Doorways: The Underworld is an immersive horror adventure, featuring a complex story and deep atmosphere.
User reviews: Mostly Positive (34 reviews)
Release Date: Sep 17, 2014
Popular user-defined tags for this product:

Sign in to add this game to your wishlist or mark as not interested

Buy Doorways: The Underworld



Packages that include this game

Buy Doorways: Chapters 1 to 3 Collection

Includes 2 items: Doorways: Chapter 1 & 2, Doorways: The Underworld


Recommended By Curators

"Erinnert teilweise an Amnesia, hat aber sehr viel heftigere Schocker."
Read the full review here.

Recent updates View all (3)

September 21

Doorways: The Underworld v1.0a


Hello everybody. How are you today?

Yesterday we made an update from the feedback received at the forums.

Some of the things we've done for this update are:
- Glitches from maps fixed.
- Unity updated to the last version for input fixes.
- Achievements working properly.

Thank you for your feedback and support.

The team at Saibot Studios



Hola a todos. ¿Cómo están hoy?

Ayer hicimos una actualización en base a los comentarios que estuvimos viendo en el foro.

Algunos de los arreglos son los siguientes:
- Partes rotas de los escenarios reconstruidas.
- Actualización a la última versión de Unity para e arreglo general de controles (inputs).
- Sistema de logros funcionando correctamente.

Gracias a todos por sus aportes.

Saludos de parte del equipo de Saibot Studios

1 comments Read more

September 17

Doorways: The Underworld Available NOW!


Hello everybody!

Doorways: The Underworld is finally available at the store!
We also released a new trailer, which maybe be pretty interested for all the ones who liked the first chapters:
And we also made an important update to chapters 1 and 2. It has a very little extra part at the end. We also improved some visuals and fixed some bugs.

If you never heard about Doorways or if you want to take it for a friend, we’re also offering the collection of 3 chapters here:

Hope you like this new as much as we do :)

Thank you for all your support!

The team at Saibot Studios



¡Hola a todos!

¡Finalmente hemos publicado el nuevo capítulo de Doorways: El Inframundo!

También publicamos el nuevo video de presentación, que estamos seguros de que les gustará a aquellos que ya jugaron los primeros capítulos:
A su vez, hicimos una actualización importante a la primera parte, agregamos un muy pequeño recorrido al final. De paso, arreglos algunos errores y mejoramos también texturas:
Si nunca escucharon hablar de Doorways, estamos también ofreciendo ahora una colección que incluye los tres capítulos y que también está en descuento:

Espero que les guste nuestras novedades tanto como a nosotros 

¡Gracias por todo el aguante!

El equipo de Saibot Studios

0 comments Read more

Full support

About This Game

Doorways: The Underworld is a first person horror adventure, featuring a complex story and deep atmosphere. It will challenge you with its fast-paced gameplay and breathtaking visuals and sounds, so prepare to immerse yourself in a terrifying psychological experience.

The Underworld is the third chapter of Doorways. It is not necessary to have the first chapters in order to play this game. But we recommend to do so for a better understand of the story.

You're playing as Thomas Foster, a special agent who must track a missing psychopath. Who is she? What is this place and how did you get here?

These are just some of the questions that you must answer during your journey...

Key Features

  • Horrifying exploration adventure with an immersive atmosphere
  • Ingenious puzzles as well as challenges that put your reflexes at test
  • Inspired voice acting by Sam A. Mowry (the voice of Alexander in Amnesia: The Dark Descent)
  • Replayability through many secret places
  • Full Controller support
  • Native Oculus Rift support

Achievements do not work on Linux

System Requirements

    • OS: Windows XP, Windows Vista, Windows 7, Windows 8
    • Processor: Dual core CPU @ 2GHz (Pentium D or better)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA 6800, ATI 1950
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • Sound Card: 100% DirectX 9.0c compatible Audio Device
    • Additional Notes: Keyboard and mouse or Gamepad
    • Processor: 2.9GHz Intel Core i7
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000 512mb
    • Hard Drive: 2 GB available space
    • Additional Notes: Keyboard and mouse or Gamepad
    • OS: Ubuntu 12.04
    • Processor: Intel Core i5-2310 CPU @ 2.90GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GT 440
    • Hard Drive: 2 GB available space
    • Sound Card: 100% DirectX 9.0c compatible Audio Device
    • Additional Notes: Keyboard and mouse or Gamepad
Helpful customer reviews
1 of 1 people (100%) found this review helpful
4.5 hrs on record
settings are just fine, only thing that could be criticized is the choosen "lightning",
from my point of view are many sectors a bit too dark so it is really a challenge to explore the
areas in the game.
on the whole a nice indie game with a creepy and an atmospheric-shocker story.
Posted: September 22
Was this review helpful? Yes No
1 of 2 people (50%) found this review helpful
1.5 hrs on record
This review is my review from Rely on Horror, a gaming website for horror game enthusiasts, by horror game enthusiasts. If you like horror games, you should check it out. /plug. Full disclosure, I was given a review copy of Underworld and my achievements didn't work in the game.

