Oknytt is a point-and-click adventure game where the player takes the role of a small, seemingly insignificant creature, leading it through a dark world filled with beings and areas inspired by Swedish folklore, to help it find a place to belong.
User reviews:
Overall:
Very Positive (228 reviews) - 94% of the 228 user reviews for this game are positive.
Release Date: Jul 8, 2013

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About This Game

Oknytt is a point-and-click adventure game where the player takes the role of a small, seemingly insignificant creature, leading it through a dark world riddled with obstacles to help it find a place to belong. The game takes place in a Norse medieval world and contains a number of beings and areas inspired by Swedish folklore.

Oknytt's gameplay is comprised of classic point-and-click puzzle solving combined with the usage of four runes located at the bottom of the screen. These runes can be activated at any time to trigger various changes and events in the area around the protagonist. Each rune has a specific element tied to it which have different areas of use depending on what can currently be seen in the environment.
Figuring out what the runes can be used for and how to utilise their affect on the environment together with the items at your disposal is key to you being able to progress through the game world.

Features
  • Manipulate the environment around you using elemental forces
  • A unique art style inspired by the famous Swedish painter John Bauer
  • Experience and collect lore about creatures and monsters from Scandinavian folklore
  • Fully voiced by the talented Brian Hall
  • 6-7 hours of puzzle solving

System Requirements

    Minimum:
    • OS: Windows XP, Windows Vista, Windows 7
    • Processor: 2.0 GHz CPU
    • Memory: 1 GB RAM
    • Graphics: Direct X 9.0c compatible video card
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    • Sound Card: Direct sound compatible
    Recommended:
    • OS: Windows XP, Windows Vista, Windows 7
    • Processor: 2.0 GHz CPU
    • Memory: 1 GB RAM
    • Graphics: Direct X 9.0c compatible video card
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    • Sound Card: Direct sound compatible
Customer reviews
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Overall:
Very Positive (228 reviews)
Recently Posted
Buff Pigeon
( 7.5 hrs on record )
Posted: May 3
A good puzzle game, some parts can be very discreet so look at everything. Has a great story behind it that I enjoyed.
Helpful? Yes No Funny
Cryohydra911
( 8.3 hrs on record )
Posted: March 24
A beautiful tale set in the Swedish mythos, you become the guide for a "small, in the scope of the world insignificant creature" who wanders about in the world on the longest, and darkest, night in many moons. On the journey, encounter and learn about other mythological creatures of Sweden, and explore the darkness as it comes to life in ways rarely seen. All of this, ultimately, is a campfire story, but a beautiful one at that.
The puzzles in this game, while not always intuitive, have a certain logic to them that makes sense. With the elemental runes of Earth, Water, Air, and Fire affecting every scene differently, some really interesting puzzles and solutions develop, along with some cute visuals and the more traditional inventory interaction system. And, if you really like storytelling, every interactable piece has an option to hear more narration, as well as the character's speech or just interacting with it.
I spent many hours contemplating what I experienced after finishing this game. It has a touching story and an art style I don't see often in games that I found quite pleasing, and the narrator does a great job at setting the tone.
If you like point and click puzzle adventures and campfire stories about mythology, then definitely pick this game up. If you like any one of those qualities I mentioned, pick this up. It's a gem.
Helpful? Yes No Funny
spiritworld
( 8.0 hrs on record )
Posted: March 23
If I have to hear "smaaaall creature sneezed/though/walked/picked" one more time I swear I'm gonna- oh, you can turn off voice from settings...

In spite of that pretty basic point and click with nice environments and graphics. UI is from somewhere the 90s but augmented with a nice original "rune powers" UI that affect the environment somehow. Basic clicking UI is tediously slow and constantly blocks input while waiting the action to complete.

The idea of narrating the story maybe sounded nice at the development table but no: narrator got so irritating after nth time of "small creature this small creature that" that I almost uninstalled the game. This could have been fixed by substituting "small creature" with simple "it". Well whatever I wouldn't still wanted to listen the narrator. Sound design is good and bad at the same time. Usually there's nice ambient around but once I had to turn off all the sounds in ch4 while doing the turning stone puzzle because there was this constantly crying bird/animal at the background. This combined to infinitely slow UI and even more slowly animations with three tries at a row would've been an impossible task.

There's a game helper telling what could be the objective right now but it was still difficult to figure out what to do sometimes. Well maybe not difficult, just tedious. You can't inspect inventory items to get more insight of them. Also if you make unsuccesful item-combination you always have to listen narrator say "that didn't happen".


