Harebrained Schemes' biggest Shadowrun game to date, and the definitive Shadowrun RPG experience available on PC. Now a standalone title with tons of new content & improvements!
User reviews: Overwhelmingly Positive (1,303 reviews)
Release Date: Sep 18, 2014

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"The ultimate edition of Shadowrun Returns, the glorious return of the popular tech-meets-magic pen-and-paper role-playing game to the digital realm."

Recent updates View all (14)

May 21

Release Notes 2.0.9 & Steam Sale!

Happy to let everyone know that we've got a juicy update for Shadowrun Dragonfall - Director's Cut today.

In addition, for the 3 year anniversary of the Shadowrun Returns Kickstarter campaign, we're offering the Deluxe version of Shadowrun: Hong Kong on pre-order at a 33% discount along with offering Shadowrun Returns and Shadowrun Dragonfall - Director's Cut at the lowest prices ever. This is a great time to get your friends to check out the world of Shadowrun!

Release 2.0.9 contains a variety of Shadowrun Dragonfall - Director's Cut campaign fixes and general system fixes and improvements. If you are encountering any issues in Dragonfall, please update to build 2.0.9 immediately. (To update, restart Steam and then allow Shadowrun Returns to fully verify and download the new build.)

After the update if you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue.

If you are experiencing technical issues with Shadowrun Dragonfall - Directors Cut, please see this post:

New Features, Improvements

  • Improved difficulty level explanation
  • Added weapon icons to Drone weapons’ item sheets
  • Tweaked balance on a few end game melee weapons

Bug Fixes
  • Removed duplicate music track files that were unplayable in the Steam Music Library
  • Resolved issue that prevented RAIN AI from being loaded
    • This resolves NPCs (Non Combatant AI) being unable to wander
    • This resolves Laser IC from being unable to use charging programs
    • This resolves some boss AIs from executing specific actions when engaged
    • This resolves other potential minor AI issues
  • Resolved issue that prevented text files being exported for Dragonfall Director's Cut content pack for fan localization

Bug Fixes: Dragonfall Campaign
  • Resolved issue that prevented a conversation from starting in The Harfeld Manor Run mission
  • Resolved edge case issue that caused all hostile actors in the Lockdown mission to have their turn skipped
  • Resolved issue that caused certain actors to not summon Spirits in the Bloodlines mission
  • Resolved edge case issue that caused loaned weapons to be lost in the Feuerstelle mission
  • Resolved issue that caused item pickup icons to appear incorrectly in the MKVI mission

19 comments Read more

May 11

Release Notes Beta 2.0.9

Beta Instructions
We have begun public beta testing for the next update. This is COMPLETELY OPTIONAL, but if you'd like to try out the latest and greatest before it's available to the rest of the world, here's how you can participate:

  • Go to Steam Library
  • Right click on Shadowrun Returns
  • Select Properties
  • Select Betas
  • Then a drop down says: "Select the beta you would like to opt into"
  • Choose: Public Beta
You should see some 'updating' traffic as Steam fetches new files for Shadowrun Returns.
If you ever want to opt out of the Public Beta and return to the normal public build that everyone else has, you can repeat the process above and choose NONE from the drop down list.

New Features, Improvements
  • Improved difficulty level explanation
  • Added weapon icons to Drone weapons’ item sheets
  • Tweaked balance on a few end game melee weapons

Bug Fixes
  • Removed duplicate music track files that were unplayable in the Steam Music Library
  • Resolved issue that prevented RAIN AI from being loaded
    • This resolves NPCs (Non Combatant AI) being unable to wander
    • This resolves Laser IC from being unable to use charging programs
    • This resolves some boss AIs from executing specific actions when engaged
    • This resolves other potential minor AI issues
  • Resolved issue that prevented text files being exported for Dragonfall Director's Cut content pack for fan localization

Bug Fixes: Dragonfall Campaign
  • Resolved issue that prevented a conversation from starting in The Harfeld Manor Run mission
  • Resolved edge case issue that caused all hostile actors in the Lockdown mission to have their turn skipped
  • Resolved issue that caused certain actors to not summon Spirits in the Bloodlines mission
  • Resolved edge case issue that caused loaned weapons to be lost in the Feuerstelle mission
  • Resolved issue that caused item pickup icons to appear incorrectly in the MKVI mission

Before reporting a bug please read the known issues section of this post, if you are unable to find a bug listed that matches what you are experiencing then leave a comment in the Steam Discussion page. Include as many details about the bug including the steps you took to produce this bug.

Known Issues
  • None yet!

