Harebrained Schemes' biggest Shadowrun game to date, and the definitive Shadowrun RPG experience available on PC. Now a standalone title with tons of new content & improvements!
User reviews:
Very Positive (32 reviews) - 87% of the 32 user reviews in the last 30 days are positive.
Very Positive (2,481 reviews) - 91% of the 2,481 user reviews for this game are positive.
Release Date: Sep 18, 2014

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“As it stands, it’s the definitive Shadowrun experience, and is easily one of the best, if not the best, tactical-RPGs of 2014. Do yourself a favor and buy the game. Director’s Cut is clearly worth every penny.”
4.5/5 – Hardcore Gamer

“One of the most memorable and complex RPG stories of the decade.”
81 – PC Gamer

“Dragonfall’s a big improvement on Shadowrun Returns [...] and it pulls off the smart trick of being both a superior starting point and a more satisfying follow-up.”
Rock, Paper, Shotgun

About This Game

Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. The Director's Cut adds a host of new content and enhancements to the original game: 5 all-new missions, alternate endings, new music, a redesigned interface, team customization options, a revamped combat system, and more - making it the definitive version of this one-of-a-kind cyberpunk RPG experience.

NOTE: The Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns. It will be automatically added to your Steam Library when the game is released.

Man Meets Magic & Machine

In 2012, magic returned to our world, awakening powerful creatures of myth and legend. Among them was the Great Dragon Feuerschwinge, who emerged without warning from the mountains of Germany, unleashing fire, death, and untold destruction across the countryside. It took German forces nearly four months to finally shoot her down - and when they did, their victory became known as The Dragonfall.

It’s 42 years later - 2054 - and the world has changed. Unchecked advances in technology have blurred the line between man and machine. Elves and trolls walk among us, ruthless corporations bleed the world dry, and Feuerschwinge’s reign of terror is just a distant memory. Germany is splintered - a stable anarchy known as the “Flux State” controls the city of Berlin. It’s a place where power is ephemeral, almost anything goes, and the right connections can be the difference between success and starvation. For you and your team of battle-scarred shadowrunners, there’s no better place to earn a quick payday.

Now, a new threat is rising, one that could mean untold chaos and devastation. One that soon has you and your team caught on the wrong side of a deadly conspiracy. The only clue: whispers of the Dragonfall. Rumors that the Great Dragon Feuerschwinge may still be alive, waiting for the right moment to return…

Shadowrun: Dragonfall - Director’s Cut Features

A Classic, Story-Driven cRPG: See why PC Gamer hailed Dragonfall as “one of the most memorable and complex RPG stories of the decade.” Dragonfall hearkens back to the golden age of computer RPG’s with a novel-like branching narrative full of sharp prose and deep character development. Immerse yourself in a smart, 20+ hour campaign with a diverse cast of all-too-human characters.

A One-of-a-Kind Cyberpunk Setting: Experience the unique “Tech meets Magic” dystopian future of Shadowrun, a fan-favorite game setting now celebrating it’s 25th anniversary. Shadowrun: Dragonfall - Director’s Cut is the perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into.

Command Your Team: Lead a small team of shadowrunners - each with their own outlook, motivations, and backstory. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. But it’s not all about the mission - each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in.

Gripping, Turn-Based Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.

Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Dragonfall’s classless skill system allows you to grow your character in any direction you choose.

New in the Director’s Cut

Standalone: Due to popular demand, Dragonfall is now a completely standalone title!

Five All-New Missions: The Director’s Cut features five all-new original missions, including three related directly to the personal stories of your team members. These missions take you to previously-unseen locales - both within the Flux State and beyond - where you’ll have to face challenging enemies and make tough choices in order to help your team members prevail.

Revamped Combat System: The Dragonfall combat system has received a major overhaul. An all-new armor system adds another tactical layer to the experience, while refined cover and damage mechanics emphasize the importance of battlefield positioning. Complementing these improvements is an upgraded AI system which reacts more intelligently and accurately to your actions.

Redesigned Interface: The Dragonfall in-game interface has also been rebuilt. Spells, items and abilities are now much easier to access, while improved combat feedback allows you to fully understand the tactical situation in any given encounter.

Customize Your Team: Guide your team members as they progress in each of their unique roles, choosing between different focus options to grant them new items and abilities. In addition, if you don’t like a team member’s default spell, item or weapon loadout, you can now customize what they bring on each mission.

Ten New Pieces of Original Music: Fan-favorite composer Jon Everist brings ten new tracks of moody cyberpunk music to the Dragonfall experience, including compositions based on the stories of individual members of your team.

