A one-of-a-kind horror shocker – a game aware of your fear!
User reviews: Mixed (93 reviews)
Release Date: Jul 31, 2014
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August 4

Russian language now available!

Pineview Drive is now available with Russian Interface and subtitles. Enjoy!

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Reviews

“Great and varied moments of shock.”
79% – PlayNation

About This Game

A one-of-a-kind horror shocker – a game aware of your fear!

An old abandoned mansion lies at the dead end of Pineview Drive. A troubled man is standing at its gates, looking over the property. 20 years ago he had visited this estate with his wife Linda. During their stay his beloved vanished without a trace – her mysterious disappearance unresolved.

For 20 years no clues, for 20 years no peace, for 20 years this house on Pineview Drive has not relinquished its tormenting grip on him. Now, he returns in hopes of coming to terms with his nightmarish past.

The ominous legends haunting this seaside lodge have become renown. The stories abound that no one has been able to endure more than 30 days within the mansion since Linda’s disappearance. Facing a force greater than you ever imagined, you must cross the threshold and confront the evil that envelops this cryptic cottage. To solve the mystery of Linda’s disappearance and lift the veil on this troubling history, there is no time to spare.

Features


The game watches your every move and reaction - you will need steady nerves if you want to survive the game unscathed. In this extraordinary gaming experience, any trace of fear comes at a price – your life. Get ready for a ground-breaking spine-chiller.

  • 30 in-game days: Each one allows you to delve further into the secrets of the house on Pineview Drive
  • Every move and reaction is being watched: Do not get yourself worked up or you will lose precious health
  • Premium sound scenery and effects: Every tone will run your blood cold
  • Breathtaking horror atmosphere: Face your deepest fears within the house

System Requirements

    Minimum:
    • OS: Windows® Vista / 7 / 8
    • Processor: Intel® Core™ 2 Duo / AMD® Athlon™ X2, min. 2.8 GHZ
    • Memory: 4 GB RAM
    • Graphics: Nvidia® / AMD® with 512 MB memory
    • DirectX: Version 10
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX® 10 compatible
    Recommended:
    • OS: Windows® Vista / 7 / 8
    • Processor: Intel® Core™ 2 Quad / AMD® Phenom™ X4, min. 3,4 GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia® / AMD® with 1024 MB memory
    • DirectX: Version 10
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX® 10 compatible
Helpful customer reviews
156 of 185 people (84%) found this review helpful
7.3 hrs on record
Summary (TL;DR): The game is OK. It will (probably) scare you and give you the feeling a horror game should. But if you’re in for a storyline or interesting/innovative gameplay then you’re going to be disappointed with the game.

So I just finished playing this game, so my opinion might be heavily influenced by how the game ended. I will try not to spoil anything in the opener, and talk about the game mechanics first.

Sound: So at first the sound in the game is alright, the music is there to creep you out and create an atmosphere. However, the music is constantly there and it feels out of place at most times. At times, the music will get intense as well, and loud noises will come out of nowhere, which again feels out of place most of the time and is overused in my opinion. There are a lot of sounds that are there to disturb you, example at times you’ll hear footsteps near you, or someone “Psst”-ing. Personally I don’t think these are out of place and makes sense to use, and they aren’t really overused to the point where they become an annoyance

Graphics: Graphics were okay, I don’t have anything to add to this since I didn’t really expect AAA game graphics in the first place. Some textures were weird, but it’s nothing to really focus on.

Gameplay: Gameplay wasn’t that interesting. Opening the same doors to the same rooms every day, trying to find out which room is going to have any “Action” or events happening in them is not as interesting as it may sound. It was alright the first couple of days when there weren’t that many rooms to look through, but once you unlock almost every door it gets irritating to put up with, because the game basically requires that you re-visit every room every day. If you run around confused for a prolonged time, the person you’re controlling will give you a clue, which is nice, but I still feel like it’s annoying that you have to walk around every room all the time.

