Your fight for survival begins on the frozen shores of a mysterious island, where bitter cold and vicious creatures conspire to defeat the unprepared. Uncover the land’s dark history as you and fellow castaways explore and conquer the hostile wilderness of Savage Lands.
User reviews:
Recent:
Mixed (102 reviews) - 55% of the 102 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (3,499 reviews) - 71% of the 3,499 user reviews for this game are positive.
Release Date: Mar 5, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access gives our team the opportunity to include the Community in our design process throughout development, ensuring the gameplay experience is built with the player in mind.”

Approximately how long will this game be in Early Access?

“The game is currently scheduled to be released in the second half of 2016.”

How is the full version planned to differ from the Early Access version?

“We’ll be updating the game frequently based on our Community’s feedback as well as our own internal plans. The full version of the game will contain many updates, features, and improvements to ensure a complete and compelling gameplay experience that always maintains the spirit of our original vision.”

What is the current state of the Early Access version?

“Our Early Access build is now at Beta. We will constantly be developing, fixing and enhancing the game throughout its time in Early Access as we move towards Release.”

Will the game be priced differently during and after Early Access?

“There is potential for the price to increase, but we will determine this as the game draws closer to completion.”

How are you planning on involving the Community in your development process?

“Our development team is very active on the Community forums; engaging with fellow Savages daily, taking in their feedback and addressing issues on a regular update cadence. We plan to implement many player-suggested ideas and improvements based on time and benefit to the overall experience.”
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Recent updates View all (90)

June 27

Game Update #39, Build 0.8.3.265, is now live!

WARNING
The original Sundered Isle's content, which utilized Unity 4, has been moved to a Legacy Branch allowing players to access their old save data and continue playing the old content as they wish. Transferring save data between the Main game branch and the Legacy game branch is not supported.

Big Changes:
Spears, The First Dungeon: Carta Sul, and More Lore!

New Features & Patch Notes:

Spears! This new two-handed weapon type has been added and is now ready to be crafted! There is also a unique spear named ‘The Needle’ hiding somewhere in the world…
The First Dungeon: Carta Sul is ready to be explored by Savage that are not scared of what they might find in the dark underground of the world.
15 New Pieces of Lore! 14 of them are scattered about Freydalyn while the last one is located on Jormungahr.

New enemy variants have been added to the game:
  • Blighted E’ks have been added to Shudderwood, Freydalyn.
  • Glacial E’ks have been added to Northwind, Freydalyn.
  • Goats have returned to the game and can be found in mountainous terrain in Freydalyn.
  • A new unique skeleton, Yignol, can be found in the Ruins of Carta Sul.
  • A stronger, spear using variant of the Decayed Skeleton has been added to earlier parts of Freydalyn.
  • Stronger than average, spear wielding standard E’ks can be found in the forest of Eldar.

New items added! Here is a list of all of the new items that have been added or adjusted:
  • ‘Eriandhor’s Cleaver’ is a new unqiue two handed axe that drops from Eriandhor.
  • A returning weapon from the legacy server called the “Flesh Ripper” is now hidden somewhere in the world…
  • The unique shield, ‘The Shield of Unity’ is a chance drop from Yignol.
  • Forest Giants no longer drops their Souls and the Crystal Skulls gained from them are no longer obtainable. Instead, each Forest Giant guarantees drops a unique Rune.
  • The portal from Freydalyn to Jormungahr now requires the 4 unique Forest Giant Runes instead of the 4 unique Crystal Skulls. All Players who had certain Crystal Skulls previously should find them converted to an equivalent Rune.
  • The Legendary sword, Shadowshroud, no longer drops off of Drackonus. Instead, he drops Shadowshroud’s Hilt 100% of the time, which allows dedicated Players to craft Shadowshroud via a Dragonforge and 250 Shards of Drackonus.
  • Shards of Drackonus now have a 10% chance of dropping off of any standard creature in Jormungahr.

Art:
  • New icons and art added to the Journal.
  • New art added for Lore items.
  • New art updates for multiple buildings.
  • The art for Portals have been updated to be one-sided.
  • Fog is now closer to the player and also increased to change the atmosphere.

Environment:
  • Enemy spawners have been have been adjusted for a new difficulty flow on the islands of Freydalyn, and Jormungahr.
  • Build collision was added to all of the trees to prevent building on trees.
  • Certain ambient props located throughout the world that weren’t destroyable / burnable previously now are. This includes burnable hay stacks.

