Il leggendario franchise di picchiaduro ritorna con STREET FIGHTER® V! Illustrazioni mozzafiato ritraggono nei dettagli e in maniera unica la futura generazione di guerrieri, mentre meccaniche di gioco coinvolgenti e comprensibili forniscono un divertimento senza fine durante i combattimenti sia per i veterani che per i principianti.
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Nella media (4,480 recensioni) - 4,480 recensioni degli utenti (53%) per questo gioco sono positive.
Data di rilascio: 15 feb 2016

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9 febbraio

The Phantasm of Snow and Ice, Kolin, Joins Street Fighter V!


Greetings Illuminati acolytes!

We are happy to announce the second Season 2 Street Fighter V character, Kolin, is coming February 28th.

https://www.youtube.com/watch?v=UGHGrp6KNag&t=15s&spfreload=5

After working in the shadows for Gill and the secret Illuminati organization, Kolin makes her Street Fighter V debut. First appearing in Street Fighter III, Kolin works behind the scenes in order to fulfill the Prophecy of Miraha and stop any who dare stand in Gill’s way. She is typically calm and collected, but can suddenly fly into a rage when anybody threatens Gill and his plans. Spoiler-alert, she resurrects Nash and uses him as a pawn too, showing she will do anything to achieve her goals.



Kolin and Gill in Street Fighter III





Kolin excels in the Russian martial art of Systema, utilizing the opponent’s momentum against them and executing various slash-like attacks and knife hand strikes. Gill has bestowed upon her the power of ice, allowing her to augment her fight style with frigid blasts and deadly icicles. She is often heard speaking condescendingly towards her opponents, knowing they don’t stand a chance before her, let alone Gill.

Where did her hatred of Shadaloo come from and how did she originally become involved with Gill? Be sure to check out her character story to find out!

V-Skill: Inside Slash



Kolin’s unique counter allows her to deflect and automatically punish incoming moves with ease.

V-Trigger: Diamond Dust



With a full V-meter, Kolin can slam the ground twice with her foot, each time shooting out a path of sharp icicles across the floor. In addition to damage and stun, this move freezes the opponent’s stun gauge. While in this special state, the stun gauge will not deplete and if Kolin is successful in stunning the opponent, they will be frozen in place.

Critical Art: Frost Tower



Kolin dashes forward with a slice of her hand. If the attack connects, she’ll continue summoning large icicles from the ground, throwing the opponent into the air and shattering the ice to drop them to the ground.

Also coming alongside Kolin on February 28th are her Story, Premium Battle and Nostalgia costumes.







Don’t forget, the Season 2 Character Pass is now available for $29.99 / €29.99 / £24.99 and will grant pass holders with Akuma, Kolin, in addition to 4 brand new fighters to be announced later this year. The pass comes with Premium Battle Costumes with colors 3-10 unlocked and default costume colors 3-10 for each character. Additionally, Season 2 Character Pass holders will receive an exclusive PS4 theme!



We also want to let you know too, expect to hear more from us about each of the remaining four characters every other month beginning in February. That said, in months where we won’t have any new character info, we will have new information and content to talk about. As previously mentioned, we have been analyzing player performance since the Season 2 balance changes. At this time, we can confirm additional changes are in the works to bring characters in-line with how we envision them to perform. We can’t share all of the details quite yet, but we are anticipating an announcement early March.

Kolin will be playable at the Lupe Fiasco DROGAS Light Album Launch Party on 2/15. Please note, the first 150 people in line will get a free event t-shirt. Also, although the event is open to ages 18-20, entry for these people will be very limited. Check out this blogpost for more details. In the coming weeks, you’ll learn even more about Kolin so for the latest updates on Street Fighter V, follow us on Facebook and Twitter.

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19 dicembre 2016

Welcome to Season 2 of Street Fighter V!



Happy Holidays from the Street Fighter Team!

As previously announced, December 20th marks a huge content update for Street Fighter V. There’s a lot coming out, so hit the jump for a quick recap.

First up is all of our festive Holiday DLC, Ryu’s B-Boy and Chun-Li’s B-Girl costumes. Don’t forget, there is a holiday bundle that will include all of the holiday content for the discounted price of $19.99 / €19.99 / £15.99. 





Please check out our previous blogpost for full pricing details on the Holiday DLC, including its trailer and screenshots.

