Doorways: The Underworld is an immersive horror adventure, featuring a complex story and deep atmosphere.
User reviews: Mostly Positive (244 reviews) - 77% of the 244 user reviews for this game are positive.
Release Date: Sep 17, 2014

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Buy Doorways: The Underworld

LUNAR NEW YEAR SALE! Offer ends February 12


Packages that include this game

Buy Doorways: Chapters 1 to 3 Collection

Includes 2 items: Doorways: Prelude, Doorways: The Underworld

LUNAR NEW YEAR SALE! Offer ends February 12


Recent updates View all (13)

November 1, 2015

Halloween Sales for all Doorways games!


Hello everybody!

Hope you had a terrifying Halloween >:)

We just wanted to let you know that you can get all games of Doorways saga with amazing discounts until tomorrow, for yourseld or for your friends. This includes the final chapter which stills in Early Access:

Doorways: Holy Mountains of Flesh (chapter 4):
Doorways: Chapters 1 to 3 Collection (75% OFF):

Doorways: The Underworld (chapter 3):
Doorways: Chapter 1 & 2:

And don't forget to follow us at:

You Tube:

Grupo de Steam:

Cheers from the team at Saibot Studios!



¡Hola a todos!

Espero hayan tenido un terrorífico Halloween >:)

Queríamos recordarles que pueden conseguir, para ustedes y sus amigos, todos los juegos de Doorways con descuentos increíbles, incluyendo el capítulo final que todavía se encuentra en Acceso Anticipado:

Doorways: Montes Sagrados de Carne (capítulo 4):
Doorways: Colección de Capítulos 1 al 3 (75% OFF):

Doorways: El Inframundo (capítulo 3):
Doorways: Capítulos 1 y 2:

No dejen de seguirnos también en nuestros sitios:

You Tube:

Grupo de Steam:

¡Saludos de parte del equipo de Saibot Studios!

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August 20, 2015

Doorways Chapter 4 is Live NOW as Early Access with 20% OFF!


Doorways: Holy Mountains of Flesh, the fourth and final chapter, is available now as Early Access with (20% OFF):
Please share the news! Thank you!



Doorways: Holy Mountains of Flesh, el cuarto y último capítulo, está disponible en la tienda como Acceso Anticipado y 20% de descuento:
¡Comparte el anuncio! ¡Gracias!

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Full support

About This Game

Doorways: The Underworld is a first person horror adventure, featuring a complex story and deep atmosphere. It will challenge you with its fast-paced gameplay and breathtaking visuals and sounds, so prepare to immerse yourself in a terrifying psychological experience.

The Underworld is the third chapter of Doorways. It is not necessary to have the first chapters in order to play this game. But we recommend to do so for a better understand of the story.

You're playing as Thomas Foster, a special agent who must track a missing psychopath. Who is she? What is this place and how did you get here?

These are just some of the questions that you must answer during your journey...

Key Features

  • Horrifying exploration adventure with an immersive atmosphere
  • Ingenious puzzles as well as challenges that put your reflexes at test
  • Inspired voice acting by Sam A. Mowry (the voice of Alexander in Amnesia: The Dark Descent)
  • Replayability through many secret places
  • Full Controller support
  • Native Oculus Rift support


Doorways is an episodic game, it's divided in three parts and they can be played separately:

Doorways: Prelude (Chapter 1 & 2):
Doorways: The Underworld (Chapter 3):
Doorways: Holy Mountains of Flesh (Chapter 4):

Achievements do not work on Linux

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8
    • Processor: Dual core CPU @ 2GHz (Pentium D or better)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA 6800, ATI 1950
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Sound Card: 100% DirectX 9.0c compatible Audio Device
    • Additional Notes: Keyboard and mouse or Gamepad
    • Processor: 2.9GHz Intel Core i7
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000 512mb
    • Storage: 2 GB available space
    • Additional Notes: Keyboard and mouse or Gamepad
    • OS: Ubuntu 12.04
    • Processor: Intel Core i5-2310 CPU @ 2.90GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GT 440
    • Storage: 2 GB available space
    • Sound Card: 100% DirectX 9.0c compatible Audio Device
    • Additional Notes: Keyboard and mouse or Gamepad
Helpful customer reviews
20 of 23 people (87%) found this review helpful
1 person found this review funny
9.5 hrs on record
Posted: November 1, 2015
Personal Rating: Ragequit
Classic Rating: ★★✬☆☆

This is the third Doorways Chapter about another sociopath, Katharina (Doctor).
The game is pretty much a copy-paste of the first one (Chapter 1 & 2) about several aspects: gameplay, graphic/visual effects and mechanics.

Even if I enjoyed and still enjoy the series so far, I can't recommend "The Underworld". As I said in my review for the beginning of the series, these games are not properly optimized and this time I had to play at a maximum 13FPS, which is not feasible, especially in the last part (maze with map) where you have to be fast - which is also the part where I ragequit.

I also found myself stuck a couple of time while trying to activate a lever and run out of the gate.. game was not accepting any input, so I had to shut it down and restart; hopefully the "map section" has a saving feature of its own, different from the one in entire game, so I had to explore the maze once again but my progress was not completely lost.