  • New doors were added to all of the houses for better visual and to fix holes on the top and bottom of the previous versions.
  • Build Collision added to all of the houses, crafting stations and anything else you can build in the game.

Bug Fixes:
  • Fixed crashes for any older items that were removed by Design and were still present in players save files.
  • Fixed build cursors always being red.
  • Fixed the chat window disappearing issue.
  • Various crash fixes.

Known Issues
  • LOD issues with certain objects.
  • Enemies popping and not pathing correctly.

Next Up:
  • More Performance Updates.
  • Item adding and balancing continues.
  • More art and design updates to the new world.
  • Bug fixes.

9 comments Read more

June 6

Game Update #38, Build 0.8.3.231, is now live!

WARNING
The original Sundered Isle's content, which utilized Unity 4, has been moved to a Legacy Branch allowing players to access their old save data and continue playing the old content as they wish. Transferring save data between the Main game branch and the Legacy game branch is not supported.

Big Changes:
Buildings Overhaul, New Traps, More Lore, and More Performance Updates!

New Features & Patch Notes:
Buildings Have Been Overhauled! Here is a rundown of everything that is changing for them in this update:
  • There are 8 new buildings that can be crafted by the player. They are the Stone Shed, Stone Hut, Stone Bunker, Keep, Barracks, Stone Cabin, Gathering Hall, and Stone Lodge.
  • All wooden buildings are now burnable. Be careful not to get caught inside once things heat up, or you may be in for a world of hurt!
  • All damaged buildings that pre-existed on the islands and were not player built are not repairable or destroyable.
  • Due to the overhaul of our building system, some players may encounter issues with pre-update saves and new buildings overlapping older, player-built structures. This issue can be fixed by simply destroying the overlapping offenders. The good news is that you will get some extra resources for your efforts!
  • There are specific resistances for the buildings depending on what they are made out of. Wood buildings now are meant to be chopped down with axes and stone buildings demolished with hammers.
  • All of the buildings have had a design pass on their health!
  • All buildings have more refined damage states!

More Lore has been added to the game! Now providing twice as much history to the island and its inhabitants! Players can now find various personal and historical accounts that may aid in their quest for survival. These entries may also provide some insight into events that led to the islands’ downfall and change, as well as clues how past exiles may have originally ended up there.

Two New Traps have been added to the game! These traps are the Tension Coil Skewer Trap and the Spiked Spring Trap! Both offer new ways to protect buildings that you have crafted while you are off adventuring! They may hurt a bit in PvP too!

Performance Updates are now live in the default build. We will continue to make adjustments every build to improve the experience for everybody.

New items added! Here is a list of all of the new items that have been added or adjusted:
  • Tension Coil Skewer Trap – A trip wire that will unleash wooden spears in a single thrust from a tightly wound rope.
  • Spiked Spring Trap – Disease covered spikes that will penetrate the victim’s feet when stepped upon.
  • More User Feedback for Burning! We’ve added an action meter to let you know if you are actively trying to set something on fire and how long it will take until it burns.

Art:
  • New icons and art added to the Journal.
  • New art added for Lore items.
  • New art updates for multiple buildings.

Environment:
  • New art added to Freydalyn, and Jormungahr.

Bug Fixes:
  • Collected lore now displays correctly.
  • A save/load trap bug has been addressed with losing the traps or crashing.
  • Removed the Water Quality setting and set it to high by default. You now have a water on/off option.
  • Unselected monikers are now more transparent for better differentiation.
  • All health bars now fade out instead of popping.
  • A fire screaming audio bug has been addressed.
  • The moon is now opposite of the Sun’s position in the sky making it easier to track time at night.
  • Various crash fixes.

Known Issues
  • LOD issues with certain objects.
  • Enemies popping and not pathing correctly.

Next Up:
  • More Performance Updates.
  • Item adding and balancing continues.
  • More art and design updates to the new world.
  • Bug fixes.

9 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Early Access

As an Early Access title, Savage Lands allows you to experience the game as it evolves through various phases of development. The game is in Beta which means new features, improvements, and bug fixes will be implemented on a regular basis. The development team is always looking to our Savage Community to help us hone the game experience and encourages everyone to contribute regularly to our Community Discussions.

If playing early and potentially buggy builds is not your thing, we encourage you to return at a later phase in our development process. But if you are interested in providing feedback and helping the development team fine tune the game through ongoing iteration, you have come to the right place!

About This Game

Savage Lands is a challenging fantasy survival game that encourages cooperative play. Conquer an ominous and vast open world where every decision counts: explore unique landscapes, fight vicious creatures, gather necessary resources, build protective shelters and craft powerful weapons and armor needed to survive.