The Complete Dragonfall Soundtrack: As a free bonus, the Director’s Cut includes the entire soundtracks from both Dragonfall AND our previous title, Shadowrun Returns. This also includes the brand new tracks exclusive to the Director’s Cut. Featuring music from the composers of the classic Shadowrun SEGA and SNES games, this exciting cyberpunk soundtrack pays homage to the past with a modern sentiment.

And Much More:
  • Steam Achievements!
  • Steam Trading Cards - collect your favorite Dragonfall characters
  • All-new alternate endings to the main campaign
  • Enhanced visual effects including splatter and dismemberment, improved animations, and optional post-processing effects
  • New bioware augmentations provide an extra edge on the battlefield… if you’ve got the nuyen
  • A variety of new items, cyberware & spells
  • Additional player customization options
  • Expanded character development for several side characters
  • Writing and design tweaks and polish throughout!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP3/Vista/Windows 7
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory: 2 GB RAM
    • Graphics: DirectX compatible 3D graphics card with at least 256MB of addressable memory
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • OS: OSX 10.6
    • Processor: Intel-based Macs only (x86-compatible, 1.4GHz or better)
    • Memory: 2 GB RAM
    • Graphics: Modern 3D graphics card with at least 256MB of addressable memory
    • Storage: 2 GB available space
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory: 2 GB RAM
    • Graphics: Modern 3D graphics card with at least 256MB of addressable memory
    • Storage: 2 GB available space
Customer reviews
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Very Positive (32 reviews)
Very Positive (2,481 reviews)
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2,012 reviews match the filters above ( Very Positive)
Recently Posted
31.9 hrs
Posted: September 26
Awesome game
Helpful? Yes No Funny
0.7 hrs
Posted: September 24
Saw this cheap in humble sale so took a gamble, despite reading about unfixed issues.
Game froze on enemy turn during first mission "jacking in". Not a good start.
Partly my own fault - I always find out these things are Unity engine based after I've bought them, when I should check beforehand.
I have not had one single Unity game that didn't give me problems.
Oh wel, I'll drink one less pint to compensate throwing the money away.

Windows 10
Helpful? Yes No Funny
1.6 hrs
Posted: September 24
Screw this game. It's poorly designed garbage and here's why.

1. No tutorial. The game throws you into your first mission and suddenly there's combat, it then says "Hey, feel free to read a bunch of text to learn how to play the game but don't worry, it'll be incomplete and less than helpful". It says "you only get so many AP per round" for insance and doesn't tell you where you can see how much AP you have or how much your different actions cost. At one point there was a clickable thing that said I could summon an air spirit (no explanation for why I was suddenly able to do so, I just could because of reasons). Then every round that the air elemental went it asked how much AP to give it. ???? Is this coming from the character who summoned it? There's a thing that says escape chance, am I spending AP to keep it enslaved? No I guess not because the more AP I give it the more chance it has to escape. And then it took several turns for me to realize that the reason my Shaman couldn't cast his attack spell is because it apparently costs 1 AP per round to keep the elemental going (I finally did figure out where the AP costs of things are no thanks to the game). It was all very confusing.

2. Pages and pages of poorly written dialog. Seriously every character is super angsty and their all trying to prove how tough and edgy and badass they all are constantly. Then again, this is like some Shadowrun groups I've played with so maybe a bit accurate.

3. Confusing interface. This goes back to 1 a bit but thanks to the near total lack of any kind of tutorial, and the help menus being less than helpful, I had no idea how to work the interface. For example: I made a Dwarf decker because I freaking love deckers in Shadowrun. I still haven't the slightest clue how to find out in my inventory what F***ing programs I have equipped or even own. I bought a program from the nice program vender dwarf outside the safehouse and I saw that I had less money. It even took me to my equipment screen at which point I clicked my deck (makes sense as the place to equip a program since the game didn't tell me otherwise). And that was it. I now have less money and I have no way to look and see that I have a new program. I can't even tell if there are other programs that I have or if my deck was completely empty of programs when I talked to the girl. That's actually the final straw that brought me here. Very lousy game design if you ask me.

