Harebrained Schemes' biggest Shadowrun game to date, and the definitive Shadowrun RPG experience available on PC. Now a standalone title with tons of new content & improvements!
User reviews:
Very Positive (2,341 reviews) - 92% of the 2,341 user reviews for this game are positive.
Release Date: Sep 18, 2014

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Buy Shadowrun: Dragonfall - Director's Cut

Packages that include this game

Buy Shadowrun Triple Pack

Includes 3 items: Shadowrun Returns, Shadowrun: Dragonfall - Director's Cut, Shadowrun: Hong Kong - Extended Edition



“As it stands, it’s the definitive Shadowrun experience, and is easily one of the best, if not the best, tactical-RPGs of 2014. Do yourself a favor and buy the game. Director’s Cut is clearly worth every penny.”
4.5/5 – Hardcore Gamer

“One of the most memorable and complex RPG stories of the decade.”
81 – PC Gamer

“Dragonfall’s a big improvement on Shadowrun Returns [...] and it pulls off the smart trick of being both a superior starting point and a more satisfying follow-up.”
Rock, Paper, Shotgun

About This Game

Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. The Director's Cut adds a host of new content and enhancements to the original game: 5 all-new missions, alternate endings, new music, a redesigned interface, team customization options, a revamped combat system, and more - making it the definitive version of this one-of-a-kind cyberpunk RPG experience.

NOTE: The Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns. It will be automatically added to your Steam Library when the game is released.

Man Meets Magic & Machine

In 2012, magic returned to our world, awakening powerful creatures of myth and legend. Among them was the Great Dragon Feuerschwinge, who emerged without warning from the mountains of Germany, unleashing fire, death, and untold destruction across the countryside. It took German forces nearly four months to finally shoot her down - and when they did, their victory became known as The Dragonfall.

It’s 42 years later - 2054 - and the world has changed. Unchecked advances in technology have blurred the line between man and machine. Elves and trolls walk among us, ruthless corporations bleed the world dry, and Feuerschwinge’s reign of terror is just a distant memory. Germany is splintered - a stable anarchy known as the “Flux State” controls the city of Berlin. It’s a place where power is ephemeral, almost anything goes, and the right connections can be the difference between success and starvation. For you and your team of battle-scarred shadowrunners, there’s no better place to earn a quick payday.

Now, a new threat is rising, one that could mean untold chaos and devastation. One that soon has you and your team caught on the wrong side of a deadly conspiracy. The only clue: whispers of the Dragonfall. Rumors that the Great Dragon Feuerschwinge may still be alive, waiting for the right moment to return…

Shadowrun: Dragonfall - Director’s Cut Features

A Classic, Story-Driven cRPG: See why PC Gamer hailed Dragonfall as “one of the most memorable and complex RPG stories of the decade.” Dragonfall hearkens back to the golden age of computer RPG’s with a novel-like branching narrative full of sharp prose and deep character development. Immerse yourself in a smart, 20+ hour campaign with a diverse cast of all-too-human characters.

A One-of-a-Kind Cyberpunk Setting: Experience the unique “Tech meets Magic” dystopian future of Shadowrun, a fan-favorite game setting now celebrating it’s 25th anniversary. Shadowrun: Dragonfall - Director’s Cut is the perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into.

Command Your Team: Lead a small team of shadowrunners - each with their own outlook, motivations, and backstory. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. But it’s not all about the mission - each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in.

Gripping, Turn-Based Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.

Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Dragonfall’s classless skill system allows you to grow your character in any direction you choose.

New in the Director’s Cut

Standalone: Due to popular demand, Dragonfall is now a completely standalone title!

Five All-New Missions: The Director’s Cut features five all-new original missions, including three related directly to the personal stories of your team members. These missions take you to previously-unseen locales - both within the Flux State and beyond - where you’ll have to face challenging enemies and make tough choices in order to help your team members prevail.

