전설적인 싸움의 프렌차이즈가 STREET FIGHTER® V를 가지고 돌아옵니다! 놀라운 비주얼로 전에 없이 자세히 차세대 세계 전사들을 그려내며, 흥미롭고 접근 가능한 전투 역학이 초보자와 전문가 모두 즐길 수 있는 끝없는 싸움의 재미를 전해드립니다.
사용자 평가:
최근:
복합적 (평가 508 개) - 지난 30일 동안의 사용자 평가 508건 중 51% 가 긍정적입니다.
전체:
복합적 (평가 4,711 개) - 이 게임에 대한 사용자 평가 4,711개 중 51% 가 긍정적입니다.
출시 날짜: 2016년 2월 15일

로그인하셔서 게임을 찜 목록에 추가하거나, 팔로우하거나, 관심 없음으로 표시하세요.

 

최신 업데이트 모두 보기 (42)

2016년 12월 19일

Welcome to Season 2 of Street Fighter V!



Happy Holidays from the Street Fighter Team!

As previously announced, December 20th marks a huge content update for Street Fighter V. There’s a lot coming out, so hit the jump for a quick recap.

First up is all of our festive Holiday DLC, Ryu’s B-Boy and Chun-Li’s B-Girl costumes. Don’t forget, there is a holiday bundle that will include all of the holiday content for the discounted price of $19.99 / €19.99 / £15.99. 





Please check out our previous blogpost for full pricing details on the Holiday DLC, including its trailer and screenshots.

As announced at PlayStation Experience 2016, Akuma will be making his debut to Street Fighter V and is coming tomorrow alongside his Story, Premium Battle and Nostalgia costumes. If you want to make sure you’re set for next year, the Season 2 Character Pass is available for purchase here, and will grant you with Akuma, five brand new fighters throughout the year, Premium Battle Costumes for each and an exclusive PS4 theme.





For more details on Akuma’s moveset and costumes, click here.



As Combofiend mentioned in his blogpost, the team has been hard at work ensuring the 2017 season of Street Fighter V is its best yet! We’ve been paying attention all year long and these balance changes are the combined result of Capcom Pro Tour tournaments, online play, player feedback, and internal testing. The goal was to ensure a rich, diverse gameplay experience with each character that both players and spectators can enjoy.

In addition to the balance changes, you’ll find a few other features included in the patch:

Direct Input controller support

We are happy to announce that Street Fighter V on Steam now officially supports Direct Input controllers. You’ll find this in the Other Settings section of Options.

Background Music Select

In Battle Settings, you’ll now be able to select your preferred music in Training and Versus Modes as well as Casual and Ranked matches.

Fighter Profile Radar Charts

Additional updates and fixes have been implemented into Fighter Profiles.

Updated Rage Quit System

The current Rage Quit System has resulted in a significant decrease in rage quitting. That said, we always planned to take this one step further and are ready to further address the issue with this update. In addition to losing League Points and being locked out of online matchmaking for a set time, the following additions have been made to the system:

  • Matchmaking Update - Players who frequently disconnect during matches will now be more likely to be matched up with other players who exhibit similar behavior. The same applies for honorable players who rarely, if ever disconnect; they will be matched up with similar players.
  • Player Profile Icons - The worst offenders and the most honorable players will also have a special icon displayed on their Fighter Profiles.
  • League Points Deduction – Anytime a player disconnects during a match, their League Points will be deducted as if it was a loss.
For character-specific changes, we’ve created a handy pdf for easy access. You can download it here.

