Space Hulk: Deathwing is a First-Person Shooter experience based on Games Workshop's classic Space Hulk boardgame set in the universe of Warhammer 40,000.
User reviews:
Recent:
Mixed (59 reviews) - 47% of the 59 user reviews in the last 30 days are positive.
Overall:
Mixed (3,656 reviews) - 49% of the 3,656 user reviews for this game are positive.
Release Date: Dec 14, 2016

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Recent updates View all (21)

March 9

Update 4 Release


Greetings Librarians,

We're pleased to release the update 4 for Space Hulk: Deathwing.

This patch brings a host of fixes and improvements – we’d like to extend a huge thanks to all players that have played the beta and given us feedback. Your help has been extremely useful in the continued improvement of our game.

Our first priority after the release was to fix the most urgent technical issues. That's why the main changes of this patch are technical fixes - we updated the graphical engine and rebuilt all the levels.

Here is a short list of features and improvements of the update:

  • More weapons in Multiplayer – this includes the addition of the Heavy Flamer and Hellfire.
  • Expanded class loadouts in Multiplayer – each class has more choice of what to bring into battle!
  • Improved multiplayer load times – simultaneous loading time for all players.
  • Performance improvements.
  • Loading time improvements.
  • General stability improvements.
  • Multiplayer experience improvements.
  • Improved Anti-Aliasing options.
  • Hardware-related issues Fixes (on AMD GC).
That's only the first step and there are still many more exciting things to come, as we’ll be supporting our game with free content updates throughout the year.

We'll now focus on improving gameplay and content based on your feedback since launch - replay value and multiplayer long term progression are our main priorities.



