Unburied secrets burn like wild steam – nothing is what it appears!
User reviews:
Recent:
Very Positive (18 reviews) - 88% of the 18 user reviews in the last 30 days are positive.
Overall:
Very Positive (496 reviews) - 90% of the 496 user reviews for this game are positive.
Release Date: Aug 8, 2013

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August 25

Hunt down the powerful artifact to save the world!






Amid the turmoil of war, the Alliance has given Agent Walker a mission of the utmost importance – track down and destroy the mythical Spear of Destiny before a sinister enemy can use its supernatural power to turn the tide of war and conquer the world!

The year is 1942, and the Europe is in flames. In the midst of the grim war, an mystical artifact known as the Spear of Destiny has been discovered, and it's believed to have the power to change the destiny of the war. Some believe the Spear to be nothing more than a larger-than-life myth, but neither side wants to make the mistake of dismissing its paranormal power, so a desperate race to uncover the truth about the relic begins.

To complete her mysterious mission, Agent Walker will have to cross the grim battlegrounds of France while facing death, destruction, and hidden puzzles every step of the way. But with so much at stake, there's no turning back. Agent Walker will put on her detective hat and search for the location of the mysterious relic while solving puzzles and tackling obstacles. Of course, there's a sinister spy among the members of the Alliance who will stop at nothing to thwart the protagonist. Will she succeed, or is mankind already doomed?

Agent Walker launches with a 40% discount for a limited time.


http://store.steampowered.com//app/497580

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August 4

The Final Showdown with the Preacher!




Enigmatis 3: The Shadow of Karkhala is the finale of the highly acclaimed series developed by the Polish studio that takes the player to Karakorum – full of mystic temples, mysterious caves, picturesque villages, and inaccessible mountains brimming with wildlife.

In the aftermath of the dramatic events in Ravenwood Park, the detectives return to Maple Creek in the hope of finding clues that will help to establish the whereabouts of the demonic Preacher. Thanks to their cunning and relentlessness, they discover the final destination of their nemesis: among inaccessible mountains at the end of the world, in an ancient monastery clinging to the upper reaches of a snow-covered mountain, lies the secret that might help him seize control of the world!

Time is of the essence. Drawn into the struggle between the forces of light and darkness, the detectives will need to double their efforts to unravel the secret of the mysterious Karakorum temple and deal with the Preacher once and for all. What lurks in the ancient monastery? What grim secrets have brought the Preacher there and what is his purpose? Will the protagonists be able to stop him now that he’s more powerful than ever?

Enigmatis 3 will be available on Steam with a 40% discount for a limited time.


http://store.steampowered.com/app/495110


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About This Game

Clockwork Tales: Of Glass and Ink is an adventure game in the steampunk genre. It is a detective drama featuring action elements such espionage, monster battles and even hang-gliding!
A continuing string of strange earthquakes are causing the world’s cities to crumble to ruin. Dr. Ambrose Ink—one of the foremost minds of the technological revolution—hopes to expose the underlying cause of this supernatural phenomenon.
His research leads him to Hochwald, a town nestled high in the mountains near the mysterious Barber family castle. Yet, shortly after arriving at the estate, Dr. Ink disappears.
It’s up to Dr. Ink’s longtime friend and confidante, Agent Evangeline Glass to save Dr. Ink and reveal what is causing the earthquakes. With only a mechanical raven to guide her, she must storm the well-secured castle and face the General Engineer of Gottland.
Agent Glass soon realizes that humans are not the only threat during these strange, revolutionary times…

Features

  • Sneak into Hochwald Castle as Dr. Ink, alongside his faithful companion Matthew
  • Rich, unique steampunk setting
  • Mechanical crow Matthew is player’s sidekick
  • 31 (38 in CE ) beautiful, hand-drawn locations
  • Thrilling detective story with action elements
  • Diverse adventure gameplay: flying on glider, impersonating a soldier, defeating mechanical creatures
  • 30+ hidden steambugs to find
  • 9 achievements to unlock
  • Additional materials: concept art, wallpapers and a stunning soundtrack
  • Bonus adventure (“Ink’s Story”) is a prequel to the main one

