Doorways: The Underworld is an immersive horror adventure, featuring a complex story and deep atmosphere.
User reviews: Mostly Positive (62 reviews)
Release Date: Sep 17, 2014
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"A new voyage into the mind of another one of the most monstruous criminals / Nuevo viaje a la mente de uno de los más monstruosos criminales"

Recent updates View all (6)

November 19

IN ENGLISH - Doorways and Saibot Studios status

Hello everybody. How are you doing?

We want to tell you about our situation with Doorways and Saibot Studios.

--

Even though 2014 has been a pretty productive year for us, there have been also happening some issues during it.

We dedicated the most of the year to create a third chapter of Doorways with much more content and quality than the previous chapters. The invest both in hours of work and in money was also a lot bigger than before.

But unfortunately the new chapter Is not giving back what we were expecting.

There’s people who prefer the first chapters or even people who doesn’t like the new one as a separated game, but that’s okey for us. Fortunately the critics are still much better in this new game.

But the problem came with the sales.

The reason is pretty obvious, right now Steam is full of indies due to the massive quantity of games being approved at Greenlight. This can be good for some, but it’s not for teams like ours.
With the amount of games being released every day, it’s too hard to get some distinction.

And, even though we tried a lot, we never get any answer from Valve about getting Doorways featured at any kind.

Steam has been great for us at the beginning. We’re more than glad to have the opportunity of releasing our work at the biggest PC store, but things have changed a lot since last year.

--

Another problem we had was the implementation of the Oculus DK2.
We finally got a kit and we wanted to have it implemented for Halloween as a special update (like we did last year with the DK1 in Doorways: Chapter 1 & 2).

We dedicated entire weeks, day and night, but we couldn’t get it working properly. This was because of some external technical problems.

We use Unity 3D for Doorways. We really like it as a videogame development tool, but when it comes to video quality/performance, things got mad. Unity implemented a new system for the DK2 which is extremely heavy when it comes to dynamic lights and shadows (this elements are inside Doorways from start to end). We did everything we can, trying different options, asking people, but we couldn’t get closer to something that works properly in a standard PC: a max of 15 FPSs, and that’s even worst when you’re using the Oculus.

And having it implemented, it will also affect the performance and display of the DK1, so we decided to let the DK2 go and preserve the DK1 which is still working well.

--

This have been some of the reasons why we have been a little down during the last months.

And believe me, it’s not easy task to deliver a project like Doorways with a team of 5 people, which only 2 of us have the chances of working full time on the project (yes, most of the time we’re a two members team).
So hope you understand our absence during the last months.

----

But not everything is dark :)

We had the opportunity of getting into the Steam Halloween sales and into some bundles, this things slowly help us to start recovering everything we invested in The Underworld.

And at the same time, we decided to take a little break of Doorways to try making some new stuff. We don’t want you to get spoiled, what we can tell you is that we’re working on a new project using Unreal Engine 4 and it’s pretty ambitious :)

If you’re interested, we recommend you to follow us at our social networks of Saibot Studios, where we’re going to start posting new very soon:
Facebook
Twitter
Google+

But this is just something we’re working at the same time as Doorways.

Yes! We don’t care how sales went. We’re going to finish the series of Doorways with an amazing chapter 4, the final chapter!

----

Thanks to all the people who is still following us and who shows their support to make us continue moving forward.

Hope we have some news very soon, both from Doorways chapter 4 and also from the new project :)

Cheers everybody!

Tobias Rusjan and the team at Saibot Studios

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November 19

EN ESPAÑOL - Estado de Doorways y Saibot Studios

Hola a todos ¿Cómo están?

Queríamos comentarles acerca de nuestra situación actual con respecto a Doorways y Saibot Studios.

--

Si bien este 2014 ha sido en general un año muy productivo para nosotros, también ha tenido sus complicaciones.

