현재 세계에서 가장 강력한 잠수함을 조종해 보십시오. 독특하고 난이도 높은 두 개의 시나리오를 진행하는 동안 세 개의 잠수함을 지휘할 수 있습니다. 최신 센서 및 무기 기술을 활용하여 적을 위치를 파악한 후 추적하여 파괴하십시오. 육상의 목표물에 토마호크 미사일을 발사할 수도 있습니다. 수면 위나 아래에서나 최고의 성능을 발휘하는 현재의 가장 위협적인 잠수함을 직접 조종해 볼 수 있습니다! Seawolf, 688(I), Akula라는 세 개의 잠수함을 조종할 수 있습니다. 세 개의 잠수함 모두 잠수함 탐지기, 레이더, 목표물 이동 분석 등 현실에서 실제로 이용되는 해군 시스템을 갖추고 있습니다.
사용자 평가: 복합적 (평가 15 개)
출시 날짜: 2001년 10월 1일
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Sub Command 구매

이 게임이 포함된 패키지

Classic Naval Combat Pack 구매

3개 아이템 포함: 688(I) Hunter/Killer, Fleet Command, Sub Command

Complete Naval Combat Pack 구매

4개 아이템 포함: 688(I) Hunter/Killer, Dangerous Waters, Fleet Command, Sub Command

 

게임에 대해

현재 세계에서 가장 강력한 잠수함을 조종해 보십시오. 독특하고 난이도 높은 두 개의 시나리오를 진행하는 동안 세 개의 잠수함을 지휘할 수 있습니다. 최신 센서 및 무기 기술을 활용하여 적을 위치를 파악한 후 추적하여 파괴하십시오. 육상의 목표물에 토마호크 미사일을 발사할 수도 있습니다. 수면 위나 아래에서나 최고의 성능을 발휘하는 현재의 가장 위협적인 잠수함을 직접 조종해 볼 수 있습니다!

  • Seawolf, 688(I), Akula라는 세 개의 잠수함을 조종할 수 있습니다. 세 개의 잠수함 모두 잠수함 탐지기, 레이더, 목표물 이동 분석 등 현실에서 실제로 이용되는 해군 시스템을 갖추고 있습니다.
  • 토마호크 미사일을 발사하고, 전투력을 잃은 잠수함을 구출하고, 남/북극 빙원 위로 솟아올라 정보를 교신하는 등 자신의 실력을 테스트해 보십시오.
  • 사용하기 쉬운 게임 인터페이스 – 직관적인 컨트롤과 자동화된 승무원 덕분에 그 어느 게임에서보다 잠수함을 더 쉽게 조종할 수 있습니다.
  • 향상된 사운드 및 3D 그래픽 엔진 – 러시아의 저인망 어선에서 프랑스의 미라지 전투기에 이르기까지 250개가 넘는 3D 개체가 구현되어 있으며 그 어느 게임에서보다 더 현실적인 사운드 모드가 갖춰져 있습니다. 어뢰의 소리가 단지 들리는 것이 아니라 직접 느껴질 정도입니다.

시스템 요구 사항

    권장: Windows 2000/XP, Pentium III, 256MB RAM, 1.5G 하드 드라이브 공간, 32MB 비디오 카드(Nvidia Geforce 또는 ATI Radeon) DirectX 8.1 호환 사운드 카드

유용한 고객 평가
14명 중 11명(79%)이 이 평가가 유용하다고 함
16.3 시간 기록
게시 일시: 2015년 4월 7일
After playing 688i Hunter/Killer, I was looking forward to the sequel.

To summarize:
The good:
1) More features than 688i.
2) More controlable subs (Seawolf, 688i, and Akula).
3) Each sub has it's own campaign line that shares the events of the other 2 campaigns.
4) Much better tutorial, though I still don't get the manual TMA system with the dots and the ruler.
5) The Navigation Screen (Map Screen) is much better, as I can classify each target.
6) Classifying a target with sonar is much easier as well, now having a filter.

Most annoying glitches:
1) Lets start with the big one, this didn't want to run on windows7. Minimizing it basically crashed it, most of the time it wouldn't start. I ended up having to run it in windowed mode via -windowed steam parameter and set my screen resolution to 1280x720 16bit 60hz to even view it halfway decently.
2) Frequently hit the bottom when trying to "Hug the Bottom". I had to turn auto sonar off as it would constantly change the bearing point that I was trying to classify to other bearing points as it "automatically searched".

