Tabletop Simulator is the only simulator where you can let your aggression out by flipping the table! There are no rules to follow: just you, a physics sandbox, and your friends. Make your own games and play how YOU want! Unlimited gaming possibilities!
User reviews: Very Positive (3,531 reviews) - 93% of the 3,531 user reviews for this game are positive.
Release Date: Jun 5, 2015

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Recent updates View all (81)

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January 29

Update v6.5 Battle For Souls DLC, New Deck Searching & lots of fixes!

We’ve got another update for you this week as we wanted to get our new Deck Searching feature out and tested. You can still search the old way with the wheel - this is now called Public Searching as everyone can see you search through it and manipulate it. The new deck searching is called Private Searching and it shows up in a grid window and only you can see it. Play with it, try all different things and let us know on our forums if you encounter any bugs.

Our next DLC is Battle For Souls by Robert Burke Games and published by Greenflame Games. Battle For Souls is an epic medieval card and dice game for 1-4 players pitting the forces of Hell against the forces of Heaven in a fight for the eternal souls of humankind.

If any issues pop up, please post on our forums. Enjoy!

Battle For Souls DLC
  • We have partnered with Greenflame Games to bring Battle For Souls by Robert Burke Games into Tabletop Simulator!
  • Now available for $4.99 with a 10% launch discount!
  • The game can be played solo or up to 4 players.
  • The game lasts approximately 60 minutes.
  • Only the host needs to own this DLC.
  • The rule book uses the new States feature, giving the illusion of a closed book and open book.
  • If you’d prefer to read the PDF, the tablet is hidden in the game box with a link to it.
  • Dials are easy to use. Hold your LMB on the outside circle and press E or Q for the right number and the inner circle + E or Q for the left number.

Tiny Epic Galaxies Improvements
  • Fixed issue with cards falling through mat.
  • Fixed rockets to start upright. You can use the new States feature to quickly switch between their positions.
  • Reduced size of the satellite tokens.
  • Added starting player token.

New Deck Searching
  • We have completely revamped Deck Searching.
  • The old wheel public searching is still available for those who prefer it.
  • The new deck search is for private use.
  • You can drag and drop cards, move cards around in the grid and search within the deck.
  • Right click to open the contextual menu. If you click on the word Search, it will open the private search. Otherwise, you can choose between the two searches.
  • When you search, a magnifying glass icon in your player color appears over the deck, so everyone else knows that you are searching it.
  • You can drag other decks or cards into the search to add to it if needed.
  • If multiple are searching the deck, only the first person can modify it, but everyone else can see if they are also searching the deck.
  • If you named your cards, you can search at the top for a specific card you’re looking for. Otherwise, they are numbered in order from 1st to last.
  • While the deck can be picked up and moved around, you cannot remove anything from it or manipulate it in any way.

  • Upgraded Proxy and Master Servers.
  • Added a disconnect message so you know when you disconnect from IRC.
  • Added an automatic reconnect to IRC if you type in the global chat when disconnected.
  • Added other files for Linux Tablet to work.
  • Facedown decks will now show tooltips properly.
  • Objects in infinite bags are slightly higher up so they are easier to see.
  • Improved the accuracy of the sticky option pickup.
  • Contextual menu now hides the item name when object is hidden.
  • Delay description tooltip for UI pointers added for tools menu.
  • Cards now inherit toggles settings from their deck (IE. Grid, snapping, etc).

