Harebrained Schemes' biggest Shadowrun game to date, and the definitive Shadowrun RPG experience available on PC. Now a standalone title with tons of new content & improvements!
User reviews:
Recent:
Very Positive (69 reviews) - 85% of the 69 user reviews in the last 30 days are positive.
Overall:
Very Positive (2,347 reviews) - 92% of the 2,347 user reviews for this game are positive.
Release Date: Sep 18, 2014

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Buy Shadowrun: Dragonfall - Director's Cut

Packages that include this game

Buy Shadowrun Triple Pack

Includes 3 items: Shadowrun Returns, Shadowrun: Dragonfall - Director's Cut, Shadowrun: Hong Kong - Extended Edition

 

Reviews

“As it stands, it’s the definitive Shadowrun experience, and is easily one of the best, if not the best, tactical-RPGs of 2014. Do yourself a favor and buy the game. Director’s Cut is clearly worth every penny.”
4.5/5 – Hardcore Gamer

“One of the most memorable and complex RPG stories of the decade.”
81 – PC Gamer

“Dragonfall’s a big improvement on Shadowrun Returns [...] and it pulls off the smart trick of being both a superior starting point and a more satisfying follow-up.”
Rock, Paper, Shotgun

About This Game

Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. The Director's Cut adds a host of new content and enhancements to the original game: 5 all-new missions, alternate endings, new music, a redesigned interface, team customization options, a revamped combat system, and more - making it the definitive version of this one-of-a-kind cyberpunk RPG experience.

NOTE: The Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns. It will be automatically added to your Steam Library when the game is released.

Man Meets Magic & Machine

In 2012, magic returned to our world, awakening powerful creatures of myth and legend. Among them was the Great Dragon Feuerschwinge, who emerged without warning from the mountains of Germany, unleashing fire, death, and untold destruction across the countryside. It took German forces nearly four months to finally shoot her down - and when they did, their victory became known as The Dragonfall.


It’s 42 years later - 2054 - and the world has changed. Unchecked advances in technology have blurred the line between man and machine. Elves and trolls walk among us, ruthless corporations bleed the world dry, and Feuerschwinge’s reign of terror is just a distant memory. Germany is splintered - a stable anarchy known as the “Flux State” controls the city of Berlin. It’s a place where power is ephemeral, almost anything goes, and the right connections can be the difference between success and starvation. For you and your team of battle-scarred shadowrunners, there’s no better place to earn a quick payday.

Now, a new threat is rising, one that could mean untold chaos and devastation. One that soon has you and your team caught on the wrong side of a deadly conspiracy. The only clue: whispers of the Dragonfall. Rumors that the Great Dragon Feuerschwinge may still be alive, waiting for the right moment to return…

Shadowrun: Dragonfall - Director’s Cut Features

A Classic, Story-Driven cRPG: See why PC Gamer hailed Dragonfall as “one of the most memorable and complex RPG stories of the decade.” Dragonfall hearkens back to the golden age of computer RPG’s with a novel-like branching narrative full of sharp prose and deep character development. Immerse yourself in a smart, 20+ hour campaign with a diverse cast of all-too-human characters.

A One-of-a-Kind Cyberpunk Setting: Experience the unique “Tech meets Magic” dystopian future of Shadowrun, a fan-favorite game setting now celebrating it’s 25th anniversary. Shadowrun: Dragonfall - Director’s Cut is the perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into.

Command Your Team: Lead a small team of shadowrunners - each with their own outlook, motivations, and backstory. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. But it’s not all about the mission - each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in.

Gripping, Turn-Based Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.

Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Dragonfall’s classless skill system allows you to grow your character in any direction you choose.

New in the Director’s Cut

Standalone: Due to popular demand, Dragonfall is now a completely standalone title!

Five All-New Missions: The Director’s Cut features five all-new original missions, including three related directly to the personal stories of your team members. These missions take you to previously-unseen locales - both within the Flux State and beyond - where you’ll have to face challenging enemies and make tough choices in order to help your team members prevail.

Revamped Combat System: The Dragonfall combat system has received a major overhaul. An all-new armor system adds another tactical layer to the experience, while refined cover and damage mechanics emphasize the importance of battlefield positioning. Complementing these improvements is an upgraded AI system which reacts more intelligently and accurately to your actions.

Redesigned Interface: The Dragonfall in-game interface has also been rebuilt. Spells, items and abilities are now much easier to access, while improved combat feedback allows you to fully understand the tactical situation in any given encounter.