What else to add? I honestly preferred bosses in the previous chapters, rather than running from ghosts chasing you all the time; felt like a downgrade, not an improvement.
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9 of 9 people (100%) found this review helpful
1 person found this review funny
2.9 hrs on record
Posted: October 31, 2015
I've been a fan of Doorways since Chapters 1&2 first launched. I found the first installment of the series disturbing in both atmosphere and story. I'm happy to say that Doorways: The Underworld is a superb follow-up in the series.

The developers have really progressed the story within The Underworld, although this time around instead of dealing with multiple serial killers, the game deals with just one and her many tortured subjects. Tortured subjects who will chase you throughout the variety of presented levels; such as caverns, sewers and even an abandoned hospital.

The atmosphere is even creepier and more haunting in this third chapter than it was in the first two chapters combined. The ambiant use of lighting along with striking, contrasting color schemes cause the vivid environment to really pop out at the player. The soundtrack, on the other hand, isn't much to write home about; it's mostly just soft sounds that lay under sound effects like foot steps and echoes.

The puzzles are key to progressing through the game, and up until the final puzzle they are rather easy. Go here, get this key, go back, unlock that door, get the next item you need, rinse and repeat. However, the final two mazes may present themselves as too challenging for some players. For myself, it took me a handful of attempts to finally get it down and it was fun the entire time.

My only big complaint with this title is the poor optimization. At some points, the game caps itself at 30 FPS, while at other points it will be anywhere from 60-80 FPS. It causes the FPS to drastically jump around throughout the game play. I played on the highest graphics settings, and eventually turned off special effects such as depth of field and it did not help the constantly fluctuating FPS. On my rig (specs in profile), this is completely unacceptable when games like GTAV run at a stable 60 FPS.

The Underworld lasts roughly 3 hours and has only a minimal replayability factor. So I suggest picking this title up on sale if you can. It's a welcome entry in the Doorways universe, and it will leave you on a cliffhanger, waiting desperately for Chapter 4 to come out of Early Access.

Rating: 4.5/5.0
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10 of 12 people (83%) found this review helpful
2 people found this review funny
2.3 hrs on record
Posted: October 10, 2015
In Doorways: The Underworld, you play as a paranormal investigator in a first person perspective on a case where two previous investigators have gone missing. Its a dark game with scarce lighting and I think I know why your predecessors went missing; neither one brought a gun for a flashlight, because you have neither. That's only because you or your agency have the ability to jump into the mind and body of a killer and switch places. That's just what the game tells you with a heavy tone, but the reality is you're stuck in narrow, cluster phobic corridors with one monster at a time that will chase you.

Horror is more than just startles and a dark atmosphere; Doorways: The Underworld knows this. There are several situations beyond horror game tropes. Sure there are startling moments, but there are also moments of dread where you need to hide. Flavor texts that paint a sickening picture of limbless torsos, feces, flies and someone still managing to live in it. There is even a surgery that you can witness. The bulk of the game is still tight linear passageways with no fear of foes.

Its a dark game, but there is a punctuation of light that will get your attention at the end of hallways. Sometimes it can be tough to navigate, but the darkest parts are the briefest. The ambiance is first set in a series of underground tunnels with lights that flicker, hang and shake. You find sheets of flavor text scattered around, some of which your character will read aloud. These sheets can have codes while others are there just to horrify you. These sheets are usually over the top of a valuable item like a key or a valve that you'll need later. Everything you can interact with glows so its easy to find in the darkness.

Then you'll take the key or valve to where it needs to be, open the menu, select items or instantly open to your items, select the item, and use it on whatever is glowing. Its a bit cumbersome, but its designed to have a monster charging after you and there are only a few seconds left, will you make it? Come on! Hurry! What's that I need to push a different button to use the item than the trigger? Smashed. You'll get used to it.

These monsters look good and fit the atmosphere, they each have glowing eyes so you can see them better in the dark, but you'll know when they're around. The ground will shake, your view will tussle around and any hanging lights will shift. Its a good effect and it helps when you're hiding, because you'll know when they've left.

Your only recourse when you encounter something is to hide. Again, no guns, no slamming a gate down to save yourself. The first level's monster encounter is more of a linear chase where you need to duck in dark corners you've walked by before there was no monster. You can duck behind desks and this monster will find you even when its facing away. Perhaps it can smell you.

The second monster patrols a series of tunnels and you'll need to duck and hide in sewer pipes or let it chase you in circles. These sections feel far too long having to scour an area looking for two valves. Dodging the monster turns into a routine rather than horrifying. Each monster encounter will crescendo with a chase scene where the pressure is on to escape harm's way. By chase scene, I mean you turn and run, even if there's no run button in the game. In fact there's a walk slower button.

You'll find a helmet light at some point to guide the way, so then its odd the second monster will walk right past a shining light emitting from a sewer pipe. Other times your character chooses to turn it off in some of the worst moments such as when you're platforming in the dark over toxic waste. The waste could be so toxic that it burns out lights, but then after the section he turns the light back on.

