Oknytt is a point-and-click adventure game where the player takes the role of a small, seemingly insignificant creature, leading it through a dark world filled with beings and areas inspired by Swedish folklore, to help it find a place to belong.
User reviews: Very Positive (217 reviews) - 94% of the 217 user reviews for this game are positive.
Release Date: Jul 8, 2013

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About This Game

Oknytt is a point-and-click adventure game where the player takes the role of a small, seemingly insignificant creature, leading it through a dark world riddled with obstacles to help it find a place to belong. The game takes place in a Norse medieval world and contains a number of beings and areas inspired by Swedish folklore.

Oknytt's gameplay is comprised of classic point-and-click puzzle solving combined with the usage of four runes located at the bottom of the screen. These runes can be activated at any time to trigger various changes and events in the area around the protagonist. Each rune has a specific element tied to it which have different areas of use depending on what can currently be seen in the environment.
Figuring out what the runes can be used for and how to utilise their affect on the environment together with the items at your disposal is key to you being able to progress through the game world.

  • Manipulate the environment around you using elemental forces
  • A unique art style inspired by the famous Swedish painter John Bauer
  • Experience and collect lore about creatures and monsters from Scandinavian folklore
  • Fully voiced by the talented Brian Hall
  • 6-7 hours of puzzle solving

System Requirements

    • OS: Windows XP, Windows Vista, Windows 7
    • Processor: 2.0 GHz CPU
    • Memory: 1 GB RAM
    • Graphics: Direct X 9.0c compatible video card
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    • Sound Card: Direct sound compatible
    • OS: Windows XP, Windows Vista, Windows 7
    • Processor: 2.0 GHz CPU
    • Memory: 1 GB RAM
    • Graphics: Direct X 9.0c compatible video card
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    • Sound Card: Direct sound compatible
Helpful customer reviews
23 of 25 people (92%) found this review helpful
1.2 hrs on record
Posted: October 1, 2015
Oknytt is an almost monochromatic, dark and dreary point and click adventure that has you playing as "the small creature" in a world where hustomte trolls guard buildings. Like in most point and click adventures, you'll be walking around collecting objects and using those items to interact with the world around you. Where Oknytt deviates is you also have four rune stones at the bottom of the screen that can create fire, earth, wind and water. The fire will do things like light up a house or make the embers of a fire glow. Water will make it rain or a hustomte will drool. They all do something, even if its background stuff like a creature will appear or a dragonfly will buzz by.

These runes add another layer of complexity, because there are specific orders to them. Rain turns on and off, so do you need to have the rain on or off? Using common sense helps a lot, like you can't light a fire while its raining.

The game is simple to play, left click to walk somewhere, right click to open your inventory box, then left click to pick out an item and use it wherever. Seeing a foot icon lets you leave a screen once you've walked to it. For the most part, every area is one screen, but others with wide edges to the screen means that there's a larger area to explore.

Hovering your mouse over specific objects will show you text as to what they are. These objects are the ones that you can hold your left mouse button to interact with. You can talk, take or have the object described for you. Since I never bothered with the easy to read tutorial, it took me about 45 minutes before I realized to hold down the mouse. Most of the objects can be taken. You can intelligently figure out uses for them, unlike some point and click games, such as fill up a tea kettle at a spring of water. There are still times where you'll be left scratching your head like what exactly does a hustomte want in trade for a bolt of cloth or even to eat?

What makes Oknytt unique is the world that you're in. You play as "the small creature," a fat furry little guy that is still much larger than the mice or other mammals in the game. The art style is beautiful in its sort of colorless way, there's a lot of rich detail to each screen with dust partials wafting through the air and haze moving through the forever night sky. Its not all monochromatic though, there are punctuations of color. Dark blue skies, burning red embers in the fire, dark streams that flow through caves and red eyed gnomes. It all adds to the beauty of the game.

Its not a happy place at all. These are humble settings, yet grandiose in its artistic detail. You'll visit corn fields, traverse humble graveyards with wooden crosses, crawl under the father's house and visit underground locales. While you're alone on your journey you'll meet plenty of well illustrated creatures like giant witches and arms that rise out from the grave.

The music is very ambient and fitting. There are long, slow string instruments. You'll hear nighttime birds, crawling under the father's house you'll hear the slow creeks of thick floorboards. In a way its all haunting and adds to the foreboding atmosphere.

Everything is voice acted as if someone alone is stilling a story. He'll use different voices for different characters and while its all admirably done, some of the voices are cringe worthy. Its more than some guy with a microphone, he feels like a professional voice actor and it helps lend credibility to the game. Plus, even if its him telling a story of what happened, I'd rather hear it than read through the text. You can click skip to stop the narration or turn it off. There are a few settings for sound, music and voice over. You can even turn off the subtitles. There's a save and load function along with a few extras to chronicle your journey.

If you're a fan of the point and click genre, you should be able to get into this game. For anyone else like me that doesn't care for the genre as a whole, you won't find anything that will change your mind. Its still a play at your own speed sort of game that when you walk away, it'll still be there when you come back.
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13 of 17 people (76%) found this review helpful
5.1 hrs on record
Posted: December 29, 2015
Oknytt's tale starts with an unnamed, insignificant creature slowly emerging in a dark world: having no idea of its role in the big scheme of things the creature embarks on a journey to find its purpose.
Oknytt has alot going for it thanks to its charming art, creatures and lore coming from Swedish mythology and a pretty interesting story but it sadly becomes somewhat of a niche game due to its often cryptic, illogical puzzles that can easily stop your progress.


