A First Person Shooter Gun Ballet set in a cutesy abstract world. Jump and shoot your way through five worlds full of treacherous enemies with your trusty semi-automatic!
User reviews:
Recent:
Very Positive (302 reviews) - 92% of the 302 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,700 reviews) - 92% of the 1,700 user reviews for this game are positive.
Release Date: Jul 31, 2014

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Reviews & Coverage

Reviews

"A great, merciless speedrunning platformer and twitch shooter..." - 82/100 - PC Gamer

"One of the fastest and most death-ridden shooters in years" - 4.5/5 - Gizorama

"Nothing short of a gem among video games" - 4/5 - Twinlife

"Lovely Planet is Pure Fun" - 4/5 - Two Dash Stash

"Fantastic presentation. Solid, entertaining gameplay." - 8/10 - Games In Asia

Coverage

"The Trippiest FPS You'll See Today" - Kotaku

"...is a happy, colourful game about shooting things" - PC Gamer

"Lovely Planet is the speed shooter of my dreams" - Kill Screen

"Here's a first-person shooter with a difference" - Polygon

"First Person, Cuter: Lovely Planet" - Rock Paper Shotgun

"Lovely Planet Is The Cutest Shooter I've Seen" - Indie Statik

About This Game

With boots of speed on your feet, an infinite supply of bullets for your semi-automatic and the ability to jump over twice your own height, you're well equipped to go up against any enemy on your quest to reach Lovely Planet! Balance between jumping around dodging bullets and taking aim for a better shot at your enemies, don't waste time camping at cover spots and waiting for enemies to pop out - artfully evade the onslaught of bullets and defeat all baddies that stand in your way!

  • The most authentic First Person Shooter experience, a game of jumping and shooting
  • Hundred levels to master, five worlds to discover, one faraway destination
  • Learn and practice each level to earn stars and set world records
  • Search for multiple secrets hidden deep within each world
  • Precise Gun Ballet at a flawless 60 frames per second! (conditions apply)
  • A story so abstract, it's not told at all - you won't know what hit you
  • Original Soundtrack by Calum Bowen

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2, 7 or 8
    • Processor: 1.0 Ghz Dual Core
    • Memory: 512 MB RAM
    • Graphics: 512 MB, Shader Model 2.0
    • DirectX: Version 9.0c
    • Storage: 100 MB available space
    • Additional Notes: Keyboard and Mouse Recommended
    Minimum:
    • OS: Mac OS X 10.6
    • Processor: 1.0 Ghz Dual Core, Intel Based
    • Memory: 512 MB RAM
    • Graphics: 512 MB, Shader Model 2.0
    • Storage: 100 MB available space
    • Additional Notes: Keyboard and Mouse Recommended
    Minimum:
    • OS: Ubuntu 12
    • Processor: 1.0 Ghz Dual Core
    • Memory: 512 MB RAM
    • Graphics: 512 MB, Shader Model 2.0
    • Storage: 100 MB available space
    • Additional Notes: Keyboard and Mouse Recommended
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (302 reviews)
Overall:
Very Positive (1,700 reviews)
Recently Posted
MasBoi Ruski
( 2.0 hrs on record )
Posted: July 23
getting mad little bit
Helpful? Yes No Funny
DjGodary86
( 4.3 hrs on record )
Posted: July 23
Product received for free
my .i. is ready
Helpful? Yes No Funny
shaake
( 1.9 hrs on record )
Posted: July 22
Best CSGO reactions warmup 11/10 . ( ͡° ͜ʖ ͡°)
Helpful? Yes No Funny
Barni
( 0.4 hrs on record )
Posted: July 22
Alexovics
Helpful? Yes No Funny
RogueAI
( 2.6 hrs on record )
Posted: July 22
The trampoline is questionable.
Helpful? Yes No Funny
Kyojin
( 5.5 hrs on record )
Posted: July 21
Product received for free
I was worried that my mouse would feel weird in this game and that the difficulty would be about adapting to that.
But the mouse and controls in this game are really good. It's really satisfying getting through the challenging levels by trying to get enough muscle memory.
8/10 actually a good game
Helpful? Yes No Funny
spookydoggomartian
( 0.5 hrs on record )
Posted: July 21
Product received for free
shot a blue square
blue square screemed the ♥♥♥♥ing funniest scream ever
10/10 would AAAGH again












