Harebrained Schemes' biggest Shadowrun game to date, and the definitive Shadowrun RPG experience available on PC. Now a standalone title with tons of new content & improvements!
User reviews:
Very Positive (28 reviews) - 82% of the 28 user reviews in the last 30 days are positive.
Very Positive (2,486 reviews) - 91% of the 2,486 user reviews for this game are positive.
Release Date: Sep 18, 2014

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“As it stands, it’s the definitive Shadowrun experience, and is easily one of the best, if not the best, tactical-RPGs of 2014. Do yourself a favor and buy the game. Director’s Cut is clearly worth every penny.”
4.5/5 – Hardcore Gamer

“One of the most memorable and complex RPG stories of the decade.”
81 – PC Gamer

“Dragonfall’s a big improvement on Shadowrun Returns [...] and it pulls off the smart trick of being both a superior starting point and a more satisfying follow-up.”
Rock, Paper, Shotgun

About This Game

Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. The Director's Cut adds a host of new content and enhancements to the original game: 5 all-new missions, alternate endings, new music, a redesigned interface, team customization options, a revamped combat system, and more - making it the definitive version of this one-of-a-kind cyberpunk RPG experience.

NOTE: The Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns. It will be automatically added to your Steam Library when the game is released.

Man Meets Magic & Machine

In 2012, magic returned to our world, awakening powerful creatures of myth and legend. Among them was the Great Dragon Feuerschwinge, who emerged without warning from the mountains of Germany, unleashing fire, death, and untold destruction across the countryside. It took German forces nearly four months to finally shoot her down - and when they did, their victory became known as The Dragonfall.

It’s 42 years later - 2054 - and the world has changed. Unchecked advances in technology have blurred the line between man and machine. Elves and trolls walk among us, ruthless corporations bleed the world dry, and Feuerschwinge’s reign of terror is just a distant memory. Germany is splintered - a stable anarchy known as the “Flux State” controls the city of Berlin. It’s a place where power is ephemeral, almost anything goes, and the right connections can be the difference between success and starvation. For you and your team of battle-scarred shadowrunners, there’s no better place to earn a quick payday.

Now, a new threat is rising, one that could mean untold chaos and devastation. One that soon has you and your team caught on the wrong side of a deadly conspiracy. The only clue: whispers of the Dragonfall. Rumors that the Great Dragon Feuerschwinge may still be alive, waiting for the right moment to return…

Shadowrun: Dragonfall - Director’s Cut Features

A Classic, Story-Driven cRPG: See why PC Gamer hailed Dragonfall as “one of the most memorable and complex RPG stories of the decade.” Dragonfall hearkens back to the golden age of computer RPG’s with a novel-like branching narrative full of sharp prose and deep character development. Immerse yourself in a smart, 20+ hour campaign with a diverse cast of all-too-human characters.

A One-of-a-Kind Cyberpunk Setting: Experience the unique “Tech meets Magic” dystopian future of Shadowrun, a fan-favorite game setting now celebrating it’s 25th anniversary. Shadowrun: Dragonfall - Director’s Cut is the perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into.

Command Your Team: Lead a small team of shadowrunners - each with their own outlook, motivations, and backstory. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. But it’s not all about the mission - each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in.

Gripping, Turn-Based Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.

Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Dragonfall’s classless skill system allows you to grow your character in any direction you choose.

New in the Director’s Cut

Standalone: Due to popular demand, Dragonfall is now a completely standalone title!

Five All-New Missions: The Director’s Cut features five all-new original missions, including three related directly to the personal stories of your team members. These missions take you to previously-unseen locales - both within the Flux State and beyond - where you’ll have to face challenging enemies and make tough choices in order to help your team members prevail.

Revamped Combat System: The Dragonfall combat system has received a major overhaul. An all-new armor system adds another tactical layer to the experience, while refined cover and damage mechanics emphasize the importance of battlefield positioning. Complementing these improvements is an upgraded AI system which reacts more intelligently and accurately to your actions.

Redesigned Interface: The Dragonfall in-game interface has also been rebuilt. Spells, items and abilities are now much easier to access, while improved combat feedback allows you to fully understand the tactical situation in any given encounter.

Customize Your Team: Guide your team members as they progress in each of their unique roles, choosing between different focus options to grant them new items and abilities. In addition, if you don’t like a team member’s default spell, item or weapon loadout, you can now customize what they bring on each mission.

Ten New Pieces of Original Music: Fan-favorite composer Jon Everist brings ten new tracks of moody cyberpunk music to the Dragonfall experience, including compositions based on the stories of individual members of your team.

The Complete Dragonfall Soundtrack: As a free bonus, the Director’s Cut includes the entire soundtracks from both Dragonfall AND our previous title, Shadowrun Returns. This also includes the brand new tracks exclusive to the Director’s Cut. Featuring music from the composers of the classic Shadowrun SEGA and SNES games, this exciting cyberpunk soundtrack pays homage to the past with a modern sentiment.