As announced at PlayStation Experience 2016, Akuma will be making his debut to Street Fighter V and is coming tomorrow alongside his Story, Premium Battle and Nostalgia costumes. If you want to make sure you’re set for next year, the Season 2 Character Pass is available for purchase here, and will grant you with Akuma, five brand new fighters throughout the year, Premium Battle Costumes for each and an exclusive PS4 theme.





For more details on Akuma’s moveset and costumes, click here.



As Combofiend mentioned in his blogpost, the team has been hard at work ensuring the 2017 season of Street Fighter V is its best yet! We’ve been paying attention all year long and these balance changes are the combined result of Capcom Pro Tour tournaments, online play, player feedback, and internal testing. The goal was to ensure a rich, diverse gameplay experience with each character that both players and spectators can enjoy.

In addition to the balance changes, you’ll find a few other features included in the patch:

Direct Input controller support

We are happy to announce that Street Fighter V on Steam now officially supports Direct Input controllers. You’ll find this in the Other Settings section of Options.

Background Music Select

In Battle Settings, you’ll now be able to select your preferred music in Training and Versus Modes as well as Casual and Ranked matches.

Fighter Profile Radar Charts

Additional updates and fixes have been implemented into Fighter Profiles.

Updated Rage Quit System

The current Rage Quit System has resulted in a significant decrease in rage quitting. That said, we always planned to take this one step further and are ready to further address the issue with this update. In addition to losing League Points and being locked out of online matchmaking for a set time, the following additions have been made to the system:

  • Matchmaking Update - Players who frequently disconnect during matches will now be more likely to be matched up with other players who exhibit similar behavior. The same applies for honorable players who rarely, if ever disconnect; they will be matched up with similar players.
  • Player Profile Icons - The worst offenders and the most honorable players will also have a special icon displayed on their Fighter Profiles.
  • League Points Deduction – Anytime a player disconnects during a match, their League Points will be deducted as if it was a loss.
For character-specific changes, we’ve created a handy pdf for easy access. You can download it here.

