Doorways: The Underworld is an immersive horror adventure, featuring a complex story and deep atmosphere.
User reviews: Mostly Positive (106 reviews)
Release Date: Sep 17, 2014
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"A new voyage into the mind of another one of the most monstruous criminals / Nuevo viaje a la mente de uno de los más monstruosos criminales"

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May 20

Doorways: Chapter 4 - Holy Mountains of Flesh


After a lot of hard work we present you the fourth and final chapter of Doorways "Holy Mountains of Flesh"

You can check all the information and screenshots right here:

Hope you like it! Thanks for the support!

The team at Saibot Studios


Luego de mucho trabajo, les presentamos el cuarto y último capítulo de Doorways: "Montes Sagrados de Carne"

Pueden ver todas las imágenes e información acá mismo:

Espero les guste ¡Gracias por todo el apoyo!

El equipo de Saibot Studios

2 comments Read more

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About This Game

Doorways: The Underworld is a first person horror adventure, featuring a complex story and deep atmosphere. It will challenge you with its fast-paced gameplay and breathtaking visuals and sounds, so prepare to immerse yourself in a terrifying psychological experience.

The Underworld is the third chapter of Doorways. It is not necessary to have the first chapters in order to play this game. But we recommend to do so for a better understand of the story.

You're playing as Thomas Foster, a special agent who must track a missing psychopath. Who is she? What is this place and how did you get here?

These are just some of the questions that you must answer during your journey...

Key Features

  • Horrifying exploration adventure with an immersive atmosphere
  • Ingenious puzzles as well as challenges that put your reflexes at test
  • Inspired voice acting by Sam A. Mowry (the voice of Alexander in Amnesia: The Dark Descent)
  • Replayability through many secret places
  • Full Controller support
  • Native Oculus Rift support

Achievements do not work on Linux

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8
    • Processor: Dual core CPU @ 2GHz (Pentium D or better)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA 6800, ATI 1950
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • Sound Card: 100% DirectX 9.0c compatible Audio Device
    • Additional Notes: Keyboard and mouse or Gamepad
    • Processor: 2.9GHz Intel Core i7
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000 512mb
    • Hard Drive: 2 GB available space
    • Additional Notes: Keyboard and mouse or Gamepad
    • OS: Ubuntu 12.04
    • Processor: Intel Core i5-2310 CPU @ 2.90GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GT 440
    • Hard Drive: 2 GB available space
    • Sound Card: 100% DirectX 9.0c compatible Audio Device
    • Additional Notes: Keyboard and mouse or Gamepad
Helpful customer reviews
17 of 18 people (94%) found this review helpful
3.6 hrs on record
Posted: December 28, 2014
Direct continuation of the previous chapters, The Underworld is basically what they cut down from the original release to sell separately, causing some uproar in the userbase. Anyway, as a stand-alone it's clearly much longer and fleshed out than the first two chapters. This one alone takes roughly 2-3 hours to clear. Where the first two chapters had a gothic/medieval feel to them, this one is more like a modern horror tale, with a crazy doctor and twisted abominations included. Nothing that out of the ordinary, just a compendium of classic western horror approaches. Gone are the Lovecraftian touches.

On the graphics side, things remain as good as the original but performance took a huge nose dive. Unity Engine is clearly not well-documented or its lighting sources are just massive resource hogs compared to, say, Unreal Engine games. Even in the lowest settings you are still bound to get some FPS dips.

A little annoying "feature" or bug is that even if you do pause the game, the game isn't paused at all and you are at the mercy of the monsters that roam within, which doesn't help because the pace is all over the place: you have very few moments of tranquility compared to the original release and you get to suffer an extremely boring sewer section that's extremely repetitive.

The most interesting mechanic is unfortunately introduced towards the end: a flashback that shows you things from the past but will eventually lead to the climax of the game, one final "battle" that's extremely well done in its tension/frenzy but that, sadly, doesn't lead to anything. The game just ends, not even a final speech. Simply because this is chapter 3 and we are still missing a fourth. There is a spoiler-free FAQ in the community section so at least scaredy cats can now some of what's coming but not all, heh.

