Monstrum takes the traditional survival horror formula and remixes it completely with procedurally generated levels, permadeath, and AI driven predators, ensuring that nowhere on its derelict cargo ship is ever truly safe.
User reviews:
Recent:
Very Positive (80 reviews) - 81% of the 80 user reviews in the last 30 days are positive.
Overall:
Very Positive (692 reviews) - 91% of the 692 user reviews for this game are positive.
Release Date: May 20, 2015

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Recent updates View all (17)

May 19

Update V.1.4. - Unity 5, Oculus CV1 Support, Birthday Sale

Ahoy!

It's been a while since our last update, but this weekend we're celebrating Monstrum's 1st proper birthday! We have a couple of things in store that we hinted about in the forums yesterday.

Firstly, we're holding a special birthday sale from Friday the 20th of May to Monday the 23rd of May! This weekend you'll be able to grab Monstrum, it's soundtrack, or the newly added bundle option for 75% off! If you've been waiting to pull the trigger, or have friends that have been wanting to jump in then this weekend is the time!

Secondly, we're pushing out a new patch for Monstrum. While the game hasn't been our main focus at Junkfish Towers we decided to update Monstrum's Engine from Unity 4 to Unity 5! This update brings with it a host of new fixes, including some overdue performance improvements that a lot of you have been waiting on. You can find a full changelog at the bottom, and it should be out later today!

Thirdly, Monstrum is now compatible with the Oculus CV1 headset! The upgrade to Unity 5 has allowed us to upgrade to the latest Oculus runtime, bringing the new features and improvements they have provided. If you own a DK1 or DK2 then don't fret! We still have support for you folks too, and you should see some improvements too!

As a quick heads up, engine changes may result in some new issues that we may not have found during our own testing, so if anything does happen please let us know in our pinned Bug Thread.

Finally, we want to thank all of you: the players, the streamers, the news hounds, the people who dropped by our booths at various shows, the other developers we've met, the people who put together an unofficial wiki, that person that stuck Monstrum on TVTropes, and everyone else from across the globe for your support and appreciation over the past year (and a bit). The response to Monstrum has been amazing so far, and we'd love it if you would help spread the word about the game even further this weekend.

We look forward to showing you what we've been up to in the coming months!

Cheers,
Team Junkfish


Changelog – V.1.4

Features
  • Engine updated to Unity 5
  • Support for Oculus Rift CV1

Improvements
  • Improved Oculus support
  • Improved average framerate
  • Reduced load times
  • Improved controller support
  • Flare gun flare effect modified
  • Helipad lights now look more illuminated
  • Helicopter chains feel more chain-y
  • Removed all light halos
  • Improved audio occlusion for various items and sound effects
  • Helicopter door and fuel lever now have sound effects
  • Improved the helicopter fuel pipe and crane chain physics
  • Items can no longer be picked up while performing a variety of animations, such as climbing

Bug fixes
  • Fixed floating helicopter trolley
  • Fixed flashing of next item when switching items
  • Adjusted synchronisation of monster and player animations for deck crate kills
  • Cinematic music will make use of the audio setting values before playing
  • Fixed issues regarding the Hunter spawning from vents
  • Using the Fuse will no longer delete certain items
  • Fixed a gap between the external shell door and the adjacent walls
  • Engine room now uses correct door model along all walls
  • Fixed an issue where a metal barricade door would be used in the Upper Deck
  • Fixed an issue with monsters breaking the wrong phone in the engine room

Linux Specific information

Thanks to Xpander for finding this fix for users running ArchLinux. Please note that if you are using this OS you will need to install PulseAudio in order to run Unity 5 games!

  • Had to use LC_ALL=C %command% to make it work.

43 comments Read more

About This Game

Monstrum takes the traditional survival horror formula and remixes it completely with procedurally generated levels, permadeath, and AI driven predators, ensuring that nowhere on its derelict cargo ship is ever truly safe.

Offering up a challenge to even the hardiest of gamers, Monstrum will force you to use your wits and whatever tools you can find to outrun or outsmart your pursuer. Attempt to escape from an environment that is out to kill you while evading the lurking terror that could be around any corner. Can you survive Monstrum?