9 comments Read more


“As it stands, it’s the definitive Shadowrun experience, and is easily one of the best, if not the best, tactical-RPGs of 2014. Do yourself a favor and buy the game. Director’s Cut is clearly worth every penny.”
4.5/5 – Hardcore Gamer

“One of the most memorable and complex RPG stories of the decade.”
81 – PC Gamer

“Dragonfall’s a big improvement on Shadowrun Returns [...] and it pulls off the smart trick of being both a superior starting point and a more satisfying follow-up.”
Rock, Paper, Shotgun

Shadowrun: Hong Kong - Pre-Order Now!

Shadowrun: Hong Kong is the third standalone game in Harebrained Schemes’ critically-acclaimed Shadowrun cRPG series. Experience the most impressive Shadowrun yet with an all new crew, expanded magic and cyberware, a revamped Matrix, an upgraded Shadowrun Editor, and much more! Coming Summer 2015 - Pre-Order Now!

Dragonfall Steam Workshop

With the Shadowrun Editor, everyone is empowered to create and share their own stories and campaigns with the Steam Workshop community. This version of the Shadowrun Editor puts all assets from Shadowrun: Dragonfall - Director’s Cut as well as from Shadowrun Returns at creator’s fingertips. No advanced coding or art skills are required to create content using the Shadowrun Editor. Please note that Dragonfall Steam Workshop content is not compatible with our previous title, Shadowrun Returns.

About This Game

Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. The Director's Cut adds a host of new content and enhancements to the original game: 5 all-new missions, alternate endings, new music, a redesigned interface, team customization options, a revamped combat system, and more - making it the definitive version of this one-of-a-kind cyberpunk RPG experience.

NOTE: The Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns. It will be automatically added to your Steam Library when the game is released.

Man Meets Magic & Machine

In 2012, magic returned to our world, awakening powerful creatures of myth and legend. Among them was the Great Dragon Feuerschwinge, who emerged without warning from the mountains of Germany, unleashing fire, death, and untold destruction across the countryside. It took German forces nearly four months to finally shoot her down - and when they did, their victory became known as The Dragonfall.

It’s 42 years later - 2054 - and the world has changed. Unchecked advances in technology have blurred the line between man and machine. Elves and trolls walk among us, ruthless corporations bleed the world dry, and Feuerschwinge’s reign of terror is just a distant memory. Germany is splintered - a stable anarchy known as the “Flux State” controls the city of Berlin. It’s a place where power is ephemeral, almost anything goes, and the right connections can be the difference between success and starvation. For you and your team of battle-scarred shadowrunners, there’s no better place to earn a quick payday.

Now, a new threat is rising, one that could mean untold chaos and devastation. One that soon has you and your team caught on the wrong side of a deadly conspiracy. The only clue: whispers of the Dragonfall. Rumors that the Great Dragon Feuerschwinge may still be alive, waiting for the right moment to return…

Shadowrun: Dragonfall - Director’s Cut Features

A Classic, Story-Driven cRPG: See why PC Gamer hailed Dragonfall as “one of the most memorable and complex RPG stories of the decade.” Dragonfall hearkens back to the golden age of computer RPG’s with a novel-like branching narrative full of sharp prose and deep character development. Immerse yourself in a smart, 20+ hour campaign with a diverse cast of all-too-human characters.

A One-of-a-Kind Cyberpunk Setting: Experience the unique “Tech meets Magic” dystopian future of Shadowrun, a fan-favorite game setting now celebrating it’s 25th anniversary. Shadowrun: Dragonfall - Director’s Cut is the perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into.

Command Your Team: Lead a small team of shadowrunners - each with their own outlook, motivations, and backstory. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. But it’s not all about the mission - each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in.

Gripping, Turn-Based Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.

Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Dragonfall’s classless skill system allows you to grow your character in any direction you choose.

New in the Director’s Cut

Standalone: Due to popular demand, Dragonfall is now a completely standalone title!

Five All-New Missions: The Director’s Cut features five all-new original missions, including three related directly to the personal stories of your team members. These missions take you to previously-unseen locales - both within the Flux State and beyond - where you’ll have to face challenging enemies and make tough choices in order to help your team members prevail.

Revamped Combat System: The Dragonfall combat system has received a major overhaul. An all-new armor system adds another tactical layer to the experience, while refined cover and damage mechanics emphasize the importance of battlefield positioning. Complementing these improvements is an upgraded AI system which reacts more intelligently and accurately to your actions.

Redesigned Interface: The Dragonfall in-game interface has also been rebuilt. Spells, items and abilities are now much easier to access, while improved combat feedback allows you to fully understand the tactical situation in any given encounter.

Customize Your Team: Guide your team members as they progress in each of their unique roles, choosing between different focus options to grant them new items and abilities. In addition, if you don’t like a team member’s default spell, item or weapon loadout, you can now customize what they bring on each mission.