Overall
  • Many adjustments have been made to invincible moves that don't use meter. Since there was a big difference between characters who had invincible moves and those who didn't, such as a Shoryuken, many changes have been made to moves that were invincible with no cost.
  • Parameters and hit situations for all normal throws have been adjusted. Changes have been made to characters who can loop throws at the edge of the screen. Even after the adjustments, there will be some characters who can loop throws, as those parameters have been adjusted less compared to other characters.
  • Due to changes to the game, some general attacks have been adjusted for each character. Along with changes 1 and 2, and the other changes to the game, characters who were able to attack more often and had a long reach became significantly stronger. Due to this, regardless of the strength of the character, general attacks for all characters have been adjusted.    
Ryu
  • Ryu's Shoryuken properties have been revised, while his general attacks have been changed to match the changes to the entire game. In addition to those changes, Ryu can now V-Trigger cancel the second hit of the Jodan Sanrengeki as well as special cancel his standing HP during V-Trigger, ultimately widening the moveset that can be used during footsies.
Ken
  • Ken's airborne Tatsumaki Senpukyaku parameters have been adjusted as the attack was quite strong. Although that may have weakened him in the air slightly, we made it so the Lion Breaker can be cancelled into his V-Skill, allowing Ken the ability to land high damage on the ground depending on the situation.
Chun-Li
  • Chun-Li's special moves such as Hyakuretsukyaku (both grounded and airborne) and Kikoken have been revised, and adjustments to advantageous parameters have been made. The duration of her V-Trigger has been shortened, but V-gauge is easier to fill up as she now has additional attacks from V-Skill and increased combo potential. Additionally, her new special move cancels have given her a wider range of attack variety.
M. Bison
  • Adjustments have been made to Psycho Reflect, where the player now gets to choose when they want to shoot the projectile received from absorbing an attack or projectile. Additionally, EX Psycho Blast range has been increased, allowing it to reach the edge of the screen, providing more options for attack. Hit invincibility has been added to EX Head Press during V-Trigger, giving him some defensive buffs as well.
Nash
  • Moves that were used frequently during footsies have been adjusted. Advantages on Side Knee Attack and Sonic Boom have been adjusted and a new target combo that includes Bullet Clear has been added to give him the ability to go on the offensive while in close range.
Karin
  • Parameters for most of Karin's general attack have been revised. As Karin's primary weakness was her lack of anti-airs, an airborne target combo has been added to strengthen her anti-air abilities.
Cammy
  • With the revision to Cammy's Cannon Spike, her defense has weakened a little. However, offsetting this is the addition of new combo possibilities and positive changes to her advantage after certain attacks have landed.
Birdie
  • Birdie's attacks have been adjusted to match the general changes to the game. The advantage after certain attacks have increased, including the ability to follow Standing HK to Standing MP and Crouching HP to H Hanging Chain.
Necalli
  • Parameters for all of Necalli's main moves have been revised. Opening Dagger can only be charged while V-Trigger is active, giving him a wider range of offensive options.
Vega
  • Parameters for some of Vega's normal attacks have been revised. As Vega's damage output was generally questionable, Aurora Spin Edge and Crimson Terror have been strengthened, increasing the return when they land.
Rashid
  • Rashid's attack options have been increased by making it easier to do combos that include V-trigger and CA. Additionally, his jumping MP has been adjusted so that it can combo into Airborne Eagle Spike, increasing his anti-air abilities.
R. Mika
  • R. Mika's properties for Passion Press and Passion Rope Throw have been revised so that she can no longer mix up the opponent anywhere, anytime. She also now has an airborne target combo, increasing her anti-air abilities.
Zangief
  • The advantage and distance between Zangief and the opponent when his moves land or are blocked has been adjusted, giving him more opportunities to choose between hits and throws. All special moves including Double Lariat have been adjusted.
Dhalsim
  • Dhalsim's special and normal moves used frequently during footsies have been strengthened, resulting in an increase in his ability to control range.
F.A.N.G
  • F.A.N.G's attacks frequently used at mid-range have been adjusted to be slightly slower, however the advantage on hit has been increased. As damage output with F.A.N.G was questionable, special moves can now be performed without charge during V-Trigger to allow for higher damage potential.
Laura
  • Laura's attacks have been adjusted to increase her overall combo potential. Additionally, her advantage after combos has been adjusted so that it's easier for her to continue offense.
Alex
  • To match the changes in the game, Alex's mid-range attacks have become a little slower. However, Alex's close range damage output has increased as new combo opportunities such as, Crouching LP > L Flash Chop and Lariat > Standing MP have been added. Additionally, the anti-air ability of crouching HP has been improved, making it easier to do damage when he properly reads the opponent.
Guile
  • Adjustments have been made to Guile's unique attacks, such as decreasing the hurtbox around his feet during the Rolling Sobat and increasing the advantage on his Knee Bazooka and Reverse Spin Kick. By increasing the strength of these attacks, there should be an increase in the amount of unique moves used during footsies.
Ibuki
  • Ibuki's dash has been sped up as well as her jump to help her close the distance against the opponent quicker. Her standing MK has also been strengthened greatly to provide more attack/defense options once she gets in.
Balrog
  • Balrog now has more ways to break through the opponent's guard. Changes, such as minimizing the recovery on Buffalo Pressure, increases his mix up potential and making crouching MK a low hit gives him greater high/low options. Special moves such as Screw Smash have been changed from charge moves to command moves to help with offense, while adjustments have been made to each stage of Turn Punch, to increase how much space Balrog can move in an instant.
Juri
  • Attack properties of Juri's normal attacks have been adjusted while combo potential has been increased through modifications to her standing MP to standing MK. Additionally, her ability to cancel all versions of Fuharenkyaku with her V-Skill allow her greater movement options.
Urien
  • Some of Urien's normal attacks have been revised, resulting in an increase in a greater advantage after those attacks hit or are blocked. Another offensive improvement is that jumping LK can now cross-up, resulting in more offensive variety. On the defensive side, crouching HP startup has been quickened in an effort to increase his anti-air abilities.
Lastly, we here at Capcom would like to wish everybody a Happy Holidays and a Happy New Year. It has been a fantastic year and we are even more excited for what we have in store for you in 2017. Next year marks the 30th Anniversary of the Street Fighter series and for the latest updates on our upcoming celebrations, make sure you follow us on Facebook and Twitter