Game Features

Three Unique Monsters

Face one of three monster types each play-through, each one with different behaviours and tactics. Can you work your way out of an ambush or escape a direct attack? And will the same actions work every time?

Procedural Arena

Prepare for a different gameplay environment each time you play as the ship's interior shifts shape with every run, changing the location of items along the way.

Escape Routes

Discover different methods of escape and delve into the bowels of the ship to recover items you need to repair them.

Opportunities and Hazards

Use whatever you can find to try and outwit the monster. Hide in lockers or under furniture. Use distractions to attract the monster to you, or, perhaps more wisely, to where you've just been, but be careful not to run too fast lest you fall into one of the ships numerous traps along the way.

Permadeath

Death is death. Get killed in Monstrum and you'll be starting again. In a different ship, probably against a different monster. Good luck. Start running.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 - 32 bit
    • Processor: Intel / AMD - 2.4 GHz (Dual Core)
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 285 / ATI Radeon HD 4870 X2 - 1GB (Direct x 9.0c / 10 / 11)
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    • Additional Notes: Oculus Rift requires minimum standards described here: https://www.oculus.com/en-us/blog/powering-the-rift/
    Recommended:
    • OS: Windows 7 / 8 - 64 bit
    • Processor: Intel Core i5 / AMD FX-6 - 3.0+ GHz (Quad Core)
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 560 Ti / AMD Radeon HD 6970 - 1GB (Direct x 11)
    • DirectX: Version 11
    • Storage: 3 GB available space
    Minimum:
    • OS: OSX 10.8.5 (Mountain Lion)
    • Processor: Intel / AMD - 2.4 GHz (Dual Core)
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 285 / ATI Radeon HD 4870 X2 - 1GB (Direct x 9.0c / 10 / 11)
    • Storage: 3 GB available space
    • Additional Notes: Oculus Rift requires windows OS & other minimum standards described here: https://www.oculus.com/en-us/blog/powering-the-rift/
    Recommended:
    • OS: OSX 10.9.5 (Mavericks)
    • Processor: Intel Core i5 / AMD FX-6 - 3.0+ GHz (Quad Core)
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 560 Ti / AMD Radeon HD 6970 - 1GB (Direct x 11)
    • Storage: 3 GB available space
    Minimum:
    • OS: Mint 17.1 (Rebecca) / Ubuntu 14.04 (Trusty Tahr)
    • Processor: Intel / AMD - 2.4 GHz (Dual Core)
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 285 / ATI Radeon HD 4870 X2 - 1GB (Direct x 9.0c / 10 / 11)
    • Storage: 3 GB available space
    • Additional Notes: Oculus Rift requires windowsOS & other minimum standards described here: https://www.oculus.com/en-us/blog/powering-the-rift/
    Recommended:
    • OS: Mint 17.1 (Rebecca) / Ubuntu 14.04 (Trusty Tahr)
    • Processor: Intel Core i5 / AMD FX-6 - 3.0+ GHz (Quad Core)
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 560 Ti / AMD Radeon HD 6970 - 1GB (Direct x 11)
    • Storage: 3 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (80 reviews)
Overall:
Very Positive (692 reviews)
Recently Posted
A dead meme
( 3.8 hrs on record )
Posted: June 24
THIS IS ♥♥♥♥EN GENIOUS!

I've only got 3 hours in to this cause I'm a big ♥♥♥♥♥ and i dont want to be that spooked!
I've already gone through this once (and died like 100 times), but i don't care i just want to play more!

I know it's the base idea of the game to have 3 monsters, but hey more monsters could bring even more spooks and the spooks that this game already delivers are fantastic. + the graphics are 'pretty goood' no need for the mlg nvidia gtx over 9000's you can crank the graphics up easily!
Easily a one of the best horror games I've ever played and the best at this price range. THIS REVIEW SHORT: AYYY that's pretty good.
Helpful? Yes No Funny
Sara
( 46.2 hrs on record )
Posted: June 22
Probably the scariest game you've ever played, Monstrum managed to make me scared enhough as not to let me leave the first room for over an hour, it will get you hooked for a good ammount of hours (or not, you'll probably be too scared xD). I won't spoil you about what you can find ingame, just be prepared.. as the map is randomly generated, and what you're facing is a mystery.

