Doorways: The Underworld is an immersive horror adventure, featuring a complex story and deep atmosphere.
User reviews:
Mostly Positive (247 reviews) - 71% of the 247 user reviews for this game are positive.
Release Date: Sep 17, 2014

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Buy Doorways: The Underworld

Packages that include this game

Buy Doorways: Chapters 1 to 3 Collection

Includes 2 items: Doorways: Prelude, Doorways: The Underworld


Recent updates View all (16)

July 14

Release Date Confirmed for Final Chapter & New Screenshots!

Hello everybody, hope you've been doing great!

We want to let you know that the final chapter in the Doorways saga finally has a release date confirmed!

Check this link for more information and screenshots

Thanks again for all your support!

The team at Saibot Studios

0 comments Read more

March 19

Happy 5th Anniversary Doorways and Saibot Studios!

Happy 5th Anniversary, Doorways and Saibot Studios!

That’s it! Today, Saturday March 19th, Doorways turns 5 years.

More Photos on the bottom!

While the first chapter of the game was published in Desura and on our Website (using the Humble Widget) on August 15, 2013, and then the final version of the first two chapters on September 20 of the same year, that wasn’t the beginning of this adventure.

A year and a half earlier, in March 2012, we started developing the game as a team, Martin Voychisko and me, in my room in my mum’s house. (picture)
But neither was on that date the beginning of everything. Before that we made prototypes in late 2011, when I was still working at NGD Studios.

And yet, that was not the beginning. What I’m going to tell you happened exactly 5 years ago, illustrated by the first picture from the album. This is something I’ve come to find out recently, when I was looking through some photos my mother took on a trip we made to El Palmar (Entre Rios, Argentina). It was on that time when I made the first sketches of what would become Doorways (at that time it wasn’t even named that way). I’m also sharing (unpublished before :D) some drawings that I done at that time, which turned out to be part of the final chapter of the saga.

If you are interested in getting more details of the story, I encourage you to read the first entry in our development blog, in which we tell the beginning of everything:


While I believe that we become better developers as time went on, it is also worth noting that it was not easy. The developer team changed over time and those changes meant improvements, but sometimes they meant a step backwards. However, in some way or the other we’ve always managed to create something that was always better than what we had created before –we‘ve gained experience, we’ve put it into practice and we never thought in giving up.

It is truly rewarding to see what we have achieved so far in all this time :)
And I would like to thank once again all those people who have supported us: family, friends, colleagues and followers of the game.

Thank you. We’re going for another 5 years of creative madness! :)

Tobias "Toba" Rusjan



Team evolution:

Early Sketches:

1 comments Read more

About This Game

Doorways: The Underworld is a first person horror adventure, featuring a complex story and deep atmosphere. It will challenge you with its fast-paced gameplay and breathtaking visuals and sounds, so prepare to immerse yourself in a terrifying psychological experience.

The Underworld is the third chapter of Doorways. It is not necessary to have the first chapters in order to play this game. But we recommend to do so for a better understand of the story.

You're playing as Thomas Foster, a special agent who must track a missing psychopath. Who is she? What is this place and how did you get here?

These are just some of the questions that you must answer during your journey...

Key Features

  • Horrifying exploration adventure with an immersive atmosphere
  • Ingenious puzzles as well as challenges that put your reflexes at test
  • Inspired voice acting by Sam A. Mowry (the voice of Alexander in Amnesia: The Dark Descent)
  • Replayability through many secret places
  • Full Controller support
  • Native Oculus Rift support


Doorways is an episodic game, it's divided in three parts and they can be played separately:

Doorways: Prelude (Chapter 1 & 2):
Doorways: The Underworld (Chapter 3):
Doorways: Holy Mountains of Flesh (Chapter 4):