Customize Your Team: Guide your team members as they progress in each of their unique roles, choosing between different focus options to grant them new items and abilities. In addition, if you don’t like a team member’s default spell, item or weapon loadout, you can now customize what they bring on each mission.

Ten New Pieces of Original Music: Fan-favorite composer Jon Everist brings ten new tracks of moody cyberpunk music to the Dragonfall experience, including compositions based on the stories of individual members of your team.

The Complete Dragonfall Soundtrack: As a free bonus, the Director’s Cut includes the entire soundtracks from both Dragonfall AND our previous title, Shadowrun Returns. This also includes the brand new tracks exclusive to the Director’s Cut. Featuring music from the composers of the classic Shadowrun SEGA and SNES games, this exciting cyberpunk soundtrack pays homage to the past with a modern sentiment.

And Much More:
  • Steam Achievements!
  • Steam Trading Cards - collect your favorite Dragonfall characters
  • All-new alternate endings to the main campaign
  • Enhanced visual effects including splatter and dismemberment, improved animations, and optional post-processing effects
  • New bioware augmentations provide an extra edge on the battlefield… if you’ve got the nuyen
  • A variety of new items, cyberware & spells
  • Additional player customization options
  • Expanded character development for several side characters
  • Writing and design tweaks and polish throughout!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP3/Vista/Windows 7
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory: 2 GB RAM
    • Graphics: DirectX compatible 3D graphics card with at least 256MB of addressable memory
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    Minimum:
    • OS: OSX 10.6
    • Processor: Intel-based Macs only (x86-compatible, 1.4GHz or better)
    • Memory: 2 GB RAM
    • Graphics: Modern 3D graphics card with at least 256MB of addressable memory
    • Storage: 2 GB available space
    Minimum:
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory: 2 GB RAM
    • Graphics: Modern 3D graphics card with at least 256MB of addressable memory
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (69 reviews)
Overall:
Very Positive (2,347 reviews)
Recently Posted
Me Grimlock
( 34.6 hrs on record )
Posted: May 3
Great characters, great storyline and a very polished turn based combat, where you can still incorporate tactics and strategy. Very true to the intended atmosphere of Shadowrun.
Helpful? Yes No Funny
droege.holger
( 18.3 hrs on record )
Posted: May 3
great story, great game
Helpful? Yes No Funny
( 116.7 hrs on record )
Posted: May 3
if you like story-driven games this one has good writing & engaging companion characters. no voice acting but it's fine because sometimes it can be awkward if only the npcs have voices, or if the playable character gets one it doesn't feel very personal. character customization is also great, lots of options for skills so you aren't forced to pick specific 'classes'. no skill reset though so either save before you spend your skill points or use a save game editor.

gameplay & mechanics seem pretty standard, nothing incredible but not bad either.

also most importantly you get a dog companion. what more could you want?
Helpful? Yes No Funny
Beaniebby
( 27.0 hrs on record )
Posted: May 2
Awesome story
Helpful? Yes No Funny
Anthrob
( 47.9 hrs on record )
Posted: May 2
It's ok until the end, when it gets umplayably buggy.
Helpful? Yes No Funny
Maritan
( 37.5 hrs on record )
Posted: May 2
For a "mini-campaign" this game turned out to be much bigger and better than the original in every way. Approachable, yet fun and engaging cyber punk adventure.
Helpful? Yes No Funny
herbert.jeremy1980
( 54.2 hrs on record )
Posted: May 2
Girlfriend says i've been "distant" since I bought this game yesterday.
This should change as I've just completed it, hopefully.
7.5/10

If you enjoy Wasteland2, or any of the isometric fallouts, this ones for you.
Helpful? Yes No Funny
BravestColour
( 13.4 hrs on record )
Posted: April 30
An AMAZING rpg. Story is so captivating!
Helpful? Yes No Funny
ulyanchesnokov
( 5.7 hrs on record )
Posted: April 28
Great addon to original game!
Helpful? Yes No Funny
Ukxploder
( 38.0 hrs on record )
Posted: April 27
Amazing story, with great characters, set in a beatifully complex world. If you don't mind a lot of reading, you'll probably have a blast like I did.
Helpful? Yes No Funny
Kamgusta
( 26.7 hrs on record )
Posted: April 26
Indie & Kickstarted?! You should have told me! [KAMGUSTA's REVIEW]

Finished in about 20 hours, so I will talk very consciously about it.
Game started quite bad for my taste, but then things got slightly better... and stabilized on average. I didn't know it was an indie kickstarted project developed for smartphones and tablets in mind and this explains a lot of cons.

