Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
User reviews:
Very Positive (211 reviews) - 84% of the 211 user reviews in the last 30 days are positive.
Very Positive (7,376 reviews) - 88% of the 7,376 user reviews for this game are positive.
Release Date: Mar 26, 2015

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Recent updates View all (40)

June 1

The Patch Beta for Update 3.0.3 is Now Live!

Howdy all!

It's been awhile. You have been missed. Today we have news about Update 3.0.3 for Pillars of Eternity! Let's get right to it: the fixes!

The (WIP) patch notes:


- Enemies no longer gain increased shield Deflection and Reflex bonuses when you and save and load in a creature's area.
- Improved the performance of snow footprint VFX.
- Biography now correctly updates after collecting springberries.
- Characters no longer slide across the ground when commanded to move when getting up from prone.

Spells and Abilities

- Chanter buffs and heals now affect the chanter.
- Combusting Wounds now correctly adds damage.
- Shadowing Beyond and the Strike abilities now correctly gain a bonus from Backstab.
- Druids can now use Second Wind and Outlander’s Frenzy when spiritshifted.
- Unbending now gives the correct amount of health.


- Fixed an issue where NPCs would not turn hostile after some conversations.
- Ogres no longer become hostile after transitioning out and back in the Russetwood cave.
- Sul no longer attacks her own pride.
- Nesta now despawns if the Tax Evasion quest is resolved by returning to the town immediately.
- NPCs no longer become hostile when saving and loading in Noonfrost.


- Mourning Gloves no longer give permanent buffs.
- Spell Striking Weapons no longer proc twice on crits.
- Combusting Wounds granted by Spellholding now correctly rolls to hit.
- Executioner’s Hood Accuracy bonus now applies correctly in all situations.
- The item Snef’s Folly will no longer disappear after transitioning.


- Riposte: In addition to triggering on 20% of Misses, it should also trigger on 30% of Grazes.
- Escape: Using Escape should give the rogue a temporary (base 10s) boost to Deflection and Reflexes (+25).
- Adept Evasion: It should be changed to convert 75% of Reflex Grazes to Misses and 50% of Reflex Hits to Grazes.
- Fearsome Strike: Affliction durations increased to base 15s.
- Smoke Cloud: Increase the AoE radius by 33% and the Distracted duration by 50%.
- Withering Strike damage increased to +50%.
- Shadow Step can now be canceled early, and grants a 20% damage boost.


- Barbaric Yell and Barbaric Shout should be set to zero recovery.
- Thick-Skinned: Increase bonuses to +3 (from +2).
- Heart of Fury: Switch to 1/Encounter.
- Echoing Shout: Switch to Foe-only.
- One Stands Alone now triggers when enemies are nearby, instead of only being triggers when the barbarian is engaged.

One-Handed Style
- One-Handed Style: Change to the Graze to Hit conversion (30%) to a Hit to Crit conversion (15%).
- One-Handed Style: No longer works while using a shield.

The list of patch notes can be found on our forum here:

Through your continued testing, we will add to and adjust this list while we finalize the patch.

Want to be a part of the beta patches? Find out here!

And with that, until we see each other again, have a great time with the game!

Be incredible. <3

-Mikey Dowling

18 comments Read more

March 23

Update 3.02 and we announced a new game!

Hey, everyone!

How's it going? Spring is now here and we hope it's treating you well! Today we have an update that has gone live for Pillars of Eternity. The changes will be marked below so you can find them in one spot.

Before we get to the (incredibly awesome) list of updates for Pillars, we want to take the time to share with you the new game we announced with our publisher, Paradox, last week at GDC, Tyranny!

Imagine a classic RPG story, but instead of attempting to bring down the evil empire/faction/eye-in-the-sky, evil has already won. Choice and consequence build the core of the game that will offer up plenty of replayability to see it all. You can continue to find out more about Tyranny at the offical website:

And now for the patch notes. While the list actually has too many to be able to list in this post, the major fixes are as follows:

Major Fixes

- Fixed an issue where some player's game would reset after completing Part 1.
- Fixed an issue where some players couldn't activate the White Forge or enter Durgan's Battery.
- Fixed an issue with the final Eyeless SI becoming stuck if you selected yourself.
- Fixed an issue where some players would get stuck at the Caed Nua End Slide.
- Fixed multiple issues where some players received black screens on load/transitioning.