Revamped Combat System: The Dragonfall combat system has received a major overhaul. An all-new armor system adds another tactical layer to the experience, while refined cover and damage mechanics emphasize the importance of battlefield positioning. Complementing these improvements is an upgraded AI system which reacts more intelligently and accurately to your actions.

Redesigned Interface: The Dragonfall in-game interface has also been rebuilt. Spells, items and abilities are now much easier to access, while improved combat feedback allows you to fully understand the tactical situation in any given encounter.

Customize Your Team: Guide your team members as they progress in each of their unique roles, choosing between different focus options to grant them new items and abilities. In addition, if you don’t like a team member’s default spell, item or weapon loadout, you can now customize what they bring on each mission.

Ten New Pieces of Original Music: Fan-favorite composer Jon Everist brings ten new tracks of moody cyberpunk music to the Dragonfall experience, including compositions based on the stories of individual members of your team.

The Complete Dragonfall Soundtrack: As a free bonus, the Director’s Cut includes the entire soundtracks from both Dragonfall AND our previous title, Shadowrun Returns. This also includes the brand new tracks exclusive to the Director’s Cut. Featuring music from the composers of the classic Shadowrun SEGA and SNES games, this exciting cyberpunk soundtrack pays homage to the past with a modern sentiment.

And Much More:
  • Steam Achievements!
  • Steam Trading Cards - collect your favorite Dragonfall characters
  • All-new alternate endings to the main campaign
  • Enhanced visual effects including splatter and dismemberment, improved animations, and optional post-processing effects
  • New bioware augmentations provide an extra edge on the battlefield… if you’ve got the nuyen
  • A variety of new items, cyberware & spells
  • Additional player customization options
  • Expanded character development for several side characters
  • Writing and design tweaks and polish throughout!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP3/Vista/Windows 7
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory: 2 GB RAM
    • Graphics: DirectX compatible 3D graphics card with at least 256MB of addressable memory
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • OS: OSX 10.6
    • Processor: Intel-based Macs only (x86-compatible, 1.4GHz or better)
    • Memory: 2 GB RAM
    • Graphics: Modern 3D graphics card with at least 256MB of addressable memory
    • Storage: 2 GB available space
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory: 2 GB RAM
    • Graphics: Modern 3D graphics card with at least 256MB of addressable memory
    • Storage: 2 GB available space
Helpful customer reviews
56 of 67 people (84%) found this review helpful
1 person found this review funny
92.5 hrs on record
Posted: November 10, 2015
2054. Berlin. The Flux State. It's a world of magic, technology, metahumans, megacorporations, and dragons. You are a Shadowrunner, a criminal who does the dirty work for clients who can pay for your skills. But things aren't always as they seem, as you'll soon find out.

As the story unfolds, you'll find yourself faced with some hard choices. Your clients can't or won't give you the whole story, and moral ambiguity will cloud the decisions you make. Not only that, the way you lead your team can have repercussions on how they view you. As you progress through the story, they may open up to you, giving you information about their lives. I felt like this was really well done. Your teammates have back stories, character flaws, and even side quests. It's up to you to say and do the right things to gain their trust.

Since this game is very much story driven, be prepared to do a lot of reading. It's not voice acted at all. You are given dialog choices in response to things that characters say, and sometimes it's not possible to know where the conversation may be heading. Sometimes you have choices based on your character's skill stats and "etiquettes." Unless you use a guide, you won't know ahead of time whether you'll gain an edge in the conversation or not. Not to worry, though, since the stat based choices generally are there to make the game easier. You may gain "karma," which is used to level your abilities, or you might find a way to avoid a fight by finding an alternative solution to the problem at hand.

Nevertheless, sometimes you'll have to fight. The combat system is pretty straightforward. With a mix of magic, technology, and various kinds of weapon-based & unarmed combat skills, you direct your team to act through careful positioning, defense, and attacks. How much you can do in your turn depends on your action points (AP). You can use any character in any order during your turn to fight until all of them have used up their available AP. Then the enemy AI will have a turn. Outcomes are determined by your character stats and a "role of the dice," so to speak. That RNG factor adds a bit of uncertainty, but I never found it to be unfair. It affects the enemies as well.