This section of walking on dark fences and scaffolds over green glowing waste turns into an issue. There are narrow boards you'll need to walk across and at some point you'll be leaping over gaps in the scaffolding's fence floor. You can take a splash of waste, but stay in for a second or two and you're done.

Each death reloads the last frequent checkpoint. Its an efficient load time for a game that has somewhat long loads between levels. A game that looks this good has to take time. The game looks great with dynamic lighting, but it could perform smoother. The second level seems much smoother compared to the first, but there's no dynamic lighting like the first level.

The third level puts you in an underground bunker's medical facility where you get the power to see other worldly things. You find a pair of human feet on a gurney and that means its time to switch your vision to see a doctor working on an unconscious man. Its good when horror games take the time to model and animate something more than a single monster. The animation is well done and someone should be proud of their efforts for a horror game. Seeing one foe fight against a crushing wall was devilish fun.

For a lot of the game, there is no map outside of what you'll find on a wall. Much later into your journey, you'll get a grid to make a map as you move through a maze. Its helpful, but could have been more useful earlier on.

As a paranormal investigator, its tough to say that you're investigating anything. You're diving through sewers, swimming through pipes and dodging monsters while you collect sheets of paper on a linear path. Its a good facade on a game that excels in a genre full of cheap uninspiring games.

I suppose the biggest issue that I have with the game is the non ending that it gives. I worked my way through a sometimes frustrating lost in the dark game, only to get capped off with "End of chapter 3. Thanks for playing!" No game thank you for showing me that behind your great graphics, you're still just a cheap game. Games are always about the experience and the journey or fun of getting to the end.

End of review. Thanks for reading!
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3 of 3 people (100%) found this review helpful
2 people found this review funny
3.9 hrs on record
Posted: January 24
"Oh, my God! What...what is this place?! WHAT IS THIS PLACE?!?"

Think that's a tad melodramatic? Well, if you're gonna buy this game, you'd best get used to it.

In Doorways: The Underworld you play the single most hysteria-prone supernatural-investigator-of-evil-people's-minds that you will ever meet. Even after being chased down narrow, bendy, all-but-completely-dark tunnels by ♥♥♥♥ed-up dudes who look like they just stepped out of a Clive Barker novel, he's still prone to jump-scaring HIMSELF with the comparatively mild sight of a clean-picked skeleton or two. Seriously, the guy is kinda crazy: He talks to himself persistently, asking more silly questions than a six year-old child being raised in an Eastern European brothel, and they're all completely rhetorical because apart from the odd tortured, animalistic guy with a wheel in place of a pair of legs, HE'S ALL ALONE.

I mean, if the first sign of madness is talking to oneself, then the second must surely be skulking about in unfeasibly dark places when you're as unsuited to scaring yourself as an incontinent schoolgirl with a rare heart condition. This game's approach to scares brings two words to mind: "Heavy" and "handed". In roughly that order. Having said that, it IS quite genuinely scary at times, almost in spite of itself.

Proceedings get off to a particularly poor start, in any case, with a sub-Amnesia style bit which succeeds neither as "stealth" nor "pursuit", and yet BOTH are integral to getting through it. It's a bit trial-and-error to say the least, and I for one nearly gave up on the game there and then, not even ten minutes in. Fortunately things DO get better from there - at least until the heavily glitch-ridden finale - and there's actually quite a lot of really good stuff in this game if you stick with it. I certainly wouldn't recommend it, however, to anyone just "discovering" the horror genre for the first time. There's every chance you'll just throw in the towel with frustration, and never bother playing another horror game for as long as you live.

The first Doorways game (Doorways: Prelude) somehow turned minimal mechanics and an almost total lack of regular, mobile "enemies" into a strangely compelling and satisfying experience. Somehow, by adding more typical gaming mechanics, this second entry has done itself a bit of a disservice. With a bit of luck I'll find that by the third and final game in the series, the devs have ironed things out a bit, and consolidated the best aspects of the first and second game into some kind of harmonious whole. I have faith: Saibot Studios are far from stoopid or untalented, they just need to give themselves a bit of a kick in the ♥♥♥♥ from time to time.

Verdict: 8/10.

(PS Nice little "homages" to Outlast and Penumbra in the sewer section. You'll know what I mean when you see them, BELIEVE ME!!!)
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4 of 5 people (80%) found this review helpful
4.6 hrs on record
Posted: November 2, 2015
One of the most boring and annoying games I've played! In the first one there was really great atmosphere Amnesia style and dark but beautiful leels, here we got mazes of the same textures. Level architecture? Neverheard about it. Only the Hospital level looks ok (or maybe it's just shorter).
As for the puzzles - here is how it works:
"Here is the the puzzle. Like it? Good, cause we got an other same one, but a bit harder. Now go to the next part of the level (that looks compleetly the same as the previous), and do some more of the same puzzles (now they're harder). Want some more of this cool puzzle? No? Want something different? Well, we don't give a f@#$, just go on with the same stuff over and over again!"
First game that I finished just for the achievements. But it's not worth it.
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