Star Trail is a faithful remake of Realms of Arkania’s classic sequel. This hardcore RPG features dozens of talents and spells, distinct races and character classes as well as a challenging isometric turn-based combat system.
User reviews:
Overall:
Mostly Positive (10 reviews) - 70% of the 10 user reviews for this game are positive.
Release Date: Nov 11, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Crafty Studios developed the first remake of the RoA Trilogy, "Blade of Destiny" and released it in July 2013, only months after the "Early Access" program of Steam was started. It didn't work out so well, and we had to continue development together with a very involved and enthusiastic community for more than a year after initial release to make it the game it is today.

We learned the hardest way possible that especially when developing a big game with a small team, is important to have early and explicit feedback in the process. From the very beginning of production, we therefore involved a small group of highly motivated players in the daily development. With the help of the Steam Early Access program, we have the chance to engage a larger number of players that can help bringing “Star Trail” to a shape the community is completely satisfied with.”

Approximately how long will this game be in Early Access?

“We plan to end the Early Access Phase in February 2017.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to differ from the Early Access version in the following points:

ADDITIONAL LOCATIONS

The following locations are already created but not in final quality and will become accessible in the course of the Early Access phase:
  • City of Lowangen
  • City of Tjolmar
  • Roughly 15 small towns, known as "dialog towns" from “Star Trail” 94’ are actually explorable
  • Dungeon "Swamp of the Forgotten"
  • Dungeon "Temple of the Nameless"
  • Dungeon "Blood Pinnacles"

CUTSCENES

We are planning to add several cutscenes to the final version to the already complete ones. Already existing are beginning and ending of the Star Trail Quest as well is a few Intro scenes.

SOUNDTRACK

Together with our great composer Louis (big thanks!) we are rerecording the legacy soundtrack of “Star Trail”. Five songs, including the legendary intro already made its way into the Early Access Version. During the EA phase, more and more tracks of the original 38 track OST will make it into the game. Once complete our Early Access users will get to download the complete OST in their favourite format.

COMBAT

The combat system as it is will be expanded and extended, there is already multifield opponents like ogres, bears and dragons. We will add tactical options to make the battles more interesting and faster paced.

MODDING

Steam Workshop will allow for easy access and distribution of mods generated with the powerful tools available.

MAC OSX

Mac OSX will be supported in the course of the Early Access phase.

Linux / SteamOS

Linux / SteamOS will be supported in the course of the Early Access phase.”

What is the current state of the Early Access version?

“We have broken down the current status of the Early Access version into the following points:

QUESTLINES

The „Star Trail“ questline is completely playable, the "salamander stone" questline is in place but lacks Tjolmar and the Temple of the Nameless Dungeon for short playthrough and Lowangen as well as the Swamp Dungeon for long playthrough.

ENVIRONMENT

The travel map with its more than 200 routes and dozens of encounters, fights and events is completed, the towns of Kvirasim, Gashok, Finsterkoppen and Tiefhusen are completed, can be entered and most of the events that can occur there are also ready. In addition, the large dungeons “Finsterkopp Pit” and “Phex Temple” are ready and explorable.

CHARACTERS

Humanoid characters that can also be encountered in towns can be designed using an integrated editor, they have dozens of characteristics than can be adapted to design them. Non-Humanoids have been mostly redone and expanded for a bigger number of opponents. Animations also have been redone, allowing for eight different kinds of (humanoid) attack weapon classes wielded and animated accordingly.

USER INTERFACE

The user interface has been completely redone, presenting even more information where it is needed and less where it is not.

MODDING

The already great modding capabilities have been expanded even further, allowing from new roads on the map to custom characters and customized battle arenas on top of the already known modding possibilities of Blade of Destiny HD.”

Will the game be priced differently during and after Early Access?

“The Early Access version will have a lower price point then the final one. Customers, which decide to join the Early Access phase, will get the game around 20% percent cheaper than it will be after the game is completely finished.”

How are you planning on involving the Community in your development process?

“The community was always a corner stone for our game development, more so for our Realms of Arkania series than for any other game we ever made. We will have a close ear at the community for their feedback and suggestions for missing features, off balancing and game fun in general. Startrail HD is an oldschool hardcore party RPG which tries to stay faithful to the version released more than 20 years ago while updating it for a modern audience and implementing learnings from the first remake as well as from game design advances made in the past two decades. The amount and balance of these updates always was and still is a core concern for our efforts in making this game, which is why we will rely heavily on the feedback and suggestions given from the community in this area.

We will also have an ingame reporting and suggestions form in place, allowing players to report and get involved in the early access process even without leaving the game.”
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Recent updates View all (11)

May 23

Version 0.81

Hail to the twelve!

