On the Road – the realistic truck simulator for the PC by the developer Toxtronyx is currently in an advanced stage of development. Use the Early Access phase to tell us about your own wishes and ideas, while being able to explore Germany’s roads already – for a discounted price!
Recent Reviews:
Mixed (16) - 50% of the 16 user reviews in the last 30 days are positive.
All Reviews:
Mixed (165) - 60% of the 165 user reviews for this game are positive.
Release Date:
Mar 30, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to give the community the opportunity to help shape On the Road early on so we can implement as much of your feedback as possible. The sooner we start with that, the better. This way we can ensure we develop the game you want to play.”

Approximately how long will this game be in Early Access?

“This heavily depends on the feedback from the community. Currently we’re planning with 5-6 months. It may very well take longer if you propose more complex changes. More important that a strict time frame is developing a game that everyone is satisfied with.”

How is the full version planned to differ from the Early Access version?

“For the full version, the following areas will be greatly improved and added to with more content:

  • Vehicles: More vehicles and trailer will be added. The existing vehicles will be further refined. Additionally, we want to continuously add styling elements and more features.
  • Game world: For the full version, the whole area of Germany is planned. In addition, the areas that already exists will become more vibrant, e.g. with dirt, graffiti, and ground vegetation. One of the first updates will also add seasons.
  • AI: The traffic AI will get more vehicles and more features, allowing it to simulate the traffic in a more realistic way.
  • Economic system: By your request, the economic system will be enhanced so as to offer more realism and complexity.
  • Sounds: The current, preliminary sounds will be replaced by real recordings and also be enhanced as well.

Adding to these main points, we’ll do our best to include your wishes – and bug fixes, of course.”

What is the current state of the Early Access version?

“In its current state, On the Road is already playable of course. All areas of the game are present, albeit only in a basic way, but without any larger bugs. As said, they are still not really refined. During the Early Access phase, we want to expand them into a greater whole and optimise them – see above. Right now, we cannot guarantee full stability either.”

Will the game be priced differently during and after Early Access?

“As the larger updates will add more features, we will raise the price step by step. This way, we want to thank those players that got involved in the development early on while also account for them getting a smaller, less feature-rich game than later adopters.”

How are you planning on involving the Community in your development process?

“We will collect your feedback via the Steam Community. Here, we’ll read and write all the time. The same is true for our Social Media pages, of course. In addition, there is a button in the game to inform you about the current state of development and planned extensions. Shortly, we’ll also include another button that allows you to report bugs right into our bug tracking system.”
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Recent updates View all (15)

September 8

Work in progress - Feature Preview 0.6.4

This short video demonstrates the (still ongoing) work to improve the wheel behaviour over edges, e.g. kerbs. Instead of just one, four rays are used to define each wheel, thus improving the collision detection at edges.
8 comments Read more

August 17

On the Road Update Version 0.6.3 2017-08-17

  • Gigaliners (Roadtrain combi with dolly and steered drawbar)
  • two axled tandem trailer added
  • Updated Economy system to 0.1.5
    1. Payload capacity influences the reward of contract jobs giving the trailer purchase a sense
    2. Pictures for different load types
    3. Number of goods increased to 6
  • Micro shadows based on Naughty Dog's whitepaper added
  • AI traffic coach
  • Reduced power of AI vehicles making them more stable near crossings and behave more natural
  • New input system featuring massive changes
    1. Mouse steering
    2. Hotplugging (plug/unplug your devices without the need to restart
    3. Device dependend keymapping
    4. Devices are tracked and recognized after replugging
    5. 128 buttons per device making all buttons on G27 or G29 work!
    6. Automatic calibration of devices (no more setting of polarity and remap...)
    7. Cockpit Camera rotation can be mappedkann neu belegt werden
    8. Several other formally fixed bindings can be remapped
    9. Controller Menu better structured and will probably dissapear entirely in near future
    10. Primary and secondary binding for keybord input
    11. Crossmapping fixed and split into the categories Driver and Truck. You can now use Up Arrow for walking forward and throttle but not for throttle and indicator at the same time making it harder to mess up the binding
  • Trailer brakes including the simulation of the brake valve causing the trailer to brake slightly earlier and harder than the truck to keep the combination in line

  • fixed visual artifacts on gps device and mirrors caused by SSAO
  • Fixed culling issues of the new decal system
  • Fixed a nav device issue at TruckService Bremen
  • Truck automatically shifts to neutral when hopping off instead of something useless
  • Sound system correctly switches between cockpit and exterior mode when hopping off
  • Fixed a bug in the mixer routing occured in 0.6.2 now the audio settings are working again
  • Map view in logistic menu now gets correctly saved and loaded
  • Camera rotation with sticks or controller buttons is now as fast as with the mouse
  • More sidewalk UV coordinates fixed in Hamburg
  • Missing fence collision and gap in the road near Bispingen fixed
  • Gap in the fence near the headquarter in Rostock fixed
  • Missing tree billboards at some trees at cross Magdeburg fixed
  • Dissapearing AI vehicles and nav device problems near Bispingen, Cross Wismar and in southern Bremen fixed
  • position light issues of the TGX fixed
  • Force Feedback and Logitech LEDs are back

Known issues
  • No warning when on low fuel
  • AI ignores player truck after leaving the cabin
  • On several devices the Force Feedback strenght is ignored (during test phase this occured with several Thrustmaster wheels)
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About This Game

On the Road – the realistic truck simulator for the PC by the developer Toxtronyx is currently in an advanced stage of development. Use the Early Access phase to tell us about your own wishes and ideas, while being able to explore Germany’s roads already – for a discounted price!

In the Early Access version, there are already about 1500 km of motorway and more than 300 km of country roads at your disposal – including 12 detailed motorway interchanges. The player can already stop by in 7 cities in North Germany (for now) like Hamburg, Bremen and Berlin, with unique road designs and sights. During the Early Access, 11 more cities will follow, e.g. Cologne, Dortmund, and Munich. Additionally, numerous other points of interest are waiting to be discovered during the journey, as well.

The terrain rendition is based on real satellite data. Additionally, different weather conditions and an authentic day/night cycle are already implemented, with seasons following shortly.

Thanks to the cooperation with MAN, the truck appears very realistically – including the MAN TipMatic transmission, retarder/Intarder and service modes. Articulated truck trains with different trailers, lift axles, and vehicle styles with consequences for the reputation are planned for the Early Access.

On the Road also features a basic economic system, allowing the player to found his own company. In the long term more features are planned to make this system more complex, e.g. purchasing licences and hiring drivers. Join in now and take part in the development of On the Road!

Features of the Early Access version for now:

Game world:

  • ca. 1450 km motorway and ca. 320 km country road, to a scale of 1:10
  • 12 detailed models of motorway interchanges
  • 7 cities, some of them with unique road designs (e.g. the roundabout in Horn or bridge constructions)
  • numerous POIs in cities and near motorways and country roads
  • all large waterways
  • Ground based on real satellite data
  • Different weather conditions


  • MAN TipMatic transmission
  • Retarder/Intarder
  • Service modes
  • Solo drives possible


  • Economic system
  • Found your own company

System Requirements

Mac OS X
    • OS: Windows 7/8/10 (64 bit only)
    • Processor: min 3.3 Ghz
    • Memory: 4 GB RAM
    • Graphics: min. 1024 MB
    • DirectX: Version 11
    • Storage: 5 GB available space
    • OS: Mac OSX 10.8 or higher (64 bit only)
    • Processor: min 3.3 Ghz
    • Memory: 4 GB RAM
    • Graphics: min. 1024 MB
    • Storage: 5 GB available space
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