Harebrained Schemes' biggest Shadowrun game to date, and the definitive Shadowrun RPG experience available on PC. Now a standalone title with tons of new content & improvements!
User reviews: Overwhelmingly Positive (1,071 reviews)
Release Date: Sep 18, 2014

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Buy Shadowrun: Dragonfall - Director's Cut


Recommended By Curators

"The ultimate edition of Shadowrun Returns, the glorious return of the popular tech-meets-magic pen-and-paper role-playing game to the digital realm."

Recent updates View all (12)

February 13

Last Weekend to Back the Shadowrun: Hong Kong Kickstarter!

Backers have already hit 12 funding goals that allow us to add more Side Missions, Expanded Magic, Enhanced Cyberware, a Revamped Matrix, and more!

But, in case you didn’t know, we’ve one last funding goal - and we are SO CLOSE to reaching it!!

If we hit $1,000,000, we’ll create an additional 4-5 hour Shadows of Hong Kong Mini-Campaign that takes place after the SR:HK story ends AND will allow you to IMPORT your high-karma Hong Kong character for a challenge only a prime runner could accept.

Shadows of Hong Kong Mini-Campaign will be FREE to Backers and available for purchase when it is released.

We’ve added a bunch of stuff since the Kickstarter began and, since this is our final weekend, we wanted to make sure you heard about them before the campaign is over.

Check out the new additions to our Kickstarter below, and remind your friends that the Shadowrun: Hong Kong campaign ends on Tuesday, February 17 at 10am Pacific. Here’s the link to use on your social media: https://www.kickstarter.com/projects/webeharebrained/shadowrun-hong-kong

$15 - Shadows of Hong Kong Mini-Campaign (when we hit $1mil during the Kickstarter campaign!)

$25 - Mel Odom is writing our original Shadowrun: Hong Kong e-novel.
Mel is the author of several dozen books including three well-loved Shadowrun novels - Preying for Keeps, Headhunters, Run Hard, Die Fast and the forthcoming Deniable Assets. We can’t wait to read his version of Shadowrun: Hong Kong.

$35 BONUS Rewards - An Audio Commentary Track and Two High-Res Digital Posters
All backers at this level and above will have access to an Audio Commentary Track from the Shadowrun Development Team. You’ll also get 2 Hi-Res Digital Posters that will combine into a beautiful Shadowrun Panorama. The first poster contains a Timeline of Shadowrun History and the second contains a Glossary of Shadowrun Slang.

$65 NEW Stand-Alone Reward Level- THE OPERATIVE
This is for all you pixel-lovin'-no-dice-for-me folk that were interested in a digital rewards tier that included all the new things we’re making without all the old school tabletop source material. This stand-alone tier includes the following: A Steam/Humble/GOG Keys for all 3 Shadowrun Games * Digital Sound Track * Hong Kong Sourcebook PDF with Poster Sized Hi-Res Cover Art * Exclusive In-game Character portraits * Hi-Res Digital Map * Shadowrun E-Novel by Mel Odom * Shadowrun Dev Team Audio Commentary * Panorama Timeline and Glossary Posters * Art of Shadowrun: Hong Kong PDF

A Fully-Annotated .pdf version of the original, long out-of-print Shadowrun short story anthology “INTO THE SHADOWS” with a New Foreward by Jordan Weisman, the creator of Shadowrun and a New Short Story by Tom Dowd, its co-creator!
This anthology was written BEFORE the tabletop game was launched and as such, contains a number of inconsistencies with the finished products. In his own words, Jordan will give you a behind-the-scenes look at the changes and why they were made.

$150 tier - We made the Messenger Bag BIGGER! 17" x "11 x 4"!
The Messenger Bag will now fit larger laptops! Because so many Backers supported the project at the COURIER Reward Level and above, we were able to work with the manufacturer to increase the size of the bag.

Thanks so much for backing Harebrained Schemes and Shadowrun: Hong Kong!

13 comments Read more

January 22

Release Notes 2.0.8

While we are hard at work making Shadowrun: Hong Kong, we wanted to get out a patch that addressed some quick fixes as well as one of our more serious issues. If you are encountering any campaign issues in Dragonfall, please update to build 2.0.8 immediately. (To update, restart Steam and then allow Shadowrun Returns to fully verify and download the new build.)

If you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue.

If you are experiencing technical issues with Shadowrun Dragonfall - Directors Cut, please see this post: http://steamcommunity.com/app/300550/discussions/0/613936673325233747/


Bug Fixes: Dragonfall Campaign

  • Resolved edge case issue that caused a play blocker in Trial Run mission.
  • Various other small bug fixes.
  • Various typos fixed.


We also want to let you know that after only 9 days, Backers have pledged 6x our Kickstarter goal for Shadowrun: Hong Kong and have funded 11 out of 12 of our co-Funding goals.

That means we will add Enhanced Player Controls, Animatic Scene Transitions and Endings, Two New Team Members, New Side Missions for Team Members, Better Sound, Enhanced Cyber and Expanded Magic!

Hitting the next funding goal of $700,000 will allow us to revamp the Matrix Art and Gameplay. The Shadowrun Returns team nearly killed themselves to get our original Matrix art and gameplay in the game and we're still extremely proud of that effort. But just like Thorin and Company, we ache to return again and make things right.