-good art style creates an appropriately dark world populated by mysterious creatures

-nice soundtrack

-the narrator does a good job both in telling the tale and voicing its various creatures

-interesting story


-puzzles go from unoriginal to downright obscure

-rune system is nice but too random in its actual operation

-a bit too reliant on pixel hunting

-lacking in animations

-FMVs look pixelated


Oknytt is decent and it has alot of charm in its art style and story but I sadly found it extremely lacking in its actual puzzles, hence the thumbs down despite the fact that this is not a bad game at all.

Puzzles suffer from a "try every object on everything" syndrome as I feel their directions are a tad too vague or they're based on abstruse item combinations. Said items are also often a bit too well hidden in the environment, something made worse by the mostly black and white graphics, or can be gathered through interacting with every single object in a scene, something that can get dull quickly. Last but not least some puzzles or items require you to use the four elemental runes at your disposal: sadly this also soon becomes a dull affair as you're basically forced to try each rune in every scene hoping for something to happen.

All things considered I feel the obtuse and somewhat badly designed puzzles are a bit too much for an adventure game to earn a recommendation as I think only seasoned fans of the genre will find the weird logic behind them easy enough to progress at a steady pace. Still, if you feel you can easily tackle hard puzzles or use a guide then you'll be able to properly enjoy its art and story, making it a decent purchase.
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5 of 5 people (100%) found this review helpful
8.2 hrs on record
Posted: December 24, 2015
Oknytt is a very charming little game. It really caught my attention because of my Swedish nationality and that a lot of these creatures I heard about while growing up. It was very nice to see them implemented in a game that can give an audience outside of Scandinavia some new knowledge.

The puzzles can be tricky but I have to say fair. You have to explore a little and it is not that straight forward but once it clicks and you learn that you have to try combining and playing around with the runes you'll find that you'll have a much easier time.

The atmosphere is simply perfect. It is a little dark and moody but yet it has some sort of innocence and wonder to it that is just so hard to nail down. I found myself more than engaged into the surroundings and characters.

To sum it up Oknytt is really a game that is worth the money. It has a charming story and interesting lore to learn about and the gameplay is perfect if you love point and click adventures. And hey, you'll learn a little something about Swedish and Scandinavian folklore, so that is also a huge bonus!
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5 of 6 people (83%) found this review helpful
11.4 hrs on record
Posted: November 16, 2015
Storyline: On the darkest of nights when creatures and spirits rarely seen by man abound, a lost(?) traveler/wanderer is invited to join a campfire and listen to a tale. The tale told by the invisible narrator is about a small insignificant nameless creature born out of darkness on the darkest of nights much like that night. This epic journey of self-awareness and discovery turns into a magic strewn and danger filled quest which takes place in a single night full of magic and spirits taken from Swedish forklore.

Gameplay: This point and click game is divided into five distinct chapters, two of which are subdivided. Each chapter is its own unique adventure quest with a build and use inventory, Inventory items carry over from chapter to chapter, and all items are eventually used and have a purpose, generally logical. (I note this only because some items found in chapter one are not used until chapter five.) Look around carefully in each scene for other areas (found at the edges of the screen) and for items and locations to examine. Nothing is hidden but lack of careful examination makes it easy to miss things.

The "examine" button is LEFT-CLICK. (Please read the tutorial for mouse functions. The way the game plays is a bit different functionally but easy once the player gets used to it.) On the examination triangle is LORE (a scroll), SPEECH (conversation bubble), and TAKE (a hand). I suggest clicking on all three. LORE for the folk history of the spirit or place encountered and eventually for achievement completion. SPEECH for the story narration, told as only an excellent verbal storyteller can tell it. TAKE to gather the item. Some inventory items are added automatically while others are not. Some inventory items can be combined together to create something new while others are given to the spirits and creatures encountered.

The game is mostly mono-chrome in color, with dark blues, deep violets and shiny white to off-set this dark night shrouded world.

There are four elemental magics: earth, water, fire, and wind that the insignificant creatures has control over. These magics are essential to game play, and certain tasks can not be completed without using the correct magic(s). I suggest using all the magics on every scene just to see what happens because generally something happens when each elemental magic is used the first time. (Nice detail to the game play.)

Each chapter (or sub-chapter in two cases) has its own set of tasks to complete and puzzles to solve. The puzzles have no directions, and the clues to solving them must be sought out and inferred from environmental references or conservational text. Most are head scratching brain twisters and CANNOT be skipped. (There is at least one excellent guide on Steam if the player gets stuck.)

There is no going back to previous areas once the game progresses, and there is little backtracking per se in each chapter. Chapters three and five have sub-chapters. Chapters one and five(part one) are set up in a circular fashion. Chapters two, three (part two) and four are back and forth travel along the central path which has branch paths off of it where tasks needed to be accomplished are. Most tasks are logical and the player uses more or less what they think they need. (Do not forget to combine inventory items.)

In the final analysis this is a story-rich narrated tale, and the game play takes a back seat to the tale being told.
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3 of 3 people (100%) found this review helpful
5.9 hrs on record
Posted: December 30, 2015
This is a really good game, kinda spooky and dark I mean I live right next to an old farm and spooky woods just like in the game so yeah I'm not gonna lie I was looking around like oh god that weird shed creature is gonna get me and use my blood and bones on his fields but he didn't. I really love the rune stones that cause effects in the environment, I think that was a great addition to the game this is definitely one of the best point and click games I've played I'm so glad I bought it.
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