Brawlhalla is an epic platform fighter for up to 8 players online or locally. And it's free! Join casual free-for-alls, queue for ranked matches, or make a custom room with your friends. Millions of players. Frequent updates. Over thirty unique legends. Come fight for glory in the halls of Valhalla!
Kürzliche Reviews:
Größtenteils positiv (1,940) - 78% der 1,940 Nutzerreviews der letzten 30 Tage sind positiv.
Alle Reviews:
Sehr positiv (64,851) - 85 % der 64,851 Nutzerreviews für dieses Spiel sind positiv.
17. Okt. 2017

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Kürzliche Updates Alle anzeigen (225)

14. März

Patch 3.16 - New Color, Skins, Avatars, KO Effect, and Ranked Season!

Welcome to Luck o’ the Brawl! That time of the year where if you’re not wearing green, you’re gonna get KO’d! We are celebrating this holiday with some new items, festivities and of course, GOLD! Today is also the start of Ranked Season 8! Check your inventory for Glory to spend in the special Ranked section of the store. The new Ranked Season also brings a rebalancing of the Dexterity and Defense stats, as well as more counterplay to weapon throws with the removal of post-throw chase dodges.

New Holiday - Luck o’ the Brawl!
  • New Lucky Clover color scheme! You can purchase these new colors for 1500 Gold or 10 Mammoth Coins.
  • Dip your hands in the pot of gold and gain an extra 250 gold bonus each day you log in during the holiday!
  • You have two weeks to grab all the exclusive holiday goodies!
  • Warborn Ulgrim - “Ancient warrior of metal! Bonus: War Pipes spout flames while brawling!”
  • Ragnir the Covetous - “Steal from his hoard at your own peril.”
  • KO-Ching! (KO Effect) - “It’s the end of the rainbow for your opponents!”
  • Gold Mine (Animated Avatar) - “Brawling is your business, and business is BOOM-ing.”
  • Lucky Charm (Avatar) - “A little bit of luck just for you.”
  • Lucky Clover (Colors) - “If you're not wearing green, you're gonna get KO'd!”
Brawl of the Week - KO Mania!
  • 1v1
  • 5 Stocks!
  • 300% Damage!
Season 8 – Rewards and Soft Elo reset!
If you’re new to Seasons, here’s some of the information you should know. You’re going to have a soft elo reset, and you’ll also receive Glory, the currency you receive for playing ranked. You can use it in a special section of Mallhalla to get special colors and weapon skins to show your dedication to your favorite Legend. We hope you enjoy your rewards and enjoy the New Season!

Note: Current Seasons for each platform are Season 8 (PC) and Season 3 (PS4).

Soft Elo Reset Formula
Soft Elo Reset is based on your current elo at the end of the season.

1v1 and 2v2 Personal Rating
  • Under 1400: New Elo = Old Elo
  • Over 1400: New Elo = 1400 + (Old Elo – 1400) / (3 – (3000 – Old Elo) / 800)
2v2 Team and Legend Rating
  • 2v2 Team & Legend Ratings have been brought closer to 750.
  • Under 2000: Elo = (Elo + 375) / 1.5
  • Over 2000, we aggressively brought you back down as a way of resetting the top tiers. Diamond level players will be reset to high gold or low platinum.
Glory Earnings Calculation
Glory earned is based on a combination of your Highest Peak Rating (highest 1v1, 2v2, team, or Legend rating/elo) and total Wins. This was designed in order to reward both skill and dedication for those who pursue Glory.

You gain 20 Glory per win up to 150 wins which gets you 3000 Glory. After 150 wins, each subsequent win gives you slightly less.

Note: There is a minimum requirement of 10 games played to be eligible for Glory based on your rating.

Ranked Borders from Season 7 (PC) and Season 2 (PS4)
If you placed in gold or better in your best rating, you are given a ranked border that people will see in the match preview screen. There are ranked borders for gold, platinum, and diamond tiers. These will last for one season and will be updated again after the new season comes to a close.

Your border from any previous season does not carry over or have any impact on your current border reward.

Ranked Avatars from Season 7 (PC) and Season 2 (PS4)
Ranked Avatars include prestigious versions for those who’ve placed in high ranks during previous seasons. For example, if you placed in Platinum last season and Gold this season you’ll receive the upgraded versions of the Competitor’s Badge and Gold Emblem. You will still have your original Platinum Emblem avatar from previous seasons.