Ten New Pieces of Original Music: Fan-favorite composer Jon Everist brings ten new tracks of moody cyberpunk music to the Dragonfall experience, including compositions based on the stories of individual members of your team.

The Complete Dragonfall Soundtrack: As a free bonus, the Director’s Cut includes the entire soundtracks from both Dragonfall AND our previous title, Shadowrun Returns. This also includes the brand new tracks exclusive to the Director’s Cut. Featuring music from the composers of the classic Shadowrun SEGA and SNES games, this exciting cyberpunk soundtrack pays homage to the past with a modern sentiment.

And Much More:
  • Steam Achievements!
  • Steam Trading Cards - collect your favorite Dragonfall characters
  • All-new alternate endings to the main campaign
  • Enhanced visual effects including splatter and dismemberment, improved animations, and optional post-processing effects
  • New bioware augmentations provide an extra edge on the battlefield… if you’ve got the nuyen
  • A variety of new items, cyberware & spells
  • Additional player customization options
  • Expanded character development for several side characters
  • Writing and design tweaks and polish throughout!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP3/Vista/Windows 7
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory: 2 GB RAM
    • Graphics: DirectX compatible 3D graphics card with at least 256MB of addressable memory
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • OS: OSX 10.6
    • Processor: Intel-based Macs only (x86-compatible, 1.4GHz or better)
    • Memory: 2 GB RAM
    • Graphics: Modern 3D graphics card with at least 256MB of addressable memory
    • Hard Drive: 2 GB available space
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory: 2 GB RAM
    • Graphics: Modern 3D graphics card with at least 256MB of addressable memory
    • Hard Drive: 2 GB available space
Helpful customer reviews
55 of 65 people (85%) found this review helpful
9 people found this review funny
9.1 hrs on record
Posted: November 28, 2014
Bit of a cautious review, this one. I'm only ten hours deep into a game that I've heard can take upwards of thirty hours to beat, and my appreciation of it hinges heavily on how the story plays out.

So far, though, I'm very optimistic.

Basic info first. Dragonfall is the expansion for Shadowrun Returns, and this Director's Cut is completely standalone. The game takes place in Berlin, in a cyberpunk future where humans, elves, trolls, and some other races, share roughly equivalent status and co-exist peacefully, at least notionally. Naturally, there are factors - indeed, there are factions - which threaten to destabilise what could potentially grow into a decent world for all, and your merry band of shadowrunners will be at the centre of it all.

Combat is turn based, and during normal play you can only control "your" character, with the other party members following along behind you. It would have been nice to be able to direct them independently, to get a tactical advantage when you know a fight is brewing, but c'est la vie, one can't have it all. You'll use guns, wield knives and swords, cast spells and summon spirits in order to defeat your many and varied foes. To level up you use Karma points, which are earned as they are in every RPG ever: by completing quests. There aren't enough that you can be a jack-of-all-trades, so try to pick a class you enjoy and go with it.

The combat system is robust, with actions playing out on a tile (or hex) based grid, and plenty of cover to make use of, simply by moving next to it. Flanking bonuses are available, and critical hits are possible on exposed enemies (or on your own team, if you fail to take cover), so it's important to find a decent place and use your action points, or AP, judiciously. You don't want to run out of them and end up stranded in the middle of the room, where everyone can take pot-shots at you. Your team can be equipped with items, such as grenades or medpacks, which can be used at an AP cost and could tilt a fight in your favour. Don't think you can just hoard loads of grenades, though, as inventory space is quite limited. Certain characters will also be able to "jack into" computers and fight in virtual reality, which comes with its own set of abilites, but I've not done much of that yet. It's all turn based and on a grid, though, so probably not that different.

One issue I've had with the combat is that it isn't always possible to tell whether moving to a particular space will let you flank an enemy. I've had to chance a move on a couple of occasions, and I wasn't always able to flank even though the situation seemed very similar. I think a visual indicator before you make your move would have been a great help - perhaps as a toggle so more experience players could disable it?

The real meat of this game, though, is the story. Now, as I say, I'm just dipping my toes in really, but so far it has been very impressive. Shortly after the start, there are some jaw-dropping twists which I didn't see coming, and there haven't been any missions so far which felt like filler, or which took place in boring locations or with boring NPCs. The writing is strong, and the beautiful portrait artwork for different characters does a lot more to inspire my imagination that some plastic-faced polygonal goon ever would. There have been quite a few spelling and grammar errors in the script, though. Not enough to ruin the experience, certainly, but enough to stand out and jolt me out of the experience.

