In Crazy Plant Shop, players learn about genes and inheritance by breeding zany plants! Special requests from mysterious customers require players to understand dominant and recessive traits and how genetic traits get passed through generations. Use profits to acquire new breeds, purchase shop upgrades, and acquire new customers!
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發售日: 2014 年 08 月 4 日
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秋天特賣活動!特惠截止於 12 月 2 日

-50%
$4.99
$2.49
 

由多名鑑賞家所推薦

"Learn about genetics by breeding plants while running your own plant shop."

評論

“With beautiful graphics, engaging mechanics, and cheeky inside jokes and surprises, kids should be locked in quickly and stick around for the long haul.”
Common Sense Media

關於此遊戲

Become the ultimate botanist by running your own plant shop full of wacky and exotic plants. Whimsical clientele place orders for plants in your catalog, but not all plants you can order have the right traits your customer is looking for in a specimen. It’s up to you to use a special machine in your shop to breed the correct plant with the right traits to complete a customer’s order. Earn gold for each completed order and participate in the World Fair by submitting your best plant specimens. Use your gold to earn upgrades for your shop, and unlock all the species in Crazy Plant Shop to win the game!

Key Features

  • Learn about plant genetics and heredity by breeding plants to fulfill customer orders
  • Earn gold for each fulfilled customer order that can be used to upgrade your shop
  • Participate in local competitions to earn prestige and work your way up to the World’s Fair
  • Become the ultimate botanist by unlocking all plant species in the game

系統需求

    Minimum:
    • OS: Windows
    • Processor: Modern Intel Core series or AMD Athlon processor
    • Memory: 512 MB RAM
    • Hard Drive: 130 MB available space
    Recommended:
    • OS: Windows
    • Processor: Modern Intel Core series or AMD Athlon processor
    • Memory: 1 MB RAM
    • Hard Drive: 200 MB available space
具參考價值的用戶評論
12 人之中有 11 人(92%)認為這篇評論有參考價值
5.2 記錄時數
張貼於:11 月 15 日
Crazy Plant Shop is a short but well-made game. It's was also very educational. I wish I had this game back in high school since this is a medium of learning that I would've been able to get into.

It takes about 1-2 playthroughs to complete over the span of ~2 hours. The achievements are simple and easy to get provided you familiarize yourself with the game's 'tutorial' during the first day.

I really liked this game. It reminds me of Recettear except you actually learn something. 4/5
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2 人之中有 2 人(100%)認為這篇評論有參考價值
4.3 記錄時數
張貼於:10 月 29 日
I really enjoyed this game. As a Biology grad, it was pretty simple once you figure out the controls. It's kinda hard at first to manage the financial but once you figure out what you need to do, it's simple. The game is a fun way to relax. I would recommend this game if you can get it for cheap.
這篇評論有參考價值嗎?
2 人之中有 2 人(100%)認為這篇評論有參考價值
1.3 記錄時數
張貼於:11 月 6 日
Although this presents as edutainment, with a lot of crazy $10 science words like "allele" and "phenotype," it plays much more like a fairly unforgiving business sim than a biology lesson.

After a few game days I worked out that most of the customer orders are not just hard or impossible to fulfil, but also involve selling special-order custom items at lower than the wholesale prices for standard varieties. So, the economy is strangely (lovingly caressed) against you. You can decline orders with no consequence as far as I could see, they just keep cycling through until you have the maximum number accepted.

Aside from the business model being odd, the real science of plant breeding is glossed over. I got the idea that some plants are "simple" like sunflowers, and you can just choose through selective breeding whether they shoot sunlight or rainbows, whereas a Pitcher Plant is more complex with variables such as whether it holds a hot or cold beverage and if it has a sippy-cup or a lid, but you choose those traits by clicking on a button and it doesn't explain anything about how to actually do that to your Mom's houseplants.

Good points: for one there's no time pressure, just resource juggling. Also I did feel a genuinely heartwarming moment when, after days of fighting foreclosure, no money in the bank, no credit available and no way to fulfil paying customer orders I was able to waste my last 6 Gold Coins on a stock bunch of white daisies to sell for 3 Gold Coins to some scruffy street urchins who needed a break. The smiles made my day and the business turned around from that moment. So the Karma Simulation seems solid.

Upgrades to the store itself are unlocked very early and I strongly recommend getting the Breeding Machine Power Upgrade asap, as that is the only possible source of profit as far as I can see - the machine manufactures new plants at no Gold cost and the number of uses refills each day (starting on the day AFTER you buy it, I think.)

Graphics are excellent, hand-painted stuff in the ballpark of Bastion and nice animated, the sound's fine but the voice acting is patchy and amateurish, it seems like a port of tablet game but runs fine on my Windows 7-64 rig.

Not sure if "terrible fake accents" is a good or a bad thing but it has that too. Also a Catctus... I mean a cactus shaped like a cat, in Spiky or Fluffy varieties. There are rabbit and chicken plants too.

