Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
User reviews:
Recent:
Very Positive (144 reviews) - 86% of the 144 user reviews in the last 30 days are positive.
Overall:
Very Positive (7,671 reviews) - 88% of the 7,671 user reviews for this game are positive.
Release Date: Mar 26, 2015

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Recent updates View all (40)

June 1

The Patch Beta for Update 3.0.3 is Now Live!

Howdy all!

It's been awhile. You have been missed. Today we have news about Update 3.0.3 for Pillars of Eternity! Let's get right to it: the fixes!

The (WIP) patch notes:

General

- Enemies no longer gain increased shield Deflection and Reflex bonuses when you and save and load in a creature's area.
- Improved the performance of snow footprint VFX.
- Biography now correctly updates after collecting springberries.
- Characters no longer slide across the ground when commanded to move when getting up from prone.

Spells and Abilities

- Chanter buffs and heals now affect the chanter.
- Combusting Wounds now correctly adds damage.
- Shadowing Beyond and the Strike abilities now correctly gain a bonus from Backstab.
- Druids can now use Second Wind and Outlander’s Frenzy when spiritshifted.
- Unbending now gives the correct amount of health.

Areas

- Fixed an issue where NPCs would not turn hostile after some conversations.
- Ogres no longer become hostile after transitioning out and back in the Russetwood cave.
- Sul no longer attacks her own pride.
- Nesta now despawns if the Tax Evasion quest is resolved by returning to the town immediately.
- NPCs no longer become hostile when saving and loading in Noonfrost.

Items

- Mourning Gloves no longer give permanent buffs.
- Spell Striking Weapons no longer proc twice on crits.
- Combusting Wounds granted by Spellholding now correctly rolls to hit.
- Executioner’s Hood Accuracy bonus now applies correctly in all situations.
- The item Snef’s Folly will no longer disappear after transitioning.

Rogue

- Riposte: In addition to triggering on 20% of Misses, it should also trigger on 30% of Grazes.
- Escape: Using Escape should give the rogue a temporary (base 10s) boost to Deflection and Reflexes (+25).
- Adept Evasion: It should be changed to convert 75% of Reflex Grazes to Misses and 50% of Reflex Hits to Grazes.
- Fearsome Strike: Affliction durations increased to base 15s.
- Smoke Cloud: Increase the AoE radius by 33% and the Distracted duration by 50%.
- Withering Strike damage increased to +50%.
- Shadow Step can now be canceled early, and grants a 20% damage boost.

Barbarian

- Barbaric Yell and Barbaric Shout should be set to zero recovery.
- Thick-Skinned: Increase bonuses to +3 (from +2).
- Heart of Fury: Switch to 1/Encounter.
- Echoing Shout: Switch to Foe-only.
- One Stands Alone now triggers when enemies are nearby, instead of only being triggers when the barbarian is engaged.

One-Handed Style
- One-Handed Style: Change to the Graze to Hit conversion (30%) to a Hit to Crit conversion (15%).
- One-Handed Style: No longer works while using a shield.

The list of patch notes can be found on our forum here:

http://forums.obsidian.net/blog/7/entry-193-update-notes-303

Through your continued testing, we will add to and adjust this list while we finalize the patch.

Want to be a part of the beta patches? Find out here!

http://forums.obsidian.net/topic/76849-patch-betas-on-steam

And with that, until we see each other again, have a great time with the game!

Be incredible. <3

-Mikey Dowling

34 comments Read more

March 23

Update 3.02 and we announced a new game!

Hey, everyone!

How's it going? Spring is now here and we hope it's treating you well! Today we have an update that has gone live for Pillars of Eternity. The changes will be marked below so you can find them in one spot.

Before we get to the (incredibly awesome) list of updates for Pillars, we want to take the time to share with you the new game we announced with our publisher, Paradox, last week at GDC, Tyranny!