It's a shame, the game is a glimpse of something that could've been so much more but a lot of constraints and situations affected the final result. STILL, it's worth giving a shot.
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28 of 43 people (65%) found this review helpful
3.0 hrs on record
Posted: December 22, 2014
Doorways: The Underworld is an indie horror game and it starts where Doorways: Chapter 1 & 2 has ended.
As Thomas Foster you have to use some vague psychic powers to track down some psychopaths. In Underworld your task is to find the psychopath Dr. Katharina Stein. She has supposedly been running gruesome experiments and it is now your job to find her and do something about it.
The gameplay consists of avoiding the lurking dangers and solving small puzzles. It takes something around 3 hours to finish the whole game.
The sound and voice acting are okay but not more.
The graphics are still as bad as it was in Doorways: Chapter 1 & 2.
Overall the game is very repetetive and not really scary at all.
Compared to Doorways: Chapter 1 & 2 it has slightly improved, but still not worth your time and your money.

Sounds 5/10
Graphics 4/10
Gameplay 4/10
Atmosphere 3/10
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10 of 10 people (100%) found this review helpful
3.9 hrs on record
Posted: January 25
very good horror game, Nice athmosphere. Not too many scares. Monsters were well made, but some of them wasn't scary anymore becouse they hanged out for too long and came in totally predictable places. Maze near the ending were very frustrating.
I really liked this game series
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7 of 7 people (100%) found this review helpful
3.6 hrs on record
Posted: December 14, 2014
This game is good, but certainly not splendid. It's kind of similar to a slightly inferior version of Outlast. You play the "prey" instead of the "predator" as you are chased by monsters through creepy environments. The concept behind the game is fine, and it has some good music as well as significant visuals. The main issue is that it's extremely simplistic. The character you play really doesn't have many choices to make. There's either "the right way or the wrong way." The main optional portions of the game are the little "treasure hunts" for relics, which just require you to have a keen eye and wander off the beaten path a bit.

The storyline is very comparable to many games from the past, and the maps aren't exceptionally large. Doorways Underworld is decent, but it's kind of short. I was able to complete it in 3 to 4 hours. The current price is $10, which I feel is suitable. I certainly wouldn't be able to recommend it for $40, but I think it would be a steal at $5.

Not a bad first attempt for Argentine game developers. I'm sure they will have plenty of feedback for customers for improvement.
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7 of 7 people (100%) found this review helpful
3.4 hrs on record
Posted: December 29, 2014
Not bad for a cheap game. Some of the monster mechanics get a bit repetitive (chase scenes) and the last level was a little annoying but still decent.
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2 of 3 people (67%) found this review helpful
1 person found this review funny
0.2 hrs on record
Posted: May 15
How to poop your pants:

1. Buy this game
2. Open this game
3. Walk two steps.
You have succesfully pooped in your pants.

11/10, will poop my pants again.

(Played it on Desura first, now bought it on Steam)
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2 of 4 people (50%) found this review helpful
1.3 hrs on record
Posted: May 12
As is I cannot recommend the purchase of this game for Linux and steam OS users until the developers port the game to unity 5 because the game simply isn't playable with version 4.
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26 of 33 people (79%) found this review helpful
4.6 hrs on record
Posted: September 20, 2014
Doorways: The Underworld was absolutely incredible. Compare to Chapter 1 & 2, Chapter 3 was longer, chasers were more thoughtful, puzzles were harder, ambiance was deeper and more terrifying and control mechanics were absolutely amazing (That Flashback was just whow and sometimes really scary!).

Only thing what was negative for me was that chasers such as The Wheeler and others. When they were still attacking you - After a while it stoped being scary - It would be much interesting if they would have more random abilities... Other than that - THUMBS UP!

Rating 11/10

My whole playlist of this amazing game:
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15 of 17 people (88%) found this review helpful
5.1 hrs on record
Posted: October 8, 2014
I’ve played the previous two chapters of the Doorways series and they were good, but not great. This third chapter boasts a higher budget and a better understanding of horror making this the best chapter to date.

