Your fight for survival begins on the frozen shores of a mysterious island, where bitter cold and vicious creatures conspire to defeat the unprepared. Uncover the land’s dark history as you and fellow castaways explore and conquer the hostile wilderness of Savage Lands.
User reviews:
Recent:
Mixed (313 reviews) - 40% of the 313 user reviews in the last 30 days are positive.
Overall:
Mixed (3,838 reviews) - 68% of the 3,838 user reviews for this game are positive.
Release Date: 5 Mar, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access gives our team the opportunity to include the Community in our design process throughout development, ensuring the gameplay experience is built with the player in mind.”

Approximately how long will this game be in Early Access?

“The game is currently scheduled to be released in the second half of 2016.”

How is the full version planned to differ from the Early Access version?

“We’ll be updating the game frequently based on our Community’s feedback as well as our own internal plans. The full version of the game will contain many updates, features, and improvements to ensure a complete and compelling gameplay experience that always maintains the spirit of our original vision.”

What is the current state of the Early Access version?

“Our Early Access build is now at Beta. We will constantly be developing, fixing and enhancing the game throughout its time in Early Access as we move towards Release.”

Will the game be priced differently during and after Early Access?

“There is potential for the price to increase, but we will determine this as the game draws closer to completion.”

How are you planning on involving the Community in your development process?

“Our development team is very active on the Community forums; engaging with fellow Savages daily, taking in their feedback and addressing issues on a regular update cadence. We plan to implement many player-suggested ideas and improvements based on time and benefit to the overall experience.”
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Recent updates View all (93)

9 August

Game Update #42, Build 0.8.3.306, is live

WARNING
The original Sundered Isle's content, which utilized Unity 4, has been moved to a Legacy Branch allowing players to access their old save data and continue playing the old content as they wish. Transferring save data between the Main game branch and the Legacy game branch is not supported.

Big Changes:
The Ice Is Melting, Huge Balance Changes and Kur Updates!

New Features & Patch Notes:
The Ice Is Melting! It seems the Savage Lands have been warming up and melting the majority of ice cover in the oceans. There are reasons for this which will be made clear in the next few updates…
Huge Balance Changes. Enemy numbers, crafting requirements, lighting values for nighttime, fog levels, and general flow of the game has been updated. There are more changes coming in the next update but this is first wave of tweaks to make the game feel better for all the players.
Kur’s Rage Has Been Calmed, For Now… The dragon should now only find little Savages worth his time if you are on the Main Island and he feels you are a worthy target.

New items added! Here is a list of all of the new items that have been added or adjusted:
  • Gary’s bag now has 4 slots.
  • Starting island items have been updated and adjusted for balance reasons.
  • Clay nodes have been added

Art:
  • New icons and art added to the Journal.
  • New art added for Lore items.
  • New art updates for multiple buildings.

Environment:
  • New art added to Snowmere, Freydalyn, and Jormungahr.
  • Most of the ground ice cover in the ocean has been removed.
  • All the shorelines of the islands are being updated.

Bug Fixes:
  • 3 Dedicated Server crashes have been resolved and they should be stable to me used.
  • Players can no longer loot other players bodies on a PVE server.
  • The server list should properly default to an open value for the list.
  • Various crash fixes.

Known Issues
  • Enemies popping and not pathing correctly.

Next Up:
  • More Performance Updates.
  • Enemy pathing, spawning and overall combat.
  • Island art updates.
  • Item adding and balancing continues.
  • More art and design updates to the new world.
  • Bug fixes.

21 comments Read more

26 July

Game Update #41, Build 0.8.3.290, is live

WARNING
The original Sundered Isle's content, which utilized Unity 4, has been moved to a Legacy Branch allowing players to access their old save data and continue playing the old content as they wish. Transferring save data between the Main game branch and the Legacy game branch is not supported.

Big Changes:
Fire Enchants for Gold Weapons, More Lore, and Kur Updates!

New Features & Patch Notes:
Fire Enchants for Gold Weapons! You are now able to collect Soul Remnants from ghost creatures. Combining Inferno Stone Shards and Soul Remnants with any gold weapon at a Dragon Forge will now yield a brand new Infernal enchanted weapon. These flaming weapons will help to add more damage to the gold weapon you selected for the enchantment, and keep you a bit warmer in these icy lands!
More Lore has been added to the game! 10 new pieces has been placed through the islands to give players more answers and perhaps also asking more questions.
Kur Leaves The New Savages Alone! The starting area will now allow players to be safe from his direct attacks. If you venture too far on the starting island, he will still be on the hunt. There is still more updates with concerns to how he paths across the islands to come in a future update!