And Much More:
  • Steam Achievements!
  • Steam Trading Cards - collect your favorite Dragonfall characters
  • All-new alternate endings to the main campaign
  • Enhanced visual effects including splatter and dismemberment, improved animations, and optional post-processing effects
  • New bioware augmentations provide an extra edge on the battlefield… if you’ve got the nuyen
  • A variety of new items, cyberware & spells
  • Additional player customization options
  • Expanded character development for several side characters
  • Writing and design tweaks and polish throughout!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP3/Vista/Windows 7
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory: 2 GB RAM
    • Graphics: DirectX compatible 3D graphics card with at least 256MB of addressable memory
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • OS: OSX 10.6
    • Processor: Intel-based Macs only (x86-compatible, 1.4GHz or better)
    • Memory: 2 GB RAM
    • Graphics: Modern 3D graphics card with at least 256MB of addressable memory
    • Storage: 2 GB available space
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory: 2 GB RAM
    • Graphics: Modern 3D graphics card with at least 256MB of addressable memory
    • Storage: 2 GB available space
Customer reviews
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Very Positive (28 reviews)
Very Positive (2,486 reviews)
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2,016 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
26.8 hrs on record
Posted: September 15
Duration - 26 Hours


Another enjoyable installment. Be prepared to read lots of text though as nothing is voice acted. One thing that Shadowrun has is enjoyable turn-based combat. The system works very well and translates to PC in good form. The detailed system works well with lots of perks and skills. There are plenty of side-quests in this game, and they aren't all easy to discover. This makes finding and completing them extra satisfactory. Overall my time in Shadowrun was very enjoyable.

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4 of 4 people (100%) found this review helpful
24.1 hrs on record
Posted: September 5
A well done old-school RPG with turn-based combat. Some of the best writing I've seen in a while.
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2 of 2 people (100%) found this review helpful
66.9 hrs on record
Posted: September 21
Loved this game. I was craving some old school Shadowrun and this game definitely didn't let me down. The options for customizing your character and personality definitely had me coming back over an dover to change my build and I have gone through game at least 3 times now and have found new ways to enjoy it every time.

Great story, very good challenge, and I keep going back for more.

Very well done, and I've bought all the other Shadowrun titles as well because of how good they play.
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3 of 4 people (75%) found this review helpful
22.9 hrs on record
Posted: September 5
I can't get enough of Shadowrun: Dragonfall because it offers the combination of two of my most played games. It has the turn-based action from Wasteland 2 and the (side)character development from Mass Effect 2 viz. you can engage with companions, get unique quests that are related to them and favor one above the other. The setting is quite attractively, reminds me a lot of Bladerunner and the Android universe. Still, the best adition to the game is probably the Steamworkshop, the original SNES game has been added and is fully playable which adds another 30+ hours to the game. Greatly recommended!
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3 of 4 people (75%) found this review helpful
36.1 hrs on record
Posted: September 27
Fantastic story, gameplay, characters, abilities, everything is all around great. I face desk every time I miss four times with a 91% change to hit, but you know, that's RNG Jesus for you. If you like games such as Banner Saga that have novels worth of reading, you'll like this game too!
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2 of 3 people (67%) found this review helpful
1 person found this review funny
36.2 hrs on record
Posted: September 6
lots of fun and playtime with a nice storyline that even makes ME read stuff ;)
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2 of 3 people (67%) found this review helpful
3.3 hrs on record
Posted: August 31
Product received for free
This a perfect stepping on point for people who arent fluent in turn based rpgs. It excells on every level at the point im at in the game.
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5 of 9 people (56%) found this review helpful
Not Recommended
24.8 hrs on record
Posted: September 20
You know what I refuse to put up with? Game-breaking bugs that game developers refuse to fix even after the game has been out for years and the issue is well-documented. In Dragonfall one of the final, and toughest, missions in the game will simply freeze up if you try to save at any point.

Think it's just an issue with my rig? Please see comments from numerous other players in the steam forum here (minor spoiler alert): https://steamcommunity.com/app/300550/discussions/0/615085406657648560/. I'm sorry but that's totally unacceptable and completely ruined this game for me. You'd think a "director's cut" would have sorted this out by now.
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1 of 5 people (20%) found this review helpful
Not Recommended
0.7 hrs on record
Posted: September 24
Saw this cheap in humble sale so took a gamble, despite reading about unfixed issues.
Game froze on enemy turn during first mission "jacking in". Not a good start.
Partly my own fault - I always find out these things are Unity engine based after I've bought them, when I should check beforehand.
I have not had one single Unity game that didn't give me problems.
Oh wel, I'll drink one less pint to compensate throwing the money away.

