Harebrained Schemes' biggest Shadowrun game to date, and the definitive Shadowrun RPG experience available on PC. Now a standalone title with tons of new content & improvements!
User reviews:
Very Positive (72 reviews) - 90% of the 72 user reviews in the last 30 days are positive.
Very Positive (2,507 reviews) - 91% of the 2,507 user reviews for this game are positive.
Release Date: Sep 18, 2014

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“As it stands, it’s the definitive Shadowrun experience, and is easily one of the best, if not the best, tactical-RPGs of 2014. Do yourself a favor and buy the game. Director’s Cut is clearly worth every penny.”
4.5/5 – Hardcore Gamer

“One of the most memorable and complex RPG stories of the decade.”
81 – PC Gamer

“Dragonfall’s a big improvement on Shadowrun Returns [...] and it pulls off the smart trick of being both a superior starting point and a more satisfying follow-up.”
Rock, Paper, Shotgun

About This Game

Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. The Director's Cut adds a host of new content and enhancements to the original game: 5 all-new missions, alternate endings, new music, a redesigned interface, team customization options, a revamped combat system, and more - making it the definitive version of this one-of-a-kind cyberpunk RPG experience.

NOTE: The Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns. It will be automatically added to your Steam Library when the game is released.

Man Meets Magic & Machine

In 2012, magic returned to our world, awakening powerful creatures of myth and legend. Among them was the Great Dragon Feuerschwinge, who emerged without warning from the mountains of Germany, unleashing fire, death, and untold destruction across the countryside. It took German forces nearly four months to finally shoot her down - and when they did, their victory became known as The Dragonfall.

It’s 42 years later - 2054 - and the world has changed. Unchecked advances in technology have blurred the line between man and machine. Elves and trolls walk among us, ruthless corporations bleed the world dry, and Feuerschwinge’s reign of terror is just a distant memory. Germany is splintered - a stable anarchy known as the “Flux State” controls the city of Berlin. It’s a place where power is ephemeral, almost anything goes, and the right connections can be the difference between success and starvation. For you and your team of battle-scarred shadowrunners, there’s no better place to earn a quick payday.

Now, a new threat is rising, one that could mean untold chaos and devastation. One that soon has you and your team caught on the wrong side of a deadly conspiracy. The only clue: whispers of the Dragonfall. Rumors that the Great Dragon Feuerschwinge may still be alive, waiting for the right moment to return…

Shadowrun: Dragonfall - Director’s Cut Features

A Classic, Story-Driven cRPG: See why PC Gamer hailed Dragonfall as “one of the most memorable and complex RPG stories of the decade.” Dragonfall hearkens back to the golden age of computer RPG’s with a novel-like branching narrative full of sharp prose and deep character development. Immerse yourself in a smart, 20+ hour campaign with a diverse cast of all-too-human characters.

A One-of-a-Kind Cyberpunk Setting: Experience the unique “Tech meets Magic” dystopian future of Shadowrun, a fan-favorite game setting now celebrating it’s 25th anniversary. Shadowrun: Dragonfall - Director’s Cut is the perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into.

Command Your Team: Lead a small team of shadowrunners - each with their own outlook, motivations, and backstory. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. But it’s not all about the mission - each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in.

Gripping, Turn-Based Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.

Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Dragonfall’s classless skill system allows you to grow your character in any direction you choose.

New in the Director’s Cut

Standalone: Due to popular demand, Dragonfall is now a completely standalone title!

Five All-New Missions: The Director’s Cut features five all-new original missions, including three related directly to the personal stories of your team members. These missions take you to previously-unseen locales - both within the Flux State and beyond - where you’ll have to face challenging enemies and make tough choices in order to help your team members prevail.

Revamped Combat System: The Dragonfall combat system has received a major overhaul. An all-new armor system adds another tactical layer to the experience, while refined cover and damage mechanics emphasize the importance of battlefield positioning. Complementing these improvements is an upgraded AI system which reacts more intelligently and accurately to your actions.

Redesigned Interface: The Dragonfall in-game interface has also been rebuilt. Spells, items and abilities are now much easier to access, while improved combat feedback allows you to fully understand the tactical situation in any given encounter.

Customize Your Team: Guide your team members as they progress in each of their unique roles, choosing between different focus options to grant them new items and abilities. In addition, if you don’t like a team member’s default spell, item or weapon loadout, you can now customize what they bring on each mission.