New items added! Here is a list of all of the new items that have been added or adjusted:
  • All Wyrmslayer weapons have an updated fire color.
  • All Gold Weapons now have an Infernal versions have been added.

Art:
  • New icons and art added to the Journal.
  • New art updates for multiple buildings.

Bug Fixes:
  • Kur will no longer attack the starting area.
  • Several pathing issues and environment holes have been fixed.
  • Various crash fixes.

Known Issues
  • Kur not pathing properly between the islands that the player is not currently on.
  • Enemies popping and not pathing correctly.

Next Up:
  • More updates to Kur.
  • Item adding and balancing continues.
  • More art and design updates to the new world.
  • Bug fixes.

16 comments Read more
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Early Access

As an Early Access title, Savage Lands allows you to experience the game as it evolves through various phases of development. The game is in Beta which means new features, improvements, and bug fixes will be implemented on a regular basis. The development team is always looking to our Savage Community to help us hone the game experience and encourages everyone to contribute regularly to our Community Discussions.

If playing early and potentially buggy builds is not your thing, we encourage you to return at a later phase in our development process. But if you are interested in providing feedback and helping the development team fine tune the game through ongoing iteration, you have come to the right place!

About This Game

Savage Lands is a challenging fantasy survival game that encourages cooperative play. Conquer an ominous and vast open world where every decision counts: explore unique landscapes, fight vicious creatures, gather necessary resources, build protective shelters and craft powerful weapons and armor needed to survive.

Early Release Features

  • Open-World Fantasy. Traverse a uniquely ominous fantasy world scattered with the remains of a lost culture.
  • Brutal Combat. Defend yourself against an intimidating array of hostile creatures from towering giants to rabid wolves. Manage your equipment and plan your attacks wisely, or the next fight may be your last.
  • Crafting. Create a vast arsenal of unique items, powerful armor, devastating weapons, and much more.
  • Intuitive Build System. Construct shelters, useful items, and entire villages to improve your chances of survival in the Savage Lands.
  • Multiplayer. Join a server to battle other Savages for resources and supremacy, or forge alliances to build a thriving village and tame the land. Carry your hard-won inventory between servers to play easily with friends.
  • Resource gathering. Harvest natural resources, hunt the island’s fauna, and loot the remains of fallen foes to build, craft, and prosper in the unforgiving wilderness.
  • Character Customization. Stand out from the crowd with versatile character creation and unique armor.
  • Band Together. Form alliances with fellow savages and end Kur’s reign over the land.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 64-bit SP1
    • Processor: Intel Core 2 Duo 2.0 GHz or AMD Athlon 64 X2 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: Intel HD 4000, NVIDIA GeForce GT 430, ATI Radeon HD 6450 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX®-compatible
    • Additional Notes: Savage Lands is an Early Access game and specifications may change during development.
    Recommended:
    • OS: Windows 7 64-bit SP1
    • Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or better
    • Memory: 4 GB RAM
    • Graphics: GeForce 7 series, Intel HD 5000, Radeon R300 Series with 1 GB or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX®-compatible
    • Additional Notes: Savage Lands is an Early Access game and specifications may change during development.
    Minimum:
    • OS: MacOS X 10.6.6 or higher
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 4650 or better / NVIDIA 550M or better
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Savage Lands is an Early Access game and specifications may change during development.
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: Dual core from Intel or AMD at 2.8 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8600/9600GT, ATI/AMD Radeon HD 6450 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Savage Lands is an Early Access game and specifications may change during development.
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (313 reviews)
Overall:
Mixed (3,838 reviews)
Recently Posted
Berto
0.6 hrs on record
Early Access Review
Posted: 17 August
The main menu emerged from the black screen after 5 whole minutes and then an attempt to connect to a server in order to play coop consumed all the ram, took 5 more minutes and resuted in freezing the whole system. I have tried 2 more times and the results were exactly the same - do not waste your money.
Helpful? Yes No Funny
Obscura Nox
0.4 hrs on record
Early Access Review
Posted: 17 August
Got this game during the humble bundle. Runs with 20-25 fps on average with my GTX680, and whether I'm playing with 1080p or the lowest resolution possible makes zero difference.

