Harebrained Schemes' biggest Shadowrun game to date, and the definitive Shadowrun RPG experience available on PC. Now a standalone title with tons of new content & improvements!
User reviews: Positive (49 reviews)
Release Date: Sep 18, 2014

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Buy Shadowrun: Dragonfall - Director's Cut


Recommended By Curators

"Because clearly, the already awesome story behind Shadowrun Dragonfall needed more guts and gore as well as extra depth to its characters."

Recent updates View all (3)

September 18

Release Notes 2.0.3

Release 2.0.3 contains a variety of Shadowrun Dragonfall - Directors Cut campaign fixes and general system improvements. If you are encountering any campaign issues in Dragonfall, please update to build 2.0.3 immediately. (To update, restart Steam and then allow Shadowrun Returns to fully verify and download the new build.)

If you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue.

If you are experiencing technical issues with Shadowrun Dragonfall - Directors Cut, please see this post: http://steamcommunity.com/app/300550/discussions/0/613936673325233747/

Bug Fixes

  • Removed a non-functional selection from the Options Menu.
  • Fixed an issue that caused the Difficulty scaling to be applied multiple times after loading a mid-mission save.

Bug Fixes: Dragonfall Campaign
  • Resolved a potential play-blocker that occurred after completing The Harfeld Manor Run.
  • Resolved a potential play-blocker if the player accepted Glory's companion mission leading up to the end of the game.

Known Issues
  • None yet!

4 comments Read more

September 18

Shadowrun: Dragonfall - Director’s Cut is LIVE!!!

Shadowrun: Dragonfall - Director’s Cut (our bigger, better and STAND ALONE release of Dragonfall) is now available!

For all of you existing Dragonfall DLC owners and Shadowrun Returns Backers, the Director’s Cut should now automagically* be present in your Steam, GoG or Humble library. You’ve been great supporters to our small studio and you’ve already bought the game once - we didn’t think you should have to buy it a second time. So here’s the latest and greatest version of the game for free. You guys rock!

Only one small request in return: If you like the game, please tell all your RPG-playing friends about it! And share the trailer!
This is our biggest Shadowrun game yet, and we think that makes it the definitive Shadowrun RPG experience on PCs. It’s the perfect opportunity for existing fans and newcomers alike to get in on the action. The Director’s Cut (Windows/Mac/Linux) is available on Steam for $14.99.

Lastly, since I have a public platform for it right now: A HUGE, huge thank you to the rest of the Shadowrun dev team here, both past and present. I know each one of you has put a ton of passion, time, and talent into this game and it’s really paid off. I’ve never been more proud of our work, and of our contribution to the world of Shadowrun. And... we’ve said it before but I’ll say it again: Thank YOU, backers and fans, for your continued and constructive feedback, for always helping us get the word out, and for making the last two years of Shadowrun development possible. It's been an amazing experience and a wild ride.

-- Mike “The Director” McCain

*Steam: The Director’s Cut will automatically appear if you’ve redeemed your Steam Key for the DLC version of Dragonfall (since this is the only way that Steam knows you own the game). If you haven’t redeemed your key yet, don’t worry - when you do redeem it, the Director’s Cut should also appear. Your copy of the DLC version of Dragonfall will not be removed, it will continue to be downloadable and playable. If you are a Backer and still need your key, please email us at info@hbs-studios.com.

For any other questions, hit up the Steam forums or shoot us an email at info@hbs-studios.com.

33 comments Read more


“As it stands, it’s the definitive Shadowrun experience, and is easily one of the best, if not the best, tactical-RPGs of 2014. Do yourself a favor and buy the game. Director’s Cut is clearly worth every penny.”
4.5/5 – Hardcore Gamer

“One of the most memorable and complex RPG stories of the decade.”
81 – PC Gamer

“Dragonfall’s a big improvement on Shadowrun Returns [...] and it pulls off the smart trick of being both a superior starting point and a more satisfying follow-up.”
Rock, Paper, Shotgun

Dragonfall Steam Workshop

With the Shadowrun Editor, everyone is empowered to create and share their own stories and campaigns with the Steam Workshop community. This version of the Shadowrun Editor puts all assets from Shadowrun: Dragonfall - Director’s Cut as well as from Shadowrun Returns at creator’s fingertips. No advanced coding or art skills are required to create content using the Shadowrun Editor. Please note that Dragonfall Steam Workshop content is not compatible with our previous title, Shadowrun Returns.