First, I would like to talk about the gameplay. Having experience with a lot of RPGs and turn-based games I have been disappointed: percentages to hit seem to be flawed, covering system is ridiculous, inventory is caotic, some combo are overpowered (you'll instakill with rifles and relative stats at 8+), experience points are given randomly and not by killing enemies, the stats of your party members are scripted, AI always attacks first (resolved in S:HK) and it' also dumb (you can wait for them at corners or take them from the shoulders), some mobs can't suffer critical hits, you are not given so many possibilities of attacking, you can't use your items outside of combat, often you are not given the option of using your teamates abilities in the quests, etc.

Then, the story: I spent 20+ hours in the game clicking furiously and skipping 2/3 of the useless dialogues. Why "useless"? 1) They are scripted, the choices you'll make DO NOT alter the game (if not a couple of occasions) 2) Skills are useless for dialogues: even when you are given the choice to use them, they just provide a couple of more rows of text to read 3) *someone die, so we have to find the culprit* bla bla *turns out all the city is in danger* bla bla *random excuse for making side missions* bla bla *gear up and go final attack*.

Graphics: from the screenshots it seems to be very powerful... it's not. Just colourful. Game has big optimizations problems even if it's just a 2D world with 3D characters (welcome back '90).
I got more than a couple of freezings but game always managed to stay alive (one way or another). Quicksaves often "saved" the day, but no crashes as told in some other reviews.

Shadowrun Return has the same graphics but don't suffer from these problems: even level loading are quicker! If we compare the two games (with the same latest engine), Dragonfall has a more polished UI, a more intriguing story, nicer matrix puzzles, more turning points, but feels like a revised expansion (which is, in fact).

The matrix puzzles, the door keyboard puzzles, the stealth mission and some side quests to dig into the past of your teammates are nice additions, but in the end they are just another *clicking*. I would have preferred more attention to the gameplay.

I enjoyed it? Yes and no. Yes because I like these type of games, no because X-Com, Civilizations, Fallout still stand on a higher level. I would call it a nice time waster. If you are looking for a solid game, you should look elsewhere. I hope they'll get better in the next chapters.

Best played with Keyboard & Mouse
Recommended Buy Price < 20$
Score 7,5/10
Helpful? Yes No Funny
Grand Goddess Salus
( 23.7 hrs on record )
Posted: April 26
Its my first Shadowrun and my Last.
I love TES, Fallout, Deus Ex, Xcom and Mass effect so I think I can say I am acquainted with RPGs and Round based Strategy.
This however entirely disappointed me.
No Voice Acting, the reading gets tiring really quickly.
You are forced to play the playstyle your Race gives you as each Race has different Caps for Attributes, Humans being the worst with having no high Attributes at all
Its a Round Based Strategy Game so why bother putting "Karma" in Social Skills to avoid Combat when you can solve anything with Physical Force.
Its not like they dont deserve it. Every single Person in this game is an ♥♥♥♥♥♥♥.

The Writing is some of the worst I have ever Seen.
The Story is heavily scripted and Side Missions can barely be altered. Dont buy this game, expecting any Freedom of Action. One particular Mission has you go either Silent or loud. Silent is a straight Line of Action, no diversity allowed. Aswell as the Outcome of the Mission being a scripted "♥♥♥♥up".
How does the Charity Man, who's "Eyes widen in surprise", when you donate 500$ to reach the Final Charity Goal, pay you 22K$? You would imagine he'd use this insane amount for Charity, given his Occupation. Especially when right before your character can say "50K? Do you know what you can buy with that kind of money?". I dont think the Developers knew what they were doing here. Half of the Money you earn goes directly into the "50K Pool" but any money you earn after having reached that 50K still goes into the Pool, resulting in loosing half the Cash a Job Pays.
Some People have some really bad Memory Issues, forgetting who you are and repeating the same Dialogue, or even forgetting who you are and blocking previously done alternate Dialogue Line.