Early Release Features

  • Open-World Fantasy. Traverse a uniquely ominous fantasy world scattered with the remains of a lost culture.
  • Brutal Combat. Defend yourself against an intimidating array of hostile creatures from towering giants to rabid wolves. Manage your equipment and plan your attacks wisely, or the next fight may be your last.
  • Crafting. Create a vast arsenal of unique items, powerful armor, devastating weapons, and much more.
  • Intuitive Build System. Construct shelters, useful items, and entire villages to improve your chances of survival in the Savage Lands.
  • Multiplayer. Join a server to battle other Savages for resources and supremacy, or forge alliances to build a thriving village and tame the land. Carry your hard-won inventory between servers to play easily with friends.
  • Resource gathering. Harvest natural resources, hunt the island’s fauna, and loot the remains of fallen foes to build, craft, and prosper in the unforgiving wilderness.
  • Character Customization. Stand out from the crowd with versatile character creation and unique armor.
  • Band Together. Form alliances with fellow savages and end Kur’s reign over the land.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 64-bit SP1
    • Processor: Intel Core 2 Duo 2.0 GHz or AMD Athlon 64 X2 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: Intel HD 4000, NVIDIA GeForce GT 430, ATI Radeon HD 6450 or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX®-compatible
    • Additional Notes: Savage Lands is an Early Access game and specifications may change during development.
    Recommended:
    • OS: Windows 7 64-bit SP1
    • Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or better
    • Memory: 4 GB RAM
    • Graphics: GeForce 7 series, Intel HD 5000, Radeon R300 Series with 1 GB or better
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX®-compatible
    • Additional Notes: Savage Lands is an Early Access game and specifications may change during development.
    Minimum:
    • OS: MacOS X 10.6.6 or higher
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 4650 or better / NVIDIA 550M or better
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Savage Lands is an Early Access game and specifications may change during development.
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: Dual core from Intel or AMD at 2.8 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8600/9600GT, ATI/AMD Radeon HD 6450 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Savage Lands is an Early Access game and specifications may change during development.
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (102 reviews)
Overall:
Mostly Positive (3,499 reviews)
Recently Posted
ALOOSH
( 4.1 hrs on record )
Early Access Review
Posted: June 28
Its an amazing game but needs alot of grinding. I wish chopping down trees, mining and etc can take a shorter time or a setting can be made to multiply the output of resources. Other than that the game is great. It has a dark theme which is nice and some type of twisted appocalyptic plot. The atmosphere is awesome and creatures are pretty cool. The crafting will be quite weird at first but you can easily get used to it.
Helpful? Yes No Funny
dsellis2
( 160.1 hrs on record )
Early Access Review
Posted: June 28
I already have recommended it to my friends and they are playing it. Great Game and has made good progress from the first. I only have one real beaf guys and gals on the devo. team. The freeze bar!! I understand while I am out farming or exploring the blue bar reduction on health. What I do not understand is , if I have NO combat, only been farmingl, why my health is not returned to full bar as I warm up. I have gathered wood with no harm to me. So please look into this and I hope you keep up the good work.
Helpful? Yes No Funny
wagner_brody
( 60.7 hrs on record )
Early Access Review
Posted: June 28
This is a really fun game to play with friends. It feels like Dark souls in the way that you have to fear everything killing you in the beggining. You can starve, freeze or get murdered but it's fun to build things and see how long you can last.
Helpful? Yes No Funny
Soviet
( 1.3 hrs on record )
Early Access Review
Posted: June 28
1 First in a series where i compare these survivor games to Planet Explorers &The Forest (and mildly to terraria and darkout)

This is more like The Forest only very rough in terms of frame rate.

**More time played: fps bothered me so i looked up solutions:
in steam launch options put -force-d3d9

Unfortunately it's not much of an improvement on the The forest. However it does have anice medieval feel to it.

Barely in game for 30 minutes and it's lots of fun. killed a boar then got killed by a boar.
The circle of life.

Major problems so far: Optimisation makes everything seem sluggish and framerate is poor even when set to lower settings.

I will update as I play more of this and other games like it.