With today Update the Blood pinnacles dungeon is finally available, a content extension promising several hours of additional gameplay! Moreover, the trade interface was completely reworked and is immensely more comfortable than before, and of course there were huge amount of bug fixes and feature implementations!

General
  • There is a trade interface
  • Limited clothing colors to more realistic values
  • Remastered soundtrack is completely implemented
  • New spell "Silentium"
  • New spell "Abvenenum"
  • Korima of Attica now demands weekly payment
  • There is a chance to aquire a Lions Sabre
  • Several applications of curiosity implemented
  • When meeting the Baron of Meresfeld, the dialog is now centered
  • Rebalanced all prices in trading
  • You now need some tool to craft arrows and bolts
  • Crytal ball, magic wand and vulcan glass dagger now have a button to show the effects of their respective ritual levels
  • Improved Elsurion intro sequence
  • No more losing items when choosing "take all" in the container window
  • Fixed A save- and loadproblem on the travelmap after scene displays
  • Fixed display of orc armor
  • Fixed torches and lanterns not going out
  • Special travel events only trigger once
  • Cleaned up ingame loading sequence
  • Improved Number-Entering Dialog (like for haggling or "how long do you want to rest?")
  • Improved overlapping of items in the character screen
  • Made Classic soundtrack available as alternative to remastered
  • Mark twohanded weapons as such in the tooltip
  • Item origin stories display an image of the item
  • Fixed Compass-north-display with static as well as rotating map. Implemented "N" key to toggle between static and rotating
  • Fixed too dark display of items in the blacksmith dialog
  • Fixed a problem creating ice elfs
  • Fixed a problem with the basilisk encounter
  • The lynx event now drops supplies
  • Fixed guard functionality when resting
  • Fixed flying characters in camp screens
  • Time and weather now display immmediately after loading a camp scene
  • Fixed several bad hairstyle/headwear combinations
  • Fixed effects not showing up on portraits right away
  • Fixed display of formerly unconscious characters in camp screens
  • Fixed Linux import path
Towns & Dungeons
  • Unlocked Blood Pinnacles Dungeon
  • Resting outside in Towns now also displays weather and heroes
  • Unique icon for "Look for a seat" in Taverns
  • Reworked Peraine temple
  • Made Heather bushes visible in the swamp
  • Removed "Jumping" on the lowangen southern bridge
  • Fixed water in Gashok
  • Secured outsides of the swamp
  • Fixed reuniting of party parts
  • Fixed a bug with the battle mage chasers
  • No more nightly attacks inside of hostels
  • Reduced frequency of "No-Trousers"-Event
  • Fixed the "Gavron"-part of Dragan Escht's dialog
  • Fixed receiving the Keys to Lowangen multiple times
  • Fixed after battle placement at Ailian Siebenquell's
Battle
  • Allow a Rondra-pleasing one on one battle with Baron Meresfeld
  • Improved beggars army battle
  • Fixed a problem loading battles when traveling
  • Reduced size of the wolf battle avatars
Modding
  • Allow to play an arbitrary playlist by script
  • The new trader window is way more adaptable
  • Implemented a safety in Lowangen to not leave behind NPCs
  • New scene "lonely desert"
  • Improved Craftytool, it now can handle Encumberment zero weapons and improvised weapons
  • Changes to the inventory now show up right away when the character screen is open
Should anybody happen to be at Roleplay Convention in Cologne this weekend, pay Christian Weinmuellner a visit, he is the developer and project lead and would be happy to meet and greet!

3 comments Read more

May 6

Version 0.80

Hail to the twelve!

We were able to carry through on a big promise of ours: Importing games from Blade of destiny HD. It was implemented and now imports your dear heroes from our predecessor. Other data is imported too, heroes below 1.450 XP will be upgraded to that value. The game doesn't have to be finished, but it must reside in the old savegame directory (Documents/BladeofDestiny/save).

And there are other updates too:

