I have a somewhat complicated relationship with "point-and-click" games...a part of me definitely wants to like them, but they in return stubbornly refuse to like ME. I'm not quite sure what it is. Partly, I know, it's that they tend to be a tad pedantic with the puzzle-solving and/or just a little too ♥♥♥♥ing "clever" for the dumb-arsed likes of me, but another part of it is...I'm not sure, but I suspect there's something about the whole interface which just doesn't resonate for the most part. With few exceptions, I'm also not that terribly fond of turn-based strategy games, so perhaps it's something to do with the unnaturally "static" natures of such games. I won't deny for a second that most of my favourite games tend to be fairly "cinematic" in nature, and if an equivalent term could be applied to these point-and-clickers, the word "literary" perhaps springs to mind. Certainly less visceral and "immediate" in their audio-visual thrills; perhaps even requiring a bit more "imagination" on the player's behalf, rather than just serving it all up on a silver platter to be easily consumed.
The Lost Crown is certainly anything but an "action-packed" or "fast-moving" game, at least as far as I've played it. In fact, I think it would be safe to say that unless you find its storyline as compelling and immersive as some evidently have, it downright PLODS. Perhaps it's very "English" in that way, I'm not sure. Which isn't necessarily a bad thing...it's certainly preferable to a Michael Bay movie, a phenomenon which is comparatively very "American", in the worst possible way. Maybe that's the thing with point-and-click games for me...I WANT to like them, because they represent an ideal which I would like to support; that of INTELLIGENCE and TASTE, in favour of just making ♥♥♥♥ BLOW UP. But...and I hate to say this, and I'm sure some of you will hate me for saying this...but maybe...just maybe...video games, to some extent, NEED to be about more primal things like, well, "blowing ♥♥♥♥ up". Again, I'm not sure. Or maybe I just feel that if you're going to indulge in what is, just like a movie, a fundamentally "audio-visual" medium, perhaps you need to take full advantage of the strengths of said medium and create a predominantly audio-visual experience. Which, all things considered, point-and-click games basically DON'T.
Some people hate these games for being so "old-school" and "retro", and basically believe the medium should have died out a good decade or two ago. Other people LOVE these games for PRECISELY THE SAME REASONS. I guess I'm somewhere in between, and while I appreciate the great lengths The Lost Crown has gone to to evoke an interesting atmosphere and tell a quite possibly interesting yarn - I love a great ghost story, no doubt about that - unfortunately the glacial pacing and pedantic talk-to-everyone-and-examine-absolutely-everything gameplay left me a little uninspired. And let's not forget the main protagonist, who may look a bit like Simon Pegg but is entirely bereft of said man's charm; he's an insufferably rude, borderline belligerent ♥♥♥♥, truth be told. I found myself constantly bemused that the other characters didn't just slap him in the face and walk the other way, the condescending little ♥♥♥♥♥♥♥! Which isn't to say that I found many of the other characters terribly charming either...eccentric, yes, but not much else. It's all just a bit...odd, and...awkward. There's no doubt Mr Jonathan Boakes is an interesting and talented game-maker, but if he's responsible for the dialogue and/or any of the voice acting in this game, he should probably learn to be just a tad less stubbornly "independent" in his future endeavours.
None of which is to say that The Lost Crown isn't successful in being something very different and even somewhat intriguing, it's just...well, I'm only a few hours in, almost ♥♥♥♥-all has happened, and apparently the game lasts a good thirty-plus hours and has plans of being sequelized, so...sigh...I'm gonna have to opt out for now, perhaps wait 'til I age another decade or two, then come back to it in the hopes that I will have "slowed-down" enough to better appreciate the paint-peeling pace which it seems so determined to maintain. On the other hand, should Mr Boakes ever choose to widen his horizons/lower his standards and make a full-blown "survival horror" (read: action/adventure) game, I'm there with bells on. This just wasn't the game for me, I'm afraid. I will, however, heartily recommend it to anyone with far more patience than I apparently possess...just don't expect a non-stop-thrills/rollercoaster-ride of a game - quite the opposite, really - and you may find much to love. Each to their own, no accounting for tastes, etc etc, ad nauseam...