6/5 money well spent.
Helpful? Yes No Funny
Traxadel
8.1 hrs on record
Early Access Review
Posted: 17 August
At this stage, game needs more polishing from developers and more support from the players. I'm doing my share and recommending this game, although it has big gameplay, optimization and gaming mechanic problems. I was enjoying, cooperation was fun and joyful.
Helpful? Yes No Funny
Audish
1.6 hrs on record
Early Access Review
Posted: 17 August
The explosion of survival games in recent years has been fascinating to watch, because everyone has a different idea about what makes them appealing. There are some like Subnautica that go light on the survival elements to emphasize exploration and building in a vibrant world. Then there are others like The Long Dark that push you to learn and master the mechanics to survive in brutal conditions. Savage Lands appears to go in a third way, opposite the ones I just mentioned, and I'm not really sure that's the best direction to strike out in.

Savage Lands casts you as an outcast, sent to the frozen reaches of not-Skyrim presumably to die. You can customize your waxy, lumpy character with mohawks and tribal tattoos before embarking upon your exile, but harbor no illusions of making Goku or Kanye West with the handful of options present. Once you arrive in the arctic wasteland you're given a laundry list of survival tasks that act as a tutorial, directing you to chop wood, gather stones, and hunt animals. It doesn't actually tell you HOW to do these things or WHERE to find them, but I was able to puzzle them all out in fifteen minutes or so.

From there you're on your own. The landscape is helpfully dotted with ruins of shacks, cabins, and villages which you can repair with the right resources. This makes a good first goal once you find your footing, working your way up the extensive structure tree from workbenches to smelters in order to patch up your new home. In the meantime you'll have to attend to your survival, represented by two bisected gauges. The top one is health/temperature, restored with bandages and fire, and the bottom is stamina/hunger, restored by eating and not running around all willy-nilly. It's arranged in this way so that hunger and temperature can eat into your other resources if left unchecked, which becomes a major consideration in blizzards or on long treks.

As you scavenge across the land you'll find notes scattered about that give bits of lore or hints at how features like armor work. You'll also find quite a few points of interest like ruined forts and towers that usually contain some loose tools to appropriate. The other thing you'll find are monsters, and in no short supply. Your starting area is mostly populated with rabbits, deer, and the occasional brittle skeleton that needs to be smashed. Travel more than a hundred meters in any direction, though, and you'll have wolves tearing your throat out. Preparation is a must for longer journeys, as just one tough foe getting the drop on you can spell disaster. They won't give up once they spot you, either, a fact I was distressed to learn after leading a wolf back to my camp.

There's plenty more to be distressed about, too. Creatures in the world have some of the worst collision and hit detection I've ever seen, vibrating through rocks and walls and hitting you from a yard away. If you're not beating on monsters you'll probably be beating on mineral deposits, because mining is key to progression and takes a ridiculously long time to dig out anything more valuable than coal. Other resources like clay are bound to be a complete mystery unless you try literally everything or consult a wiki. And in a perfect example of how little quality-of-life there is here, a basic container to place in the world takes fairly advanced materials to make, meaning all your junk is going to be sitting in a pile in the snow for a few hours until you can finally craft a ♥♥♥♥ing wooden chest.

I would be more willing to stick out the rough gameplay if the game had some other appeal, but it really, really does not. You may have noticed that the screenshots on the store page have a lot of similar daytime scenes. That's because this is probably the grayest game I've ever played, and that's counting stuff like LIMBO. The world is almost completely devoid of color; the snowfields are gray, the foliage is brownish-gray, the stonework is blueish-gray, even the monsters are all grays and browns. There's not much detail to the models either, and the animations tend to be slower and stiffer than you'd expect.