About This Game

Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. The Director's Cut adds a host of new content and enhancements to the original game: 5 all-new missions, alternate endings, new music, a redesigned interface, team customization options, a revamped combat system, and more - making it the definitive version of this one-of-a-kind cyberpunk RPG experience.

NOTE: The Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns. It will be automatically added to your Steam Library when the game is released.

Man Meets Magic & Machine

In 2012, magic returned to our world, awakening powerful creatures of myth and legend. Among them was the Great Dragon Feuerschwinge, who emerged without warning from the mountains of Germany, unleashing fire, death, and untold destruction across the countryside. It took German forces nearly four months to finally shoot her down - and when they did, their victory became known as The Dragonfall.

It’s 42 years later - 2054 - and the world has changed. Unchecked advances in technology have blurred the line between man and machine. Elves and trolls walk among us, ruthless corporations bleed the world dry, and Feuerschwinge’s reign of terror is just a distant memory. Germany is splintered - a stable anarchy known as the “Flux State” controls the city of Berlin. It’s a place where power is ephemeral, almost anything goes, and the right connections can be the difference between success and starvation. For you and your team of battle-scarred shadowrunners, there’s no better place to earn a quick payday.

Now, a new threat is rising, one that could mean untold chaos and devastation. One that soon has you and your team caught on the wrong side of a deadly conspiracy. The only clue: whispers of the Dragonfall. Rumors that the Great Dragon Feuerschwinge may still be alive, waiting for the right moment to return…

Shadowrun: Dragonfall - Director’s Cut Features

A Classic, Story-Driven cRPG: See why PC Gamer hailed Dragonfall as “one of the most memorable and complex RPG stories of the decade.” Dragonfall hearkens back to the golden age of computer RPG’s with a novel-like branching narrative full of sharp prose and deep character development. Immerse yourself in a smart, 20+ hour campaign with a diverse cast of all-too-human characters.

A One-of-a-Kind Cyberpunk Setting: Experience the unique “Tech meets Magic” dystopian future of Shadowrun, a fan-favorite game setting now celebrating it’s 25th anniversary. Shadowrun: Dragonfall - Director’s Cut is the perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into.

Command Your Team: Lead a small team of shadowrunners - each with their own outlook, motivations, and backstory. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. But it’s not all about the mission - each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in.

Gripping, Turn-Based Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.

Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Dragonfall’s classless skill system allows you to grow your character in any direction you choose.

New in the Director’s Cut

Standalone: Due to popular demand, Dragonfall is now a completely standalone title!

Five All-New Missions: The Director’s Cut features five all-new original missions, including three related directly to the personal stories of your team members. These missions take you to previously-unseen locales - both within the Flux State and beyond - where you’ll have to face challenging enemies and make tough choices in order to help your team members prevail.

Revamped Combat System: The Dragonfall combat system has received a major overhaul. An all-new armor system adds another tactical layer to the experience, while refined cover and damage mechanics emphasize the importance of battlefield positioning. Complementing these improvements is an upgraded AI system which reacts more intelligently and accurately to your actions.

Redesigned Interface: The Dragonfall in-game interface has also been rebuilt. Spells, items and abilities are now much easier to access, while improved combat feedback allows you to fully understand the tactical situation in any given encounter.

Customize Your Team: Guide your team members as they progress in each of their unique roles, choosing between different focus options to grant them new items and abilities. In addition, if you don’t like a team member’s default spell, item or weapon loadout, you can now customize what they bring on each mission.

Ten New Pieces of Original Music: Fan-favorite composer Jon Everist brings ten new tracks of moody cyberpunk music to the Dragonfall experience, including compositions based on the stories of individual members of your team.