Ten New Pieces of Original Music: Fan-favorite composer Jon Everist brings ten new tracks of moody cyberpunk music to the Dragonfall experience, including compositions based on the stories of individual members of your team.

The Complete Dragonfall Soundtrack: As a free bonus, the Director’s Cut includes the entire soundtracks from both Dragonfall AND our previous title, Shadowrun Returns. This also includes the brand new tracks exclusive to the Director’s Cut. Featuring music from the composers of the classic Shadowrun SEGA and SNES games, this exciting cyberpunk soundtrack pays homage to the past with a modern sentiment.

And Much More:
  • Steam Achievements!
  • Steam Trading Cards - collect your favorite Dragonfall characters
  • All-new alternate endings to the main campaign
  • Enhanced visual effects including splatter and dismemberment, improved animations, and optional post-processing effects
  • New bioware augmentations provide an extra edge on the battlefield… if you’ve got the nuyen
  • A variety of new items, cyberware & spells
  • Additional player customization options
  • Expanded character development for several side characters
  • Writing and design tweaks and polish throughout!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP3/Vista/Windows 7
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory: 2 GB RAM
    • Graphics: DirectX compatible 3D graphics card with at least 256MB of addressable memory
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • OS: OSX 10.6
    • Processor: Intel-based Macs only (x86-compatible, 1.4GHz or better)
    • Memory: 2 GB RAM
    • Graphics: Modern 3D graphics card with at least 256MB of addressable memory
    • Storage: 2 GB available space
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory: 2 GB RAM
    • Graphics: Modern 3D graphics card with at least 256MB of addressable memory
    • Storage: 2 GB available space
Customer reviews
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Very Positive (72 reviews)
Very Positive (2,507 reviews)
Recently Posted
( 91.6 hrs on record )
Posted: July 28
If you like the first Shadowrun game(Shadowrun Returns) by Harebrained Schemes, you'll like this one. The game is almost a perfect second effort by this developer, with a few exceptions that I could find:

1. In Shadowrun Returns, you had the ability to click on your character and go into "combat mode"(turn-by-turn mode for each of the characters under your control) even if no enemies had seen you yet(or there were no enemies even on the level). That way it would allow other characters under your control to pickup items. It also allowed you position all your characters optimally(behind as much cover as possible) before opening a door. I wish that they had kept that feature in this game. For example, if my character is a decker or street samurai with no conjuring skill, a spirit talisman is useless to my character on that level. I have to wait until the level is over and play the next mission with a shaman in my group in order to use that spirit.

2. I wish I could have seen Eiger, Glory, Dietrich, Blitz, and Dante(if he "joins" your team") stats at any time, especially while shopping around in the Kruezbasar. It was frustrating to buy a spell and not be sure(and worse, wrong) whether or not Dietrich has a high enough spellcasting/conjuring number to be able to use that spell. Same goes for weapons for Eiger/Glory.

3. I wish I could have had the ability to move items between characters under my control while on a mission/level. For example, if I want to move a grenade or medkit from my character's possesion to another character's possesion.

4. There were times that I successfully cast a Mind Wipe spell on an enemy and although the status of that enemy would read "Mind Wiped", it would still attack my characters. I only noticed this happen with Firedrakes and the enemy mages in the final level. If the developers intended that Mind Wipe would have no effect on certain enemies(and it wasn't just a bug), they should have had those enemies say "Immune" when the spell hits them, rather than "Mind Wiped".

I enjoyed playing this game and was rather addicted to it until I completed it, so my list is just intended as suggestions for the developers to improve an already great game, as well as things to keep in mind for additional games.
Helpful? Yes No Funny
( 28.6 hrs on record )
Posted: July 28
Immersive storyline with excellent writing. A genuine RPG experience.
Helpful? Yes No Funny
Midnight Marauder
( 26.8 hrs on record )
Posted: July 27
I play the video game verson of Shadowrun because I don't have any friends in real life.

10/10 Would lock the basement door again.
Helpful? Yes No Funny
( 32.2 hrs on record )
Posted: July 26
Very strong entry. So much deeper than Returns. Worth every penny.
Helpful? Yes No Funny
The Posh Bastard
( 36.5 hrs on record )
Posted: July 26
I'd be lying if I said this game wasn't one of my favorite RPGs of all time. Let us see why...

