Monstrum takes the traditional survival horror formula and remixes it completely with procedurally generated levels, permadeath, and AI driven predators, ensuring that nowhere on its derelict cargo ship is ever truly safe.
User reviews:
Recent:
Very Positive (69 reviews) - 85% of the 69 user reviews in the last 30 days are positive.
Overall:
Very Positive (794 reviews) - 90% of the 794 user reviews for this game are positive.
Release Date: May 20, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Monstrum

Buy Monstrum - Deluxe Edition BUNDLE (?)

Includes 2 items: Monstrum, Monstrum - Original Soundtrack

Downloadable Content For This Game

 

Recent updates View all (17)

May 19

Update V.1.4. - Unity 5, Oculus CV1 Support, Birthday Sale

Ahoy!

It's been a while since our last update, but this weekend we're celebrating Monstrum's 1st proper birthday! We have a couple of things in store that we hinted about in the forums yesterday.

Firstly, we're holding a special birthday sale from Friday the 20th of May to Monday the 23rd of May! This weekend you'll be able to grab Monstrum, it's soundtrack, or the newly added bundle option for 75% off! If you've been waiting to pull the trigger, or have friends that have been wanting to jump in then this weekend is the time!

Secondly, we're pushing out a new patch for Monstrum. While the game hasn't been our main focus at Junkfish Towers we decided to update Monstrum's Engine from Unity 4 to Unity 5! This update brings with it a host of new fixes, including some overdue performance improvements that a lot of you have been waiting on. You can find a full changelog at the bottom, and it should be out later today!

Thirdly, Monstrum is now compatible with the Oculus CV1 headset! The upgrade to Unity 5 has allowed us to upgrade to the latest Oculus runtime, bringing the new features and improvements they have provided. If you own a DK1 or DK2 then don't fret! We still have support for you folks too, and you should see some improvements too!

As a quick heads up, engine changes may result in some new issues that we may not have found during our own testing, so if anything does happen please let us know in our pinned Bug Thread.

Finally, we want to thank all of you: the players, the streamers, the news hounds, the people who dropped by our booths at various shows, the other developers we've met, the people who put together an unofficial wiki, that person that stuck Monstrum on TVTropes, and everyone else from across the globe for your support and appreciation over the past year (and a bit). The response to Monstrum has been amazing so far, and we'd love it if you would help spread the word about the game even further this weekend.

We look forward to showing you what we've been up to in the coming months!

Cheers,
Team Junkfish


Changelog – V.1.4

Features
  • Engine updated to Unity 5
  • Support for Oculus Rift CV1

Improvements
  • Improved Oculus support
  • Improved average framerate
  • Reduced load times
  • Improved controller support
  • Flare gun flare effect modified
  • Helipad lights now look more illuminated
  • Helicopter chains feel more chain-y
  • Removed all light halos
  • Improved audio occlusion for various items and sound effects
  • Helicopter door and fuel lever now have sound effects
  • Improved the helicopter fuel pipe and crane chain physics
  • Items can no longer be picked up while performing a variety of animations, such as climbing

Bug fixes
  • Fixed floating helicopter trolley
  • Fixed flashing of next item when switching items
  • Adjusted synchronisation of monster and player animations for deck crate kills
  • Cinematic music will make use of the audio setting values before playing
  • Fixed issues regarding the Hunter spawning from vents
  • Using the Fuse will no longer delete certain items
  • Fixed a gap between the external shell door and the adjacent walls
  • Engine room now uses correct door model along all walls
  • Fixed an issue where a metal barricade door would be used in the Upper Deck
  • Fixed an issue with monsters breaking the wrong phone in the engine room

Linux Specific information

Thanks to Xpander for finding this fix for users running ArchLinux. Please note that if you are using this OS you will need to install PulseAudio in order to run Unity 5 games!

  • Had to use LC_ALL=C %command% to make it work.

60 comments Read more

About This Game

Monstrum takes the traditional survival horror formula and remixes it completely with procedurally generated levels, permadeath, and AI driven predators, ensuring that nowhere on its derelict cargo ship is ever truly safe.

Offering up a challenge to even the hardiest of gamers, Monstrum will force you to use your wits and whatever tools you can find to outrun or outsmart your pursuer. Attempt to escape from an environment that is out to kill you while evading the lurking terror that could be around any corner. Can you survive Monstrum?

