Embark on an eerie ghost-hunting adventure, featuring real evidence of paranormal activity, to solve the mystery of the Lost Crown. Be warned, to seek advice from the dead can have bitter consequences.
User reviews: Mostly Positive (123 reviews) - 71% of the 123 user reviews for this game are positive.
Release Date: Jul 18, 2008

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October 29, 2015

Soundtrack for The Lost Crown Now Available

With Halloween 2015 fast approaching, we thought it was a fitting moment to release the 1 hour long original soundtrack for The Lost Crown. A must buy if you like eerie and atmospheric. Enjoy !


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“The Lost Crown has a great, creepy atmosphere, and the presentation is one of a kind. Dark shadows, spectral figures, near constant mist, and chilling sounds are bound to give most folks an uneasy feeling about playing the game at night in a dimly lit room.”
80 – Cheat Code Central

“Brilliant sound design and superb art direction.”
70 – Adventure Gamers

“Great atmosphere thanks to its black-and-white art style, use of real world photos as backdrops, and solid, often unearthly sound effects and tracks.”
70 – IGN

About This Game

Unravel an ancient mystery and search for an ancient treasure on England's fog-shrouded coastline, famed for its legends of smugglers, pirates and ghosts. Join ghost-hunters Nigel Danvers and Lucy Reubans as they investigate a tale of horror and haunting. Wielding the tools of the modern-day ghost-hunter in a cinematic, richly detailed interactive world of wind-swept coastlines and crumbling crypts, you will be captivated, taunted and teased by mind-bending puzzles and interactions with the town 'locals'. But, be warned, there are those who will stop at nothing to prevent Nigel discovering "that which should stay hidden". With nerves of steel and wits to match, in your search for The Lost Crown you will soon discover long lost secrets previously known only to the dead!

Key features:

  • Spine-tingling ghost story.
  • Realistic ghost-hunting, featuring actual E.V.P. (Electronic Voice Phenomena).
  • Explore isolated, creepy locations with a nite-vision camera.
  • Photographs of unexplained entities captured by creator Jonathan Boakes while researching the game.
  • A Full cast of actors to bring the world of Saxton to life.
  • Chilling original soundtrack.
  • Point and click gameplay with both first and third person interaction.
  • Realistic and integrated puzzles.
  • A stunning 30+ hours of gameplay.

System Requirements

    • OS: Windows Xp, Vista
    • Processor: 1.5 Ghz
    • Memory: 1 GB RAM
    • Graphics: 128 MB DX 9.0c compliant videocard
    • DirectX: Version 9.0c
    • Storage: 1200 MB available space
    • Sound Card: DX 9.0c compliant soundcard
    • OS: Windows Xp, Vista, 7, 8
    • Processor: 3.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: 256 MB DX 9.0c compliant videocard
    • DirectX: Version 9.0c
    • Storage: 1200 MB available space
    • Sound Card: DX 9.0c compliant soundcard
Helpful customer reviews
14 of 15 people (93%) found this review helpful
22.3 hrs on record
Posted: November 8, 2015
It's hard not to develop at least a mild fascination with ghost stories and the unearthly legends of the people who've long passed on from this world. Such tales - particularly if they are well-delivered - can raise the hairs on your neck and send chills down the spine. The Lost Crown: A Ghost-hunting Adventure is steeped heavily in the folklore intrigue of the spirit world rather than the full-on gore and flesh eating creatures found in horror games, but it still delivers a winding story full of scary moments and interesting twists. It's a creepy game that dabbles equally in aspects of ghost-hunting, searching for ancient treasure, and old fashioned detective work. If you're into ghosts, you'll love digging into this haunted adventure mystery set on the fog-laden coast of England.
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8 of 8 people (100%) found this review helpful
40.2 hrs on record
Posted: November 9, 2015
Perhaps my favourite game. Definitely top 3. Unlike anything else entirely.

Absolutely to be forgiven of such painfully endearing floors as 'poor' voice acting, obtuse puzzles and slow animations. If you like adventure games play this on a week off school/work and preferably with a friend. Turn off your phone, minimize distractions, have snacks/ready meals on standby and settle in.

Its floors (which are definite by any objective standard) make it loveable and unique. It is somewhat slow, misshapen and brutally clunky... but this is a one-man band we're talking about! Jonathan Boakes has done a singularly fantastic job making this game. I cannot stress enough how worth it this game is.

If I had never played this I would pay around £15 on a punt to see if it was worth it because I like the genre. After having played it I would gladly pay £100 or more because it is honestly unparalleled (okay, that sounds rediculous, but it's honestly true.)

