At the farthest edge of the explored universe, the research ship Xanadu slumbers in orbit around a mysterious planet. Her systems remain active but there has been no message from her crew for months. Now a lone operative has been sent to wake the Xanadu and bring her home to Earth.
User reviews:
Overall:
Very Positive (139 reviews) - 86% of the 139 user reviews for this game are positive.
Release Date: Mar 26, 2015

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Recent updates View all (8)

July 20

Eighth Update

Been awhile since the last update, but we haven't been idle. Working on concepts and prototypes for the next game, as well as other side projects has kept us busy. Meanwhile I've been taking down notes while reading reviews and the forums, and watching streams and YouTube videos, and compiled a list of bugs, exploits, and improvements that could be made. And some of them made this update, which I think is the largest one so far.

Technical and Visual:

  • Updated the game to the latest stable version of Unity.
  • Updated/improved some of the post-processing effects. Ambient occlusion (SSAO) in particular should look and perform much better now.
  • Added SMAA as an alternative form of anti-aliasing, looks better than FXAA and doesn't cost a whole lot more in terms of performance.
  • Added volumetric lighting, enabled by default. It's a decently optimized effect and only incurs a small performance hit, largely on the CPU. If you experience a notable FPS loss this might be the likely culprit.
  • Other minor adjustments/improvements to the lighting to compensate the changes for the volumetric lights, should the feature be disabled or otherwise unsupported.
  • Slightly improved shadows using PCF5x5 filtering. Possible performance hit, couldn't detect one on my machine but your mileage may vary.
  • Updated the material shaders for a few objects still using outdated legacy shaders.
  • Some performance optimizations, which may not be noticable due to the upgraded shadows, lighting, and post-fx. However, turning off the more intensive options there should be a definite performance increase- at the cost of visual fidelity. Those options being resolution, shadows, ssao, volumetric lights, and bloom; the others have a relatively minimal impact but can also be disabled based on personal preference or to squeeze every last drop of peformance you can.

Game Balance, AI, and Exploits:
  • Re-enabled enemy respawning (broken in the previous patch), and adjusted some of the spawning parameters.
  • Adjusted the AI in various places. The flybot has slightly more health, and the pillbot will give up after chasing you for too long.
  • The recreational droid has less health but explodes slightly earlier than before.
  • Removed an exploit that let you attack flybots from vents with them completely ignoring you.
  • In-game progress is erased after you achieve any of the game's endings (your settings/achievements/unlocks are unaffected).
  • Disabled the speed run and balls of steel achievements when playing on Peaceful mode. Sorry speed-runners :(
  • Shower achievement less likely to be triggered accidentally by a wandering cleaner bot or droid.

Controls and Misc:
  • Added separate sensitivity option for the Y Axis. If you have changed the sensitivity previously you will have to adjust the y-axis to match or it will feel off. (Thanks for the heads up raven989.)
  • Lowered the position of the pistol, it was much higher than the other weapons and took up too much screen space.
  • Adjusted the movement of every weapon to be less "floaty", and instead to be more responsive. Less bob/sway/strafe movement and quicker transitions between states.
  • Player run acceleration increased, and the move speed reduction for walking backwards and while using iron sights is removed. Crouch movement speed increased as well.
  • Increased the hit-box size of computer/terminal buttons and other small items (fuse, screwdriver, etc) so they're easier to interact with, especially beneficial for gamepad users but also for keyboard/mouse as well.
  • And finally a handful of minor misc small things were also fixed or altered. I don't remember them all and you probably won't notice, so who knows if I even did anything else (I did).

This patch currently has only been tested on Windows, if you are on OS X/Linux and experience issues you can always rollback to the previous patch by going into properties from Steam and opting into the previous_stable branch. If you encounter any issues, please post them in the bug reporting thread in the forums or you can email me at contact@goodmorningcommander.com and I'll get them resolved asap.

Thanks everyone for your all support, reviews, emails, guides, feedback, suggestions, and all that good stuff- it really means a lot. If you have any more suggestions/feedback on this patch, or anything else, feel free to post them in the comments or in the forums.