With an interesting world, lovely art, very strong writing and some decent, if not particulaly inventive, combat, Shadowrun: Dragonfall is well worth your time. Jack me off I mean IN, jack me in.
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32 of 33 people (97%) found this review helpful
2 people found this review funny
49.2 hrs on record
Posted: January 3
I greatly enjoy tactical RPGs when they're done right. I'm a big fan of the Tactics Ogre and Final Fantasy Tactics series, and that plus an affinity for cyberpunk novels are mainly what drew me to Shadowrun despite never playing the original SNES or the tabletop RPG.

I played Shadowrun Returns and enjoyed my time with it save for a few key complaints, mostly around the pacing, shallow combat, and characterization. I'm pleased to say that all of those issues are cleared up with this game, and that it's an utterly fantastic title. I went so far as to recommend that people skip Returns completely in my review of that game and proceed onto this one instead. It's that much of an improvement.

The pacing problems I had with Returns often caused me to lose interest in the game and stop playing it for weeks at a time. Those issues are completely alleviated here. The game seems to have taken some inspiration from the Mass Effect series, as missions are structured in a similar manner in Dragonfall. Something happens in the first mission of the game that creates an overarching plot, and you're gradually working towards the solution of that by taking odd jobs to build up your bankroll. You're also conversing with your regular allies--something else that Returns lacked that I disliked--and completing missions specifically regarding their background. It worked excellently in Mass Effect, and it really works well here.

The combat has taken even more inspiration from XCOM: Enemy Unknown, and it now feels far more fleshed out than it did in Returns. Each class has far more depth than it did in Returns, and there are more opportunities to utilize the environment in interesting ways. Some of my favorite missions in the game involved the opportunity to have your computer hacker operate in the Matrix, simultaneously fighting a tactical battle in a cyber world with the aims of unlocking doors and disabling or even turning the security systems to your teams side while they proceed with a battle in the real world. There are some incredibly compelling race-against-time type missions in this game that require that sort of thing. It creates a ton of suspense and allows you to take combat in exponentially more directions than the first game did.

The characters and the story in this game is the largest improvement over Returns, though. Your squadmates have obviously been crafted with a caring touch, and they feel like well-rounded human beings (or metahuman beings), which is a far departure from the hire-a-mannekin system that Returns did. They've got their own motivations and their own reasons for being there, and they're not always going to agree with the path you're taking. I even feel like I got a deeper roleplaying experience out of my player character than in Returns. I felt like I had more opportunity to inject my own desired personality into him, which I hadn't realized I was missing in Returns until playing this game. Even the minor characters are compelling, from the civilian engineer dwarf roped into a job she has no interest in doing to the loving Grandfather who works as an accountant but also moonlights as an assassin for a loanshark named Meat Grinder, who he hilariously refers to as "Mr. Grinder". Writing is the strength of this game, and it would have compelled me to continue onward and finish even if I didn't really like the combat.

I should also mention the music, which was of quality in Returns but seems improved here. I read somewhere that the composer for the music in the original SNES game did this one as well, which was interesting to me. It's very good, and it properly encompasses the mood of a world that's caringly built as an homage to William Gibson's in the Sprawl Trilogy.

Gibson, for those who have never heard of him, is to cyberpunk what Tolkien is to fantasy. His novel Neuromancer, released in 1981, inspired a great many of the ideas included in this game, particularly the Matrix, which is nearly unchanged from those novels. I'd highly recommend the fans of this game pick up a copy of Neuromancer and immerse themselves in the grassroots of the cyberpunk subgenre.

The only real gripe I can think of is the way the game depicts corporations. It's utterly cliche, uninteresting, and tiresome. Look, I'm no fan of stodgy, bureaucratic, inhuman multinational corporations. But not every company is Comcast. Literally every corporation in this game is depicted as maliciously evil and self-serving to the point where the player is dealing with atrocity after atrocity. The one "good" CEO in the game is promptly fired for not putting the bottom line first. That's just boring storytelling. There's great value in turning the cliche on its head, and it would have been nice to see a depiction differing from norm since the writers did such a good job of that otherwise.

In conclusion, this is an excellent tactical RPG set in a well-crafted world. It's beautifully presented, beautifully written, and just a hell of a lot of fun. Hairbrained Schemes has met all of the potential set forth by Shadowrun Returns, as this is probably the best RPG I played in all of 2014.
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42 of 58 people (72%) found this review helpful
13 people found this review funny
45.8 hrs on record
Posted: January 8
This game is in fact a time machine which will take you back to the golden age of gaming.
Was this review helpful? Yes No Funny
32 of 41 people (78%) found this review helpful
5 people found this review funny
26.7 hrs on record
Posted: December 28, 2014
The best game I played in 2014, and I got it for six bux.