For a budget horror game, this isn’t bad at all. I was genuinely scared while playing it!
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10 of 11 people (91%) found this review helpful
4.1 hrs on record
Posted: October 24, 2014
A good horror game with some cool puzzels and a sick atmosphere.
The graphics are good and so is the gameplay.
I recommend this game for all horror fans out there.
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25 of 40 people (63%) found this review helpful
4.9 hrs on record
Posted: September 17, 2014
The Underworld drastically improves upon the atmosphere of the first episodes, but the setting doesn't do the title justice. It just seems very uninspired as you spend a lot of times in caves, sewers and some kind of lab. That in itself wouldn't be a problem if the gameplay was good, but it really overstays its welcome.
The first episodes were extremely short, but somewhat entertaining. The Underworld, on the other hand, recycles exactly the same kind of sequence four times in a row before you reach the end, which is just annoying. The same thing happens somewhere at the beginning, where the same kind of riddle appears twice in a row, which is completely uneccessary.

It's really sad, since the beginning seemed promising. But the atmosphere suffers from too much repetition.
In the end, I wouldn't rate it higher or lower than the first episodes. It's better in some regards, but worse in others. Might be nice for horror-fans, but could have been better.

I really hope the final episode delivers a tighter, but scarier experience.
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12 of 16 people (75%) found this review helpful
6.0 hrs on record
Posted: September 18, 2014
If you're a fan of atmospheric horror, you'll be a fan of this. If you were a fan of the first two chapters of Doorways, prepare to be surprised...sorta.

From the offset it's got the same atmosphere, the same tension running throughout that made the first chapters stand out. Alongside this it has more traditional horror moments, putting this game somewhere between Chapter Two and Amnesia: Dark Descent in terms of play. Throw in some slightly more natural, less force-scripted, dialogue from Thomas Foster (that's YOU) and you're onto a winner.

But, the game does take a turn for the worst in the puzzle repetition. While the first real set of puzzles are basically split in two and repeated, it's forgiveable as the experience is new for the game (you'll know what I mean when you play it) and tense throughout. It's a constant threat, or it feels like it. But the second puzzle feels more lax and easier - just repetition without the fearful tension to make it ignorable.
Sadly this isn't just a one-off. I've not completely finished the story yet (couldn't find a certain something...), but what I assume to be the final puzzle/area is another case of repetition. I personally found this one the worst, as it had no tension and became a total grind of finding things and trying to figure out what to do with very little actual indication. I spent 50 minutes solid running around this bit pointlessly...without revealing too much, except puzzle initials, I hated the X-R bit.

But still, it's a solid game and so far it stands up. The price is arguably a bit steep, I completely agree, but this game is still damn good. It's enjoyable and it has a good share of spooks and jumps. I do not regret my choice of buying this.

If you want to look for yourself, here's a playthrough of the first part of the chapter with more following imminently.
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10 of 13 people (77%) found this review helpful
6.2 hrs on record
Posted: October 20, 2014
A survival horror title, played in our leadup to Halloween, the game has you explore various
weird, creepy regions to find a psychopath in a first person exploration vein.

The game's sound design and atmosphere make for a truly eerie experience.

Then you get found by the monster of the day. And have to hide. And run. Definitely run.
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6 of 7 people (86%) found this review helpful
2.1 hrs on record
Posted: October 9, 2014
Doorways: The Underworld, is the third chapter of what can only be called a psychological thriller, by Saibot Studios. This is the kind of game that if you like playing games in the dark, you are going to want to turn a light on. You are a man who can journey into the psyches of others, most of them VERY deranged, and twisted. In this chapter you will be trying to chase down a female doctor who has done unmentionable horrors to her victims. Now of course once you go down this rabbit hole, its only going to get more twisted, violent and dangerous.