White March Specific

- Iron Flail Front is no longer accessible before returning to Stalwart at the start of Part 2.
- Foundry map icon appears as soon as you visit the Foundry after activating Part 2.
- Updated the nav for Whitestone Hollow, Durgan's Battery Exterior, and Durgan's West Tower.
- Gwyn's Band of Union placed into a container in the Abbey.
- Fixed an issue with Kaoto not speaking to you at the top of the Abbey of the Fallen Moon.
- Added an addendum to the Rising Tide Quest regarding the sign of the tide.
- All robes in the Halls of Silence have had their name updated.
- SFX now plays during the Eyeless Scripted Interaction.
- Burning Pitch Trebuchet and Empowered/Heavy Cannon Blast will no longer gain benefit from Might or Intellect and are per rest.
- Eyeless 'Ray of Fire' no longer deals insane amounts of damage on Story Time.
- Fixed an issue with Cayron's Scar Frozen Water SI applying status effects to the wrong character.
- Summoned Crag Ogres no longer drop loot.
- Fixed an issue that was causing Relentless Storm to spam cast in Cayron's Scar.
- Villagers now comment about you defeating the Eyeless.
- Fixed an issue in Tealdor's dialogue where he would stop giving bounties.
- Fixed an issue where Mylla was disappearing after completing the quest 'Lost Child'.
- Fixed issue with screaming villagers audio persisting after Burning Hut SI.
- Magma Blights in the West Tower now drop loot.
- Updated the Skuldrak projectile to be an icicle.
- Fixed gas cloud VFX in the West Tower gas room.
- Bleakwalker Ghosts (Summoned during Ryona's Breastplate Quest) will now drop correct loot.
- Spirit animals Whitestone Cave now drop correct loot.
- Zahua image now shows during his End slides.
- Fixed an issue not being able to leave Zahua's vision during Secrets of Tacan.
- Fixed Zahua's conversations not triggering depending on how the quest was started during Secrets of Tacan.
- Can now re-enter Zahua's vision without reloading Whitestone Hollow.
- 'Secrets of Tacan' no longer fails if you speak to a vision after Save/Load.
- 'Secrets of Tacan' no longer fails if Zahua is killed after completion.
- Fixed an issue with Maneha only wanting to talk about the Fort.

For a full list of changes, you can check them out on our forum here:

58 comments Read more


“Obsidian (and its Kickstarter backers) have done it: Pillars of Eternity is one of the best RPGs since Baldur's Gate.”
9/10 – IGN

“It's the best new, isometric RPG to come out in years”
5/5 – The Escapist

“This is a big, fat, deep adventure that lets you carve your own unique path through a fantasy world that’s been brilliantly brought to life with rich, evocative writing. It’s a game steeped in a bygone era of computer RPG design, but somehow it doesn’t feel archaic. Obsidian have always been bound to other peoples’ worlds—Fallout, Dungeons & Dragons, Star Wars, South Park—but in creating their own from scratch, they’ve made not only their best game to date, but one of the best RPGs on PC.”
92/100 – PC Gamer

About This Game

Pillars of Eternity:
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.

Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries.

So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!