The praise:
-nice atmosphere and original grapics
-rune UI
-lore

The nag:
-narrating and sound design
-too few clues in the environment
-blocking and slow UI
Helpful? Yes No Funny
(Savage) Kobayashi Sakoori
( 7.0 hrs on record )
Posted: March 3
It's dark and it's cute.
Helpful? Yes No Funny
Kieren
( 4.6 hrs on record )
Posted: February 27
Absolutely beautiful. I loved the folklore/story behind it too. There was something peaceful about this game and yet it was exciting enough for me to finish in one sitting. I'd definitely recommend it.
Helpful? Yes No Funny
kellie7476
( 7.8 hrs on record )
Posted: February 24
A charming and atmospheric point and click adventure featuring Swedish folklore, beautiful artwork with compelling narration - definitely give it a go!

Helpful? Yes No Funny
kleanblade
( 5.0 hrs on record )
Posted: February 22
Came across this during one of steams blow out sales and finally took the time to play it through. Out of the gate you can tell it is a dark folklore puzzle adventure game. Too me, it had a Dark Crystal meets Neverending Story blended feel tied to Swedish tales. If any of that sounds appealing to you, I would say its worth picking up and giving it a play.

Typical puzzle and adventure game play. Although I found some things to be fairly abstract to perform and looking for a guide to overcome some hurdles. Not too much of a ramp up into the 'challenges' and stays pretty flat all the way through the game.

Pros
+ Enjoyable story
+ Artwork is unique and beautiful
+ Has a "keep playing to finish the story" appeal (hard to find these day)
+ Fairly inexpensive
+ Easy steam achievments
+ Challenging enough without being frustrating

Cons
+ No real connection with characters (the story is nice but nothing jumps out as memorable)
+ Realatively short gameplay
+ Lacks a ramp up (do not need to be hand held, but starting game play is like fumbling around in the dark)
+ Absolutely no replay value
+ Constant wonder if you are missing something
+ Click, fail, trial and error continuously

All in all, if you enjoy adventure-puzzlers and folklore tales then get it on a good sale. Play it through for the fun story and don't give it a second thought.

If you need a sense of accomplishment or a completed story will not satisfy you, then I'd recommend moving on.
Helpful? Yes No Funny
wcc
( 8.1 hrs on record )
Posted: February 21
Pro:
- Nice art style
- Nice ambient sounds and music
- Touching story
- Swedish lore
- Original presentation via a narrator, which contributes quite well to the atmosphere once you've got accustomed to him

Con:
- No highlighting (but not that much pixel hunting is required either)
- Some puzzles are obscure. Most can be solved with mild brute force. But there are also some of these "move all plates to the correct position" puzzles which are a bit annoying: you only get vague hints about the solutions and there is no easy way to try out your ideas since it always comes with some kind of sliding puzzle mechanism. Especially the last puzzle came as an uncanny combination of vagueness, obscure symbols and sliding puzzle mechanism. Well, that's what walkthroughs are there for. ;)
- While the narrator did a great job overall, some of the voices he imitates make you cringe.

As a hint: if you want to interact with an object you have to keep the left mouse button pressed down. For some reason I had difficulties to figure that out.
Helpful? Yes No Funny
sammoticus proximo
( 2.8 hrs on record )
Posted: January 29
Pros:
> intriguing mythology based setting/story
> interesting puzzles that aren't impossible to solve
> cool music/visuals
> adorable tiny creature friendships
> easy 100% achievements

Cons:
> the ending left me feeling a bit shortchanged? minor spoilers if you care, man.

The main thing about the small creature you play as is that neither itself or the player have any clue what it is or what it's about in the world. It comes up practically every interaction with a new character. You get a couple of moments of dialog that make you think some beings know more than they're telling and you keep waiting for a payoff - that never comes. Why did the creature crawl out of a grave mound? Who is it? What is it? I got invested in finding out and to have that never come... I get it's not integral to the ending but it felt like it was going to be and felt like it should've been.
Helpful? Yes No Funny
mysticmynstrel
( 7.6 hrs on record )
Posted: January 11
I liked the gameplay, pretty standard point-and-click adventure game. Most of the puzzles in it had enough clues for you to figure them out. In Chapter 3, I reached a point where I had no idea what I needed to do so tried using everything in my inventory on everything possible--which was incredibly annoying! After that, everything went back to normal.

Two things about this game seem very odd to me: the beginning and the end. The "small creature" that you play throughout the game magically comes to life under a tomb in the beginning, then turns into a stone with the dawn. Neither of these things are explained at all.

I would still recommend it to anyone who likes this type of game. You also learn a bit about the creature in Swedish folklore.
Helpful? Yes No Funny
mystee37
( 1.7 hrs on record )
Posted: January 11
I have only played the first chapter so far, but my complaints lie with the mechanics, not the story, so I feel this review is still fair. I will update later if things change.

So far, I am not impressed. I play a lot of adventure games, and this one falls pretty low on my list. I like the story, and I will play through the whole game to see the story line completed, but it seems that in just about every aspect of this game the deveolpers took the easy way out.

