Harebrained Schemes' biggest Shadowrun game to date, and the definitive Shadowrun RPG experience available on PC. Now a standalone title with tons of new content & improvements!
User reviews: Very Positive (1,982 reviews) - 93% of the 1,982 user reviews for this game are positive.
Release Date: Sep 18, 2014

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Includes 3 items: Shadowrun Returns, Shadowrun: Dragonfall - Director's Cut, Shadowrun: Hong Kong

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Recommended By Curators

"Top-down tactical RPG in a gorgeous cyberpunk world. Progress with your Shadowrunners and experience the complex, engaging story it delivers."


“As it stands, it’s the definitive Shadowrun experience, and is easily one of the best, if not the best, tactical-RPGs of 2014. Do yourself a favor and buy the game. Director’s Cut is clearly worth every penny.”
4.5/5 – Hardcore Gamer

“One of the most memorable and complex RPG stories of the decade.”
81 – PC Gamer

“Dragonfall’s a big improvement on Shadowrun Returns [...] and it pulls off the smart trick of being both a superior starting point and a more satisfying follow-up.”
Rock, Paper, Shotgun

Shadowrun: Hong Kong - Pre-Order Now!

Shadowrun: Hong Kong is the third standalone game in Harebrained Schemes’ critically-acclaimed Shadowrun cRPG series. Experience the most impressive Shadowrun yet with an all new crew, expanded magic and cyberware, a revamped Matrix, an upgraded Shadowrun Editor, and much more! Coming Summer 2015 - Pre-Order Now!

Dragonfall Steam Workshop

With the Shadowrun Editor, everyone is empowered to create and share their own stories and campaigns with the Steam Workshop community. This version of the Shadowrun Editor puts all assets from Shadowrun: Dragonfall - Director’s Cut as well as from Shadowrun Returns at creator’s fingertips. No advanced coding or art skills are required to create content using the Shadowrun Editor. Please note that Dragonfall Steam Workshop content is not compatible with our previous title, Shadowrun Returns.

About This Game

Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. The Director's Cut adds a host of new content and enhancements to the original game: 5 all-new missions, alternate endings, new music, a redesigned interface, team customization options, a revamped combat system, and more - making it the definitive version of this one-of-a-kind cyberpunk RPG experience.

NOTE: The Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns. It will be automatically added to your Steam Library when the game is released.

Man Meets Magic & Machine

In 2012, magic returned to our world, awakening powerful creatures of myth and legend. Among them was the Great Dragon Feuerschwinge, who emerged without warning from the mountains of Germany, unleashing fire, death, and untold destruction across the countryside. It took German forces nearly four months to finally shoot her down - and when they did, their victory became known as The Dragonfall.

It’s 42 years later - 2054 - and the world has changed. Unchecked advances in technology have blurred the line between man and machine. Elves and trolls walk among us, ruthless corporations bleed the world dry, and Feuerschwinge’s reign of terror is just a distant memory. Germany is splintered - a stable anarchy known as the “Flux State” controls the city of Berlin. It’s a place where power is ephemeral, almost anything goes, and the right connections can be the difference between success and starvation. For you and your team of battle-scarred shadowrunners, there’s no better place to earn a quick payday.

Now, a new threat is rising, one that could mean untold chaos and devastation. One that soon has you and your team caught on the wrong side of a deadly conspiracy. The only clue: whispers of the Dragonfall. Rumors that the Great Dragon Feuerschwinge may still be alive, waiting for the right moment to return…

Shadowrun: Dragonfall - Director’s Cut Features

A Classic, Story-Driven cRPG: See why PC Gamer hailed Dragonfall as “one of the most memorable and complex RPG stories of the decade.” Dragonfall hearkens back to the golden age of computer RPG’s with a novel-like branching narrative full of sharp prose and deep character development. Immerse yourself in a smart, 20+ hour campaign with a diverse cast of all-too-human characters.