Main features:
  • Play as any one of six races: Human, Aumaua, Dwarf, Elf, Godlike and Orlan.
  • Utilize five core skills to overcome any situation: Stealth, Athletics, Lore, Mechanics and Survival.
  • Deep character customization: Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
  • Sculpt your own story: Side with various factions using a reputation system, where your actions and choices have far reaching consequences.
  • Explore a rich and diverse world: Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista 64-bit or newer
    • Processor: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 4850 or NVIDIA GeForce 9600 GT
    • Storage: 14 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • OS: Windows Vista 64-bit or newer
    • Processor: Intel Core i5-2400 @ 3.10 GHz / AMD Phenom II X6 1100T
    • Memory: 8 GB RAM
    • Graphics: Radeon HD 7700 or NVIDIA GeForce GTX 570
    • Storage: 14 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • OS: OS X 10.6.3 Leopard 64-bit or newer
    • Processor: Intel Core i5-540M @ 2.53 GHz
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 6750M or NVIDIA GeForce GT 330M
    • Storage: 14 GB available space
    • OS: OS X 10.9 Mavericks 64-bit or newer
    • Processor: Intel Core i5-540M @ 3.40 GHz
    • Memory: 8 GB RAM
    • Graphics: Radeon R9 M290X or Nvidia GeForce GTX 775M 2GB
    • Storage: 14 GB available space
    • OS: Ubuntu 14.04 LTS 64-bit or newer
    • Processor: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 4850 or NVIDIA GeForce 9600 GT
    • Storage: 14 GB available space
    • OS: Ubuntu 14.04 LTS 64-bit or newer
    • Processor: Intel Core i5-2400 @ 3.10 GHz / AMD Phenom II X6 1100T
    • Memory: 8 GB RAM
    • Graphics: Radeon HD 7700 or NVIDIA GeForce GTX 570
    • Storage: 14 GB available space
Customer reviews
Customer Review system updated! Learn more
Very Positive (211 reviews)
Very Positive (7,376 reviews)
Recently Posted
( 49.5 hrs on record )
Posted: June 27
For myself, long loading times are a deal breaker for games. I can't immerse myself when I'm constanly staring at loading screens. This game not only has very long loads (30-55 sec) between areas but has so many areas, and one is constantly required to move repeatedly amongst them (ie. Defiance Bay and buildings in every town). I find myself staring at loading screens (or TV) sometimes longer than actually playing. And I have a high end gaming PC with a top of the line video card. For my wants, simply unplayable.
Helpful? Yes No Funny
( 32.0 hrs on record )
Posted: June 27
Ok so it took me a while to decide to give this game a thumbs up. Decided to do so because all the good things about this game are very good and solid.
As such, I'll only list the things that bothered me a lot.

- You'll spend the whole game either at increased speed moving stealthly (or else you wont't find hidden stuff) or combat slow motion.
-Voice acting present or not feels almost random. This is very annoying when most of the game you'll have to read anyway
- All the character development take a lot to sink in.
- Names just sound dull and bad. I want to puch whover came up with "glanfathan"
- Art is weel done, but it also feels bery blend sometimes.
- Soul reaching npcs only if you really really love reading useless (yet well written) stuff.
- Seen a lot that this game is very hard. I've cleared Raedric Hold quite early without difficulty to find very later on that this was a wrong and unecessary approach.
-Game definetly not worth the full price (kickstarter money for what?)
Helpful? Yes No Funny
( 52.6 hrs on record )
Posted: June 27
It is not bad, but it is so horribly mediocre.

Obsidian could have done so much better, especially as they have experience with choice&consequence mechanics, did Neverwinter Nights 2, Fallout: New Vegas and Alpha Protocol (which I highly recommend - an underrated gem).

But PoE is their first game that I really cannot enjoy. Why? Because after the very nice character creation and the tutorial the game destroys its atmosphere directly after arriving in the first village.

- Boring party members. Boring backstory, no romancing, no depth.
- Poor quest design - you get too little information during your quest and cannot ask enough questions, or you cannot select the option that you would expect to solve the corresponding issue. This makes your decisions totally random and unsatisfying.
- Some people or factions are obviously evil, you have more than significant proof against them - and nobody cares.
- You can be a death Godlike which is usually killed directly after birth as it is a bad sign or sth like that - but nobody makes you feel it. You expect a world with problems, racism, corruption and in the description it is there. But when you play, you don't feel it at all.
- Why so many blobs, spiders, elemental fogs or little lizard warriors to kill? Most enemies are horribly boring.
- Was it really necessary to put dozens or even hundreds of unnecessary kickstarter backer-inspired characters into the game, which totally break the atmosphere? The story (which doesn't flow well) basically announces a dark adventure, but you find places with lots colourfully styled NPCs... which have no purpose at all. They are just there and destroy the feeling.
- The game world doesn't breath as almost nobody cares about your reputation or race. Other games told so much more about individual problems, social topics (racism etc.) and political issues.

You find examples for wasted potential everywhere in the game. It feels like a spiritual successor of Baldur's Gate 1, leaving out every innovation or good example in quest design and story telling of the last 17 years.

You can make a retro RPG, yes. But is it wise to leave out all the good ideas that Baldur's Gate 2, Dragon Age: Origins, Mass Effect or the Witcher series gave is in the last years? I don't think so.

