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Valve 的经典二战游戏 - 现已支持 Mac。
发行日期: 2010年7月12日
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购买 Day of Defeat: Source

含有此游戏的游戏包

购买 Source Multiplayer Pack

包含 3 件物品: Counter-Strike: Source, Day of Defeat: Source, Half-Life 2: Deathmatch

购买 Valve Complete Pack

包含 24 件物品: Counter-Strike, Team Fortress Classic, Day of Defeat, Deathmatch Classic, Half-Life: Opposing Force, Ricochet, Half-Life, Counter-Strike: Condition Zero, Half-Life: Blue Shift, Half-Life 2, Counter-Strike: Source, Half-Life: Source, Day of Defeat: Source, Half-Life 2: Deathmatch, Half-Life 2: Lost Coast, Half-Life 2: Episode One, Half-Life Deathmatch: Source, Left 4 Dead, Half-Life 2: Episode Two, Team Fortress 2, Portal, Left 4 Dead 2, Portal 2, Counter-Strike: Global Offensive

关于游戏

Day of Defeat 再现了第二次世界大战中欧洲战场上的火热豪情。 有步兵、狙击手或机枪手等多种角色设定。 DoD:S 借助 Valve 最新的引擎技术 Source,使游戏画面更加绚丽,音效更加震撼。

系统需求(PC)

    最低配置:1.7 GHz 处理器,512MB 内存,DirectX® 8 显卡,Windows® 7(32/64位)/Vista/XP,鼠标,键盘,互联网连接

    建议配置:Pentium 4 处理器(3.0GHz 或更高),1GB 内存,DirectX® 9 显卡,Windows® 7(32/64位)/Vista/XP,鼠标,键盘,互联网连接

系统需求(MAC)

    最低配置:OS X Leopard 版本 10.5.8,Snow Leopard 10.6.3,1GB 内存,NVIDIA GeForce 8 或更高,ATI X1600 或更高,或 Intel HD 3000 或更高,鼠标,键盘,互联网连接
有价值的用户评测
32 人中的 30 人(94%)觉得这篇评测有价值
帐号内拥有 422 项产品
21 篇评测
70.2 小时(记录在案的)
当我第一次知道要让我玩DOD:S的时候,其实我是拒绝的!因为我觉得……呀……你不能叫我玩,我就马上玩,第一,我要试玩一下,我又不想说……你玩完一个游戏以后加了很多特技,那美军啊,那德军啊……咣~~~~~很帅!打得很准!很牛b!结果同学们一定骂我,根本没有这种游戏!这证明上面那个是假的……我说先要给我试玩一下。后来我经过也知道它是V社的,而且没有那种无脑突突突的成分。那……玩了这个月……这个月下来之后呢……起码我玩了很舒服。现在呢……每天还在玩!.....我还给了我基友玩!来!来!来!大家试试看!那我跟导演讲∶"玩的时候就拍!拍完之后,这个游戏就是我玩的游戏,就不要再加特技上去,就是这样子!我要给观众看到,我玩的时候是这样子,你们玩的时候,也是这样子!"
发布于:2014年3月29日
这篇评测是否有价值?
4 人中的 4 人(100%)觉得这篇评测有价值
帐号内拥有 310 项产品
19 篇评测
1.8 小时(记录在案的)
经典XD
就是打不死人XD
发布于:2014年2月17日
这篇评测是否有价值?
2 人中的 2 人(100%)觉得这篇评测有价值
帐号内拥有 35 项产品
2 篇评测
23.2 小时(记录在案的)
Very interesting
发布于:2014年2月21日
这篇评测是否有价值?
1 人中的 1 人(100%)觉得这篇评测有价值
帐号内拥有 34 项产品
3 篇评测
24.0 小时(记录在案的)
非常好的一个游戏, 值得拥有!
发布于:2014年5月27日
这篇评测是否有价值?
93 人中的 87 人(94%)觉得这篇评测有价值
帐号内拥有 1,560 项产品
36 篇评测
9.9 小时(记录在案的)
https://www.youtube.com/watch?v=hbxSkoEqr7g

Before the zeitgeist of perks, leveling and killstreaks consumed the multiplayer shooter market, Valve released an updated version of a successful team based World War 2 Half Life mod on their brand new engine and dubbed it Day of Defeat Source. Released in 2005, Day of Defeat was rooted in another industry fad—the world war 2 shooter. In the same year, Medal of Honor European Assault, Call of Duty 2, Brothers in Arms Road to Hill 30 and it's sequel Earned in Blood were all released. While the former games were largely single player story driven affairs, Day of Defeat Source was strictly a team based multiplayer game that distinguished itself by being extraordinarily balanced and offering phenomenal map design.

Players can enlist with either the U.S. Army or the German Wehrmacht and skirmish over capture points or attempt to arm bombs on strategic assets. Each side has six classes that utilize historic weaponry and almost every weapon sets itself apart from the opposite side's equivalent in some way. While the German's Mauser K98 is a single shot bolt action weapon that fires slower than the clip fed semi automatic Garand that the U.S. Army's rifleman class uses, it's also more powerful. Similarly, the Mauser M712 side arm carried by the German Panzerfaust units chews through enemies at close range but the M1 Carbine used by U.S. Rocket troops is far more versatile being semi automatic and highly effective at medium range. With these differences, players often built an allegiance to one army versus another based on their weapon preferences.

Each class also featured a set of quirks that required a bit of practice to master. Machine gunners couldn't effectively kill an enemy unless their gun was mounted, the recoil on these weapons is violent enough to have players staring at the sky box after pulling the trigger. This means that machine gunners are largely a defensive class along with snipers who are hopeless in mid range combat. The assault class utilizes early assault rifles which are also recoil heavy and are most effective when fired from a crouched position. Newcomers often favor the support class since their sub machine guns allow the kind of fast moving spray and pray tactics that modern shooter fans are accustomed to but the power and accuracy of rifle troops makes them easy prey at medium to long range where their automatic weapons are almost impotent. While it may be tempting to walk around with a rocket launcher, attempting to aim while moving is incredibly slow making players huge targets. These major differences in the play styles between classes make the experience rewarding and, in some cases, polarizing.

The six official maps offered with the game prove to be masterclasses of map design. In addition to the main lanes that take players to each objective, there are side routes that allow players to flank opponents and remove pesky snipers and machine gunners. Maps that are won by capturing all the territories feature a central capture point that requires at least two teammates to capture meaning it's impossible to go lone wolf and win a game. Uncoordinated teams will often find themselves entrenched in a bitter stalemate over these points—especially on Flash which is the most linear map of the bunch. Coordinating your teams efforts and making a big push toward an objective on multiple fronts often yields victory. It's a far cry from the lack of teamwork required by many modern shooter games. While six maps is a bit disappointing the community has stepped in to pad the play-list with hundreds of custom maps.

Valve has continued to support Day of Defeat Source over the years, updating the game to include achievements and trading cards. It's mechanics are almost unrivaled almost a decade after release, in spite of the fact that the popularity of first person shooters has never abated. The aging visuals do little to hamper the thrill of rushing capture points and there are few things more satisfying than putting a bullet in an opponent's head while on the move with a K98. It's a shame that more shooters don't require the skill and cooperation demanded by Day of Defeat Source.
发布于:2014年5月6日
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