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2016년 12월 6일

Akuma, the Master of the Fist, is coming to Street Fighter V!



Hey Ansatsuken followers!

As announced on-stage during the PlayStation Experience keynote, Akuma, the Master of the Fist, is the first Season 2 DLC character for Street Fighter V!

https://www.youtube.com/watch?v=9Y7TRMISkGE

A staple of the Street Fighter series ever since his secret appearance in Super Street Fighter II Turbo, Akuma is a savage, but well-honed Ansatsuken master consumed by the Satsui no Hado. Akuma represents the danger Ryu faces if he is unable to control the Satsui no Hado within him, and while Akuma appears to have some set of morals, he believes the highest form of battle is that in which participants put their lives on the line.





Akuma returns to Street Fighter V, displaying his mastery of Ansatsuken and while he has become burlier than previous games, he possesses quick footwork and devastating combos. He has a wide array of destructive tools and is able to completely out-class opponents with his oppressive pressure. His moves and stances often strike poses reminiscent of Buddhist statues and Ukiyo-e paintings.

How does Akuma feel about Ryu’s approach to overcoming the Satsui no Hado and what is his relationship to Necalli? Be sure to check out his character story to find out!

V-Skill: Rakan





Akuma strikes a defensive stance and similar to Ryu’s Mind’s Eye, can parry an incoming attack. He can follow-up the move with an upward kick or a long reaching palm strike.

V-Trigger: Dohatsu Shoten

Akuma powers up and envelops his body with ki to enter Dohatsu Shoten mode. In this mode, his Gohadokens are more powerful, now able to travel full-screen and he can unleash two in the air even while jumping backwards. Additionally, when he lands his Goshoryuken attack, he follows-up and violently drives his opponents into the ground.

 



Critical Art: Sekia Koretsuha



Akuma channels an incredible amount of ki into his palm and drives it into the ground, striking the opponent with an exploding pillar of fierce energy.

Critical Art: Shun Goku Satsu



Only accessible while in Dohatsu Shoten mode, Akuma’s most powerful attack returns. He glides towards the opponent and grabs them, resulting in a series of devastating strikes in the blink of an eye.

As announced at PlayStation Experience, Akuma is coming to Street Fighter V on December 20th alongside our Holiday Content, B-Boy Ryu and B-Girl Chun-Li. Akuma’s Story, Premium Battle and Nostalgia costumes will also be available when he releases on the 20.







If you want to be in the best shape for 2017, the 2017 Character Pass also releases on December 20th for $29.99 / €29.99 / £24.99 and will grant pass holders with Akuma, in addition to 5 brand new fighters as they join the fray throughout 2017. The pass also comes with Premium Battle Costumes with colors 3-10 unlocked and default costume colors 3-10 for each character. Additionally, 2017 Character Pass holders will receive an exclusive PS4 theme!



For more information on our Holiday Content and Red Bull Costumes, click here. As always, for the latest updates on Street Fighter V, follow us on Facebook and Twitter

댓글 95 개 더 읽어보기

평가

“deep, endlessly fun an immensely inviting”
4.5 / 5 stars – GamesRadar+

“the most accessible the franchise has ever been and remains mechanically brilliant”
4 out of 5 stars – Escapist

“excellent fighting game”
8.0 / 10 – IGN

게임에 대해

전설의 대전격투게임 프랜차이즈즈가 STREET FIGHTER® V로 돌아옵니다! 화려한 비주얼로 차세데 월드 워리어들이 정교하게 구현되며, 신나면서도 접근성 있는 전투 시스템은 초보자와 고수 모두 무한한 격투를 즐길 수 있는 재미를 선사합니다. 인터넷으로 친구들과 대결하거나 Capcom Pro Tour에서 명성과 영예를 얻는 데 도전해 보세요. 위대함으로 가는 첫 걸음이 바로 여기서 시작됩니다: RISE UP!