Dedicamos la mayor parte del año a crear un capítulo mucho más robusto en contenido y calidad que los anteriores. La inversión tanto en horas de trabajo, como a nivel económico, fue también mucho más grande que en el juego anterior.

Pero desafortunadamente el nuevo capítulo no viene dando los ingresos que esperábamos.

Si bien hay gente que prefiere los capítulos anteriores y también gente que directamente no le ha gustado el nuevo capítulo como juego separado, afortunadamente las críticas son en su mayoría mejores a las de los primeros capítulos.

Pero aun así las ventas no vienen bien.

El motivo es evidente, Steam hoy día se encuentra sobrecargado de juegos independientes debido a la aprobación masiva y constante que decidieron hacer en Greenlight.

Esto genera que equipos pequeños como el nuestro no logren destacarse en la tienda.

Sumado a esto, y luego de múltiples peticiones por parte nuestra, jamás logramos conseguir ningún tipo de “feature” en la tienda.

Steam nos ha dado mucho permitiéndonos publicar nuestros juegos en su tienda, pero hoy día (luego de un año de la salida de los primeros capítulos), las cosas han cambiado significativamente.

--

Otro tema a parte que nos trajo complicaciones fue la implementación del DK2 de Oculus.

Finalmente habíamos logrado conseguir el kit para implementarlo y queríamos tenerlo como actualización para Halloween. Dedicamos días y noches enteras pero no pudimos llegar a algo que nos convenciera. Esto es por temas técnicos, relacionados con el rendimiento.

El motor que utilizamos para desarrollar Doorways es Unity 3D y este implementó un nuevo sistema para vincular el nuevo Oculus. Pero este es extremadamente pesado cuando se utilizan sombras y luces dinámicas (elementos que están constantemente presentes en Doorways). Hicimos todo lo posible, probando diferentes técnicas, pidiendo ayuda en distintos lados, pero no logramos conseguir algo que anduviera bien en computadoras estándar. E implementar esta nueva configuración también afectaba a la versión del DK1, que si está disponible y funcional en ambos juegos.


Estos han sido dos de los principales motivos por los cuales hemos estado un tanto desanimados este último tiempo.

Créanme, no es tarea fácil llevar adelante un proyecto como Doorways con un equipo de 5 personas, de las cuales solo 2 de estas tenemos la posibilidad de trabajar en tiempo completo (si, la mayor parte del tiempo somos un equipo de solo 2 integrantes).

Espero entonces sepan comprender nuestra falta de comunicación en los últimos meses.

----

Pero no todo es oscuridad :)

Por suerte, hemos tenido también la posibilidad de entrar en las ofertas de Halloween y en algún que otro Bundle, que nos permiten ir recuperando de a poco todo lo que hemos invertido.

A su vez, y para descansar un poco del “terror” de Doorways, estamos haciendo algunas pruebas para un próximo proyecto. No queremos adelantarles demasiado, pero podemos decirles que lo estamos encarando en el motor Unreal Engine 4 y que lo que tenemos en mente es muy ambicioso :)

Si están interesados, les recomiendo seguirnos en nuestras redes sociales de Saibot Studios, donde pronto comenzaremos a publicar novedades:
Facebook
Twitter
Google+


Esto es igualmente algo que estamos desarrollando en paralelo a Doorways.

¡Si! No importa cómo vayan las ventas ¡el capítulo final se hará de todas formas, y será INCREIBLE!

----

Gracias a todas las personas que todavía nos siguen, que muestran su apoyo y nos impulsan a seguir adelante.

Esperamos pronto tener novedades tanto del capítulo 4 de Doorways, como también del nuevo proyecto :)

¡Saludos y felices fiestas para todos!


Tobias Rusjan y el equipo de Saibot Studios

2 comments Read more

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About This Game

Doorways: The Underworld is a first person horror adventure, featuring a complex story and deep atmosphere. It will challenge you with its fast-paced gameplay and breathtaking visuals and sounds, so prepare to immerse yourself in a terrifying psychological experience.