Game Features

Three Unique Monsters

Face one of three monster types each play-through, each one with different behaviours and tactics. Can you work your way out of an ambush or escape a direct attack? And will the same actions work every time?

Procedural Arena

Prepare for a different gameplay environment each time you play as the ship's interior shifts shape with every run, changing the location of items along the way.

Escape Routes

Discover different methods of escape and delve into the bowels of the ship to recover items you need to repair them.

Opportunities and Hazards

Use whatever you can find to try and outwit the monster. Hide in lockers or under furniture. Use distractions to attract the monster to you, or, perhaps more wisely, to where you've just been, but be careful not to run too fast lest you fall into one of the ships numerous traps along the way.

Permadeath

Death is death. Get killed in Monstrum and you'll be starting again. In a different ship, probably against a different monster. Good luck. Start running.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 - 32 bit
    • Processor: Intel / AMD - 2.4 GHz (Dual Core)
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 285 / ATI Radeon HD 4870 X2 - 1GB (Direct x 9.0c / 10 / 11)
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    • Additional Notes: Oculus Rift requires minimum standards described here: https://www.oculus.com/en-us/blog/powering-the-rift/
    Recommended:
    • OS: Windows 7 / 8 - 64 bit
    • Processor: Intel Core i5 / AMD FX-6 - 3.0+ GHz (Quad Core)
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 560 Ti / AMD Radeon HD 6970 - 1GB (Direct x 11)
    • DirectX: Version 11
    • Storage: 3 GB available space
    Minimum:
    • OS: OSX 10.8.5 (Mountain Lion)
    • Processor: Intel / AMD - 2.4 GHz (Dual Core)
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 285 / ATI Radeon HD 4870 X2 - 1GB (Direct x 9.0c / 10 / 11)
    • Storage: 3 GB available space
    • Additional Notes: Oculus Rift requires windows OS & other minimum standards described here: https://www.oculus.com/en-us/blog/powering-the-rift/
    Recommended:
    • OS: OSX 10.9.5 (Mavericks)
    • Processor: Intel Core i5 / AMD FX-6 - 3.0+ GHz (Quad Core)
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 560 Ti / AMD Radeon HD 6970 - 1GB (Direct x 11)
    • Storage: 3 GB available space
    Minimum:
    • OS: Mint 17.1 (Rebecca) / Ubuntu 14.04 (Trusty Tahr)
    • Processor: Intel / AMD - 2.4 GHz (Dual Core)
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 285 / ATI Radeon HD 4870 X2 - 1GB (Direct x 9.0c / 10 / 11)
    • Storage: 3 GB available space
    • Additional Notes: Oculus Rift requires windowsOS & other minimum standards described here: https://www.oculus.com/en-us/blog/powering-the-rift/
    Recommended:
    • OS: Mint 17.1 (Rebecca) / Ubuntu 14.04 (Trusty Tahr)
    • Processor: Intel Core i5 / AMD FX-6 - 3.0+ GHz (Quad Core)
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 560 Ti / AMD Radeon HD 6970 - 1GB (Direct x 11)
    • Storage: 3 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (69 reviews)
Overall:
Very Positive (794 reviews)
Recently Posted
Edubz
82.6 hrs
Posted: August 28
This game scares the living ♥♥♥♥ OUT OF ME. It's not a jumpscare game no. It does however use sounds and or specific ques in the monsters to scare the ♥♥♥♥ out of you. The fiend (the floaty monster) uses lights as a way of scare tactics to make you NOT want to leave your hiding place (if you are hiding) and keep you pinned in a specific area. This game is very good and even for the steep pricetag It's definetally worth it.
Helpful? Yes No Funny
Sondre Andersen
0.2 hrs
Posted: August 28
10 minutes into the game:

• Sees a monster
• Runs away from it, screaming like I'm getting butchered in real life
• Gets taken by it
• Gets killed