If you've already backed us, thank you!! If not, here's the link to the Kickstarter page so you can check out more details.


17 comments Read more


“As it stands, it’s the definitive Shadowrun experience, and is easily one of the best, if not the best, tactical-RPGs of 2014. Do yourself a favor and buy the game. Director’s Cut is clearly worth every penny.”
4.5/5 – Hardcore Gamer

“One of the most memorable and complex RPG stories of the decade.”
81 – PC Gamer

“Dragonfall’s a big improvement on Shadowrun Returns [...] and it pulls off the smart trick of being both a superior starting point and a more satisfying follow-up.”
Rock, Paper, Shotgun

Dragonfall Steam Workshop

With the Shadowrun Editor, everyone is empowered to create and share their own stories and campaigns with the Steam Workshop community. This version of the Shadowrun Editor puts all assets from Shadowrun: Dragonfall - Director’s Cut as well as from Shadowrun Returns at creator’s fingertips. No advanced coding or art skills are required to create content using the Shadowrun Editor. Please note that Dragonfall Steam Workshop content is not compatible with our previous title, Shadowrun Returns.

About This Game

Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. The Director's Cut adds a host of new content and enhancements to the original game: 5 all-new missions, alternate endings, new music, a redesigned interface, team customization options, a revamped combat system, and more - making it the definitive version of this one-of-a-kind cyberpunk RPG experience.

NOTE: The Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns. It will be automatically added to your Steam Library when the game is released.

Man Meets Magic & Machine

In 2012, magic returned to our world, awakening powerful creatures of myth and legend. Among them was the Great Dragon Feuerschwinge, who emerged without warning from the mountains of Germany, unleashing fire, death, and untold destruction across the countryside. It took German forces nearly four months to finally shoot her down - and when they did, their victory became known as The Dragonfall.

It’s 42 years later - 2054 - and the world has changed. Unchecked advances in technology have blurred the line between man and machine. Elves and trolls walk among us, ruthless corporations bleed the world dry, and Feuerschwinge’s reign of terror is just a distant memory. Germany is splintered - a stable anarchy known as the “Flux State” controls the city of Berlin. It’s a place where power is ephemeral, almost anything goes, and the right connections can be the difference between success and starvation. For you and your team of battle-scarred shadowrunners, there’s no better place to earn a quick payday.

Now, a new threat is rising, one that could mean untold chaos and devastation. One that soon has you and your team caught on the wrong side of a deadly conspiracy. The only clue: whispers of the Dragonfall. Rumors that the Great Dragon Feuerschwinge may still be alive, waiting for the right moment to return…

Shadowrun: Dragonfall - Director’s Cut Features

A Classic, Story-Driven cRPG: See why PC Gamer hailed Dragonfall as “one of the most memorable and complex RPG stories of the decade.” Dragonfall hearkens back to the golden age of computer RPG’s with a novel-like branching narrative full of sharp prose and deep character development. Immerse yourself in a smart, 20+ hour campaign with a diverse cast of all-too-human characters.

A One-of-a-Kind Cyberpunk Setting: Experience the unique “Tech meets Magic” dystopian future of Shadowrun, a fan-favorite game setting now celebrating it’s 25th anniversary. Shadowrun: Dragonfall - Director’s Cut is the perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into.

Command Your Team: Lead a small team of shadowrunners - each with their own outlook, motivations, and backstory. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. But it’s not all about the mission - each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in.

Gripping, Turn-Based Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.

Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Dragonfall’s classless skill system allows you to grow your character in any direction you choose.

New in the Director’s Cut

Standalone: Due to popular demand, Dragonfall is now a completely standalone title!

Five All-New Missions: The Director’s Cut features five all-new original missions, including three related directly to the personal stories of your team members. These missions take you to previously-unseen locales - both within the Flux State and beyond - where you’ll have to face challenging enemies and make tough choices in order to help your team members prevail.

Revamped Combat System: The Dragonfall combat system has received a major overhaul. An all-new armor system adds another tactical layer to the experience, while refined cover and damage mechanics emphasize the importance of battlefield positioning. Complementing these improvements is an upgraded AI system which reacts more intelligently and accurately to your actions.

Redesigned Interface: The Dragonfall in-game interface has also been rebuilt. Spells, items and abilities are now much easier to access, while improved combat feedback allows you to fully understand the tactical situation in any given encounter.

Customize Your Team: Guide your team members as they progress in each of their unique roles, choosing between different focus options to grant them new items and abilities. In addition, if you don’t like a team member’s default spell, item or weapon loadout, you can now customize what they bring on each mission.

Ten New Pieces of Original Music: Fan-favorite composer Jon Everist brings ten new tracks of moody cyberpunk music to the Dragonfall experience, including compositions based on the stories of individual members of your team.

The Complete Dragonfall Soundtrack: As a free bonus, the Director’s Cut includes the entire soundtracks from both Dragonfall AND our previous title, Shadowrun Returns. This also includes the brand new tracks exclusive to the Director’s Cut. Featuring music from the composers of the classic Shadowrun SEGA and SNES games, this exciting cyberpunk soundtrack pays homage to the past with a modern sentiment.