The Underworld is the third chapter of Doorways. It is not necessary to have the first chapters in order to play this game. But we recommend to do so for a better understand of the story.

You're playing as Thomas Foster, a special agent who must track a missing psychopath. Who is she? What is this place and how did you get here?

These are just some of the questions that you must answer during your journey...

Key Features


  • Horrifying exploration adventure with an immersive atmosphere
  • Ingenious puzzles as well as challenges that put your reflexes at test
  • Inspired voice acting by Sam A. Mowry (the voice of Alexander in Amnesia: The Dark Descent)
  • Replayability through many secret places
  • Full Controller support
  • Native Oculus Rift support

IMPORTANT
Achievements do not work on Linux

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8
    • Processor: Dual core CPU @ 2GHz (Pentium D or better)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA 6800, ATI 1950
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • Sound Card: 100% DirectX 9.0c compatible Audio Device
    • Additional Notes: Keyboard and mouse or Gamepad
    Recommended:
    • Processor: 2.9GHz Intel Core i7
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000 512mb
    • Hard Drive: 2 GB available space
    • Additional Notes: Keyboard and mouse or Gamepad
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: Intel Core i5-2310 CPU @ 2.90GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GT 440
    • Hard Drive: 2 GB available space
    • Sound Card: 100% DirectX 9.0c compatible Audio Device
    • Additional Notes: Keyboard and mouse or Gamepad
Helpful customer reviews
4 of 6 people (67%) found this review helpful
0.7 hrs on record
Posted: November 1
Not worth the 5 bucks! Game is way too linear and your choices in Boss encounters is way too limited and hard to figure out.
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1 of 1 people (100%) found this review helpful
0.5 hrs on record
Posted: November 15
Sorry about writing a review only after 20 minutes or so of game play. But, is there an option to turn off the James Earl Jones voice on everything? It actually cripples the entire horror experience and the lack of motive plus story does that plenty already. But then what did I expect for ten bucks?
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3 of 6 people (50%) found this review helpful
5.6 hrs on record
Posted: November 1
Part no.3 is for me the best part of this game. There is easy puzzles but so scary enemies. This game is similar with Outlast. In dark room with headphones is very impressive.
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1 of 2 people (50%) found this review helpful
0.3 hrs on record
Posted: November 15
Weak story, mediocre enviroment, terrible music, no "thrill" of being chased, and no orginial ideas make this game a waste of time and money.
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17 of 23 people (74%) found this review helpful
4.6 hrs on record
Posted: September 20
Doorways: The Underworld was absolutely incredible. Compare to Chapter 1 & 2, Chapter 3 was longer, chasers were more thoughtful, puzzles were harder, ambiance was deeper and more terrifying and control mechanics were absolutely amazing (That Flashback was just whow and sometimes really scary!).

Only thing what was negative for me was that chasers such as The Wheeler and others. When they were still attacking you - After a while it stoped being scary - It would be much interesting if they would have more random abilities... Other than that - THUMBS UP!

Rating 11/10

My whole playlist of this amazing game:
https://www.youtube.com/watch?v=gR4Cfk2aZ8E&index=1&list=PL-MZNXe7HxNARkio9i2Gmut6naw_Wf4tp
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21 of 32 people (66%) found this review helpful
4.9 hrs on record
Posted: September 17
The Underworld drastically improves upon the atmosphere of the first episodes, but the setting doesn't do the title justice. It just seems very uninspired as you spend a lot of times in caves, sewers and some kind of lab. That in itself wouldn't be a problem if the gameplay was good, but it really overstays its welcome.
The first episodes were extremely short, but somewhat entertaining. The Underworld, on the other hand, recycles exactly the same kind of sequence four times in a row before you reach the end, which is just annoying. The same thing happens somewhere at the beginning, where the same kind of riddle appears twice in a row, which is completely uneccessary.

