Tabletop Simulator is the only simulator where you can let your aggression out by flipping the table! There are no rules to follow: just you, a physics sandbox, and your friends. Make your own games and play how YOU want! Unlimited gaming possibilities!
User reviews:
Recent:
Very Positive (181 reviews) - 91% of the 181 user reviews in the last 30 days are positive.
Overall:
Very Positive (7,124 reviews) - 94% of the 7,124 user reviews for this game are positive.
Release Date: Jun 5, 2015

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Recent updates View all (119)

February 17

Update v8.7 New DLC, Scuttle!, New Gizmo Tools, Hidden Zones Improvements!

We’ve got a brand new DLC by Jelly Bean Games that’s a great game for the whole family. Scuttle! is a card game for 1-5 valiant pirates, suitable for players as young as 6. In this fast-playing card game, players scheme, battle and steal to be the first to collect 21 doubloons.

We’re also excited that we’ve got some great new tools and improvements with the Gizmo Tool and Hidden Zones! You can now modify zones and objects to a whole new level - even inputting exact values that you want.

We have also updated the Chest (now Components) menu to match the rest of the UI and it’s setup very similar to the Games menu.



New DLC - Scuttle!



New Gizmo Tools
  • The Gizmo tools have been overhauled to be more easy to use and give you more flexibility and control.
  • The Gizmo will always be the same size on screen.
  • The Gizmo tool can move non-interactable items.
  • It works on all objects including zones (excluding Hand Zones).
  • You can now use the Gizmo tool on multiple objects.
  • CTRL + Click to multi select objects.

    Move Tool:
  • Use to move an object in space.
  • <Ctrl> Snap move.
  • <Shift> Screen space translation.

    Rotate:
  • Use to rotate an object.
  • <Ctrl> Snap rotate.

    Scale (NEW):
  • Use to scale an object.
  • <Ctrl> Snap scaling.
  • <Shift> Uniform scale.

    Volume Scale (NEW):
  • Use to scale an object by stretching its sides.
  • <Ctrl> Snap scaling.
  • <Shift> Scale from center.

    Transform Space (NEW):
  • Local: Gizmos are in selected object's rotation.
  • Global: Gizmos are in global rotation.
  • Pivot Point:
  • Center: Gizmos placed at the center of the selection.
  • Pivot: Gizmos placed at selected object's pivot point.



Transform Menu
  • Added Transform menu to Gizmo tool.
  • When using the Gizmo Tool, click an object and a menu pops up so you can input the values for the X, Y & Z axis.
  • This will let you place, move, rotate or size objects to your exact specifications.
  • Drag the x, y, or z label for each component to increase or decrease the value.
  • Easy to select and copy (for pasting into Lua scripts) or click to copy it all to clipboard.



Hidden Zones Improvements
  • With the improvements to the Gizmo Tool, comes improvements to the Hidden Zones.
  • You can now use the Gizmo tools to have precise control of the zones.
  • Create your Zones, then switch to the Gizmo Tool (you can use any of them).
  • Use Volume Scale to really get the precise size and placement that you want.
  • You can also input exact values into the Transform menu if you know the sizes you need.
  • Zones no longer have a larger invisible collider (new zones will be default taller).



Revamped Chest Menu
  • Renamed Chest to Components.
  • Updated the Components menu to match the rest of the UI.
  • Larger buttons for bigger previews.
  • Improved drag & drop spawning positioning.
  • Updated category menu icons.



Scythe DLC Improvements
  • All doubled separator dash lines have been removed from Tool Tip texts.
  • The "Innovative" and "Militant" Mat running order has been switched to match the numbers on the Selection cards.
  • Fixed issue with snap points on the Mechanical game mat.
  • Fixed typo for 'Innovative' in Mat tooltip.
  • Fixed minor scripting issues.

Tiny Epic Western DLC Improvements
  • Made the Influence and Industry tokens not sticky, so that manipulating them is easier when trying to move stacks.
  • Fixed Colored zones for Red/Green being mixed up.
  • Fixed rotation snap points for the porch slots of the player mats so the cards face the correct way.

Scripting Improvements
  • getStateId()
  • onObjectLeaveContainer(Object Container, Object LeaveObject)

Improvements
  • Fixed Superfight DLC so table and backgrounds can't be clicked on and accidentally deleted.
  • Camera reset position for colors that don't have hands is now calculated based on the positions of the hands on the table.
  • You can now ALT zoom objects in the UI menus.
  • Improved rotation on objects in the UI to match ALT zoom (Sideways cards, figurines, tools, etc).
  • Loading local assetbundle that is already in the caching location will use the shorthand version.