There's certainly potential in Savage Lands, but it won't be realized without some major overhauls that probably aren't within the scope of the project. The visuals are a dreary mess and the progression is needlessly tedious and complicated. And even if you come to grips with that, you're likely to be eaten by a wolf or a dragon and spat out to the main menu. I get the appeal of open-world survival Skyrim but this is missing so many simple balance and accessibility elements that I don't know how you get there from here. If this game ever shapes up I'll revisit the frozen hells therein, but until then I have little interest in sticking it out.
Helpful? Yes No Funny
Digit of the Boreal Valley
1.9 hrs on record
Early Access Review
Posted: 17 August
Heres my experience on Savage Lands

[DAY 0NE]
-
  1. Soon after spawning instantly went to my settings and saw an option of Nudity Instant enable

  2. Ate a Babo Mushroom got poisoned, but didn't lose HP just lost the ability to sprint and jump

  3. Saw a Boar and attacked it, but we underestimated it as it was no normal boar but a
    Teleporting Mage Boar that phased through the ground and reappeared 20 meters from us.

  4. Jumped off a tower and survived the fall landing on 2-feet with no debuffs. Huge ♥♥♥ Tower? Big Deal

  5. Travelled across a bridge, beat up some skeletons and burnt down some houses and trees.

  6. Found a Bull, friend tried to attack it and Killed it with ease as we did every other monster suddenly got forced back by the Mage Bull's invisible force field into the water where he died a fast and cold death.

Oh and later we got murdered by some Dog Monster Things

Pretty Awesome game but buy it on a Sale and don't be me
PS. yes this was all Day One
Helpful? Yes No Funny
SystemError514
0.7 hrs on record
Early Access Review
Posted: 17 August
I can't recommend this at the moment as it's very poorly optimised.
I have an i7-4790k, GTX 980 and 16GB of RAM on Windows 10. I have a 2560*1440 144fps monitor.

I will change me review in the future.
Helpful? Yes No Funny
Juses
10.2 hrs on record
Early Access Review
Posted: 16 August
Product received for free
Paid 1$ for it on Humble Bundle, cant say it wasnt worth it.
Its definitely a game that has promise if the devs keep putting work into it.
Crafting is difficult to get into, but pretty easy when understood.
Surviving isnt as difficult as people say it is, although sometimes I do forget to eat and have to panic chase some animal to survive.
Other than that its pretty fun, even if you have no friends to play it with.
Only con is that it feels poorly optimized, but that shouldnt be a problem for most people.
Helpful? Yes No Funny
Draconiss
2.7 hrs on record
Early Access Review
Posted: 16 August
I think I started the game correctly as I followed the beach away from the castle ruins to the area with two houses that need repairing and a bonfire set in the middle. I gathered some simple supplies along the beach: flint, wood, stones, berries, a stone axe, a stone sword, a cuirass, a stone hammer, etc. I chopped some trees down to repair the homes and get the bonfire started. Killed a pig, ate the meat raw, got poisoned...ate the berries to cure the poison...wandered around trying to find more berries, forgot about the starvation and frost bite factor, and died on Night 1.

Respawned, found corpse, nothing lost. Attacked by boar...Died again. Respawned with no further issues.

Browsed through the crafting menu, gathered supplies for Bow and Arrows, shot some boar and deer...cooked the meat this time and survived Night 2. Figured out how to mine flint and metals, finally. Built a workbench to craft bags to expand inventory, I now have 6.

Random attacks by skeletons and one brave boar, but I stay within short range of my now repaired buildings. The dragon has not bothered the small area that I have stayed in. Starvation is the most diffiult part of starting out, imo. I have almost 3 hours put into it and two deaths.

This game does have a learning curve and is a bit clunky (which is to be expected in Beta), but isn't too hard if you are patient which is required in a survival game where you're not the top of the food chain. The graphics are not the best, but that will more than likely improve in the future.

Use common sense, or you die.
Helpful? Yes No Funny
Blue Freddy Yum Yum
0.5 hrs on record
Early Access Review
Posted: 16 August
The game crashes at the end of the loading screen when I start a new game (local or multiplayer). This is the first game my computer cannot right properly. It seems like a lot of people are having the same issue so be aware of that risk if you want to buy this game. I bought it in a bundle with 2 other games that work.
Helpful? Yes No Funny
Rogerio
0.1 hrs on record
Early Access Review
Posted: 16 August
Good concept of a game, but it has an extremely bad implementation.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
247 of 305 people (81%) found this review helpful
48 people found this review funny
Not Recommended
16.1 hrs on record
Early Access Review
Posted: 18 July
Updated! I really wish there was a neutral recommendation.

