Harebrained Schemes' biggest Shadowrun game to date, and the definitive Shadowrun RPG experience available on PC. Now a standalone title with tons of new content & improvements!
User reviews: Very Positive (2,211 reviews) - 92% of the 2,211 user reviews for this game are positive.
Release Date: Sep 18, 2014

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Buy Shadowrun: Dragonfall - Director's Cut

Packages that include this game

Buy Shadowrun Triple Pack

Includes 3 items: Shadowrun Returns, Shadowrun: Dragonfall - Director's Cut, Shadowrun: Hong Kong - Extended Edition



“As it stands, it’s the definitive Shadowrun experience, and is easily one of the best, if not the best, tactical-RPGs of 2014. Do yourself a favor and buy the game. Director’s Cut is clearly worth every penny.”
4.5/5 – Hardcore Gamer

“One of the most memorable and complex RPG stories of the decade.”
81 – PC Gamer

“Dragonfall’s a big improvement on Shadowrun Returns [...] and it pulls off the smart trick of being both a superior starting point and a more satisfying follow-up.”
Rock, Paper, Shotgun

Shadowrun: Hong Kong - Pre-Order Now!

Shadowrun: Hong Kong is the third standalone game in Harebrained Schemes’ critically-acclaimed Shadowrun cRPG series. Experience the most impressive Shadowrun yet with an all new crew, expanded magic and cyberware, a revamped Matrix, an upgraded Shadowrun Editor, and much more! Coming Summer 2015 - Pre-Order Now!

Dragonfall Steam Workshop

With the Shadowrun Editor, everyone is empowered to create and share their own stories and campaigns with the Steam Workshop community. This version of the Shadowrun Editor puts all assets from Shadowrun: Dragonfall - Director’s Cut as well as from Shadowrun Returns at creator’s fingertips. No advanced coding or art skills are required to create content using the Shadowrun Editor. Please note that Dragonfall Steam Workshop content is not compatible with our previous title, Shadowrun Returns.

About This Game

Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. The Director's Cut adds a host of new content and enhancements to the original game: 5 all-new missions, alternate endings, new music, a redesigned interface, team customization options, a revamped combat system, and more - making it the definitive version of this one-of-a-kind cyberpunk RPG experience.

NOTE: The Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns. It will be automatically added to your Steam Library when the game is released.

Man Meets Magic & Machine

In 2012, magic returned to our world, awakening powerful creatures of myth and legend. Among them was the Great Dragon Feuerschwinge, who emerged without warning from the mountains of Germany, unleashing fire, death, and untold destruction across the countryside. It took German forces nearly four months to finally shoot her down - and when they did, their victory became known as The Dragonfall.

It’s 42 years later - 2054 - and the world has changed. Unchecked advances in technology have blurred the line between man and machine. Elves and trolls walk among us, ruthless corporations bleed the world dry, and Feuerschwinge’s reign of terror is just a distant memory. Germany is splintered - a stable anarchy known as the “Flux State” controls the city of Berlin. It’s a place where power is ephemeral, almost anything goes, and the right connections can be the difference between success and starvation. For you and your team of battle-scarred shadowrunners, there’s no better place to earn a quick payday.

Now, a new threat is rising, one that could mean untold chaos and devastation. One that soon has you and your team caught on the wrong side of a deadly conspiracy. The only clue: whispers of the Dragonfall. Rumors that the Great Dragon Feuerschwinge may still be alive, waiting for the right moment to return…

Shadowrun: Dragonfall - Director’s Cut Features

A Classic, Story-Driven cRPG: See why PC Gamer hailed Dragonfall as “one of the most memorable and complex RPG stories of the decade.” Dragonfall hearkens back to the golden age of computer RPG’s with a novel-like branching narrative full of sharp prose and deep character development. Immerse yourself in a smart, 20+ hour campaign with a diverse cast of all-too-human characters.