A One-of-a-Kind Cyberpunk Setting: Experience the unique “Tech meets Magic” dystopian future of Shadowrun, a fan-favorite game setting now celebrating it’s 25th anniversary. Shadowrun: Dragonfall - Director’s Cut is the perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into.

Command Your Team: Lead a small team of shadowrunners - each with their own outlook, motivations, and backstory. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. But it’s not all about the mission - each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in.

Gripping, Turn-Based Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.

Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Dragonfall’s classless skill system allows you to grow your character in any direction you choose.

New in the Director’s Cut

Standalone: Due to popular demand, Dragonfall is now a completely standalone title!

Five All-New Missions: The Director’s Cut features five all-new original missions, including three related directly to the personal stories of your team members. These missions take you to previously-unseen locales - both within the Flux State and beyond - where you’ll have to face challenging enemies and make tough choices in order to help your team members prevail.

Revamped Combat System: The Dragonfall combat system has received a major overhaul. An all-new armor system adds another tactical layer to the experience, while refined cover and damage mechanics emphasize the importance of battlefield positioning. Complementing these improvements is an upgraded AI system which reacts more intelligently and accurately to your actions.

Redesigned Interface: The Dragonfall in-game interface has also been rebuilt. Spells, items and abilities are now much easier to access, while improved combat feedback allows you to fully understand the tactical situation in any given encounter.

Customize Your Team: Guide your team members as they progress in each of their unique roles, choosing between different focus options to grant them new items and abilities. In addition, if you don’t like a team member’s default spell, item or weapon loadout, you can now customize what they bring on each mission.

Ten New Pieces of Original Music: Fan-favorite composer Jon Everist brings ten new tracks of moody cyberpunk music to the Dragonfall experience, including compositions based on the stories of individual members of your team.

The Complete Dragonfall Soundtrack: As a free bonus, the Director’s Cut includes the entire soundtracks from both Dragonfall AND our previous title, Shadowrun Returns. This also includes the brand new tracks exclusive to the Director’s Cut. Featuring music from the composers of the classic Shadowrun SEGA and SNES games, this exciting cyberpunk soundtrack pays homage to the past with a modern sentiment.

And Much More:
  • Steam Achievements!
  • Steam Trading Cards - collect your favorite Dragonfall characters
  • All-new alternate endings to the main campaign
  • Enhanced visual effects including splatter and dismemberment, improved animations, and optional post-processing effects
  • New bioware augmentations provide an extra edge on the battlefield… if you’ve got the nuyen
  • A variety of new items, cyberware & spells
  • Additional player customization options
  • Expanded character development for several side characters
  • Writing and design tweaks and polish throughout!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP3/Vista/Windows 7
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory: 2 GB RAM
    • Graphics: DirectX compatible 3D graphics card with at least 256MB of addressable memory
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • OS: OSX 10.6
    • Processor: Intel-based Macs only (x86-compatible, 1.4GHz or better)
    • Memory: 2 GB RAM
    • Graphics: Modern 3D graphics card with at least 256MB of addressable memory
    • Storage: 2 GB available space
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory: 2 GB RAM
    • Graphics: Modern 3D graphics card with at least 256MB of addressable memory
    • Storage: 2 GB available space
Helpful customer reviews
123 of 133 people (92%) found this review helpful
3 people found this review funny
84.2 hrs on record
Posted: July 2
I've played it just after finishing Shadowrun returns, and want to warn everyone: don't start from Dragonfall if you intend to play Dead Man's Switch as well!

Dragonfall is such a major improvement to all the game aspects that basic game seems very bleak and rigid one. During very thorough game scenario they even improved the weakest segment of the whole reincarnated Shadowrun game base - a decking process. As I played Dead Man's Switch, I felt ripped 'cause of absolutely intolerable concoction of the decking (hacking) part, which was made as simple shootout almost on the same terms as other fights in the game.
In Dragonfall, though, I felt much more decking stuff because of many themed situations, dialogs, skill checks and so on.
Another ray of light shines above magic part of the setting, which was also improved, by good scenario and thorough paperwork.