Fixes
  • Fixed issue with ALT RMB dropping both cards when the deck gets down the last two.
  • Fixed copying Text Tool guid to clipboard.
  • Fixed issue with drop sound for Assetbundles not working.
  • Fixed issue with Assetbundle point filter texture being weird.
  • Fixed issue with Workshop search tooltips being messed up.
  • Fixed issue with loading assetbundles from your local disk.
  • Fixed issue with saving in VR.
  • Fixed bizarre camera spinning when pressing the spacebar to reset the camera.

Stay up to date on development by following us on Twitter and Facebook!


22 comments Read more

February 3

Update v8.6 Scythe Free Expansion, Scripting & Loading Improvements & More!

Today's update focuses on improvements galore! We’ve improved some of the UI based on feedback, improved loading quite a bit and even VR got some love! We also made some additions and improvements to scripting.

And our DLC, Scythe, got an update, to not just make it more user friendly and pretty, but to add in the expansion, Invaders from Afar for free! You will see some great improvements and additions to Scythe and we hope you like the changes.



DLC - Scythe Expansion: Invaders from Afar
  • This is a free update for the base DLC game, Scythe, by Stonemaier Games.
  • Scythe has been updated to be more user friendly and is our first DLC to include scripting.
  • Invaders from Afar adds two new factions, Albion and Togawa.
  • The Invaders from Afar rules are incorporated into the existing two rule books.
  • Automa cards have been updated to incorporate the new Factions.
  • The table is restructured to accommodate the two new factions, turning it from a 5 max to a 7 max player game.
  • The Tablets have been removed from the retail box and the links to the PDF's have been added to the Notebook.
  • The bulk of the factions elements now start the game off the table.
  • Each player has an animated button in front of them with a scripted control that only they can press. This will spawn all their standard faction components as well as one new addition for each player.
  • Each player is now given a two button box that controls the hidden zone over the player’s Power Dial, which only they can manipulate.
  • These buttons allow the player to raise and lower this Hidden zone at will during the combat phase and completely replaces the old method of combat power revelation.
  • To play Scythe properly in Single Player mode, the player must take the Black (game master) color to enable full control over all faction specific buttons on the table.
  • All assets overhauled with brand new materials and shaders.
  • Note: Old Scythe saves will not work. Please update to the latest version.



UI Improvements
  • Added text to the main Top Menu for ease of use.
  • Added date to delay tooltip for Games menu - Workshop and saves
  • Added tooltips to main menu selections.
  • Cleaned up various areas of the UI so they are all matching.
  • Games menu can now sort by the last "Loaded".
  • Auto save can now be deleted and expanded like other save files.
  • Improved spacing of tooltip when adding a delay tooltip like description.
  • Renamed Custom Tile type ‘Mat’ to ‘Rounded’.
  • Renamed Saves/Chest folder to Saves/Saved Objects and moved all files over.



Scripting Improvements
  • Greatly cleaned up overall code base for faster iteration times in the future.
  • Clicking copied to guid to clipboard closes the contextual menu.
  • print() goes in all chat tabs now.
  • Optimized an empty global script from being executed
  • Fixed some bugs with auto play scripts

    Event:
  • All past tense events made present tense (ie, onPickedUp() renamed to onPickUp()) deprecated old calls
  • onObjectSpawn()

    Object:
  • setVelocity(table velocityVector) setAngularVelocity(table angularVelocityVector)
  • resting (set)
  • getStates() name, guid, id
  • reload()
  • randomize()
  • putObject()

Loading Improvements
  • More reliable without getting stuck loading.
  • Unified all loading under one system for better maintainability.
  • Loading progress more accurate to how many unique assets are having to be loaded.
  • Fixed issues when changing from one game to another while loading.
  • Normal maps load much faster.
  • Objects that fail to load will no longer fall through the table but will be locked in the correct position.
  • Loading progress will inform you if mod caching is turned off.
  • Added a better DLC loading progress indicator.
  • Almost eliminated massive lag right when DLC finishes loading.

VR Improvements
  • VR players can peek when zooming an object by turning their hand. This will no longer hide the object and the peek symbol will show on the item so others are aware.
  • VR Alt zoom now works on assetbundles.
  • Search and Peek icons show up correctly in VR.
  • Fixed VR so it can interact with 3D UI elements just like regular mode.

Improvements
  • Updated most DLCs with links to rulebooks in the Notebook.
  • Turn order is now based on the position of the hands on the table instead of a preset list.
  • Shaking a stated object will no longer shuffle it.
  • Improved sharpness of Assetbundle textures by adding negative mipmap bias to main texture.
  • Increased states and effects selection menu from 50 to 99 cap.
  • Added better error handling and reporting for Workshop downloading.
  • Added broadcast message when copying something to your clipboard.
  • Updated Help Menu with Top Down camera info.