More time played fps bothers me looked up solutions:
in steam launch options put -force-d3d9
Helpful? Yes No Funny
UncleRey
( 0.6 hrs on record )
Early Access Review
Posted: June 28
game keeps crushing on loading page...
Helpful? Yes No Funny
Midian
( 0.7 hrs on record )
Early Access Review
Posted: June 28
this game continues to be so god awful,.. i log in now and then,.. they keep saying there are changes,.. i don't notice them,.. maybe it's the C grade Ark feel,.. and Ark is horrible on it's own,..
THERE ARE A TOTAL OF 2 THATS RIGHT 2!!! Public servers... and they each have 1-3 people on them,..
so maybe they all got together for the video on this page,.. because lol wow does that thing over represent itself lol
it's like Macho Man going OOOOOH YEHH!!!! over a piece of trash meat... lol
i regret buying it,.. the textures in the video don't even seem the same as in game..
my system is an i7-4790k (nepton 140xl cooler)
32 gb Kingston Beast Ram
Asrock X97 Killer Fatal1ty Mobo
2 R9 390x in Crossfire (auto uncrossfire for games unsupported) (waiting for 2017HBM cards to replace)
a V1200 Platinum
OS is on a Predator 120gb M.2 SSD
main games are on dual 512gb Mushkin Reactor SSD in my Raid bay (HIGHLY moddified HafX942)
and the rest on a 2TB WD Black Hdd
AND THIS GAME STILL RUNS LIKE COMPLETE ♥♥♥♥ LOL... no Matter what settings..
i'm going to have to start doing Let's Play Sessions for these horrible games so we can all have a laugh together.
so yeh,.. don't be one with regrets as well!...
DayZ.60 is ♥♥♥♥ing amazing buy that instead! at least it has servers,.. over 500.. and it's gorgeous

Helpful? Yes No Funny
PurpleSkyHoliday
( 0.6 hrs on record )
Early Access Review
Posted: June 27
Needs a metric ♥♥♥♥ton more polish to be playable for somebody like me.

Right off the bat, mouse smoothing is enabled by default, the menu is janky and the resulution of the wallpaper isn't even suitable for widescreen.

I can appreciate the fact that there might be some really nice gameplay down the line for people who can look past those kind of things. but it's the stuff that gets on your nerves until you quit

All of the audio is harsh, the pace of the game is really hindered by the pickup system being very odd and unresponsive. If if go to pick some cotton, 3 cotton doesn't get added to my inventory, instead. one cotton drops on the ground. you have to do it three times. But if you wanted it to take time, why not just add a short hand sweeping animation and be done with it? It's this sort of roundabout nonsense that drives me away from the game. The strange, disconnected stuff just happens over and over until it stops being worth it.

Honestly, get a review from someone who could play longer than I could.
Helpful? Yes No Funny
alex is a stupid
( 3.9 hrs on record )
Early Access Review
Posted: June 27
Quite a friendly development team who were ready to help me with my issues

This game has its flaws but it certainly stands out slightly over other games of the over saturated genre.
Helpful? Yes No Funny
mark23684784
( 0.3 hrs on record )
Early Access Review
Posted: June 27
Bad optimization
Helpful? Yes No Funny
Septimus
( 30.2 hrs on record )
Early Access Review
Posted: June 26
I originally wrote a review for Savage Lands which was negative, and became the top review for the game. It recieved a lot of interest, one of the developers of the game going so far as to try to help me with my issues. But it also recieved a lot of abuse, and I didn't enjoy opening steam every day to find another snotty comment about my review or my person just because I couldn't recommend the game at present. I took my review down. But I'm so angry about the whole thing, I wanted to post another, which will hopefully never make it to the top of the review pile, but sit, festering, at the bottom.

I think that it isn't worth getting the game now because it's too buggy and unfinished. There. I said it. I like the game, I like the concept, I bought it a while ago and it was fine then, but now it isn't. I can't play it online because it has optimisation issues and I don't like the changes they've made to gameplay (it takes so long to cut down a tree now that I'd rather freeze to death then spend ten minutes wood chopping for five minutes of warmth, or the equivalent amount of wood to make about 20 arrows, which are gone in 20 seconds). It is my honest opinion that anyone wishing to buy Savage Lands should WAIT, because it needs some work and it's not worth paying money for something which isn't really playable on the day that you buy it.

That's all I said. But it flaired an argument. And it escalated. I stopped it before it escalated more. YES, the developers are great, they were interested in my issues and respected my opinion about the early access nature of this title. But that doesn't mean that I should change my review to a positive one and recommend a game which, for me, runs at 30fps on a good day on minimum settings with enemies who have a tendency to teleport around you. That doesn't mean that random members of the community can swear at me in the comments and complain about my honest review.