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8
    • Processor: 1.5 GHz
    • Memory: 512 MB RAM
    • Graphics: 128 MB VRAM
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: 256 MB VRAM
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    Minimum:
    • OS: 10.6.8
    • Processor: 1.5 GHz
    • Memory: 512 MB RAM
    • Graphics: 128 MB VRAM
    • Storage: 1 GB available space
    Recommended:
    • OS: 10.6.8
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: 256 MB VRAM
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04 (32/64bit)
    • Processor: 1.5 GHz
    • Memory: 512 MB RAM
    • Graphics: 128 MB VRAM
    • Storage: 1 GB available space
    Recommended:
    • OS: Ubuntu 12.04 (32/64bit)
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: 256 MB VRAM
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (18 reviews)
Overall:
Very Positive (496 reviews)
Recently Posted
«Riniel»
8.1 hrs
Posted: August 26
The story was interesting. The cutscenes were well done.
Altogether it had a lot more puzzles than HOGs/FROGs. They varied in difficulty which was nice.

This was a well done game for the genre. The only negative thing I have about it is the ending. It was like there was a key part missing because they just sped it up and then everything is over. They didn't bother answering how it happened. You see a portion of how you got there but not the other people. So that was silly to me.
Helpful? Yes No Funny
Derrick Rifkin
4.5 hrs
Posted: August 23
An interesting setting, in my opinion, combined with nice artwork, decent voiceovers and a challenging set of puzzles and hidden object scenes. A great game.
Helpful? Yes No Funny
Sorenn
6.7 hrs
Posted: August 22
This was a fun point and click style adventure. Doesn't take too long to play - good for about five hours. It never felt tedious - I was able to finish the puzzles but they were not easy. There isn't much in the way of action but there is a nice storyline. I especially liked the saints in the church in the prequel. I give this game 7 out of 10. Buy it when it is on sale and you won't regret it if you like puzzle games - definitely worth the money.
Helpful? Yes No Funny
Lothy
7.1 hrs
Posted: August 2
The makers of Grim Legends do it again with yet another lovely Hidden Object game. Released in 2013, Artifex Mundi’s Clockwork Tales: Of Glass and Ink is not one of their earlier games… and yet, it kind of plays like one.
Clockwork Tales is an adventure/hidden object game. If you’ve never played one of those, Artifex Mundi’s are, in my opinion, some of the best you could pick to play. Their dedication to making the games visually stunning and the stories compelling is quite amazing, and they’ve been known to listen to the community and improve on their games. That said, it’s still a far from perfect game, and it was one of my slightly least favorite ones from them.
In Clockwork Tales you play as Evangeline Glass, a spy of sorts, a special agent working with Intelligence, who goes in the search of her friend, who had disappeared while on the field, working to find out what was causing some mysterious earthquakes. Like in most hidden object games, the story is nothing overly special, but I did like the touch of it being set in a steampunk world, as I feel we’re severely lacking in variation for themes. I do wish the story was slightly less formulaic though, and not just with Artifex Mundi’s game, but with Hidden Objects one in general: Person disappears, other person goes fetch, illogical things happen, evil is shown, evil is defeated.
I don’t want to spoil the ending, but I was rather disappointed with it. There is advice in writing that says, “Show, don’t tell.” This is especially true of visual media such as videogames. The ending, then, failed this advice. It felt like it came to an abrupt halt, followed by a long winded expositionby Evangeline that didn’t explain anything of what was left unexplained, but that let us know that the bad guy sure got what he deserved! How? Why? We might never know.
As far as the technical aspect goes, it plays fairly smoothly.
You have “steambugs” as collectable items. What was a bit different from their other games here was that, while in most games you have x goal amount for the whole game, this one was a goal amount per area. They were also far more noticeable than in other games, which made them quite easy to find.
The art is decent, though as usual in their older games, some of the characters can look a bit creepy in some of the scenes when the body is drawn oddly. The backgrounds are detailed and gorgeous like in all their games - one of their strongest points.
Another thing I liked was the use of the pet (a steam-pet this time) to fetch and manipulate items, record movies and sound, etc. The usage of the pet system as more than just something to “fetch” items was a breath of fresh air, and I hope they will use it in more of their games.

The access to the map was just a bit more annoying than usual, for you have to go into the notebook each time as opposed to directly clicking on the map; plus, each time you fast travel, the map doesn’t close itself. It’s nitpicking a little, I know, but I got used to the ease with which later games handled the map ad fast traveling.