And Much More:
  • Steam Achievements!
  • Steam Trading Cards - collect your favorite Dragonfall characters
  • All-new alternate endings to the main campaign
  • Enhanced visual effects including splatter and dismemberment, improved animations, and optional post-processing effects
  • New bioware augmentations provide an extra edge on the battlefield… if you’ve got the nuyen
  • A variety of new items, cyberware & spells
  • Additional player customization options
  • Expanded character development for several side characters
  • Writing and design tweaks and polish throughout!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP3/Vista/Windows 7
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory: 2 GB RAM
    • Graphics: DirectX compatible 3D graphics card with at least 256MB of addressable memory
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • OS: OSX 10.6
    • Processor: Intel-based Macs only (x86-compatible, 1.4GHz or better)
    • Memory: 2 GB RAM
    • Graphics: Modern 3D graphics card with at least 256MB of addressable memory
    • Hard Drive: 2 GB available space
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory: 2 GB RAM
    • Graphics: Modern 3D graphics card with at least 256MB of addressable memory
    • Hard Drive: 2 GB available space
Helpful customer reviews
282 of 307 people (92%) found this review helpful
60.8 hrs on record
Posted: September 17, 2014
Disclaimer: This review was written when Dragonfall was a DLC and will be updated to better reflect Director's Cut in the future. If you are already familiar with the DLC version, skip to the end for my initial thoughts on the new features.

When Shadowrun Returns came out there were numerous complaints. Rather than ignore them, HBS listened to the fans and fixed many of them when they released Dragonfall. That wasn't enough for them, wanting to better address the players suggestions they re-released it as a stand alone game and freely upgraded everyone's existing copy.

In Dragonfall you are the newest member of an established runner team in Berlin. Through the course of events you end up leading the team and hunting a dragon. I could go into more detail, but the story is so well presented you are better off experiencing it for yourself.

Rather than repeat the linearity of the Dead Man’s Switch campaign, Dragonfall uses a hub approach. There are a series of missions which advance the plot, but in order to unlock them you need to earn nuyen from other sources. You have a computer which lists all available jobs and its up to you if you accept them or not. Do you do every mission possible and postpone the final battle? Or do you rush through to complete it as quickly as possible?

I recommend taking your time since this is a campaign which focuses on setting. Each of your team members has a strong back story and distinct personality. I spent much of the campaign trying to learn what drove Glory to use such ancient cybertech and trying to get Eiger to stop questioning my leadership. I helped Blitz with his relationship problems and helped Dietrich find his path. You also get to know the community. The hub is not simply a collection of vendors and quest givers, each character has their own personality and needs. The depth of detail means you actually care what happens to the hub, its more than a means to an end (unless you want to role play a heartless mercenary).

On top of the strong story, Dragonfall is currently the definitive source for official modding assets. It includes all the assets from Dead Man's Switch/Seattle, the Berlin DLC, and more newly added for the Director's Cut. All the props can be used together yet have a distinctly different flavor. The prop selection is strong enough that I can recommend Dragonfall over Dead Man's Switch on their merit alone. Enjoy working with exploding barrels, drakes, new portraits and much more. My only complaints are that the Dragon prop is limited in its re-usability and existing fan made content will need to be migrated to the new workshop.

If you enjoyed Dead Man's Switch, you will be amazed by Dragonfall. If you were disappointed by DMS, Dragonfall fixes a lot of the common complaints people had. If you haven't played DMS, but like cyberpunk and turn based strategy, Dragonfall is an excellent place to start. I strongly suggest giving the game a try!

Edit - 5 hours in - DLC vs Directors Cut
Based on my initial impression, I am pleased with the enhancements.The combat interface has noticeably changed, making combat much easier to understand. The weapon interface is much better than the up/down scroll list in SRR and you can easily see what each attack does. Items and 'ware are equally clear.

As for the flow of combat, I now know exactly when I am in cover and when I have an exposed enemy. Each successful attack tells how much damage was dealt and why. We are told if we have flanking, if cover blocked an attack, and probably more information that I haven't realized yet. I am not yet sure how I feel about the new armor system though.

The new content seems to be carefully worked in, I am not actually sure what is an addition and what I simply missed in my previous play-through (with the exception of the new face I've met). I look forward to seeing what else is there and will update this review when I have more to say!

Lastly there is the new NPC advancement system. I'm very happy with this and hope it is easy to incorporate in my own mods! Yes, we only get two choices per level, but it is easy to understand and use, and seems to provide distinct tactics options. It also makes it clear exactly how they level up when previously it was a bit of a mystery.
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185 of 197 people (94%) found this review helpful
57.7 hrs on record
Posted: November 15, 2014
Easily my #1 game of 2014. Everything is superb:
* The story stands head and shoulders above what gaming usually offers us these days. Whereas I wasn't going out of my way advertising Dead Man's Switch with all its pitfalls to my friends, in Dragonfall's case the story was my main selling point in word of mouth propaganda campaign I unleashed on acquaintances. The case where main plot is an awesome gripping action thriller that doesn't involve saving the world. Lord knows I'm tired of messianic melodramas.
* Solid RPG experience with alternate ways to complete runs and extensive use of skill checks.
* Gorgeous art by Unity engine's standards, cyberpunk eye-candy. The environments are crafted with care and meticulous attention to details.
* Top-notch diverse music, fitting the setting perfectly.
* And now with Director's Cut - finally crips and utterly enjoyable combat.