As of the combat part, surprise! - it improved as well! While I've made it through all the Dead Man's Switch on the very hard without even dying once, in the Dragonfall battles became more complicated, to the point when I needed a reload sometimes! Although in general game's still not able to rough you good, even in the way that modern XCom does.

So! Let's summarise:
- Decent cyberpunk story, fitted in the Shadowrun world as a sock fit to leg. Just as the Dead Man's Switch, Dragonfall is much like a good book you'll be enjoyed reading
- More than just a story, this scenario based in the 2054 anarchic Berlin, with broth from politics, corporations, dragons, loosen AI, street gangs and syndicates... I can not vouch for the taste, but it will be hot!
- Get me right: it is not an animated story, it's a solid party rpg, one to be memorized after finishing and catching all the way through
-Team-based gameplay improved a lot after Dead Man's Switch, as you get your own crew of anarchists. Your decisions will be questioned every now and then, and the more trust you gain, the more powerful your team will be.
- Comparing to the first game, all the game aspects were noticeably improved, that includes visuals, audio, game mechanics and general logic. No one can calculate fun-from-the-game, but my guess, they improved that too.

- game become more unstable, it freezes sometimes, and more you play, more you facing an interference (I don't remember stability issues playing Shadowrun Returns)
- even with all improvements,
1) shootouts still not too hard (I've played only on the hardest, and only two times was forced to reload). AI behavior not amazing, to say it politely. Good level design and scripts helping, but not completely fixing an issue.
2) elves is such an imbalanced gap, which obscures every other races! They got more dexterity (and the best way of fighting is still a bigger rifle). They got more charisma - and that means - more etiquette (more successful skill checks). To put it shortly - if you want the best shadowrunner - get an elf!
I'd added more race-connected quests and perks next time, if you ask me.
3) "Matrix runs" still not fitting such a great otherwise cyberpunk game one bit. Good decker should be flowing over the network unnoticed, and not shooting the ices and bringing buddies to cover flanks. That feels like a bull in a china shop every time I'm switching...

Overall: it's the best Shadowrun game on the PC at moment. And one of the best cyberpunk games in existence. And pretty solid Party-RPG. My score 8.1/10
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28 of 29 people (97%) found this review helpful
35.6 hrs on record
Posted: July 29
Easily one of the best CRPGs that I have ever played and critically acclaimed to be the best cyberpunk turn-based game thus far, Shadowrun: Dragonfall surprises me at how good it allows you to weave your story.

Dragonfall has a simple premise and a generic story. HBS masterfully provide a myriad of ways to complete each quests, connecting each story and welcoming you to its lore, embracing you with its universe, slowly and without force. It makes you care about it and you will not realize it until its too late.

This is a prime example of a simple story done right. Instead of giving you explosions, supernatural powers or meteor showers, Dragonfall gives you emotions, it gives you a sense of ownership, a sense of belonging, a sense of dread, a sense of anger and a sense of exhilaration. Now if you read this and think that this is not for you, then this game is simply not for you. As for me, a true RPG comes from the heart, where your emotions are subtly affected each moment you progress and are deeply affected by it so much so that it makes you think beyond and perhaps your own life. I have never played a game where the companions are so extraordinarily done - these are characters with flaws and grey morality, these are people, these are your friends, this is your team.

No I did not feel this 5 minutes after I started the game, in fact, I have no recollection of when I start caring, sometimes, having played numerous games, I treat games as it is, just. Games. I played and I played and I care and this game succeeded and that's what matters.

At the end of the game, I chatted with my friends and we have a good discussion towards the game. We were all surprised that despite the similar journey that we tread, all of us do it for very different purposes. Though we have our differences, each one of us agreed that this is one hell of a game.