A One-of-a-Kind Cyberpunk Setting: Experience the unique “Tech meets Magic” dystopian future of Shadowrun, a fan-favorite game setting now celebrating it’s 25th anniversary. Shadowrun: Dragonfall - Director’s Cut is the perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into.

Command Your Team: Lead a small team of shadowrunners - each with their own outlook, motivations, and backstory. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. But it’s not all about the mission - each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in.

Gripping, Turn-Based Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.

Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Dragonfall’s classless skill system allows you to grow your character in any direction you choose.

New in the Director’s Cut

Standalone: Due to popular demand, Dragonfall is now a completely standalone title!

Five All-New Missions: The Director’s Cut features five all-new original missions, including three related directly to the personal stories of your team members. These missions take you to previously-unseen locales - both within the Flux State and beyond - where you’ll have to face challenging enemies and make tough choices in order to help your team members prevail.

Revamped Combat System: The Dragonfall combat system has received a major overhaul. An all-new armor system adds another tactical layer to the experience, while refined cover and damage mechanics emphasize the importance of battlefield positioning. Complementing these improvements is an upgraded AI system which reacts more intelligently and accurately to your actions.

Redesigned Interface: The Dragonfall in-game interface has also been rebuilt. Spells, items and abilities are now much easier to access, while improved combat feedback allows you to fully understand the tactical situation in any given encounter.

Customize Your Team: Guide your team members as they progress in each of their unique roles, choosing between different focus options to grant them new items and abilities. In addition, if you don’t like a team member’s default spell, item or weapon loadout, you can now customize what they bring on each mission.

Ten New Pieces of Original Music: Fan-favorite composer Jon Everist brings ten new tracks of moody cyberpunk music to the Dragonfall experience, including compositions based on the stories of individual members of your team.

The Complete Dragonfall Soundtrack: As a free bonus, the Director’s Cut includes the entire soundtracks from both Dragonfall AND our previous title, Shadowrun Returns. This also includes the brand new tracks exclusive to the Director’s Cut. Featuring music from the composers of the classic Shadowrun SEGA and SNES games, this exciting cyberpunk soundtrack pays homage to the past with a modern sentiment.

And Much More:
  • Steam Achievements!
  • Steam Trading Cards - collect your favorite Dragonfall characters
  • All-new alternate endings to the main campaign
  • Enhanced visual effects including splatter and dismemberment, improved animations, and optional post-processing effects
  • New bioware augmentations provide an extra edge on the battlefield… if you’ve got the nuyen
  • A variety of new items, cyberware & spells
  • Additional player customization options
  • Expanded character development for several side characters
  • Writing and design tweaks and polish throughout!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP3/Vista/Windows 7
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory: 2 GB RAM
    • Graphics: DirectX compatible 3D graphics card with at least 256MB of addressable memory
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • OS: OSX 10.6
    • Processor: Intel-based Macs only (x86-compatible, 1.4GHz or better)
    • Memory: 2 GB RAM
    • Graphics: Modern 3D graphics card with at least 256MB of addressable memory
    • Storage: 2 GB available space
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory: 2 GB RAM
    • Graphics: Modern 3D graphics card with at least 256MB of addressable memory
    • Storage: 2 GB available space
Helpful customer reviews
35 of 40 people (88%) found this review helpful
1 person found this review funny
92.5 hrs on record
Posted: November 10, 2015
2054. Berlin. The Flux State. It's a world of magic, technology, metahumans, megacorporations, and dragons. You are a Shadowrunner, a criminal who does the dirty work for clients who can pay for your skills. But things aren't always as they seem, as you'll soon find out.

As the story unfolds, you'll find yourself faced with some hard choices. Your clients can't or won't give you the whole story, and moral ambiguity will cloud the decisions you make. Not only that, the way you lead your team can have repercussions on how they view you. As you progress through the story, they may open up to you, giving you information about their lives. I felt like this was really well done. Your teammates have back stories, character flaws, and even side quests. It's up to you to say and do the right things to gain their trust.