I give this game 8/10 skidmarks in my boxers.
Helpful? Yes No Funny
Ndoctrin8_
0.8 hrs
Posted: August 27
Um...... IDK wth is wrong with you guys. But this game was boring and not scary at all. I played it for like 40 mins and got 1 weak jumpscare. Its not that dark. It looks like crap. And the only thing in the first hour i bumped into was some low to the ground crawling alien copy. And it was so fkn slow it wasnt scary. Sooooo... grow a pair?
Helpful? Yes No Funny
bw099426
8.2 hrs
Posted: August 24
One of the greatest survival horror games of all time EVER! HIGHLY RECOMMEND
Helpful? Yes No Funny
jizzmaster94
6.1 hrs
Posted: August 23
I do mot scare easily, but this game has gotten sound barrier-breaking screams out of me. The game is a simple one with only one goal, "gtfo before you become a sea monster snack." It gets a bit irritating at times when there are game sessions where the monster will always be within your radius. But hey, it adds to the "survial" aspect of the game. Anyone who is a fan of the horror genre will enjoy playing.
Helpful? Yes No Funny
KreshBor
3.7 hrs
Posted: August 22
I bought it half a year ago... I'm still not playing it, I'm such a p*ssy
Helpful? Yes No Funny
Sulaco
4.4 hrs
Posted: August 20
Okay, well. It was very nice experience with Oculus Rift CV1. I'll be glad to find something like that.
Helpful? Yes No Funny
Aquamarine
62.5 hrs
Posted: August 19
Monstrum is a pretty fun horror game, for someone who is looking for nonstop heart attacks then this is what you're gonna wanna buy. (seriously this game is really tense and scary)
Helpful? Yes No Funny
Dr.BLUE...123
3.0 hrs
Posted: August 16
You might be saying that I played too less of this game to review it. You are right. I could not even play it due to how scary it is. I got Five Nights at Freddy's to scare me and it didn't really. Check out my Fnaf review to see why. Back on subject, I tryed to play and could only last a minute before instantly quiting out. I also forced my brother to play it to see his reaction. This game is awesome and randomly generated. A random place is build for you, a random monster is chosen to kill you, and a random way out. It is the best horror game ever and I recommend it.

My score is pending.
My rating is 16+ due to F words.
Helpful? Yes No Funny
ZedShift
44.0 hrs
Posted: August 14
Bought this when it was half off and I definitely think I got my money's worth. The "storyline" is good and the game mechanics are simple but fun and fair. There are definitely some great scary moments and the challenge level is mostly in the sweet spot. After beating it once, I was happy to find a lot of replay value to it as I really want to beat all 3 bosses.

Also, I had to play this with graphics way scaled down on a non-gaming laptop, and even at those settings it was still very enjoyable. 7.5/10 would definitely recommend.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
53 of 54 people (98%) found this review helpful
38 people found this review funny
Recommended
6.6 hrs on record
Posted: August 1
Read some of the reviews where people said they were scared s**tless and all that. I didn't believe them, boy was I wrong.

I spawned in a random room, found a flashlight. A few minutes later, my flashlight goes dark and I have no idea where I am, I wander into some room with what looks like a security station with monitors. I hear footsteps and look out the window in the door and see something walking up to the door, but I didn't wait to find out what it was. I hide for a minute and come out and it went away. After quickly finding another flashlight and a fire extinguisher, I keep moving.

I keep moving through the structure and I hear a loud sound behind me. I quickly turn around to see a pipe burst, no big deal. I then come to some stairs. Go up? Go down? Since I am an idiot, I went down hoping to find loots.

I walk into a room with glowing things. I turn on my flashlight to see what they were, EGG SACKS! uh egg sacks? (This is the part in every horror movie that you yell at the screen, "GTFO!"). Well I didn't listen to the little but loud voice in my head and I walked up to them.

I begin to hear this loud squishing sound and something jumps out at me. I literally jumped 3 feet in the air and broke the keyboard tray on my desk by my knees slamming into it. I don't know what I expected. I managed to hit the escape key and paused it before I assumed I would be killed. I regained my composure after screaming like a little girl and hit the escape button again. Quickly I used the fire extinguisher and shot it at whatever was coming at me.

THEN I F**KING RAN, I RAN LIKE F**KING HELL! I had no idea where I was going but I ran into a big room with lots of machines. An engine room? Now I was sure I was on a ship. I found a phone and tried to dial 911 (yes, I did that).

No power though, I need to find a power source I said to myself. I did find a welding kit, a potential weapon maybe? If I have to kill it, I WILL KILL IT WITH FIRE.