6 comments Read more

Reviews

“Spirits of Xanadu offers an enriching gameplay experience that lingers on the edge of my thoughts even now. While I feared it would turn out to be just another sci-fi horror adventure, it jumped up and surprised me with meaningful storytelling, interesting mysteries, and three different endings (all of which are extremely impactful, depending on what kind of psychotic person you are).”
Johnny Ohm, Gizorama

“The game is proof that you don't need Unreal Engine 4 visuals or graphic violence to be scary and immersive, all you need is a character, a ship and the endless void where all your dreams - and all your nightmares - can exist.”
Steve Buja, Gamenguide

“Spirits of Xanadu is short and sweet like any good adventure game should be. Not only does the game balance several stories in the air at the same time, it pulls you in and captivates you into all of them.”
Logan Launeer, Modvive

About This Game

At the farthest edge of the explored universe, the research ship Xanadu slumbers in orbit around a mysterious planet. Her systems remain active but there has been no message from her crew for months. Now a lone operative has been sent to wake the Xanadu and bring her home to Earth.

Spirits of Xanadu is an atmospheric exploration game set aboard a deserted starship in an alternate 1980s. It draws inspiration from classic sci-fi films, novels, and games to create an immersive and highly interactive environment, featuring puzzles and FPS elements in the service of a unique and layered plot.

Key Features:

  • Discover the truth
    Get to know the crew and piece together what happened through fully voiced audiologs in addition to various types of documents and e-mails.
  • Three distinct endings
    Make a decision based on what you have discovered, and decide the fate of the Xanadu.
  • No hand holding
    You have one primary objective: Return the Xanadu back to Earth. There are no objective markers, you have no map, and the ship has been sabotaged. You begin your mission with only a flashlight and a message from your superiors back on Earth, the rest you'll have to figure out on your own.
  • Hot robot action with first person shooter combat
    Evade the ship's security system while battling hostile robots.
  • Fully interactive environment
    Inspired by the immersive environments of games such as Deus Ex and System Shock 2: Open every drawer, use every computer, and read every document you find. More importantly, you can flush every toilet.
  • Optional 'Peaceful' mode
    Not a fan of violence against robots? Switch to the Peaceful difficulty setting in the options menu to make the robots passive, allowing you to explore the ship, experience the story, and solve puzzles at your own pace.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2 or later
    • Processor: 2.451 GHz dual-core
    • Memory: 2 GB RAM
    • Graphics: Dedicated graphics card with 512MB of VRAM and shader model 3.0
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows XP SP2 or later
    • Processor: 3 GHz dual-core or better
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card with 512MB of VRAM and shader model 3.0
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Minimum:
    • OS: Mac OS X 10.6+
    • Processor: 2.4 GHz dual-core
    • Memory: 2 GB RAM
    • Graphics: Dedicated graphics card with 512MB of VRAM and shader model 3.0
    • Storage: 1 GB available space
    Recommended:
    • OS: Mac OS X 10.6+
    • Processor: 3 GHz dual-core or better
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card with 512MB of VRAM and shader model 3.0
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu/Mint
    • Processor: 2.4 GHz dual-core
    • Memory: 2 GB RAM
    • Graphics: Dedicated graphics card with 512MB of VRAM and shader model 3.0
    • Storage: 1 GB available space
    • Additional Notes: Nvidia GPU recommended
    Recommended:
    • OS: Ubuntu/Mint
    • Processor: 3 GHz dual-core or better
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card with 512MB of VRAM and shader model 3.0
    • Storage: 1 GB available space
    • Additional Notes: Nvidia GPU recommended
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (139 reviews)
Recently Posted
turtle cat
( 6.0 hrs on record )
Posted: July 17
One of the best sci fi games I've ever played. Everything about this game is so incredibly subtle like the atmosphere, story details, and how the gameplay ties everything together. Very Kubrick Esque not only in the art design and story premise but in execution as well. If you can handle a slow paced game, then I cannot recomend this any more. Don't expect anything bombastically huge, but it contains everything that it needs to execute it's story perfectly. Nothing more, nothing less. Took me about 6 hours total to get all 3 endings.
Helpful? Yes No Funny
BlackBurningHaze
( 5.4 hrs on record )
Posted: July 11
Unlike my other reviews, with intro, explanations, pros and cons, is is going to be short:
This game is AWESOME.