Since this game is very much story driven, be prepared to do a lot of reading. It's not voice acted at all. You are given dialog choices in response to things that characters say, and sometimes it's not possible to know where the conversation may be heading. Sometimes you have choices based on your character's skill stats and "etiquettes." Unless you use a guide, you won't know ahead of time whether you'll gain an edge in the conversation or not. Not to worry, though, since the stat based choices generally are there to make the game easier. You may gain "karma," which is used to level your abilities, or you might find a way to avoid a fight by finding an alternative solution to the problem at hand.

Nevertheless, sometimes you'll have to fight. The combat system is pretty straightforward. With a mix of magic, technology, and various kinds of weapon-based & unarmed combat skills, you direct your team to act through careful positioning, defense, and attacks. How much you can do in your turn depends on your action points (AP). You can use any character in any order during your turn to fight until all of them have used up their available AP. Then the enemy AI will have a turn. Outcomes are determined by your character stats and a "role of the dice," so to speak. That RNG factor adds a bit of uncertainty, but I never found it to be unfair. It affects the enemies as well.

In a late game mission, I was having a blast letting some of the enemies fight each other. It got a bit hectic, since my team got spread out. Sometimes I moved a team member around a corner and straight into enemies I couldn't see before. Depending on how you handle it, some fights can become rather drawn out affairs. If things don't go as planned, you may have to repeat the fight from the last save point. The game does have an autosave feature that puts you back at the last point before most battles. Of course, it never hurts to manually save after a battle either.

Sometimes the fights happen in cyberspace. If one of your team members has the Decking skill, you can explore and fight in the matrix by "jacking in," as the game puts it, at specially marked terminals. By hacking nodes in cyberspace, you can find information to earn money, unlock doors to find loot, and gain control of security cameras in order to possibly avoid fights. Fighting is a fun challenge, often necessary, but not a requirement for leveling your character. I recall one mission where my character, a Decker, entered the place, did the job alone, and exited without killing anyone in "meat space."

As I said before, there is no voice acting. However, I thought that the musical tracks set the tone for the different areas rather well. Likewise, the top down graphics are simple, yet effective. No complaints from me there. Occasionally, though, the game engine has issues. While it's possible for your team to escape from a fight if the exit is nearby, I experienced a bug in one of the early missions where all of my team had left, yet the enemy turn went into an infinite loop. I wound up repeating part of that mission from the last save point. Another issue I experienced from time to time was a temporary inability to control my character in cyberspace. I could pan around the scene, but I wasn't able to do anything with my character during my turn. After a short time, though, it would become responsive once again. I didn't experience it myself, but many have reported a serious bug that prevents progression in the "APEX Rising" mission.

Bugs aside, there are some things that I wish the game had. Many cRPGs have text logs of all the conversations that you've had in the game, including the dialog choices that you've made. This feature is sorely lacking in Shadowrun: Dragonfall. There were times when I wanted to review the conversation I just had for clues that I might have missed on the first go. Or I might have accidentally clicked too fast and missed something that was said in part of the dialog. Another thing I noticed is that equipping an extra weapon to my player character wasn't very user friendly. For example, my Decker had three slots. I equipped an SMG, a cyberdeck, and a drone. During a mission, if I picked up another gun as loot, it was available for me to use during fights and later sell for profit. However, if I sold that weapon, I wasn't able to equip another weapon that I purchased in its place. The purchased weapon would be in my stash, but I couldn't equip it without swapping out my SMG, cyberdeck, or drone.

I should also mention that it's possible to customize the equipment for your team to some extent, but only your main character is fully under your control when it comes to equipment and upgrades. After certain missions, you are also given a choice for each team member as far as upgraded skills or items are concerned. If, for some reason, you're not happy with the skills available from your base team members, you are also given the option of hiring people at the start of the main missions. You still get the skill upgrades for the base team members even if you don't use them in missions, though.