Level-design: The level design isn’t TOO bad, but it does fall short on some parts. Some rooms connect weirdly, though it does help you getting around the house easily once you have all the doors opened. Still, it’s an annoyance walking around, and you will often find yourself being lost in all the rooms that you can visit, and will probably miss some every now and then. That being said, the rooms were nicely decorated and they helped with the atmosphere.

Atmosphere: So I guess we can all agree that atmosphere is the most important thing in a horror game, and Pineview does get away with it pretty nicely I’d say. There are the annoyingly repetitive sounds I mentioned earlier, but if you look past that, the game does succeed in having that horror feel to it. Some of the props helped nicely and were put to good use. Overall I’d say that Pineview does capture a good scary atmosphere and there’s not a lot to really touch on here.

Story [No spoilers]: So I decided to split this up in to two, because the story annoys me to no end. It starts off by the main person arriving to the house where some stuff has gone down. Linda, the wife I’m assuming, has died in the house and “No one has survived in the house for 30 days” and you have to find out what happened to Linda. Simple stuff, though from there the story kind of falls short, and I can’t go in to detail without spoiling the game, but you basically find letters scattered around the house that tells you what has been going on in the house back when the incident with Linda happened. That’s it, that’s the basic storyline.

Story [SPOILERS]: Right, so moving on, this is where the game falls short and REALLY disappoints me. Note that this section will spoil the entire “Surprise” of the game, so read with caution. During the game you find some notes which help you finding out what happened to Linda, and you find notes explaining what has been going on around the house, like the clown being moved around and then appearing in its original place, and that Linda had been hearing strange noises in the house. Though, the notes doesn’t seem to tell all that much until you start gathering the pieces of a picture, which then reminds the main person about a doll. A doll that is evil, and, assumingly, is buried with Linda. On day 29 you gain access to the cemetery, and enter Linda’s tomb, and in that tomb you’re going to face the game’s biggest disappointment. You’d expect everything to be cleared up, an open ending, or some sort of explanation as to why the house is being haunted, why the clown is moving around, why the scarecrow will chase you, why the shadows of the girls appear at random times or get to know something about Linda’s death. But no. The game ends weirdly, abruptly and in a very strange fashion. As you walk in Linda’s tomb you suddenly find a machine. There’s no explanation as to what this machine does, and you have to turn it on. Once you do, the game ends with a video which I assume is a continued version of the video in the very beginning of the game. This still clears nothing at all, and the machine still feels weirdly out of place.

Edit: This is the first time I have actually taken my time to write a lenghty review for a game, and I would love some feedback. Thanks in advance
Posted: August 2
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76 of 97 people (78%) found this review helpful
4.4 hrs on record
I pretty much immediately felt creeped out by the atmosphere of this game, which is a great sign. The aware-of-your-fear mechanic is also really, really cool. 30 mins in and -- even though all I've done was find keys to open doors -- I was visibly frightened. Then for the next three hours, all I did was find more keys to open more doors.

Door Unlocking Simulator 2014: Dumb Mansion Floorplan Edition
Posted: August 2
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69 of 102 people (68%) found this review helpful
4.3 hrs on record
I tried to make it through this game in the interest of being open minded and writing a fair review, but it was so mind bogglingly dull I just couldn't take it anymore. The atmosphere and darkness are indeed creepy but the pacing was terrible, and the scares were so laughably unfrightening, few, and far between that it felt like a poor reward for all the aimless circling ( done at a snails pace walk ) to obtain them. I don't mind a slow start but this went on with no clear rise in the pace of activity for 10 agonizingly slow levels. I felt more annoyed than anything as I made my nightly rounds, hoping against hope to stumble across the door behind which something would finally happen quickly. The story is delivered in single sentences and is, so far, too vague and without unity to be engaging. Yeah, yeah, some creepy stuff happened, but there's no character or conflict or mystery or anything motivating me to find out what happens next. If you don't have action or puzzles you have to have a really good story. A game can't sustain interest on atmosphere alone. Perhaps all of these things improve later in the game, but without some kind of hook in the first few levels that teases at something mysterious or surprising or scary or dramatic etc. I have to presume after 10 levels without change that this is what I can expect from the rest of the game.
Posted: August 1
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29 of 38 people (76%) found this review helpful
7.1 hrs on record
Pineview Drive is an indie haunted house simulator with relatively simple gameplay. Over the span of 30 days, you try and find clues to what happened to your wife, Linda, who disappeared without a trace at an old abandoned estate 20 years ago, for your own closure. To accomplish this you must look around the house, find keys, open doors, and experience a variety of scares and spooks.

