At first, the game seems incredibly complex. There are many ships, faction politics, a trade mechanic with a black market aspect, tons of skills and abilities, and a large map.
After a couple hours of playing, you'll realize that everything that looked good is actually poorly executed.
The combat plays out pretty much the same every time regardless of your ship and skills (which are badly balanced). You have almost no control over the combat. Everything feels very random and there is no strategy apart from picking the best skill out of the random pile of them that the game gives you every turn. Not that any of this matters. There are a few mid-level ships that are undeniably better than everything else. After a little experimenting, you’ll have a ship that can’t lose unless the random number generator has something against you.
The faction politics are almost pointless. You only need to get friendly with the factions if you want amnesty for committing crimes. You won’t be committing any crimes unless you have a combat oriented ship. If you have a tough ship, you generally don't need amnesty. It's a self-defeating cycle of uselessness.
The trade system could not be more boring. You go to a system that sells something cheap. Buy it, fly to somewhere where it is expensive, sell it, rinse, and repeat until you can afford a ship with a bigger cargo hull. Then you get the exciting experience of doing exactly what you were doing before but in larger quantities. The black market is the exact same, except you might have to a do a little more fighting.
The skill tree is incredibly frustrating as it forces you to buy a number of useless skills before you can get to the good ones. The useless skills will then fill up your queue during combat with abilities that you will likely never use and make your life harder. No, you can't disable abilities that you have already unlocked.
Apart from the differing commodity prices, there is no real difference between the systems. The factions constantly fight, pirates are everywhere except for the starting areas, and random piles of money float through space, making it far more profitable to aimlessly bounce around between planets than to actually play the game.
The most frustrating aspect of the game by far is the class system. At the start of a campaign, you have to choose a faction and a player class. The classes determine the skills that you can pick. Only certain classes can unlock the skill to buy a business while others can do things like invade systems. The class system only exists to force you into multiple playthroughs and extend playtime in order to see all of the content. The irony here is that there isn't much content to begin with.
TL;DR: You’ll have more fun with a free flash game. Don’t buy this unless you hate yourself.