Doorways: The Underworld is the latest chapter in the Doorways saga from Saibot Studios. It can be played as part of the Doorways saga, or as a stand-alone title. If you want to pick up this game after this review and are concerned about missing something, you can check out last year’s hands-on playthrough of the first two episodes. I didn’t play the first two chapters, but since The Underworld is supposed to be able to stand on its own, it should be treated as such.

The basic gist of the story is that you are a Doorways agent, sent after a psychotic killer that other agents couldn’t handle. You’ve seen the worst of the worst and you, and only you alone can catch them. To find them, you will use psychic abilities and see through their eyes. Underworld tasks you with hunting down a demented doctor, performing gruesome experiments on human patients. I’ll discuss more on the story a little later.

I will give credit where it is due – Doorways does some things pretty well, however in each of those instances it also shoots itself in the foot and slits its own throat. It’s as if Saibot was on course to deliver a great game, but they overshot the runway and made a crash landing. The wreckage could still be considered a horror game, but probably not the best iteration of one.

The game is decent enough to look at . It’s dark, and when combined with its sound and voice acting, really sells that feeling of dread and fear that horror fans pine for. The game is a little too dark unfortunately, and I had to crank up the brightness settings just so I could see where I was going. This caused me to see that there was a lot of stuff in the environment, but it didn’t really do anything. Some papers to find, but nothing else. I have to mention that you don’t have any hands or arms here – items just sort of float in front of you and instead of a flashlight, you have a headlamp. I see that neither as a pro or a con, I’d rather have floating items than poorly animated arms flailing in front of me (no one does arms and hands right). But to have an environment with so much stuff, yet is still so empty, is kind of a downer.

Immediately noticeable when I first fired the game up was that it used sound effectively to – again – sell that feeling of dread. However my feelings towards it turned from admiration to admonition by the time the first level as over. That’s about how long it took for me to discover that the ambient audio doesn’t really match with what’s happening onscreen. And while each level’s audio is different, there’s a defined loop in each level, and it all sounds the same. There are certain peaks in the audio, where the intention must have been to send chills down your spine and make you think something was about to happen, but it never does. There’s that slow build-up, but no payoff. Even the voice-acting, as well done as it is, sounds a little ham fisted at times.

The game is a horror puzzler, but the puzzles consist of little more than irritating key searches. A good key search never hurt anyone, but not if that’s all that it is. The game is devoid of combat, so you’re forced to rely on stealth at certain times. I foolishly believed that this meant the game was devoid of enemies entirely, leading me to charge headfirst into the first enemy I saw and die rather hilariously. I thought it was a hallucination. Player idiocy aside, gameplay amounts to little more than these key searches, and hiding from that one enemy in each level. It’s padded out by making you traipse across the level once or twice before you find a paper or something that details that level’s enemy, then you go back to trek across the level again (because the key you have is for a door/lever/switch on the opposite side of the level) and SURPRISE! That enemy is now lurking in the hallways!

Once you use that key you’ve got, you may have to go back and find another one, or it’s time for a chase sequence! The first chase sequence that I experienced, I thought was really well done, but I was significantly less enthused the more I saw it repeated. If the enemy catches you, a little cutscene plays without much other fanfare. You’re killed instantly, which is sad, because I wanted to see more of these enemies.

Doorways has some good ideas, but they just don’t seem to be used to their potential. Those psychic abilities? Might as well be non-existent, I still don’t even know how they’re supposed to work, actually. The story? I mentioned that I would speak more on it, but there’s nothing more to say. No exposition provided as to who you are and why you’re doing this, who the doctor is and why she’s doing this, nothing outside of a piece of paper.

The final nail in Doorways’ coffin is that there’s nothing in the game that makes you want to keep playing it. There’s no pull to make you keep trudging down those dark hallways, it made playing the game a chore. To rub salt in the wound, the whole thing culminates in a long chase sequence with one of the most unsatisfying endings I’ve ever seen. Credits roll. That’s it – not even so much as a heave and a sigh to say that it’s over. Is it? I don’t know.

Check out for more reviews and news on horror games!
Posted: September 22
Was this review helpful? Yes No
1 of 2 people (50%) found this review helpful
3.2 hrs on record
This review may contain spoilers.