It may be short, but the achievements are a heaven on earth (not too easy and not too hard or time wasting). The playtime is just perfect, the story is good and this game is a rare case of "really worth the full price"! Buy it!
Helpful? Yes No Funny
Finn
( 4.0 hrs on record )
Posted: July 10
Thanks so much for the GNU/Linux support!

This is quite the little gem. I had so many Event Horizon jokes lined up when I started playing, but this game really has its own thing going on. Perfect pacing, doesn't overstay its welcome, has a lovely art style and DAT ATMOSPHERE!
Helpful? Yes No Funny
vodolaz095
( 4.6 hrs on record )
Posted: July 2
Mini SystemShock .

+ Graphicks, 4 weapons, interesting style - like the Starship was build in 198x years.
- Very short, stupid androids who explode while trying to hug you.
Helpful? Yes No Funny
Ganso
( 1.4 hrs on record )
Posted: June 26
This game looked promising from the first minute playing. The main problem was that, I took only 1 hour to beat the game, not rushing. I could not believe when I saw it. At first I thought "I probably got the bad ending" so I reloaded the save and looked for clues, what to do, searched the Internet, but nope, that was it.

The game is filled with content that could be used for a longer story or more quests to do, but it's all just there for no reason. I really wish I could do much more in this game.
Helpful? Yes No Funny
JohnMiner
( 4.5 hrs on record )
Posted: June 25
TL;DR
+Good atsmosphere, nice puzzle, bunch of secret/easter egg, fun
-Too short
Helpful? Yes No Funny
acdenh
( 2.9 hrs on record )
Posted: June 24
This game could be better if it was about 2 hours shorter.

1/10 would not trust steam reviews again.
Helpful? Yes No Funny
Flemmigan
( 2.7 hrs on record )
Posted: June 11
Let me precede this review with a statement that I'm a sucker for games with excellent atmosphere and storytelling, and I came upon Spirits of Xanadu as a recommendation for fans of System Shock 2 (maybe my favorite game ever), so that lens definitely colored my experience.
First, this game has really nice atmosphere and voice acting with a cool premise. The puzzles were stimulating yet not contrived. The System Shock style of documents and logs sprinkled around drew me into the mythos, and the vagueness of the "enemy" was excellently executed in the storytelling.
However, in the end I felt short changed by the non-descript endings and short play time (I got 2 of 3 endings in under 3 hours). While I enjoyed the intentionally vague storytelling, I didn't find much to think about after the endings. There's not much in the way of play variety since there are few enemies or environmental challenges to overcome. I'm not the type to replay a game for the sake of achievements, so I don't see myself revisiting in the near future. In short, the game oozes ambience but feels a little too light for a $10 game. If it were $5, I would recommend it in a hearbeat.
Overall, I had high expectations and was somewhat disappointed, but still thoroughly enjoyed it and will definitely keep an eye out for future games from Good Morning, Commander.
Helpful? Yes No Funny
Anale Ungeduld
( 2.7 hrs on record )
Posted: June 10
Briliant Game!
Helpful? Yes No Funny
Alma The Pirate ♥
( 1.1 hrs on record )
Posted: May 20
Was able to play this piece of ♥♥♥♥ and finish it under two hours.. so then I refunded it 10/10

(It's actually okay just too short).
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
14 of 15 people (93%) found this review helpful
2 people found this review funny
Recommended
4.5 hrs on record
Posted: June 25
TL;DR
+Good atsmosphere, nice puzzle, bunch of secret/easter egg, fun
-Too short
Was this review helpful? Yes No Funny
14 of 20 people (70%) found this review helpful
Not Recommended
1.4 hrs on record
Posted: June 26
This game looked promising from the first minute playing. The main problem was that, I took only 1 hour to beat the game, not rushing. I could not believe when I saw it. At first I thought "I probably got the bad ending" so I reloaded the save and looked for clues, what to do, searched the Internet, but nope, that was it.