10/10
Helpful? Yes No Funny
Sarkoth
( 18.0 hrs on record )
Posted: June 22
Sadly this is the worst rogue like I have played in a while. Physics and doors are extremely poorly done. Half of the time when you try to close a door, the door will push you away. Usually in the direction you didn't want to go.

While I love the idea about a procedurally generated boat with a lurking predator, the execution is shoddy at best.
Helpful? Yes No Funny
lolface
( 0.9 hrs on record )
Posted: June 21
When I first heard about it I thought It won't be a big hit, just a casual horror game. Than I tried it and changed my mind. Because It is a bit hit! IT'S NOT JUST A CASUAL HORROR AND SURVIVAL GAME! It is something way differend and way better! I've been playing this game for a long time. I've done almost all of the endings but i can't get bored with it. It has a special feeling that you can get whenever you start playing this game. It is an amazing game.
I like the amusing developer team who always tries to give the best to the users and tries to make this game better and better.

A short remark:
(I would be happy if there was an animation or a short video in the end of the game, because It's quite disappointing that you succeed in the game and it ends with a simple image.)

Anyway
If I had to highlight a favourite game, I would definitely choose this game!
Helpful? Yes No Funny
SuperSaraaa
( 0.2 hrs on record )
Posted: June 21
SO SPOOPY
Helpful? Yes No Funny
Gheist
( 6.5 hrs on record )
Posted: June 20
Oh my God, he can pull himself up?! It's a modern miracle in gaming. I cannot tell you how many times I have played a game that the main character couldn't pull himself up on a ledge that wasn't but a foot above him. That itself makes me love this game so far, but the creature design, WOW.

I am so sick of great games with goofy creature design, Amnesia and Layers of Fear come to mind in particular, these are solid games that have great concepts and gameplay but I'm just not scared of the monsters in those games when I'm laughing at them. These monsters? Oh God RUN! DON'T LET IT TOUCH YOU!

I REALLY like the random generated enviroments and starting locations too, that makes of a fresh experience even if you've already played through it as you know what to do, but don't know where what you're looking for is.

The best part about this game is the sound design actually, PLAY IT WITH HEADPHONES, unless you have a baller speaker setup, you will not hear the subtle hints of your stalkers presence. With headhpones, I was able to hear not only the back round noise of the moaning metal of the ship, but faint footsteps that sounded rather heavy on their impact. When I went around a corner and set off an alarm, the footsteps grew quicker and progessively much louder and upon backtracking to a safe spot, I found the owner of the footsteps and began to yell and run, it was already too late.

:[ Play this game.
Helpful? Yes No Funny
SR7AT NDM
( 7.3 hrs on record )
Posted: June 14
its shet game
Helpful? Yes No Funny
Blue Skies(김진희)
( 1.8 hrs on record )
Posted: June 10
Very good and fun horror game.

The game contains 3 randomly chosen monster and 3 escape route (helicopter, submarine, safe boat). All escape route requires different items to find. Your inventory is limited to 6 items, so choose well what you pick up. To survive, you need to listen to the different sounds (Brute), the lighting (Fiend) and the bubbles on the wall or ground (Hunter). Always lock the doors, when you can. In a chase, locking doors can give you time to hide and save your life (except when you play against the Brute, it can destroy and go through any doors easily). There are limited ways to protect yourself from the monsters (like fire, fire extinguisher etc.). Don't think that you can avoid the monster if you go to the other side of the ship. It will follow you at some point.
I find the Hunter the hardest monster as it's fast, can go through vents and makes traps. The Brute is fairly easy, but in a chase it can be hard to hide from it. The Fiend is the easiest, if the lights are flickering then it's close, makes it easy to hide.

The graphics is pretty good, nothing jawdropping though. I didn't really find any bugs.
I just hope the developers will work on this game more, polishing it and giving us new contents.

I recommend it to people who likes hide & seek survival horror games and cute monsters.
Helpful? Yes No Funny
Merlisker
( 1.1 hrs on record )
Posted: June 4
very spooks
Helpful? Yes No Funny
POWERFUL CAPTAIN
( 68.0 hrs on record )
Posted: June 4
Every corner and box is mine *(100% Hiding skill reached)
Throwing away everything i had while running away from ♥♥♥♥♥♥♥s *(100% Running skill reached)

recommend you to get offline on steam while playing this game if you have friends.