Science!
這篇評論有參考價值嗎?
2 人之中有 2 人(100%)認為這篇評論有參考價值
0.5 記錄時數
張貼於:11 月 8 日
You mean to tell me I can grow crazy plants and sell them to goofy NPCs AND learn about basic science?! Sign me the ♥♥♥ up. A+
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1 人之中有 1 人(100%)認為這篇評論有參考價值
3.4 記錄時數
張貼於:10 月 28 日
I absolutely loved this game, probably cause I love both science as well as flowers and love shop management stores, but I do wish there was more to do. I finished the game in a little over two hours. I do look forward to getting the rest of the achievement though as well as any updates that the game may have.
I loved that there wasn't a time limit cause I would have lost many customers while I was trying to figure out how to make their plants, but I would have preferred more breeding power and more space, that was my main problem. I always just ended the day whenever I ran out of power haha. It would be cool if there was some downtime where I can just figure out about the plants and not have to worry about customers and would love to have more days, but I have high hopes for updates seeing how this game was released only two months ago.
Either way, it's a great game, I wish it was longer though.
這篇評論有參考價值嗎?
3 人之中有 2 人(67%)認為這篇評論有參考價值
0.6 記錄時數
張貼於:11 月 10 日
Got it in a bundle. Kind of meh. Something that you'd see on flash game sites as a timewaster.

More something for small children to play with a parent and the parent explains stuff.

I does what it says so I'll give a thumbs up.

Remember though. For little kids.
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1 人之中有 0 人(0%)認為這篇評論有參考價值
1.8 記錄時數
張貼於:11 月 23 日
I was hoping the game would be educational, and atleast semi-realistic. Instead the game funtioned on totally unrealistic methods that could never actually be used. It is not educational at all.
這篇評論有參考價值嗎?
5.8 記錄時數
張貼於:11 月 4 日
A game without flashy graphics or anything overcomplicated. This is a game I would recommend to children and would be a nice introduction to simple money and inventory management for other more complex games out there.

I was able to 100% this game within three playthroughs which isn’t a bad thing as it is quite obvious it was made more for a younger audience but I wished it had something more challenging for the rest of us.

Got this in a Humble Bundle so it was way worth the money I spent for it.
這篇評論有參考價值嗎?
23.1 記錄時數
張貼於:11 月 7 日
Although this presents as edutainment, with a lot of crazy $10 science words like "allele" and "phenotype," it plays much more like a fairly unforgiving business sim than a biology lesson.

After a few game days I worked out that most of the customer orders are not just hard or impossible to fulfil, but also involve selling special-order custom items at lower than the wholesale prices for standard varieties. So, the economy is strangely (lovingly caressed) against you. You can decline orders with no consequence as far as I could see, they just keep cycling through until you have the maximum number accepted.

Aside from the business model being odd, the real science of plant breeding is glossed over. I got the idea that some plants are "simple" like sunflowers, and you can just choose through selective breeding whether they shoot sunlight or rainbows, whereas a Pitcher Plant is more complex with variables such as whether it holds a hot or cold beverage and if it has a sippy-cup or a lid, but you choose those traits by clicking on a button and it doesn't explain anything about how to actually do that to your Mom's houseplants.

Good points: for one there's no time pressure, just resource juggling. Also I did feel a genuinely heartwarming moment when, after days of fighting foreclosure, no money in the bank, no credit available and no way to fulfil paying customer orders I was able to waste my last 6 Gold Coins on a stock bunch of white daisies to sell for 3 Gold Coins to some scruffy street urchins who needed a break. The smiles made my day and the business turned around from that moment. So the Karma Simulation seems solid.

Upgrades to the store itself are unlocked very early and I strongly recommend getting the Breeding Machine Power Upgrade asap, as that is the only possible source of profit as far as I can see - the machine manufactures new plants at no Gold cost and the number of uses refills each day (starting on the day AFTER you buy it, I think.)

Graphics are excellent, hand-painted stuff in the ballpark of Bastion and nice animated, the sound's fine but the voice acting is patchy and amateurish, it seems like a port of tablet game but runs fine on my Windows 7-64 rig.

Not sure if "terrible fake accents" is a good or a bad thing but it has that too. Also a Catctus... I mean a cactus shaped like a cat, in Spiky or Fluffy varieties. There are rabbit and chicken plants too.

Science!
這篇評論有參考價值嗎?
3.2 記錄時數
張貼於:11 月 6 日
There is only one thing I wish should be changed. After completing the main story you should be able to continue creating plants and things. Its a great game but usually when I get the last plant its the last day and I have spent the last of my energy. Otherwise its just what I was looking for
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5.7 記錄時數
張貼於:11 月 8 日
.... I feel bad for how much fun I've had with this game.... This is a cute game were you run a plant shop (go figure), the plants that you are growing will make you laugh at the corky names and designs of them, all while having a very easy to fall plant breeding process. All in all I really enjoyed this game and plan to continue playing it when I have the free time.
這篇評論有參考價值嗎?
2.5 記錄時數
張貼於:11 月 9 日
A fun, short game about genetics and filling orders.