It's really sad, since the beginning seemed promising. But the atmosphere suffers from too much repetition.
In the end, I wouldn't rate it higher or lower than the first episodes. It's better in some regards, but worse in others. Might be nice for horror-fans, but could have been better.

I really hope the final episode delivers a tighter, but scarier experience.
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8 of 10 people (80%) found this review helpful
4.8 hrs on record
Posted: October 8
I’ve played the previous two chapters of the Doorways series and they were good, but not great. This third chapter boasts a higher budget and a better understanding of horror making this the best chapter to date.

For a budget horror game, this isn’t bad at all. I was genuinely scared while playing it!
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9 of 13 people (69%) found this review helpful
6.0 hrs on record
Posted: September 18
If you're a fan of atmospheric horror, you'll be a fan of this. If you were a fan of the first two chapters of Doorways, prepare to be surprised...sorta.

From the offset it's got the same atmosphere, the same tension running throughout that made the first chapters stand out. Alongside this it has more traditional horror moments, putting this game somewhere between Chapter Two and Amnesia: Dark Descent in terms of play. Throw in some slightly more natural, less force-scripted, dialogue from Thomas Foster (that's YOU) and you're onto a winner.

But, the game does take a turn for the worst in the puzzle repetition. While the first real set of puzzles are basically split in two and repeated, it's forgiveable as the experience is new for the game (you'll know what I mean when you play it) and tense throughout. It's a constant threat, or it feels like it. But the second puzzle feels more lax and easier - just repetition without the fearful tension to make it ignorable.
Sadly this isn't just a one-off. I've not completely finished the story yet (couldn't find a certain something...), but what I assume to be the final puzzle/area is another case of repetition. I personally found this one the worst, as it had no tension and became a total grind of finding things and trying to figure out what to do with very little actual indication. I spent 50 minutes solid running around this bit pointlessly...without revealing too much, except puzzle initials, I hated the X-R bit.

But still, it's a solid game and so far it stands up. The price is arguably a bit steep, I completely agree, but this game is still damn good. It's enjoyable and it has a good share of spooks and jumps. I do not regret my choice of buying this.


If you want to look for yourself, here's a playthrough of the first part of the chapter with more following imminently.
https://www.youtube.com/watch?v=WE2W-4q1ot4
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5 of 6 people (83%) found this review helpful
3.7 hrs on record
Posted: September 21
It started out pretty awesome in terms of atmosphere and it actually kept it's great atmosphere throughout the whole game.
After the first sewer part I was like ''good, this is finally over'' since I'm not a big fan of all the running and searching but since I expected it to be only once I was okay with it. But then later a bigger sewer with a similair objective, which I found quite boring to complete twice.
Then again the atmosphere was great, I was constantly alert for things to happen which is a good thing.
I liked the Lab also, it was creepy and I didn't mind looking for the X-rays (which took me a long time because I couldn't find the burner to get the frozen key out of the jar).
I was really impressed by the game so far untill... the ''Maze''.
Pros: Only one really, it was pretty terrifying once you started using the flashbacks.
Cons: Too much running, too much searching, all corridors looked exactly the same. Way too repetitive.
After completing this long sequence I did like the part where you got chased and had to push the switches really fast in order to not get killed, that was definitely adrenaline pumping.

For the money it's right now, could have been easily €5,00 to be honest but I don't really mind.

Conclusion: good game overall but can definitely be improved in terms of gameplay in future chapters/projects.
If you're a fan of horror games then I will surely recommend this because it is a great game apart from the things mentioned above.
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5 of 6 people (83%) found this review helpful
3.3 hrs on record
Posted: September 27
Dissapointed with this game, it has three sections each about an hour long and all of them repetetive and not very scary. The final maze is awful, requiring you to jump in and out of 'Flasback' mode while avoiding a poorly animated monster. Overall the game is around 3 hours long but could be extended if you have the willpower to collect all the collectables.