REAL HORROR 10/10
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
7 of 8 people (88%) found this review helpful
Recommended
1.8 hrs on record
Posted: June 10
Very good and fun horror game.

The game contains 3 randomly chosen monster and 3 escape route (helicopter, submarine, safe boat). All escape route requires different items to find. Your inventory is limited to 6 items, so choose well what you pick up. To survive, you need to listen to the different sounds (Brute), the lighting (Fiend) and the bubbles on the wall or ground (Hunter). Always lock the doors, when you can. In a chase, locking doors can give you time to hide and save your life (except when you play against the Brute, it can destroy and go through any doors easily). There are limited ways to protect yourself from the monsters (like fire, fire extinguisher etc.). Don't think that you can avoid the monster if you go to the other side of the ship. It will follow you at some point.
I find the Hunter the hardest monster as it's fast, can go through vents and makes traps. The Brute is fairly easy, but in a chase it can be hard to hide from it. The Fiend is the easiest, if the lights are flickering then it's close, makes it easy to hide.

The graphics is pretty good, nothing jawdropping though. I didn't really find any bugs.
I just hope the developers will work on this game more, polishing it and giving us new contents.

I recommend it to people who likes hide & seek survival horror games and cute monsters.
Was this review helpful? Yes No Funny
11 of 18 people (61%) found this review helpful
8 people found this review funny
Recommended
68.0 hrs on record
Posted: June 4
Every corner and box is mine *(100% Hiding skill reached)
Throwing away everything i had while running away from ♥♥♥♥♥♥♥s *(100% Running skill reached)

recommend you to get offline on steam while playing this game if you have friends.


REAL HORROR 10/10
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
6.5 hrs on record
Posted: May 31
+ 'Okay' graphics, it's not the prettiest Unity engine game ever created but for an indie game in general it looks really professional.

+ Genius monster design. There's plenty of variety in all 3 monsters regarding their strengths, weaknesses, traits and design. All of them play into a different human fear (horrific physical strength, being stalked and the supernatural respectively)

+ Genuinely scary, which is sadly a rare sight among indie horror games. I always try to steer clear from the cargo bay as best as I can because I'm not venturing through that dark, creepy maze unless I'm absolutely certain I have to.

+ A surprisingly huge amount of depth to gameplay. There's far more items than just the key items required to escape the cargo ship and they all have their uses.
Lighters can be used to illuminate an area or ignite a pool of gasoline on the floor to hold off a monster.
Tape is required to repair the life raft but can also be used to sabotage camera's.
I'm telling you, it's amazing how much you can actually do in this game so it's sad to see some people (falsely) claim there's nothing more to Monstrum than hiding in lockers.

+ Interesting setting. I don't believe I've seen a cargo ship used in horror games before but it really makes sense. It feels right for a horror game.
The ship itself looks really good and the rooms, from living quarters to engine room, are believable locations.

+ The difficulty is just right.
You're going to die on your first playthrough. Probably also on the next. Possibly on many more to come.
And that's okay. Because of the wide range of options in this game, I never really feel like the monster cheated or I died to unfair b*llshit.
This is why I don't mind this game being difficult even if you've already completed it several times. This, combined with the ship's random layout everytime you play the game, makes for great replayability.

-----

- Questionable animation quality.

- Weak audio design, the audio is usually nothing but distant, broken steam pipes and a random noise once every few minutes that doesn't mean anything.
Also a BIG sound problem: The attenuation on some sounds is just plain misleading. Sound volume doesn't seem to be affected by distance in height, meaning it's impossible to tell whether a monster is roaring or thumping right next to you or a floor safely above/below you.

- Could use some performance optimisation, though in general it runs fine on most computers.
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2 of 2 people (100%) found this review helpful
Recommended
19.5 hrs on record
Posted: May 29
Certainly a magnificent horror survival game. Even though i've already finished all 3 escapes, evaded all 3 monsters, and unlocked all achievements, i still come back for more playthroughs of it.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
46.2 hrs on record
Posted: June 22
Probably the scariest game you've ever played, Monstrum managed to make me scared enhough as not to let me leave the first room for over an hour, it will get you hooked for a good ammount of hours (or not, you'll probably be too scared xD). I won't spoil you about what you can find ingame, just be prepared.. as the map is randomly generated, and what you're facing is a mystery.