  • Fixed ALT Zoom for certain cards in Mistfall DLC.
  • Fixed collider size issues with Custom Tokens.
  • Fixed IRC so disconnect issues are less problematic.
  • Fixed the saved chest menu not closing with the ESC key.
  • Fixed copy pasted tokens falling through world.
  • Fixed Mp3 Player rectangle outlines on buttons.
  • Fixed issue with objects with origin points below the sticky object not being grabbed.
  • Fixed issue with rewinding messing up the word wrap of the text tool.
  • Fixed issue with cards being held below hand layer on rectangle table.
  • Fixed issue with custom token breaking if deleted too fast.
  • Fixed issue with not being able to interact with the table when the camera is fully zoomed out.
  • Fixed issue with spectators not being able to see 3D object tooltips.
  • Fixed issue with description not appearing if multiple objects are hovered over.
  • Fixed issue with certain JPEG types crashing the game.
  • Fixed issue with spectator 2D pointer not hiding when ALT Zooming.
  • Fixed issue with objects falling through the table if you try to do an action when loading.
  • Fixed issue with objects ending up locked when they weren’t supposed to be.
  • Fixed issue with certain custom objects losing custom physics material settings.
  • Fixed issue with objects clipping into stuff when flipping and rotating objects when not holding them.
  • Fixed issue with objects scaling instantly using Shift + ALT Q or E.
  • You can now see other people’s pointers when they are interacting with tablets.

Stay up to date on development by following us on Twitter and Facebook!

21 comments Read more


“Tabletop Simulator makes me so happy!”
Rock, Paper, Shotgun

“The ingenuity that went into making this [Tabletop Simulator] is pretty impressive.”

“It’s just a really nice way to play and experiment with new board games.”

About This Game

Create your own original games, import custom assets, set up complete RPG dungeons, manipulate the physics, create hinges & joints, and of course flip the table when you are losing the game. All with an easy to use system integrated with Steam Workshop. You can do anything you want in Tabletop Simulator. The possibilities are endless!

Tabletop Simulator has it all. The base game includes 15 classics like Chess, Poker, Chinese Checkers, Dominoes, and Mahjong. If you’re the tabletop gaming type, we include an RPG Kit which has tilesets & furniture, as well as animated figurines that you can set up and battle with your friends, with even more options in the Chest. There’s even an option for a Game Master so they can control the table!

If you’re into creativity and prototyping, you can easily create your own games by importing images onto custom boards & tables, create custom decks, import 3D models, and much more. You can choose to upload your creations on the Steam Workshop or share them privately with your friends.

Everyone can play Tabletop Simulator! Play a classic board game with grandma, have poker night with the guys, or start your epic RPG adventure with your crew. Play almost any tabletop game you can think of! Being a multiplayer-focused game, up to 8 players can play at any given time.

Key Features:

  • Online sandbox with unlimited games to play how you want.
  • Multiplayer physics with objects that collide and interact just how you would expect.
  • Create your own mods easily with full Steam Workshop support and 3D model importing.
  • Play just like you do in real life; pick up, rotate, shake, and throw any object.
  • Up to 8 people can play together on the same table & talk on in-game voice chat.
  • Team system with voice and text chat.
  • Save & load individual objects and complete games.
  • Hotseat mode allowing you to play locally on the same computer.
  • Browse the internet, listen to music, and watch videos in multiplayer, in-game on a tablet.
  • Perfect for RPGs - build your very own roleplaying dungeons with our modular tileset, RPG Kit and tablet (useful for character sheets).
  • Great admin tools to enable or disable player permissions and to eliminate griefing in public games.
  • Custom 360° panoramic backgrounds that change the mood.
  • Included games: Backgammon, Cards, Chess, Checkers, Chinese Checkers, Custom Board, Dice, Dominoes, Go, Jigsaw Puzzles, Mahjong, Pachisi, Piecepack, Poker, Reversi, RPG Kit, Sandbox, Solitaire, and Tablet

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Memory: 4 GB RAM
    • Graphics: Integrated
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • OS: OSX 10.6
    • Memory: 4 GB RAM
    • Graphics: Integrated
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Memory: 4 GB RAM
    • Graphics: Integrated
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
Helpful customer reviews
232 of 243 people (95%) found this review helpful
21 people found this review funny
87.6 hrs on record
Posted: August 11, 2015
A simple but innovative concept that delivers thanks to dedicated and continued effort and improvement, Tabletop Simulator is the first mainstream product to explore an unique class of customizable simulation in the field of board games. From a basic setup with a floating table and a background, it provides a physics engine capable of simulating intermediate to advanced tabletop dynamics - from solitaire card games to complex RPGs with hundreds of elements. With a lobby system, up to eight players can play virtually any board game imaginable (unless it involves needlessly complex physics or requires unsurmountable space) in multiplayer across the internet.