The Complete Dragonfall Soundtrack: As a free bonus, the Director’s Cut includes the entire soundtracks from both Dragonfall AND our previous title, Shadowrun Returns. This also includes the brand new tracks exclusive to the Director’s Cut. Featuring music from the composers of the classic Shadowrun SEGA and SNES games, this exciting cyberpunk soundtrack pays homage to the past with a modern sentiment.

And Much More:
  • Steam Achievements!
  • Steam Trading Cards - collect your favorite Dragonfall characters
  • All-new alternate endings to the main campaign
  • Enhanced visual effects including splatter and dismemberment, improved animations, and optional post-processing effects
  • New bioware augmentations provide an extra edge on the battlefield… if you’ve got the nuyen
  • A variety of new items, cyberware & spells
  • Additional player customization options
  • Expanded character development for several side characters
  • Writing and design tweaks and polish throughout!

System Requirements

    • OS: Windows XP SP3/Vista/Windows 7
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory: 2 GB RAM
    • Graphics: DirectX compatible 3D graphics card with at least 256MB of addressable memory
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • OS: OSX 10.6
    • Processor: Intel-based Macs only (x86-compatible, 1.4GHz or better)
    • Memory: 2 GB RAM
    • Graphics: Modern 3D graphics card with at least 256MB of addressable memory
    • Hard Drive: 2 GB available space
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory: 2 GB RAM
    • Graphics: Modern 3D graphics card with at least 256MB of addressable memory
    • Hard Drive: 2 GB available space
Helpful customer reviews
1 of 1 people (100%) found this review helpful
16.7 hrs on record
Just buy it.

Shadowrun: Dragonfall was probably the best expansion campaign I've seen in years - it took about everything which was wrong with the original Shadowrun Returns campaign and improved it; Director's Cut takes an already good product and pushes it even further into excellent territory. It's improved on every level from UI and mechanics to character development, soundtrack, plot, and mission design, plus a whole horde of improvements in between.

I said Dragonfall was worth it at full price, and it is. Director's Cut would be worth it at full price again, but it's free to all owners of Dragonfall; a classy move from HBS.

There are a couple scripting bugs which need to get ironed out but I wouldn't let that stop you. Almost all the new content is excellent stacked on top of a full campaign's worth of excellent content. I can't think of a single part of Director's Cut which is a step backwards; HBS did an excellent job identifying "where can we make this even stronger?" and then doing it.

There's just one flaw: Still can't steal that vase. >:[
Posted: September 22
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1 of 1 people (100%) found this review helpful
21.8 hrs on record
I recommend this game. The writing is interesting, and the combat is great fun. Except for decking. Decking is boring.

I guess battles could do with some more random, like in fallout 1 and 2.

All in all a great game with great modding tools.
Posted: September 22
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1 of 1 people (100%) found this review helpful
38.3 hrs on record
Decking is still an underwhelming experience, flanking system is opaque and the replay value is questionable, but hey, this isn't some expensive big-budget game. What you do get is an improved campaign (compared to the original game) entertaining and great value for your money if you enjoy RPG's (and all endings are different, no "4 different colours" here) with a smidge of tactical turn-based gaming.
Posted: September 22
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32.6 hrs on record
I've never been a big fan of Shadowrun, even though I'm an avid roleplayer, so it is a testament to Dragonfall's solid writing that it made me want to dig into the tabletop RPG.

The game drops you in the middle of Berlin's Flux State, an anarchic city with greedy megacorps, heinous cults and scheming dragons. All are vying for power and any individuals that could try to oppose them are waaaay over their heads. But there is hope: as a Shadowrunner, you will take jobs from these mammoths and decide which one gets to keep their superweapons and which one will have their secrets leaked. It is a bleak setting where life is cheap and everyone is out to get you, but you can make a difference. Just think carefully about who you want to make an enemy of and who you choose to trust.

You have many, many options to customize your character and your companions will cover your blind spots so you are free to play pretty much anything you want without having to worry about missing out on content. You can also influence how your companions specialize their builds, though you don't get total control over their builds, and some of the most important choices will depend on how you help them resolve their own personal sidequests. By the way, your companions are all very well written, having many memorable lines and moments each. Going into this more would mean spoilers, so you'll have to trust me there.