The game is filled with content that could be used for a longer story or more quests to do, but it's all just there for no reason. I really wish I could do much more in this game.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
4.0 hrs on record
Posted: July 10
Thanks so much for the GNU/Linux support!

This is quite the little gem. I had so many Event Horizon jokes lined up when I started playing, but this game really has its own thing going on. Perfect pacing, doesn't overstay its welcome, has a lovely art style and DAT ATMOSPHERE!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
4.6 hrs on record
Posted: July 2
Mini SystemShock .

+ Graphicks, 4 weapons, interesting style - like the Starship was build in 198x years.
- Very short, stupid androids who explode while trying to hug you.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
5.4 hrs on record
Posted: July 11
Unlike my other reviews, with intro, explanations, pros and cons, is is going to be short:
This game is AWESOME.

It may be short, but the achievements are a heaven on earth (not too easy and not too hard or time wasting). The playtime is just perfect, the story is good and this game is a rare case of "really worth the full price"! Buy it!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
6.0 hrs on record
Posted: July 17
One of the best sci fi games I've ever played. Everything about this game is so incredibly subtle like the atmosphere, story details, and how the gameplay ties everything together. Very Kubrick Esque not only in the art design and story premise but in execution as well. If you can handle a slow paced game, then I cannot recomend this any more. Don't expect anything bombastically huge, but it contains everything that it needs to execute it's story perfectly. Nothing more, nothing less. Took me about 6 hours total to get all 3 endings.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
46 of 54 people (85%) found this review helpful
3 people found this review funny
Recommended
2.5 hrs on record
Posted: March 26, 2015
Spirits of Xanadu is one horror game, out of few, that I like and enjoy playing, because it focuses on atmosphere, music, story, and narration with nice voice acting, but aside from all that, it's good horror game in my eyes because it uses the atmosphere and its environment to inject fear in you.

How this game does it's thrills is, again, it's great atmosphere, and how the enemies that want to kill you are all in their place, doing their own thing, and will attack you because they saw you, not because they know exactly where you are, and they won't magically appear in front or behind you to cheaply scare and kill you, like most other horror games do.

Another great thrilling aspect about the game that makes me fearful of it, is how they do illusions by letting you see these space ghosts from time to time while exploring the ship. They magically appear and disappear, but in a slow seamless way, and these ghosts are not trying to scare you in the since of a quick spook, but more in the way that they're watching you, and you see them doing they're own thing rather than to stupidly scare you, it's what I'd like to call a cool scare.

The game looks great by the way, yea it's just simple plain colors with simple structures from the looks of it, but with nice lighting, great affects, and 'not' crappy models with a great amount of them, it all combines together to make great scenes to look at. I also want to give extra credit to the team for making small quality details like books with readable titles and good quality pictures on them, and having me think that the environment I was in feel like it was lived in before, just from look at rooms and finding nice notes.

Speaking of notes, the game is filled with just enough story content like notes and voice recorders, that it kept me interested in that story throughout my duration of playing the game. Some these notes were mostly interesting to read, but some are part of, what I feel, the environment as a means of making the world/ship believable, which was kind of cool. The voice recorders are awesome, with great voice acting, and ones that are unique with how everyone has their own thoughts and personalities, but they all share the same despair and downfall. So the story, in all angles, is great.

Going to gameplay, you start off with a laser gun with unlimited ammo, so scavenging for resources of any kind is not necessity, which I'm kind of happy about, but I'm not against having them if done correctly in a game like amnesia. The gun play in the game is decent but a bit jittery when zooming, although I haven't found myself zooming much, firing from the hip was more optimal. You have to look for items to collect, and usually place them in other areas or machines, fix broken machinery, and maybe find some clues to open locked optional doors for added content like a different gun.