Half of the Promotional Screenshots arent in the game. Either that or I missed Quests.
The Second Screenshot shows the boss being killed, thats how little they care about the game.
If this is the Devs "Biggest Game so far" they successfully scared me away from the Franchise.
At least ONE thing they did right

This is one of the Worst Games I played that calls itself a "Videogame".
In a way it is so bad, its almost amusing.
Every Single Ending is bad, some making no Sense at all. You might aswell just play mods and dont play the 4 Story Missions which are boring and tedious anyway.

And on a Side Note.
As a German I just hate the use of Occasional German Words because das ist just stupid. Imagine Jemand talks Zwei Languages auf einmal. That just sounds Dumm and Nutzlos.
Ist that wie someone reden sollte?
If they want it to take place in Germany then have them talk German with English in Brackets.

On a Positive side, you can play Jack from Mass Effect 2 and fight Feral Ghouls
Now excuse me while I play high Quality RPGs
Helpful? Yes No Funny
Voncaster
( 40.4 hrs on record )
Posted: April 22
As of 2016, Shadowrun: Dragonfall is my favorite game I own on Steam.

If you like RPGs, I'm fairly sure you will like Shadowrun: Dragonfall.
Helpful? Yes No Funny
Beyond Malachi
( 40.1 hrs on record )
Posted: April 22
I have really mixed feelings about this game, and wish Steam had a 'maybe' or 'neutral' option for the recommendation. Without that, I have to err on the side of not recommending it.


The Good
The actual combat is fun enough. It's turn-based strategy style. There are a good number of decisions to make without being overwhelming. The biggest of these are which of two guns to use, which special skills to use and in what order, and where to position yourself (mostly about accuracy vs defense). Whether using guns or magic or fighting through a summoned creature or drone, skills include: wide range or spread shot, stun, damage over time, armor breaking, and various buffs. Choosing which to use in which order (they have cool-down times so you can't just spam 'the best skill') is probably the most fun aspect.

The stories are complex and multilayered. The plots are amazing. And the political and philosophical aspects are deep (though easily ignored if you're just into it for the steam-punk-ish fantasy).


The Bad
The stories are almost entirely told through walls of text. There's no animation, no voice acting, minimal cut scenes, etc, to tell the story for you. And even when story could be told through gameplay itself, it's done through more pop-ups to read. (For an idea of what I mean, think of games like Dragon Age or Skyrim, where you find books that explore the lore and history of the worlds. In this game, the whole story is kind of presented that way, not just the lore and history).

The cash and shop system is pretty lame. You only purchase things for your main character, so the vast majority of shops and goods just get in the way (eg. if you're a spell-caster you have no interest in the summoning totems, guns, drones, spirit magic, implants, hacking tools, etc). It'd be great if you could purchase gear for your team as well. On top of that, it mostly feels like you're just buying upgrades, rather than choosing different gear for different strategies. There's a little bit of the strategy thing (like stun grenades vs direct damage grenades), but it's really minimal, and the upgrades are too essential to waste what tight money you have on optional things anyway.

The decking/hacking/matrix aspect seems like it should be the most unique aspect to the game... but it's just simplified version of the usual combat. Same effects, same strategies, but only one character, fewer abilities, and simple graphics. It really should be some unique kind of minigame; or at least involve a very different style of combat.

There is little or no point to exploring. All that happens if you explore is: you wait a minute for your character to run to where you want; you see a white magnifying glass icon; you click on it and get a useless amount of money or low level healing pack. That is, you don't uncover interesting enemies, side plots, unique items, secret areas, mini-games, etc.


All in all, I enjoyed the game while I was playing it, but when I wasn't playing it I had no drive to hurry up and start again.










Helpful? Yes No Funny
Grimtongue
( 62.4 hrs on record )
Posted: April 19
Shadowrun: Dragonfall is a solid sequel and I recommend it for anyone who enjoyed Dead Man's Switch. The story is better this time, and with far more dialogue immersion. There is a great deal more combat in this game, but you can still avoid most of it with clever decisions. All of the classes are useful, and the NPC team is highly competent.