I'd rate this 5/10 if you play it in English, but only 4/10 if you play in German.

The German translation is the worst I've seen in 20 years of gaming - a real insult towards my native language. Did those people even know that they were translating a fantasy RPG, or a computer game at all? There are weird mistakes in every sentence, words left out, wrong translations, incorrect formal speech, wrong formulations in the context... You get the strong feeling that the translator(s) had no idea at all about what they were doing.
Helpful? Yes No Funny
( 48.6 hrs on record )
Posted: June 27
It's the best RPG since the Baldur's Gate series!!
Helpful? Yes No Funny
( 267.8 hrs on record )
Posted: June 26
Bought this game on the recommendation from my son. The game plays very like the old Baulder's Gate game and I enjoy it. It is geared toward some of us who play at a older/slower pace then the new KILLER Gang. If you like to read a lot and don't mind taking your time figuring out how to get things done then this should be for you. Recommend for thoes of you who are a little slower paced like me...
Helpful? Yes No Funny
( 4.0 hrs on record )
Posted: June 26
This game does what all dark rpg games try to do and more. Great buy.
Helpful? Yes No Funny
( 77.3 hrs on record )
Posted: June 26
10/10 Game, reminded me a ton of playing Baldur's Gate as a kid, easy to get into but difficult to master
Helpful? Yes No Funny
( 18.0 hrs on record )
Posted: June 26
Amazing. Continues my love from BG/BGII and IWD/IWDII. Reliving my childhood and my inability to still play dnd/pathfinder. Game is great, looks great, no bugs, and great story. Love it.
Helpful? Yes No Funny
( 176.5 hrs on record )
Posted: June 26
Best I can say is I didn't regret the $17 I paid for it. Enjoyable but not overly memorable. Still worth a play though.
Helpful? Yes No Funny
( 519.8 hrs on record )
Posted: June 26
You have to imagine that people have a very wide range of expectations about how a classic RPG should look like. PoE satisfies most of those by including a massive amount of optional content.
Those complaints I read of in other reviews that aren't complete nonsense (due to that high amount of optionality), are about the main story. For a large amount of time you will not know why you are doing what you are doing or how that would be helpful for solving the main quest. Partially that is because you are fighting a secretive organization with unknown goals, but it can be annoying nontheless. Or maybe its just a general problem with big RPG games, where people interupt the main story to fininsh side quests. So when you contine your main quest again after hours of side questing the story will not be as immersive as when you actually had to follow the main story strictly.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
105 of 113 people (93%) found this review helpful
2 people found this review funny
80.2 hrs on record
Posted: June 13
Eternity is a high-quality, top-down CRPG which borrows a lot from the classic style of Baldur's Gate 1 and Arcanum, with complex combat rules, complex setting full of lore, and a long plot with a number of side quests. It is meaty and enjoyable for many hours, and will be of particular interest to fans of classics like Icewind Dale, which it learns from and also refines on.

However, some flaws of execution leave it a bit short of the very top CRPGs like Baldur's Gate 2, Torment and Fallout 2.

They rolled their own new setting, which is serviceable and compares favorably to Arcanum, Dragon Age, or Elder Scrolls. However, many details of the setting are frankly silly and awkward. While I appreciate the effort and understand about licensing issues, I don't think this helps the game.

Character creation is generally nice and detailed, but it's a bit fiddly. It's also not as flexible as one might hope relative to the greats. Relative to the greats, you have somewhat more limited scope for your character. You cannot, for example, be a Glenfathan, or any more evil than a cruel hero; and all your companions are basically neutral or good. The self-defining questions you answer aren't as deep as Torment's were, and don't really affect anything. There is no way to complete a pacifist playthrough. Again, your character creation and role options are a bit limited, but you still have a number of options.

The writing gets a solid B. It's not the best I've seen, but it's decent. There are some interesting themes. But that is all. I also felt there was less written content in this than say Baldur's Gate 2, with a lot of the gameplay length coming from the "Endless Paths of Od Nua" which is a giant grind dungeon. There is more of a combat emphasis, somewhere in between Baldur's Gate and Icewind Dale maybe. The game will afford more replays if you enjoy the combats.

The art, music, sound, and voice acting are all of professional quality, but not remarkable. There is not much music, and it gets repetitive.