Despite its brilliance, no game is perfect, and so I am obliged to tell you the negative points in the game:
- Camera Options: There is simply no way to rotate the camera in any shape of form, this can sometimes be very frustrating: from not knowing where to go and the miss clicks which do happen more often that you thought.
- Weak Enemy AI: The AI does not make the best move possible, in fact, it usually does the worst move ever with the exception of the occasional throw of a grenade when your team is too bunched up together.

It is a blasphemy that some RPG players do not own such a high quality game with very minor flaws and a small price tag. If you consider yourself one, please get a copy immediately.

TLDR: A must-have for any mature RPG players who wants the real deal.
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25 of 28 people (89%) found this review helpful
2 people found this review funny
30.5 hrs on record
Posted: June 23
The game is far from great in many ways - the lack of interaction with the game world otherwise present in many RPGs, the small amount of quests, the lack of freedom and exploration which would've been great in this setting if present.

However what makes up for that is a Shadowrun setting itself (Neuromancer meets fantasy basically), well thoughtout RPG system with no junk spells and skills - having few but straight to the point, good writing avoiding many cliches with many skill checks in dialogues, quests with alternative ways to deal with issues for various character builds, lack of trash combat encounters designed to artificially extend the game time in many other RPGs - which helps since the game does not award XP for kills, only for quests. Your actions also have consequences that are far more than getting different dialogue lines later in the game and almost all quests present you with choices to affect the game. The downside however is that none of that is big enough to warrant a replay.

Compared to Shadowrun Returns' railroaded progression the game also sees improvement in a form of hub from which you embark on quests, which itself has quite a few interactions with the local populace.

Overall it's almost a proper fantasy-cyberpunk RPG and I've enjoyed it a lot more than its RPG "competition" - Wasteland 2 and Pillars of Eternity.
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19 of 25 people (76%) found this review helpful
4 people found this review funny
29.8 hrs on record
Posted: September 6
<Disclosure - this game was provided free for review purposes>

Shadowrun: Dragonfall is a meticulously crafted tactical turn based RPG set in a dystopian future filled with elder races, magical powers and advanced technology which blurs the line between man and machine.

Based on the long-running tabletop RPG of the same name, Shadowrun (Dragonfall) places you in the role of a Shadowrunner – A mercenary for hire working out of the Berlin flux state. In 2012, magic returned to the world as well as monsters, the elder races of Dwarves, Elves, Orcs and Trolls and of course, the mighty Dragons. This combination of worlds makes for an incredibly rich universe rife with lore and mystery, which can gradually be uncovered by playing through the story and interacting with your fellow residents in the slums. Creating your character is a dull, confusing process as swathes of information are thrown at you with little explanation. There are some pre-defined classes to choose from but these may feel too restrictive for some. Immediately after you are thrown into your first mission; here you are introduced to your crew as well as given a brief introduction to some of the game’s mechanics such as Decking (hacking into the matrix) as well as a crash course in combat. The events of this run will ultimately lead your team down a path of revenge and a search for the truth and it will be your job to lead them. Dragonfall does a great job of telling an emotional, mature story for those willing to read into it, and not simply through the main plot; each party member has their own developed personality and backstory with plenty of dialogue and associated side quests which can also provide them with new combat abilities.

Dragonfall’s strongest suit is, by far, its writing. There is an awful lot of reading involved in this game, and even more if you plan to explore all the available conversation options and backstories of your crew. This may put off some people, and indeed at times Shadowrun feels more like an interactive novel than an RPG, but this is merely a testament to how engrossing the writing truly is. Dialogue is consistently engaging, never dips in quality and is frequently accented by multiple skill checks which can affect how the conversation will play out. Etiquettes are another factor which can affect how conversation pan out with different types of people – specialise in street lingo, corporate jargon, academic discourse etc. to better communicate with your team and talk your way out of dangerous situations. There is also plenty of information to extract from the environment if you pay close enough attention. PC databases can be interacted with to search for keywords, open files and hack to access data which provides backstory or could prove valuable in the right hands. Often, finding a crucial piece of information can completely change the way a mission will play out which simultaneously rewards exploration and incentivises multiple playthroughs.