Sure it may not have the sweet grafix or 100 hours of gameplay Dragon Age: Inquisition has, but the team at Harebrained Schemes makes Bioware look like a room full of monkeys on typewriters well before they come up with Shakespeare.

Dragonfall's plot starts strong with a run gone wrong, and subsequently builds into a truly ridiculous but somehow believable cyberpunk-fantasy nightmare peppered with well-written conversations with your team. Contrast that with the inane "party chatter" and epic stories in most modern RPGs and Dragonfall feels like a game from another time. You'll learn a lot about each member of your team, and their stories don't feel contrived as they open up over the course of the game.

There are quite a few side missions, too, for a game of this length. You're given some room to pursue side goals, and your team members might ask you for help with personal problems sort of like Mass Effect but less goofy. This is the kind of game you feel sad about completing because you won't see any more of the characters you've grown close to in such a brief amount of time.

As for the combat, well, it's a bit simplistic. If you're looking for a tactics game with the complexity of Disgaea or Final Fantasy Tactics you'll be disappointed. Combat revolves around cover, basically. You'll want to keep enemies in clear view while positioning your team to not be shot in the face, outside of special cases like spell casters and ley lines. A friendly or enemy caster standing in a major ley line is a terror.

In terms of progression, rather than leveling up and numbers everywhere you gain Karma for completing objectives and your team members gain perks every few missions. You can choose one of two perks per "level" for your team to specialize them further, such as having your soldier Eiger focus on sniping skills rather than shotguns. For yourself, you've got more choice with a full spectrum of stats and skills based on which stats you increase. As far as I can tell any sort of build for the player character is viable as long as you focus on one or two things and don't spread everything out.

I ran into a couple buggy situations requiring me to rewind my save a bit, but nothing truly game ruining cropped up in my 20 hours or so of play.

So yeah, if the game is still on sale when you read this buy it. If it's not on sale buy it anyways, it's the best RPG to come out in years.

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14 of 16 people (88%) found this review helpful
1 person found this review funny
64.5 hrs on record
Posted: February 1
Welcome to the year 2054. Set in dystopian futuristic Berlin. This game weaves the fantasy and cyberpunk atmosphere with an environment filled with megacorporations of intriguing power hungry individuals mixed with a shady underworld holding the downtrodden residents. Gang-warfare, magic and virtual-reality all co-exist in this old school isometric role-player with turn-based combat creating an experience where you can make a difference by being the peerless Shadowrunner 9/10
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21 of 29 people (72%) found this review helpful
2.5 hrs on record
Posted: January 11
Good cyberpunk RPG. Better than the first game. They did take the sugestion tweeks asked for and include them.
But it's a 10 buck game, so bare that in mind if purchasing.
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11 of 11 people (100%) found this review helpful
31.6 hrs on record
Posted: December 27, 2014
Best RPG of 2014, hands down.
Yes, i have played Divinity Original sin, no, i don't particularily care for Dragon age.
Cyberpunk setting is refreshing, story actually does something for me, a lot of small, but really heartwarming things for an RPG fan. For example, a minor detail - companions don't give you control over their loadout and to some degree even leveling progression - is genius, minmaxing trinkets on silent slaves, as it usually is, doesn't come close.
No stupid "balance", where there is a specific carefully laid out way for every archetype and build, so everybody feels like a winner. Lack of said way for some skills only contributes to overall role-playing experience: for instance i took "etiquette: socialite" and used it exactly once, because i mostly dealt with gangs and security (seriously, what did i expect?). And i loved being punished for that choice, or, should i say, not being pandered to.

Interface could be better, and graphics aren't really 2014-like, but the game is good enough not not care about it.
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28 of 44 people (64%) found this review helpful
1 person found this review funny
9.2 hrs on record
Posted: December 28, 2014
Story (8/10): Definitely the most interesting part of the game. The story is well written and the dialogues are interesting while being limited (pretty much always branch out to the same final choice).

Gameplay (6/10): As you may have read in other reviews, the combat in this game plays a bit like X-Com: EU but with less strategic elements. I was expecting a challenging AI with challenging combat, both of which I didn't get. You can do pretty much whatever you want and win easily each time.

Replayability (4/10): I can't see any reason to play through the game a second time. The story is too linear and the roleplaying elements aren't implemented well enough so that you want to experiment the game with another type of character. Also, I would have prefered a lot more items (secret weapons, secret armors, etc).

Graphics (7/10): The graphics in this game are pretty (considering it's an isometric RPG indie game). The environments are well detailed. The biggest letdown for me is that you can't rotate the camera like in XCOM:EU. Also, I noticed stuterring while the character moves and you move the camera at the same time.