It has :
- Amazing writing (♥♥♥♥♥♥ic material, believe me)
- Incredibly fun turn-based combat
- Actual ♥♥♥♥ing role-playing (Fallout (excluding 4) level of choice in character creation and dialogue options)
- Plenty of replayability
- One damn good soundtrack (Memorable as ♥♥♥♥ tracks by composer Jon Everist)

The game has little to nothing wrong with it and it's MORE than worth its price tag. I know it sounds like I'm kissing ♥♥♥, but that's because I am. Harebrained Schemes knows how it's done and they deserve every single bit of praise they receive.
Helpful? Yes No Funny
( 73.5 hrs on record )
Posted: July 26
For an oldie like me, who played pen n paper waaaay back when, this is a great way of bringing back those memories. The story-line is well thought out and difficulty is just about right. I actually found myself caring about my team and, to me, that is a testament to how well the back-story is written.

Long story short, if you like cyberpunk settings or Shadowrun in particular, get this. It is worth it.

10/10 would deal with a dragon again.
Helpful? Yes No Funny
( 56.7 hrs on record )
Posted: July 26
- constantly missing 80-90% hits
- every combat situation is the same: whole team comes trough narrow hallway, enemies have the first turn for some reason, and then the grenades come down which ALWAYS hit and ALWAYS crit
- cannot manually engage combat mode to tackle the beforementioned point

other than that, great game
Helpful? Yes No Funny
Janos Biro
( 42.2 hrs on record )
Posted: July 25
I know Shadowrun since 1994, when I bought the second edition core book, the novels and almost every sourcebook that I could find. I love the cyberpunk + magic atmosphere. Shadowrun Returns was a great game because it was very faithful to the tabletop game. And Dragonfall is even better. It has some of the greatest writing I’ve seen in a game. Even though there are no voices, the dialogs made me stand at the edge of the chair saying “oh my God, I can’t believe this is happening”, over and over again. This game is a truly epic shadowrun experience.

The game mechanic is simple: turn based combat with some limited options, which really could be improved. I’ve played with the music turned off, listening to Refused (a Swedish punk band) instead. Sorry Harebrained, but it was a great improvement for me, Refused is perfect for this game and it would make a much better sound track.

This game also has an adventure editor, and I guess there are a lot of Shadowrun fans that will make great content for others to play.
Helpful? Yes No Funny
( 0.7 hrs on record )
Posted: July 24
This is an absolutely amazing game, I came from old school Shadowrun in the 1980s and its beautiful to have access to adventures that bring back memories again. Well done.
Helpful? Yes No Funny
( 4.9 hrs on record )
Posted: July 24
A great game, to follow up to the great game that was Shadowrun Returns.
If you have played Returns, you already know what to expect; Dragonfall is more of the same, but on the same great level as its predecessor.
If you have not played it, you should! Otherwise, Dragonfall is a good place as any to get hooked to the Shadowrun series. You will find an old-style RPG, with a simple but clean style, lots of dialogues to read, a complex and deep story, layered characters, and a fascinating cyberpunk background.
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Most Helpful Reviews  In the past 30 days
7 of 7 people (100%) found this review helpful
82.7 hrs on record
Posted: July 3
Incredibly great game! Here's the pro and contra:

+ Much better and the already very good previous Shadowrun Returns (SR)
+ Great story/ characters
+ Many sidequests
+ Finally you "own" your own team
+ unlike SR now you can use your teamates as Decker to enter matrix
+ better UI than SR
+ great immersion/atmoshere, through the story there are a lot of choices, but...(* read more at contra)
+ more balanced than SR
+ nice turn-based, story-rich, cyber-punk RPG

- nothing is voiced, you still need to read a lot of text
- still cant enter combat on your own
- some "etiquettes" are just useless
- mostly your choices have little impact on the story

All in all: 9/10, a must for Shadowrun fans and fan of turn-based games.
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5 of 5 people (100%) found this review helpful
29.5 hrs on record
Posted: June 29

+* Great story full of twists and turns
+* Fantastic choice system
+* Plenty of ways to build a character


+ Good length
+ Plenty of content
+ Clever dialogue


- Average music
- Team customisation is limited
- Karma points are few and far between so can be difficult to invest in a skillset
- Random number generator can be annoying


-* Potentially game breaking bugs (Don't save at all on the Apex rising mission)


Overall, Shadowrun: Dragonfall draws inspiration from titles like xcom with the strategy, turn based elements and the end result is a cyberpunk triumph with only a few annoyances. If you want a good story coupled with rpg elements and strategy then this game is most certainly for you.