The most obvious easy path they took is that there doesn't seem to be a single object interaction animation. Instead your character just stands there stupidly, the narator says what you did, and the newly altered object appears in your inventory. How lazy.

The game seems to have a single voice actor, which might add to the "reading a story" aspect of the plot, but comes of as cheap and ruins my immersion. His voice is fine as the narrator, but when he tries to do other characters, it's always the same, cheesy falseto.

Most frustratingly, tasks were not logical and did not give enough prompting. "I need tools" was the prompting for one task but despite having multiple things that pass for tools in my inventory, I made no progress. Finally through trial and error, I realised that he needed something else (no spoilers) not a tool at all!

In fact nearly half of the progress I made on this chapter was simple trial and error - just click every clickable point with every item from my inventory. No fun at all.

This was made worse by the fact that there is no "reveal hot spot" button for when you get stuck, so I had to resort to a walkthrough at one point just to learn that there was a hot spot that I didn't know existed.

But I think the worse part, and the most lazy choice on the part of the developers is that if you use the wrong item with anything, you get the same exact message every time "No that's not how it happened." This tells you nothing about how to proceed. How about "No I think I need something sharper for this job" or literally anything to point you in the right direction. So without that, when you get stuck, trial and error of every single item is your only option - expect no assistance.

So disappointing from a game with such a good storyline.
Helpful? Yes No Funny
Sayanne
( 6.4 hrs on record )
Posted: January 9
Fun story game.
You play a little dark critter trying to find your place in this dark gloomy world you woke up in.
You complete different tasks to try and find a meaning to your life.
In the second chapter you find a small sprite like creature who lost her wings and promises to help her get new ones.

Your journey continues but this time with two goals in mind.
You travel to different parts of this dark world helping others along the way.
I'm not telling any more, because I might give up to much.

The story is rich and very good.
The graphic are dark but very nice and defined.
I recommend this game.
Helpful? Yes No Funny
Aeo
( 6.3 hrs on record )
Posted: January 6
A seemingly insignificant game that's just totally worth it for its price. Even double.

This is the kind of an indie gem that you'll never forget because of the story.
Helpful? Yes No Funny
Spiggleton
( 5.2 hrs on record )
Posted: January 4
I loved this game so much, I just could not stop playing till I finished, I loved the story and the visual style.
The Narration, I loved also, I found the game very visually appealing and it was quite a long game for the price I paid for it.
Helpful? Yes No Funny
[OvO]wl
( 10.9 hrs on record )
Posted: January 2
I really like this game. It's well animated, well drawn, dark but not too dark (you have bright glowing eyes so you can always see!). The voice over is lovely and the dialogue is beautiful prosaic story telling.

It's a moody point and click puzzle game. But the puzzles aren't very obvious. It's extremely stylish and is very enjoyable to play. There are times when you may need a walkthrough to help with some of the puzzles that you figured out but you didn't try correctly.

The main character is very cute.

Also it feels very mythological. Really up my street.

10/10
Helpful? Yes No Funny
Sir Alastor
( 4.8 hrs on record )
Posted: December 31, 2015
A brilliant adventure game following the journey of a little creature looking for its raison d'être. Oknytt confronts you with mythical folklore that you may or may not remember to have heard of in your childhood. Highly recommendable, especially considering the low price.
Helpful? Yes No Funny
Violent Rainbow
( 5.9 hrs on record )
Posted: December 30, 2015
This is a really good game, kinda spooky and dark I mean I live right next to an old farm and spooky woods just like in the game so yeah I'm not gonna lie I was looking around like oh god that weird shed creature is gonna get me and use my blood and bones on his fields but he didn't. I really love the rune stones that cause effects in the environment, I think that was a great addition to the game this is definitely one of the best point and click games I've played I'm so glad I bought it.
Helpful? Yes No Funny
stranger1982
( 5.1 hrs on record )
Posted: December 29, 2015
Oknytt's tale starts with an unnamed, insignificant creature slowly emerging in a dark world: having no idea of its role in the big scheme of things the creature embarks on a journey to find its purpose.
Oknytt has alot going for it thanks to its charming art, creatures and lore coming from Swedish mythology and a pretty interesting story but it sadly becomes somewhat of a niche game due to its often cryptic, illogical puzzles that can easily stop your progress.

PROS:

-good art style creates an appropriately dark world populated by mysterious creatures

-nice soundtrack

-the narrator does a good job both in telling the tale and voicing its various creatures

-interesting story

CONS:

-puzzles go from unoriginal to downright obscure

-rune system is nice but too random in its actual operation

-a bit too reliant on pixel hunting

-lacking in animations

-FMVs look pixelated

http://steamcommunity.com/sharedfiles/filedetails/?id=587153099

Oknytt is decent and it has alot of charm in its art style and story but I sadly found it extremely lacking in its actual puzzles, hence the thumbs down despite the fact that this is not a bad game at all.