Combat in Shadowrun consists of turn based, strategic battles which offer a fair challenge. All actions, including movement, require AP which regenerates each round. This simple formula is embellished by a cover mechanic, a wide array of abilities; offensive and supportive, varying weapon types and the ability to deal AP damage to enemies, restricting their actions at the cost of less HP damage. For the majority of the game you begin each turn with 2 AP which really doesn’t feel like enough; oftentimes you’ll open a door to find an enemy squad staring you down and combat will begin immediately forcing you to scramble for cover - as a result, combat can feel sluggish at times as you require a number of turns to correctly position and apply buffs/debuffs. Even then, the low accuracy of attacks is a constant annoyance and results in a wasted turn and an even longer battle. There are a lot of great concepts at play here, Shaman abilities in particular seem to allow for a more tactical approach with powers that can manipulate the battlefield to hinder foes and aid allies. The pace of combat picks up a little late on in the game as more options becoma available and AP per turn is increased, however, when examined as a whole, the combat system leaves a lot to be desired, and is certainly (in my opinion) not the focal point of the game

Graphically, Shadowrun Dragonfall is nothing to boast about. Pre-rendered stage backgrounds benefit from a somewhat hand drawn look but can often look sparse with limited diversity and in some areas while character models look boxy and underdeveloped. This isn’t a huge problem as most of the game takes place from a zoomed out isometric perspective, but when examined up close, there’s not much to praise. Artistically, the game is pretty consistent and does a solid job of conveying the cyberpunk vibes. This is a grim, dark future where the dereliction and dirt of the slums act in stark contrast to the clinical glass paned walkways of corporate Berlin. The hand drawn character portraits in particular look terrific and it would have been nice if this art style leaked over into the graphics a little more. In terms of sound design, Dragonfall features a predominantly techno-heavy, Bladerunner-esque soundtrack which perfectly matches the melancholic atmosphere and environs of future berlin. The music does a decent job of blending into the background, often merging with the ambient sounds of the mission maps – but listen closely and there are some solid tracks on offer here.

Developer Harebrained Schemes have successfully managed to condense the depth and complexity of a table top RPG into a standalone campaign. With open ended character progression, meaningful decisions, exceptional writing and a competent battle system, Shadowrun Dragonfall cements itself as one of the finest cyberpunk adventures available and a terrific RPG in its own right. Well written, endearing NPC’s and plenty of upgrades and progressive side quests drive the experience and keep the player gripped as well as a good novel. While movement can be clunky, text often too faint to see against the background and some issues with freezing later on in the game, the breadth of gameplay available more than makes up for these gripes. Barring a few technical annoyances, Shadowrun Dragonfall is consistently entertaining, challenging and engaging, and definitely worth your time.

+Exceptional Writing
+Fantastic game world
+Frequent, impactive skill checks
+Rewards exploration and investigation

-Combat can be sluggish
-Character creation and skill trees can be daunting at first
-Occasional freezes/breaks

Score: 8.5

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6 of 6 people (100%) found this review helpful
92.5 hrs on record
Posted: November 10
2054. Berlin. The Flux State. It's a world of magic, technology, metahumans, megacorporations, and dragons. You are a Shadowrunner, a criminal who does the dirty work for clients who can pay for your skills. But things aren't always as they seem, as you'll soon find out.

As the story unfolds, you'll find yourself faced with some hard choices. Your clients can't or won't give you the whole story, and moral ambiguity will cloud the decisions you make. Not only that, the way you lead your team can have repercussions on how they view you. As you progress through the story, they may open up to you, giving you information about their lives. I felt like this was really well done. Your teammates have back stories, character flaws, and even side quests. It's up to you to say and do the right things to gain their trust.