Fixes
  • Fixed DLCs with Tablets not loading Rulebooks.
  • Fixed issue with returning to main menu with a DLC loaded breaking that DLC in future loads.
  • Fixed some selected drop shadow issues with overlapping windows.
  • Fixed issue with ‘End Turn’ getting stuck on screen / broken turns.
  • Fixed issue with Camera bouncing off non locked objects.
  • Fixed issue with Alt zoom on jigsaw puzzle box being upside down at default position.
  • Fixed potential memory leak from spotlight.
  • Fixed issue with users choosing game master when not the host.
  • Fixed issue with Tooltip word wrap not ignoring bbcode and causing weird spacing.
  • Fixed issue with Table getting destroyed by falling through the world and breaking the game.
  • Fixed issue with 3D objects clipping and overlapping 2D menus.
  • Fixed issue with Custom boards not resizing correctly.
  • Fixed issue with Korean characters not working correctly in the chat.
  • Fixed promoted player spawning custom table / background from expanding a save.
  • Fixed loading .cjc error with corrupt custom decks.

Stay up to date on development by following us on Twitter and Facebook!

30 comments Read more

Reviews

“Tabletop Simulator makes me so happy!”
Rock, Paper, Shotgun

“The ingenuity that went into making this [Tabletop Simulator] is pretty impressive.”
Polygon

“It’s just a really nice way to play and experiment with new board games.”
Nerd³

Now with VR Support!

Take your tabletop gaming to a whole new level in virtual reality with the HTC Vive! And what's more, both VR and non-VR players alike can play together in the same game room!

About This Game

Create your own original games, import custom assets, automate games with scripting, set up complete RPG dungeons, manipulate the physics, create hinges & joints, and of course flip the table when you are losing the game. All with an easy to use system integrated with Steam Workshop. You can do anything you want in Tabletop Simulator. The possibilities are endless!

Endless Games


Tabletop Simulator has it all. The base game includes 15 classics like Chess, Poker, Jigsaw Puzzles, Dominoes, and Mahjong. Additionally, there are thousands of community created content on the Workshop. If you’re the tabletop gaming type, we include an RPG Kit which has tilesets & furniture, as well as animated figurines that you can set up and battle with your friends, with even more options in the Chest. There’s even an option for Game Masters so they can control the table!

Create Games


If you’re into creativity and prototyping, you can easily create your own games by importing images onto custom boards & tables, create custom decks, import 3D models, create scripts, and much more. You can choose to upload your creations on the Steam Workshop or share them privately with your friends.

Fun For All Ages


Everyone can play Tabletop Simulator! Play a classic board game with grandma, have poker night with the guys, or start your epic RPG adventure with your crew. Play almost any tabletop game you can think of! Being a multiplayer-focused game, up to 10 players can play at any given time.

DLCs


Our downloadable content (DLCs) are different from other games, as we partner with developers and publishers to bring their games into Tabletop Simulator. Each DLC is custom created with high quality assets and special themes that match their games. And best of all, only the host needs to own the DLC for everyone at the table to play.



Key Features:

  • Online sandbox with unlimited games to play how you want.
  • Multiplayer physics with objects that collide and interact just how you would expect.
  • Create your own mods easily with full Steam Workshop support and 3D model importing.
  • Take games to the next level with Lua scripting support.
  • Play just like you do in real life; pick up, rotate, shake, and throw any object.
  • Up to 10 people can play together on the same table.
  • Team system with voice and text chat.
  • Save & load individual objects and complete games.
  • Hotseat allows you to play locally on the same computer with your friends.
  • Browse the internet, listen to music, and watch videos in multiplayer, in-game on a tablet.
  • Perfect for RPGs - build your very own roleplaying dungeons with our modular tileset, RPG Kit, Multiple States and Tablet (useful for character sheets).
  • Great admin tools to enable or disable player permissions and to eliminate griefing in public games.
  • 360° panoramic backgrounds that change the lighting and atmosphere.
  • Included games: Backgammon, Cards, Chess, Checkers, Chinese Checkers, Custom Board, Dice, Dominoes, Go, Jigsaw Puzzles, Mahjong, Pachisi, Piecepack, Poker, Reversi, RPG Kit, Sandbox, Solitaire, and Tablet.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2
    • Memory: 4 GB RAM
    • Graphics: Integrated
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: OSX 10.8
    • Memory: 4 GB RAM
    • Graphics: Integrated
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • Memory: 4 GB RAM
    • Graphics: Integrated
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews Learn More
Recent:
Very Positive (181 reviews)
Overall:
Very Positive (7,124 reviews)
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