Puzzles suffer from a "try every object on everything" syndrome as I feel their directions are a tad too vague or they're based on abstruse item combinations. Said items are also often a bit too well hidden in the environment, something made worse by the mostly black and white graphics, or can be gathered through interacting with every single object in a scene, something that can get dull quickly. Last but not least some puzzles or items require you to use the four elemental runes at your disposal: sadly this also soon becomes a dull affair as you're basically forced to try each rune in every scene hoping for something to happen.

All things considered I feel the obtuse and somewhat badly designed puzzles are a bit too much for an adventure game to earn a recommendation as I think only seasoned fans of the genre will find the weird logic behind them easy enough to progress at a steady pace. Still, if you feel you can easily tackle hard puzzles or use a guide then you'll be able to properly enjoy its art and story, making it a decent purchase.
Helpful? Yes No Funny
CrimsonValley
( 8.2 hrs on record )
Posted: December 24, 2015
Oknytt is a very charming little game. It really caught my attention because of my Swedish nationality and that a lot of these creatures I heard about while growing up. It was very nice to see them implemented in a game that can give an audience outside of Scandinavia some new knowledge.

The puzzles can be tricky but I have to say fair. You have to explore a little and it is not that straight forward but once it clicks and you learn that you have to try combining and playing around with the runes you'll find that you'll have a much easier time.

The atmosphere is simply perfect. It is a little dark and moody but yet it has some sort of innocence and wonder to it that is just so hard to nail down. I found myself more than engaged into the surroundings and characters.

To sum it up Oknytt is really a game that is worth the money. It has a charming story and interesting lore to learn about and the gameplay is perfect if you love point and click adventures. And hey, you'll learn a little something about Swedish and Scandinavian folklore, so that is also a huge bonus!
Helpful? Yes No Funny
Nyx
( 2.0 hrs on record )
Posted: December 22, 2015
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http://steamcommunity.com/groups/CritiquingDoge
Helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
1 of 1 people (100%) found this review helpful
Recommended
8.0 hrs on record
Posted: March 23
If I have to hear "smaaaall creature sneezed/though/walked/picked" one more time I swear I'm gonna- oh, you can turn off voice from settings...

In spite of that pretty basic point and click with nice environments and graphics. UI is from somewhere the 90s but augmented with a nice original "rune powers" UI that affect the environment somehow. Basic clicking UI is tediously slow and constantly blocks input while waiting the action to complete.

The idea of narrating the story maybe sounded nice at the development table but no: narrator got so irritating after nth time of "small creature this small creature that" that I almost uninstalled the game. This could have been fixed by substituting "small creature" with simple "it". Well whatever I wouldn't still wanted to listen the narrator. Sound design is good and bad at the same time. Usually there's nice ambient around but once I had to turn off all the sounds in ch4 while doing the turning stone puzzle because there was this constantly crying bird/animal at the background. This combined to infinitely slow UI and even more slowly animations with three tries at a row would've been an impossible task.

There's a game helper telling what could be the objective right now but it was still difficult to figure out what to do sometimes. Well maybe not difficult, just tedious. You can't inspect inventory items to get more insight of them. Also if you make unsuccesful item-combination you always have to listen narrator say "that didn't happen".


The praise:
-nice atmosphere and original grapics
-rune UI
-lore

The nag:
-narrating and sound design
-too few clues in the environment
-blocking and slow UI
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
8 of 8 people (100%) found this review helpful
Recommended
8.2 hrs on record
Posted: December 24, 2015
Oknytt is a very charming little game. It really caught my attention because of my Swedish nationality and that a lot of these creatures I heard about while growing up. It was very nice to see them implemented in a game that can give an audience outside of Scandinavia some new knowledge.

The puzzles can be tricky but I have to say fair. You have to explore a little and it is not that straight forward but once it clicks and you learn that you have to try combining and playing around with the runes you'll find that you'll have a much easier time.

The atmosphere is simply perfect. It is a little dark and moody but yet it has some sort of innocence and wonder to it that is just so hard to nail down. I found myself more than engaged into the surroundings and characters.

To sum it up Oknytt is really a game that is worth the money. It has a charming story and interesting lore to learn about and the gameplay is perfect if you love point and click adventures. And hey, you'll learn a little something about Swedish and Scandinavian folklore, so that is also a huge bonus!
Was this review helpful? Yes No Funny
14 of 21 people (67%) found this review helpful
Not Recommended
5.1 hrs on record
Posted: December 29, 2015
Oknytt's tale starts with an unnamed, insignificant creature slowly emerging in a dark world: having no idea of its role in the big scheme of things the creature embarks on a journey to find its purpose.
Oknytt has alot going for it thanks to its charming art, creatures and lore coming from Swedish mythology and a pretty interesting story but it sadly becomes somewhat of a niche game due to its often cryptic, illogical puzzles that can easily stop your progress.

