Encarregue-se de controlar os mais mortais submarinos modernos do mundo - três distintos submarinos por duas únicas e desafiantes campanhas. Use tecnologia de última geração de armas e sensores para localizar, encontrar e destruir o inimigo - até atirar mísseis Tomahawks em alvos terrestres.
Análises de usuários:
Todas:
Neutras (19 análises) - 57% das 19 análises de usuários deste jogo são positivas.
Data de lançamento: 1/out/2001

Inicie a sessão para adicionar este item à sua lista de desejos, segui-lo ou dispensá-lo

Comprar Sub Command

Pacotes que incluem este jogo

Comprar Classic Naval Combat Pack

Inclui 3 itens: 688(I) Hunter/Killer, Fleet Command, Sub Command

Comprar Complete Naval Combat Pack

Inclui 4 itens: 688(I) Hunter/Killer, Dangerous Waters, Fleet Command, Sub Command

 

Sobre este jogo

Encarregue-se de controlar os mais mortais submarinos modernos do mundo - três distintos submarinos por duas únicas e desafiantes campanhas. Use tecnologia de última geração de armas e sensores para localizar, encontrar e destruir o inimigo - até atirar mísseis Tomahawks em alvos terrestres. Seja dirigindo, submergindo ou emergindo, você controla os mais espertos, discretos e temidos submarinos em água!

  • Três submarinos para comandar - Seawolf, 688(I) e Akula. Cada um contém sistemas navais autênticos incluindo Sonar, Radar e Análise de Movimentação de Alvo.
  • Teste suas habilidades atirando mísseis Tomahawk, salvando submarinos danificados, emergindo pela calota de gelo polar para comunicar informações e muito mais.
  • Interface fácil de usar - Com controles simples e tripulantes automáticos, controlar um submarino nunca foi tão fácil.
  • Engine aprimorada de som e gráficos 3D - Objetos 3D (mais de 250), de barcos de arrastão russos a caças Mirage franceses - e modos de som precisos te colocam na experiência como nunca antes. Você não irá apenas ouvir os torpedos, irá senti-los.

Requisitos de sistema

    Recommended: Windows 2000/XP, Pentium III, 256MB RAM, 1.5G Hard drive space, 32MB video card (Nvidia Geforce or ATI Radeon) DirectX 8.1 compatible sound card

Análises de usuários
Sistema de análises de usuários atualizado! Saiba mais
Todas:
Neutras (19 análises)
Últimas análises
Palidin
( 0.5 horas registradas )
Publicada: 23 de outubro de 2015
boring
Luke Spike
( 0.9 horas registradas )
Publicada: 26 de agosto de 2015
The graphics are not anything like they are today. It has graphics like minecraft. And the game has no usefull tutorial I could find . If the game did not crash on me every 5 secounds I might consider playing it but it's to unstable for me to finish a single task on any one of the modes.
Blitzkrieg_Gaming
( 25.5 horas registradas )
Publicada: 30 de julho de 2015
BADA*S!!!! its like huntingfree-for-all!!!!
Lazteuq
( 17.6 horas registradas )
Publicada: 21 de julho de 2015
This simulator is confusing at first, and I thought I didn't like it, but then I actually read the manual. RTFM, guys. Once I did so, the game was fantastic and intense. There are some bugs in the campaign, but it is really good, anyway. I also reccomend Fleet Command.

Pro
Realistic damage and weapons and ships
Sensors follow the laws of physics (mostly)
The campaign is fun and engaging, even with issues
It rewards skills, not just spraying torpedoes all around
For 1998, graphics are quite good, but really, who cares in a sub sim
Long missions can be really intense with the threat of sudden death!
Finding and classifying enemy subs is really satisfying, and then sneaking up on them....
The war is happening all around you, with ships fighting eachother and planes shooting eachother down above you.
Con
...
The map can get really confusing with lots of unknown contacts and the auto crew kinda sucks at figuring it out for you.
Do not get this game if you are in to instant action and cant be patient
It helps a lot to have basic understanding of naval warfare. Try fleet command first, or read about it.
Dont play this game if you hate having to understand lots of little technicalities (like how your periscope breaks over about 10 mph /knots)


Chap.Grimaldus
( 7.9 horas registradas )
Publicada: 9 de julho de 2015
Much of what you need to know is in a manual. Only problem with that is..well you don't have a manual. So if you want to learn and understand everything in the game you will have to go search. Even in the tutorials it keeps saying "in the manual"
st_higgin
( 1.9 horas registradas )
Publicada: 8 de julho de 2015
A leftover from a bygone era...when simulators were great.