Achievements do not work on Linux

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8
    • Processor: Dual core CPU @ 2GHz (Pentium D or better)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA 6800, ATI 1950
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Sound Card: 100% DirectX 9.0c compatible Audio Device
    • Additional Notes: Keyboard and mouse or Gamepad
    • Processor: 2.9GHz Intel Core i7
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000 512mb
    • Storage: 2 GB available space
    • Additional Notes: Keyboard and mouse or Gamepad
    • OS: Ubuntu 12.04
    • Processor: Intel Core i5-2310 CPU @ 2.90GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GT 440
    • Storage: 2 GB available space
    • Sound Card: 100% DirectX 9.0c compatible Audio Device
    • Additional Notes: Keyboard and mouse or Gamepad
Customer reviews
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Mostly Positive (247 reviews)
Recently Posted
( 1.4 hrs on record )
Posted: July 17
Product received for free
Game stressful! Is an excellent horror enthusiasts. As an nyctophobia game was very stressful at first, the game kept the element to be pressed very well! I made a video in Hebrew. You are welcome to watch at the same
Helpful? Yes No Funny
Toy Bon Bon Games
( 3.7 hrs on record )
Posted: July 15
One of the most boring and annoying games I've played! In the first one there was really great atmosphere Amnesia style, {which is one of my favorite games} But this felt as if I was playing the same levels over and over again, it all looks the same, the controls aren't great either. I was excited to pay this because even though the first two had their flaws I still enjoyed them, but this one I could have done without. If you want to buy it for your collection then go for it, you might enjoy it. but wait til it's on sale, it's not worth the price at all...
Helpful? Yes No Funny
Grim Gravy
( 6.6 hrs on record )
Posted: July 12
A very decent (if not frustrating) follow up to chapters 1 and 2.

Time to beat: about 3-4 hours? (I dunno... I literally paused the game and went shopping for a couple hours because I was so ♥♥♥♥♥♥ off.)
Played with keyboard and mouse. Easy to control. No Jump. No Run.
Bugs: Came across ONE that was frustrating as ♥♥♥♥. Just as I hit a switch and celebrated prematurely, I got crushed in a concrete door. The game flaked out, it didn't consider me as dead. I was kind of frozen in place. I couldn't use Esc to access menu to quit. I couldn't move, but I could bring up the map, activate the 'flashback'. I had to Ctrl-Alt-Del the end task.
Motionsickness factor: not bad.

Story: Once again, you play the mysterious agent from a company called "Doorways" who is searching (once again, in a strange environment) for a psychopathic Doctor.

A decent amount of jump scares. Lots of hiding (like amnesia) Not really puzzles, but more like scavenger hunts.

I enjoyed this game ALMOST from beginning to end. Like many other people (you can see the community forums) the notorious "Maze" is what became a repetitive task. I had to do the last maze map a ridiculous amount of times and even resorting to following a guide to beat it (and you will know which map I'm talking about when you get there).

Sooo... I recommend this game. Just be prepared to be frustrated at the end.

Oh... I almost forgot.. 'the end'... yeah, there is no 'end' just a 'thank you for playing and please check out chapter 4'

I still recommend it.
Helpful? Yes No Funny
( 9.5 hrs on record )
Posted: July 11
This game really did surprise me, considering it's mixed reviews, as it actually scared me very well. However, this doesn't mean it wasn't without it's flaws.

I was greeted on the first level with a taste of what the rest of the game would be like. Very dark corridoors (A lot of people complained about this, but it just makes the experience more intense IMO) and very creepy music. This level actually scared me the most out of the whole game, since the whole ambience really just didn't agree with me, so good job on that part. The first scare was well placed and was not random, since there were some little teasers beforehand. Then we come to the monster. This was the first time I was scared to even look at a monster in a game (apart from some amnesia stories), and even though the monster was on a path, I still crapped my pants when the camera swung round to greet my death.

Anyway, onto the next level. The sewer theme was very atmospheric and dingy, although it didn't personally scare me as much. Music was still excellent and suited the environment well. The monster was also surprisingly scary, being difficult to outsmart yet easy to run away from. Then came the first problem of this game, which stuck throughout. The whole "find something then attach" idea really got dull after a while. This continued not so much to the third level, but especially to the fourth.

Speaking of the third level, it was an abrupt change. A hospital. Something I found very creepy, and there were some well placed scares there too. Moreover, the gradual reveal of the story was very well paced and even though the story is a little generic, it suits the environments well.

Sadly, although the confined and claustrophobic fourth level kept me on edge for a large portion, it was the repetitiveness that really let it down. Confusion led to frustration and this ruins the immersion. This was definitely the worst part of the game, which was sad since it had a lot of potential.

Overall, this gets a solid 7.5, since the music and voice acting were bloody brilliant (same guy as alexander from TDD), the environments were well made and there were few bugs or breaking glitches (apart from the odd control-slow-down key thing (??)). It's a game I would reccomend that you try, even if there are some issues.
Helpful? Yes No Funny
( 0.1 hrs on record )
Posted: July 9
I'm having trouble running on oculus... normally games work on steam vr, but this game only opens in theatre mode, evevn if i slelct the vr setting... and even when i open from steamapp folder... anyone help me?
Helpful? Yes No Funny
( 2.5 hrs on record )
Posted: July 7
The title is misleading. The Underworld part is inaccurate. The Doorways part is accurate. The "monster" is on a unicycle. Nuff said.
Helpful? Yes No Funny
( 0.5 hrs on record )
Posted: June 25
Let me start by saying that I have the whole series, and this game made me ♥♥♥♥ my pants more then the others. i know that at the time of making this review i have 0.5 hours into it, but those minutes made me amazed.