The Bugs:
1) Campaign is almost unplayable from bugs.
In campaign mode, I find I have to do the missions 2-3 times each before it properly checks things off. For example mission 1 for russia, I launch the seal team within 2 miles of checkpoint, didn't register. The third time I tried it, while sitting on top of the checkpoint, it worked. The next couple missions same thing, very frustrating.
2) The new 3d overlay is visually nice but when I click on one it blasts the noise the ship would make, way too loud, and I can't control it specifically. I ended up turning that feature off because of this.

Overall:
I would say overall this is an "ok" sub game with more features than 688i, but it fails hard due to bugs as many games did back in the 90's. I would much recommend 688i over this one if you've never played either, but it's hard to go back without the new features of this one.
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2명 중 2명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
1.9 시간 기록
게시 일시: 2015년 7월 8일
A leftover from a bygone era...when simulators were great.

I played 688i for the first time underway onboad USS LaJolla "many" years ago, and I have to say Sonalyst did a great job.

Sub Command just continued where 688i left off. To compare the graphics to a more modern game isn't fair as it was created years go. The game play however is top notch.

Absolutely nothing good happens 'quickly' on a submarine. Attacks take time to prepare, you have to track and identify contacts and it isn't easy. In the 'real world' you have multiple Sonar Techs and a Sonar Supervisor pouring over multiple displays, you have Fire Control Techs tracking contacts, you have the Officer of the Deck putting the picture together...in the game, you take on all of those roles.

If you want to really get an idea of what it's like, turn off every bit of assistance and crank up the difficulty...and grab a cup of the worst coffee humanly possible. Prepare to take at least 6-8 hours to go through a mission, and now you're almost there.

This game (Sub Command) and 688i are always on my PCs, I can't help but play them when I feel 'nostalgic', hour after hour in a control room rigged for red working side by side with some of the best people you'll ever meet.

Once you have the controls down, it really is a great game, and if you do understand "how to drive a boat", that knowledge pays off.

I honestly can't recommend this game highly enough, and it's as real as you can get and still release it to the general public.
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1명 중 1명(100%)이 이 평가가 유용하다고 함
0.5 시간 기록
게시 일시: 2015년 8월 26일
The graphics are not anything like they are today. It has graphics like minecraft. And the game has no usefull tutorial I could find . If the game did not crash on me every 5 secounds I might consider playing it but it's to unstable for me to finish a single task on any one of the modes.
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44명 중 36명(82%)이 이 평가가 유용하다고 함
8.3 시간 기록
게시 일시: 2013년 11월 29일
This game I like for how fun it is to blow submarines up and try to be stealthy but I warn you this game is really complex and takes some time just to learn how to tell if something is friend or foe but int he end its always fun to make a flying torpedo hit something so try it at your own risk :).

Edit due to its just a short review, long in depth (submarine joke) one below.

Sub command is a complex simulation game made by the people who made Dangurous Waters,Fleet Command, and 688(I) Hunter/Killer and when I mean complex I mean complex. Don't get me wrong it is a great game involving tactics, stealth, and a realistic sonar. Now there is a small campain that revolves around the 688(I) sub, the Akula and the Seawolf but I found the side missions better because they offer a wide arrange of diffrent missions and circumstances. Things that people not like about this game is the fact that its hard to read the sonar or how to acually fire a torpedo correctly, but when you acually hit your target it feels so releiving its almost something to celebrate for, though if you hear your coms say torpedo in the water and you see more blips on the sonar you start to get cold and stiff. One final thing is that this game is a precursor to Dangurous Waters so it is best to learn how to use the subarmine here because dangurous waters dosent have a interactive tutorial and you eiter have to be overwhelmed or watch videos the game wants you to watch, so its a good thing to know 6-8 buttons on the screen so you can just figure out the 2 you need. All and all this game is a great game and if you get multiplayer to work its fun freaking out your friends by firing torpedos at them and making it miss by a inch, I would buy this game and give it to a friend if it was like 49 cents or else I would buy this game for me if it was 10 or under (which I have).
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26명 중 22명(85%)이 이 평가가 유용하다고 함
5.6 시간 기록
게시 일시: 2013년 4월 28일
Sub Command is one of the dying breed of submarine simulations on the PC, where you command one of 3 submarines trying to accomplish various missions against various enemies while trying not to kil civilians. The graphics are not that good, but then in a sub you don't really get to look at the outside. Instead, you are looking at visual representation of sound, how to interpret sonar signals, and when to employ your weapons optimally, from cruise missiles to anti-ship missiles to torpedoes to mines. And this game can be hard, as hours can go by with nothing happening, while you attempt to chase down one bit of sound that may or may not be your illusive quarry... If you have an interest in the genre, this is a must-have, despite its age.
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