Overall (7/10) : I must admit that I had high expectations for S:D. I bought it because of the reviews on steam, where most people seemed to have really enjoyed the game. I would say that if you want a good story and don't mind for a very linear game with limited loot, you might enjoy the game. Stay away if you expect a RPG with lots of choices and consequences and want freedom of exploration like in Fallout 1/2 or Planescape:Torment.

In short

- Story
- Setting and ambiance
- Music

Bad :
- Very linear (can be good if you like very linear games)
- Combat not challenging enough (poor AI)
- Too short
- Not enough items to be discovered
- Not enough RPG elements
- No replayability ( for the single player of S:D only)
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16 of 22 people (73%) found this review helpful
2 people found this review funny
26.7 hrs on record
Posted: December 23, 2014
My main character exploded and now I'm somehow just Glory. I gave her an implant to spew poison at people and now I'm just standing in front of NPC Glory soaking in all of this Glory.

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9 of 10 people (90%) found this review helpful
28.9 hrs on record
Posted: December 27, 2014
I bought this and Dragon Age: Inquisition on the same day. This was on sale for $5, and Dragon Age had just been released and it was full price.

I put 30 hours into completing this masterpiece before spending more than an hour or two into Dragon Age.

Let me preface this review by saying that, while I enjoy cyberpunk themes, I had never played anything in the Shadowrun universe. I discovered after I played and beaten this game that this is a stand-alone DLC to Shadowrun Returns, so this review is also focused on having zero experience with Shadowrun Returns before playing and completing this game.

The biggest positive for me was the story. The story was well told, gripping, and satisfying. There are some elements about the ending I didn't understand, due to lack of knowledge of the Shadowrun universe (for most of the game I assumed when they referred to "dragons" that they referred to some sort of augmented superperson.. not actual dragons themselves). The core characters are supremely polished and satisfying.

The world is realized very well with fun and immersive environments. There were a lot of options on how to finish each mission and I really felt my choices had an impact on the story, even at the mission level.

I'm generally not a fan of tactical combat. The combat is in this game, while not amazing, is pretty good. I realized pretty quickly that there is no "RPG" benefit to combat, and if you could it was generally best to avoid it. The game gives you lots of (sometime subtle) options on avoiding combat.

I ran as a Decker: a character who jacks into systems to control them. One flaw in the game was that I'm sure I went 10-15 hours into it before the first time I could jack into something, so my character was kinda underpowered otherwise as most of his skill was in decking.

This game is a great value. A great story with fascinating characters (you often delve into their backstories quite a bit) and an immersive world that you feel like you actually have an impact in.

Highly recommend.
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7 of 7 people (100%) found this review helpful
1 person found this review funny
26.8 hrs on record
Posted: December 30, 2014
It really is excellent.
The gameplay is, well, generic turned based combat at best, repetitive at worst. I'm not a fan of the art style of the actual game, particularly, though I am of the portraits (and the two don't necessarily line up...). I find it's always a bit give or take with SR's art style.
The story, however, is brilliant. The sideplots are engaging, the characters are wonderul (and broken and terrifying) and the interaction and your involvement in dialogue is just excellent. I'm annoyed that I finished the game, which means it gets a 11/10 from me.
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7 of 7 people (100%) found this review helpful
32.9 hrs on record
Posted: December 27, 2014
I HATED Shadowrun Returns.

This is SO much better... Starting off it seems like it's going to be the same, but it's just so much more polished.
It's better written, there are tons of story rich missions to do, and you have a much larger central hub. Yeah, there's a central Hub that branches out to different missions, but they take you to so many different places that it's just much less linear.

In Returns, you were just in the Bar the whole time. In this, you have your own Base, plus the city outside, which actually has vendors and shops. This game is much, much closer to the original SNES Shadowrun. This game gives you more choices on how to do your runs, moral choices that -even if they don't effect the game too much- still give you a sense of freedom.

There's a few other things going on here that you should just experience yourself but I give Dragonfall .... 9/10.
"Returns" was easily a 7/10 for me.

If it had the Sega Genesis style matrix it'd be 11/10. If it had more weapons/armor and you could actually loot corpses for phat lootz it'd be like 15/10.
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6 of 6 people (100%) found this review helpful
149.2 hrs on record
Posted: December 29, 2014
Great game that imrpoves on Shadowrun Returns, captures the spirit of the SNES game ably with a new plotline and characters.
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6 of 6 people (100%) found this review helpful
3.4 hrs on record
Posted: May 21
Much better than Shadowrun Returns, the writing is alot better, the game world I found more interesting and its more fun to play this time. You also get the directors cut which improved over the first Dragonfall release. If you like Shadowrun Returns even a little, there is a good chance you will love this game. Some very interesting characters, some fun gameplay, if you want a well written rpg, pick this up down the road or today when it is on sale on steam! I have beaten this, just on gog.com and not steam, bought another copy when it was cheap.