Graphically this game definitely immerses the player in the different environments. It could be sewers, it could be a hospital, it could be other locations. The thing is that all of these environments builds on the horror, and anticipation of what might happen next. I will admit there were a couple of times where the highlighting feature, this is the piece that will tell you if you can interact with an object or not, was hit or miss. Sometimes I would have to move just right for the highlight to take effect, which in turn had to be on for you to pick up an object, or open a door. When it comes to horror type games a huge factor from the art perspective is lighting, or lack there of. The designer knew how to work this aspect, and allowed for the terror to build. There's nothing like a flashlight blinking on and off, causing you to wonder if you are about to be plunged into complete darkness.

The sounds of the game are yet another feature to the game that will definitely add to the dread, and fear that this game sets out to cause you. I HIGHLY recommend wearing headphones to catch the light whispers of the wind. You will also get to hear your own foot steps, creaks, and other sounds that make you feel isolated, alone, and of course gives you that sense of foreboding as you know there's something that's going to happen if you relax just a bit.

The controls in the game are you standard affair when it comes to first person games. You are going to be using WASD to move, and the mouse to look around and of course interact with objects.

Speaking of interacting, I think the one thing that definitely took a while to get used to was the in game inventory system. There was of course the inventory that held items that you could use in game. There was also a journal of sorts that kept track of all the papers and other bits of reading material you might have found along the way. For some reason it was a ♥♥♥♥♥ to get it open, now of course the vast majority of the game you will never need to use either of those systems, but it was strange for a game that seemed to have so much of it together that this was the one piece that didn't quite fit.

Alright so you are going into uncharted territory, and you are trying to find all the demons and truths that are hidden, through this doorway into the mind. I have to say that the fear factor in this game, though not the hack you constantly up into pieces fear, definitely makes you wonder if jumping into people's minds is that good of an idea. I will say this though, you will earn your way through each area that you will navigate through, and if you survive, perhaps you will find some answers, or maybe there will be more questions.

There are not a lot of enemies you have to look out for, but if there's an enemy to look out for, you better be beyond careful because once they see you, you might not get to see much more besides your death. This of course adds a bit of a stealth piece to the game, but its definitely not a huge part of the game, its more of a common sense deal. If you see a bad guy in real life, you don't want to draw attention to yourself, so why would you want to do that in game. My all time favorite/worst nightmare has to be The Queen of Sorrow. I'm not going to tell you when or where you will meet this lovely individual, just now that you better have some room to run. Too many times did I find myself facing a dead end and her breathing down my neck right before she took care of me, permanently.

I'm going to be honest, if you are not a horror fan, and if you have trouble with sleeping after watching or playing these types of games, this is DEFINITELY NOT FOR YOU, but if you are willing to take a risk, and maybe a clean pair of pants on a this ride, you are going to find a pretty solid game throughout, and one that you want to keep playing. The thing is I don't know if its because you are drawn into what the game has to offer, or if you just want to see the end to this nightmare. Either way you are looking at a solid game that should be a part of your gaming library. This game gets a 9.2 out of 10.
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4 of 4 people (100%) found this review helpful
5.7 hrs on record
Posted: September 29, 2014
Both positive and negative points to this. Loved Doorways 1&2 so obviously got this one. Being someone who is terrified of horror but can't stop playing them it had a few good jump scares in there to get my heart racing. But that was about it.

Pro's - Boss type characters that you have to avoid whilst working out puzzles
Occasional Jump Scares
Atmospheric music / sounds
A lot easier to follow than the first two Doorways and more interesting, possibly due to the addition of more boss type characters.

Con's - Puzzles get very repetitive very quickly. Currently given up playing it due to the very last maze where it took me over 30 hours to use flash back (slows time) which materialises the boss infront of you - in order to get to a timed switch only to realise I had to do the same thing AGAIN afterwards on a larger scale. No thanks!
Wasted opportunity for further jump scares. When the head lamp flickers / under water.