PROS:

-good art style creates an appropriately dark world populated by mysterious creatures

-nice soundtrack

-the narrator does a good job both in telling the tale and voicing its various creatures

-interesting story

CONS:

-puzzles go from unoriginal to downright obscure

-rune system is nice but too random in its actual operation

-a bit too reliant on pixel hunting

-lacking in animations

-FMVs look pixelated

http://steamcommunity.com/sharedfiles/filedetails/?id=587153099

Oknytt is decent and it has alot of charm in its art style and story but I sadly found it extremely lacking in its actual puzzles, hence the thumbs down despite the fact that this is not a bad game at all.

Puzzles suffer from a "try every object on everything" syndrome as I feel their directions are a tad too vague or they're based on abstruse item combinations. Said items are also often a bit too well hidden in the environment, something made worse by the mostly black and white graphics, or can be gathered through interacting with every single object in a scene, something that can get dull quickly. Last but not least some puzzles or items require you to use the four elemental runes at your disposal: sadly this also soon becomes a dull affair as you're basically forced to try each rune in every scene hoping for something to happen.

All things considered I feel the obtuse and somewhat badly designed puzzles are a bit too much for an adventure game to earn a recommendation as I think only seasoned fans of the genre will find the weird logic behind them easy enough to progress at a steady pace. Still, if you feel you can easily tackle hard puzzles or use a guide then you'll be able to properly enjoy its art and story, making it a decent purchase.
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
Recommended
11.4 hrs on record
Posted: November 16, 2015
Storyline: On the darkest of nights when creatures and spirits rarely seen by man abound, a lost(?) traveler/wanderer is invited to join a campfire and listen to a tale. The tale told by the invisible narrator is about a small insignificant nameless creature born out of darkness on the darkest of nights much like that night. This epic journey of self-awareness and discovery turns into a magic strewn and danger filled quest which takes place in a single night full of magic and spirits taken from Swedish forklore.

Gameplay: This point and click game is divided into five distinct chapters, two of which are subdivided. Each chapter is its own unique adventure quest with a build and use inventory, Inventory items carry over from chapter to chapter, and all items are eventually used and have a purpose, generally logical. (I note this only because some items found in chapter one are not used until chapter five.) Look around carefully in each scene for other areas (found at the edges of the screen) and for items and locations to examine. Nothing is hidden but lack of careful examination makes it easy to miss things.

The "examine" button is LEFT-CLICK. (Please read the tutorial for mouse functions. The way the game plays is a bit different functionally but easy once the player gets used to it.) On the examination triangle is LORE (a scroll), SPEECH (conversation bubble), and TAKE (a hand). I suggest clicking on all three. LORE for the folk history of the spirit or place encountered and eventually for achievement completion. SPEECH for the story narration, told as only an excellent verbal storyteller can tell it. TAKE to gather the item. Some inventory items are added automatically while others are not. Some inventory items can be combined together to create something new while others are given to the spirits and creatures encountered.

The game is mostly mono-chrome in color, with dark blues, deep violets and shiny white to off-set this dark night shrouded world.

There are four elemental magics: earth, water, fire, and wind that the insignificant creatures has control over. These magics are essential to game play, and certain tasks can not be completed without using the correct magic(s). I suggest using all the magics on every scene just to see what happens because generally something happens when each elemental magic is used the first time. (Nice detail to the game play.)

Each chapter (or sub-chapter in two cases) has its own set of tasks to complete and puzzles to solve. The puzzles have no directions, and the clues to solving them must be sought out and inferred from environmental references or conservational text. Most are head scratching brain twisters and CANNOT be skipped. (There is at least one excellent guide on Steam if the player gets stuck.)

There is no going back to previous areas once the game progresses, and there is little backtracking per se in each chapter. Chapters three and five have sub-chapters. Chapters one and five(part one) are set up in a circular fashion. Chapters two, three (part two) and four are back and forth travel along the central path which has branch paths off of it where tasks needed to be accomplished are. Most tasks are logical and the player uses more or less what they think they need. (Do not forget to combine inventory items.)