Imagine a classic RPG story, but instead of attempting to bring down the evil empire/faction/eye-in-the-sky, evil has already won. Choice and consequence build the core of the game that will offer up plenty of replayability to see it all. You can continue to find out more about Tyranny at the offical website:

http://www.tyrannygame.com

And now for the patch notes. While the list actually has too many to be able to list in this post, the major fixes are as follows:

Major Fixes

- Fixed an issue where some player's game would reset after completing Part 1.
- Fixed an issue where some players couldn't activate the White Forge or enter Durgan's Battery.
- Fixed an issue with the final Eyeless SI becoming stuck if you selected yourself.
- Fixed an issue where some players would get stuck at the Caed Nua End Slide.
- Fixed multiple issues where some players received black screens on load/transitioning.

White March Specific

- Iron Flail Front is no longer accessible before returning to Stalwart at the start of Part 2.
- Foundry map icon appears as soon as you visit the Foundry after activating Part 2.
- Updated the nav for Whitestone Hollow, Durgan's Battery Exterior, and Durgan's West Tower.
- Gwyn's Band of Union placed into a container in the Abbey.
- Fixed an issue with Kaoto not speaking to you at the top of the Abbey of the Fallen Moon.
- Added an addendum to the Rising Tide Quest regarding the sign of the tide.
- All robes in the Halls of Silence have had their name updated.
- SFX now plays during the Eyeless Scripted Interaction.
- Burning Pitch Trebuchet and Empowered/Heavy Cannon Blast will no longer gain benefit from Might or Intellect and are per rest.
- Eyeless 'Ray of Fire' no longer deals insane amounts of damage on Story Time.
- Fixed an issue with Cayron's Scar Frozen Water SI applying status effects to the wrong character.
- Summoned Crag Ogres no longer drop loot.
- Fixed an issue that was causing Relentless Storm to spam cast in Cayron's Scar.
- Villagers now comment about you defeating the Eyeless.
- Fixed an issue in Tealdor's dialogue where he would stop giving bounties.
- Fixed an issue where Mylla was disappearing after completing the quest 'Lost Child'.
- Fixed issue with screaming villagers audio persisting after Burning Hut SI.
- Magma Blights in the West Tower now drop loot.
- Updated the Skuldrak projectile to be an icicle.
- Fixed gas cloud VFX in the West Tower gas room.
- Bleakwalker Ghosts (Summoned during Ryona's Breastplate Quest) will now drop correct loot.
- Spirit animals Whitestone Cave now drop correct loot.
- Zahua image now shows during his End slides.
- Fixed an issue not being able to leave Zahua's vision during Secrets of Tacan.
- Fixed Zahua's conversations not triggering depending on how the quest was started during Secrets of Tacan.
- Can now re-enter Zahua's vision without reloading Whitestone Hollow.
- 'Secrets of Tacan' no longer fails if you speak to a vision after Save/Load.
- 'Secrets of Tacan' no longer fails if Zahua is killed after completion.
- Fixed an issue with Maneha only wanting to talk about the Fort.

For a full list of changes, you can check them out on our forum here: http://forums.obsidian.net/blog/7/entry-192-update-notes-302

60 comments Read more

Reviews

“Obsidian (and its Kickstarter backers) have done it: Pillars of Eternity is one of the best RPGs since Baldur's Gate.”
9/10 – IGN

“It's the best new, isometric RPG to come out in years”
5/5 – The Escapist

“This is a big, fat, deep adventure that lets you carve your own unique path through a fantasy world that’s been brilliantly brought to life with rich, evocative writing. It’s a game steeped in a bygone era of computer RPG design, but somehow it doesn’t feel archaic. Obsidian have always been bound to other peoples’ worlds—Fallout, Dungeons & Dragons, Star Wars, South Park—but in creating their own from scratch, they’ve made not only their best game to date, but one of the best RPGs on PC.”
92/100 – PC Gamer

Champion Edition



Pillars of Eternity Champion Edition:

Digital Original Soundtrack:
This soundtrack contains many of the game's music tracks performed by a live orchestra. Contains at least 17 tracks in MP3 and FLAC formats.