The game works well at a technical level. Linux support is good, and greatly appreciated, although they decided never to implement capes, which I don't understand. It doesn't matter much. The pace of patches has been steady, which is refreshing.

Many of the complaints you will see about this game are silly whining. The "gold plate" characters and the tomb inscriptions have really minimal impact on gameplay; you don't have to read them, and you can remove them with mods. I think it's reasonable that you have to sneak to find hidden things, just like Baldur's Gate. I think they've made good efforts on class balance as well.
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67 of 68 people (99%) found this review helpful
4 people found this review funny
46.9 hrs on record
Posted: June 21
It's hard not to compare this with Divinity: Original Sin. Both were funded on Kickstarter, both have a 91% score on Steam, both are rich, engaging cRPGs, and they were released months apart. It's fair to say both games have been wild successes that have surprised even the developers. If you had to pick ONE of these to invest time in which should it be?

Turn-based vs. Real-time with pause: I eventually came to accept and even enjoy the real-time with pause combat of Pillars, though I much prefer turn-based. Real-time combat presents many problems that aren't the result of player mistakes. On numerous occasions I'd have characters stuck in place because the pathfinding didn't work right. The real-time combat often felt like a jumbled, chaotic mess instead of the tactical plan I had set out. Divinity is much cleaner in this respect and offered a much better experience, especially with respect to using the environment as a weapon. With Divinity I felt each power had a time and place, whereas with Pillars I ended up spamming the same powers and hoping for the best.

Story: Pillars of Eternity definity wins out here. While the story in Divinity:OS wasn't bad, I would call it playful to the point of campy. Pillars had a deep, mature fantasy story worthy of a novel. While it was almost too much reading at times, the story was serious, dark, and dealt with real themes.

Art: Pillars harkens back to the golden age of Infinity Engine games like Balgur's Gate, Icewind Dale, Planescape Torment, etc. The scenes are appealing, but prerendered and they felt a little static. This helps stoke the nostalgia for the late 90s, but Divinity feels up-to-date and immersive. Couple the art style of Divinity with it's highly interactive environments, and the world of Original Sin ends up feeling much more alive.

Music: Both were great soundtracks but Pillars feels just a bit derivative of the Lord of the Rings movies. They aren't bad at all, but almost generically fantasy at times. Music is important here because when you spend tens of hours in these worlds, you're gonna get this music stuck in your head.

In short, you should play both if you love deep, isometric, high-fantasy, western computer RPGs. If you MUST pick, consider the following choice. Choose Pillars of Eternity if you favor story and choose Divinity: Original Sin if you prefer combat. Both are hallmarks of a great RPG and each specializes beautifully.
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24 of 27 people (89%) found this review helpful
67.3 hrs on record
Posted: June 7
Pillars of Eternity is the best roleplaying game I've played since Neverwinter Nights.

It's a classical western fantasy RPG - the player guides a party of adventurers through an epic journey, where the fate of the world just might hang in the balance.

It's clear that Pillars draws heavy inspiration from Dungeons & Dragons - when creating a character, the player chooses a race and class, then assigns attributes and skills, and the game mechanics are obviously supported by a rigid ruleset and powered by virtual dice rolls. In addition, some of the classes, weapons, etc. may be familiar to D&D aficionados, but Obsidian has done an outstanding job of creating a distinct, vibrant world for Pillars of Eternity, from a wide variety of races and (orthogonal, in some cases) cultures to a range of traditional and innovative classes to geography and folklore to political rivalries to its own pantheon of living deities, around which the main storyline revolves.

Many of the reviews of this game mention Baldur's Gate, and with good reason - gameplay-wise, Pillars borrows heavily from BG: isometric perspective, formation-oriented party management, fast-paced realtime combat with a variety of conditional autopause settings, even the "You must gather your party before venturing forth" message when transitioning between areas. However, these are all good things (maybe not the message), and everything feels right, whether exploring the wilderness, creeping anxiously through a crypt, navigating a bustling city, or frantically trying to survive an ambush. I particularly enjoyed an original mechanic they've added: there are several sections where the player is guided through a sort of illustrated choose-your-own-adventure sequence, where the various options may involve intuition, tactics, or skill checks, and will almost certainly have nontrivial consequences.