One major caveat is the delivery. The game has no voice-over or cutscenes. It uses text to a great effect. And it uses A LOT of text, so much so sometimes it almost feels like reading a novel. If that is not your thing... you're missing out. :)

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105 of 113 people (93%) found this review helpful
65.8 hrs on record
Posted: September 18, 2014
So if you have already been fortunate enough to play Dragonfall, you may be wondering if this is worth playing again. I can quickly and confidently reply: YES, CHUMMER. I beat Dragonfall about a month and half before Director's Cut released. Other than Earthbound or some Elder Scrolls games, I have never replayed an RPG all the way through again. That won't be an issue here.

The devs have added some pretty awesome new missions that serve to flesh out Berlin even more. New characters have been added and now you may learn more about your party members past. Speaking of your fellow Runners, they can now pick new abilities and level along with you. (choose between 2 advancements a level) This was something I found to be missing from the original.

There is also the matter of the music. The new music is amazing. The achievements help add more goals to draw you into another play through, but that is just a bonus. There is enough here to bring any fan back. Rare thing for a dev to make a "Director's Cut" with so many improvements and features. Rarer still, one that doesn't charge for existing owners.

New Players: If you are a CRPG fan or Shadowrun fan, please skip the original release until AFTER Dragonfall. Think of that as a treat or really good UGC. This really is one of the best games of the year and turn based rpg fans deserve a great game like this. Great characters, story, and fun.
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82 of 87 people (94%) found this review helpful
1 person found this review funny
38.8 hrs on record
Posted: September 22, 2014
Just buy it.

Shadowrun: Dragonfall was probably the best expansion campaign I've seen in years - it took about everything which was wrong with the original Shadowrun Returns campaign and improved it; Director's Cut takes an already good product and pushes it even further into excellent territory. It's improved on every level from UI and mechanics to character development, soundtrack, plot, and mission design, plus a whole horde of improvements in between.

I said Dragonfall was worth it at full price, and it is. Director's Cut would be worth it at full price again, but it's free to all owners of Dragonfall; a classy move from HBS.

There are a couple scripting bugs which need to get ironed out but I wouldn't let that stop you. Almost all the new content is excellent stacked on top of a full campaign's worth of excellent content. I can't think of a single part of Director's Cut which is a step backwards; HBS did an excellent job identifying "where can we make this even stronger?" and then doing it.

There's just one flaw: Still can't steal that vase. >:[
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79 of 85 people (93%) found this review helpful
4.7 hrs on record
Posted: September 19, 2014
As much as I loved Shadowrun Returns, Dragonfall as a DLC was superior. Dragonfall as an enhanced standalone, with a much sexier interface? Shut up and take my mo--... Wait, I already own it. Hats off Harebrained Schemes. I've only just started playing, but the fact that you gave copies of this to the folks who'd already bought this title potentially makes you the coolest company on the face of the planet. You already had a solid fan in me, but now it's cemented.

Now that the licking is over, on to the game! I'll probably add more to this review when I actually finish it, but I played for a spell, and having already beaten DF as a DLC I can see it is a remake, but very well done. The UI is much less clunky and there's far less guess work involved. The combat flows a lot more smoothly and the status effects (Eg Bleed) are much more evident from the word go. They have done a graphical polish as well, and everything looks a lot more smooth. I'm also looking forward to seeing if they've fixed some of the minor graphical issues from SR:R, but assume that they have on the grounds of awesomeness.

For those of you who've never played this title, it's a definite buy. When in DLC form it was already a much more comprehensive and enhanced game than the basic adventure (Which was still enjoyable) and has a lot more to offer in terms of plot, depth of characters and a general feel of the universe. After playing this title obsessively I was actually able to walk into Shadowrun, the RPG and actually know the world a lot better, making me seem like less of a N00b, so it is true to the IP.

As a game? Tactical and awesome. Is it mutable? YES. You COULD hardcharge the door... But honestly my character is a high charisma hacker and I make out like a bandit. Does it actually have a story and character development? Yes, Yes, YES. And apparently even that had some additions in the stand alone. Totally worth it. Pick it up, settle into the gritty world of Shadowrun, and remember this; There's no such thing as a milk run.

See you, chummer.
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108 of 127 people (85%) found this review helpful
1 person found this review funny
153.5 hrs on record
Posted: November 5, 2014
This is the most fun I've had in a long time. great game for those with children as i can literally get up and walk away without worrying.
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65 of 72 people (90%) found this review helpful
103.0 hrs on record
Posted: November 6, 2014
The Sci-Fi Baldurs gate. Most missions have more than one ending, side quests that you can do or ignore as you see fit, well written party members with their own stories and personal quests. The main story has several possible endings based upon choices you make earlier in the game.
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52 of 54 people (96%) found this review helpful
34.5 hrs on record
Posted: November 23, 2014
From cyberpunk lovers, for cyberpunk lovers.

First of all, Shadowrun setting is not just an ordinary cyberpunk setting, and "ordinary" is a lightweight word when it comes to cyberpunk. Setting presents elves, orcs, trolls and even dragons among humans. But not consider this setting as a high fantasy. All these creatures live in our world and they adapted well to the cold, rigid future of this cyberpunk world.