Space Hulk: Deathwing - Update 1.29d

New Features
  • All the multiplayer classes (except the assault) got extended weaponry available.
  • Added new weapons in multiplayer (Heavy Flamer and HellFire).
  • PAD menu is now available.
  • Genestealers Psykers are now able to teleport.
  • Genestealer Warrior-strain will now have a chance to release a thorax swarm on death.
Improvements
  • Overall Performance Improvement LD / IA / Gameplay / Streaming.
  • When loading a multiplayer map, all players now load at the same time.
  • Improved loading times for all maps.
  • Added more accurate deconnection popup in case of issue in a multiplayer game.
  • Improved Anti-aliasing options.
  • Improved Genestealer Behavior.
  • Axis Inversion now works properly in the wheel order.
GUI
  • You no longer see your class icon on top of the screen in solo play.
  • When entering a new ship, the description of the ship can no longer be seen while in tactical map.
  • In multiplayer, when playing the chapter 5 to 9, the XP bonus for guests players is no longer seen for the host.
  • The class icon of the precedent played chapter no longer displays on the following one.
  • The minimal number of players required to finish chapter 3 is now properly displayed.
  • It is no longer possible to see the GUI on the wrong side of a door when interacting with it.
  • Fix minor issue with the special effect in the Geneseed room for Guests.
Menus
  • You can no longer use escape as a keybind (this could block you previously)
  • You can no longer heal an ally during its death animation
  • The option menu now displays properly in multiplayer lobby
  • Fix having a black screen at the start of the game if you used too often ready/cancel as Host.
  • Fix possible block after a pop-up disconnect
  • It’s no longer possible to overlap the bestiary and reliquary panel in the briefing.
  • You can now close the map with escape in multiplayer.
  • You can now change the playlist in the multiplayer lobby without having the focus on it.
  • Improved character limit for multiplayer name server.
  • The difficulty is now properly displayed for new guests accessing the lobby
  • It is no longer possible to display the last weapon unlocked while on the skill tree screen
  • Fix possible camera issue when joining a new lobby.
  • Fix sometimes the tactical map being displayed in-game after hacking a turret.
  • All the multiplayer lobbys are now properly displayed after leaving a game.
  • Sound options are no longer resets.
Multiplayer
  • Fix in-game voicechat being activated all the times.
  • The steam voice-chat can now be properly used in-game.
  • The reload animation is now properly played all the time.
  • You now see properly the launch timer of a lobby upon joining it.
  • Fix creating a new lobby not resetting the difficulty.
  • You can now close the in-game chat by clicking outside its box.
  • Fix camera view not working properly while dead.
  • Fixed a bug that closed doors other than the one with which the player was interacting with.
  • The minimap is now properly refreshred for every players.
  • Fix a possible exploit regarding class limitation.
  • Fix multiple issues with the respawn.
  • Fix a possible block when using too much the “previous teammate” input before respawning.
  • Fix multiple objective not being properly displayed for the guest.
  • Fix an issue with sometimes not having the good weaponry at the start of the game.
  • Skills cooldown are now always properly displayed.
  • Passives are now always properly displayed.
Sound
  • The low health sound is no longer played after getting out of a vision.
Singleplayer
  • Fix sometimes missing relic in chapter 2.
  • Fix sometimes having a bad camera after the vision in chapter 3.
  • There is no longer an invisible wall in chapter 4.
  • When Nahum dies, the amount of healed he used to have is no longer displayed.
  • Fix some graphical and objective glitches in the tutorial.
  • Fix an issue with objective display in chapter 7 after loading a save.
AI
  • Fix numerous case of Genestealers being stuck/blocked.
Stability
  • Stability improvement on AMD Cards.
  • Fix of a possible crash linked to particle system.
  • Fix of a possible crash when using alt+shift in rare cases.
  • Fix of a possible crash when jumping-in a gameplay game.
  • Fix of a possible crash when using the zoom in very rare cases.
  • Fix of a possible crash when joining a game where the host was dead.
  • Fix of a possible crash in the loading screen.
  • Fix of a possible crash when the guest opens the menu in the multiplayer briefing.
  • Fix of a possible crash when going back to the main menu.
  • Fix of a possible gameplay crash in chapter 2.
  • Fix of a possible gameplay crash in chapter 6.
  • Fix of a possible gameplay crash in chapter 7.
  • Fix of a possible crash occurring when joining a new game through a steam invite.
  • Fix of a possible crash in chapter 9 after being teleported.
  • Fix of a possible crash when a player left the game while dead.
  • Fix of a possible crash for the guest when respawning.
  • Fix of a possible crash while loading a new a chapter as a guest.
  • Fix of a possible crash with quickmatch joining.
  • Multiple other crash fixes.
Graphic
  • Multiple Z-Fight fixes.
  • Fixes of several graphical issues when zooming.
  • Graphic correction in the last room of the game.
  • AMD graphics cards no longer see unsightly shadows in some chapters.
Gameplay
  • It’s no longer possible to open the 3rd door on which the C.A.T was working on, during chapter 8.
  • Having a custom objective on the C.A.T path will no longer block him.
  • Fix a rare block on the objective Purge in chapter 3.
  • Fix a rare block on the first encounter in chapter 1.
  • Fix sometimes starting a chapter not in the psygate.

113 comments Read more

March 1

Update 4 - v2 Beta



Greetings Librarians,

We’ve just rolled out a new patch for the Space Hulk: Deathwing Update 4 beta!

This patch brings a host of fixes and improvements – we’d like to extend a huge thanks to all players that have played the beta and given us feedback. Your help has been extremely useful in the continued improvement of our game.

Find all the info about the beta and how to play it.

Please find below the latest patch notes, as well as the current known issues:

Patch note

Major improvements
  • Graphical errors on AMD GPU cards have been fixed.
  • You can now use Steam voice chat while in-game (game's voice chat is still enabled but we're working on it).
  • Several crashes have been fixed.
  • All usual languages are now available again during beta.
    Multiplayer:
  • "Next teammate" button displayed while being dead now works properly.
  • Kill counter with the Heavy Flamer now works properly.
  • Blocking bug during Chapter 3 Purge objective has been fixed.
  • Fixed a blocking bug with the disconnected pop-up.
  • Fixed the class limitation breaking bug.
  • Fixed a bug when a server name is too long.
AI
  • Various fixes on idle or blocked enemies.
  • Various fixes on the C.A.T.’s behaviour in Chapter 8.
Performance
  • Optimization on specific areas of Chapters 2, 6 and 8 and when performing melee attacks.
GUI
  • Fixed minimap display issues (Host's first map/Guest jumping in).
  • Fixed overlapped Bestiary and Reliquary buttons.
  • Fixed bad camera placement when replaying the tutorial.