I do have a few minor quibbles: for example, it's possible to accept at least one of the optional quests and get fairly entangled in it before realizing that there's no hope of completing it at the party's current level. Each entry or exit from even the most insignificant building involves a loading screen, which means that exploring new town or village becomes a long sequence of these screens, divided by short segments of walking between buildings. Finally, the player, through a special ability she gains early on, is able to gain insight into the lives of many of the non-playable characters - however, these insights have absolutely no impact on the game in any way.

The story is epic, complex, and engaging - one of the finest I've encountered in a computer RPG, and the personas and backstories of the auxiliary playable characters the player will encounter on her travels weave seamlessly in, enriching the depth and color of the experience.

All in all, Pillars of Eternity is a fantastic game, and I would unhesitatingly recommend it to any roleplaying enthusiast.
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22 of 25 people (88%) found this review helpful
1 person found this review funny
57.1 hrs on record
Posted: June 20
Everyone who grew up with the Infinity Engine games -- Baldur's Gate, Icewind Dale, etc. -- owes it to themselves to play Pillars of Eternity.

This is the sequel we've all been waiting for. The heart and soul of the isometric RPGs remain, complete with gorgeous environments and an inspired combat system outside the constraints of D&D. The only thing that's changed is, well, all the stuff that you could possibly make better.

57 hours spent to complete the base game missing only a small handful of sidequests. Sensational game.
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9 of 10 people (90%) found this review helpful
42.4 hrs on record
Posted: June 16
I've played only a very small amount of the original Baldur's Gate, so my nostalgia for the Infinity engine games is pretty much nonexistant. However, I still find myself absolutely captivated by this game. The visuals, tone, lore and characters are top-tier in terms of modern RPGs. If you enjoy reading huge walls of very well written fantasy text, this game is for you. Also, your choices matter!

The combat is satisfying, though 90% of encounters so far basically boil down to:

Send in the tank dudes, while my main character wizard dude nukes everyone from the back. There are occasions where teleporting enemies will disrupt this tactic, but even so it's satisfying every time your party is victorious.

I'm about 10 hours into my new playthrough after I stopped playing last year, but I'm determined to see this adventure through.

Would recommend for anyone wanting a decent long RPG to last the summer.
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10 of 12 people (83%) found this review helpful
119.6 hrs on record
Posted: June 20
Haven't finished the game yet. So far it has been very entertaining, well balanced with good
character interaction, interesting story lines througout, inlcuding the sub-plots. Also, special
care has been taken to use quality story writing skills. Easy to understand combat. Some good
humorous moments occur, but not all the time - just enough to seem natural. Nice artwork, and
music score very fitting. *** 9/10 ***
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14 of 21 people (67%) found this review helpful
191.2 hrs on record
Posted: June 6
Captivating storyline. Nostalgic gameplay. Attention to detail. Rich lore. Great Writing.

This is a must play!
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12 of 18 people (67%) found this review helpful
1 person found this review funny
27.8 hrs on record
Posted: June 13
Great game, so much depth, customization, and lore. If you like RPGs, adventure, etc, you will love this game. It is a bit difficult for me however, steep learning curve. But this is due to my lack of skills rather than the game lol.
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5 of 5 people (100%) found this review helpful
1 person found this review funny
56.8 hrs on record
Posted: June 21
Before the rating of this game drops heavy due to the sale. I want to say that this is a good game for people who enjoy good old rpg games like Baldurs gate, Icewind Dale ect.

The game has a great story, great dialogue, good gameplay, good leveling system and a large world to explore.
But the game is really hard if you do not have experience wit oldschool rpg, and most of the quests eigther requires you to read trough ingame lore or the full explenations of the quest. Or the dignity to search up walktroughs.
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4 of 4 people (100%) found this review helpful
185.9 hrs on record
Posted: June 22
An excellent spiritual successor to Baldur's Gate and Icewind Dale, while having a unique world to explore with its own mechanics and a richly imagined lore. The character customization is deep and varied, the character progression well balanced and the main story is interesting, if coming across a bit short. I played almost 180 hours of this game, restarting several times before finding a character combination of race and class that worked with my playing style. (in the end, I settled for rogue to get the extra experience for unlocking containers and disarming traps early in the game)

I've finshed the game and am already chomping at the bit to have another go at it. Can't say enough good things about the execution of this classic style CRPG.
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