Over all enjoyed it greatly until the very end. Looking forward to the next installment in the series. All places played in this time felt very similar, dark dank caves. The hospital could of been expanded on greatly and used for great scare tactics. Also hoping for a larger range of puzzles, not the same ones repeated on bigger scales.
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3 of 3 people (100%) found this review helpful
3.6 hrs on record
Posted: October 4, 2014
Doorways: The Underworld is one of the scariest games I've ever played. If you want incredibly deep and atmospheric first person horror game expect to be blow away. Great puzzles and unlike the previous iteration in the Doorways series there are twice as many chases and twice as many scares.
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4 of 5 people (80%) found this review helpful
5.2 hrs on record
Posted: September 22, 2014
settings are just fine, only thing that could be criticized is the choosen "lightning",
from my point of view are many sectors a bit too dark so it is really a challenge to explore the
areas in the game.
on the whole a nice indie game with a creepy and an atmospheric-shocker story.
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10 of 17 people (59%) found this review helpful
1.2 hrs on record
Posted: September 17, 2014
It's hard to justify even $7 for this.

I really liked Chapter 1 & 2. Chapter 3 starts off just as strong! The scares were decent, the atmosphere was nice. This chapter features a lot of chase sequences, like the room with the giant statue in chapter 2. The first two with the first "monster" are really cool. The game has a very unique way of showing you help messages instead of using pop-up dialogue boxes, which is really cool. It adds to the stress of running away from the "monster". The story is pretty standard of this series, and the recap at the beginning of the chapter clears up some of the questions from the first 2. What confuses me, though, is in chapter 1 the main character barely remembers anything about what's going on, and now he seems to know exactly what is going on. Just weird, not a huge problem.

The game changes with the second set of chases, however, and instead of being kind of fun and a little creepy, just becomes tedious. You are basically in a big semi-maze, and you have to collect a key from one part of the maze to get an item that you need in another part of the maze to get through the end of the maze. (I don't want to spoil the whole thing, that's why I'm being so vague.) Essentially, this boils down to running around boring cave hallways, finding a key, running back to open a door, going through that door, getting an item, running back to the place to use the item, just to go find a different key and do it again. It's monotonous, and the "monster" chasing you during this time could have been cool if you didn't spend so much time doing everything. It's so tedious that it stops being scary 5 minutes into this section.

I didn't finish the chapter because of the section after that. The game just released, so I will go back to it eventually, but I'll explain why I didn't finish. The puzzle is either completely unfair and stupid, or I was missing something from the low brightness or my own stupidity. You have to arrange x-rays in a specific order, but where you find that order I have no clue. I ran back and forth through this part of the level about 10 times, not finding anything new. I had a frozen key to a door, but there was nothing to melt it out. There's a door that's locked with a numpad, but I didn't find a single clue to help open the door except for maybe some gibberish note on the wall that I couldn't make heads or tails of. Eventually, I got frustrated and ran around holding the frozen key, I jumped down a staircase, and one of the rooms was pitch black. I thought maybe I did something to trigger a change in the environment, so I stepped into the room. As I stepped in, I noticed some lights above me, and I looked up as I realized I was falling through the game. Somehow, the room had shifted upwards while the rest of the level stayed at the same position. This resulted in my continuous spawning underneath the level. I couldn't even access the menu to quit the game properly, because the menu appears sort of as part of the level I guess. I had to force quit the game.

All-in-all, the game starts out as good as the rest of the series, then quickly descends into monotony and poorly designed puzzles. Maybe the ending of the chapter would redeem this, but I won't know anytime soon. I wouldn't be too mad if I had paid $3, but for $7 this was really disappointing.
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4 of 6 people (67%) found this review helpful
5.0 hrs on record
Posted: September 23, 2014
Now this is what horror is all about. This game will make the hair on your skin raise and in a good way also it has oculus support which is perfect for this game that's if your to scared to try it lol, but I give it a 9.5 for the intesity and the heart renching moments.
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5 of 8 people (63%) found this review helpful
2.3 hrs on record
Posted: September 20, 2014
If You Do Buy This Game It Is really creepy and u will not regret your purchase on this game
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