And let me restate this point: This game is a haunted house simulator. It's with these expectations that I think the game is best experienced. It's done in a similar vein to the Ju-On The Curse game or the Haunted House mode in the Fatal Frame 2 Wii Remake. Nothing is coming to attack you, there is no hiding mechanic, no enemies to shoot and kill. Your character is slow, can't jump, and gameplay consists of looking for keys/matches/batteries/notes/locked doors, and experiencing events.

On this accord, it does some smart things. Your character does have health even though you're not attacked directly, the health instead is basically responsive to how you react when 'scared' When a scare happens, if you do something with your controls, IE starts shaking your mouse around or suddenly start running or stop running or stop altogether, basically changing the pace of movement you were doing when the scare happens, you'll lose health. How much health you lose is accordant to how extreme/timely your reaction is. This also is all monitored to take note of what you react strongly too and don't and stores that information away to change some minor events. It works well for the most part, though I noticed the game seemingly thinking I was scared of certain events that didn't scare me.

And in my opinion the game works, mainly due to the fact the atmosphere of the game is good and some of the scares did legitimately scare the crap out of me. Scares are subjective, but most games don't scare me, so when one game manages to scare me a few times over the course of the game, I take notice. The atmosphere helps a lot towards this, the rooms look appropriately creepy, the music has good variety and can be good to make you unnerved, along with the type of music you sometimes question if the music is the background music or something happening. The game starts off rather slow with little happening, but escalates as the days go on.

Some scares and moments are obviously inspired by other things however. They're still effective, but can take away from the moment if you recognize the scare's obvious inspiration. Without spoiling too much, there were two scenes that were very obviously inspired by the film, "Ringu", and the game, "Condemned: Criminal Origins." And not all scares were winners, many either left me unphased and some were a bit silly.

On the flip-side, there was some very unique scares in places and some were handled well, and there's a good variety. There's even a few scares and entities that are randomized and can happen anywhere later in the game as you're exploring. Special mention from me goes to a certain clown and scarecrow...

But the game is bogged down by a few problems. Firstly, it's very dark. I had to turn brightness all the way up and it was still super dark. This would be fine, but you don't get your flashlight until a bit into the game, and I found myself stumbling through the dark for a while before I eventually found it. A second flaw is that while new elements get added in scares and the like, the gameplay remains mostly the same, making the later parts sometimes feel rather tedious. On this, in some of the later areas when a lot of the estate is opened up to you, sometimes there's very little indication of where you're supposed to go, leading you to randomly scout rooms to see if you spot any keys or if any events trigger. Spend too long searching, and your character will eventually tell you where to go, but it seems disappointing and not well designed especially since the game at some points does an excellent job at leading you to specific parts of the house with cues, sounds, and graphical things.

Also the last area of the game and the ending are slightly confusing and come out of left field, and I found the last area ended up being kind of trial and error with getting past it as it's a bit too harsh on your health and scares to get through all of it.

