Star Trail is a faithful remake of Realms of Arkania’s classic sequel. This hardcore RPG features dozens of talents and spells, distinct races and character classes as well as a challenging isometric turn-based combat system.
User reviews:
Mostly Positive (12 reviews) - 75% of the 12 user reviews for this game are positive.
Release Date: Nov 11, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Crafty Studios developed the first remake of the RoA Trilogy, "Blade of Destiny" and released it in July 2013, only months after the "Early Access" program of Steam was started. It didn't work out so well, and we had to continue development together with a very involved and enthusiastic community for more than a year after initial release to make it the game it is today.

We learned the hardest way possible that especially when developing a big game with a small team, is important to have early and explicit feedback in the process. From the very beginning of production, we therefore involved a small group of highly motivated players in the daily development. With the help of the Steam Early Access program, we have the chance to engage a larger number of players that can help bringing “Star Trail” to a shape the community is completely satisfied with.”

Approximately how long will this game be in Early Access?

“We plan to end the Early Access Phase in the second half of July 2017.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to differ from the Early Access version in the following points:


The following locations are already created but not in final quality and will become accessible in the course of the Early Access phase:
  • Roughly 15 small towns, known as "dialog towns" from “Star Trail” 94’ are actually explorable


We are planning to add several cutscenes to the final version to the already complete ones. Already existing are beginning and ending of the Star Trail Quest as well is a few Intro scenes.


The sound design of the game will still be enhanced: Combat and ambient sounds, as well as additional voice overs are planned in a huge "atmopshere update".


Mac OSX will be supported in the course of the Early Access phase.


Existing performance problems will be fixed.”

What is the current state of the Early Access version?

“We have broken down the current status of the Early Access version into the following points:


Besides a starting party it's already possible to import a complete save game from "Blade Of Destiny". Even modded items will be took over if the corresponding mod from the Steam Workshop is installed.


The „Star Trail“ questline is completely playable, the "salamander stone" questline is in place and can be played including Lowangen, the Swamp dungeon right up to Tjolmar. The final dungeon is part of the next updated, which will allow a complete playthrough.


The travel map with its more than 200 routes and dozens of encounters, fights and events is complete, the towns of Kvirasim, Gashok, Finsterkoppen, Tiefhusen, Lowangen and Tjolmar are complete, can be entered and all of the events that can occur there are also ready. In addition, all dungeons besides the final one are accessible.


Humanoid characters that can also be encountered in towns can be designed using an integrated editor, they have dozens of characteristics than can be adapted to design them. Non-Humanoids have been mostly redone and expanded for a bigger number of opponents. Animations also have been redone, allowing for eight different kinds of (humanoid) attack weapon classes wielded and animated accordingly.


The user interface has been completely redone, presenting even more information where it is needed and less where it is not.


The great modding capabilities can be accessed via Steam Workshop already.”

Will the game be priced differently during and after Early Access?

“The Early Access version will have a lower price point then the final one. Customers, which decide to join the Early Access phase, will get the game around 20% percent cheaper than it will be after the game is completely finished.”

How are you planning on involving the Community in your development process?

“The community was always a corner stone for our game development, more so for our Realms of Arkania series than for any other game we ever made. We will have a close ear at the community for their feedback and suggestions for missing features, off balancing and game fun in general. Startrail HD is an oldschool hardcore party RPG which tries to stay faithful to the version released more than 20 years ago while updating it for a modern audience and implementing learnings from the first remake as well as from game design advances made in the past two decades. The amount and balance of these updates always was and still is a core concern for our efforts in making this game, which is why we will rely heavily on the feedback and suggestions given from the community in this area.

We will also have an ingame reporting and suggestions form in place, allowing players to report and get involved in the early access process even without leaving the game.”
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Buy Realms of Arkania: Star Trail EA


Recent updates View all (14)

July 13

Version 0.90

Hail to the twelve!