- Scary moments
- Intresting story
- Creative features


- The story line is too obvious
- Repetitive gameplay
- Bad graphics
- Bad monsters (read further down)
- Short

I thought the first two chapters were decent. I didn't love them, but it was a pretty nice experience. I saw the pictures and trailers and though that this chapter looked even better and was excited to finally see some real monsters in the game. But in the end, it feels like the developers took a step back.


I liked the story. Classic psycopat, torturing victims, doing experiments and so on. I like that kind of story, and in all honestly, it was pretty well written with a great choice of voice actor, but the story was kind of there already.

I read the first 3 notes and I knew pretty much exactly what the story was going to be about. I have played games with such complex stories, so, even after playing them twice, I still don't know everything about the game. It took me around ten minutes to figure out what this game is about. It's way too obvious what the antagonist is up to and what you should expect ahead.

Level design:

Honestly, the design is bad. The graphics looks like Penumbra. Don't get me wrong, Penumbra is a great game, but I expect something better at the year of 2014.

It looks like you put very little effort to the levels, because every map look pretty much the same. The sewer map for instance. It looks like you made a tunnel and then copied it over and over again. Not only does it look like you are guys are lazy, but it makes it confusing. I probably ran through the same tunnels three times or so because I didn't know if I had been there already or not.


I like the animations when you use and pick up items. You don't just select an item, use it on something and it disappears out of nowhere, it actually looks like you really use the item, which gives it a more realistic feeling.

Although, the game in general is so repetitive. First map - find keys. Second map - find keys and valves. Second part of the second map - find more keys and valves. Third map - find a key and Xray pictures.

It lacks creativity basically. Except the amulet. That was a nice feature.


I feel like the first monster really have the upper hand. It both look and sound creepy, but it was so hard to hide from him. I was crawling behind him and he suddenly turned around and killed me instantly, even though the character made no sounds at all while crawling and I was at a pretty long distance.

Even when I was hiding at a different hallway, waiting for him to leave, and it should have been impossible for him to notice me because he wasn't looking at my direction and I didn't move at all, guess what, he "saw me" and killed me instantly again.

You have a very, very low chance to survive if he notice you because he is super fast and kills you in one hit.

I escaped from him after around ten minutes though and never saw him again. You made a monster, only to use him in one encounter you can get away from in a couple of minutes if you are brave enough. Good job guys!

The second monster was way better gameplay wise because at least I had a chance to get away from him, but he didn't look near as scary as the first one. He looked like a mutated Hulk with a metal leg. It wasn't scary at all actually, just silly.

Third and final monster did at least look pretty creepy, but once again, low chance of survival. Use the amulant at the wrong time, instant death.


Doorways: The Underworld is a great game if you wish to try out something scary, but I recommend you to stay away from it if you are looking for a deep story and/or unique gameplay.

I liked the atmopshere, story and features, but my experience with it was in overall bad.

And seriously, you want us to pay for each chapter? Greedy much?

5/10 - Average, not recommended to buy.
Posted: September 22
Was this review helpful? Yes No
12 of 12 people (100%) found this review helpful
4.2 hrs on record
Doorways: The Underworld was absolutely incredible. Compare to Chapter 1 & 2, Chapter 3 was longer, chasers were more thoughtful, puzzles were harder, ambiance was deeper and more terrifying and control mechanics were absolutely amazing (That Flashback was just whow and sometimes really scary!).

Only thing what was negative for me was that chasers such as The Wheeler and others. When they were still attacking you - After a while it stoped being scary - It would be much interesting if they would have more random abilities... Other than that - THUMBS UP!

Rating 11/10

My whole playlist of this amazing game:
Posted: September 20
Was this review helpful? Yes No
20 of 29 people (69%) found this review helpful
3.2 hrs on record
The Underworld drastically improves upon the atmosphere of the first episodes, but the setting doesn't do the title justice. It just seems very uninspired as you spend a lot of times in caves, sewers and some kind of lab. That in itself wouldn't be a problem if the gameplay was good, but it really overstays its welcome.
The first episodes were extremely short, but somewhat entertaining. The Underworld, on the other hand, recycles exactly the same kind of sequence four times in a row before you reach the end, which is just annoying. The same thing happens somewhere at the beginning, where the same kind of riddle appears twice in a row, which is completely uneccessary.

It's really sad, since the beginning seemed promising. But the atmosphere suffers from too much repetition.
In the end, I wouldn't rate it higher or lower than the first episodes. It's better in some regards, but worse in others. Might be nice for horror-fans, but could have been better.

I really hope the final episode delivers a tighter, but scarier experience.
Posted: September 17
Was this review helpful? Yes No