Tabletop Simulator thrives on one simple concept: To provide the tools necessary for people to be in control of whatever combination of objects that make up the game they want to play, in any way they so desire. The game has no "AI" in the traditional sense, in fact it has no rules or scripting at all. It is a large sandbox that allows you to spawn a table and a background as a foundation for a room, then populate it with you-name-it: Smaller boards for traditional games such as chess, a larger one for hour-long social games, a wide array of pieces, blocks, figurines, dice, markers, the list goes on and on. You can add custom objects easily: Custom 2D pictures can be directly incorporated as game objects on flat templates such as card backs and card holder cards, while more advanced designs allow you to incorporate any three-dimensional object you could possibly make.
With later updates, you can now also add custom tables (limited) and backgrounds.

Once the objects have been spawned into the world, you can interact with them in a variety of useful ways: For card games, an entire subsystem allowing decks to be shuffled, searched, dealt from and kept hidden in pre-placed player zones enables you to perform most standard actions with a breeze. All objects can be grabbed and moved, locked temporarily or permanently in place in any position on the ground or air, raised and lowered, flipped, rotated along every possible axis, thrown or flicked, joined together etc. A variety of miscellaneous actions help with clarification such as an arrow that each player can spawn at their cursor to make sure players are looking at the same thing, a ruler for measuring in-game distances at will, and so on. Hosts and promoted players can easily spawn, duplicate (by Ctrl+C and Ctrl+V none the less) and delete objects at will. And while the signature option to 'Flip The Table' is always present, it never takes longer than a simple Undo to return the entire room to its state a few seconds ago.

Apart from simply interacting with objects, the world itself, as well as any individual object, can be manipulated in gravity, looks, material, opacity and other behaviour - to be experienced for yourself as the variables to be changed here are very limitless.

The game world - that includes all progress - can be saved at any time, and a load will automatically restore everything just the way you left it. Aside from making long complicated games a breeze to pick up at a later time (hugely beneficial compared to many real-life board games) this is also the main (and only) way you can publish your creations at the Steam Workshop - you simply save everything you want in one file that is then published as a game mode - including all custom objects you include with it, in exactly the position you left every item, down to their names and physics settings.

Every single object or collection of objects - custom or not - can be saved separately as well. These go to a player's custom 'Chest' inventory, which is account bound. If the player has host permissions, he can spawn any object saved here (in addition to all the objects included with the base game, obviously) to the shared world. By storing frequently-used objects in chests, you can spawn them in any world and make your own hilarious crossover modes, custom player figurines or whatever, only limited by your creativity. This is also a much faster way of accessing certain objects you need rather than having to open a new mode entirely, which both resets everything and usually takes some time to load.
With a recent update, Tabletop Simulator now supports loading partial objects from gamemodes, and many experienced Workshop authors now store load-heavy objects (such as card decks) in the bags that are included with the base game so that they can be loaded on a per-use basis after the world itself has finished loading. Speaking of which, the game also provides a old-school (alarm) clock that beeps when you tap it (for time-keeping), recently an object-based Notepad for scattered variable-keeping (in addition to the external Notepad from Early Access), a simulated tablet(!) that can access webpages and e.g. provide you with custom music from YouTube or whatever.

Developer Updates and Steam Workshop
I've moved this section to the comments since I apparently reached some character limit for reviews (WTF). Please read it there.

There is no story. Period. It's a simulator and it does what a simulator should. Still a better story than Twilight many less serious simulators are awkwardly trying to tell.

The base tables and backgrounds are assets that serve mostly as foundation, and are not especially aesthetically appealing. However, your focus should be on the board itself, on which every object is as lifelike as you make them. All items from the base game are perfectly modelled and the Workshop provides loads of custom additions, good and bad alike. The game does suffer from performance issues thanks to its very realistic handling of each individual object, but this is negligible in all but the largest scenarios.