The director's cut edition fixes many of the problems from SR:R. There are a few times when enemies will take a long time with their turns, but it's rarely more than a few seconds delay if they do get stuck. During two playthroughts, I've only once had to reload a save due to a glitch.
Helpful? Yes No Funny
Synarite
( 46.5 hrs on record )
Posted: April 19
Great RPG with amazing depth and customisation, as well as some fantastic writing and character design. Strongly recommend.
Helpful? Yes No Funny
Wayfare
( 42.0 hrs on record )
Posted: April 19
Love this game. The Shadowrun: Unlimited Mod from the workshop that is making a bigger sandbox type makes this very much worth getting too.
Helpful? Yes No Funny
ThirtyEightStates
( 19.8 hrs on record )
Posted: April 16
A very good game that maitnains all of the great aspects of the last game including great writing, score, charecters and satisfying gamplay however i would only give this game a 7/10 due to its poor ending and overall lack of any fundemental elements of the game, i didnt notice much new in this game at all mechanics wise.
Helpful? Yes No Funny
Germy Fever
( 155.8 hrs on record )
Posted: April 15
>Be Human Metatype
>Be a Decker (Roguish types are usually more my style; Deckers are hackers, go figure)
>Hey, Decker's not a bad class!
>Forget to invest in Decking skills (idiot), focus too much on Meatspace combat skills
>Aztechnology Run: Is Matrix Combat supposed to be this hard on Normal? It is late game though, so...
>Get rekd hard on the APEX run, still working with Sony Vegas cyberdeck
>Have to rewind to Straight Outta Drogenkippe
>...
>10/10 would rewind again
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
Recommended
37.5 hrs on record
Posted: May 2
For a "mini-campaign" this game turned out to be much bigger and better than the original in every way. Approachable, yet fun and engaging cyber punk adventure.
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
Not Recommended
26.7 hrs on record
Posted: April 26
Indie & Kickstarted?! You should have told me! [KAMGUSTA's REVIEW]

Finished in about 20 hours, so I will talk very consciously about it.
Game started quite bad for my taste, but then things got slightly better... and stabilized on average. I didn't know it was an indie kickstarted project developed for smartphones and tablets in mind and this explains a lot of cons.

First, I would like to talk about the gameplay. Having experience with a lot of RPGs and turn-based games I have been disappointed: percentages to hit seem to be flawed, covering system is ridiculous, inventory is caotic, some combo are overpowered (you'll instakill with rifles and relative stats at 8+), experience points are given randomly and not by killing enemies, the stats of your party members are scripted, AI always attacks first (resolved in S:HK) and it' also dumb (you can wait for them at corners or take them from the shoulders), some mobs can't suffer critical hits, you are not given so many possibilities of attacking, you can't use your items outside of combat, often you are not given the option of using your teamates abilities in the quests, etc.

Then, the story: I spent 20+ hours in the game clicking furiously and skipping 2/3 of the useless dialogues. Why "useless"? 1) They are scripted, the choices you'll make DO NOT alter the game (if not a couple of occasions) 2) Skills are useless for dialogues: even when you are given the choice to use them, they just provide a couple of more rows of text to read 3) *someone die, so we have to find the culprit* bla bla *turns out all the city is in danger* bla bla *random excuse for making side missions* bla bla *gear up and go final attack*.

Graphics: from the screenshots it seems to be very powerful... it's not. Just colourful. Game has big optimizations problems even if it's just a 2D world with 3D characters (welcome back '90).
I got more than a couple of freezings but game always managed to stay alive (one way or another). Quicksaves often "saved" the day, but no crashes as told in some other reviews.

Shadowrun Return has the same graphics but don't suffer from these problems: even level loading are quicker! If we compare the two games (with the same latest engine), Dragonfall has a more polished UI, a more intriguing story, nicer matrix puzzles, more turning points, but feels like a revised expansion (which is, in fact).

The matrix puzzles, the door keyboard puzzles, the stealth mission and some side quests to dig into the past of your teammates are nice additions, but in the end they are just another *clicking*. I would have preferred more attention to the gameplay.

I enjoyed it? Yes and no. Yes because I like these type of games, no because X-Com, Civilizations, Fallout still stand on a higher level. I would call it a nice time waster. If you are looking for a solid game, you should look elsewhere. I hope they'll get better in the next chapters.

Best played with Keyboard & Mouse
Recommended Buy Price < 20$
Score 7,5/10
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
46.2 hrs on record
Posted: April 8
An enjoyable and entertaining game. I made a point of playing an aƨƨhole character, which I would never do by the way, interested whether or not the writing was baby-banging-to-the-wall bad. It was not! I enjoyed piƨƨing off the troll and being a bit of a diↄk to everyone in a loving, shadowrunnery sort of way. Even to a dragon. There is a dragon in it! Hope I didn't spoil it for you.