This sucks Angela Merckel's balls. Buy Amnesia or outlast if you want to be scared and stay far away from this repetetive chore.
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6 of 8 people (75%) found this review helpful
6.2 hrs on record
Posted: October 20
A survival horror title, played in our leadup to Halloween, the game has you explore various
weird, creepy regions to find a psychopath in a first person exploration vein.

The game's sound design and atmosphere make for a truly eerie experience.

Then you get found by the monster of the day. And have to hide. And run. Definitely run.

http://steamcommunity.com/sharedfiles/filedetails/?id=329379126
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9 of 14 people (64%) found this review helpful
1.2 hrs on record
Posted: September 17
It's hard to justify even $7 for this.

I really liked Chapter 1 & 2. Chapter 3 starts off just as strong! The scares were decent, the atmosphere was nice. This chapter features a lot of chase sequences, like the room with the giant statue in chapter 2. The first two with the first "monster" are really cool. The game has a very unique way of showing you help messages instead of using pop-up dialogue boxes, which is really cool. It adds to the stress of running away from the "monster". The story is pretty standard of this series, and the recap at the beginning of the chapter clears up some of the questions from the first 2. What confuses me, though, is in chapter 1 the main character barely remembers anything about what's going on, and now he seems to know exactly what is going on. Just weird, not a huge problem.

The game changes with the second set of chases, however, and instead of being kind of fun and a little creepy, just becomes tedious. You are basically in a big semi-maze, and you have to collect a key from one part of the maze to get an item that you need in another part of the maze to get through the end of the maze. (I don't want to spoil the whole thing, that's why I'm being so vague.) Essentially, this boils down to running around boring cave hallways, finding a key, running back to open a door, going through that door, getting an item, running back to the place to use the item, just to go find a different key and do it again. It's monotonous, and the "monster" chasing you during this time could have been cool if you didn't spend so much time doing everything. It's so tedious that it stops being scary 5 minutes into this section.

I didn't finish the chapter because of the section after that. The game just released, so I will go back to it eventually, but I'll explain why I didn't finish. The puzzle is either completely unfair and stupid, or I was missing something from the low brightness or my own stupidity. You have to arrange x-rays in a specific order, but where you find that order I have no clue. I ran back and forth through this part of the level about 10 times, not finding anything new. I had a frozen key to a door, but there was nothing to melt it out. There's a door that's locked with a numpad, but I didn't find a single clue to help open the door except for maybe some gibberish note on the wall that I couldn't make heads or tails of. Eventually, I got frustrated and ran around holding the frozen key, I jumped down a staircase, and one of the rooms was pitch black. I thought maybe I did something to trigger a change in the environment, so I stepped into the room. As I stepped in, I noticed some lights above me, and I looked up as I realized I was falling through the game. Somehow, the room had shifted upwards while the rest of the level stayed at the same position. This resulted in my continuous spawning underneath the level. I couldn't even access the menu to quit the game properly, because the menu appears sort of as part of the level I guess. I had to force quit the game.

All-in-all, the game starts out as good as the rest of the series, then quickly descends into monotony and poorly designed puzzles. Maybe the ending of the chapter would redeem this, but I won't know anytime soon. I wouldn't be too mad if I had paid $3, but for $7 this was really disappointing.
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4 of 5 people (80%) found this review helpful
3.0 hrs on record
Posted: October 24
A good horror game with some cool puzzels and a sick atmosphere.
The graphics are good and so is the gameplay.
I recommend this game for all horror fans out there.
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6 of 9 people (67%) found this review helpful
6.9 hrs on record
Posted: September 23
https://www.youtube.com/watch?v=9OJV4D8UaOo

If you enjoyed Chapters 1 and 2 of Doorways then you'll more than likely find this to be a solid game.
Some puzzles can get a bit tedious and monotonous and not all the scares work, but there's a nice little game here.
It won't take you very long to complete though (2-3 hours).
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2 of 2 people (100%) found this review helpful
5.7 hrs on record
Posted: September 29
Both positive and negative points to this. Loved Doorways 1&2 so obviously got this one. Being someone who is terrified of horror but can't stop playing them it had a few good jump scares in there to get my heart racing. But that was about it.