10/10
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
3 people found this review funny
Most Helpful Reviews  Overall
290 of 301 people (96%) found this review helpful
20 people found this review funny
Recommended
20.9 hrs on record
Posted: May 20, 2015
Horror is my favorite game genre because it invokes so much emotion. Unlike a horror movie, if there is something you don't like you can't just look away and pretend the threat isn't there. In a horror video game you need to act or else you will die. This is true for any horror game, but I think it is the most true for Monstrum. Why? Well for a few big reasons:

1) The environment is random every time you play. Because of this, you feel lost every time and you need to build an incredibly vague map in your head on where you have already been and where you need to go next. It's like the worst scavenger hunt you can imagine yourself being in. It's a frickin nightmare.

2) The monster is chosen randomly each time. The beginning of each new game is always terrifying because you have no idea what is after you until it gets close. Each monster is terrifying in it's own way. They are either loud and terrifying to look at, or really fast and hard to see. Each monster is scary in their own unique way, making each experience fresh. When you get seen you need to make extremely quick decisions on where and when you should hide.

3) The monsters don't f**k around. You have to run as soon as they see you. LIKE RIGHT WHEN IT HAPPENS you better have a finger on the shift key and hauling ♥♥♥ out of there.

Basically, this game takes what is consistently scary (the unknown) and puts it into every aspect of the game. Unknown layout, unknown item placement, and unknown enemy and turns it into a great experience. I still have yet to beat the game after all this time, and I actually love that about it. It should be this hard. It should make you feel like the terror is greater than your courage.

The terror is smarter than you. The terror is better than you. But you are going to do everything you can to fight it and escape.

This is the best horror game on Steam hands down and well worth the price. Get it.
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242 of 256 people (95%) found this review helpful
234 people found this review funny
Recommended
1.0 hrs on record
Posted: May 20, 2015
Here's a brief summary of my first 3 playthroughs, since you can find comparisons and pros/cons all over the place.

1st: While exploring a room, began to hear noises very close by. After sitting for several minutes, and not wanting to seem like a wimp infront of my girlfriend, I opened the rusty iron door infront of me. Immedietely upon looking left some purple phantasm sucked the life of of my while I screamed like a girl. Mission failed.

2nd: After once again hearing a monster whilst in a room, I determined the noise was above me, and leisurely walked out into the hallway. Two seconds later I began second guessing myself and made for a dead sprint, only to run straight into a huge red glowing thing that hugged me to death. Screamed like a wimp for the second time.

3rd: Having smartened up, I finally decided hiding when monsters were nearby was the best tactic. After opening a door and seeing a thin, translucent skeleton down the hall, I quickly closed the door then got down and crawled under a bed. "Surely my superior wit will save me this time!" I thought, only to watch as the creature entered the room and proceeded to drag me, kicking and screaming, out from under the bed.

Overall, 10/10.
Will continue screaming like a wimp infront of gf.
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424 of 543 people (78%) found this review helpful
638 people found this review funny
Recommended
0.5 hrs on record
Posted: June 12, 2015
Played for 3 minutes
Picked up flashlight
Opened Door
Walked a couple steps
Door Slammed behind me
Scared ♥♥♥♥-less
Ran around hallway
Hid in Locker for a minute.
Opened locker to try to grow a pair.
Demonic Alien jumpscare
Ctrl+Alt+Del
Shutdown
Unplug Computer
10/10 scarier than my grades

-If you feel guilty about punching your friend in the crotch then buy this game as punishment.
-If you want to learn how to revive an unresponsive adult, let them play.
-The Atmosphere of this game is so ♥♥♥♥ing good, NASA is currently considering using it to replace the Ozone layer.
-The soundtrack is scary like Monster Mash but not complete trash like Iggy.
-The jumpscares could strike terror in big russian man.
Was this review helpful? Yes No Funny
172 of 215 people (80%) found this review helpful
53 people found this review funny
Recommended
5.1 hrs on record
Early Access Review
Posted: January 29, 2015
Full disclosure: review copy provided by developer/publisher!