What I like about the whole experience that the game throws you into the game with no hand holding of any kind mostly, as in no tutorials, no objective markers, nothing, you have to figure it out with the notes in the game or audio log, or just plain figuring it out. That can be viewed as a negative also, but for me It's an alright thing to put in (or not to put in) as the stuff you have to do is not insanely hard, it's manageable.

Overall I had a great experience playing Spirits Of Xanadu, I'd even compare to Alien Isolation, obviously not in graphical power, technicalities, or gameplay elements, but in story, atmosphere, and voice acting, all of them being low level nice qualities, but a worthy comparison to note. The asking price can be argued upon, as the game isn't long, but it is a great experience, for me I'd say 10$ is its sweet spot, but I'm not against the original price.

Shameless link to original post.
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42 of 50 people (84%) found this review helpful
2 people found this review funny
Recommended
5.0 hrs on record
Posted: December 29, 2015
THIS GAME IS RAD.

It’s got a really simple visual design, but it is still very atmospheric to explore.

The game is KIND of a shooter… there is definitely shooter gameplay in it, and the shooting feels just fine, but what you are really looking at with this game is an ADVENTURE GAME that also just happens to let you shoot robots with laser guns.

The premise is sort of like the first Dead Space. There is a vessel that has gone silent for some reason. You are sent to the vessel to assess the situation and then fix anything that needs to be fixed to assure that the vessel will return to earth properly. The difference is that in Dead Space, this is just some explanation for getting you on board the ship full of aliens so that you can start shooting aliens. Sometimes a guy on a radio tells you to fix something and you press A to fix it. But in Xanadu, you actually have to like… figure out how to disable the rogue turret outside the engine room, then disable it, then break into the engine room and look at the engine to figure out why it’s not working, which is partly obvious (replace fuses, unjam the cogs, etc), but it also means performing some quasi-Myst-like gameplay where you fiddle around with knobs and switches and buttons until something interesting starts to happen.

There are also audio logs and text notes you can find, as well as computers you can log onto to read emails and such, which fulfills the part of the mission where you’re trying to investigate what happened. But the weird thing is… and this is coming from a guy who nearly always HATES audio logs and note pages… I actually am really enjoying finding them and reading/listening to them?

They are actually really well written (and the VO is not bad at all), and there is an interesting element of the story that adds an interesting quirk to a lot of the messages. But I also like that the logs and stuff you find aren’t just exposition dumps. You also find the sorts of notes and things that people would actually write down. You might find the recipe for an omelet, or a scrap of paper on which someone has simply scribbled down the Konami code (ha ha). One of the audio logs was made by one of the crew, who got really drunk and basically just drunk dialed his voice recorder. I literally laughed when he starts talking about his girlfriend’s hair for some reason and about how it looks “very Roman… like the hair a Roman would have”. The sort of weird, incomprehensible babbling your drunk friend would actually say.

The most obvious sign this is an adventure game though? I've never played a shooter where I had to get out a pen and paper to SOLVE ONE OF ITS PUZZLES. But you will have to do that at least once here. Don't be scared, though. The puzzle quality is very good. Just remember to be very thorough.

Using my own scale below, I give Spirits of Xanadu a hearty 7!

I WANT MORE GAMES LIKE THIS.

7) A classic, essential, and/or must-buy game that is worth full price.
6) A good game that is worth the full price.
5) A pretty good game worth checking out--especially if discounted.
4) A pretty good game, but I would recommend buying it discounted.
3) Worth checking out, but I would recommend buying it heavily discounted.
2) Only worth checking out if you are dangerously curious.
1) Avoid at all costs.
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25 of 30 people (83%) found this review helpful
1 person found this review funny
Recommended
3.0 hrs on record
Posted: March 29, 2015
Don't be discouraged by the graphics. The look of this game is simple, yet functional. What this game has going for it however is a strong atmosphere, great writing and a huge attention to detail. This is not only a game that rewards your curiousity and attentive exploration, it demands it!

If you're unattentive, you might start the game without a flashlight. Or you might overlook that you can repair a fuse and turn on the lights and play the whole game in a dark ship, only with your flashlight. Or you might miss a new weapon. Or you might overlook the myriad of hidden clues, notes, scribblings and hints.