You must play a minimum of 10 games to receive ranked avatars / borders at ANY rank.
  • Competitor’s Badge: Awarded to anyone who plays 10 Ranked Games or more.
  • Gold Emblem: Awarded to players who finish at Gold or above.
  • Platinum Emblem: Awarded to players who finish at Platinum or above.
  • Diamond Emblem: Awarded to players who finish at Diamond.
  • Upgraded versions of Ranked Avatars are awarded to those who have earned the same Avatar in any previous seasons.

5th & 6th Tier Ranked Avatar Upgrade Information
For players who have reached the 5th Tier of an avatar by reaching a certain rank or higher for five total seasons: the 5th Tier of that avatar will stay in your inventory permanently! Congratulations on your achievements!

The 6th Tier Avatar, for those who have reached a certain rank or higher for six total seasons, will take on a brand new look! These avatars will grow more and more prestigious with each subsequent seasonal repeat up to Tier 10, at which point the Tier 10 avatar will remain in your inventory permanently.

In short, every 5 Tiers of avatars, you’ll keep the most awesome, most decked out version permanently, and then start work on a new version for subsequent tiers for 6-10, 11-15, and so on.

The new Ranked Season brings several updates to stats and mechanics. Dexterity was previously an undervalued stat, so we have increased its effect across the board, now granting a larger spread of recover time reduction between the low and high values. Players will find not only a higher rate of attack, but also more threatening strings and combos should they opt for greater Dexterity in their Legend or Stance. Conversely, Defense has been overvalued as a mainstay in the competitive scene. We have rebalanced the overall effect per point, resulting in low-end Defense gaining some knockback reduction, while high-end Defense sees a drop from its previous knockback reduction. Weapon throws can be a useful tool for mixing up approaches in a tough battle of spacing, setting up edgeguards, or even just denying your opponent of map control. Gaining a chase dodge along with this utility afforded too much safety, so we have removed this ability for more meaningful choices with commensurate risk.
  • Dexterity now has a greater effect per point, with a notable increase at high end values.
  • Defense now has a slightly smaller spread between high and low values. Lower Defense Legends will see a moderate increase in survivability, while higher Defense Legends have become slightly easier to knockout.
  • Throwing a weapon no longer grants access to chase dodge.
  • Adjusted layering of artwork on Ragnir's Down Axe Signature to reduce visual poppiness.
New Legend Rotation
This week’s Legend rotation features Xull, Wu Shang, Mirage, Ember, Sir Roland, and Cassidy.

Bug Fixes
  • Fixed a bug causing “Masked Hero Cassidy” skin to have a long neck in character select
19 Kommentare Weiterlesen

7. März

Patch 3.15 - New Legend, New Skins, Balance Improvements.

Welcome to patch 3.15! We’re excited to introduce Isaiah, commander of the top-secret OEL forces, armed with Cannon and Blasters. But that’s not all, he also has a drone with a cloaking device and rockets at his disposal! Will the Legends of Valhalla be ready for his methodical tactics and surprise attacks? We also have a nice balance patch focusing on improving Cannon gameplay and feel, along with a few adjustments to Rocket Lance, Bow, and Axe.

New Legend - Isaiah
  • Isaiah “The Specialist” has entered Brawlhalla!
  • Weapons: Cannon and Blasters
  • Stats: 5 Strength, 6 Dexterity, 7 Defense, 4 Speed
Isaiah Launch Skins:
  • Shadow Ops Isaiah - “Operating in the deadliest of shadows.”
  • Task Force Isaiah - “The best partner you can have. As long as you don’t mind extra paperwork.”
  • Section Zero Isaiah - “We have the technology! Bonus: Antennas, cables, and visor react to Isaiah’s actions!”
  • We graduated the Test Map version of Small Great Hall from the Experimental queue to live. It replaces the old Small Great Hall.
Brawl of the Week - Betrayal!
  • 3 Player FFA!
  • Most points at the end wins!
  • Refined reactive head pieces to be more natural in Blaster dair and Cannon ground pound animations

This week brings a number of changes to the pacing of the Cannon kit and improvements to where it launches foes. We have also included some quality of life changes for the Rocket Lance, as well as adjustments aimed at bringing certain elements of the Axe and Bow gameplay into line. Explore these new changes and good luck climbing the ladder before the next Ranked Season begins!