Digital Campaign Almanac:
The Campaign Almanac contains everything related to the lore, history, and world of Eora as originally told by Hylsman Horag and revised by the Hand Occult. The 35 page almanac has commentary provided by a variety of authors and is an engrossing read for anyone keen to delve deeper into the world of the Pillars of Eternity.

Making of Documentary:
A video documentary of the entire Pillars of Eternity development process - from beginning to end. Includes commentary from the developers and behind the scenes footage of game shows and events.

Digital Hi-res Game Map:
A high resolution map of Eora's Eastern Reach. Details include locations that players will be traveling to and locations that they may be seen in future Pillars of Eternity products.

Wallpapers:
High resolution and multi-monitor wallpapers of cool concept art and in-game artwork.

Ringtones:
Short clips of sounds and music from Pillars of Eternity. Perfect as mobile ringtones.

Royal Edition



Pillars of Eternity Royal Edition:

Digital Novella by Chris Avellone:
A digital novella that focus on the backstory of some of the more interesting characters that players may encounter over the course of their travels in Pillars of Eternity.

Collector’s Book PDF:
Digital version of the book that is being published by Dark Horse. It contains lots of information and art on the setting, story, and creatures of Pillars of Eternity. 112 pages.

Hi-res Concept Art pieces:
High resolution pieces of our concept art. Contains everything from concepts of areas and creatures to props and mood pieces.

Digital Strategy Guide:
Digital version of our strategy guide from Prima penned by the same writer of the Fallout: New Vegas guide. Contains all the information players will need to master Pillars of Eternity and reveal all of the content available.

Digital Original Soundtrack:
This soundtrack contains many of the game's music tracks performed by a live orchestra.Contains at least 17 tracks in MP3 and FLAC formats

Digital Campaign Almanac:
The Campaign Almanac contains everything related to the lore, history, and world of Eora as originally told by Hylsman Horag and revised by the Hand Occult. The 35 page almanac has commentary provided by a variety of authors and is an engrossing read for anyone keen to delve deeper into the world of the Pillars of Eternity.

Making of Documentary:
A video documentary of the entire Pillars of Eternity development process - from beginning to end. Includes commentary from the developers and behind the scenes footage of game shows and events.

Digital Hi-res Game Map:
A high resolution map of Eora's Eastern Reach. Details include locations that players will be traveling to and locations that they may be seen in future Pillars of Eternity products.

Wallpapers:
High resolution and multi-monitor wallpapers of cool concept art and in-game artwork.

Ringtones:
Short clips of sounds and music from Pillars of Eternity. Perfect as mobile ringtones.

About This Game

Pillars of Eternity:
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.

Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries.

So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!

Main features:
  • Play as any one of six races: Human, Aumaua, Dwarf, Elf, Godlike and Orlan.
  • Utilize five core skills to overcome any situation: Stealth, Athletics, Lore, Mechanics and Survival.
  • Deep character customization: Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
  • Sculpt your own story: Side with various factions using a reputation system, where your actions and choices have far reaching consequences.
  • Explore a rich and diverse world: Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista 64-bit or newer
    • Processor: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 4850 or NVIDIA GeForce 9600 GT
    • Storage: 14 GB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • OS: Windows Vista 64-bit or newer
    • Processor: Intel Core i5-2400 @ 3.10 GHz / AMD Phenom II X6 1100T
    • Memory: 8 GB RAM
    • Graphics: Radeon HD 7700 or NVIDIA GeForce GTX 570
    • Storage: 14 GB available space
    • Sound Card: DirectX Compatible Sound Card
    Minimum:
    • OS: OS X 10.6.3 Leopard 64-bit or newer
    • Processor: Intel Core i5-540M @ 2.53 GHz
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 6750M or NVIDIA GeForce GT 330M
    • Storage: 14 GB available space
    Recommended:
    • OS: OS X 10.9 Mavericks 64-bit or newer
    • Processor: Intel Core i5-540M @ 3.40 GHz
    • Memory: 8 GB RAM
    • Graphics: Radeon R9 M290X or Nvidia GeForce GTX 775M 2GB
    • Storage: 14 GB available space
    Minimum:
    • OS: Ubuntu 14.04 LTS 64-bit or newer
    • Processor: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 4850 or NVIDIA GeForce 9600 GT
    • Storage: 14 GB available space
    Recommended:
    • OS: Ubuntu 14.04 LTS 64-bit or newer
    • Processor: Intel Core i5-2400 @ 3.10 GHz / AMD Phenom II X6 1100T
    • Memory: 8 GB RAM
    • Graphics: Radeon HD 7700 or NVIDIA GeForce GTX 570
    • Storage: 14 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (144 reviews)
Overall:
Very Positive (7,671 reviews)
Recently Posted
DVS Esquire
92.6 hrs
Posted: August 26
Awesome
Helpful? Yes No Funny
Terminotter
12.9 hrs
Posted: August 26
I got mad and decided to double cross some dudes who wanted to have the town to themselves and killed everyone.