Clockwork Tales is also a little ‘harder’ in the logic department. Most the hidden object games follow some rather weird logic at times. Say for instance (not a scene taken from the game, mind you, just for illustration purposes on what I mean) you have a pile of ash, and something underneath it. In real life you could use your hands, or whatever item lays close by, to poke and sift through the ash. In a normal hidden object game you’d want some kind of brush, or cloth, or broom, even if you have a perfectly acceptable item for the job nearby. In Clockwork tales, you’d probably have to climb up a flagpole to rip down a flag to then find scissors to cut a piece from it so you can use it on the ash. What? That perfectly acceptable piece of cloth right next to the pile of ash? Oh, we can’t use that!

Later games of Artifex Mundi allow you to skip items on hidden object scenes, or skip the scenes all together, by playing a game of mahjong. Not here. I was sad to be unable to switch it up and play a bit of Mah Jong now and then.

Another thing I wasn’t as fond of, but this one was more due to personal preference rather than a fault with the game, was that the mini-games were a lot more often the switch and slide games, or the ones were pressing something requires you to do it in the exact order. It was like they had picked all the mini-games I like the least to put them in here. If you do like those games, however, then you will definitely have a better time playing this one than I did!

Lastly, I found a small bug where my inventory would get stuck at the bottom when I finished some puzzles and returned to normal view, which required me to exit and enter the game again to unlock. Not game breaking, but annoying.

Would I recommend it? Yes. Despite the downsides, I had fun playing it.
There are far worse hidden object games around, but there are also better ones from Artifex Mundi itself.
Helpful? Yes No Funny
yzuniversal
5.1 hrs
Posted: July 30
I was in the mood for an adventure game recently but wanted to play something relaxing rather than like a psychological horror. Then I remembered I had a key for this game from some Humble Bundle a long time ago.

I'll get straight to the gist of things. Clockwork Tales has a target audience, most likely kids or people who don't normally play video games. If you're in that target audience, it's a good buy. If you're not, it probably isn't. I'm still leaving a positive review because in and of itself it's a decent game, it's just that it might not be for you.

Since this was my first time playing a hidden objects game, I can't really comment on the quality of the puzzles. (They were for the most part either “find all the hidden objects” or sort of abstract logic puzzles; traditional “combine this item with that item” challenges were relatively rare.) I can say that they were all rather easy ― with one exception towards the end ― and unfortunately left me feeling unchallenged.

From a technical standpoint, I was actually surprised by production values shown here ― definitely was not expecting cutscenes or talking animations (though the latter were sort of creepy). The game looks beautiful, with really great art everywhere. The music is also fine, although it repeats a bit too much. Story-wise it is inoffensive, albeit not particularly good ― something on the level of an average cartoon.

Overall, it took me 5 hours to complete both the basic game and the bonus prequel adventure (which was a little lower quality than the original). However, you may want to replay the game after completion if you didn't get all the secrets the first time around. There's also an extras section in the menu, which allows you to replay all the minigames.
Helpful? Yes No Funny
[O]ri
0.2 hrs
Posted: July 30
Product received for free
Played a little, basically a brain stimulating game. Puzzles. Yeah. Mindfcked.

Definitely a great choice for a lil game during sundays.

Artwork is amazing. Soundtrack as well. Interesting gameplay.

Recommended, will live up a 9/10.
Helpful? Yes No Funny
Lostfol
3.6 hrs
Posted: July 24
This is a basic point and click puzzle game. It is Ok. I would give it a So-So rating in that story was not bad and for the type of game it is, i found it enjoyable.

With that said, i beat it in about 2 hours then spent another hours just trying to get achievements. Don't expect to get alot of replayability as once you solve a puzzle, you know how. Overall, not a bad deal as i bought it when it was discounted, but not a real memorable game either.
Helpful? Yes No Funny
Menace123
3.3 hrs
Posted: July 5
- This review isn't written by a native speaker, thank you for your understanding -

- If you haven't found this review helpful or if you have found a mistake please leave a comment below -

Rating
Must Play

Family rating
Everyone

- Key features below ---- Review after -----------------------------------------------

Play time needed (perfect)
about 3-4 hours
Gaming level
Casual
Achievement level
Casual
Game style
Point n' click (First person), Puzzle, Hidden Objects Scenes (HoS)
Game modes
Story mode, Bonus Story mode
Graphics
Very good.
Story
Good.
Playthrough
1
Voice
Yes, good.
Music
(Very) Good.
Controls
Mouse only
Tutorial
Depends (difficulty)
Unmissable / backtracking content
Some missable. Refer to (#) at the end.
Download contents DLC
None.
Glitches / bugs
None.
Worth price
It deserve almost its full price if you accept the (#) point below and its lenght.