I walked out of the room with the phone and went down another level. I found a couple of more rooms with phones, one was locked. I then hear a growlish roar and squishy footsteps coming down the stairs behind me. I tried to grab my fire extinguisher but it was empty, then I tried the welding torch...

I didn't watch the end because I was a dribbling screaming mess underneath my desk.

That was the first and last time I played this game. 10/10

Was this review helpful? Yes No Funny
21 of 23 people (91%) found this review helpful
15 people found this review funny
Recommended
1.6 hrs on record
Posted: August 1
This game should be sold as a package deal that comes with a fresh pair of undies and some damn powerful drugs to calm yourself.

Also, dont turn on the TV. Seriously, dont do it. You will have about .000000002 seconds to lock the door before something nasty decides it's out for your blood served up as a fancy cocktail. Then it smashes through said door to eat your eyeballs along with a nice side salad.

10/10 would ♥♥♥♥ myself again.

+Good Graphics
++Excellent atmosphere
++Genuinley Scary Moments
+Rogue-Like Style for Great Replayabillity
+Three Different and Incredibly Varied Monsters for Even More Replayabillity
-Slow at Times
-Lack of Direction can Become Annoying
-------DO NOT PLAY WITH OTHER PEOPLE IN YOUR HOUSE MY FRIEND SNEEZED WHILE I WAS PLAYING AND I LOST MY ♥♥♥♥
Was this review helpful? Yes No Funny
14 of 14 people (100%) found this review helpful
1 person found this review funny
Recommended
71.2 hrs on record
Posted: July 31
If you're a fan of horror games (and why would you be looking at this game if you weren't), then this is a must-play.
At it's core, Monstrum is a hide-and-seek survival horror game where you must explore a (mostly) randomly generated cargo ship in search of various items needed to help you escape from the ship via one of three potential routes. The basic layout of the ship is always the same, but the rooms and item locations change each playthrough, ensuring that each attempt to escape is unique.
Oh, and you're also being hunted by one of three potential horrifying monsters each time. Not sure if I mentioned that yet. Each monster has its own style of pursuit, and whether it is the Brute's thunderous and relentless juggernaut-style chases, the Hunter's stealth and trap-based ambush game, or the Fiend's paranoia inducing methodical sweeps of your potential hiding spots, you're guaranteed to spend more time cowering inside of a cabinet than you ever thought possible in a video game.
On top of being genuinely dread-inducing, the game is a true challenge to beat, and the sense of reward upon completing your first successful run-through is tremendous. I can honestly say I had several heart-pounding experiences with this game, and the variety it offers between it's random pairing of monster/layout/item location will keep you coming back over and over again. I played this game well past my 100% achievement completion, and look forward to playing it again after some time off and experiencing the thrill and terror all over again. I picked up the game on sale, but highly recommend it even at full price.
Was this review helpful? Yes No Funny
10 of 11 people (91%) found this review helpful
4 people found this review funny
Recommended
0.3 hrs on record
Posted: August 1
This game has been in my wishlist for a while, and it finally was on sale for cheap so I got it.

I explored the ship for a little while, found some stuff I could carry, found a possible way off the ship. There was a loud noise that scared me, but I couldn't tell if it was an alarm klaxon or some sort of hideous creature trying to flush me out. I hid until it stopped, then kept exploring.

I was starting to think there weren't really any monsters. That would be a really interesting way to make a suspense-horror game wouldn't it? Tell everybody there were monsters and then make a creepy game with loud noises and places to hide, but don't put any actual monsters in it. Let their imagination do all the work. It would save dollars on the budget, that's for sure.

I was at the opposite end of the ship from where I started when I was pondering this. Then I saw something strange looking drop down from the ceiling in front of me.

So just a quick note, now that I'm done screaming and hiding under my computer desk. There ARE monsters. They're trying to kill you. Maybe I'll play this game again, but I don't know. Maybe it was worth the money for just that one play through. I'm literally not sure I can handle it.
Was this review helpful? Yes No Funny
9 of 10 people (90%) found this review helpful
3 people found this review funny
Recommended
4.2 hrs on record
Posted: August 1
Even though I spend most of my time hiding in closets, I figure I would put in my 2 cents.