i have nearly advanced nothing on this game and i already want to marry it

you must gather your party before venturing forth/10



Now seriously.

The game looks and plays great, i love the sceneries and the great customization you have with your characters, the sidequests are varied and this game doesnt hold your hand anywhere, if you're a fan of baldur's gate 2 check this out.

9/10
Helpful? Yes No Funny
anti-magic
67.9 hrs
Posted: August 25
Having thrown myself against this game twice now I think it's safe to say it is not my cup of tea and while it is incredibly gauche to make comparisons, the most glaring flaw is that Pillars of Eternity isn't Baldur's Gate. Or even Neverwinter Nights for that matter.

The "D&D but not" RPG system just feels so incredibly awkward in every single facet: the attributes are all jumbled up and different, there are a plethora of status effects that overlap but are often ineffectual and the spells/abilities are familiar but slightly shifted in some manner. The endurance/health system is garbage and seems to exist solely to justify enemies doing absurd damage because technically you have health that you can heal into. Just let them have 400 health and having healing act normally, there's nothing unique or useful about the endurance system.

It's unfortunate that the gameplay and combat are so god awful because the worldbuilding and side characters are at least intriguing. The story isn't anything new but it's serviceable and works for the intention of establishing a new IP.

If they didn't try so hard to make an alternate gaming system this could have been a decent game.
Helpful? Yes No Funny
goodman528
102.7 hrs
Posted: August 24
Very good game. The storylines are engaging. The gameplay mechanics are old school but more balanced between character classes and play styles. It is an immersive world with its lore and background.

This game will give you a good 60 hours of gameplay, and you will at the end of the journey feel like you have really experienced an epic fantasy tale. Remember how you felt at the end of watching Lord of the Rings movies? It is like that.
Helpful? Yes No Funny
Zadra. ◔ __ ◔
114.3 hrs
Posted: August 24
excellent choise if u do not want to have a social life for a vast period of ur life.
Helpful? Yes No Funny
Vkun
119.2 hrs
Posted: August 24
Great Classic RPG, I like it more than Baldur's Gate (I'm sorry Baldur's fan). The Story is very good, the battle is nice and not too easy. Really nice and worth buy.
Helpful? Yes No Funny
Al
8.1 hrs
Posted: August 23
Not bad at all :)
Helpful? Yes No Funny
zeikers
52.0 hrs
Posted: August 23
This is an awesome game. a real good retro style game, I had a lot of fun playing it. the story is really good and the combat is pretty good to if you like the pause feature. Definitely worth it if you like this style rpg or if you wanna try it out for the first time.
Helpful? Yes No Funny
Kaeso Bedrai
55.4 hrs
Posted: August 23
It's something more than just modern 'Baldur's Gate'. It's just a great isometric RPG, very friendly for newcomers and yet satysfying even for 'Planescape: Torment' veterans - and that means something.
Helpful? Yes No Funny
Barak
25.6 hrs
Posted: August 22
took a little time to get used to but really really really love this game
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
60 of 90 people (67%) found this review helpful
Not Recommended
116.6 hrs on record
Posted: July 28
Honestly, this is only a thumbs-down because there is no way of putting something 'middle ground', and with all those positive reviews, potential buyers must beware of this game's flaws.