In the final analysis this is a story-rich narrated tale, and the game play takes a back seat to the tale being told.
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4 of 4 people (100%) found this review helpful
1 person found this review funny
Recommended
5.9 hrs on record
Posted: December 30, 2015
This is a really good game, kinda spooky and dark I mean I live right next to an old farm and spooky woods just like in the game so yeah I'm not gonna lie I was looking around like oh god that weird shed creature is gonna get me and use my blood and bones on his fields but he didn't. I really love the rune stones that cause effects in the environment, I think that was a great addition to the game this is definitely one of the best point and click games I've played I'm so glad I bought it.
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7 of 10 people (70%) found this review helpful
Not Recommended
4.0 hrs on record
Posted: December 1, 2015
2/5

While this game has beautiful art, wonderful atmosphere, excellent voice-acting, and is based on very interesting mythology, it is plagued by completely obscure, arbitrary, and illogical puzzles. The game is an experiment in frustration as players will be forced to use and combine items exhaustively, and without reason, in order to find the solutions to advance.

Beautiful game with some great artistry, but very poor puzzle design. I'd recommend potential buyers look elsewhere for their next point and click adventure unless you are fascinated with the subject material.
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4 of 5 people (80%) found this review helpful
Recommended
6.3 hrs on record
Posted: November 22, 2015
A beautiful story and a pretty good point & click adventure, full of amazing creatures from Swedish mythology.
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3 of 4 people (75%) found this review helpful
Not Recommended
1.7 hrs on record
Posted: January 11
I have only played the first chapter so far, but my complaints lie with the mechanics, not the story, so I feel this review is still fair. I will update later if things change.

So far, I am not impressed. I play a lot of adventure games, and this one falls pretty low on my list. I like the story, and I will play through the whole game to see the story line completed, but it seems that in just about every aspect of this game the deveolpers took the easy way out.

The most obvious easy path they took is that there doesn't seem to be a single object interaction animation. Instead your character just stands there stupidly, the narator says what you did, and the newly altered object appears in your inventory. How lazy.

The game seems to have a single voice actor, which might add to the "reading a story" aspect of the plot, but comes of as cheap and ruins my immersion. His voice is fine as the narrator, but when he tries to do other characters, it's always the same, cheesy falseto.

Most frustratingly, tasks were not logical and did not give enough prompting. "I need tools" was the prompting for one task but despite having multiple things that pass for tools in my inventory, I made no progress. Finally through trial and error, I realised that he needed something else (no spoilers) not a tool at all!

In fact nearly half of the progress I made on this chapter was simple trial and error - just click every clickable point with every item from my inventory. No fun at all.

This was made worse by the fact that there is no "reveal hot spot" button for when you get stuck, so I had to resort to a walkthrough at one point just to learn that there was a hot spot that I didn't know existed.

But I think the worse part, and the most lazy choice on the part of the developers is that if you use the wrong item with anything, you get the same exact message every time "No that's not how it happened." This tells you nothing about how to proceed. How about "No I think I need something sharper for this job" or literally anything to point you in the right direction. So without that, when you get stuck, trial and error of every single item is your only option - expect no assistance.

So disappointing from a game with such a good storyline.
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1 of 1 people (100%) found this review helpful
Recommended
7.2 hrs on record
Posted: December 8, 2015
One of the best games I've ever played, and I'm not even a fan of the genre, but the feeling of the game, the aestetics, marvelous. My only gripe is the wierd pronounciation of swedish words, not to mention the use of irish accents as nordic accents. But aside from that it makes me nostalgic for the stories of my childhood.
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1 of 1 people (100%) found this review helpful
Recommended
4.8 hrs on record
Posted: December 31, 2015
A brilliant adventure game following the journey of a little creature looking for its raison d'être. Oknytt confronts you with mythical folklore that you may or may not remember to have heard of in your childhood. Highly recommendable, especially considering the low price.
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1 of 1 people (100%) found this review helpful
Recommended
10.9 hrs on record
Posted: January 2
I really like this game. It's well animated, well drawn, dark but not too dark (you have bright glowing eyes so you can always see!). The voice over is lovely and the dialogue is beautiful prosaic story telling.

It's a moody point and click puzzle game. But the puzzles aren't very obvious. It's extremely stylish and is very enjoyable to play. There are times when you may need a walkthrough to help with some of the puzzles that you figured out but you didn't try correctly.

The main character is very cute.

Also it feels very mythological. Really up my street.

10/10
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1 of 1 people (100%) found this review helpful
Recommended
6.3 hrs on record
Posted: January 6
A seemingly insignificant game that's just totally worth it for its price. Even double.

This is the kind of an indie gem that you'll never forget because of the story.
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1 of 1 people (100%) found this review helpful
Recommended
10.8 hrs on record
Posted: November 26, 2015
I thought the most interesting feature of this game was that all of the actions you take are narrated to you as if simply part of the story you're being told around a campfire. At times, Oknytt seemed more an excuse to educate about Norse mythology rather than having a strong independent story, but the nearly monochromatic artwork is splendid and the folklore interesting. Although I found some of the puzzles a little annoying, I thought the game was definitely worth experiencing.
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Most Helpful Reviews  Overall
62 of 67 people (93%) found this review helpful
Recommended
9.8 hrs on record
Posted: June 11, 2014
Oknytt is a point and click adventure game that takes place in a dark and forbidding world. It is described by the authors as "a journey through Norse folklore".