For those not played the Shadowrun Returns, Dragonfall is a old-school looking RPG and it presents a tactical turn based battle system, similar to the X-COM, but less detailed.

And for those who played the Returns, Dragonfall campaign is great way ahaed of Shadowrun Returns' campaing, Dead Man's Switch.

Game is much longer, it took my 30+ hours in the hardest difficulty. Story is much more interesting and the free flux state of Berlin is surely a cool place to be in. Dialogs and the descriptions are fantastic once again, and it makes you feel like you are reading a well-written cyberpunk novel.

When I played the DMS, I felt the short comings of a kickstarter game. Dragonfall is at it's best to make you feel that the game is developed by a more experienced team, and being a product of a hard and detailed work.

So, I know the developers will go for a third game. They are much more experienced now. And from my humble point of view, I would like to write the issues that should make the game better:

- Soundeffects: Unfortunately, both DMS and Dragonfall have very weak soundeffects. The sound of guns are poorly. When it comes to RPGs, I think the environmental sound effects add a great deal of atmosphere to the game. Look at the old Bioware and Black Isle games. When it rains, put a proper raining sound effect. Also when it snows, when it is windy. Add many other exterior sound effects. The sirens of police or security cars outside the kiez, the flames of a barrel, gunshots of a distant gang war... These are minor and not expensive features, but they will greatly add to the game.

- Battle System: For the third installment, I think a much more detailed battle system is requiered. Without any changes to the current system, game's success may be undermined.

- Magic system: Somehow, magic system needs a lot more work.

- Matrix system: Even in the Dragonfall, the matrix sequences were dull. This system clearly needs to be shined.

So, this is my review about this wonderfull game. Dragonfall is a very good experience. Most of the game, I felt like a I was reading an interactive cyberpunk comic book, and that is wonderfull thing.

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53 of 57 people (93%) found this review helpful
31.3 hrs on record
Posted: October 19, 2014
Okay, so I've never played Shadowrun Returns (although I may because of this game), the reason I got this one was because of Rock Paper Shotgun's review of this game, which said this is a strong game and worth being standalone. I wholly concur. This is an incredible game with a great story, wonderful attention to detail, and meaningful choices. There are very few other games that offer such an excellent experience, and at 15 dollars for my approximately 30 hours of gameplay, it is quite cheap.

Gameplay simply works. Think XCOM: Enemy Unknown and you've essentially got everything you need to know. It's a small squad strategy game with quite a bit of RPG elements. I would have preferred a first person shooter with tactical elements, but I would also have preferred that the developers had a billion dollar budget and a 300 man team, as they would have made it damn near perfect. What we got, though, is a mean and lean game that runs on an engine which allows the developers to create assets and missions efficiently on a tight budget.

I loved the aesthetics and even enjoyed the techno-magic setting, which I thought would be somewhat silly, it is pulled off quite well here. Much of the setting seems to be taken from the novel Neuromancer, although this could be partly because I focused so much on being a decker (hacker) and dealt quite a bit with a certain artificial intelligence.

All in all I really do love this game, and I recommend to anyone intrigued by this review as well as to the people who like a good story in their games. Seriously, get it; this is a great game.
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32 of 33 people (97%) found this review helpful
23.7 hrs on record
Posted: September 19, 2014
Dragonfall's Director Cut makes a real good game even better. The game just has a lot of quality all around, writing, atmosphere, roleplaying, you name it; and its real fun, even the combat, which I'm not usually a fan of in WRPGs. People who already played Vanilla Dragonfall should definitely give it another playthrough for stuff like the party member missions and anyone else just needs to get this. (Though I suggest getting Shadowrun Returns first, its good, but Dragonfall is such a huge improvement that it would be hard to play them in reverse order. Also Returns introduces you more to the world if you're unfamiliar with Shadowrun.) Dragonfall Director's Cut is overall a must play game for any RPG fan.
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27 of 27 people (100%) found this review helpful
22.7 hrs on record
Posted: October 18, 2014
Note: I did not play the original version of Dragonfall so I cannot provide comparisons between it and the Director's Cut.

The original Shadowrun Returns campaign "Dead Man's Switch" was certainly not bad: underwhelming perhaps, but personally I enjoyed the very simple style and story. It was a nice introduction to the Shadowrun world and gave me a positive impression, as well as instilling the hope for future campaigns that could expand on the fascinating material(official or otherwise).

Dragonfall is amazing. The writing is absolutely top notch, from the characters, to the main story and even the side-quests. The personal character arcs in particular are solid; it did feel a touch predictable that they would all have a kind of tragic backstory to explain why they became shadowrunners but a couple were really well written, and despite all that you're still given the potential to engage in intriguing side-missions.

The biggest improvement between the two campaigns are the significant amount of options that are available to the player in completing missions. Everything from your stats, skills, race and even class can open up a plethora of special dialogue or interaction options which can not only influence how you get to mission objectives but even the outcomes! It's implemented incredibly well and I had an absolute blast exploring the options at my disposal.

My only gripe with Dragonfall would have to be the combat. It's well designed, very slick and easy to control with some light tactical touches that give it enough depth and challenge without being over-bearing. However I found myself getting very tired of it about half way through the game: I fell into a particular strategy that was obscenely good and thus combat played out the same way everytime. I often tried to incorporate different characters or explore other spells and combinations but there's just not enough to work with. Again the combat is very well designed, but there's just so little to work with in terms of unique spells or special abilities.