The TL;DR: I still can't really suggest buying at the moment, but they're moving in the right direction on some things. Check up on it in 6mo to a year and see how it's coming or just wait for it to come out of EA. I love the concept, the setting isn't bad (decently made, just not my preference), I think it will eventually be worth buying, just not yet.

Alright, so life relented long enough to spend a little more time in-game and check out the last few weeks of updates. Here's the report:

First off, the dragon. Because who liked "flaming death from above every 3min" as a tutorial? I'm happy to report that he is no longer a spawn-camping ♥♥♥♥♥♥♥♥♥. I'm actually not sure how to get his attention now since he ignored me on the first and second island both. Tsunderagon? Thankfully, this means players have to chance to get established and figure out what they're doing.

They've added some new books laying around that discuss weapon and armor factors, though the books are somewhat widely scattered and don't address some of the missing information about weapons (range and speed, most notably). There are also a number of new loot items laying around near the starting area. An extra axe, some basic armor, and more flint help get things rolling; a compass and fur armor (which both require metals from the second island to make); and a tin battle axe rounds out the lot. Some of them are in odd locations, so I probably missed others. All together, this helps ease new players in (honestly, the Fur armor might be a bit much, but I can't complain), though it is still a good idea to start a character in a completely new world to pick things up before joining a friend's world for coop since the loot takes quite a while to respawn.

There's still a lot of other issues to note, though. Gathering anything mineral-related is still quite tedious. Maybe some people like it, but it strikes me as time padding. 12 hits with a tin hammer (the best you can get early) to get a 1 piece of copper ore (of which you need a dozen or so along with more tin and coal to make something useful). It adds up very quickly into lots of time standing around hitting rocks. Put another way, some people have found it worthwhile to devise farming runs for the nodes to reduce time spent gathering minerals. It just doesn't feel right here.

The crafting menu is still very annoying to use, especially when you aren't completely sure what something in the miscellaneous section is named (great example is when you go looking for nails because you see they are needed to repair a building, but they are actually named "Bag of Nails" in the rather long, alphabetized list). Not being able to scroll a list when the mouse is over an item is frustrating, likewise the same issue when you have an item picked up in the poor inventory system. Speaking of the inventory, I hate it. I get what the intent is, but the implementation is very clumsy and makes finding anything an unnecessary chore. Buildings/crafting stations are still all together in a 4-per-page list that would really be better served by a section in the crafting menu, though perhaps there is an issue with the coding (since they go to outline-placement mode instead of producing an item) preventing this.

Some bugs/design issues: It looks like they're in the middle of some terrain changes on the islands. Especially on the second island, there are a lot of rocks and other objects floating a few feet off the ground in many places.

With regards to the warmth mechanics, it still feels odd to me that it not only reduces your max health but also your actual health. I get that it's supposed to be another layer of the survival gameplay, but it's really annoying to need to bandage myself just because I went outside for a few minutes before coming back to warm up.

Combat is... dull, I suppose is the correct work. Yeah, your life is on the line with vicious monsters, but you just trudge around swinging mechanically. There's no real intensity to it. "Strafe around it in a circle while swinging" seems to be almost a one-size-fits-all tactic, and survival is more about whether you've farmed materials long enough to make the best available equipment than learning the enemies and playing well.

Overall, it seems like there is a desire to avoid out-of-character tutorial information, but I'm not sure whether that is appropriate to a game demanding you make survival choices. If the character has the know-how to make a leanto, it seems reasonable to inform players of how to do so within the system. Likewise with the fact that some mineral resources are found in discrete nodes while others are randomly generated by bashing any rock. If they want to keep it completely in-world, a few more books in the starter area mentioning the basics would be great for new players.

There needs to be a decision on which direction to focus on for the moment: Either improve the crafting side of things with better interface and more options (particularly with regards to structures) or emphasize the exploration and combat side with improved enemies (at the moment they seem mechanical, have 1 or 2 attacks that frequently have janky hit ranges, and depend mostly on huge health pools and damage compared to the player). Right now it feels like the game is trying to do too many things at once, but I think some focused attention in each area one at a time will really help. My personal preference would be the combat system since the game doesn't really fit the builder/crafter mold.