Overall
  • Many adjustments have been made to invincible moves that don't use meter. Since there was a big difference between characters who had invincible moves and those who didn't, such as a Shoryuken, many changes have been made to moves that were invincible with no cost.
  • Parameters and hit situations for all normal throws have been adjusted. Changes have been made to characters who can loop throws at the edge of the screen. Even after the adjustments, there will be some characters who can loop throws, as those parameters have been adjusted less compared to other characters.
  • Due to changes to the game, some general attacks have been adjusted for each character. Along with changes 1 and 2, and the other changes to the game, characters who were able to attack more often and had a long reach became significantly stronger. Due to this, regardless of the strength of the character, general attacks for all characters have been adjusted.    
Ryu
  • Ryu's Shoryuken properties have been revised, while his general attacks have been changed to match the changes to the entire game. In addition to those changes, Ryu can now V-Trigger cancel the second hit of the Jodan Sanrengeki as well as special cancel his standing HP during V-Trigger, ultimately widening the moveset that can be used during footsies.
Ken
  • Ken's airborne Tatsumaki Senpukyaku parameters have been adjusted as the attack was quite strong. Although that may have weakened him in the air slightly, we made it so the Lion Breaker can be cancelled into his V-Skill, allowing Ken the ability to land high damage on the ground depending on the situation.
Chun-Li
  • Chun-Li's special moves such as Hyakuretsukyaku (both grounded and airborne) and Kikoken have been revised, and adjustments to advantageous parameters have been made. The duration of her V-Trigger has been shortened, but V-gauge is easier to fill up as she now has additional attacks from V-Skill and increased combo potential. Additionally, her new special move cancels have given her a wider range of attack variety.
M. Bison
  • Adjustments have been made to Psycho Reflect, where the player now gets to choose when they want to shoot the projectile received from absorbing an attack or projectile. Additionally, EX Psycho Blast range has been increased, allowing it to reach the edge of the screen, providing more options for attack. Hit invincibility has been added to EX Head Press during V-Trigger, giving him some defensive buffs as well.
Nash
  • Moves that were used frequently during footsies have been adjusted. Advantages on Side Knee Attack and Sonic Boom have been adjusted and a new target combo that includes Bullet Clear has been added to give him the ability to go on the offensive while in close range.
Karin
  • Parameters for most of Karin's general attack have been revised. As Karin's primary weakness was her lack of anti-airs, an airborne target combo has been added to strengthen her anti-air abilities.
Cammy
  • With the revision to Cammy's Cannon Spike, her defense has weakened a little. However, offsetting this is the addition of new combo possibilities and positive changes to her advantage after certain attacks have landed.
Birdie
  • Birdie's attacks have been adjusted to match the general changes to the game. The advantage after certain attacks have increased, including the ability to follow Standing HK to Standing MP and Crouching HP to H Hanging Chain.
Necalli
  • Parameters for all of Necalli's main moves have been revised. Opening Dagger can only be charged while V-Trigger is active, giving him a wider range of offensive options.
Vega
  • Parameters for some of Vega's normal attacks have been revised. As Vega's damage output was generally questionable, Aurora Spin Edge and Crimson Terror have been strengthened, increasing the return when they land.
Rashid
  • Rashid's attack options have been increased by making it easier to do combos that include V-trigger and CA. Additionally, his jumping MP has been adjusted so that it can combo into Airborne Eagle Spike, increasing his anti-air abilities.
R. Mika
  • R. Mika's properties for Passion Press and Passion Rope Throw have been revised so that she can no longer mix up the opponent anywhere, anytime. She also now has an airborne target combo, increasing her anti-air abilities.
Zangief
  • The advantage and distance between Zangief and the opponent when his moves land or are blocked has been adjusted, giving him more opportunities to choose between hits and throws. All special moves including Double Lariat have been adjusted.
Dhalsim
  • Dhalsim's special and normal moves used frequently during footsies have been strengthened, resulting in an increase in his ability to control range.
F.A.N.G
  • F.A.N.G's attacks frequently used at mid-range have been adjusted to be slightly slower, however the advantage on hit has been increased. As damage output with F.A.N.G was questionable, special moves can now be performed without charge during V-Trigger to allow for higher damage potential.
Laura
  • Laura's attacks have been adjusted to increase her overall combo potential. Additionally, her advantage after combos has been adjusted so that it's easier for her to continue offense.
Alex
  • To match the changes in the game, Alex's mid-range attacks have become a little slower. However, Alex's close range damage output has increased as new combo opportunities such as, Crouching LP > L Flash Chop and Lariat > Standing MP have been added. Additionally, the anti-air ability of crouching HP has been improved, making it easier to do damage when he properly reads the opponent.
Guile
  • Adjustments have been made to Guile's unique attacks, such as decreasing the hurtbox around his feet during the Rolling Sobat and increasing the advantage on his Knee Bazooka and Reverse Spin Kick. By increasing the strength of these attacks, there should be an increase in the amount of unique moves used during footsies.
Ibuki
  • Ibuki's dash has been sped up as well as her jump to help her close the distance against the opponent quicker. Her standing MK has also been strengthened greatly to provide more attack/defense options once she gets in.
Balrog
  • Balrog now has more ways to break through the opponent's guard. Changes, such as minimizing the recovery on Buffalo Pressure, increases his mix up potential and making crouching MK a low hit gives him greater high/low options. Special moves such as Screw Smash have been changed from charge moves to command moves to help with offense, while adjustments have been made to each stage of Turn Punch, to increase how much space Balrog can move in an instant.
Juri
  • Attack properties of Juri's normal attacks have been adjusted while combo potential has been increased through modifications to her standing MP to standing MK. Additionally, her ability to cancel all versions of Fuharenkyaku with her V-Skill allow her greater movement options.
Urien
  • Some of Urien's normal attacks have been revised, resulting in an increase in a greater advantage after those attacks hit or are blocked. Another offensive improvement is that jumping LK can now cross-up, resulting in more offensive variety. On the defensive side, crouching HP startup has been quickened in an effort to increase his anti-air abilities.
Lastly, we here at Capcom would like to wish everybody a Happy Holidays and a Happy New Year. It has been a fantastic year and we are even more excited for what we have in store for you in 2017. Next year marks the 30th Anniversary of the Street Fighter series and for the latest updates on our upcoming celebrations, make sure you follow us on Facebook and Twitter




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Recensioni

“deep, endlessly fun an immensely inviting”
4.5 / 5 stars – GamesRadar+

“the most accessible the franchise has ever been and remains mechanically brilliant”
4 out of 5 stars – Escapist

“excellent fighting game”
8.0 / 10 – IGN

Informazioni sul gioco

Il leggendario franchise di picchiaduro ritorna con STREET FIGHTER® V! Illustrazioni mozzafiato ritraggono nei dettagli e in maniera unica la futura generazione di guerrieri, mentre meccaniche di gioco coinvolgenti e comprensibili forniscono un divertimento senza fine durante i combattimenti sia per i veterani che per i principianti. Sfida i tuoi amici online, o gareggia per la fama e per la gloria nel Capcom Pro Tour. Il cammino verso l'eccellenza comincia da qui: RISE UP!