In a late game mission, I was having a blast letting some of the enemies fight each other. It got a bit hectic, since my team got spread out. Sometimes I moved a team member around a corner and straight into enemies I couldn't see before. Depending on how you handle it, some fights can become rather drawn out affairs. If things don't go as planned, you may have to repeat the fight from the last save point. The game does have an autosave feature that puts you back at the last point before most battles. Of course, it never hurts to manually save after a battle either.

Sometimes the fights happen in cyberspace. If one of your team members has the Decking skill, you can explore and fight in the matrix by "jacking in," as the game puts it, at specially marked terminals. By hacking nodes in cyberspace, you can find information to earn money, unlock doors to find loot, and gain control of security cameras in order to possibly avoid fights. Fighting is a fun challenge, often necessary, but not a requirement for leveling your character. I recall one mission where my character, a Decker, entered the place, did the job alone, and exited without killing anyone in "meat space."

As I said before, there is no voice acting. However, I thought that the musical tracks set the tone for the different areas rather well. Likewise, the top down graphics are simple, yet effective. No complaints from me there. Occasionally, though, the game engine has issues. While it's possible for your team to escape from a fight if the exit is nearby, I experienced a bug in one of the early missions where all of my team had left, yet the enemy turn went into an infinite loop. I wound up repeating part of that mission from the last save point. Another issue I experienced from time to time was a temporary inability to control my character in cyberspace. I could pan around the scene, but I wasn't able to do anything with my character during my turn. After a short time, though, it would become responsive once again. I didn't experience it myself, but many have reported a serious bug that prevents progression in the "APEX Rising" mission.

Bugs aside, there are some things that I wish the game had. Many cRPGs have text logs of all the conversations that you've had in the game, including the dialog choices that you've made. This feature is sorely lacking in Shadowrun: Dragonfall. There were times when I wanted to review the conversation I just had for clues that I might have missed on the first go. Or I might have accidentally clicked too fast and missed something that was said in part of the dialog. Another thing I noticed is that equipping an extra weapon to my player character wasn't very user friendly. For example, my Decker had three slots. I equipped an SMG, a cyberdeck, and a drone. During a mission, if I picked up another gun as loot, it was available for me to use during fights and later sell for profit. However, if I sold that weapon, I wasn't able to equip another weapon that I purchased in its place. The purchased weapon would be in my stash, but I couldn't equip it without swapping out my SMG, cyberdeck, or drone.

I should also mention that it's possible to customize the equipment for your team to some extent, but only your main character is fully under your control when it comes to equipment and upgrades. After certain missions, you are also given a choice for each team member as far as upgraded skills or items are concerned. If, for some reason, you're not happy with the skills available from your base team members, you are also given the option of hiring people at the start of the main missions. You still get the skill upgrades for the base team members even if you don't use them in missions, though.

I recommend Shadowrun: Dragonfall. Minor issues aside, it features a great story and fun gameplay.
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12 of 13 people (92%) found this review helpful
29.8 hrs on record
Posted: March 25
Shadowrun Dragonfall... what a game... what an amazing piece of art!

Shadowrun Dragonfall is an isometric, fantasy, turn-based RPG set in a future Berlin. This is my first ever Shadowrun game I have touched... and finished. And I must say, I have enjoyed every bit of it. The story is quite interesting. There is no voiceacting, the whole stuff is going only by text, so you have to read a lot. Sometimes, you will get some really long paragraphs of conversations you will be almost lazy to read. But its always risky not to, especially when you might miss some important bit of a story.
Overall art is great. It has a very beatifully drawn scenery and some parts will leave you jaw-dropped. (ending is pretty good)

The combat is turn-based. If you are familiar with Xcom, you will definitely like this game! Altho I am never sure how did I miss that attack when it had 99% chane to hit, DAMMIT
The gameplay mechanics are easy to understand, and its suited for beginners as well. Which I really liked.
The game aso offers multiple endings. Based on your chices in the last few missions. There is total of 7 endings you can get!