I still think this will eventually be a great game. While I'm about to have even less time available, I'll try to check in every month or two and see what's changed as long as the devs keep pushing steady updates.
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52 of 61 people (85%) found this review helpful
2 people found this review funny
Recommended
23.1 hrs on record
Early Access Review
Posted: 31 July
Well im not sure how to start this since this is my first review of the game. I purchased this game prolly about a year ago with a few of my friends the game was fun and hard, like just finding enough food to stay alive hard. but it was very early in the games career. we played for a bit and then for whatever reason we stopped playing.

Last night we were having a hard time firguring out what game we wanted to play and came back accross this game and were curious to see how things have progressed. took us a few minutes to recapture our bearings on how the game works and before you can make your first bags and boxes inventory management is huge.

Day 1: We run around franticly trying to figure out how to build a shelter and such and start to realize we are not going to get one done before night falls. Night hits and we are huddled around a campfire trying not to freeze to death. get warm enough and tired of staying put so i figure i will go get some more stone to work on things. walk towards a rock and i hear them before i notice them. It's a pack of wolves, so i quickly retreat to the fire hoping like real wild animals they will want to stay away from the campfire. we also manage to encounter a few skelletons which we just dodge the easily choreographed moves and club them down.

Day 2: notice something about making some bigger bags, so i spend the day chasing down and clubbing boars for food and supplies. wandering around the woods i hear wierd noises i attribute to the pigs. Then i hear the flapping and realize as the trees around me burst into flame that it was not a simple boar after all. Panic sets in as i glance up at the sky trying to see what the heck is trying to burn me to a crisp. so i start running inbetween trees and rocks hoping to lose him. after what i assume to be a few more strafing runs looking for me he must have left cause the sounds vanished.

Day 3: By now we have got some decent supplies gathered and have learned how to fight the various beasts in the area: Boars, Wolves and Skeletons. We find a ruined town of sorts with a glowing red skeleton in the center of it. decide we are going to see what hes made of. i go in first to see if i can figure out his attack patter without being murdered. He lunges at me, I sidestep in what i feel is just in time and give him a smack with my stone sword and notice his heath bar barely moves. At that moment we knew we were in for a long fight of hit and run tactics. After what felt like was about 10 minutes we brought him down. Soon after we are making our way back to our base and i hear it again. this time the dragon has now set its sights on my friend. he uses a giant boulder to dodge the dragons 3 strafing runs before the beast appears to have lost interest with him and left.

That was our couple day experience in the game, needless to say we are going to be making another trip into the Savage Lands to see what other adventures we have in store.

Pros:
Dangerous enemies.
While some of the moves they have are somewhat easy to dodge. that one time you don't you will pay for it.
I have read some of the other reviews complaining about the dragon, as long as you stay out of the open and away from his tower he appears to leave you alone for the most part. but just that fear that settles in when hes coming after you is worth it every time.

Fairly In depth crafting system:
Me and my friend have only appeared to scratch the surface of it, but so far so good

Sense of Survival:
From the aspect of staying warm to starving to death, you do get that feeling like there is more than just monsters that threaten your life.

No gamebreaking bugs so far:
Yeah no bugs we have found so far have made the game unplayable.

Cons:

Sharp learning curve:
not sure if its a pro or a con, but the game is a little overwhelming at first if you are not very accustomed to survival games.

Not sure how well this game works solo:
As i stated i played this game with a friend, i can see the world and lack of inventory room at the begining very harsh for someone playing by themselves.

Conclusion:

Thumbs up!
It has enough going good for me to reccomend this game to others with what ive seen. It also has enough different with it to justify getting it with the large amount of survival games on the market at the moment. I would buy this game again just for the few experiences i have had with it. I look forward to seeing whats coming next from the devs. they seem to update this game pretty frequently.

At least 7/10 atm and will adjust as things change
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44 of 56 people (79%) found this review helpful
6 people found this review funny
Not Recommended
25.1 hrs on record
Early Access Review
Posted: 22 July
This game seemed to have potential about 6 months ago when I first bought it with my friend. We got pretty far and it was fun. We decided to boot it up again and restart to check out all the new content. But for some reason you added a god damn super dragon that kills you every 5 minutes. We bled and cried and sweated our way to the next area through a portal after getting the key from lord kruul and thought we were rid of that accursed dragon, buy were we wrong. After dying about 10 more times from in an hour we were done and not happy. WHAT WERE THEY THINKING.