Pro's - Boss type characters that you have to avoid whilst working out puzzles
Occasional Jump Scares
Atmospheric music / sounds
A lot easier to follow than the first two Doorways and more interesting, possibly due to the addition of more boss type characters.

Con's - Puzzles get very repetitive very quickly. Currently given up playing it due to the very last maze where it took me over 30 hours to use flash back (slows time) which materialises the boss infront of you - in order to get to a timed switch only to realise I had to do the same thing AGAIN afterwards on a larger scale. No thanks!
Wasted opportunity for further jump scares. When the head lamp flickers / under water.

Over all enjoyed it greatly until the very end. Looking forward to the next installment in the series. All places played in this time felt very similar, dark dank caves. The hospital could of been expanded on greatly and used for great scare tactics. Also hoping for a larger range of puzzles, not the same ones repeated on bigger scales.
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3 of 4 people (75%) found this review helpful
5.2 hrs on record
Posted: September 22
settings are just fine, only thing that could be criticized is the choosen "lightning",
from my point of view are many sectors a bit too dark so it is really a challenge to explore the
areas in the game.
on the whole a nice indie game with a creepy and an atmospheric-shocker story.
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3 of 4 people (75%) found this review helpful
2.1 hrs on record
Posted: October 9
Doorways: The Underworld, is the third chapter of what can only be called a psychological thriller, by Saibot Studios. This is the kind of game that if you like playing games in the dark, you are going to want to turn a light on. You are a man who can journey into the psyches of others, most of them VERY deranged, and twisted. In this chapter you will be trying to chase down a female doctor who has done unmentionable horrors to her victims. Now of course once you go down this rabbit hole, its only going to get more twisted, violent and dangerous.

Graphically this game definitely immerses the player in the different environments. It could be sewers, it could be a hospital, it could be other locations. The thing is that all of these environments builds on the horror, and anticipation of what might happen next. I will admit there were a couple of times where the highlighting feature, this is the piece that will tell you if you can interact with an object or not, was hit or miss. Sometimes I would have to move just right for the highlight to take effect, which in turn had to be on for you to pick up an object, or open a door. When it comes to horror type games a huge factor from the art perspective is lighting, or lack there of. The designer knew how to work this aspect, and allowed for the terror to build. There's nothing like a flashlight blinking on and off, causing you to wonder if you are about to be plunged into complete darkness.

The sounds of the game are yet another feature to the game that will definitely add to the dread, and fear that this game sets out to cause you. I HIGHLY recommend wearing headphones to catch the light whispers of the wind. You will also get to hear your own foot steps, creaks, and other sounds that make you feel isolated, alone, and of course gives you that sense of foreboding as you know there's something that's going to happen if you relax just a bit.

The controls in the game are you standard affair when it comes to first person games. You are going to be using WASD to move, and the mouse to look around and of course interact with objects.

Speaking of interacting, I think the one thing that definitely took a while to get used to was the in game inventory system. There was of course the inventory that held items that you could use in game. There was also a journal of sorts that kept track of all the papers and other bits of reading material you might have found along the way. For some reason it was a ♥♥♥♥♥ to get it open, now of course the vast majority of the game you will never need to use either of those systems, but it was strange for a game that seemed to have so much of it together that this was the one piece that didn't quite fit.

Alright so you are going into uncharted territory, and you are trying to find all the demons and truths that are hidden, through this doorway into the mind. I have to say that the fear factor in this game, though not the hack you constantly up into pieces fear, definitely makes you wonder if jumping into people's minds is that good of an idea. I will say this though, you will earn your way through each area that you will navigate through, and if you survive, perhaps you will find some answers, or maybe there will be more questions.