The characters! You will create your own player character, give it a name, gender, race... and you will join a group of characters you will surely find really hard to forget. You can learn ybout their past, and discover their stories before the game. And there is also a cute dog. Dante <3

There is also number of bugs though. So make sure to check them out on Steam discussions and learn about those.

I recommend this game. Thank you humble bundle <3
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11 of 12 people (92%) found this review helpful
39.8 hrs on record
Posted: February 13
I bought it on sale for about 3 USD. I then booted up, and played it for eight hours for about three days before beating it. If that isn't reason enough to buy it then I don't know what is.

Though you might want a bit more winded explaination.
I bought Shadowrun: Returns many months ago and played it to about 90%( I did go back and finish the remaining 10% in about 30 minutes). It was an okay expirence. The story was alright, but it kind of felt.. dull. Nothing felt really alive, it was just go in and shoot the next thing.

Dragonfall isn't like that. The narrative made each character feel living, I got a lot more feedback from what I did, and the world just was a bit...fuller than Returns. I had a very pleasant expierence with the game through and through except for one mission of a bank heist. It was awful, it had bug, its load time were slow, but thankfully it didn't last long. The moment that mission passed, the game went onto smooth sailing.

The combat is about what you expect if you're coming from Returns. It went by pretty quickly and didn't feel too bad. I kind of wish the animations were a bit faster and the UI was a bit easier (Selecting tiles is a pain when you can't actually see them, and sometimes what constitutes as cover is flaky at best). Some information wasn't presented well, like flanking. Even if I was shooting perpendicular to their cover I would sometimes get a flanking hit. But other than that, it was fine. It wasn't spetacular, but it wasn't awful, it was fine.

But the character interaction, the art direction, the story, that's why I play RPG's, and that's what you should go in expecting. A tight narrative story,
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11 of 13 people (85%) found this review helpful
1 person found this review funny
40.9 hrs on record
Posted: December 14, 2015
A compelling, unique cyberpunk universe where a shotgun in the face will probably miss. A lot.
×°×★Summary Review★×°×
Overall Rating: ★★★★☆ [4/5]
Story: ★★★★★
Gameplay: ★★★☆☆
Sound: ★★★★★
Reminiscent of expansion packs in the 1990's, Dragonfall is a standalone story staying true to the already established world within the previously released Shadowrun Returns. With over 30 hours of content, Harebrained Schemes has given us an entirely new game, instead of some ill-developed cash-grab DLC that's all too popular these days. A small studio that started out as a kickstarter has achieved something that other, much larger developers repeatably fail to do: make a great video game. It's immersive. It's authentic. And most importantly, it's fun!

You start out as a shadowrunner set in a futuristic Berlin. The year is 2054. Unlike towns such as Seattle, Washington, the Flux-State is a home to anarchists. It’s a place where power is constantly shifting, poverty and profit go hand-in-hand, and the only law around is dog eat dog. It's a gangsters paradise. But it's not all paydays and parties. Rumors have been spreading across the message boards about the long dead Feuerschwinge’s return. One of the meanest, most powerful Great Dragons that ever existed. The aptly named "Firewing" nearly destroyed Germany 42 years ago when her rampage killed hundreds of thousands. But her hubris was her downfall. And if she survived, she'll be back with avengeance for her day of defeat, forever known as "Dragonfall."

With top-notch writing, interesting and complex characters, Shadowrun: Dragonfall boasts an immersive, compelling story that is disturbing one minute, then humorous the next. Drama, romance, and betrayal. Dragonfall has it all and then some.