If you have a Rift, I think this dethrones Dreadhalls as the most terrifying game in VR. The gritty, grimy, nasty textures in this game give you a very real sense of presence. I started off a bit confused at what I was supposed to do,. Then a horrible ghost-monster-thing came down the stairs and charged at me. For the first time in VR, I tried to punch something that wasn't there. I closed my eyes and let the ghoul devour my soul.

I really want to beat this game. May have to try it out in Desktop mode as I fear a heart attack is bound to ocurr in VR.

This game is a steal at $4.50.
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
Recommended
1.7 hrs on record
Posted: August 1
https://youtu.be/sOg26R1JDro

Good graphics, smooth controls and rogue like gameplay. You only have one life with no saves, and need to escape the boat. Without a doubt this is one of the better indie horror games available right now. The ship itself is pretty large and sure makes a nice change form the usual dull aylums most indie games have you exploring.

Gameplay length is variable depending on where the items and monsters spawn, the only downside is the lack of saves as you will need to play to completion in one sitting. However the game is tense and interesting enough to make this a very small downside, and usually it is possible to complete within an hour.

Thumbs up all round from me.
Was this review helpful? Yes No Funny
8 of 10 people (80%) found this review helpful
Recommended
4.8 hrs on record
Posted: August 3
Very good! Great survival horror game! If you die, start it again!!! :( :D

Monstrum - Gameplay - PC HD [1080p]
https://www.youtube.com/watch?v=-XG6drX7ENI
https://www.youtube.com/watch?v=gEPSPkp5RMw
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
5 people found this review funny
Recommended
19.9 hrs on record
Posted: August 4
I'll say this much, it's a great cure for constipation.
Was this review helpful? Yes No Funny
12 of 20 people (60%) found this review helpful
1 person found this review funny
Not Recommended
1.4 hrs on record
Posted: August 4
First off, take a look at the majority of positive reviews for this game. A large percentage of them are made by people ~2 hours or less of gameplay. Then half of those are just people saying "monster popped up. Great game". That should tell you something about this game right off the bat. People get bored of it really fast.

The game's concept is not bad, on paper. You're trapped on a ship with a monster. Escape. But it's just so poorly executed it's not worth the $18 price tag.

I came directly from playing Alien Isolation and the controls just feel clunky and cumbersome, even compared to other indie titles like Outlast and Amnesia the controls still feel clunky. None of it really feels smooth, especially crouching and leaning. This negates the stealth option and just makes the cop out to run everywhere.

The story for this game is just poor. It's really the main reason why I can't recommend this game because it kills the games replayability and incentive to actually play. After discovering all 21 notes it's a disappointment. The story you discover is weak and doesn't motivate you to keep playing like the story in a game should.

This brings me to the permadeath system. The implementation just feels like a cop out so they didn't have to write a compelling story. It seems like the only reason it was implemented was so people would invest the 12+ hours normally associated with a game, since this is an extremely bare bones game. The permadeath also killed replayability for me. I didn't really feel like trying to beat this game after an hour. There's no motivation to do anything with the lack of story. It's just escape. The game feels like a shell of a game. If you beat this game you definitely won't be playing it again. This is one of those games like FNaF. You break it out when you're with friends. See who can last the longest, like in GTA when you see who can go on the run from the cops the longest.

This game is not worth its price tag for what you get. If there were more levels to play it might be worth it. And honestly the developers should consider doing that because the story that ties the monsters to the ship is weak. The way the game is designed and plays feels like you should have the option of 4-5 maps to choose from. Rather than being tied to one "randomized map". (It's not as randomized as the developers make you think. Everything stays the same except for what items appear in each room. The map stays the same except for how the hallways twist in some of the deck areas.) This game is just a late bandwagon game to the Amnesia/Outlast/Alien Isolation train. But there's just so little content it's not worth the price tage. Developer's should consider making it like the first Amnesia, implementing a modding system so people can upload different maps. That way at least someone who cares about making a game could give a map with a decent story to uncover that would actually make me want to play it.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
2 people found this review funny
Recommended
13.1 hrs on record
Posted: August 4
You know a game is scary when everytime you start a game you get too spooked and play something else.

10/10 would get spooked again
Was this review helpful? Yes No Funny