There are not a lot of enemies you have to look out for, but if there's an enemy to look out for, you better be beyond careful because once they see you, you might not get to see much more besides your death. This of course adds a bit of a stealth piece to the game, but its definitely not a huge part of the game, its more of a common sense deal. If you see a bad guy in real life, you don't want to draw attention to yourself, so why would you want to do that in game. My all time favorite/worst nightmare has to be The Queen of Sorrow. I'm not going to tell you when or where you will meet this lovely individual, just now that you better have some room to run. Too many times did I find myself facing a dead end and her breathing down my neck right before she took care of me, permanently.

I'm going to be honest, if you are not a horror fan, and if you have trouble with sleeping after watching or playing these types of games, this is DEFINITELY NOT FOR YOU, but if you are willing to take a risk, and maybe a clean pair of pants on a this ride, you are going to find a pretty solid game throughout, and one that you want to keep playing. The thing is I don't know if its because you are drawn into what the game has to offer, or if you just want to see the end to this nightmare. Either way you are looking at a solid game that should be a part of your gaming library. This game gets a 9.2 out of 10.
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3 of 4 people (75%) found this review helpful
3.4 hrs on record
Posted: September 27
Doorways Chapter 3 did manage to hold together the atmosphere, dark storyline, and the great voice-acting of the main character for awhile. However, the time trials area after the hospital interrupted the flow and became tedious very quickly. Time trials themselves are not necessarily bad, but for a game that relies on psychological horror, they need to be used only a few times at most, and making them too difficult and too overcomplicated only leads to frustrating the player and ruining the carefully crafted atmosphere that made Doorways popular.

Case in point: After exiting the operating theater, you end up in mazelike corridors with a map and the flashback ability. You now have to do time trials where you need to hit the lever and run back to a doorway and go through before the timer runs out. Now, while it started out somewhat challenging, it wasn't too difficult or complicated. It worked with the atmosphere alright, and if it had stopped here, I'd be giving a more positive review.

No, first, the map was purposefully made to be useless. You cannot run with the map in a readable position, so running to beat a seemingly endless stream of time trials meant running through confusing mazes on memory. But the big mistake here was trying to combine the Flashback ability with the time trials. Flashback slows down time, which is absolutely necessary for the later time trials. However, it also summons the monster, which appears very nearby, with the possibility of appearing on any side of the player, including right in front of them.

So, how do you time it so the monster doesn't instantly kill you? Is it based on where you stand? Maybe, but when you've got a ridiculous time limit to meet, a map you can't use, and a constant need to keep reactivating flashback, beating the time limit and escaping the monster becomes pure luck. As I've already said, they threw way too many mechanics together at once in these trials, which only made the problem of the game having too many time trials already worse. The atmosphere that Doorways relies on was runined.

I understand that challenge is important in a game, and the team tried to do something new and challenging with the time trials, but they don't fit with the atmosphere of the game, and honestly if the developers had given a skip button for the time trials, I would've gotten a greater feeling of satisfaction from clicking that button than I would've gotten from actually beating the time trials for real. That's the point where challenging becomes tedious, which doesn't belong in any game, Doorways especially.

Anyway, the first few levels might make fans of the series happy, but once the time trials start, the game as a whole is likely going to turn into a disappointment for them.
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1 of 1 people (100%) found this review helpful
3.5 hrs on record
Posted: October 4
Doorways: The Underworld is one of the scariest games I've ever played. If you want incredibly deep and atmospheric first person horror game expect to be blow away. Great puzzles and unlike the previous iteration in the Doorways series there are twice as many chases and twice as many scares.
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2 of 3 people (67%) found this review helpful
1.5 hrs on record
Posted: September 27
https://www.youtube.com/watch?v=6pFW9Tc69Rk

Having not played chapters 1&2 i was not quite sure what to expect from this game after hearing varying reports about the original 2 games, However I was not disappointed at all.

This game has a really creepy atmosphere to it and great audio that makes you wonder whats going to come round the next corner. But then again what can you expect when the game is about walking round inside a psychopath's mind.

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