Scarica oggi stesso l'espansione cinematografica "A Shadow Falls". È GRATIS! Grazie alle sette “Lune nere” schierate da Shadaloo, M. Bison viene investito da un potere inimmaginabile, mentre la terra precipita nell'oscurità. Nel vedere le lune apparire misteriosamente in cielo, Ryu, Ken e Chun-Li s'imbarcano in un'avventura epica in giro per il mondo alla ricerca dei frammenti che permetteranno loro di fermare le "Lune nere" prima che sia troppo tardi. Strada facendo incontreranno il resto dei World Warriors (guerrieri del mondo), ognuno con dei piani e motivazioni ben precise in mente. Comincia ora la battaglia finale tra il bene e il male...

CARATTERISTICHE

  • Personaggi nuovi e ricorrenti: faranno il loro ritorno personaggi storici della saga di Street Fighter come Ryu, Chun-Li, Charlie Nash e M. Bison. Inoltre molti altri personaggi nuovi e ricorrenti verranno aggiunti alle varie formazioni per offrire al giocatore un'ampia gamma di stili di combattimento tra cui scegliere.
  • Nuove strategie e sistemi di combattimento innovativi: meccaniche di combattimento inedite basate sull'uso della barra V-Gauge e di quella EX Gauge forniscono alla saga di Street Fighter un ulteriore livello di strategia e coinvolgimento.
    • V-Trigger: tecniche uniche che usano la V-Gauge e che consentono al giocatore di cambiare le sorti della battaglia.
    • V-Skill: mosse uniche per ciascun personaggio che possono essere usate in qualsiasi momento.
    • V-Reversal: contromosse che consumano una sezione della V-Gauge.
    • Critical Arts: attacchi finali che consumano tutta la EX Gauge.
  • Giocabilità multipiattaforma su PS4 e PC: per la prima volta nella storia di Street Fighter vi sarà un'unica community online di giocatori, terreno ideale per la nascita di nuove rivalità.
  • Grafica di ultima generazione: la tecnologia Unreal Engine 4 consente di ottenere un livello di realismo e di dettaglio grafico mai raggiunto prima. Ciò rende questo capitolo della saga di Street Fighter il più immersivo di sempre.
  • Ascesa alla gloria: è possibile determinare a che livello sia la propria carriera di lottatore grazie alle classifiche, parte integrante del Capcom Pro Tour, il torneo dedicato ai giocatori professionisti.
  • E non finisce qui! Restate sintonizzati perché sono in arrivo nuovi personaggi, livelli, funzionalità e molto altro ancora.

Requisiti di sistema

    Minimi:
    • Sistema operativo: Windows 7 64-bit
    • Processore: Intel Core i3-4160 @ 3.60GHz
    • Memoria: 6 GB di RAM
    • Scheda video: NVIDIA® GeForce® GTX 480, GTX 570, GTX 670, or better
    • DirectX: Versione 11
    • Rete: Connessione Internet a banda larga
    • Scheda audio: DirectX compatible soundcard or onboard chipset
    • Note aggiuntive: Compatible with XInput and DirectInput USB devices including gamepads and arcade sticks based on Xbox 360, Xbox One, and DualShock controllers. Steam Controller also supported.
    Consigliati:
    • Sistema operativo: WINDOWS® 7, 8, 8.1, 10 (64-BIT Required)
    • Processore: Intel Core i5-4690K @3.50GHz or AMD FX-9370
    • Memoria: 8 GB di RAM
    • Scheda video: NVIDIA® GeForce® GTX 960 or AMD Radeon R7 370
    • DirectX: Versione 11
    • Rete: Connessione Internet a banda larga
    • Scheda audio: DirectX compatible soundcard or onboard chipset
    • Note aggiuntive: Compatible with XInput and DirectInput USB devices including gamepads and arcade sticks based on Xbox 360, Xbox One, and DualShock controllers. Steam Controller also supported.

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