Before starting, I'm a veteran of this kind of rpg, Baldur's Gate Saga, Icewind Dale, Planescape Torment (my favorite of all time), I've played it all, so you know I won't be some 'noob' who bumbles around with the controls and is incapable of handling a manual.

Pillars of Eternity is an important game in this generation that was forcefed games made by publishers that had no contact with their public, it was successfully financed by the public, and from that standpoint Obsidian was more than successful. This game was made with love, and with lots of holes...

Starting with the good aspects, every companion so far has interesting stories to tell and different personalities that can be deep. The way the characters are generated are meant to avoid Minmaxing, every single stat can help any kind of character in some way, enabling different builds for different classes. Speaking of which, equipment works differently. Every weapon has pros and cons, and any class can use anything. A wizard can use heavy plating, a warrior can use a long-range wand, heavy armor makes actions slower, and certain enemies are immune to certain kinds of damage, so you can't rely on a single sword all the time. The music made by Justin Bell is... practically a carbon copy the old rpgs like Baldur's gate's Michael Hoenig (Which is a good thing). There is a diverse set of quests for you to take care of, some have pretty emotional stories to tell, and there is always something hidden for you to see.

Other good thing is the time manipulation, you can not only make time run faster, but slower, good to micro-manage a fight. SPOILERS, you get a keep, and the ability to manage some sort of building or fortress is always welcome on my book, provided you be able to -really- manage it (I'm looking at you, Baldur's gate 2, the precursor for 'hero gets a keep', but that frustrated me awfully due limiting said keep to just gain gold from time to time.) and in an interesting twist, you have not one, but two kinds of fame, local fame, and personal fame. Some actions can brand you as a specific kind of person, be charitable, and people will find you benevolent, be harsh, and you might get points as a Stoic person. And with bad/good reputation systems per region, like Fallout 2, you can really make yourself a hero of a thousand fames. I can't tell much about the plot, but it has its ups and downs. The game not only acknowledge helpers, but celebrate them, and here and there you will see names of backers in the shape of special npcs with unique stories and messages on cemeteries.

Now, for the bad part.

Every single trait explained before has huge, huge, huge flaws.
Every single point explained can be insanely frustrating, sometimes nearly gamebreaking at times. The backers? You will see thousands of those characters just lying around waiting to be clicked and expecting you to read their stories time after time after time. After the first city, I started to ignore them altogether. They are EVERYWHERE and sometimes they can be downright immersion-shattering. None of them interact with you, in any way, they are just there to be basked upon and so their 'awesome stories' can be read.

Combat is a mess. The Allied A.I is so idiotic that it's nearly impossible to have a single fight without micromanagement. If they set on a target, they won't disengage from it without a direct command. Meaning, they can be mowed down by 'opportunity attacks' made by the enemies and worse, step on traps, run inside the area of a fireball (friendly or foe), and much worse. You can't tweak the A.I to me more specific than "kill everything in sight" "Only move if the enemy attacks you", and as another reviewer noted, the enemy AI knows how to work VERY WELL as a team. You can't buff your team before fights, you can't lay more than ONE TRAP and ONE SPELL TRAP, which severely limits strategy. The cleric spells are nearly useless, since many of the status effects that low level enemies can cause on you (Paralysis, Dizzy, Charmed) can be only countered with high-level spells. Which you won't have. Skills are another mess, they are rarely used, useful, and only the main character can use his skills in interactions, meaning, if you are a wizard and spent all your points in lore, no matter if you have two super-warriors with 10 in athletics, you will have to waste a rope or cheat.

