统领世上最强的现代潜艇 – 3 种截然不同的潜艇投入到两场独特而富有挑战的战役中。 利用尖端的声纳和武器技术,定位、追踪和消灭敌人 – 甚至可以发射战斧导弹打击内陆目标。 现在,您可以在大海中控制最智能、最隐秘和最强大的潜艇航行、下潜以及上浮! 3 艘待命潜艇 – Seawolf、688(I) 和 Akula。 每艘都具有真实的海军系统,包括声纳、雷达和目标运动分析。 发射战斧导弹、拯救危难潜艇、在极地冰川上浮实现信息通信等,尽情施展您的才华。 简单的游戏界面 – 通过直观的控制和自动执行任务的船员,让控制潜艇变得空前简单。 强劲的声效和 3D 图形引擎 – 超过 250 个 3D 对象,从俄罗斯拖捞船到法国的幻影战机 – 加上刺激的声音模式,将您带入前所未有的现场体验。
用户评测: 褒贬不一 (13 篇评测)
发行日期: 2001年10月1日
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购买 Sub Command

含有此游戏的礼包

购买 Classic Naval Combat Pack

包含 3 件物品: 688(I) Hunter/Killer, Fleet Command, Sub Command

购买 Complete Naval Combat Pack

包含 4 件物品: 688(I) Hunter/Killer, Dangerous Waters, Fleet Command, Sub Command

 

关于这款游戏

统领世上最强的现代潜艇 – 3 种截然不同的潜艇投入到两场独特而富有挑战的战役中。 利用尖端的声纳和武器技术,定位、追踪和消灭敌人 – 甚至可以发射战斧导弹打击内陆目标。 现在,您可以在大海中控制最智能、最隐秘和最强大的潜艇航行、下潜以及上浮!

  • 3 艘待命潜艇 – Seawolf、688(I) 和 Akula。 每艘都具有真实的海军系统,包括声纳、雷达和目标运动分析。
  • 发射战斧导弹、拯救危难潜艇、在极地冰川上浮实现信息通信等,尽情施展您的才华。
  • 简单的游戏界面 – 通过直观的控制和自动执行任务的船员,让控制潜艇变得空前简单。
  • 强劲的声效和 3D 图形引擎 – 超过 250 个 3D 对象,从俄罗斯拖捞船到法国的幻影战机 – 加上刺激的声音模式,将您带入前所未有的现场体验。 您不只是听到鱼雷的声音,而是亲身感受到其存在。

系统需求

    建议配置: Windows 2000/XP,Pentium III,256MB RAM,1.5G 硬盘空间,32MB 显卡(Nvidia Geforce 或 ATI Radeon)DirectX 8.1 兼容声卡

有价值的用户评测
13 人中有 10 人(77%)觉得这篇评测有价值
16.3 小时(记录在案的)
发布于:4月7日
After playing 688i Hunter/Killer, I was looking forward to the sequel.

To summarize:
The good:
1) More features than 688i.
2) More controlable subs (Seawolf, 688i, and Akula).
3) Each sub has it's own campaign line that shares the events of the other 2 campaigns.
4) Much better tutorial, though I still don't get the manual TMA system with the dots and the ruler.
5) The Navigation Screen (Map Screen) is much better, as I can classify each target.
6) Classifying a target with sonar is much easier as well, now having a filter.

Most annoying glitches:
1) Lets start with the big one, this didn't want to run on windows7. Minimizing it basically crashed it, most of the time it wouldn't start. I ended up having to run it in windowed mode via -windowed steam parameter and set my screen resolution to 1280x720 16bit 60hz to even view it halfway decently.
2) Frequently hit the bottom when trying to "Hug the Bottom". I had to turn auto sonar off as it would constantly change the bearing point that I was trying to classify to other bearing points as it "automatically searched".

The Bugs:
1) Campaign is almost unplayable from bugs.
In campaign mode, I find I have to do the missions 2-3 times each before it properly checks things off. For example mission 1 for russia, I launch the seal team within 2 miles of checkpoint, didn't register. The third time I tried it, while sitting on top of the checkpoint, it worked. The next couple missions same thing, very frustrating.
2) The new 3d overlay is visually nice but when I click on one it blasts the noise the ship would make, way too loud, and I can't control it specifically. I ended up turning that feature off because of this.