I like Savage Lands. I really liked it the first time I played through it as far as I could, long before the latest major update. I like where Savage Lands is going, I want it to be finished and released. I like the developers who care about the community and are working on the game's issues. But I can't recommend it today, because I don't think it's worth buying. And I can't recommend a community who hurl abuse at someone who gives an early access game a negative review because they don't think that people should spend money on something that's unplayable.

I'm not giving up on this game. Hopefully, soon, my issues will be solved and I'll play it again and recommend the game wholeheartedly. Until then, consider carefully that you're buying early access, and that it really is early and needs development. Consider that you might spend money on a game which might not actually run very well, especially if you want to play with a friend (I bought it to play co-op, otherwise I wouldn't have been interested). I just cannot recommend that you buy it RIGHT NOW, because RIGHT NOW I don't like it enough to say you ought to play it.

Oh, and let the abuse roll in. I don't care. I have an opinion, I'm not trying to hurt anyone or be dishonest. I don't want anyone to get upset because I wrote a review on steam. I don't want the developers to get involved when, honestly, before my experience with my original review, I didn't MIND that the game wasn't optimised, I didn't mind that it was early access, and was willing to wait for it to develop, but in the meantime would post a negative review to warn off others until it was better.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
140 of 159 people (88%) found this review helpful
7 people found this review funny
Not Recommended
30.2 hrs on record
Early Access Review
Posted: June 26
I originally wrote a review for Savage Lands which was negative, and became the top review for the game. It recieved a lot of interest, one of the developers of the game going so far as to try to help me with my issues. But it also recieved a lot of abuse, and I didn't enjoy opening steam every day to find another snotty comment about my review or my person just because I couldn't recommend the game at present. I took my review down. But I'm so angry about the whole thing, I wanted to post another, which will hopefully never make it to the top of the review pile, but sit, festering, at the bottom.

I think that it isn't worth getting the game now because it's too buggy and unfinished. There. I said it. I like the game, I like the concept, I bought it a while ago and it was fine then, but now it isn't. I can't play it online because it has optimisation issues and I don't like the changes they've made to gameplay (it takes so long to cut down a tree now that I'd rather freeze to death then spend ten minutes wood chopping for five minutes of warmth, or the equivalent amount of wood to make about 20 arrows, which are gone in 20 seconds). It is my honest opinion that anyone wishing to buy Savage Lands should WAIT, because it needs some work and it's not worth paying money for something which isn't really playable on the day that you buy it.

That's all I said. But it flaired an argument. And it escalated. I stopped it before it escalated more. YES, the developers are great, they were interested in my issues and respected my opinion about the early access nature of this title. But that doesn't mean that I should change my review to a positive one and recommend a game which, for me, runs at 30fps on a good day on minimum settings with enemies who have a tendency to teleport around you. That doesn't mean that random members of the community can swear at me in the comments and complain about my honest review.

I like Savage Lands. I really liked it the first time I played through it as far as I could, long before the latest major update. I like where Savage Lands is going, I want it to be finished and released. I like the developers who care about the community and are working on the game's issues. But I can't recommend it today, because I don't think it's worth buying. And I can't recommend a community who hurl abuse at someone who gives an early access game a negative review because they don't think that people should spend money on something that's unplayable.

I'm not giving up on this game. Hopefully, soon, my issues will be solved and I'll play it again and recommend the game wholeheartedly. Until then, consider carefully that you're buying early access, and that it really is early and needs development. Consider that you might spend money on a game which might not actually run very well, especially if you want to play with a friend (I bought it to play co-op, otherwise I wouldn't have been interested). I just cannot recommend that you buy it RIGHT NOW, because RIGHT NOW I don't like it enough to say you ought to play it.

Oh, and let the abuse roll in. I don't care. I have an opinion, I'm not trying to hurt anyone or be dishonest. I don't want anyone to get upset because I wrote a review on steam. I don't want the developers to get involved when, honestly, before my experience with my original review, I didn't MIND that the game wasn't optimised, I didn't mind that it was early access, and was willing to wait for it to develop, but in the meantime would post a negative review to warn off others until it was better.
Was this review helpful? Yes No Funny
45 of 49 people (92%) found this review helpful
1 person found this review funny
Recommended
63.6 hrs on record
Early Access Review
Posted: May 31
This game has been on my wishlist for a loooong time. I finally bought it a few days ago, despite all the recent negative reviews about it on steam. So far, I'm not dissapointed that I bought it, but yes it does have negatives which should be mentioned.