Still, it turned out better than I expected and I enjoyed playing it. It reminded me of a game version of those horror movies about characters stupidly staying at an obviously haunted house that gets worse as time goes on. Some good atmosphere and scares steal the show here, even if not all moments are winners. It's held back by a few problems, but if you want a haunted house simulator to play through, this is a pretty solid effort.
Posted: August 5
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54 of 85 people (64%) found this review helpful
6.7 hrs on record
Pineview Drive Gameplay: http://youtu.be/bcFIPMklDhY

I was lucky enough to get a key to the beta and I have played for a few hours. The game creates a good atmosphere and can have you holding your mouse with a death grip. The sound effects in the game are pretty good and do have you jumping in your chair when they spring on you. The game starts off slowly and builds up as you progress. It has some of my own fears present such as toy clowns and creepy ghosts. It is largely using ghosts and paranormal events to scare you while you play. There are thirty days in total that you need to survive. When you die you respawn on the last day that you played. To 'pass' a day you need to find a note left behind by your wife. You get the note by searching the house which seems to have about two dozen locked doors (I'm not even kidding :( ). To open the doors you need to find keys scattered around the map. This can be tricky as the keys are relatively small and you need to find them in the dark with a flashlight.

There hasn't been any real 'direct' attacks on me but the game uses a system in which you lose health if you don't act in a certain manner. An example of this is that if you are near an object such as a piano it will create a loud abrupt sound and measure your reaction. This is a bit of a hit and miss because ignoring the sound doesn't always work, not moving in-game doesn't work, and reacting to the sound doesn't work. It is a weird case when you manage to 'evade' a sound and not lose health. To counter act this you have a lot of health, you regenerate health slowly and these events seem to be placed pretty far apart. The only other issue I have with the game is that it runs pretty badly on my system. It seems pretty system intensive and this leads me to believe that this may just be a lack of optimization in the beta of the game. Hopefully this gets fixed but it may not be possible.

It does what it says on the tin. It is a "one-of-a-kind horror shocker". I would currently give it a 7/10 but I have only made it up to the 8th day. I think the game still has a few tricks left up its sleeve in the remaining 22 days. As I pointed out earlier the game keeps building up and I am pretty sure that my review score will increase as the game progresses.

PLEASE NOTE: Played during Beta and haven't completed the game yet.

EDIT 1: I have completed until day 16 and I would like to change my rating from 7/10 to 8/10. I would go higher then that but the fact that the game still isn't fully optimized is what is bringing it down. The game has become A LOT scarier then it was. I haven't been attacked by a physical being such as in a survival horror game but I am enjoying this far more then I do normal horror games. The game is starting to push some of my personal boundaries and is now a great example of what a horror game can do without having to resort to throwing in jumpscares every five seconds (...Ahem Dead Space). I will keep this review updated as the game gets more patches and I progress further.

EDIT 2: Okay I have completed the game and I want to change my final rating to 6/10. The game had a lot of potential and had some great scares. The game is slow to start which I liked as it builds suspense but the second half of the game fell flat on its face. If the game was maybe just 20 days long it would have been amazing. The game requires you to search 30-40 rooms per day to find the smallest note or clue. This becomes the most frustrating things I have ever had to deal with. The game doesn't usually let you progress until you find a key which is triggered by some jumpscare or scare in the game. This means that everyday you have to wait until nighttime and wander the house until you find the correct event. This means usually 5-10 minutes of waiting for something to happen EVERYDAY. Just start the each new day during the night and it would have been much better. The game got buggier as you got closer to the end of the game. On the 29th day just as I was finishing the day I fell through the ground, never to be heard from again. As well I had to repeat the entire day. The final day which is the game's conclusion was too drawn out for me and took WAY too long to complete. I died once and had to repeat a lot of triggered events to return to my deathpoint. The ending was confusing and I'm not entirely sure what actually happened. Other bugs that annoyed me was one of the enemies being able to hit me through walls and floating objects or textures that made no sense (they looked like part of trees inside the house). The game being aware if you were scared failed to work more then a handful of times (I mean maybe twice in the entire game it actually worked). The game is still not optimized and it meant that it ran pretty badly the entire way through. As well the game had some really bad attempts at jumpscares or scares and some of them were repetitive by the end of the game. The only reason I still recommend this game is because the game has some truly terrifying scares for me. It was far more pscychological then I imagined, using my own imagination to scare me instead of actual jumpscares. Overall the game was okay but if the game was shorter and included the scarier bits I would have been far more satisfied with the game.
Posted: July 29
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