Back to the game: combat starts weird but gets enjoyable later on as your options open up. I was playing a rigger/decker, and I will most probably play this game again as a mage. Inventory management is utter ƨhite, and while not being able to manage your story-companion character's gear, it is quite understandable from the context: they are all running the shadows. No way some dwarf in cool shades can just fancy-prancy-magic-dancy into their hole - err, home - and tell them what to wear and what to kill people with.

My biggest complaint would be the UI. I hope it got better in later titles, because not being able to manage inventory and seeing stats like HP on the same page is bad design. Also, the rotating between party members' inventories and character screens when trying to heal them outside of combat is just stupid too. It gets bearable once you get the logic of it, mind you there is little to it. Maybe there are mods for that? I have not checked, quite frankly.

Story is good, interesting, lots of choices. It also taught me, as someone interested in game mastering shadowrun and other, a good lesson: always have mechanically different solutions to problems. As a rigger and decker, I had plenty opportunity to get around obstacles: make fights easier by turning automatic weaponry against their owners, hack matrix defences and get access to cameras thus avoiding conflict where unnecessary, as well as a lot of additional information during missions that would not have been available to me had I played a charismatic mage character. Though those can be deckers too! Though you pay with magical capabilities due to the essence loss associated with cyberware implants, but hey, make an interesting character, not one that is a cookie-cutter powerhouse. You are here to have fun, after all.

Difficulty-wise, I played it on hard, had no issue. I would recommend playing on hard because if normal is any more easy, anyone who has played strategic games like this will be bored quick. Whenever I rewinded a mission, during which you cannot save so you have to start again, I did it to see different conversational choices' effects on the narrative. Some differed to greater degree than others.

Overall, this is a good game. I do recommend it to folks, whether you like Shadowrun as a tabletop rpg, or not.
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1 of 1 people (100%) found this review helpful
Recommended
17.2 hrs on record
Posted: April 8
Only played the very first two missions so far, but till now it's been a fun game.
Controls are sometimes a bit clunky but lore, dialogue, plot and attention to detail
are so far on point and fun.

5/7 perfect score
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
38.0 hrs on record
Posted: April 27
Amazing story, with great characters, set in a beatifully complex world. If you don't mind a lot of reading, you'll probably have a blast like I did.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
54.2 hrs on record
Posted: May 2
Girlfriend says i've been "distant" since I bought this game yesterday.
This should change as I've just completed it, hopefully.
7.5/10

If you enjoy Wasteland2, or any of the isometric fallouts, this ones for you.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
12 of 13 people (92%) found this review helpful
Recommended
39.8 hrs on record
Posted: February 13
I bought it on sale for about 3 USD. I then booted up, and played it for eight hours for about three days before beating it. If that isn't reason enough to buy it then I don't know what is.

Though you might want a bit more winded explaination.
I bought Shadowrun: Returns many months ago and played it to about 90%( I did go back and finish the remaining 10% in about 30 minutes). It was an okay expirence. The story was alright, but it kind of felt.. dull. Nothing felt really alive, it was just go in and shoot the next thing.

Dragonfall isn't like that. The narrative made each character feel living, I got a lot more feedback from what I did, and the world just was a bit...fuller than Returns. I had a very pleasant expierence with the game through and through except for one mission of a bank heist. It was awful, it had bug, its load time were slow, but thankfully it didn't last long. The moment that mission passed, the game went onto smooth sailing.

The combat is about what you expect if you're coming from Returns. It went by pretty quickly and didn't feel too bad. I kind of wish the animations were a bit faster and the UI was a bit easier (Selecting tiles is a pain when you can't actually see them, and sometimes what constitutes as cover is flaky at best). Some information wasn't presented well, like flanking. Even if I was shooting perpendicular to their cover I would sometimes get a flanking hit. But other than that, it was fine. It wasn't spetacular, but it wasn't awful, it was fine.

But the character interaction, the art direction, the story, that's why I play RPG's, and that's what you should go in expecting. A tight narrative story,
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13 of 15 people (87%) found this review helpful
Recommended
29.8 hrs on record
Posted: March 25
Shadowrun Dragonfall... what a game... what an amazing piece of art!