Otherwise this is a great campaign and worth every cent.
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26 of 26 people (100%) found this review helpful
36.2 hrs on record
Posted: October 23, 2014
Dragonfall is one of the best RPGs I've played in the last five years. Why, you may ask? Well, let me ask YOU a question, what do you want out of an RPG?

Let's say you want plot. A setting. Dragonfall has you covered. This takes place in the world of Shadowrun BEFORE the tabletop. You're about forty years past the 'Awakening', an event that rocked our modern world and brought forces and creatures of magic back into it. Chief among those were the great dragons, whom loom over both the setting and this campaign from on high. Along with magic, technology has surged forward, resulting in a cyberpunk fantasy mish-mash where your shamanistic mage can have an artificial eye, your hackers summon digital minions within the virtual world, and your drone-controlling medics can choose to fight with sword rather than gun. This strange mash of the cynical and fantastic makes a setting that is neither too grimdark nor too silly. A proper Shadowrun setting sets a perfect balance of moods and themes, and Dragonfall, fortunately, is no exception. I won't spoil the actual plot proper past what I've already said, but just know that it's full of twists and turns and has a wonderful depth.

Let's say you want party members. A good party can make or break an RPG, and Dragonfall's definitely 'makes' it. You have the dark, distant Glory, wielder of two terrifying cybernetic arms and skilled field medic. There's the aging Dietrich, a middle-aged punk-rocker shaman slightly past his prime, driven by his idol to keep seeking 'the good fight' until death. You have the professional, rigid troll marks-woman Eiger, with whom you will butt heads until you can win her respect. Aside from them, you also have Monika, team leader, local hero, and skilled decker, and Blitz, a former gang member decker/rigger who may or may not be more trouble than he's worth. Oh, yeah, and you also have a dog. No team is complete without a dog.

Each party member comes with their own backstory to explore, along with personal quests. The only thing missing is a love interest, but that's refreshing, in a way. You come to care about these characters because they're members of your team, not just because you want to get into their digital knickers.

Finally, let's say that you're willing to play literally any RPG as long as it actually plays well. Well, then I've got good news for you. Dragonfall's engine has been tooled up to be better than the one that was used with Shadowrun Returns, and there's a deep selection of character skillsets to invest in. Combat is fair and, for the most part, only punishing when you make a mistake. There was only one mission in this game that I felt was unfair, and it was mercifully brief. Levels are well designed and hold a plethora of options that are available to you if you invest in certain skills. The only real complain I have on this end is that you're rewarded experience not for combat, but for resolving quests/dialogue paths. However, this also adds a refreshing twist; this is finally an RPG where you don't have to murder everything to get ahead. At the same time, if you choose to pursue optional combat encounters, there's often a little bit of loot hidden in the area to reward you.

So, in the end, we have a game that's balanced on plot, characters, and gameplay. Not only do you have those three pillars of quality, but they're complimented by fantastic art and an atmospheric soundtrack. Dragonfall is the RPG of the year for me, and it left me feeling inspired to write and create worlds that are as deep and complex as this. If I had to recommend only one RPG on Steam, it'd be this one. That's how good it is.

... Oh, and that's only the core campaign. Took me thirty-five hours. If you'll excuse me, I think I'll be heading back to try out some of the community-made fare...
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20 of 20 people (100%) found this review helpful
36.5 hrs on record
Posted: October 13, 2014
A DLC for a game is getting a standalone release. It's called a "Director's Cut". What does it mean? Is it really a full game? As good as the original Shadowrun Returns? Worth a purchase?


It would have deserved to be called "Shadowrun Returns 2"! It's better in all regards. I played the original for 20 hours and spend a couple more hours with fanmade campaigns from the workshop. Now, the Dragonfall director's cut campaign took me 36 hours! And I enjoyed every minute. No game in years has managed to captivate me like Dragonfall did. It's not everyones taste, I'm sure, but for me it's the game of the year!

Will it be for you too? You have to like reading lots of text, a large part of Dragonfall is like reading a "gamebook" like they were popular in the 80s and 90s. Then there's this weird scify/fantasy mashup that the Shadowrun universe is: Cyberpunk with Dragons, Elves and Orcs, magic and shamanism. You need to like that, too. But if you do the story is excellent and as deep and well written as you'd expect it from a good cyberpunk novel but rarely find in a game. The choices you're about to make are interesting and mostly tough. It's rarely black and white as it is in so many other RPGs - everything is gray. Morale is a comodity. And even for an opportunist the best choices are rarely obvious.

The game has it's flaws. The combat mechanics are kinda opaque. A lot of items and cyberware lack the detailed descriptions you'd wish for. So sometimes it's impossible to make an educated decision whether a particular option really is what you want to purchase. I often tabbed out and tried to google additional info but usually to no avail. So even now after 36 hours I've still not figured everything out completely. The flanking and cover system is a little intransparent - oftentimes you make your move and then watch in horror how the follow up situation is totally different then what you anticipated. But it doesn't hurt the game too much. Yes, combat is a bit messy and the UI is a little confusing too but when you end up doing things that you never wanted to do it's frustrating but also supports the atmosphere and storyline of the game quite well. You struggle to survive and try your best to react to the chain of events that unfold mostly outside of your control... you might think you are in control (this being a turnbased game after all with all the time in the world to plan) but in the end that's just an illusion!