For the Cannon, we have adjusted the overall duration of several attacks, not only to give it a heavier feel, but also to provide a greater window with which to hit confirm followups and choose your next attack. Players will also find the Side Light and Down Light now allow for a greater choice of subsequent attacks, with particular focus on using the Down Air to keep the fight near the ground. The Neutral Air opens up as an option off the Down Light at later damage ranges, so experiment with using the Down Air and Side Air as string options at lower damage. A marked improvement to the Ground Pound is also worthy of note, providing greater coverage during the initial thrust of the Cannon.

  • Cannon Neutral Light: Increased Fixed Recover Time on hit from 2 to 4; Increased Stun from 24 to 26.
  • Cannon Side Light: Has a new closer setup location up-diagonal from the user and is more consistent regardless of target height when struck; Increased Stun from a range of 26~21 to a range of 29~24; Increased Fixed Recover Time on hit from 1 to 3.
  • Cannon Down Light: Has a new setup location that begins much lower to the ground and increases to a more overhead location when the target is around red health; Decreased Stun from 31 to 30; Decreased built-in Recover Time by 1.
  • Cannon Neutral Air: Now allows the user to carry a moderate amount of forward momentum instead of halting the users horizontal motion.
  • Cannon Side Air: Increased coverage near the user during the first 2 frames of the Hit Window; Increased priority during the travel duration of the Hit Window; Changed Force from 45 Fixed/46 Variable to 65 Fixed/43 Variable; Increased Stun from 12 to 15; Increased Fixed Recover Time on hit from 3 to 5.
  • Cannon Down Air: Decreased Damage from 17 to 15.
  • Cannon Ground Pound: Increased coverage near the user during the first 2 frames of the attack; Increased horizontal coverage of the aerial blast; Increased Minimum Charge time from 18 to 21; Decreased delay between release and the blast from 5 to 2.

The Bow has an excellent overall air kit that can oftentimes be outshined by its Side Air. To give more space for the other attacks to be more meaningful choices, we have reduced the pace at which Bow users can rotate to and from the Side Air, while maintaining its usefulness on hit.

  • Bow Side Air: Increase Time to Hit from 11 to 13; Increased Recover Time on miss from 2 Fixed/26 Variable to 4 Fixed/26 Variable.
  • Bow Recovery: Decreased coverage during the end of the Hit Window.

We have adjusted the later elements of the powerful Axe combo, still keeping aerial juggles as a rewarding game plan, but shifting the usage of the Down Light from a combo ender into a more potent anti-air threat. This does include a minor reduction in the Stun from Neutral Air, but just enough to turn the previous combo ender into a tight string, leaving room to use other strings that can better pursue aerial opponents.

  • Axe Down Light: Increased Time to Hit from 8 to 9; Decreased Recover Time on miss from 2 Fixed/12 Variable to 0 Fixed/12 Variable.
  • Axe Neutral Air: Decreased Stun from a range of 30~29 to a range of 28~27.
Rocket Lance

The Rocket Lance Side Light is a core piece of any player's kit, enabling great followups that can put opponents on edge. However, an opponent could get knocked too far away when at very late damage ranges, so we have increased the duration at which followups remain possible. To this end, we have also increased the reliability of the most desirable late damage followup; the Recovery.

  • Rocket Lance Side Light: Decreased Force from 30 Fixed/8 Variable to 30 Fixed/6 Variable; Angle of knockback is now slightly more vertical.
  • Rocket Lance Down Air: Slightly Decreased coverage near the user.
  • Rocket Lance Recovery: Decreased Minimum Charge from 11 to 8.
New Legend Rotation

This week’s new Legend Rotation features Ada, Jhala, Lucien, Mordex, Orion, and Yumiko.

New Features
  • In both Custom and Couch team game modes, the Match Preview screen will now sort teammates together.
  • The legends will now face each other in the Match Preview screen if the game is 1v1 or teams, credit suggestion to /u/BrunoSupremo.
Bug Fixes
  • Improved collision detection with moving platforms, particularly on the Wheel test map.
  • Mordex Neutral Scythe: Fixed a case where the target could be dropped before the final hit. (Credit: Golden)
72 Kommentare Weiterlesen


“Brawlhalla is a wickedly fun platform brawler with moxie...Crisp combat mechanics, adorable fighters, streamlined stages, A+ online play.”

“it is a ton of fun to play...Keep an eye on this one, I have a feeling it’s gonna be big.”
Gamers Bliss

“Brawlhalla is definitely a game I can get into. It’s a sleek 2D fighting game with simple mechanics and some unconventional fighting methods that looks like a blast to play with friends.”