시네마틱 스토리 DLC “A Shadow Falls”를 오늘 무료로 다운로드할 수 있습니다! Shadaloo에서 일곱 개의 "검은 달"을 출격시켜 지구는 어둠 속에 빠지고 M. Bison은 엄청난 힘을 갖게 되었습니다. 하늘의달들이 불가사의하게 사라지는 것을 본 Ryu, Ken, Chun-Li는 너무 늦기 전에 "검은 달"들을 막을 열쇠인 조각들을 찾기 위한 대모험을 떠납니다. 그 여정 중에 각자 저마다의 속셈과 계산이 있는 나머지 월드 워리어들을 만나게 되지요. 선과 악의 마지막 대결이 이제 막을 엽니다…

특징

  • 새로운 그리고 다시 돌아온 캐릭터: Ryu, Chun-Li, Charlie Nash, M. Bison과 같은 고전적 캐릭터가 돌아왔습니다! 더 많은 새로운 그리고 다시 돌아온 캐릭터가 다양한 명단에 추가되어 플레이어들은 매우 다양한 싸움 스타일에서 고를 수 있습니다.
  • 새로운 전략과 배틀 역학: V-Gauge와 EX Gauge를 중심으로 돌아가는 굉장히 접근 가능한 새로운 배틀 역학은 모든 플레이어가 즐길 수 있는 프렌차이즈에 전례 없이 다양한 전략과 깊이를 제공합니다.
    • V-Trigger: V-Gauge 전체를 사용하는 독특한 능력으로 플레이어는 전세를 뒤엎을 수 있습니다.
    • V-Skill: 각각의 캐릭터가 언제라도 사용 가능한 독특한 기술.
    • V-Reversal: V-Gauge 하나를 사용하는 독특한 반격.
    • Critical Arts: EX Gauge 전체를 사용하는 극강의 공격.
  • PS4와 PC 크로스 플랫폼 플레이: 프렌차이즈 역사상 처음으로 온라인 커뮤니티가 단일 플레이어 연합으로 합쳐져 더 많은 라이벌이 생겨날 수 있게 되었습니다.
  • 차세대 비주얼 영상: Unreal Engine 4 기술이 사실성과 차세대 비주얼 영상을 새로운 차원으로 올리고 이 최신 작품을 가장 멋지고 가장 빠져드는 역대 최고의 Street Fighter 게임으로 만듭니다.
  • 일어나십시오: 경쟁적 파이팅 게임의 프리미어 리그 목적지인 Capcom Pro Tour와 통합된 순위표로 플레이어의 경력을 쫓아보세요.
  • 더 있습니다! 새로운 캐릭터, 단계, 기능, 그 이상에 관한 소식에 귀 기울여 주세요.

시스템 요구 사항

    최소:
    • 운영체제: Windows 7 64-bit
    • 프로세서: Intel Core i3-4160 @ 3.60GHz
    • 메모리: 6 GB RAM
    • 그래픽: NVIDIA® GeForce® GTX 480, GTX 570, GTX 670, or better
    • DirectX: 버전 11
    • 네트워크: 초고속 인터넷 연결
    • 사운드카드: DirectX compatible soundcard or onboard chipset
    • 추가 사항: Compatible with XInput and DirectInput USB devices including gamepads and arcade sticks based on Xbox 360, Xbox One, and DualShock controllers. Steam Controller also supported.
    권장:
    • 운영체제: Windows 7 64-bit and above
    • 프로세서: Intel Core i5-4690K @3.50GHz or AMD FX-9370
    • 메모리: 8 GB RAM
    • 그래픽: NVIDIA® GeForce® GTX 960 or AMD Radeon R7 370
    • DirectX: 버전 11
    • 네트워크: 초고속 인터넷 연결
    • 사운드카드: DirectX compatible soundcard or onboard chipset
    • 추가 사항: Compatible with XInput and DirectInput USB devices including gamepads and arcade sticks based on Xbox 360, Xbox One, and DualShock controllers. Steam Controller also supported.

큐레이터의 설명

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