To give some background, Oknytt is not related to the Knytt games by Nicklas Nygren, although both developers are from Sweden. The word 'oknytt' is Swedish for 'goblin' according to Google translate; certainly the game is loaded with troublesome and dangerous creatures. Additionally, Oknytt is the latest in a series of games developed with the Wintermute Engine for creating graphical adventures.

For the most part the puzzles in the game are logical. Like a lot of adventure games there is an inventory system that allows for the combining of held items. There were a couple times I had to do trial and error combinations to advance but fortunately everything you pick up is used ... eventually. Point and click adventure veterans will appreciate that this game has no "pixel hunting", but due to the darkness of the graphics it is still possible to overlook things that seem part of the background. The style of the game is one of the most grim I've ever seen and for that reason I would have liked a gamma adjuster that worked and a colour saturation adjuster as well.

The most important aspect of Oknytt is a charming story with a satisfying ending. A single actor narrated the entire game, which works because it is like listening to someone tell a long story while sitting around a campfire. I loved all the creatures that are pulled from Scandanavian folklore and many of them you will recognize by other names. I can recommend the game for anyone that doesn't mind the slower pace, since "the creature" walks slow.

On average the game will take 8 hours to finish; for 100% achievement hunters this game is perfect since you'll unlock them all for completing the game. This isn't to say the game is easy, but with enough thought and patience there will be no need for a walkthrough, just trust your intuition. Try it out next time it's on sale or in a bundle.
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40 of 52 people (77%) found this review helpful
Recommended
6.8 hrs on record
Posted: April 4, 2014
An awesome old school-styled point & click adventure game with a beautiful art and good soundtrack.

The story is inspired on Swedish folklore, you find yourself in a unknown place surrounded by strange creatures, and you have to discover the reason why you are in there and what is going on around by solving the puzzles.

The most interesting point on this game is the fact that you can change the environment, getting control of "runes" that give you the ability to change the things around you.

Oknytt is pleasant slow paced game,and really a must play for the retro adventure gamers.
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23 of 24 people (96%) found this review helpful
Recommended
17.7 hrs on record
Posted: June 19, 2015
I am giving this game a "big thumbs up" because it is SOO much more than that...it was an experience. First off, being of where it was made from then I do have to admit I came into it biased already determined to like it. (My grandfather hails from Sweden. And parts of the game even contained folklore from a song sung to me as a child.) However I still gave it a fair and open mind to let myself decide truthfully how I felt about it. The graphics, for being simple as far as without a large color spectrum that is, were ABSOLUTELY amazing and fantastic!! The understated colors did not distract in the least in my opinion from game play or the story...they placed them strategically and where they would matter most I felt. The story line was very developed and complex. (When you get to the end then you will understand, and hopefully agree, why I say this.) I was in complete surprise at the ending and also quite moved and left with a feeling of "WOW!"...speechless, as it were. There are so many great things I could say about this game. I very much liked the feature that when you need to combine items or give them to an NPC then you cannot make a mistake as the game will not let you pursue the wrong scenario. The most of the puzzles were challenging, but not too much. You do have an option to have either the voice or to have captions. However certain small parts did require you to have just voice. (I am guessing these were the areas that only the Swedish language was available and the Steam profile for the game does state this so it was not a surprise in the least for me.) There were even a couple of more challenging achievements. Also, in addition, the price is very reasonable and I would have even paid twice as much...it is that good. So in closure, I highly reccomend this game to any one looking for unique game play, an original story (it is based on Swedish folklore), point and clicks, or even a calm and quicker game to experience.
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24 of 26 people (92%) found this review helpful
Recommended
1.2 hrs on record
Posted: October 1, 2015
Oknytt is an almost monochromatic, dark and dreary point and click adventure that has you playing as "the small creature" in a world where hustomte trolls guard buildings. Like in most point and click adventures, you'll be walking around collecting objects and using those items to interact with the world around you. Where Oknytt deviates is you also have four rune stones at the bottom of the screen that can create fire, earth, wind and water. The fire will do things like light up a house or make the embers of a fire glow. Water will make it rain or a hustomte will drool. They all do something, even if its background stuff like a creature will appear or a dragonfly will buzz by.

These runes add another layer of complexity, because there are specific orders to them. Rain turns on and off, so do you need to have the rain on or off? Using common sense helps a lot, like you can't light a fire while its raining.

The game is simple to play, left click to walk somewhere, right click to open your inventory box, then left click to pick out an item and use it wherever. Seeing a foot icon lets you leave a screen once you've walked to it. For the most part, every area is one screen, but others with wide edges to the screen means that there's a larger area to explore.