I played 688i for the first time underway onboad USS LaJolla "many" years ago, and I have to say Sonalyst did a great job.

Sub Command just continued where 688i left off. To compare the graphics to a more modern game isn't fair as it was created years go. The game play however is top notch.

Absolutely nothing good happens 'quickly' on a submarine. Attacks take time to prepare, you have to track and identify contacts and it isn't easy. In the 'real world' you have multiple Sonar Techs and a Sonar Supervisor pouring over multiple displays, you have Fire Control Techs tracking contacts, you have the Officer of the Deck putting the picture together...in the game, you take on all of those roles.

If you want to really get an idea of what it's like, turn off every bit of assistance and crank up the difficulty...and grab a cup of the worst coffee humanly possible. Prepare to take at least 6-8 hours to go through a mission, and now you're almost there.

This game (Sub Command) and 688i are always on my PCs, I can't help but play them when I feel 'nostalgic', hour after hour in a control room rigged for red working side by side with some of the best people you'll ever meet.

Once you have the controls down, it really is a great game, and if you do understand "how to drive a boat", that knowledge pays off.

I honestly can't recommend this game highly enough, and it's as real as you can get and still release it to the general public.
GenDryfuss
( 8.1 horas registradas )
Publicada: 12 de junho de 2015
The AI is too un-coordinated regarding ships crew for targeting etc. On auto crew or manual targeting just seems too hard. FYI I'm a FC2 Fire Controlmen, we launch the missiles and guns on sub/warships. I'm a CIWS RAM Operator. I'm a deadly killer and this sucks. I owned this game back when it first came out, I think I hate this game now. Go play Silent Hunter Online, free to play.
[RD] nexigen ツ
( 16.3 horas registradas )
Publicada: 7 de abril de 2015
After playing 688i Hunter/Killer, I was looking forward to the sequel.

To summarize:
The good:
1) More features than 688i.
2) More controlable subs (Seawolf, 688i, and Akula).
3) Each sub has it's own campaign line that shares the events of the other 2 campaigns.
4) Much better tutorial, though I still don't get the manual TMA system with the dots and the ruler.
5) The Navigation Screen (Map Screen) is much better, as I can classify each target.
6) Classifying a target with sonar is much easier as well, now having a filter.

Most annoying glitches:
1) Lets start with the big one, this didn't want to run on windows7. Minimizing it basically crashed it, most of the time it wouldn't start. I ended up having to run it in windowed mode via -windowed steam parameter and set my screen resolution to 1280x720 16bit 60hz to even view it halfway decently.
2) Frequently hit the bottom when trying to "Hug the Bottom". I had to turn auto sonar off as it would constantly change the bearing point that I was trying to classify to other bearing points as it "automatically searched".

The Bugs:
1) Campaign is almost unplayable from bugs.
In campaign mode, I find I have to do the missions 2-3 times each before it properly checks things off. For example mission 1 for russia, I launch the seal team within 2 miles of checkpoint, didn't register. The third time I tried it, while sitting on top of the checkpoint, it worked. The next couple missions same thing, very frustrating.
2) The new 3d overlay is visually nice but when I click on one it blasts the noise the ship would make, way too loud, and I can't control it specifically. I ended up turning that feature off because of this.

Overall:
I would say overall this is an "ok" sub game with more features than 688i, but it fails hard due to bugs as many games did back in the 90's. I would much recommend 688i over this one if you've never played either, but it's hard to go back without the new features of this one.
Hamsolo
( 0.2 horas registradas )
Publicada: 10 de março de 2015
Dosen't work. Thats the only reason why im rating negative. The disk copy works though. VERY HARD!!!!!!!!!!!!!! This games it fun and rewarding. I wish more sub sims would be released today. Like Silent Hunter 6 and it is set in the cold war
SentryTurret
( 54.9 horas registradas )
Publicada: 21 de setembro de 2014
I don't think I can add too much more to the other reviews - I thoroughly concur that it has to steep learning curve, remains challenging even after you know what you are doing, and has really high replaybility potential if this kind of game is your type of thing. If, however, you are the kind of person who gets hot and bothered about humorous bugs every once in a blue moon, this game might not be for you. Examples include aircraft flying backward, aircraft flying at impossible altitudes (6.2k feet, or "flying" underwater), and NPC submarines suspended in the air. Not that I'm complaining - it makes for quite an interesting screenshots library. Would recommend 12/10 (the extra two points are for the photo ops due to the bugs) - and not being sarcastic.
Análises mais úteis  No geral
40 de 48 pessoas (83%) acharam esta análise útil
Recomendado
12.3 horas registradas
Publicada: 29 de novembro de 2013
This game I like for how fun it is to blow submarines up and try to be stealthy but I warn you this game is really complex and takes some time just to learn how to tell if something is friend or foe but int he end its always fun to make a flying torpedo hit something so try it at your own risk :).