Shadowrun Dragonfall is an isometric, fantasy, turn-based RPG set in a future Berlin. This is my first ever Shadowrun game I have touched... and finished. And I must say, I have enjoyed every bit of it. The story is quite interesting. There is no voiceacting, the whole stuff is going only by text, so you have to read a lot. Sometimes, you will get some really long paragraphs of conversations you will be almost lazy to read. But its always risky not to, especially when you might miss some important bit of a story.
Overall art is great. It has a very beatifully drawn scenery and some parts will leave you jaw-dropped. (ending is pretty good)

The combat is turn-based. If you are familiar with Xcom, you will definitely like this game! Altho I am never sure how did I miss that attack when it had 99% chane to hit, DAMMIT
The gameplay mechanics are easy to understand, and its suited for beginners as well. Which I really liked.
The game aso offers multiple endings. Based on your chices in the last few missions. There is total of 7 endings you can get!

The characters! You will create your own player character, give it a name, gender, race... and you will join a group of characters you will surely find really hard to forget. You can learn ybout their past, and discover their stories before the game. And there is also a cute dog. Dante <3

There is also number of bugs though. So make sure to check them out on Steam discussions and learn about those.

I recommend this game. Thank you humble bundle <3
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8 of 10 people (80%) found this review helpful
Recommended
62.2 hrs on record
Posted: February 5
I was not sure about this when I first tried it, so much so that I left it alone for about a year after my initial experience. Rarely have I been more thankful that I went back to a game, it is now one of my favourite RPG's!

The game has some design quirks that can initially frustrate, you will get over these and may even like the simplistic streamlining of your team members level progression by it's end. Combat is mostly solid but I did find it was at it's best when I played as a mage/shaman, though it was probably easier in the early sections as a samurai with the opposite being true in the game's latter stages.

Some will tell of the APEX quest crash which thankfully did not happen in either of my two play throughs. I did what the devs said, no quick saves in this quest, regular save as little as possible, and make a back up before you embark as an extra precaution.

The story is good with many well thought out moral dilemmas that give your character a fully fledged selection of well fitting choices for the situation that they are in. One of the places where Fallout 4(which on the whole I enjoyed a great deal!) seemed to get things a little bit wrong.

It has several endings, one of which stands out as possibly my favourite of any RPG ever. I really can't think of another that finishes your adventure in such a perfectly executed and unexpected way.

On the whole I can't recommend this enough, a game I could have easily dismissed turns out to be an absolute gem!


...also, for any fans of the old SNES Shadowrun like me, you may wish to know that a remake of that game is being developed as a mod for this and it looks like it will be completed in the next few months.
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4 of 4 people (100%) found this review helpful
Recommended
112.1 hrs on record
Posted: February 18
Good old-school isometric RPG, in a fun setting. Probably the best of the trilogy storywise.

I still recommand picking Shadowrun Returns first, just so you don't get to it afterwards and don't like it because the mechanics are simpler and the story more linear than in Dragonfall.
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4 of 4 people (100%) found this review helpful
Recommended
20.5 hrs on record
Posted: March 9
I forgot to write a short review about this game.

It's awesome. Great story, great characters especially Glory and also polished turn based mechanics.
Don't forget, if you like this game, Grab Shadowrun Hong Kong too!
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2 of 2 people (100%) found this review helpful
Recommended
40.6 hrs on record
Posted: February 25
Rating 7/10
Overview: Turn Based Isometric RPG
Similar Games: Planescape Torment, Wasteland 2, Baldurs Gate.

The Good:

This game has everything you want in a cRPG. Great story, interesting characters and a fun combat system. Dialogue that varies depending on how you build your character that can alter different missions and change the outcome in multiple ways. Tons of weapons and spells that make combat fun and engaging. I also have a bias towards cyberpunk settings. If you love cRPGS and like turn based combat this is a game you may want to check out.

The Bad:

This also happens to be one of the most unstable games on Steam that I have ever played. Glitches, game will crash, save files will fail to load, hang-ups for a minute before you can play. Near the end, one mission makes it impossible to save or else you will corrupt the save file... These are not isolated instances, many others seem to be having the exact same problems and what worse the developer don't seem to big in a hurry to fix any of this.