I recommend Shadowrun: Dragonfall. Minor issues aside, it features a great story and fun gameplay.
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123 of 188 people (65%) found this review helpful
8 people found this review funny
22.1 hrs on record
Posted: September 12, 2015
First off, this is my first review on Steam and I am really disappointed that it is a negative one.

I would truly love to recommend this game but I cannot. The story is engaging, the characters are done well, and the gamplay excellent. I liked the variety of ways you could play through the game as the main character and there is a ton of different weapons, items, spells, etc to keep yourself occupied with. In fact, I have three new games that are in various stages just so I could play around with things. Then I hit the brick wall.

I was having a blast with the game on my most advanced playthrough until I came across the "infamous" (news to me) Apex Rising bug. It happened just as I wrapped up the purge cycle and was hitting the final button. OK, whatever, I'll just restart. Five minutes in on the restart and bam, bug time. I then hit the net to figure things out and find that this bug is famous. Now comes the five more tries using suggestions from various forums and such. Still bugged. I then take one of my less advanced playthroughs to the Apex Rising mission. Again, the game glitches. Every time it glitched I was in a different spot and doing different things.

What frustrates me the most though, is the copy-paste response from the developers themselves on the Steam forums with still no fix. All it leaves me with a game that I enjoyed but can't finish. Hopefully if you buy this game it works for you, but I can't recommend it.
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46 of 66 people (70%) found this review helpful
40.7 hrs on record
Posted: October 25, 2015
While I think HBS does good design, they fail on the QA level miserably. Returns had a game breaking bug in iOS which was never resolved. Even on the PC, it looks like Dragonfall: DC follows their trend of poor quality testing. At the end one particularly long and difficult quest, a hacked door could not be interacted with - resulting in a failure of the quest and going back to an old save and slogging through it all over again. Now another quest will let you try but mysteriously removes the one item you need to actually solve it ... again wasting time and making the quest unbeatable.

Considering how long this game has been on the shelf it seems like HBS has no real interest in fixing these game breaking bugs. I'm not holding my breath and certainly never giving them my money again.

So no, I don't recommend Dragonfall or any other HBS game ever again. It's one thing to have these kind of bugs on launch day, but when they persist even years later you can tell what kind of commitment the studio actually has to their players.
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21 of 27 people (78%) found this review helpful
29.8 hrs on record
Posted: September 7, 2015
If you played Dead Mans Switch (Shadowrun Returns) then this is 10 times better, Ive never played a game for 12 hours in a row for a LONG time.

Not so linear as the last one and has different endings.
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36 of 57 people (63%) found this review helpful
5 people found this review funny
29.8 hrs on record
Posted: September 6, 2015
<Disclosure - this game was provided free for review purposes>

Shadowrun: Dragonfall is a meticulously crafted tactical turn based RPG set in a dystopian future filled with elder races, magical powers and advanced technology which blurs the line between man and machine.

Based on the long-running tabletop RPG of the same name, Shadowrun (Dragonfall) places you in the role of a Shadowrunner – A mercenary for hire working out of the Berlin flux state. In 2012, magic returned to the world as well as monsters, the elder races of Dwarves, Elves, Orcs and Trolls and of course, the mighty Dragons. This combination of worlds makes for an incredibly rich universe rife with lore and mystery, which can gradually be uncovered by playing through the story and interacting with your fellow residents in the slums. Creating your character is a dull, confusing process as swathes of information are thrown at you with little explanation. There are some pre-defined classes to choose from but these may feel too restrictive for some. Immediately after you are thrown into your first mission; here you are introduced to your crew as well as given a brief introduction to some of the game’s mechanics such as Decking (hacking into the matrix) as well as a crash course in combat. The events of this run will ultimately lead your team down a path of revenge and a search for the truth and it will be your job to lead them. Dragonfall does a great job of telling an emotional, mature story for those willing to read into it, and not simply through the main plot; each party member has their own developed personality and backstory with plenty of dialogue and associated side quests which can also provide them with new combat abilities.