Open up that wallet and get ready for a grand adventure! Looking forward to the Hong Kong Shadowrun coming this summer! This reminds me of Fallout New Vegas in some ways... the fact that it improves over its previous game in every aspect is awesome.
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6 of 6 people (100%) found this review helpful
22.7 hrs on record
Posted: May 22
I honestly can not find the right words to express my feelings towards this game. I currently have a tear rolling down my cheek from the sheer excellence bestowed upon me. If it was possible to swim in a sea of nostalgia, then this game would push me below the waves and send me to my doom.

I absolutely love it. It has heart, it has soul, it has me actually reading all the text. The story is engrossing, the characters are lovable. I have a really bad fear that after I finish this game, I won't be able to continue living my boring life.

I applaud the creators of this game for the masterpiece put in front of me. Thank you for this gem.
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7 of 8 people (88%) found this review helpful
1.8 hrs on record
Posted: April 23
"Dragonfall still suffers from many issues that plagued Shadowrun Returns, namely the linearity (though this issue has been lessened), lack of item/weapon variety and a somewhat poor implementation of cyberware and cyberspace. With that said the added focus on plot and characters makes these issues easy to overlook and the campaign a joy to play. Long time Pen & Paper Shadowrun players might be a little disappointed, but it stands on its own as a fine RPG worthy of belonging in anyone’s collection."

Full Review: http://www.tech-gaming.com/shadowrun-dragonfall-review/
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7 of 8 people (88%) found this review helpful
22.5 hrs on record
Posted: May 19
Great game all around. Would definitely reccomend.

Did you like XCOM? Buy this game.
Did you like Wasteland or Wasteland 2? Buy this game.
Did you like Fallout 2? buy this game.

-Deep story. Lots of twists, sidequests, and alternative emdings. Make sure to talk to your companions! (for instance, Gloria has an awesome sidequest.) At one point I rescued an enslaved cyborg troll who had an ax and a chain gun for hands.

-The combat is very well done turn-based style. The diversity of spells, guns, body modifications, classes, and companions allows for many styles of gameplay. Also, the inclusion of spirits makes for really fun battles when the enemy is deeply entrenched.

-Runs fast, even on bad computers. On my 2010 macbook I managed to pull 55-60 fps consistently without overheating.

-Good graphics. Definitely not top of the line, but it works well for the cyberpunk atmosphere and isometric view.

-Doesn't hold your hand very much. You have to figure out the puzzles and where to go. But not as open world as Wasteland 2 or Divinity Original Sin.

-Steam Workshop has amazing alternate campaigns and add-ons. Seriously, a few of them are better than DMS which was the original campaign for Shadowrun Returns.

-Console is easy to use and gives opportunities to play with the game to your liking. Big Heads, movespeed, changing sprites, free money, etc.

-World editor is very intuitive. If you want to mess around with making new content, it is pretty simple to understand and grants a lot of depth and freedom.


-Map for Kruezbar is annoying. Trying to find all the available merchants and running around took me a few hours to get used to and I still can't find the damn cybernetic place sometimes.

-A few freezing bugs. At one point I had to restart a level because the combat system got stuck on an enemy turn. Not a common occurence but definitely frustrating when it does happen.

-Fighting in The Matrix isn't nearly as cool as I was hoping for. A bit repetitive and sometimes overwhelmingly difficult.
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8 of 10 people (80%) found this review helpful
25.2 hrs on record
Posted: November 27, 2014
I underestimated Dragonfall. Coming into the game, I was just expecting a solid turn-based RPG in a unique cyberpunk/fantasy setting. It certainly delivers there, but all the care and thought put into the details elevates it into a great game I would recommend to all RPG fans, not just those that clap gleefully at the idea of troll mercenaries sniping corporate mages.

One of the primary elements that sets Dragonfall apart is how well it embraces player choice. The levels are carefully designed so that whatever your character's specialty, (s)he'll have a time to shine. Maybe you can hack some turrets to fire on the security guards, or maybe you're a smooth enough talker to convince them to let you in. If you've got a drone with you, there might be a vent you can send it through to explore. Some levels will feature ley lines which empower your mages' spells or maybe there's a restless spirit just waiting for your shaman to bind him.

These aren't just one-off examples, every mission has this kind of care put into it, letting your character do whatever awesome thing he or she can do.

Combat is similarly diverse, with different skill sets gaining access to different spells and weaponry, each with their own benefits and shortcomings. You run a missions with your character and three additional characters of your choosing. While the game doesn't force you to do so, I would highly recommend switching up your party makeup some, as seeing different abilities and developing strategies around them is one of the fun aspects of the game. Tragically, only a subset of the available characters have in-mission dialogue lines. They're just a few flavor bits here and there, but I still resented missing out on them whenever I took a mercenary instead.