Pros and what I really like about it:
+Sounds: The creepy factor is really well executed. You'll never feel safe when exploring or gathering resources.
+Atmosphere: Snowstorms are surprisingly "nothing-you-can-do-about-it" but sit and wait for it to pass. Also the night is definitely a hindrance to exploring, and brings a risk vs reward factor.
+Creatures: I can't emphasize enough how this game will wash away any past RPG experience where you play as warrior and just run into the battle no matter what. Let me tell you my experience so far. A couple of times in the beginning I was running for my life from 4 wolves, and if I didn't have like 10 bandages which I thankfully prepared I would've died for sure. Even 1 wolf can do massive damage if you don't dodge properly. Today, I finally made it to the second island, only to get my first taste of death at the sword of a undead warrior skeleton. His blade effortlessly sliced through my tin armor in just 1 hit and I was dead.
+Crafting/Building: I like the interface, and how you can place anything even if you don't have materials for it. It's the first game I played where the buildings are premade, but surprisingly I don't mind. Before I bought this game I thought it would be a minus because I'm used to building my own structures (like in ROK)
+HUD: The health depends on cold, and stamina depends on hunger. I think it's tough, but enjoyable, especially when you are lost after being chased and then you realise you don't have any logs to make fire :)

Cons which I'm sure will be fixed or improved:
-Lack of bow and arrow variety: At the moment there only seems to be 1 type of arrow and bow in this game, which is what you can make in the beginning.
-Glitches: Animals walking through rocks or going underground is a bit of an issue on the second island.
-Lag/Performance: I lowered everything to low, turned off most things but anyway I get temporary freezes, low FPS.

Overall, I give this game 8/10. This game would be excellent, but performance issues right now is why I can't give it higher rating.
Was this review helpful? Yes No Funny
26 of 27 people (96%) found this review helpful
10 people found this review funny
Recommended
80.8 hrs on record
Early Access Review
Posted: June 19
If you tracked your gameplay, you'd find maybe ... 70 - 80% of your time in the game is spent watching your hammer hit rocks for mining ore, or your axe hitting trees. The rest of the time is spent scrabbling for food, hiding from things, and running from things. And trying not to freeze. Not freezing is a theme in this game.

After hours of that, you've hit enough rocks to get enough things to make a better hammer, so you can hit fewer rocks. This takes the pressure off a bit, and not long later you'll have a leather vest, a tin hat, a tin axe, a backpack full of food and bandages, and you'll be ready to cross the ice to the next island. Where you will be one-hit. Tin hats aren't very good.

This should be really boring. It sounds really boring. But after lots of rock-hitting and pig stabbing, you build a shack and step inside. You feel funny. It's quiet. There's no wind. You're not scanning the area for things that one-hit you, or edible meat creatures. You're not eyeing your freezeometer. You feel safe. That's when you see you've been tense since you fired up the game. Something's always coming to kill you, if only hunger and cold, and if you're not paying attention, they'll get you. You've been a hunted animal. But now you have shelter, and some stuff, and you can think about turning the tables. Carefully.

In short, it's got the things I look for in a good survival game.

It's not perfect. It feels like it hasn't really gelled into a coherent game yet, but what it does so far ( survival ) it does well.

p.s. When you are just starting out, you'll usually encounter a giant boar and maybe a wolf or two. You will die if you wail on them with your stick. Don't panic. You have more time than you think. That giant boar will run towards you and stop. Then it will do some yoga, which apparently is what pigs do when they want to kill you. Then it will leap at where you were standing when they started their attack yoga dance. Just step to one side ... and wale on them with your stick. And repeat. Then you eat them.
Was this review helpful? Yes No Funny
13 of 13 people (100%) found this review helpful
Recommended
646.3 hrs on record
Early Access Review
Posted: June 23
Figured to update and change the review given the (positive) developments over the last month or two. It was a thumbs up before, and stays that way, but maybe 2 thumbs up now.

Biggest issue with the game to date has been optimisation, but the devs have made huge strides in fixing it. My own framerate has quadrupled in the recent updates, and many people are reporting similar results. For sure its not across the board yet, some people continue to report fps issues. It can usually be resolved through the settings, driver updates, etc, but something you may need to do to get the game running smoothly. One thing is that the devs are active in helping people sort things out, so thats a pro.

The devs have also responded on some balance issues, eg if you read about it being hard to keep up with hunger in past reviews, thats been fixed. For a short period the hunger issue was a serious imbalance at the start of the game, and made it overly difficult for new players, but, that got fixed pretty quickly and hunger now much easier to manage.