Conclusion:

I could easily not recommend this game as many other have but the game itself is fantastic, of course, your enjoyment of the game depends on how much frustration you are willing to put up with. I say if you are a fan of the genre, jump in and enjoy the ride, everybody else should avoid this game until it becomes more stable.
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2 of 2 people (100%) found this review helpful
Recommended
2.2 hrs on record
Posted: March 12
A nice followup to Shadowrun Returns.
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2 of 2 people (100%) found this review helpful
Recommended
79.1 hrs on record
Posted: March 22
Rise of the Feuerschwinge. Perfect

Incredible and memorable, one of the best RPG in a long, long time. With a very complex history, mechanics, characters, development, an incredible world... The definitive cyberpunk experience. Shadowrun at its finest.
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1 of 1 people (100%) found this review helpful
Recommended
16.6 hrs on record
Posted: February 25
Really nice turn based XCOM style game. Avoid if you like skipping text because there's tons of it and that's what makes it especially nice!
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1 of 1 people (100%) found this review helpful
Recommended
27.1 hrs on record
Posted: February 12
I was highly skeptical that I’d enjoy this game, but I thought it wouldn’t be too bad to lose three dollars. I was pleasantly surprised with what I got out of it. I have skirted around old school computer role playing games (‘crpg’) for a while because of the preconceived notion that I would not in a million years be able to play these due to their older sensibilities and graphics. As soon as I booted it up I was one hundred percent there; Harebrained studios had that special something that was able to sink its hooks into me straight from the get go. What I got out of this game was a tactical combat system that was easy to pick up, characters that I cared about in a story that was intriguing, and ‘rpg’ mechanics that were solid.

Story:
When playing games today one usually expects the narrative to be told through fully voiced and animated characters but despite the lack of these, it remained completely engaging right up to the end. The entire story is told through text with no voice over, so the fact that I was fully engaged in the game was quite a surprise. The way they wrote the story made me want to keep going, uncovering the deeper plot and learning about the characters in my crew. There is a sense of mystery hidden behind each plot point and some of the characters, which produces the urge to discover and not just forget about the members in your team. All the characters are pretty well written with different problems that they have, and some which the player can help solve by means of side quests. Other characters just need somebody to talk to and the player can find out about them and uncover their mystery just by talking to them. The story and characters were just very well done.

Gameplay:
The narrative is supported by a pretty intuitive tactical combat system that is easy to learn but harder to master. It is turn based, with each character on your team given a certain amount of turns with which they can close distance between an enemy, find cover, attack, heal, use tools, and buff team mates. There are substances that can be taken to do various things to a character. Placement of characters is vital for surviving combat scenarios, especially due to the fact that longer range weapons become less effective at close range, while of course a shotgun is ineffective at long range. Knowing when to use med kits and abilities optimally is also important. The game play loop is fun and thoughtful due to the varying roles of team members, the array of weapons, and progression in levelling up characters.

World:
The World is also an important component of the game. Although the scenery may be grimy and maybe not so aesthetically pleasing, it feels real, with the people in it having problems that can range from plumbing issues to more elaborate corporate schemes. The characters populating the cities really live there, and feel like they are actually a part of this cyberpunk Germany. Even though it is outwardly stained and ugly, the good people populating the Kreuzbazar make it worth fighting for and exploring.

Performance was rock solid at 60 FPS with my specs:
8GB DDR3 RAM
i5 2320 3.0Ghz
Nvidia GTX 760 4GB

Final verdict:
9/10
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1 of 1 people (100%) found this review helpful
Recommended
7.0 hrs on record
Posted: February 14
Dragonfall is the bigger, badder cousin of Returns. The storyline is much more in depth, the interactions between your team members is much more important and can effect how the game plays out. If you liked Shadowrun Returns, then Dragonfall is for you.
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1 of 1 people (100%) found this review helpful
Recommended
23.3 hrs on record
Posted: February 21
I really enjoyed this game. It was a great video game representation of the Shadowrun universe. The story was engaging and the combat system was a lot of fun. I think I got my money's worth in terms of dollars to hours spent enjoying the game!
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1 of 1 people (100%) found this review helpful
Recommended
45.7 hrs on record
Posted: February 18
Really nice game. Turn Based RPG game in which your decisions affects some things in the game. The dialogs and the script are very good, it feels as if I was reading a good novel.
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1 of 1 people (100%) found this review helpful
Recommended
29.9 hrs on record
Posted: February 23
By far my absolute favourite Shadowrun game by Harebrained Schemes Production. It has a story that kicks off with a bang, keeps you enthralled the entire way through and ends with a satisfying finale. Though the missions are linear they offer plenty of ways to approach any given situation from violent to nonviolent options, which often leave you feeling like a true badass upon their conclusion.

All of that said, a word of caution: if you do not enjoy reading, do not buy this game. There are no cutscenes. There is no voice acting. Only excellent writing.
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