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4 of 4 people (100%) found this review helpful
49.8 hrs on record
Posted: July 3
I didn't expect that i would like this kind of game, but it really surprised me. After playing so many RPGs from the ''big guys'' in the industry and realising, that they get more and more casual, Shadowrun Dragonfall felt very good.

Dragonfall has a very gripping story from the beginning till the end with many difficult decisions and it is all narrated through text. Yes through text. No voice over. It felt like reading an interactive Shadowrun novel and i thought about how much i missed reading a good book and let my imagination do the entertaining.

Granted, it is a little sparse gameplay wise and it looks too ''oldschool'' for my taste, but it was a very pleasent experience.
I really hope the developers will make another Shadowrun game with updated graphics, better character customization and an even bigger scale.

I will definitely try more of these ''new oldschool'' RPGs out
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3 of 3 people (100%) found this review helpful
23.6 hrs on record
Posted: July 2
This was one hell of a ride, I regret not playing it sooner. The story, characters and setting are all highly memorable, I was left at several points scratching my head as to what I should do. The combat is kinda basic, but perfectly functional and requires you to think about your decisions.
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3 of 3 people (100%) found this review helpful
10.0 hrs on record
Posted: July 3
This review may be biased purely because I have played the pen and paper version many years ago as a youngster, and playing this seemed to vividly bring to life all those adventures I ran and played all those years ago. These guys (developers) did an amazing job capturing the spirit of Shadowrun, and I can't give it any more praise than this review. If you've played Shadowrun Returns this title will be no shock to you it plays just like the original but with a bigger quest, more characters, more music and more griping characters. The moding community is also brill with enough one off adventures and campaigns to keep anyone playing this for even longer, thumbs up!
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2 of 2 people (100%) found this review helpful
22.1 hrs on record
Posted: July 10
lets start with "If u rate this as a kickstarter game, its awesome"
Game is very good, quests are decent, nice setting, dialogue system isnt that great, but has some variety and is not annoying.

Main issue is that game is too short. The moment u start to really like it, it comes to an end.
Controls are awkward. Instead of Shadowrun+dragonfall+hong kong, I prefer seeing one BIG Shadowrun game.

Overall its a very good kickstarter game for 5-15 bux. WANT MOAR.
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2 of 2 people (100%) found this review helpful
16.0 hrs on record
Posted: July 6
Product received for free
This game is really rich in story. Plus, the combat is good. You don't really see games that have both of those traits very often.

I also don't use this line very often, but genuinely one of the best games I have ever played in my life. I hope the rest in the series are just as good.
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2 of 2 people (100%) found this review helpful
15.7 hrs on record
Posted: July 16
Amazing Cyberpunk Adventure

It have some serious flaws, but in the end the writting and the combat was very enjoyable.

Unilke it predecesor the misions feels more open ended this time, and overall a lot better, your teammates not only are cool as ice, the are also compelling characters with their own thoughs. The story never stops to leaving you on your sit, and the combat feels great.

I struggle a little with the interface and the blandness (although good looking) of the envirioment, but in the end this left me with a good flavor in my mouth.
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2 of 2 people (100%) found this review helpful
31.5 hrs on record
Posted: July 18
SO much better than Returns. The previous game was pretty "meh" for me, it disappointed in a lot of ways. Dragonfall is like "Ok, we tried some things and now we are ready to do a good game". And they did. The game is great. A very well deserved 8,5/10 from me. A well spent 30h of my time.
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1 of 1 people (100%) found this review helpful
129.5 hrs on record
Posted: July 3
Everything about this game is great. The stories, the gameplay, the characters, the musics. All of it

The best part of this game is truly its stories though. Both the plot and the characters (you can learn more about the characters by talking with them). Both the local NCPs and your mates have great story to tell you.

Words of advice though : if you're not into reading, don't buy this game. Otherwise, if you're familiar with immersing yourself into a game, then you'll enjoy it.

Shadowrun: Dragonfall deserves to be bought at full price.
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