In short, if you like X-com style turn based combat play X-com. This game is a steaming pile and a waste of your money.
Helpful? Yes No Funny
1.8 hrs
Posted: September 22
Helpful? Yes No Funny
2.4 hrs
Posted: September 21
The artwork, idea and music for this game is great. But I found it incredibly frustrating and unrealistic. Working on the same engine/mechanics as XCom, it has all the same flaws. Its such a pity, I was looking forward to this.
Helpful? Yes No Funny
729.6 hrs
Posted: September 21
Helpful? Yes No Funny
16.8 hrs
Posted: September 18
I started with Shadowrun Returns, So far this is the best Shadowrun game yet. Great atmosphere, excellent story, fun gameplay. If you enjoy games like XCOM you'll most likely enjoy this game. If you enjoy Shadowrun, you'll enjoy this game. As turn-based strategy games go, this game really provides a good sense of action. Those moments when you out maneuvere and shoot your way out of an ambush feel pretty damn rewarding, especially when you can maneuver your team to creat intersecting lines of fire. I can't say much in terms of character customization, but building your character abilities is pretty enjoyable. Abilities and how they're executed seem improved and weapons like the sniper rifle feel incredibly gratifying to wield. I was distracting teams with some shadowrunners in the front while my sniper character started picking off or finishing my opponents off. Incredibly satisfying game I think is still worth picking up...sale or not.
Helpful? Yes No Funny
57.3 hrs
Posted: September 18
I really enjoyed playing this CRPG. The storytelling was well done and the mechanics of the game had some nice quality of life improvements over its predecesor. It wasn't perfect, I can't count the number of times I clicked trying to attack and moved my character, and there were a few bugs (one of the NPC's text repeated after clearing a "tree") but overall I don't have many other complaints.

That said, even though this was a better put together game, I think I enjoyed playing the first one more. Your opinion may vary. Either way, don't skip Dragonfall.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
26.8 hrs on record
Posted: September 15
Duration - 26 Hours


Another enjoyable installment. Be prepared to read lots of text though as nothing is voice acted. One thing that Shadowrun has is enjoyable turn-based combat. The system works very well and translates to PC in good form. The detailed system works well with lots of perks and skills. There are plenty of side-quests in this game, and they aren't all easy to discover. This makes finding and completing them extra satisfactory. Overall my time in Shadowrun was very enjoyable.

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4 of 5 people (80%) found this review helpful
Not Recommended
24.8 hrs on record
Posted: September 20
You know what I refuse to put up with? Game-breaking bugs that game developers refuse to fix even after the game has been out for years and the issue is well-documented. In Dragonfall one of the final, and toughest, missions in the game will simply freeze up if you try to save at any point.

Think it's just an issue with my rig? Please see comments from numerous other players in the steam forum here (minor spoiler alert): https://steamcommunity.com/app/300550/discussions/0/615085406657648560/. I'm sorry but that's totally unacceptable and completely ruined this game for me. You'd think a "director's cut" would have sorted this out by now.
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2 of 2 people (100%) found this review helpful
24.1 hrs on record
Posted: September 5
A well done old-school RPG with turn-based combat. Some of the best writing I've seen in a while.
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1 of 1 people (100%) found this review helpful
66.9 hrs on record
Posted: September 21
Loved this game. I was craving some old school Shadowrun and this game definitely didn't let me down. The options for customizing your character and personality definitely had me coming back over an dover to change my build and I have gone through game at least 3 times now and have found new ways to enjoy it every time.

Great story, very good challenge, and I keep going back for more.

Very well done, and I've bought all the other Shadowrun titles as well because of how good they play.
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2 of 3 people (67%) found this review helpful
22.9 hrs on record
Posted: September 5
I can't get enough of Shadowrun: Dragonfall because it offers the combination of two of my most played games. It has the turn-based action from Wasteland 2 and the (side)character development from Mass Effect 2 viz. you can engage with companions, get unique quests that are related to them and favor one above the other. The setting is quite attractively, reminds me a lot of Bladerunner and the Android universe. Still, the best adition to the game is probably the Steamworkshop, the original SNES game has been added and is fully playable which adds another 30+ hours to the game. Greatly recommended!
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1 of 2 people (50%) found this review helpful
1 person found this review funny
36.2 hrs on record
Posted: September 6
lots of fun and playtime with a nice storyline that even makes ME read stuff ;)
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1 of 2 people (50%) found this review helpful
3.3 hrs on record
Posted: August 31
Product received for free
This a perfect stepping on point for people who arent fluent in turn based rpgs. It excells on every level at the point im at in the game.
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2 of 4 people (50%) found this review helpful
2 people found this review funny
41.1 hrs on record
Posted: August 31
This is Simsense: BTL material.
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Most Helpful Reviews  Overall
241 of 256 people (94%) found this review helpful
1 person found this review funny
80.5 hrs on record
Posted: November 15, 2014
Easily my #1 game of 2014. Everything is superb:
* The story stands head and shoulders above what gaming usually offers us these days. Whereas I wasn't going out of my way advertising Dead Man's Switch with all its pitfalls to my friends, in Dragonfall's case the story was my main selling point in word of mouth propaganda campaign I unleashed on acquaintances. The case where main plot is an awesome gripping action thriller that doesn't involve saving the world. Lord knows I'm tired of messianic melodramas.
* Solid RPG experience with alternate ways to complete runs and extensive use of skill checks.
* Gorgeous art by Unity engine's standards, cyberpunk eye-candy. The environments are crafted with care and meticulous attention to details.
* Top-notch diverse music, fitting the setting perfectly.
* And now with Director's Cut - finally crisp and utterly enjoyable combat.