its honestly ♥♥♥♥ing funny xD
Helpful? Yes No Funny
Nerdbox
( 4.1 hrs on record )
Posted: July 21
Deceptively difficult.
Helpful? Yes No Funny
shimion
( 2.8 hrs on record )
Posted: July 21
Before I played:
    \\
   \( ͡° ͜ʖ ͡°)
    < ⌒ヽ
   /   へ\
   /  / \\
   レ ノ   ヽ_つ
  / /
  / /|
 ( (ヽ
 | |、\
 | 丿 \ ⌒)
 | |  ) /
`ノ )  Lノ
After I played:
/フフ         ム`ヽ
/ ノ)                           ) ヽ
/ |  ( ͡° ͜ʖ ͡°)ノ⌒(ゝ._,ノ
/ ノ⌒7⌒ヽーく  \ /
丶_ ノ 。   ノ、 。|/
   `ヽ `ー-'_人`ーノ
    丶  ̄ _人'彡)
Helpful? Yes No Funny
Marshe
( 2.1 hrs on record )
Posted: July 21
Product received for free
if you want to get frustrated get this game 10/10 better shooter than cs go
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
132 of 161 people (82%) found this review helpful
82 people found this review funny
30 of 38 people (79%) found this review helpful
14 people found this review funny
Recommended
4.2 hrs on record
Posted: July 14
Product received for free
played a few levels seems fun ..... got this game from bundlestars giveaway ...definately worth wtching that sh!t forced video with $hitty music volume at 200% for this sweet game :P
Was this review helpful? Yes No Funny
29 of 38 people (76%) found this review helpful
16 people found this review funny
Recommended
0.3 hrs on record
Posted: July 14
Pure opposite of CS GO.

First you aim, then you shoot and then, IMAGINE, IT GOES WHERE YOU AIMED! A miracle in today's games.
Was this review helpful? Yes No Funny
38 of 57 people (67%) found this review helpful
32 people found this review funny
Recommended
3.1 hrs on record
Posted: July 2
THERE IS NOTHING LOVELY ABOUT GETTING FRUSTRATED
Was this review helpful? Yes No Funny
18 of 22 people (82%) found this review helpful
Recommended
3.5 hrs on record
Posted: June 26
Given the very quit and monotone nature of this game's trailer, coupled with another one with a more joyful background music, I went into this game thinking it would be a very calming, casual experience. Everywhere from the art design and the simpistic gameplay reflects such an assumption, if you allow the game to be a relaxing experience. It's a fun game, but the emphasis on accuracy and time can make you choose to make "Lovely Planet" a very competitive journey. After a while, I decided to shoot for the fastest time and complete a stage without missing a shot, and I found such a decision to be much more enjoyable and rewarding. If you want to take it more slow and be casual with the game, this is the perfect title for such a goal. If you want to be more competitve, this also fulfills such a desire.

Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
1 person found this review funny
Recommended
2.0 hrs on record
Posted: July 21
Product received for free
It gets so frustrating. I ♥♥♥♥ing hate it. 10/10
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
Recommended
4.7 hrs on record
Posted: July 17
Product received for free
Abundant with Japanese text and whimsically oversized bric-a-brac, the nonsense world of Lovely Planet could easily be mistaken for the
latest project from Katamari creator Keita Takahashi. Indeed, as a homage to the Japanese director’s work it is reverential to the point of plagiarism, complete with his trademark pastel colours, a nefariously catchy soundtrack and a font lifted straight from Noby Noby Boy. As it turns out, this initial ruse is just the first of the many traps and pranks that developer Quicktequila has gleefully threaded throughout Lovely Planet, constituting a debut effort that loves nothing more than to make a complete fool of the player time and time again. Be it a slyly hidden enemy or that moment when, mid jump, a fatal patch of goo conveniently slips right under your feet moments before you touch the ground, one thing’s for sure: Lovely Planet doesn’t let you get comfy.