Now that I've finished the game there are quite a few decisions I made that I regret. Not only in combat but also story-wise or regarding how I build my character or the suboptimal group-setup I chose for a couple of missions. But those are a bunch of micro-failures that did hurt but didn't require me to reload and in their sum add to the impression that my palythrough was really unique. It feels like my experience was not so much canned and predertermined as in other games but evolved out of my decisions and actions in a complex environment quite naturally. This feeling of having real choices that actually matter is what makes an RPG great and Dragonfall excells in providing that. It also excells in providing NPCs characters that are interesting and that you care about. This game does not spend tons of money on mocap animations, actors and voice acting but employs your imagination to fill in the blanks and that works very, very well!
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25 of 29 people (86%) found this review helpful
9.1 hrs on record
Posted: November 28, 2014
Bit of a cautious review, this one. I'm only ten hours deep into a game that I've heard can take upwards of thirty hours to beat, and my appreciation of it hinges heavily on how the story plays out.

So far, though, I'm very optimistic.

Basic info first. Dragonfall is the expansion for Shadowrun Returns, and this Director's Cut is completely standalone. The game takes place in Berlin, in a cyberpunk future where humans, elves, trolls, and some other races, share roughly equivalent status and co-exist peacefully, at least notionally. Naturally, there are factors - indeed, there are factions - which threaten to destabilise what could potentially grow into a decent world for all, and your merry band of shadowrunners will be at the centre of it all.

Combat is turn based, and during normal play you can only control "your" character, with the other party members following along behind you. It would have been nice to be able to direct them independently, to get a tactical advantage when you know a fight is brewing, but c'est la vie, one can't have it all. You'll use guns, wield knives and swords, cast spells and summon spirits in order to defeat your many and varied foes. To level up you use Karma points, which are earned as they are in every RPG ever: by completing quests. There aren't enough that you can be a jack-of-all-trades, so try to pick a class you enjoy and go with it.

The combat system is robust, with actions playing out on a tile (or hex) based grid, and plenty of cover to make use of, simply by moving next to it. Flanking bonuses are available, and critical hits are possible on exposed enemies (or on your own team, if you fail to take cover), so it's important to find a decent place and use your action points, or AP, judiciously. You don't want to run out of them and end up stranded in the middle of the room, where everyone can take pot-shots at you. Your team can be equipped with items, such as grenades or medpacks, which can be used at an AP cost and could tilt a fight in your favour. Don't think you can just hoard loads of grenades, though, as inventory space is quite limited. Certain characters will also be able to "jack into" computers and fight in virtual reality, which comes with its own set of abilites, but I've not done much of that yet. It's all turn based and on a grid, though, so probably not that different.

One issue I've had with the combat is that it isn't always possible to tell whether moving to a particular space will let you flank an enemy. I've had to chance a move on a couple of occasions, and I wasn't always able to flank even though the situation seemed very similar. I think a visual indicator before you make your move would have been a great help - perhaps as a toggle so more experience players could disable it?

The real meat of this game, though, is the story. Now, as I say, I'm just dipping my toes in really, but so far it has been very impressive. Shortly after the start, there are some jaw-dropping twists which I didn't see coming, and there haven't been any missions so far which felt like filler, or which took place in boring locations or with boring NPCs. The writing is strong, and the beautiful portrait artwork for different characters does a lot more to inspire my imagination that some plastic-faced polygonal goon ever would. There have been quite a few spelling and grammar errors in the script, though. Not enough to ruin the experience, certainly, but enough to stand out and jolt me out of the experience.

With an interesting world, lovely art, very strong writing and some decent, if not particulaly inventive, combat, Shadowrun: Dragonfall is well worth your time. Jack me off I mean IN, jack me in.
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19 of 19 people (100%) found this review helpful
41.1 hrs on record
Posted: September 28, 2014
I played Dragonfall intially just after its original release. I very much enjoyed it then. With the free Directors Cut upgrade for previous owners, I thought it would be a good excuse to play it again. I'm glad I did. I spent about 40 hours on y DC playthrough. I thought it was even better the second time around. The new missions were cool, and I think the game improved quite a bit with the upgrade. The Runners being able to level up along with your character was pretty cool. They get a more XCOM style of upgrade rather than the direct point expenditure of your main character for upgrades. The distinction is cool and works well. Speaking of your fellow runners, they all have stories that you can learn throughout the playthrough that incorporate questts into them. Those were all quite fun I thought.
The graphics all look a bit more polished, and everything tends to look better now than it did before (at least it does to me). The UI is significantly better as well.

Anyway, story wise, I thought it was better than Dead Mans Switch overall (although I think the ending of DMS was better). As my 40 hours of gameplay should tell you, there is a lot to do in the game. Ton of content.

9 out of 10. I thought this game was evern better the second time around.

As a nice little bonus, there are also cards and achievements for this game.
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17 of 18 people (94%) found this review helpful
33.0 hrs on record
Posted: September 22, 2014
I've never been a big fan of Shadowrun, even though I'm an avid roleplayer, so it is a testament to Dragonfall's solid writing that it made me want to dig into the tabletop RPG.