Hovering your mouse over specific objects will show you text as to what they are. These objects are the ones that you can hold your left mouse button to interact with. You can talk, take or have the object described for you. Since I never bothered with the easy to read tutorial, it took me about 45 minutes before I realized to hold down the mouse. Most of the objects can be taken. You can intelligently figure out uses for them, unlike some point and click games, such as fill up a tea kettle at a spring of water. There are still times where you'll be left scratching your head like what exactly does a hustomte want in trade for a bolt of cloth or even to eat?

What makes Oknytt unique is the world that you're in. You play as "the small creature," a fat furry little guy that is still much larger than the mice or other mammals in the game. The art style is beautiful in its sort of colorless way, there's a lot of rich detail to each screen with dust partials wafting through the air and haze moving through the forever night sky. Its not all monochromatic though, there are punctuations of color. Dark blue skies, burning red embers in the fire, dark streams that flow through caves and red eyed gnomes. It all adds to the beauty of the game.

Its not a happy place at all. These are humble settings, yet grandiose in its artistic detail. You'll visit corn fields, traverse humble graveyards with wooden crosses, crawl under the father's house and visit underground locales. While you're alone on your journey you'll meet plenty of well illustrated creatures like giant witches and arms that rise out from the grave.

The music is very ambient and fitting. There are long, slow string instruments. You'll hear nighttime birds, crawling under the father's house you'll hear the slow creeks of thick floorboards. In a way its all haunting and adds to the foreboding atmosphere.

Everything is voice acted as if someone alone is stilling a story. He'll use different voices for different characters and while its all admirably done, some of the voices are cringe worthy. Its more than some guy with a microphone, he feels like a professional voice actor and it helps lend credibility to the game. Plus, even if its him telling a story of what happened, I'd rather hear it than read through the text. You can click skip to stop the narration or turn it off. There are a few settings for sound, music and voice over. You can even turn off the subtitles. There's a save and load function along with a few extras to chronicle your journey.

If you're a fan of the point and click genre, you should be able to get into this game. For anyone else like me that doesn't care for the genre as a whole, you won't find anything that will change your mind. Its still a play at your own speed sort of game that when you walk away, it'll still be there when you come back.
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17 of 17 people (100%) found this review helpful
Recommended
5.8 hrs on record
Posted: November 7, 2014
There's a certain incomparable magic to being told a story around a fire. Whether it's otherworldly or ordinary, the simple act of someone being there, repeating a narrative that may have been told to them in a similar fashion causes the tale to take on a new sense of substance, holding your attention through every tiny detail as they engross you in the whatever world they seek to create.

It's an experience that's almost intangible and unrepeatable, leaving a lasting impact that makes you wish to share it with others, most likely changing certain details and words to suit your own version which will then be transfigured and retold by those around you. This is what playing Oknytt feels like. It's an experience brought to life by its own brilliant storyteller, taking on the voices of the bizarre and frightening creatures that inhabit the sinister world you travel through. It's compelling precisely for how it's told than what it says, as though story formed out of Swedish folklore is indeed engaging, without the narrator there to guide you through it the spark would be lost and it would be rather worse off for it.

As a game, its classical adventure game formula is one of simple discovery and item utilization, though unfortunately one which is incredibly easy to lose your way in as you miss an obscured item or don't consider an abstract combination. It's unfortunate and rather frustratingly obtuse at times, often leaving me to the helping hand of a guide as I simply wished to continue a tale that was otherwise captivating.

For as convoluted it can at times become, Oknytt is so inherently enrapturing as to be worth exploring for however often you're forced to reach for the helping hand of a walkthrough. I feel personally required to again praise the narrator who for all intents and purposes makes the game what it is, though certainly helped along a good deal with the imaginative, eerie artwork that is strangely curious for how frightening much of it is. It's a game firmly grounded in its own lore, brilliantly imagined and executed, which left me entranced and maybe just a little bit anxious of what might be awaiting me next time I venture into the woods.
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18 of 21 people (86%) found this review helpful
Recommended
9.1 hrs on record
Posted: April 7, 2014
It's a well written, beautifully told enchanting tale with the theme of swedish folklore. The art is pretty creepy at times if you're easily spooked, but it all adds to the mystical atmosphere. The main character is a cute really tiny 'insignificant' creature, who ends up being slightly more significant by the end of the game, and I think the point they are trying to get across is to do with how little things can have a big impact or something. So yeah if you're a fan of point and click games then this should be one you look into at least.
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23 of 31 people (74%) found this review helpful
Recommended
3.3 hrs on record
Posted: April 5, 2014
Not that bad, assuming point and click games are your cup of tea, for me, its a way to relax, theres no sudden death lurking around the corner, just a story to follow with some simple decisions, the music was especially relaxing, and set up the mood very well.
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