Über dieses Spiel

Brawlhalla: An eternal battle arena where the greatest warriors in history brawl to prove who's the best that ever was, is, or will be. Every match is an epic test of skill, speed, and strength, and every victory brings additional glory and bragging rights to the winners.

These slugfests are salted with powerful weapons and gadgets. Fighters scramble to grab swords, axes, hammers, blasters, rocket lances and more! Every weapon changes your play style and your options. Gadgets like mines, bombs, and spiked spheres add even more danger into the mix, letting fighters change the course of battle with a well timed-throw or carefully laid trap.

Brawlhalla is a free to play, 2D platform fighting game featuring both online and local singleplayer and multiplayer.
  • Online Ranked 1v1 - A personal test of skill where you match up against a single opponent to claim untold levels of personal glory in Brawlhalla.
  • Online Ranked 2v2 - Bolster your ranks with a friend to prove your mettle, wit, and teamwork in frenetic 2v2 battles.
  • 4 Player Online Free for All - Ranked or casual matches where four fighters enter, but only one can win.
  • 8 Player 4v4 & FFA - Because the only thing better than four legends vying for bragging rights is eight legends vying for bragging rights.
  • Local Free for All - Up to 4 players can play in free for all mode on one computer - perfect for friendly face-offs.
  • Local Custom Teams - Team-up on your local machine, with up to four players or bots for living-room level mayhem.
  • Local Single Player Tournament - Square off against bots in a three game tournament series. Perfect for warmups or score grinders.
  • Alternate Game Modes - Brawlball, Bombsketball and more provide ‘casual’ ‘party game’ ‘just for fun’ alternate game modes with completely different objectives and just as much competition.
  • The Training Room - Practice combos and setups inside the Training Room! Look at frame data, hitboxes, hurtboxes, and sharpen your skills for use

How we do Free to Play

Brawlhalla will always be 100% free to play, with no pay-to-win advantages and no in-game purchases to keep you from the action. Everything you can buy with real money is cosmetic (such as character skins, podiums, and KO effects) and none of them effect gameplay.

The Legend Rotation of six free to play characters rotates every week, and you can earn gold to unlock more Legends by playing any online game mode.

You can also check out our “All Legends Pack” that immediately unlocks every character we’ve ever made, and ever will make. Forever.

Here's what you can expect from Brawlhalla

  • Weekly patches and updates.
  • Online, custom, ranked, and local play modes.
  • Over 35 Legends to chose from and a free 6 character weekly rotation, unlockable with gold earned through playing the game.
  • Loads of stages to fight on.
  • Unique signature moves, weapon combinations and stats for each character.
  • Ranked seasons every three months with seasonal rewards for playing ranked.
  • A constant stream of new features, balance tweaks and Legends to make the game better and better.
  • Excited Devs active everywhere eagerly listening to what you think!
  • Our eternal thanks (you're our favorite).

Development Roadmap

Recently Added
  • Major Gameplay Improvements / Balance
  • New Legends
  • Dashing
  • Networking Improvements
  • Advancement System
  • Large Team Mode (4v4)
  • Clan Support

  • More Weapons
  • More Maps
  • More Legends
  • Ongoing Gameplay and Feature Improvements

  • Full Player Profile and Statistics
  • Novelty Items
  • Official Crew Battle Support - Teams, clans, crews, guilds and bands of Brawlhallans can challenge one another in crew battles to claim which crew has the most powerful contenders.
  • Even More Maps
  • Even More Legends
  • Ongoing Gameplay Improvements
  • Expanded Clan Support

But all of this will change based on what you tell us! We’re always listening to community feedback and value what players are telling us. Throughout Early Access the Brawlhalla community helped steer the direction of development multiple times to make Brawlhalla the best it can be. That will remain the same as we continue to improve, expand, and adjust Brawlhalla based on community feedback post-launch.


Mac OS X
    • Arbeitsspeicher: 1 GB RAM
    • Speicherplatz: 200 MB verfügbarer Speicherplatz
    • Arbeitsspeicher: 2 GB RAM
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 200 MB verfügbarer Speicherplatz
    • Betriebssystem: 10.7
    • Arbeitsspeicher: 1 GB RAM
    • Speicherplatz: 400 MB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: Please note it will not work on 10.6.8.
    • Arbeitsspeicher: 2 GB RAM
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 400 MB verfügbarer Speicherplatz
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