Remaining known issues

Crash
  • The Escape menu crash may still occur (less frequently though), we’re actively working on definitively fixing this one.
    LowLevel Fatal Error – 3D device crash – this crash happens to be hardware related and is very tricky for us to reproduce and fix. We’re offering a solution for players experiencing this crash with this update. Please follow this tutorial to enable the fix and give us your feedback – this will help us get rid of this filthy crash once and for all!
Voice chat
  • Still in progress, it should be operational in the next update.
Voice chat
  • When a guest's weapon jams, the host's weapon might also jam.
GUI
  • Player icons stay displayed on screen each time you continue to the next chapter in multiplayer.
    • Workaround: if too many icons are displayed, we recommend to restart the game or to play chapters one by one to avoid the issue.

85 comments Read more

Reviews

“Our impressions of Space Hulk: Deathwing are undoubtedly positive, this title is an accurate and faithful adaptation of the original board game. Space Hulk: Deathwing features some real immersive and intense gameplay.”
8/10 – Multiplayer

About This Game

Space Hulk: Deathwing is a First-Person Shooter experience based on Games Workshop's classic Space Hulk boardgame set in the universe of Warhammer 40,000. Space Hulk: Deathwing was developed on Unreal Engine 4, and offers you and up to three of your friends the chance to experience a desperate battle against Genestealers in the claustrophobic tunnels of a Space Hulk. You also gain skills, new abilities, and new equipment as you earn experience during missions.

Space Hulks drift along the currents of the Warp, the immaterial dimension of Chaos. Made up of gigantic, mangled asteroids, ship wrecks, and other stellar debris, they can grow to the size of a moon, and often contain treasured and ancient lost technologies. They are often also infested with broods of the lethal Genestealer.

In the game you take on the role of a Space Marine from one of the most secret and most feared Space Marine forces: the Deathwing of the Dark Angels Chapter.

As a Librarian, you can also master the destructive powers of the Psykers. Your skills and performance in battle grant you Fervor Points to spend on 3 skill trees, allowing you to improve your abilities and unlock new powers.

Don your Terminator armour and arm yourself with the iconic weaponry of the Space Marines and face the threats that await you in the Space Hulk.

Key Features

  • Take on the role of a Space Marine Terminator from the most secret and feared Deathwing.
  • Plunge into the claustrophobic tunnels of a Space Hulk. and experience a desperate battle against the Genestealers.
  • Unlock new abilities through 3 skill trees.
  • Grow in power and weild devastating weapons.
  • Coop mode: play with your friends as a Terminator squad in an epic coop mode

System Requirements

    Minimum:
    • OS: Windows 7/8/10 (64-bit)
    • Processor: Intel Core i5-2400/AMD FX-8320
    • Memory: 8 GB RAM
    • Graphics: 2 GB, DirectX 11, AMD Radeon HD 7870/NVIDIA GeForce GTX 660
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 40 GB available space
    • Additional Notes: INTERNET CONNECTION REQUIRED FOR THE ONLINE GAME
    Recommended:
    • OS: Windows 7/8/10 (64-bit)
    • Processor: Intel Core i7-3770/AMD FX-8350
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 970 4GB/AMD Radeon R9 290 4GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 40 GB available space
    • Additional Notes: INTERNET CONNECTION REQUIRED FOR THE ONLINE GAME
Customer reviews Learn More
Recent:
Mixed (59 reviews)
Overall:
Mixed (3,656 reviews)
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