The game has a lot of crafting content, and three islands, so what you will find is that its hard to start with as you have to figure out all the crafting options, while also having to avoid getting your butt bitten off by wolves. But as you learn the crafting process and start to build armour and weapons, then you get stronger and the game gets easier, until it starts to feel too easy. But then there is the second island, where its immediately very hard again. But again, once you get the materials to gear up and learn the way of the land, it gets easy again. Then there is the third island which really ramps it up. So the game experience is Hard, Easy, Hard again, Easy again, Hard again, then eventually you master the third island.

The game remains early access, and updates come thick and fast. The most recent update came with a huge buff to the building options that added a whole new dimension to the game, so the updates, as well as including more optimisations (the devs say more coming), are also including a lot of new content (eg lore has just been added).

The devs are more concentrated on getting content in at the moment, then tune it later, so lots of glitches, and some balance issues, but as long as you buy in expecting that, then the glitches aren't that serious and can be overlooked in favour of appreciating what DOES work well in the game, and seeing the direction its going in.

As it stands right now, I feel the game offers way more than your money's worth already, so recommend it.

It has both single player and multiplayer options, but is predominantly a single player game. The mobs are tough enough that you don't need PvP, so most servers to date have been 'friendly', ie with PvP disabled, so you can't harm other players and they can't harm you. More cooperative in bringing down the stronger mobs as a team vs PvP.

As mentioned, some balance issues remain, but you just gotta accept that going in - the balance is pretty good already, but a ways to go. eg there are two end bosses, and I have a balance issue with one of them. I've made my opinions known to the devs, and some others agree, while few others (as in none so far) appear to be disagreeing. If the devs make an adjustment on this, I'll be back on this review in a heartbeat and offer it up as further evidence of how responsive they are. Fingers crossed.
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13 of 14 people (93%) found this review helpful
1 person found this review funny
Recommended
32.9 hrs on record
Early Access Review
Posted: June 25
This is a beautiful game. People need to realize, Savage Lands is Still in Early Access. Of course its gonna have bugs, and it's not gonna be perfectly optimized.

Don't listen to all these negative reviews complaining that the game is unstable and saying that it gets boring. Is it an unstable game? Yes. It's early access. Of course it's unstable. Is it poorly optomized? Of course it is. It's early access.

Does this game get boring after a while? If you get bored you obviously still have tons of content to discover.

Does this game get updates frequently? ♥♥♥♥ yeah. There are pretty huge updates every two weeks or so with tons of new contents and things to craft, build, discover and fight. Plus frequent optimization updates and bug fixes to go with.

I'm sick of reading all these negative reviews by horde of angry 12 year olds that just got home from CoD daycare. Chill out.

There's a ridicous amount of crafting to be done, items to be found, storyline to follow, creatures to kill, portals to go through, dimensions to explore, bosses to fight and underware to be changed. This is a truly wonderful game that doesn't get anywhere near enough credit.

One of my fondest memories is wondering through the wilderness with my friend, having a conversation, just exploring and hunting for food. We were chatting about deer meat and sinew when suddenly.. "EVERYTHINGS ON FIRE" "RUN FOR YOUR LIFE ITS SATAN" You guessed it, we were being ♥♥♥♥♥ by a big black dragon ♥♥♥♥♥.

To conclude this rambling, should you buy this game? Yes you should ♥♥♥♥ing buy this game why are you still reading this. Go ask your mom for her credit card and buy this game for yourself and six of your closest friends, and maybe an extra copy for yourself. Because it's that awesome.

One of the best early access games I've played, cant wait to keep playing and exploring the endless stream of new content.
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8 of 8 people (100%) found this review helpful
Recommended
10.6 hrs on record
Early Access Review
Posted: June 7
Savage Lands has such huge potential. I have done everything there is to do, at least twice, and I can't wait for my friends to come online again, so we can play it through another time. It is really fun at the beginning, challening, scavenging for food with your friends, fighting wild animals with nothing but sticks, and gathering materials for buildings. I must admit, the gathering materials for buildings quickly becomes a chore, but the rest of the game makes up for that. I can't wait for the next update. There is also lore to read through while you're running around the savage lands.

Developers push out updates every now and then, and there has recently been added lore. This makes the game more fun, but if you want more than 100 hours on every game in your library, wait for more content.