The second huge success of Dragonfall is the story. I was expecting the writing to mostly revel in smashing cyberpunk and fantasy tropes together, but it goes well beyond that, forging the disparate elements into an engaging mystery and quest. Of particular note are some of the moral choices your character can make, where conflicting agendas and imprecise information will leave you wondering what the "right" choice was even after you've seen the consequences. Thematically, the story definitely leans a bit more towards cyberpunk, with elements of class disparity and technological progress outpacing morality.

I would be remiss to not mention that this game was developed on a budget much smaller than most modern RPGs, and it shows. There's no voice acting, no cinematics. The character models, while solid enough to not break immersion, look low poly/low texture resolution if you stop and focus on them. VFX and animation are similarly limited; most spells don't end up looking as awesome as you would expect. These shortcomings never took me out of the experience, but it did feel like the game relied more on my imagination to fill in gaps than most modern games.

Provided you can get past the lack of AAA gloss, I would recommend this game to anyone who loves RPGs. It's got best-in-class diversity of characters paired with excellent level design and a great story with some of the best moral choices I've seen in games.
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5 of 5 people (100%) found this review helpful
191.9 hrs on record
Posted: February 7
Dragonfall is the 'sequel' to Shadowrun Returns and is an amazing addition all-around. For those unfamiliar, it's a singeplayer turned-based cyberpunk RPG (with magic), Steam Workshop integration and modding tools included (as they were in the first campaign). Simply put, Dragonfall is a amazing.
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6 of 7 people (86%) found this review helpful
86.9 hrs on record
Posted: March 17
I've been asked by many friends what the difference is between the Shadowrun Returns DLC for Dragonfall and the Director's Cut. I'm going to write from that perspective; there's already plenty of reviews telling about the game itself and I will be using spoilers. Let the reader beware.

First off, the overall plot reminded me a lot of Baldur's Gate II. Divine being-type entity split from its divinity and that problem becomes the player's problem, the player is required to raise a ridiculous amount of money to chase their adversary, along the way the player gets to know their companions better if they care to, and the player is offered side missions for each of their companions that gives each of them a slight boost. Despite all the similarities, I very much enjoyed the Shadowrun take on the story idea; enough to play it through several times and grab every achievement - as there are many "hidden" achievements tied to how the game ends, that's saying something.

Where the Director's Cut differs from the DLC is mostly the inclusion of the companion missions, the Black Lodge audition, and missions on behalf of some of the Kreusbazar vendors [the majority of these are in both games, but I know the mission for Ezkibel was missing from the DLC for sure]. There are some other noticeable, but minor differences like less dialog options when dealing with Doctor Ezkibel after taking care of the sewers, but they do not really impact the game at all.

Edit: playing the DLC after the Director's Cut allowed me to notice that for some reason there are some dialog triggers and conversations that somehow failed to fire in the Director's Cut. For example, meeting Audran for the first time in the Director's Cut he just starts shooting when you meet him. Playing the DLC, he actually explained why the player's intrusion could not be forgiven and finally some companion lines made more sense as they reference that later.

I found that the missions and dialog included in the Director's Cut greatly enhanced the story and gave it a lot of depth that the player wouldn't know was missing until they experienced it as the DLC is not incomplete without it - it's just more complete with it.

The display and inteface is also slightly different between Dragonfall Director's Cut and the base Shadowrun Returns. While both games made use of keyboard shortcuts for things like inventory items, spells, and personal skills only in Dragonfall are they labeled on the display - playing the base game I never even knew those shortcuts existed and they enable the player to enjoy a quicker and smoother combat experience.

I also like how the weapon display was laid out in Dragonfall over the base game with all the information made available at a glance and number hot keys to switch to specific weapons. The only thing I would consider missing from Dragonfall that was present in the base game was the "F" key to cycle through weapons when my attention was too focused on the scene to look up what number would correspond to whatever weapon, especially for a character whose loadout changes or an unfamiliar character.

Another item that is an improvement in Dragonfall in my opinion is the ability to lend not just consumable items to your team, but also weapons. In my first playthrough, for example, I made use of rifles and shotguns so whenever I could afford to upgrade my own gear I was able to lend my previous weapons to Eiger as they were better than her in built gear for a while. It also gave me the ability to outfit her with an assault rifle while the Shadowrun Returns Dragonfall DLC does not allow that to happen.

I'll be honest, I backed Shadowrun Returns on Kickstarter so the Director's Cut didn't cost me anything additional, but having played both I would gladly pay for the extra content and story that the Director's Cut offers and consider it money well spent.
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