The devs wanted to avoid minmaxing? Awesome! Then why in the name of Bhaal they chose to put So many interactions with such a high stat requirements? I had to use 18 intelligence to haggle prices with a courtesan, but had to use -Resolve- to talk about an ancient relic with a scholar!? Oh, and you can't stack boosts given by items. Nice, no problem, except that the boosts given are just +1 or +2, items with +3 are awfully rare. Oh and either you get a cape, or a necklace... WHY!?

The quests... where to begin? I'm not against straightforward good vs. evil plots. Baldur's Gate 1 main criticisms was that evil characters were screwed because of the dualist nature of the game. I agree with the criticism, but I don't mind that, the game itself was honest in acknowledging it's nature. but many (thankfully not a lot) of quests in Pillars will offer a false sense of morality. A Moral Conundrum is when you can't choose based on the fact that each choice has equally convincing and important arguments. Pillars just pretends to give 'hard' moral choices by offering either something 'good', or something 'evil' that will give you an item, boost, or more money. Again, it would be all fine and dandy... except that Reputation hardly matters except in key points. It doesn't help you buying/selling stuff much, no random groups will try to hunt you down. And the game pretends to always offer you a 'third choice' if you have stats/skills, which it doesn't in points that would really matter. And many, MANY are severely flawed or bugged. There was a quest in which I had to save a group of soldiers from a banshee that enthralled them. I killed the banshee without a single soldier dying, only to discover that the devs never gave you an option of saving said soldiers. You have to kill them. Also, without a warning, you might be suddenly drafted into a faction without the option of getting out, if you merely accept a quest. And many, many personal quests with your companions won't change a SINGLE thing in their story. You could treat certain members awfully, insult them, but... nothing changes, you just gain xp.

The game allows you to make items, potions and scrolls, yaaayy! To make something really useful, you will need rare ingredients that rarely appear. The enchantments that you can place on a piece of armor or weapon are severely limited and expensive due said ingredients being rare, so you're better off buying weapons with a shopper, or finding special gear in dungeons.

For the last part, the Keep. Having a keep in itself is awesome, a place to call home, a base to build... except that the mechanics are utterly broken. See, to avoid making the players just sit on their asses waiting time to pass to collect money, the devs made time pass in the keep in two senses, turns, and days. Days are used to build stuff like walls and houses, and turns only pass when you finish quests. It has two special stats, security and prestige. They SUPPOSEDLY should bring you more money and guests (prestige), and protect said money and guests (security). I maxed them both, and my money kept getting stolen by bandits.

So, it's a good game, but be warned!
Was this review helpful? Yes No Funny
14 of 16 people (88%) found this review helpful
2 people found this review funny
Recommended
22.8 hrs on record
Posted: August 5
An exceedingly high quality RPG drawing inspiration from the the golden age of the genre, and PC gaming itself.

The easiest way to describe it is as a spiritual successor to Bioware's Infinity Engine games, like Baldur's Gate and Icewind Dale most notably. I don't want to devalue it with that term (same as how I felt another excellent game in the CRPG revival scene, Wasteland 2, was too often simplified as a successor to the isometric Fallout games) as it has a lot going for it. If anything I think it drew a lot of inspiration from Planescape: Torment, as well as 2009's cult classic Inquisitor. Pillars actually strongly reminds me of Inquisitor, just with tighter mechanics and better production values.

The lore itself isn't too out there, it's a fairly Tolkien-esque world. What really lifts it is the excellent writing quality and sheer abundance of it. The last game I can remember with such good writing was the aformentioned Planescape: Torment, back in late 1999. The game's lore is richly crafted and with a huge attention to detail. You can really get lost just reading the books and the cyclopedia. The in-game dialogue is similarly well done, it really has that cosy feel of DnD and 90s CRPGs but on a higher level of quality.

The other two strong points are the graphics and the strategic combat. The visual style of the game is just fantastic. Enviroments almost look like paintings and the lighting effects are especially notable. The production value of the game is as a whole, really good. Sound effects and music are both very well done too.