Edit due to its just a short review, long in depth (submarine joke) one below.

Sub command is a complex simulation game made by the people who made Dangurous Waters,Fleet Command, and 688(I) Hunter/Killer and when I mean complex I mean complex. Don't get me wrong it is a great game involving tactics, stealth, and a realistic sonar. Now there is a small campain that revolves around the 688(I) sub, the Akula and the Seawolf but I found the side missions better because they offer a wide arrange of diffrent missions and circumstances. Things that people not like about this game is the fact that its hard to read the sonar or how to acually fire a torpedo correctly, but when you acually hit your target it feels so releiving its almost something to celebrate for, though if you hear your coms say torpedo in the water and you see more blips on the sonar you start to get cold and stiff. One final thing is that this game is a precursor to Dangurous Waters so it is best to learn how to use the subarmine here because dangurous waters dosent have a interactive tutorial and you eiter have to be overwhelmed or watch videos the game wants you to watch, so its a good thing to know 6-8 buttons on the screen so you can just figure out the 2 you need. All and all this game is a great game and if you get multiplayer to work its fun freaking out your friends by firing torpedos at them and making it miss by a inch, I would buy this game and give it to a friend if it was like 49 cents or else I would buy this game for me if it was 10 or under (which I have).
Você achou esta análise útil? Sim Não Engraçada
28 de 32 pessoas (88%) acharam esta análise útil
Recomendado
5.6 horas registradas
Publicada: 28 de abril de 2013
Sub Command is one of the dying breed of submarine simulations on the PC, where you command one of 3 submarines trying to accomplish various missions against various enemies while trying not to kil civilians. The graphics are not that good, but then in a sub you don't really get to look at the outside. Instead, you are looking at visual representation of sound, how to interpret sonar signals, and when to employ your weapons optimally, from cruise missiles to anti-ship missiles to torpedoes to mines. And this game can be hard, as hours can go by with nothing happening, while you attempt to chase down one bit of sound that may or may not be your illusive quarry... If you have an interest in the genre, this is a must-have, despite its age.
Você achou esta análise útil? Sim Não Engraçada
27 de 34 pessoas (79%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
Não recomendado
16.3 horas registradas
Publicada: 7 de abril de 2015
After playing 688i Hunter/Killer, I was looking forward to the sequel.

To summarize:
The good:
1) More features than 688i.
2) More controlable subs (Seawolf, 688i, and Akula).
3) Each sub has it's own campaign line that shares the events of the other 2 campaigns.
4) Much better tutorial, though I still don't get the manual TMA system with the dots and the ruler.
5) The Navigation Screen (Map Screen) is much better, as I can classify each target.
6) Classifying a target with sonar is much easier as well, now having a filter.

Most annoying glitches:
1) Lets start with the big one, this didn't want to run on windows7. Minimizing it basically crashed it, most of the time it wouldn't start. I ended up having to run it in windowed mode via -windowed steam parameter and set my screen resolution to 1280x720 16bit 60hz to even view it halfway decently.
2) Frequently hit the bottom when trying to "Hug the Bottom". I had to turn auto sonar off as it would constantly change the bearing point that I was trying to classify to other bearing points as it "automatically searched".

The Bugs:
1) Campaign is almost unplayable from bugs.
In campaign mode, I find I have to do the missions 2-3 times each before it properly checks things off. For example mission 1 for russia, I launch the seal team within 2 miles of checkpoint, didn't register. The third time I tried it, while sitting on top of the checkpoint, it worked. The next couple missions same thing, very frustrating.
2) The new 3d overlay is visually nice but when I click on one it blasts the noise the ship would make, way too loud, and I can't control it specifically. I ended up turning that feature off because of this.

Overall:
I would say overall this is an "ok" sub game with more features than 688i, but it fails hard due to bugs as many games did back in the 90's. I would much recommend 688i over this one if you've never played either, but it's hard to go back without the new features of this one.
Você achou esta análise útil? Sim Não Engraçada
17 de 17 pessoas (100%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
Recomendado
1.9 horas registradas
Publicada: 8 de julho de 2015
A leftover from a bygone era...when simulators were great.