In fact that's what happened to me. My first playthrough was quite short (around 3 hours) and I thought I found almost everything. Imagine my surprise when I found out I only got about one third of the story (and a bad ending)!

I probably don't have to mention that this game has been inspired by System Shock; that's pretty clear from the trailer and the description. I can just reassure you that this is not a low-cost remake of SS, this is an interesting and original take on the "investigate a spaceship that stopped communicating" theme (of which there is not enough if you ask me :). Just be prepared to work hard for a complete understanding of what really happened and a chance of changing the ship's fate (and yours).
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26 of 33 people (79%) found this review helpful
Recommended
4.5 hrs on record
Posted: July 12, 2015
Spirits of Xanadu is an atmospheric first person adventure game with simplistic combat and graphics, light puzzle and exploration aspects and a well-told, interesting story.

It is set during an alternate version of the 1980's on an unresponsive research vessel, the Xanadu, which is in orbit around a planet far from Earth, and, playing in the shoes of a one-man recovery team, you are instructed to return the ship the and all of it's research material back to Earth to it's corporate owners even at the cost of the well-being of the crew. You start the game on a small recovery vessel making it's final docking approach on the Xanadu, and once aboard it you have nothing more than a flashlight, a laser pistol and your wits to complete your task (although technically you could never pick up those two items and complete the game in complete darkness without shooting anything).

There is no hand-holding or tutorials or explicit guidance given. Period. The puzzles are simple, the map is small, there are only be a few weapons to collect and a handful of enemy types to fight, but discovering what happened to the Xanadu and completing your mission entirely through your own actions makes the whole experience feel surprisingly rewarding.

The atmosphere of this game is something to behold in and of itself, though, and it's carefully crafted by a combination of the impeccable presentation of the mystery of the Xanadu and the game world's incredible immersiveness. You discover the details what happened to the Xanadu primarily through tape recordings made by it's three former inhabitants which are scattered around the ship, hidden but put in logical places. There's even poems and notes that you can find that add even more intrigue and flavor to the narrative but the recordings truly are unforgettable. These personal accounts of the crew's self-destruction and are believable, well-written, and incredibly well voice acted, and playing through the game subtly becomes more and more tense as you learn about the what caused this cryptic tragedy and realize that, soon, you too will suffer their fate. The tone of this game's atmosphere is pitch perfect for me: unsettling and bleak but not outright terrifying or unbelievable or depressing (in other words, it's almost completely devoid of any melodrama).

And, going hand in hand with the presentation of the story, no detail of the interior of the Xanadu is out of place besides the occasional easter egg. The interactivity of the enviroment, while oddly limited in some ways, is, overall, realistic and and the limitations prevent it from being distracting or superfluous (this is not a Visceral Cleanup Detail rip-off). It feels like you're exploring a real space ship suited for interstellar travel and research, and, while I'm on this topic, I will mention that thorough exploration is necessary for experiencing everything all this game has to offer, but its small scale prevents any serious tedium in this endeavor.

The only real problem with the immersion of the game is that the design of the enemies and how you fight them is not nearly as interactive as the enviroment they inhabit. Each one attacks you in their own, singular, boring way, and you just have to shoot them to kill them (except for the security drones which you can shut off if you can sneak up behind them). One enemy type, which I call kamikaze robots, are especially frustrating to deal with because their one attack pattern is to run up to you and destroy themselves and you with a fatal explosion. It's nearly impossible to stop them before they get within arms reach since they have plenty of health with no weakpoints, they run faster than you, and most areas of the ship are quite confined and free of obstructions to juke them with. A seperate but related issue in the immersion is that some of the enemies (including the aformentioned kamikaze robots) are somehow capable of respawning on a derelict ship in space for no reason and the debris from potentially infinite encounters with these respawning enemies causes performance degradation over a playthrough.

All in all, this is a great indie game that can engage you with it's enigmatic and disconcerting atmosphere and make you think. Even if it's light on the play-time and mechanical depth, it can be just enough to make a lasting impression on those that play it.

EDIT: Added much, much, much more detail.
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