The game drops you in the middle of Berlin's Flux State, an anarchic city with greedy megacorps, heinous cults and scheming dragons. All are vying for power and any individuals that could try to oppose them are waaaay over their heads. But there is hope: as a Shadowrunner, you will take jobs from these mammoths and decide which one gets to keep their superweapons and which one will have their secrets leaked. It is a bleak setting where life is cheap and everyone is out to get you, but you can make a difference. Just think carefully about who you want to make an enemy of and who you choose to trust.

You have many, many options to customize your character and your companions will cover your blind spots so you are free to play pretty much anything you want without having to worry about missing out on content. You can also influence how your companions specialize their builds, though you don't get total control over their builds, and some of the most important choices will depend on how you help them resolve their own personal sidequests. By the way, your companions are all very well written, having many memorable lines and moments each. Going into this more would mean spoilers, so you'll have to trust me there.

Between the variety of character/party customization and the many, many plot choices you can make through the story the game has enough replay value to go through it at least twice.

Also Harebrained Schemes gave this out for free to everyone who already had the Dragonfall DLC of Shadowrun Returns and that's a serious show of goodwill when most companies would have, at most, given their previous customers just a discount. They have gained themselves a repeat customer in me for doing that.
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16 of 17 people (94%) found this review helpful
41.4 hrs on record
Posted: October 29, 2014
I can't say I've ever written a review before, but the devs are calling for feedback. I've only played a few hours worth into the game, possibly less than half way, but I already REALLY like this game. If you enjoy Cyberpunk, RPGs, or squad turn-based combat, there's a good chance you'll like this game. You don't need to be aquainted with the Shadowrun universe, I wasn't, Dragonfall explains the setting well. The writing is surprisingly high-quality; your squadmates are fully-fleshed out characters with their own thoughts and opinions on you and your missions. Unfortunately, Dragonfall doesn't support any translations, you can only purchase an English version.

Sorry if this review seems a little bare-bones. Just buy Dragonfall; you'll be happy.
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14 of 14 people (100%) found this review helpful
23.1 hrs on record
Posted: October 2, 2014
Shadowrun Returns was already a good if somewhat linear return to the Shadowrun universe in video games. Its expansion Dragonfall improves the experience by giving more choice and consequence, a better story and a much better hub (in Berlin) to explore.

The Director's Cut of Dragonfall however, is a masterpiece. The game looks better, especially the UI. There's more freedom to customize your companions' abilities and more character development with more easter eggs for fans of the tabletop franchise. But best of all, more missions.

Whether you played Dragonfall or not, this game is well worth the price. I am glad that CRPGs are making a comeback, with Shadowrun Dragonfall joining the likes of Divinity: Original Sin and Wasteland 2 as among the must-play games of the year.
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15 of 16 people (94%) found this review helpful
26.7 hrs on record
Posted: December 28, 2014
The best game I played in 2014, and I got it for six bux.

Sure it may not have the sweet grafix or 100 hours of gameplay Dragon Age: Inquisition has, but the team at Harebrained Schemes makes Bioware look like a room full of monkeys on typewriters well before they come up with Shakespeare.

Dragonfall's plot starts strong with a run gone wrong, and subsequently builds into a truly ridiculous but somehow believable cyberpunk-fantasy nightmare peppered with well-written conversations with your team. Contrast that with the inane "party chatter" and epic stories in most modern RPGs and Dragonfall feels like a game from another time. You'll learn a lot about each member of your team, and their stories don't feel contrived as they open up over the course of the game.

There are quite a few side missions, too, for a game of this length. You're given some room to pursue side goals, and your team members might ask you for help with personal problems sort of like Mass Effect but less goofy. This is the kind of game you feel sad about completing because you won't see any more of the characters you've grown close to in such a brief amount of time.

As for the combat, well, it's a bit simplistic. If you're looking for a tactics game with the complexity of Disgaea or Final Fantasy Tactics you'll be disappointed. Combat revolves around cover, basically. You'll want to keep enemies in clear view while positioning your team to not be shot in the face, outside of special cases like spell casters and ley lines. A friendly or enemy caster standing in a major ley line is a terror.

In terms of progression, rather than leveling up and numbers everywhere you gain Karma for completing objectives and your team members gain perks every few missions. You can choose one of two perks per "level" for your team to specialize them further, such as having your soldier Eiger focus on sniping skills rather than shotguns. For yourself, you've got more choice with a full spectrum of stats and skills based on which stats you increase. As far as I can tell any sort of build for the player character is viable as long as you focus on one or two things and don't spread everything out.

I ran into a couple buggy situations requiring me to rewind my save a bit, but nothing truly game ruining cropped up in my 20 hours or so of play.

So yeah, if the game is still on sale when you read this buy it. If it's not on sale buy it anyways, it's the best RPG to come out in years.

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20 of 25 people (80%) found this review helpful
1 person found this review funny
33.1 hrs on record
Posted: September 18, 2014
Lots of fun to play. A much improved version of Dragonfall. The game play has increased non-linearity, as well as great improvments in the UI and combat. I would highly recommend this to fans of Shadowrun, cyberpunk in general, or just turn based strategy. I'll be playing this game a lot.
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