General
  • Importing saved games from Blade of Destiny HD implemented
  • Buying prices of traders were increased in general, in exchange the value of herbs was decreased
  • A Mage's Rapier can now be used as a bane sword for certain rituals
  • An old acquaintance from Blade of Destiny HD makes an appearance
  • Torches and lanterns can now be ignited more comfortably
  • Probability for nightly ambushes was slightly increased
  • The new camp scene was straightened and rain was improved Die Lagerszene wurde "begradigt" und der Regen verbessert
  • Prevented losing Items when using "take all" from a container and all inventories are full
  • Standard-Startgroup was adapted to the new "dressable" Avatars
  • Plate mail now shows up on female characters
  • Dullskull works correctly again
  • The Wolf Knive now has a correct item image
  • Added new Weapon: Born Thorn
  • Leather harness doesn't cause bald head any more
  • Fixed a problem creating ice elfs
  • Fixed positioning problems in the camp
  • Fixed a problem with the Basilisk encounter
  • Ask for a retry when failing a Transversalis spell
Battle
  • With helter skelter the broom now causes additional damage for every 5 combat rounds it is active
  • Sabretoothtigers and lions were strengthened
  • Ogre Catcher now has a barb effect
  • Crowbars, picks and shovels can now be used as improvised weapons
  • Added a Saurian Axe
  • Fixed a problem loading battles while traveling
Dungeons and Cities
  • Improved the socket puzzle in the Vault
  • You can now cast an Analyze spell on the Swamp Rantzy
  • If you take the Swamp Rantzy as far as Lowangen, you are now offered an option to turn around
  • Ansvell can be explored
  • Two wells are now actually usable in the swamp
  • Increased uncovering distance of the minimap in the swamp
  • Approaching the peat cutter hut was improved
  • The witch's loot was improved
  • The crystal ball of the swamp mage is now sellable
  • You can find a Mage's Rapier in the mage tower of the swamp
  • The Vinsaltian now translates alchemy recipes
  • Added a quest in Lowangen to take you to Dragan Escht
  • Fixed the kvill adder event in the swamp
  • Transfer of the Binge-Key in Finsterkoppen was improved
  • Finsterkoppen now offers weapons and shields for sale
  • Fixed more levitating houses in Gashok
  • Fixed the chest with the leatherware inside the Finsterkoppen Pit
  • Fixed several clipping errors in the Finsterkoppen Pit
  • Kvirasim made its way back onto the travelmap
  • Fixed a bug with the socket puzzle in the Vault
  • Added some life to several inactive houses in Tjolmar
  • The main well in Tjolmar is now more easily accessible
  • Updated the Gashok Minimap
  • Prevented a lantern in Finsterkoppen from disappearing
  • Can't walk through the pillars in front of the temple of Boron in Gashok
  • Fixed a problem with the Heather bush in the swamp
  • All doors to the Academy of Deformations now actually belong to the Academy
Modding
  • Changing the inventory by script now updates the inventory display if it is open at that moment
  • Dungeon-Itemsets are now accessible via showItemContainer

Unfortunately the Blood Pinnacles dungeon didn't make it into this release, but will be in the next one for sure!

13 comments Read more
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About This Game

The united orc tribes attempted to invade the region of Thorwal, but a group of valiant adventurers thwarted their plans during their previous quest. Now the orcs have regrouped and attacked other, more vulnerable areas – Lowangen is occupied and half the Svellt Valley lies in ashes. An elf ambassador summons the party to the city of Kvirasim. To unite the races of the elves and the dwarves in the struggle against a common enemy, they must recover an artifact known as the Salamander Stone.

Yet not all is as simple as it seems: As the party approaches an abandoned dwarven mine that may hold the answers to their questions, someone else makes it clear that not everyone in the country favors a cooperation between the two races.

Star Trail is a faithful remake of Realms of Arkania’s classic sequel. This hardcore RPG features dozens of talents and spells, distinct races and character classes as well as a challenging isometric turn-based combat system. Obey your orders and succeed in your quest to retrieve the Salamander stone – the peace between elves and dwarves depends on it!

KEY FEATURES:

  • Hardcore RPG with isometric turn-based tactical fights
  • Hand-crafted cities and dungeons to explore in first person view
  • Master dozens of talents including fighting and magical skills
  • Meet countless endearing characters within the lovingly detailed cities and villages
  • Create your characters and manage your party
  • Plan your extensive travels through the realm in detail
  • Based on the TDE ruleset as a hybrid between v3 and v4

Star Trail Classic

All Early Access customers will automatically get the classic version of "Realms of Arkania: Star Trail", originally relased in 1994 as a gift.
The game will show up in your library after pruchasing the Early Access version of "Realms of Arkania: Star Trail".

System Requirements

    Minimum:
    • OS: Windows 7, 8, 10
    • Processor: Intel Core2Duo / AMD X2, min. 2.4 GHZ
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTX 560 / AMD Radeon 7850, min. 2GB VRAM
    • Storage: 10 GB available space
    Recommended:
    • OS: Windows 7, 8, 10
    • Processor: Intel i5 / AMD X4, min. 2.8 GHZ
    • Memory: 8 GB RAM
    • Graphics: Nvidia Geforce GTX 780 / AMD Radeon R9 270X, min. 4GB VRAM
    • Storage: 10 GB available space
Customer reviews Learn More
Overall:
Mostly Positive (10 reviews)
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