*Graphics and optimization* - 8/10 : The graphics are excellent and the optimization can use more work. i went to the highest settings with all the bonus effects and i hit 60 fps most of the time, but at the others i hit around 120 fps.

*Sounds and atmosphere* - 9.5/10 : Wow the atmosphere is insanely good and the sounds are amazing, but i guess they're could be better with more work put into it.

*Overall* - just amazing. with a game series that has 4 chapters into it with a very good story, it desserves to have 95/100 at final score, I played a lot of horror games in my life and Doorways won the 4th place.
Helpful? Yes No Funny
( 0.1 hrs on record )
Posted: June 15
Walk through a cavern 101.

Helpful? Yes No Funny
ECTM. HailWhore
( 5.0 hrs on record )
Posted: June 15
Product received for free
Such Gore.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
1.4 hrs on record
Posted: July 17
Product received for free
Game stressful! Is an excellent horror enthusiasts. As an nyctophobia game was very stressful at first, the game kept the element to be pressed very well! I made a video in Hebrew. You are welcome to watch at the same
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Most Helpful Reviews  Overall
35 of 46 people (76%) found this review helpful
Not Recommended
2.6 hrs on record
Posted: July 2, 2015
I haven't played other parts, so I have no sentimental feelings nor knowledge about the series.
Doorways: The Underworld is one of the most boring, repetitive and dull games I've approached. It's far from being scary, monsters are walking on set paths (sometimes they magically teleport and reappear - I guess it was developer's only idea how to scare a player). Overall, I had this feeling that I've already played this game and that I was doing my second walkthrough. Nothing could surprise me, mazes were simple, puzzles were... wait, what puzzles? Even the voiceacting was irritating for me, but that's of second importance.
At least I got this game for free, otherwise it would be a waste of money. I can't believe they demand 8,99eu for it.
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26 of 33 people (79%) found this review helpful
4.6 hrs on record
Posted: September 20, 2014
Doorways: The Underworld was absolutely incredible. Compare to Chapter 1 & 2, Chapter 3 was longer, chasers were more thoughtful, puzzles were harder, ambiance was deeper and more terrifying and control mechanics were absolutely amazing (That Flashback was just whow and sometimes really scary!).

Only thing what was negative for me was that chasers such as The Wheeler and others. When they were still attacking you - After a while it stoped being scary - It would be much interesting if they would have more random abilities... Other than that - THUMBS UP!

Rating 11/10

My whole playlist of this amazing game:
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18 of 19 people (95%) found this review helpful
3.6 hrs on record
Posted: December 28, 2014
Direct continuation of the previous chapters, The Underworld is basically what they cut down from the original release to sell separately, causing some uproar in the userbase. Anyway, as a stand-alone it's clearly much longer and fleshed out than the first two chapters. This one alone takes roughly 2-3 hours to clear. Where the first two chapters had a gothic/medieval feel to them, this one is more like a modern horror tale, with a crazy doctor and twisted abominations included. Nothing that out of the ordinary, just a compendium of classic western horror approaches. Gone are the Lovecraftian touches.

On the graphics side, things remain as good as the original but performance took a huge nose dive. Unity Engine is clearly not well-documented or its lighting sources are just massive resource hogs compared to, say, Unreal Engine games. Even in the lowest settings you are still bound to get some FPS dips.

A little annoying "feature" or bug is that even if you do pause the game, the game isn't paused at all and you are at the mercy of the monsters that roam within, which doesn't help because the pace is all over the place: you have very few moments of tranquility compared to the original release and you get to suffer an extremely boring sewer section that's extremely repetitive.

The most interesting mechanic is unfortunately introduced towards the end: a flashback that shows you things from the past but will eventually lead to the climax of the game, one final "battle" that's extremely well done in its tension/frenzy but that, sadly, doesn't lead to anything. The game just ends, not even a final speech. Simply because this is chapter 3 and we are still missing a fourth. There is a spoiler-free FAQ in the community section so at least scaredy cats can now some of what's coming but not all, heh.