There isn't much to it other than get an order, breed the plants, and fill the order, but since it's so short it doesn't have time to feel to repetative.
You can get upgrades but most of them don't matter, or only help later.
The art is great and typically makes the plants look cute.
The voice acting for some characters can get annoying, but overall it's pretty good.

All in al it's a fun, short game that I would recommend for a low price.
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6.5 記錄時數
張貼於:11 月 16 日
I really enjoyed this game, but it is a bit short.
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3.6 記錄時數
張貼於:11 月 22 日
Short, sweet but slightly grindy. Overall an entertaining educational game
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4.2 記錄時數
張貼於:11 月 25 日
If you like games like Cooking Dash, you will probably enjoy this one. Now, this isn't a time manaagment game, but purely strategy. Once you figured out how to win, the next thing most challenging in the gameeplay is how to keep enough room for the **** plants.

It was entertaining for the time it lasted. Nothing to make a fuzz about, but it was cute, fun and colorful. The voice acting isn't very good, but it's decent. The price is somewhat fair I guess. A few achievements gave it some replay value. The music is the only point I can complain about, really. I'd say turn it off. For the better.
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1.3 記錄時數
張貼於:11 月 19 日
I wanted to like this, I really did, but it's just not very well designed. After the first couple of levels it's not feasible to fill most of the orders. Cute idea, great art, awful gameplay.
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67 人之中有 61 人(91%)認為這篇評論有參考價值
3.3 記錄時數
張貼於:08 月 4 日
First: this is an educational game that teaches the basics of genetics and plant breeding (dominant/recessive genes); a novel twist on Gregor Mendel's pea plant experiments (who makes an appearance).

Pros: Unlike most children's games, it's gentle and not flashy; there's no hurry to speed through everything, and you really want to double check everything before it goes through (fortunately, the glossary to check scientific terminology is readily available).

Soft pastel colours and a unique art style remind me of children's books of my parents' childhood. A lot of good memories are evoked in this game: the dress style of the characters is a fantastical blend of classical 18th century stiff frocks to a 1930s flapper style, the music is scratchy like an old record and hovers just at the edge of your perception. And I really appreciate well-written characters, subtle storytelling and good voice work: every character was charming and unique to me, and helping them out advanced their one-sided story a little further.

Cons: The game is unforgiving if you burn all your money buying plants instead of breeding them, accepting orders you don't have the energy or money to fulfill, or buying upgrades too early in the game. The 'tutorial' day feels tedious, but it takes two minutes to speed-click through everything. It's also extremely short: a skilled gamer can chew this up in an hour, but the quick end (and super-low price - I bought this at 4 CAD) prevents the game from feeling tedious and worth the money.

Also, I'd shoot the marketer who said "crazy" was a good descriptor for this game.

* Edited after completing the game.
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33 人之中有 31 人(94%)認為這篇評論有參考價值
8.0 記錄時數
張貼於:08 月 9 日
Crazy Plant Shop actually reminds me a little of Cook Serve Delicious in that "just one more day" sort of addictive way, except it's about efficiency rather than speed. The key is trying to offer your customers the most combinations of plants using the least amount of breeding stock (pedestal space in your store) and mating attempts (energy). It's a fun little casual game that is challenging enough to keep you coming back for more, but not terribly difficult or stressful.

The game uses scientific concepts and terminology, and features the use of Punnett square diagrams to determine the traits of the plants you are breeding to fill customer requests. It would be a great game for kids taking biology classes for the first time, but I think it's still pretty entertaining even for adults who are familiar with the science involved.

The artwork is cute, and the plants are interesting and varied. The music's appropriate, but the voice acting is pretty cheesy and gets repetitive and grating after a while.
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30 人之中有 27 人(90%)認為這篇評論有參考價值
2.1 記錄時數
張貼於:08 月 4 日
Not "crazy" but certainly adorable. The game centers around you being a plant shop owner and you breed plans to have certain traits and it's your basic genetics. It kind of took me back to those times where I had to fill in the squares with what traits would carry on and what not. It was really fun for the few hours I put into it, extremely cute with the nice graphics.

You carry out your day filling orders and breeding plants to make money to buy/unlock more plants and eventually the game ends when you unlock all of the plants and all of the traits. It was cute.

Reccomended for casual gamers or someone just looking for something to do for a few hours.
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19 人之中有 16 人(84%)認為這篇評論有參考價值
2.2 記錄時數
張貼於:08 月 4 日
Worth the price, if you're into light puzzle and/or science-y stuff.

Essentially, you spend a few hours manipulating Punnett squares to get the traits you want based on the requests of your customers. The gamer in me wanted more to do - randomization, mutations, etc, to get more longevity out the game. But again, it was worth the price.

Biggest flaw was the mediocre voice acting. Some of the characters were better than others, but some of the accents were noticeably fake, and one in particular was inconsistent and couldn't decide what it wanted to be.
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