This Update sees a start in optimizing performance, making Kvirasim significantly faster. Moreover, reducing the "overall quality" setting now has more effect than so far. We also added the possibility to enter smaller towns, added some cutscenes, added voiceover to existing cutscenes and more:

  • New cutscene: Lynchmob Gashok
  • New scene: Gashok fire on the market square
  • Added voiceover to existing cutscenes
  • Credits added
  • Prevented iteminfo window to appear when a container is open
  • Suppressed the "Disabled-Audiosource" error messages in the log
  • Attempted fix for blurry spell texts
  • Lowered temperature level in winter to roll checks for freezing
  • Added missing headlines in extro
  • Fixed a placeholder error on the rune document
  • Removed hint to Gavron in the tavern "Orkendeath"
  • Ingramosch and the salamander stone are now correctly removed after the completion of the main quest.

Dungeons & Towns
  • The smaller villages on the travel map are now accessible and filled
  • The performance in Kvirasim has been optimized
  • Glass bottles can be filled with water at each well.
  • Fixed a display error in the minimap of Kvirasim.
  • Claustrophobia effect was converted from recurring checks to a constant malus
  • River trips in the villages are now functional
  • The door to Arkandor can now be opened.
  • The exit from the vault under Tjolmar now works correctly
  • In the vault under Tjolmar one no longer falls through the ground
  • Chests retain their correct fill state after saving / loading
  • The tavern steps in Tiefhusen are now easier to walk up on
  • Weather animations are now functional
  • Prevented a fall into a locked water pool area inside Finsterkoppenbinge
  • Fixed shifted door symbols in the cellar vault
  • Fixed a non-walkable step in the Finsterkoppenbinge
  • The honorary citizenship ceremony in Lowangen now has a background scene
  • Fixed a flickering view in Tiefhusen
  • Scaled down the flags of the Rahjatempel in Tiefhusen
  • Redesigned the Spider Cave in the first level of the vault under Tjolmar to be more harmoniously
  • The Tiefhusen rivers now look better on the Minimap
  • Fixed jumping on arrival in Finsterkoppen
  • More flying objects brought to the ground
  • The benches in Kvirasim are no longer walkable for NPCs
  • Correctly remove the Key of flames in the vault under Tjolmar
  • Fixed an error on the Lowangen minimap
  • Fixed the shield of Lowangen hostel "The White House"
  • Fixed a text replacement error on the vault under the Tjolmar
  • Added collisions for cupboards in the vault under Tjolmar
  • In the statue in the vault under Tjolmar, the dragon claw can no longer be collected several times. Additionally some other problems with this event have been fixed
  • Prevented locking out the party by the lattice gate in the vault under Tjolmar
  • Doors in the vault under Tjolmar no longer fall out of the hinges during normal opening.

  • The weapons are shown again in battle
  • Fixed an error when assigning adventure points depending on the group average
  • Fixed the endless loop in the hit animation on some enemies.
  • Opponents in the vault under Tjolmar do not now leave any wands that can not be thrown away.
  • Fixed a fight in the vault under Tjolmar against cultists and dogs which didn't leave enough room for all enemies to spawn

  • Items can now save (almost any) data
  • Worn Items can now override their representation (eg to change clothing color)
  • Items can now get a separate dropchance aside from the usage chance
  • giveItemTo now ignores any overload of the character
  • Expire now also works with stackable items

2 comments Read more

June 29

Version 0.85

Hail to the twelve!

Sorry for the delay of this versions release. Biggest addition and therefore worth a bigger Version leap is the accessability of the Dungeon below Tjolmar including the fight againast Arkandor and therefore the completeability of the game! So all dungeons and towns from the original can now be entered. In Detail:

  • More than 600 additional translations implemented, tutorial is still to come
  • The zoom factor of the minimap and the full-screen map is now saved
  • You can now set, edit and delete your own markers on the minimap
  • The setting for the spell display can now be easily made in the settings window and no longer need to be done via XML / Mod
  • Tooltips will no longer get stuck
  • After completing a Levelup, music will switch back to the usual ambient for the location
  • The lion sabre can now be repaired

Dungeons & Towns
  • The Dungeon under Tjolmar is now accessible and the game can be finished
  • Leave the minimap visible without a light source, "only" deactivate removal of Fog of War
  • Fixed an error when the current group becomes empty (eg loss of the last member into a deep hole)
  • Items do not "hang" out of their grids in the warehouse anymore
  • Resting won't place the group somewhere else any more
  • More floating objects in Lowangen are now on the ground again
  • Fixed the doors in the blood pinnacles dungeon
  • Fixed an event where grasping into a hole won't continue with a response