Since this game is very much story driven, be prepared to do a lot of reading. It's not voice acted at all. You are given dialog choices in response to things that characters say, and sometimes it's not possible to know where the conversation may be heading. Sometimes you have choices based on your character's skill stats and "etiquettes." Unless you use a guide, you won't know ahead of time whether you'll gain an edge in the conversation or not. Not to worry, though, since the stat based choices generally are there to make the game easier. You may gain "karma," which is used to level your abilities, or you might find a way to avoid a fight by finding an alternative solution to the problem at hand.

Nevertheless, sometimes you'll have to fight. The combat system is pretty straightforward. With a mix of magic, technology, and various kinds of weapon-based & unarmed combat skills, you direct your team to act through careful positioning, defense, and attacks. How much you can do in your turn depends on your action points (AP). You can use any character in any order during your turn to fight until all of them have used up their available AP. Then the enemy AI will have a turn. Outcomes are determined by your character stats and a "role of the dice," so to speak. That RNG factor adds a bit of uncertainty, but I never found it to be unfair. It affects the enemies as well.

In a late game mission, I was having a blast letting some of the enemies fight each other. It got a bit hectic, since my team got spread out. Sometimes I moved a team member around a corner and straight into enemies I couldn't see before. Depending on how you handle it, some fights can become rather drawn out affairs. If things don't go as planned, you may have to repeat the fight from the last save point. The game does have an autosave feature that puts you back at the last point before most battles. Of course, it never hurts to manually save after a battle either.

Sometimes the fights happen in cyberspace. If one of your team members has the Decking skill, you can explore and fight in the matrix by "jacking in," as the game puts it, at specially marked terminals. By hacking nodes in cyberspace, you can find information to earn money, unlock doors to find loot, and gain control of security cameras in order to possibly avoid fights. Fighting is a fun challenge, often necessary, but not a requirement for leveling your character. I recall one mission where my character, a Decker, entered the place, did the job alone, and exited without killing anyone in "meat space."

As I said before, there is no voice acting. However, I thought that the musical tracks set the tone for the different areas rather well. Likewise, the top down graphics are simple, yet effective. No complaints from me there. Occasionally, though, the game engine has issues. While it's possible for your team to escape from a fight if the exit is nearby, I experienced a bug in one of the early missions where all of my team had left, yet the enemy turn went into an infinite loop. I wound up repeating part of that mission from the last save point. Another issue I experienced from time to time was a temporary inability to control my character in cyberspace. I could pan around the scene, but I wasn't able to do anything with my character during my turn. After a short time, though, it would become responsive once again. I didn't experience it myself, but many have reported a serious bug that prevents progression in the "APEX Rising" mission.

Bugs aside, there are some things that I wish the game had. Many cRPGs have text logs of all the conversations that you've had in the game, including the dialog choices that you've made. This feature is sorely lacking in Shadowrun: Dragonfall. There were times when I wanted to review the conversation I just had for clues that I might have missed on the first go. Or I might have accidentally clicked too fast and missed something that was said in part of the dialog. Another thing I noticed is that equipping an extra weapon to my player character wasn't very user friendly. For example, my Decker had three slots. I equipped an SMG, a cyberdeck, and a drone. During a mission, if I picked up another gun as loot, it was available for me to use during fights and later sell for profit. However, if I sold that weapon, I wasn't able to equip another weapon that I purchased in its place. The purchased weapon would be in my stash, but I couldn't equip it without swapping out my SMG, cyberdeck, or drone.

I should also mention that it's possible to customize the equipment for your team to some extent, but only your main character is fully under your control when it comes to equipment and upgrades. After certain missions, you are also given a choice for each team member as far as upgraded skills or items are concerned. If, for some reason, you're not happy with the skills available from your base team members, you are also given the option of hiring people at the start of the main missions. You still get the skill upgrades for the base team members even if you don't use them in missions, though.

I recommend Shadowrun: Dragonfall. Minor issues aside, it features a great story and fun gameplay.
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