Overall:
I would say overall this is an "ok" sub game with more features than 688i, but it fails hard due to bugs as many games did back in the 90's. I would much recommend 688i over this one if you've never played either, but it's hard to go back without the new features of this one.
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2 人中有 2 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
1.9 小时(记录在案的)
发布于:7月8日
A leftover from a bygone era...when simulators were great.

I played 688i for the first time underway onboad USS LaJolla "many" years ago, and I have to say Sonalyst did a great job.

Sub Command just continued where 688i left off. To compare the graphics to a more modern game isn't fair as it was created years go. The game play however is top notch.

Absolutely nothing good happens 'quickly' on a submarine. Attacks take time to prepare, you have to track and identify contacts and it isn't easy. In the 'real world' you have multiple Sonar Techs and a Sonar Supervisor pouring over multiple displays, you have Fire Control Techs tracking contacts, you have the Officer of the Deck putting the picture together...in the game, you take on all of those roles.

If you want to really get an idea of what it's like, turn off every bit of assistance and crank up the difficulty...and grab a cup of the worst coffee humanly possible. Prepare to take at least 6-8 hours to go through a mission, and now you're almost there.

This game (Sub Command) and 688i are always on my PCs, I can't help but play them when I feel 'nostalgic', hour after hour in a control room rigged for red working side by side with some of the best people you'll ever meet.

Once you have the controls down, it really is a great game, and if you do understand "how to drive a boat", that knowledge pays off.

I honestly can't recommend this game highly enough, and it's as real as you can get and still release it to the general public.
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44 人中有 36 人(82%)觉得这篇评测有价值
8.3 小时(记录在案的)
发布于:2013年11月29日
This game I like for how fun it is to blow submarines up and try to be stealthy but I warn you this game is really complex and takes some time just to learn how to tell if something is friend or foe but int he end its always fun to make a flying torpedo hit something so try it at your own risk :).

Edit due to its just a short review, long in depth (submarine joke) one below.

Sub command is a complex simulation game made by the people who made Dangurous Waters,Fleet Command, and 688(I) Hunter/Killer and when I mean complex I mean complex. Don't get me wrong it is a great game involving tactics, stealth, and a realistic sonar. Now there is a small campain that revolves around the 688(I) sub, the Akula and the Seawolf but I found the side missions better because they offer a wide arrange of diffrent missions and circumstances. Things that people not like about this game is the fact that its hard to read the sonar or how to acually fire a torpedo correctly, but when you acually hit your target it feels so releiving its almost something to celebrate for, though if you hear your coms say torpedo in the water and you see more blips on the sonar you start to get cold and stiff. One final thing is that this game is a precursor to Dangurous Waters so it is best to learn how to use the subarmine here because dangurous waters dosent have a interactive tutorial and you eiter have to be overwhelmed or watch videos the game wants you to watch, so its a good thing to know 6-8 buttons on the screen so you can just figure out the 2 you need. All and all this game is a great game and if you get multiplayer to work its fun freaking out your friends by firing torpedos at them and making it miss by a inch, I would buy this game and give it to a friend if it was like 49 cents or else I would buy this game for me if it was 10 or under (which I have).
这篇评测是否有价值? 欢乐
26 人中有 22 人(85%)觉得这篇评测有价值
5.6 小时(记录在案的)
发布于:2013年4月28日
Sub Command is one of the dying breed of submarine simulations on the PC, where you command one of 3 submarines trying to accomplish various missions against various enemies while trying not to kil civilians. The graphics are not that good, but then in a sub you don't really get to look at the outside. Instead, you are looking at visual representation of sound, how to interpret sonar signals, and when to employ your weapons optimally, from cruise missiles to anti-ship missiles to torpedoes to mines. And this game can be hard, as hours can go by with nothing happening, while you attempt to chase down one bit of sound that may or may not be your illusive quarry... If you have an interest in the genre, this is a must-have, despite its age.
这篇评测是否有价值? 欢乐
17 人中有 14 人(82%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
1.7 小时(记录在案的)
发布于:2013年7月21日
While the graphics are dated, this submarine warfar simulation is the real deal. Game has a lot of depth (pun intended) and there are several different mission types that offer a lot of variety in gameplay.
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