The combat is excellent too, it really pairs well with the deep RPG elements and character building. The system is based off DnD but is pretty much custom made for the game and it works very well. The combat is consistently enjoyable and different classes offer many different options for the player to approach and conduct combat with.

All in all, the game is another excellent release in the CRPG revival of recent years. Highly recommended for any RPG fan and practically a must buy if you're a CRPG fan. In the era of the action RPG, it's great to see games like Pillars of Eternity keep the old-school flame alive.
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6 of 7 people (86%) found this review helpful
Recommended
141.0 hrs on record
Posted: August 14
Thought I’d finally do a short update to my review now that I have actually played through the game, took me a long time to get into it (you should hopefully be able to infer from the text below why).

Too long; didn’t write
hur hur, self awareness – Pillars of Eternity, from a story perspective, is a fantastic fantasy (borderline science fantasy) cRPG that is held back by issues with the narrative design and thick, purple prose ridden writing (!!!) as well as the ambition and the scale of the project (the story would have been much more impactful on the ‘surface level’ if this were the 2nd or 3rd game of a series). If players push on in spite of these issues, it ultimately does tell a very unique story that can be critically analysed and likewise handles some unique themes with a lot of nuance.
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4 of 4 people (100%) found this review helpful
Recommended
121.4 hrs on record
Posted: August 3
I love this game. Its a classic rpg in every sense of the word. You get a ton of different companions with their own side quests and personalities that will help you in and out of combat. If that's not enough you can even go to a inn and create a new adventurer to join your crew. You also get a castle to upgrade and maintain. Any followers that arent in your party are left at the castle where they can go on their own adventures without you.
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3 of 3 people (100%) found this review helpful
Recommended
50.2 hrs on record
Posted: August 13
One of the best RPG with a rich story with every line of paragraph is worthed to read.... Fill with souls of creator that shape to real by text.
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4 of 5 people (80%) found this review helpful
Recommended
113.2 hrs on record
Posted: August 8
It's a good game. however I must say I don't like the developers' approach on "blance the game" instead of making underwhelming classes more enjoyable, they kept nerfing other classes. it's all too discouraging for the players who got used to certian play styles, and made them completely unenjoyable or unplayable when an update comes. I know the developers are trying to let you enjoy all classes and skills more, but such overhaul is just bad planning.
Was this review helpful? Yes No Funny
10 of 17 people (59%) found this review helpful
Not Recommended
114.6 hrs on record
Posted: August 14
Enjoyed some of the storytelling, but found the general gameplay to be all over the place, from far to easy to head shaking hard.
Was this review helpful? Yes No Funny
17 of 31 people (55%) found this review helpful
8 people found this review funny
Not Recommended
37.9 hrs on record
Posted: August 14
Let me begin this by saying I really wanted to like this game. I desperately wanted to. I tried in as many different ways as I could to convince myself that I just wasn't seeing Pillars from the right angle, that if I tried one more time I could get into it, but in the end I had to admit the truth to myself. Pillars of Eternity is garbage. This game falls flat on its face when it comes to important elements that make a great role-playing game.

The first is the terrible cast of characters. In a game that revolves around a party of companions, they design an extremely limited (what, six, maybe seven total?) and bland cast of joinable NPCs that would never, ever travel together if you were looking at this from a story perspective. That might be forgivable if they were interesting with their own romances and side quests and intricate backstories, but they're not. The game designers seem to attempt an apology for this by shoehorning in some mechanic to design your own party of characters from the tavern, but for me that's just as half-♥♥♥ as apologizing for the terrible magic weapons they designed by letting you enchant your own gear.