I will not give away anything about the game because saying anything about it at all would be unfairly taking it out of context, something to which this game is vitally important. I will say however that the voice acting is preposterous, the opening cutscene is cringeworthy, and the constant appeal to 'what is scary', dumb - but none of this matters. The 'bad' points about this game become almost instantly charming; the atmosphere will win you over.

The story is for the most part intruiging, the puzzles a mixture of challenging and twee, but the atmosphere... oh the atmosphere. Scary, yes, creepy, certainly, beautiful, absolutely.

You will be greatly rewarded for sticking this game out. A true independent masterpiece for anyone who is even tangentially interested in adventure games.

P.S. The best part is, Boakes is already a decent way through making the next game in the series!
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8 of 10 people (80%) found this review helpful
7.5 hrs on record
Posted: August 17, 2015
Honestly, this game isn't truly magnificently scary in comparison to the bigger indie horrors out there, but as far as the Point-and-Click adventure genre goes, The Lost Crown is truly the epitome of horror (at least until its sequel, "The Last Crown: Blackenrock" and the subsequent games of the tetralogy come out). It packs just the right amount of horror and story to keep you interested, with just the right mood to keep you clicking along. The story is rife with a number of twists, surprises, and yes, sometimes, scares, though for the most part the scares aren't of the jumpscare variety.

I will say though that this point and click game is not for everyone. The black-and-white aesthetic is hit and miss when it comes to graphic capability, but that's the design choice the game runs with, and doesn't factor in as much as whether or not you find the characters or story intriguing. I won't lie, as someone who voice acts and has voice acted in at least one game on Steam, the voices leave much to be desired, and sometimes you learn details that you shouldn't have learned until later, or you never figure out the story behind a certain character or plot point. The scares are all quite decent- the ones in Harbour Cottage and especially "The Room" are particularly effective in that regard, but the game equalizes it with the fact that you're supposed to be looking for these scares, which, for the most part, are simply ghost sightings through your camera. However, capturing all the secrets the town of Saxton has to offer, unearthing all the spirits and trying to uncover all the mysteries has its own charms, especially with the myriad of subplots brought in.


- Decent storyline and gameplay mechanics.
- Nice allusions to the Dark Fall franchise, including the main character Nigel Danvers having been a character from the first game.
- The scares, when they are effective, are very effective, even when they don't register a "jump" or "shock" value. Sometimes it's just really good at building dread or nagging suspicion.
- The characters all have their own personalities, and while most of them are two-dimensional, they really do stand out on their own, especially in comparison to other point-and-click games.
- The gameplay mechanics of using technologies and pseudo-sciences, old and new, to hunt down, record, or figure out how to repel ghosts is a fairly novel one.
- Really good game length, it truly can go on for a while.


- The voice acting leaves something to be desired. Especially with Nigel... pausing... during every other word... like this.
- The characters' two-dimensionalities can be pretty apparent at times.
- The main character sometimes can just be downright unlikable.
- If you're into jumpscares, I can name about three that happen in this game. The rest is dread, disturbing imagery, or unnerving implications.
- Walking around everywhere, especially since Saxton isn't the biggest place around, sometimes gets a little repetitive, and you have to complete every single task on a given day to progress to the next.

All in all, I like it. It's a wonderful horror point-and-click game, and it's got a very nice story behind it, too, with an ending that brings Twin Peaks to mind. All in all, I can't wait for the sequels, but I do know that it's just not for everybody. But if you like point and click and want a little atmospheric horror goodness in there, it's not a bad game to pick up and try out.
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6 of 9 people (67%) found this review helpful
42.6 hrs on record
Posted: September 23, 2015
I love this game. And the series.
Waiting now for the new one, Almost Here.
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8 of 13 people (62%) found this review helpful
18.8 hrs on record
Posted: September 12, 2015
This game truly is a labour of love.

That does not however mean it is any good.
The art style is very unique and works to a certain extent, sadly the voice acting and writing is very bad. The worst of which is centered around the main character Nigel Danvers. Who is voiced, written and modeled after the games creator Jonathan Boakes. This makes the poor voice direction all the more baffling. Under the guise of going for an eerie atmosphere the people ramble nonsense and the "conversations" as they were are mostly just two people taking turns saying things with little regard for the presense of the other person. In that it all feels very poorly directed and out of place.
The biggest villain in this regard is the main charachter Nigel. His stiff delivery and ability to make you utterly loathe him is uncanny. There are many instances in which it seems the person speaking the line had no idea of the context of said line in the game. It's bad.

The game itself is a fairly standard point and click. With weird floaty and painfully slow animations. As well as ♥♥♥♥-backwards puzzle logic. There are many instances where you know exactly what you need to do, but they game won't let you do it because you have to click everything in one very certain order at specific times.

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