The objects have very smooth and lifelike sounds when connecting with each other or the board, reflecting their size, type and material which is of course also customizable to an extent.
There is no music. You can incorporate some with the Tablet object if you so desire. They added a fancy opening cutscene when you start the game but it feels awkward.

Tabletop Simulator is the overall go-to solution if you want to play any imaginable board game (with very few exceptions) with friends over the internet, in a perfect environment with full control over everything and several benefits compared to the real-life alternative. It is best suited for card games and traditional style turn-based board games, though it also supports lesser physics-based games quite well. You have to handle all the details yourself (just as you would in real life) as there is no script support. You'll have to pay for the simulator, but then you get to immerse yourself in a world of almost endless entertainment whenever you feel like it (and can convince some friends to join you).

Unlimited varietyPerformance stuttering
Extreme customizationFixed table sizes
Extensive object physics, card game supportNo AI or rule scripting support
Dedicated developers, frequent updatesSome game types incompatible
Internet socialReal life anti-social
Creative community

Gameplay: 9/10
Story: N/A
Graphics: 8/10
Media: N/A

Overall: 9/10
Was this review helpful? Yes No Funny
133 of 138 people (96%) found this review helpful
59 people found this review funny
29.4 hrs on record
Posted: August 20, 2015
it's cheaper than buying a table, and it's like you have a box under that table with infinite games inside it
Was this review helpful? Yes No Funny
76 of 79 people (96%) found this review helpful
5 people found this review funny
390.4 hrs on record
Posted: August 20, 2015
This is easily the most recommendable game in my library at the moment. Obviously if you aren't interested in tabletop games or are of the "I rather play with real life friend's" crowd it may not be for you, but otherwise there is no reason not to be eyeballing this game.

As a simulator it's quite robust. I've found a few small issues here and there but these are minor and don't really make themselves felt until you've played for a considerable amount of time (50+ hours). So far though there hasn't been a game I've tried to play in Tabletop Simulator that I was unable to play due to limitations of the simulator, and although there are a few games I can think of that would be harder to play in this simulator, the vast majority of games play just fine.

That being said, the workshop content of this game is what makes it so recommendable. The basic package comes with classic games like Chess and Checkers, but if you delve into the workshop you'll find tons of great games available at the click of a button. Some copyrighted favorites are regularly taken down due to DMCA strikes, but plenty are not (and plenty of Kickstarter backed games allow their games to be uploaded). Take a gander over to the workshop page for this game and search/browse before buying it, I'm sure you'll find more than a few games you like there.

Lastly, this game is great with friends, whether they are friends you know in real life or oversea buddies. Grab a mic and a few friends and start working through that workshop content, if you're able to do this I guarantee you'll be happy with your purchase. If that's not possible, I've made my way into a few public games and have had a pretty okay experience there. Many pubs tend to have mics and usually one person is willing to explain to everyone the rules of the current game. I've had my occasional issue with the griefer who comes in and messes with everything but for the most part it's been pretty good. Plenty of tabletop games have solitaire modes as well, so even if playing with friends isn't an option all the time, you can always try your hand with solo play.

I started playing Tabletop Simulator and I almost never played tabletop games, now a half year later since buying it I have 250 non-idle hours into this game and I've tried close to 50 different games out and have had a blast playing them all. It's even helped me find a few games that I'd definitely like to buy in person for when I do get the chance to play with real life friends. Get this game. It's worth it.
Was this review helpful? Yes No Funny
42 of 44 people (95%) found this review helpful
1 person found this review funny
114.3 hrs on record
Posted: January 22
I got this game to play D&D with friends. What i found out was that you can play just about any game that can be played on a table, from The Game of Life to HeroQuest, just about anything you can think of. In addition, there are always pick up games and people on every day from all over the world. In short, this game has endless replay value. I can see myself playing on this more than any game I own.
Was this review helpful? Yes No Funny
40 of 47 people (85%) found this review helpful
24 people found this review funny
234.1 hrs on record
Posted: August 31, 2015
Do you like board games? I like board games and I own this. If you like board games you should also own this.
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