Dragonfall’s strongest suit is, by far, its writing. There is an awful lot of reading involved in this game, and even more if you plan to explore all the available conversation options and backstories of your crew. This may put off some people, and indeed at times Shadowrun feels more like an interactive novel than an RPG, but this is merely a testament to how engrossing the writing truly is. Dialogue is consistently engaging, never dips in quality and is frequently accented by multiple skill checks which can affect how the conversation will play out. Etiquettes are another factor which can affect how conversation pan out with different types of people – specialise in street lingo, corporate jargon, academic discourse etc. to better communicate with your team and talk your way out of dangerous situations. There is also plenty of information to extract from the environment if you pay close enough attention. PC databases can be interacted with to search for keywords, open files and hack to access data which provides backstory or could prove valuable in the right hands. Often, finding a crucial piece of information can completely change the way a mission will play out which simultaneously rewards exploration and incentivises multiple playthroughs.

Combat in Shadowrun consists of turn based, strategic battles which offer a fair challenge. All actions, including movement, require AP which regenerates each round. This simple formula is embellished by a cover mechanic, a wide array of abilities; offensive and supportive, varying weapon types and the ability to deal AP damage to enemies, restricting their actions at the cost of less HP damage. For the majority of the game you begin each turn with 2 AP which really doesn’t feel like enough; oftentimes you’ll open a door to find an enemy squad staring you down and combat will begin immediately forcing you to scramble for cover - as a result, combat can feel sluggish at times as you require a number of turns to correctly position and apply buffs/debuffs. Even then, the low accuracy of attacks is a constant annoyance and results in a wasted turn and an even longer battle. There are a lot of great concepts at play here, Shaman abilities in particular seem to allow for a more tactical approach with powers that can manipulate the battlefield to hinder foes and aid allies. The pace of combat picks up a little late on in the game as more options becoma available and AP per turn is increased, however, when examined as a whole, the combat system leaves a lot to be desired, and is certainly (in my opinion) not the focal point of the game

Graphically, Shadowrun Dragonfall is nothing to boast about. Pre-rendered stage backgrounds benefit from a somewhat hand drawn look but can often look sparse with limited diversity and in some areas while character models look boxy and underdeveloped. This isn’t a huge problem as most of the game takes place from a zoomed out isometric perspective, but when examined up close, there’s not much to praise. Artistically, the game is pretty consistent and does a solid job of conveying the cyberpunk vibes. This is a grim, dark future where the dereliction and dirt of the slums act in stark contrast to the clinical glass paned walkways of corporate Berlin. The hand drawn character portraits in particular look terrific and it would have been nice if this art style leaked over into the graphics a little more. In terms of sound design, Dragonfall features a predominantly techno-heavy, Bladerunner-esque soundtrack which perfectly matches the melancholic atmosphere and environs of future berlin. The music does a decent job of blending into the background, often merging with the ambient sounds of the mission maps – but listen closely and there are some solid tracks on offer here.

Developer Harebrained Schemes have successfully managed to condense the depth and complexity of a table top RPG into a standalone campaign. With open ended character progression, meaningful decisions, exceptional writing and a competent battle system, Shadowrun Dragonfall cements itself as one of the finest cyberpunk adventures available and a terrific RPG in its own right. Well written, endearing NPC’s and plenty of upgrades and progressive side quests drive the experience and keep the player gripped as well as a good novel. While movement can be clunky, text often too faint to see against the background and some issues with freezing later on in the game, the breadth of gameplay available more than makes up for these gripes. Barring a few technical annoyances, Shadowrun Dragonfall is consistently entertaining, challenging and engaging, and definitely worth your time.

+Exceptional Writing
+Fantastic game world
+Frequent, impactive skill checks
+Rewards exploration and investigation

-Combat can be sluggish
-Character creation and skill trees can be daunting at first
-Occasional freezes/breaks

Score: 8.5

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