One major caveat is the delivery. The game has no voice-over or cutscenes. It uses text to a great effect. But it uses A LOT of text, so much so sometimes it almost feels like reading a novel. If that is not your thing... you're missing out. :)

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289 of 317 people (91%) found this review helpful
206.6 hrs on record
Posted: September 17, 2014
Disclaimer: This review was written when Dragonfall was a DLC and will be updated to better reflect Director's Cut in the future. If you are already familiar with the DLC version, skip to the end for my initial thoughts on the new features.

When Shadowrun Returns came out there were numerous complaints. Rather than ignore them, HBS listened to the fans and fixed many of them when they released Dragonfall. That wasn't enough for them, wanting to better address the players suggestions they re-released it as a stand alone game and freely upgraded everyone's existing copy.

In Dragonfall you are the newest member of an established runner team in Berlin. Through the course of events you end up leading the team and hunting a dragon. I could go into more detail, but the story is so well presented you are better off experiencing it for yourself.

Rather than repeat the linearity of the Dead Man’s Switch campaign, Dragonfall uses a hub approach. There are a series of missions which advance the plot, but in order to unlock them you need to earn nuyen from other sources. You have a computer which lists all available jobs and its up to you if you accept them or not. Do you do every mission possible and postpone the final battle? Or do you rush through to complete it as quickly as possible?

I recommend taking your time since this is a campaign which focuses on setting. Each of your team members has a strong back story and distinct personality. I spent much of the campaign trying to learn what drove Glory to use such ancient cybertech and trying to get Eiger to stop questioning my leadership. I helped Blitz with his relationship problems and helped Dietrich find his path. You also get to know the community. The hub is not simply a collection of vendors and quest givers, each character has their own personality and needs. The depth of detail means you actually care what happens to the hub, its more than a means to an end (unless you want to role play a heartless mercenary).

On top of the strong story, Dragonfall is currently the definitive source for official modding assets. It includes all the assets from Dead Man's Switch/Seattle, the Berlin DLC, and more newly added for the Director's Cut. All the props can be used together yet have a distinctly different flavor. The prop selection is strong enough that I can recommend Dragonfall over Dead Man's Switch on their merit alone. Enjoy working with exploding barrels, drakes, new portraits and much more. My only complaints are that the Dragon prop is limited in its re-usability and existing fan made content will need to be migrated to the new workshop.

If you enjoyed Dead Man's Switch, you will be amazed by Dragonfall. If you were disappointed by DMS, Dragonfall fixes a lot of the common complaints people had. If you haven't played DMS, but like cyberpunk and turn based strategy, Dragonfall is an excellent place to start. I strongly suggest giving the game a try!

Edit - 5 hours in - DLC vs Directors Cut
Based on my initial impression, I am pleased with the enhancements.The combat interface has noticeably changed, making combat much easier to understand. The weapon interface is much better than the up/down scroll list in SRR and you can easily see what each attack does. Items and 'ware are equally clear.

As for the flow of combat, I now know exactly when I am in cover and when I have an exposed enemy. Each successful attack tells how much damage was dealt and why. We are told if we have flanking, if cover blocked an attack, and probably more information that I haven't realized yet. I am not yet sure how I feel about the new armor system though.

The new content seems to be carefully worked in, I am not actually sure what is an addition and what I simply missed in my previous play-through (with the exception of the new face I've met). I look forward to seeing what else is there and will update this review when I have more to say!

Lastly there is the new NPC advancement system. I'm very happy with this and hope it is easy to incorporate in my own mods! Yes, we only get two choices per level, but it is easy to understand and use, and seems to provide distinct tactics options. It also makes it clear exactly how they level up when previously it was a bit of a mystery.
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