Gameplay: 7/10 (Fun and enticing. EDIT: There has been added lore to the game, and it feels much, much more fun to play)
Optimization: 5/10 (EDIT: I played the game again, and I am getting a better framerate, but still only topping at around 25-30 FPS on lowest settings)

All in all, I would recommend the game. You can feel the chills when you see a boar coming charging at you with you having nothing but a stick to fend the boar off.
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7 of 7 people (100%) found this review helpful
Recommended
20.6 hrs on record
Early Access Review
Posted: June 26
This game is a true survival game. There is very little hand holding here, and you will more than likely die. A lot. At least until you get used to what you're doing. The scenery is fantastic, and it truly DOES have a very omnious and mysterious feel to it- even a bit spooky at times! The game is breathtakingly gorgeous all around, the monsters are very different and well-designed (one of my favorites being a tiny little tree man that popped out of a little bush, lol I felt very guilty for murdering him... rip baby Groot), and there are many very neat types of gear to create as you tier up! Honestly, the biggest issue with this game is the multiplayer server populations. :( It's really an excellent, and BEAUTIFUL game, but the player base is just not there. The multiplayer is a bit wonky in general. If this just had a better population, it would make all the difference. But, even being a person who rarely plays singleplayer games, it can still be a very interesting experience in singleplayer mode. There does need to be more items added and things to do, but this IS early access and they have been adding these in updates very frequently. I have high hopes for this game! If you like TRUE survival games, and are looking for something a bit different, please give this game a try! It is quite the challenge from your standard survival games and I find myself checking in often to see what is new. It is honestly well worth the money! :)
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7 of 8 people (88%) found this review helpful
Recommended
9.1 hrs on record
Early Access Review
Posted: June 9
Savage Lands is a fantasy, survival, crafting/building game. Reminiscent of games like RUST, and ARK, or even at times, similar to games like Minecraft. Savage Lands features some realy wonderful aspects, and a challenge that is sure to be rewarding when you succeed. You're stranded on an island (procedurally generated) and it's COLD! As you try to survive, you must gather wood, stone, ores, and leathers to build fires (for keeping warm), structures (again, helps you stay warm, and lets you build a base of operations), tools, weapons, armor, and lots of other items. The crafting is robust, and fulfilling. The gathering is beautiful and less monotenous than games like Minecraft. As you start to get better tools, weapons, armor, and a base, you are able to take on bigger challenges, and eventually, you move on to different areas and really lets you feel progression.

Pro's:
Strong Survival Elements (You are constantly getting cold and will die if you don't warm up. Clothes, and fires, and houses help keep you warm)
Strong RPG Elements (build weapons, and armors, and fight enemies and get stronger to take on stronger enemies!)
Great Multiplayer (Whether playing with friends, or strangers, the multiplayer is VERY rewarding and fun. Surviving is always better with a partner.)
Fun Server System (You can create your own server and make it public, you can turn PvP on or off for extra challenges and even a fun role playing (pretending you're the actual character, not a player in the game, but the person surviving) experience!

Con's:
VERY High system requirements
Game is not very optimized (Even on low graphics settings, you still may experience some lag or hang ups)

Secondary Notes: (not pro's or cons)
Frequent updates and patches (with a timer on the main menu showing when the next update will be) show that the devs are active and trying to offer the best game they can. Sadly, they aren't working on some very important things, like optimizing the performance. Also, because of the poor perfomance on most machines, some people are unable to play (I can play just fine, but I was not able to play with my brother) and this makes some people upset that they can't play with friends, or even they can't play themselves. The game is absolutely terrific, but it requires an omnipotent machine to play.
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5 of 5 people (100%) found this review helpful
Recommended
35.0 hrs on record
Early Access Review
Posted: June 25
so far this game is keeping my intrest but a few things i think can help and need fixing are

1 food runs out a bit to fast and or make plant pots to make vegies or something that will reduce the food consumption

2 trees dont disappear after being chopped all the time some do some dont

3 getting hung up and stuck in alot of just hang ups

4 and i think we should be able to place chests


and a suggestion for more is small dungeons to beat bosses that will drop rare mats for gear could be alot of fun
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14 of 23 people (61%) found this review helpful
Not Recommended
21.6 hrs on record
Early Access Review
Posted: June 5
This game can be fun with friends but after a while gets very boring, not to mention the optimization for this game is terrible. I cannot say i have ever seen a big update for this game in a very long time. Also I have noticed a huge lack of information on the wikis regarding things in game, even noticed some things in game that never appeared on any wiki.

If this game can start pumping out some updates and some bug fixes then I would say try it but at the current state this game is in and how development is moving I cannot recommend it.
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