It's a shame, the game is a glimpse of something that could've been so much more but a lot of constraints and situations affected the final result. STILL, it's worth giving a shot.
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29 of 40 people (73%) found this review helpful
3 people found this review funny
Not Recommended
9.5 hrs on record
Posted: November 1, 2015
Personal Rating: Ragequit
Classic Rating: ★★✬☆☆

This is the third Doorways Chapter about another sociopath, Katharina (Doctor).
The game is pretty much a copy-paste of the first one (Chapter 1 & 2) about several aspects: gameplay, graphic/visual effects and mechanics.

Even if I enjoyed and still enjoy the series so far, I can't recommend "The Underworld". As I said in my review for the beginning of the series, these games are not properly optimized and this time I had to play at a maximum 13FPS, which is not feasible, especially in the last part (maze with map) where you have to be fast - which is also the part where I ragequit.

I also found myself stuck a couple of time while trying to activate a lever and run out of the gate.. game was not accepting any input, so I had to shut it down and restart; hopefully the "map section" has a saving feature of its own, different from the one in entire game, so I had to explore the maze once again but my progress was not completely lost.

What else to add? I honestly preferred bosses in the previous chapters, rather than running from ghosts chasing you all the time; felt like a downgrade, not an improvement.
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15 of 18 people (83%) found this review helpful
5.1 hrs on record
Posted: October 8, 2014
I’ve played the previous two chapters of the Doorways series and they were good, but not great. This third chapter boasts a higher budget and a better understanding of horror making this the best chapter to date.

For a budget horror game, this isn’t bad at all. I was genuinely scared while playing it!
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12 of 13 people (92%) found this review helpful
1 person found this review funny
3.9 hrs on record
Posted: January 25, 2015
very good horror game, Nice athmosphere. Not too many scares. Monsters were well made, but some of them wasn't scary anymore becouse they hanged out for too long and came in totally predictable places. Maze near the ending were very frustrating.
I really liked this game series
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11 of 12 people (92%) found this review helpful
Not Recommended
4.6 hrs on record
Posted: November 2, 2015
One of the most boring and annoying games I've played! In the first one there was really great atmosphere Amnesia style and dark but beautiful leels, here we got mazes of the same textures. Level architecture? Neverheard about it. Only the Hospital level looks ok (or maybe it's just shorter).
As for the puzzles - here is how it works:
"Here is the the puzzle. Like it? Good, cause we got an other same one, but a bit harder. Now go to the next part of the level (that looks compleetly the same as the previous), and do some more of the same puzzles (now they're harder). Want some more of this cool puzzle? No? Want something different? Well, we don't give a f@#$, just go on with the same stuff over and over again!"
First game that I finished just for the achievements. But it's not worth it.
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13 of 16 people (81%) found this review helpful
2 people found this review funny
2.9 hrs on record
Posted: October 31, 2015
I've been a fan of Doorways since Chapters 1&2 first launched. I found the first installment of the series disturbing in both atmosphere and story. I'm happy to say that Doorways: The Underworld is a superb follow-up in the series.

The developers have really progressed the story within The Underworld, although this time around instead of dealing with multiple serial killers, the game deals with just one and her many tortured subjects. Tortured subjects who will chase you throughout the variety of presented levels; such as caverns, sewers and even an abandoned hospital.

The atmosphere is even creepier and more haunting in this third chapter than it was in the first two chapters combined. The ambient use of lighting along with striking, contrasting color schemes cause the vivid environment to really pop out at the player. The soundtrack, on the other hand, isn't much to write home about; it's mostly just soft sounds that lay under sound effects like foot steps and echoes.

The puzzles are key to progressing through the game, and up until the final puzzle they are rather easy. Go here, get this key, go back, unlock that door, get the next item you need, rinse and repeat. However, the final two mazes may present themselves as too challenging for some players. For myself, it took me a handful of attempts to finally get it down and it was fun the entire time.

My only big complaint with this title is the poor optimization. At some points, the game caps itself at 30 FPS, while at other points it will be anywhere from 60-80 FPS. It causes the FPS to drastically jump around throughout the game play. I played on the highest graphics settings, and eventually turned off special effects such as depth of field and it did not help the constantly fluctuating FPS. On my rig (specs in profile), this is completely unacceptable when games like GTAV run at a stable 60 FPS.

The Underworld lasts roughly 3 hours and has only a minimal replayability factor. So I suggest picking this title up on sale if you can. It's a welcome entry in the Doorways universe, and it will leave you on a cliffhanger, waiting desperately for Chapter 4 to come out of Early Access.

Rating: 4.5/5.0 - Excellent, highly worth playing.
Belphegore's Hell House Reviews (Group)
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