The second is clearly the combat. From the basic system to the character classes to the way enemies behaved and battles generally went, it's a big gigantic mess that is not intuitive or fun to play. The basic concept of Pillars combat mechanics are confusing and annoying. Items you find are woefully inferior to the bland generic items you can enchant, and the way stats interact with your class is unbalanced and at times extremely confusing (physical strength dictates the damage wizards do with their spells -- WHAT?). Many enemies are given stunlock abilities or endlessly heal each other (such as the Paladins in Raedrics Keep), and all are automatically designed to rush your weakest characters. There's no real way to stop this, short of sending your fragile characters away from the fight at maximum range, but as soon as they move in to do anything to help, they will get rushed and die. The worst part is that after you finish that tough-as-nails epic fight, you realize you're not a damn step closer to the next level for it because of a pretentious XP system that only rewards quest completion and not body count of defeated foes.

Third is the lack of immersion or replayability. The game makes a big deal about character race, background, culture and all that, but ultimately those choices have no impact on the actual events of the story. The 'reputation' system they tried to implement is confusing and poorly designed, so that by the time you finish the game, you will have a car crash of many different reputation types. This is made even worse when certain classes (Priest and Paladin) have class abilities whose strength depend on this broken reputation system. Quest lines allow the illusion of choice at some points, but the result is the same regardless of what you do.

Fourth, and finally, is the story. It's not interesting. The main character can talk to dead people, and some Big Bad Evil Guy in a mask is stealing souls for some unknown, shallow and ultimately pointless purpose. The hook for even placing you where the events of the game take place is immediately revoked a couple hours in after Raedric decides to yank his offer, leaving you as some wandering nobody with no purpose other than to chase down why you have funny voices in your head. Being a Watcher is supposed to be this super-rare unique Kewl D00d power, but the most reaction I ever got out of anyone amounted to: 'You're a Watcher? Huh. That's funny.' As plot devices go it's really weak and I found myself struggling to give a single damn about magic rocks coming out of the ground, hooded people performing nefarious rituals, or my character's involvement in the whole mess at all.

The fact that this game has gorgeous aesthetic and production value makes all of this worse. With such crucial design flaws, this is literally the RPG equivalent of a hot girl that won't put out. She'll tease you, but in the end you'll walk away with nothing but blue balls, resorting to your only option of finding some relief by drunk dialing your ex.

That's it. Pillars of Eternity is a hot girl that doesn't put out. End of review.
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5 of 8 people (63%) found this review helpful
Not Recommended
67.9 hrs on record
Posted: August 25
Having thrown myself against this game twice now I think it's safe to say it is not my cup of tea and while it is incredibly gauche to make comparisons, the most glaring flaw is that Pillars of Eternity isn't Baldur's Gate. Or even Neverwinter Nights for that matter.

The "D&D but not" RPG system just feels so incredibly awkward in every single facet: the attributes are all jumbled up and different, there are a plethora of status effects that overlap but are often ineffectual and the spells/abilities are familiar but slightly shifted in some manner. The endurance/health system is garbage and seems to exist solely to justify enemies doing absurd damage because technically you have health that you can heal into. Just let them have 400 health and having healing act normally, there's nothing unique or useful about the endurance system.

It's unfortunate that the gameplay and combat are so god awful because the worldbuilding and side characters are at least intriguing. The story isn't anything new but it's serviceable and works for the intention of establishing a new IP.

If they didn't try so hard to make an alternate gaming system this could have been a decent game.
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1 of 1 people (100%) found this review helpful
Recommended
25.0 hrs on record
Posted: August 18
Tim Cain is My Master now!

Well, Tim cain has been my master since Arcanum of Steam and Magick Obscura, which is my all time favourite game ever, and this game, from the conception of the kickstarter project, was effectively Arcanum 2 for me. The anticipation and the wait was tantalising to say the least.

I can now say, with overflowing joy, I wasn't disappointed. I can duly recommend this wonderful isometric rpg. It has a rich story, interesting character development and attention to detail that shows the game developers do it for the love of it.

There are far more in-depth reviews that specify the pros and cons, I simply wanted to add my view from the point of a hardcore fan of the genre and the game in particular.
Buy this game, you will fall in love with it.
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