  • The two golden shields are actually golden in battle
  • Humanoid NPCs now need to roll bravery checks in the presence of demons and / or undead
  • Surrouned ranged fighters now correctly change to a melee weapon or unarmed combat
  • The bow animation is now selected correctly
  • Monsters are now using correctly calculated encumberance, initiative, and dodge values
  • Arkandor is able to spit Ignifaxius
  • movement points can not drop below 1
  • Fixed a fight in the blood pinnacles to always have room for all enemies
  • Movement points and Ini are now updated immediately, not with the start of the next combat round
  • Fixed an animation hang of the wood gnome
  • Shields are now considered correctly
  • Fixed display of dodge and parry chances
  • Fixed combatgrid brightness
  • Broken monster weapons no longer cause a hang

  • Battles can now be scripted, eg to integrate dialogues in combat
  • New function getItemset
  • The Battlearena Editor can now place and move objects by mouse
  • Battlestances are now changeable by script
  • The modding character editor is now fully translated
  • Fixed some bugs in modding character editor

The next steps will be finalizing locations known as "Dialog Towns" as well as adding (a lot of!) sounds and optimizations, especially for Kvirasim and Lowangen.

4 comments Read more
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About This Game

The united orc tribes attempted to invade the region of Thorwal, but a group of valiant adventurers thwarted their plans during their previous quest. Now the orcs have regrouped and attacked other, more vulnerable areas – Lowangen is occupied and half the Svellt Valley lies in ashes. An elf ambassador summons the party to the city of Kvirasim. To unite the races of the elves and the dwarves in the struggle against a common enemy, they must recover an artifact known as the Salamander Stone.

Yet not all is as simple as it seems: As the party approaches an abandoned dwarven mine that may hold the answers to their questions, someone else makes it clear that not everyone in the country favors a cooperation between the two races.

Star Trail is a faithful remake of Realms of Arkania’s classic sequel. This hardcore RPG features dozens of talents and spells, distinct races and character classes as well as a challenging isometric turn-based combat system. Obey your orders and succeed in your quest to retrieve the Salamander stone – the peace between elves and dwarves depends on it!


  • Hardcore RPG with isometric turn-based tactical fights
  • Hand-crafted cities and dungeons to explore in first person view
  • Master dozens of talents including fighting and magical skills
  • Meet countless endearing characters within the lovingly detailed cities and villages
  • Create your characters and manage your party
  • Plan your extensive travels through the realm in detail
  • Based on the TDE ruleset as a hybrid between v3 and v4

Star Trail Classic

All Early Access customers will automatically get the classic version of "Realms of Arkania: Star Trail", originally relased in 1994 as a gift.
The game will show up in your library after purchasing the Early Access version of "Realms of Arkania: Star Trail".

System Requirements

SteamOS + Linux
    • OS: Windows 7, 8, 10
    • Processor: Intel Core2Duo / AMD X2, min. 2.4 GHZ
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTX 560 / AMD Radeon 7850, min. 2GB VRAM
    • Storage: 10 GB available space
    • OS: Windows 7, 8, 10
    • Processor: Intel i5 / AMD X4, min. 2.8 GHZ
    • Memory: 8 GB RAM
    • Graphics: Nvidia Geforce GTX 780 / AMD Radeon R9 270X, min. 4GB VRAM
    • Storage: 10 GB available space
    • OS: Ubuntu 14.04 (Trusty Tahr)
    • Processor: Intel Core2Duo / AMD X2, min. 2.4 GHZ
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTX 560 / AMD Radeon 7850, min. 2GB VRAM
    • Storage: 10 GB available space
    • OS: Ubuntu 14.04 (Trusty Tahr)
    • Processor: Intel i5 / AMD X4, min. 2.8 GHZ
    • Memory: 8 GB RAM
    • Graphics: Nvidia Geforce GTX 780 / AMD Radeon R9 270X, min. 4GB VRAM
    • Storage: 10 GB available space
Customer reviews Learn More
Mostly Positive (12 reviews)
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