OH and be prepared to spend many hours mining because it is slow as balls.
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103 of 155 people (66%) found this review helpful
149 people found this review funny
Recommended
8.5 hrs on record
Early Access Review
Posted: 29 July
My experience in Savage Lands:

Spawn in....

Craft an axe and hammer and chase down some pigs...

Chase my prey too far and gets cooked alive by a dragon...

Repawn...

Go to some small ruins and gets mauled by 3 skeletons...

Respawn again...

Take my time, build a crafting bench, and after a while of careful hunting, actually manage to obtain some armor....

Decide to pull a stupid move and head back to the ruins while it's still dark...

Sees the skeletons have metal armor and weapons...

Gets mauled by skeletons, again...

Respawn, again...

Has a friendly encounter with a pack of wolves located right at my spawnpoint....

Gets mauled by wolves...

Respawn....

Gets mauled by wolves...

Respawn....

Gets mauled by wolves...

Respawn....

Gets mauled by wolves...

11/10 Would get spawnkilled by wolves again...
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33 of 48 people (69%) found this review helpful
2 people found this review funny
Recommended
1.9 hrs on record
Early Access Review
Posted: 10 August
Not a bad survival game. Got off the Humble Bundle. Well worth it so far.
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12 of 15 people (80%) found this review helpful
1 person found this review funny
Recommended
29.3 hrs on record
Early Access Review
Posted: 11 August
Hard to get into it and first 30 minutes are slow but after you get the tin tools and learn the game it becomes really fun.
8/10
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11 of 14 people (79%) found this review helpful
2 people found this review funny
Recommended
12.5 hrs on record
Early Access Review
Posted: 10 August
I have had this game for over a year..Played it for a bit and then, it slipped into the list of forgotten games in my steam library...

UNTIL TODAY... A friend asked if i knew anything about this game and he bought it on the humble bundle.... so we dove into it and unfortunately his PC wasnt up to snuff and he couldnt play. but I dove deeper than before and had a blast....

the crafting takes a bit of getting used too but once you have it down pat, your all set to build up and go exploring...

8/10 (only because it still needs a bit of polishing...)

worth a buy especially with the gumble bundle deal
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13 of 20 people (65%) found this review helpful
2 people found this review funny
Recommended
15.2 hrs on record
Early Access Review
Posted: 28 July
This game is one of the few that captures almost everything I want in a survival-style game. I don't really see why people say it's SO difficult though. It's not easy, but it won't kick your ♥♥♥ if you play conservatively and don't run around in your underwear swinging a hatchet at a dragon. Focus on survival, and you'll find a rewarding game filled with crafting, building and exploration.

Also deserving a special mention is the amount of work the devs continue to put into this game. There is a counter on the main menu telling you when the next update is coming... There have been a huge number of updates since I've owned this game. It's not perfect, there are still some rough edges but it's getting better every day.
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4 of 4 people (100%) found this review helpful
2 people found this review funny
Recommended
17.6 hrs on record
Early Access Review
Posted: 14 August
This is a really tough review to write because I'm torn between saying Savage Lands is good/fun and it is "bad"/not fun.

After doing some reading I see that the primary issue my husband and I were trying to work around, namely food scarcity/no spawns, is a recently introduced bug that is already being looked at. However it really soured our introduction to the game and our play experience. We spent the day scrambling around desperately trying not to starve to death due to a technical glitch. That's not fun.

Conversely we did actually have a lot of fun. Cooperating and coordinating our efforts to survive, explore, and get our bearings was hilarious and entertaining. We even had a surprise adventure or two with some other players on the multiplayer public servers.

This game has a *lot* of potenial- and even though it seems to be trying to squander that potential it can't quite snuff out the promise of a good game. There is a lot of work that needs to be done- bugs to be squashed, performance issues to be hammered into shape, and for the love of God could I please get a female avatar so I can stop playing Trognara the homely crossdresser.

After really considering my feelings I have to give this game a "more positive than negative" thumbs up.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
4.7 hrs on record
Early Access Review
Posted: 13 August
This game may feel a bit clunky, or not interesting because of the looks, but it's a good game if you give it some time. It's nowhere as hard as some people say it is, or maybe I've been just lucky. Picked it up during Humble Bundle with a friend. It was fun playing.
I'd give it 7/10
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