Between the variety of character/party customization and the many, many plot choices you can make through the story the game has enough replay value to go through it at least twice.

Also Harebrained Schemes gave this out for free to everyone who already had the Dragonfall DLC of Shadowrun Returns and that's a serious show of goodwill when most companies would have, at most, given their previous customers just a discount. They have gained themselves a repeat customer in me for doing that.
Posted: September 22
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3.3 hrs on record
Finally, this is the game I wanted when I originally donated to the Kickstarter. Most of the bugs have been ironed out, the combat is tons of fun, and the story is enjoyable.

Thanks for your hard work, guys!
Posted: September 22
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90 of 104 people (87%) found this review helpful
13.1 hrs on record
Disclaimer: This review was written when Dragonfall was a DLC and will be updated to better reflect Director's Cut in the future. If you are already familiar with the DLC version, skip to the end for my initial thoughts on the new features.

When Shadowrun Returns came out there were numerous complaints. Rather than ignore them, HBS listened to the fans and fixed many of them when they released Dragonfall. That wasn't enough for them, wanting to better address the players suggestions they re-released it as a stand alone game and freely upgraded everyone's existing copy.

In Dragonfall you are the newest member of an established runner team in Berlin. Through the course of events you end up leading the team and hunting a dragon. I could go into more detail, but the story is so well presented you are better off experiencing it for yourself.

Rather than repeat the linearity of the Dead Man’s Switch campaign, Dragonfall uses a hub approach. There are a series of missions which advance the plot, but in order to unlock them you need to earn nuyen from other sources. You have a computer which lists all available jobs and its up to you if you accept them or not. Do you do every mission possible and postpone the final battle? Or do you rush through to complete it as quickly as possible?

I recommend taking your time since this is a campaign which focuses on setting. Each of your team members has a strong back story and distinct personality. I spent much of the campaign trying to learn what drove Glory to use such ancient cybertech and trying to get Eiger to stop questioning my leadership. I helped Blitz with his relationship problems and helped Dietrich find his path. You also get to know the community. The hub is not simply a collection of vendors and quest givers, each character has their own personality and needs. The depth of detail means you actually care what happens to the hub, its more than a means to an end (unless you want to role play a heartless mercenary).

On top of the strong story, Dragonfall is currently the definitive source for official modding assets. It includes all the assets from Dead Man's Switch/Seattle, the Berlin DLC, and more newly added for the Director's Cut. All the props can be used together yet have a distinctly different flavor. The prop selection is strong enough that I can recommend Dragonfall over Dead Man's Switch on their merit alone. Enjoy working with exploding barrels, drakes, new portraits and much more. My only complaints are that the Dragon prop is limited in its re-usability and existing fan made content will need to be migrated to the new workshop.

If you enjoyed Dead Man's Switch, you will be amazed by Dragonfall. If you were disappointed by DMS, Dragonfall fixes a lot of the common complaints people had. If you haven't played DMS, but like cyberpunk and turn based strategy, Dragonfall is an excellent place to start. I strongly suggest giving the game a try!

Edit - 5 hours in - DLC vs Directors Cut
Based on my initial impression, I am pleased with the enhancements.The combat interface has noticeably changed, making combat much easier to understand. The weapon interface is much better than the up/down scroll list in SRR and you can easily see what each attack does. Items and 'ware are equally clear.

As for the flow of combat, I now know exactly when I am in cover and when I have an exposed enemy. Each successful attack tells how much damage was dealt and why. We are told if we have flanking, if cover blocked an attack, and probably more information that I haven't realized yet. I am not yet sure how I feel about the new armor system though.

The new content seems to be carefully worked in, I am not actually sure what is an addition and what I simply missed in my previous play-through (with the exception of the new face I've met). I look forward to seeing what else is there and will update this review when I have more to say!

Lastly there is the new NPC advancement system. I'm very happy with this and hope it is easy to incorporate in my own mods! Yes, we only get two choices per level, but it is easy to understand and use, and seems to provide distinct tactics options. It also makes it clear exactly how they level up when previously it was a bit of a mystery.
Posted: September 17
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