Imagine, if you will, the nerve wracking Survivor Mode of Alien: Isolation; the thrilling, tense, finales of L4D; the creature variety of Evolve, all spinning in some sort of sci-fi amalgamater. Are you done simultaneously vomiting and crying? Because I can wait. Yes, we're all done? Alright. Monstrum for Early Access strives for this Frankenstein's Monster-game concept. And it succeeds. Quibbles aside (ironically the name of my pet capybara), this is a great start for first person horror rogue-lites in 2015, a sentence I never thought I'd utter.

Horror is hard, and I say this knowing full well the porn parody implications of such a statement. Developers are churning horrorish titles out at record speed in light of certain mainstream and indie successes. As such, the quality has plummeted faster than Hans Gruber at the end of Die Hard. Enter Monstrum, a new IP with a refreshing concept: monsters are chasing you... on a frickin' boat. What a trivial yet critical alteration to the formula. We've been chased on star ships, space stations, strange planets, in forests and spooky houses, but very seldom on boats. And I would argue that boats are chockablock with atmosphere, more than we give credit. Labyrinthine and cramped in design, their bowels groan and creak without warning, as if they are alive. The doors are heavy, the lights flicker and dim, pipes shoot hot steam... and those are in the best of conditions. You, however, you're alone on a derelict ship in the middle of the ocean, save for one unwanted stowaway.

You'll wake up in a randomly generated boat; suffering from video game amnesia, you venture forth with a cryptic note and flashlight in trembling hands. If you're anything like me you'll be confused initially, stumbling down corridors, popping in rooms, and grabbing every glowing thing in sight. Some items are mission critical: a fuse, duct tape, bolt cutter, etc. Some items, however, are purely to distract and slow down would be monster murderers. As you discover plot sensitive items, your amnesiac self will jot down tools necessary to escape your watery tomb. That's usually when you let out a big sigh of relief, turn around, and spot a nameless Eldritch horror. For me it was love at first sight. I gazed into its translucent face, it (presumably) looked back, screeched, and gave chase. I tripped on a gnarly bit of floor board and didn't get up in time to escape my gruesome death. Then you're greeted with a hilariously lame death still and the option to play again.

Each time you play you'll encounter a different layout, a different escape route, and one of two monsters. What's more, the monster appears to explore the ship slowly and systematically, which means you can play half of a game and just not see it, or you can step out, take five steps, and be face to face with it. I appreciate this, especially after being seemingly attached at the hip with a xenomorph in 2014. This design, this setup didn't feel artificial, and I appreciated that. The monster can and will be anywhere. Furthermore, there is no “instant hidey hole” escape button when you're near a locker. You have to manually open that sucker, walk in, and shut the door, usually while being chased. That can be a bit stressful as you can imagine, which again, I appreciate in a horror game. Each monster has a different tactic for tracking and chasing you as well, which I won't spoil. I won't rob you of any potential scares. And the sound. I didn't mention the sound, arguably the most important aspect of a good horror game. Every locker door you throw wide, every cabinet you yank open in desperation, every hesitant step you take (and don't take), fills the empty isolation with unwelcome din.

I'm excited for Monstrum's potential. I want to see more monsters, like a creepy mermaid creature, an ape monster, maybe even a run of the mill human with a chip on his shoulder and nothing left to lose (developers: Lovecraft and Poe are your friends! Dead friends, but friends!). I want to see more ships too. A cruise ship with multiple beasties, a yacht, a pirate ship, a party/orgy boat. I'd love to see some kind of 1V1 multiplayer, though that may be asking for the moon. This game is brimming with potential, and what it already brings to the table is very, very fun. Some of the animations are wonky and silly, and the after-death stills just look downright goofy. It's also a surprisingly challenging game. Getting caught means death, and in the cramped and narrow corridors of a ship it can be difficult to escape a hulking or skittering monster. It can feel cheap and unfair sometimes, but then maybe I was playing too fast, too furious. And after beating the limited number of scenarios a few times, that challenge and fear may diminish, and all the procedural generation in the world won't stop the drab interiors of a tanker from getting monotonous. But the core gameplay, tone, and theme of Monstrum is great, and I anticipate good things to come.

So come aboard, hesitant passengers. The on-board safety demonstration will be temporarily delayed on account of unspeakable horror.
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