It’s not that the game’s particularly complicated. On the contrary, Lovely Planet is about as rudimentary a first person shooter as you’re likely to find in 2014, its blocky geometry and utter dismissal of narrative ambitions rounding off what is essentially a back to basics re-evaluation of the genre. Restricting the player’s abilities to running, jumping and shooting, the game thrusts the mechanical core of first-person shooters to the centre of the agenda, cutting straight to the pavlovian delight of squeezing a digital trigger and amplifying it through increasingly frantic and difficult challenges. Unlike most modern video games which introduce perks, upgrades and additional abilities as the game unfolds, Lovely Planet equips the player with all the tools they’ll need at the get go, consecrating the player’s raw skill as the sole means and measure of their progress. As such, there’s no back doors when it comes to the more challenging levels – it’s a case of get good or give up. This axiom holds true not just across the game’s hundred or so stages but also at the level of individual enemy encounters. Players scarcely have more than a few milliseconds in which to eliminate targets and in later sections of the game, each of these small victories is swiftly interrupted by another incoming missile or deviously placed obstacle. Such hostility affords very little room for improvisation, fostering a highly prescriptive style of play in which just one correct approach to each level seems possible: some levels might as well include a driving line of the likes seen in Forza or Gran Turismo given the dearth of wiggle room available. Thus, Lovely Planet often plays like a puzzle game, the player fumbling towards each level’s “solution” – jump there, shoot that enemy first, then dodge that bullet, etc – through trial and error.

It is in this sense that this cutesy, ostensibly kid-friendly shooter is actually a close relative of Dark Souls, both games offering experiences characterised by copious rehearsal and meticulous execution, not to mention crippling difficulty. But where the layers of complexity in Dark Souls afford the player a certain amount of agency – be it through the choice of weapons, experience point allocation or class selection – Lovely Planet is significantly more restrictive. In some ways this works to the game’s advantage: with just one variable to consider, it’s always clear to the player that their own physical ability is the only barrier to success, making for a more accessible experience than navigating the many esoteric and ambiguous systems which notoriously turn newcomers off Dark Souls. By the same token, however, Lovely Planet is also a less mentally stimulating affair. From Software’s game teaches the virtues of patience and critical play, prompting players to continually question and re-evaluate their approach in response to the situation at hand, cautiously attending to a multitude of competing factors. They become unstuck not through brute force repetition but by examining every angle of the problem until something clicks, reaching a bespoke solution all their own. In Lovely Planet however, there is little mystery about how a level should be beaten, with enemies often approaching you head on or placed helpfully within your immediate line of sight. Thus, the player’s only option then is to run through the level over and over, until finally they perform each step of the developer’s dance with absolute precision. As with real life choreography, the end product is often breathtaking, and with enough practice the player can find themselves pirouetting through levels, dispatching foes with delicate touch of a virtuoso. But such flawless runs are possible only after long sessions of arduous repetition, and at the point when the player’s interaction with the game has become entirely automated. Simply put: where Dark Souls is a mindful experience, Lovely Planet is often a mindless one.

As difficult and repetitious as Lovely Planet gets however, rarely is it frustrating. It’s hard to hold a grudge against a game so whimsical,
especially when it delivers even the most nefarious of its tricks with such stone-faced innocence. Indeed, it’s the wealth of charm exuded throughout Lovely Planet in tandem with its highly simplified mechanics that solidify it as a thoroughly accessible introduction to the “masocore” genre, capturing the cathartic rush of accomplishment that draws players to such punishing games while avoiding the usual dark imagery and reams of potentially overwhelming minutiae. Indeed, it’s dichotomies like this that define Lovely Planet – the balance of frustration and satisfaction, the interplay of skill and memory, the cuddly visuals disguising hardcore difficulty – and hence amount to an inevitably polarising experience. While the ecstatic hit of finishing a particularly tricky level is certainly satisfying, whether such fleeting contentment is worth all the preceding effort will vary from player to player, as will the entertainment value of a experience which relies so much upon repetition. Still, players will undergo a very palpable sense of growth, able to pull of feats of skill seemingly impossible when just starting out. Whether or not this transformation carries any meaning outside of the game itself is debatable, but more important is the feeling it evokes, coating Lovely Planet with a sugary sweet sprinkling of gratification that some will find hard to resist.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
4 people found this review funny
Recommended
4.7 hrs on record
Posted: July 20
Product received for free
Weird japanese but okay.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
4.5 hrs on record
Posted: July 15
Product received for free
This game is about shooting apples.
9/10
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
3.5 hrs on record
Posted: July 14
Product received for free
The soundtrack makes me happy so I don't scream at enemies with homing attacks or mines.
You get to airshot apples it's basically quake!
But really the soundtrack is A+
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