Windows 10

Edit: The Humble people were nice enough to refund.
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1 of 9 people (11%) found this review helpful
Not Recommended
1.6 hrs on record
Posted: September 24
Screw this game. It's poorly designed garbage and here's why.

1. No tutorial. The game throws you into your first mission and suddenly there's combat, it then says "Hey, feel free to read a bunch of text to learn how to play the game but don't worry, it'll be incomplete and less than helpful". It says "you only get so many AP per round" for insance and doesn't tell you where you can see how much AP you have or how much your different actions cost. At one point there was a clickable thing that said I could summon an air spirit (no explanation for why I was suddenly able to do so, I just could because of reasons). Then every round that the air elemental went it asked how much AP to give it. ???? Is this coming from the character who summoned it? There's a thing that says escape chance, am I spending AP to keep it enslaved? No I guess not because the more AP I give it the more chance it has to escape. And then it took several turns for me to realize that the reason my Shaman couldn't cast his attack spell is because it apparently costs 1 AP per round to keep the elemental going (I finally did figure out where the AP costs of things are no thanks to the game). It was all very confusing.

2. Pages and pages of poorly written dialog. Seriously every character is super angsty and their all trying to prove how tough and edgy and badass they all are constantly. Then again, this is like some Shadowrun groups I've played with so maybe a bit accurate.

3. Confusing interface. This goes back to 1 a bit but thanks to the near total lack of any kind of tutorial, and the help menus being less than helpful, I had no idea how to work the interface. For example: I made a Dwarf decker because I freaking love deckers in Shadowrun. I still haven't the slightest clue how to find out in my inventory what F***ing programs I have equipped or even own. I bought a program from the nice program vender dwarf outside the safehouse and I saw that I had less money. It even took me to my equipment screen at which point I clicked my deck (makes sense as the place to equip a program since the game didn't tell me otherwise). And that was it. I now have less money and I have no way to look and see that I have a new program. I can't even tell if there are other programs that I have or if my deck was completely empty of programs when I talked to the girl. That's actually the final straw that brought me here. Very lousy game design if you ask me.

In short, if you like X-com style turn based combat play X-com. This game is a steaming pile and a waste of your money.
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Recently Posted
46.4 hrs
Posted: September 30
Excellent Tactical RPG with a truly expansive and realized karma system. If you want every single one of your actions/ speech choices to have an effect all the way to the very end of the story, this is your game. Enjoy.
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12.8 hrs
Posted: September 27
Great game! Just as good as Shadowrun returns, which was one of my favorite RPGs!
Helpful? Yes No Funny
Ms. Millions
98.1 hrs
Posted: September 27
Terrific. If you liked Shadowrun Returns you will love this game. If you only somewhat liked SR you will probably love this game. It's better, more advanced in every way. You now have a set team, no longer having to hire runners mission by mission. (You still *can*, though. I just never understood why anyone *would*.) Combat, skills and cyberware have all been improved and added to since the first game. And the story is much more detailed. Pretty intriguing, actually. Dialogue is excessively wordy at times (not nearly to the degree of the next game, mind you) but with your party at least and during missions it's usually interesting. And the missions themselves have some brilliant moral quandries that surpass most RPG's typical black and white dynamic. Tough decisions await.

But you're a shadowrunner. What did you think you were signing up for?
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Scribin The Scribe
39.0 hrs
Posted: September 26
Bought the game to play on tablet. Started on hard difficulty. Was intrigued at first, new world and lore for me but battle mechanics are fun at first but then become stale. Never played any Shadowrun games, wanted to be a stealth character. Read the descriptions of all the classes and went with Decker. Picked Assault rifle for my weapon. Invincible in the Decking world once I got the heal+shield+%25 accuracy abilities. Invincible in the meatworld too, assault rifle one shots a majority of enemies. The Shaman NPC character gives you some pretty great buffs for you to cheeze with. Story really wants you to care about some character named Monica.. since I don't know her and only met her for 2 minutes, I do not care about Monica. Walking around in circles gets tiring. I did obtain a cool pistol early on that AoE stuns, maybe there are more rare weapons to be found but I only found one. Decking is a really boring RNG simulator. Can't rotate the camera which really irritated me. Many mis-clicks until I set double click to confirm in the settings.

I didn't want to give this game a total thumbs down but rather a thumb sideways.. or a meh. I did enjoy it for a while. Maybe it was the anticipation of more loots and unlocking abilities that kept me going tho, once I maxed my character I got bored.
TLDR: You may like it. Assault rifle is OP, Turn on double click to confirm actions.
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31.9 hrs
Posted: September 26
Awesome game
Helpful? Yes No Funny
1.8 hrs
Posted: September 22
Helpful? Yes No Funny
2.4 hrs
Posted: September 21
The artwork, idea and music for this game is great. But I found it incredibly frustrating and unrealistic. Working on the same engine/mechanics as XCom, it has all the same flaws. Its such a pity, I was looking forward to this.
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