Listed as a "tactical turn-based role-playing" game, you might be a little surprised at what you find. I've come to think of the Shadowrun Returns series more as an interactive virtual novel with tactical and roleplaying elements. Because the true lure of this game is not the gameplay, but the story. I'm not saying that it's bad, it's just not what makes the game entertaining. While you're able to change some elements of the story to your own unique perspective, the main storyline arc remains similar. And customizing your character has little impact on how the story develops, instead offering a different perspective on the same events.

At best, the combat is a distracting requirement to continue the story. At worst, it will make you want to pull your hair out. In the end, this is not a great tactical turn-based shooter. It is, however, one of the best stories you'll ever experience in a video game.

Once again we're treated to the talents of Jon Everist, who was one of the three original composers for Shadowrun Returns. The music is so perfectly in tune with the world's futuristic, steampunk backdrop that it fits in seamlessly with the first game's soundtrack. It's so good that I bought the Director's Cut version of Shadowrun: Dragonfall just to own the music.

Aside from the music, the sound effects for the game are satisfying. The wet meaty crunch as your enemy is dismembered by a close-range shotgun blast. The ominous tribal drumbeat that fills the air as your mage summons an elemental. And the cyberistic chirps of IC attacks within the Matrix. It's all very well done.

It's been over a year since Dragonfall's release, but sadly, there are still a number of bothersome bugs and irksome annoyances that keep this game from being a perfect 5 out of 5.

Most notably of which is "the Apex" bug. Which refers to a game-breaking bug that occurs during the main storyline mission, "Apex Rising." You must complete this mission in order to finish the game, and therein lies the problem. The developers have acknowledged that this is a serious issue and they're still working on a fix to this very day. However, we've been given a work around: Don't save during the mission. I know, it sounds counter-intuitive, but a lot of players have confirmed that it works.

Another annoyance is the multiple layers of RNG (Random Number Generator). Since Shadowrun began as a pen & paper RPG, similar to D&D, random numbers rule the game in the form of dice rolls. Then came along Shadowrun Returns (the video game) and its tactical turn-based RPG model. The problem is that the game has multiple layers of RNG stacked upon each other. Combine this with a lack of combat information to tell you whether or not you missed, hit, or the target dodged you're left with a rather misleading percent chance to hit marker. And since the Dodge skill is calculated *after* the attack, even a 99% chance to hit (the highest possible within the game) can be completely false.

But if you can move past this flaw, you'll find a rich story within a unique, futuristic fantasy world. And I firmly believe that the Shadowrun: Dragonfall is a much improved addition to the Shadowrun Returns trilogy.
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8 of 10 people (80%) found this review helpful
62.2 hrs on record
Posted: February 5
I was not sure about this when I first tried it, so much so that I left it alone for about a year after my initial experience. Rarely have I been more thankful that I went back to a game, it is now one of my favourite RPG's!

The game has some design quirks that can initially frustrate, you will get over these and may even like the simplistic streamlining of your team members level progression by it's end. Combat is mostly solid but I did find it was at it's best when I played as a mage/shaman, though it was probably easier in the early sections as a samurai with the opposite being true in the game's latter stages.

Some will tell of the APEX quest crash which thankfully did not happen in either of my two play throughs. I did what the devs said, no quick saves in this quest, regular save as little as possible, and make a back up before you embark as an extra precaution.

The story is good with many well thought out moral dilemmas that give your character a fully fledged selection of well fitting choices for the situation that they are in. One of the places where Fallout 4(which on the whole I enjoyed a great deal!) seemed to get things a little bit wrong.

It has several endings, one of which stands out as possibly my favourite of any RPG ever. I really can't think of another that finishes your adventure in such a perfectly executed and unexpected way.

On the whole I can't recommend this enough, a game I could have easily dismissed turns out to be an absolute gem!

...also, for any fans of the old SNES Shadowrun like me, you may wish to know that a remake of that game is being developed as a mod for this and it looks like it will be completed in the next few months.
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