I played 688i for the first time underway onboad USS LaJolla "many" years ago, and I have to say Sonalyst did a great job.

Sub Command just continued where 688i left off. To compare the graphics to a more modern game isn't fair as it was created years go. The game play however is top notch.

Absolutely nothing good happens 'quickly' on a submarine. Attacks take time to prepare, you have to track and identify contacts and it isn't easy. In the 'real world' you have multiple Sonar Techs and a Sonar Supervisor pouring over multiple displays, you have Fire Control Techs tracking contacts, you have the Officer of the Deck putting the picture together...in the game, you take on all of those roles.

If you want to really get an idea of what it's like, turn off every bit of assistance and crank up the difficulty...and grab a cup of the worst coffee humanly possible. Prepare to take at least 6-8 hours to go through a mission, and now you're almost there.

This game (Sub Command) and 688i are always on my PCs, I can't help but play them when I feel 'nostalgic', hour after hour in a control room rigged for red working side by side with some of the best people you'll ever meet.

Once you have the controls down, it really is a great game, and if you do understand "how to drive a boat", that knowledge pays off.

I honestly can't recommend this game highly enough, and it's as real as you can get and still release it to the general public.
Você achou esta análise útil? Sim Não Engraçada
15 de 18 pessoas (83%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
Recomendado
1.7 horas registradas
Publicada: 21 de julho de 2013
While the graphics are dated, this submarine warfar simulation is the real deal. Game has a lot of depth (pun intended) and there are several different mission types that offer a lot of variety in gameplay.
Você achou esta análise útil? Sim Não Engraçada
4 de 5 pessoas (80%) acharam esta análise útil
Recomendado
54.9 horas registradas
Publicada: 21 de setembro de 2014
I don't think I can add too much more to the other reviews - I thoroughly concur that it has to steep learning curve, remains challenging even after you know what you are doing, and has really high replaybility potential if this kind of game is your type of thing. If, however, you are the kind of person who gets hot and bothered about humorous bugs every once in a blue moon, this game might not be for you. Examples include aircraft flying backward, aircraft flying at impossible altitudes (6.2k feet, or "flying" underwater), and NPC submarines suspended in the air. Not that I'm complaining - it makes for quite an interesting screenshots library. Would recommend 12/10 (the extra two points are for the photo ops due to the bugs) - and not being sarcastic.
Você achou esta análise útil? Sim Não Engraçada
1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
17.6 horas registradas
Publicada: 21 de julho de 2015
This simulator is confusing at first, and I thought I didn't like it, but then I actually read the manual. RTFM, guys. Once I did so, the game was fantastic and intense. There are some bugs in the campaign, but it is really good, anyway. I also reccomend Fleet Command.

Pro
Realistic damage and weapons and ships
Sensors follow the laws of physics (mostly)
The campaign is fun and engaging, even with issues
It rewards skills, not just spraying torpedoes all around
For 1998, graphics are quite good, but really, who cares in a sub sim
Long missions can be really intense with the threat of sudden death!
Finding and classifying enemy subs is really satisfying, and then sneaking up on them....
The war is happening all around you, with ships fighting eachother and planes shooting eachother down above you.
Con
...
The map can get really confusing with lots of unknown contacts and the auto crew kinda sucks at figuring it out for you.
Do not get this game if you are in to instant action and cant be patient
It helps a lot to have basic understanding of naval warfare. Try fleet command first, or read about it.
Dont play this game if you hate having to understand lots of little technicalities (like how your periscope breaks over about 10 mph /knots)


Você achou esta análise útil? Sim Não Engraçada
1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
25.5 horas registradas
Publicada: 30 de julho de 2015
BADA*S!!!! its like huntingfree-for-all!!!!
Você achou esta análise útil? Sim Não Engraçada
4 de 13 pessoas (31%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
Não recomendado
7.9 horas registradas
Publicada: 9 de julho de 2015
Much of what you need to know is in a manual. Only problem with that is..well you don't have a manual. So if you want to learn and understand everything in the game you will have to go search. Even in the tutorials it keeps saying "in the manual"
Você achou esta análise útil? Sim Não Engraçada
3 de 11 pessoas (27%) acharam esta análise útil
Recomendado
12.1 horas registradas
Publicada: 28 de julho de 2014
Super Hard Game..But still prettty darn fun.
Você achou esta análise útil? Sim Não Engraçada