- Review below ----------------------------------------------------------------------

This is one of my favorite Artifex Mundi game even that one is shorter than some I've played before.

Clockwork Tales: Of Glass and Ink takes place in a steam(punk) world where a continuing string of strange earthquakes are causing the world’s cities to crumble to ruin. You play as Evangeline a friend and confident of Dr. Ambrose Ink. The latter asked Evangeline to come to Hochwald and help him out in order to stop the General Engineer of Gottland evil plans and the tremors for good. The bonus story let you play as Dr Ambrose Ink before the Agent Evangeline visit him.

The story and voices are good and graphics as well as music are very good. Puzzles and hidden objects scenes are fairly shared.

The game features an inventory where you can store items to combine with the environment to go deeper in the story as well as a showcase for steam bugs found in each area. In that game you'll have a steam bird as a fellow which will help you to reach things you can't.

The game have several difficulties and have a guest feature : all the family can play the game and resume it where they left. There is also a map which is useful when you're lost and that may have some hints if you play in a easier mode. Also you can use the Hint/Skip hourglass whenever you want and wait until its refill to use it again. But be warned that you may not skip or use a hint in any puzzle or hidden objects scene if you wish to have some achievements.

There is a good choice of puzzles and there are two kind of Hidden objects scenes. The first Hidden objects scene features the name of the objects to find some are found easily (normal one) and some others need you to interact with the environment or to combine two items to found them. The second Hidden objects scene let you find the shape of the objects in the scene and sometimes ask you to combine them with the environment.

(#) :
The game has some achievements that can be missed which are challenging achievements and a difficulty related one. The difficulty achievement asks you to play the game in Expert mode. Challenging achievements require you to finish a puzzle or a hidden objects scene under one minute. You also need to solve every puzzle and hidden objects scene without skipping or using hints. Another achievement requires you to find 3 objects in 3 seconds or find all objects with only 5 or fewer misclicks in the hidden object scenes. Also the steam bugs can be missed if you moved to earlier in a new area but you can still follow a guide on steam to make sure it never happens even if you'll most likely find them easily on your own. Another easy but missable achievement is "People Person" which requires you to talk to everyone before and after Dr vanished. Finally another achievement requires you to complete the bonus story.
Helpful? Yes No Funny
MarilynM
3.9 hrs
Posted: June 27
Interesting game...but the puzzles are too easy for my taste !
Helpful? Yes No Funny
TheCloser17
15.1 hrs
Posted: June 26
Clockwork Tales: Of Glass and Ink is a steampunk style HOG along with some puzzles that is a nice uncomplicated diversion. The puzzles in the game are mostly easy to medium even with the difficulty set to hard. Two of the puzzles I would consider to be hard.

The graphics of the game really set the stage for the steampunk style. They are well done and were one of the main reasons I actually bought the game. The voice-overs and cutscenes are also very good. I found no problems at all with the interface.

Getting all the achievements are fairly easy to do. And if you are good at these types of games I would estimate 8 hours or less to complete the game. If you are really organized 5 hours might do the job.

Overall I give the game a 7 as it is a decent representation of a HOG with very nice graphics and story.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
Recommended
7.1 hrs on record
Posted: August 2
The makers of Grim Legends do it again with yet another lovely Hidden Object game. Released in 2013, Artifex Mundi’s Clockwork Tales: Of Glass and Ink is not one of their earlier games… and yet, it kind of plays like one.
Clockwork Tales is an adventure/hidden object game. If you’ve never played one of those, Artifex Mundi’s are, in my opinion, some of the best you could pick to play. Their dedication to making the games visually stunning and the stories compelling is quite amazing, and they’ve been known to listen to the community and improve on their games. That said, it’s still a far from perfect game, and it was one of my slightly least favorite ones from them.
In Clockwork Tales you play as Evangeline Glass, a spy of sorts, a special agent working with Intelligence, who goes in the search of her friend, who had disappeared while on the field, working to find out what was causing some mysterious earthquakes. Like in most hidden object games, the story is nothing overly special, but I did like the touch of it being set in a steampunk world, as I feel we’re severely lacking in variation for themes. I do wish the story was slightly less formulaic though, and not just with Artifex Mundi’s game, but with Hidden Objects one in general: Person disappears, other person goes fetch, illogical things happen, evil is shown, evil is defeated.
I don’t want to spoil the ending, but I was rather disappointed with it. There is advice in writing that says, “Show, don’t tell.” This is especially true of visual media such as videogames. The ending, then, failed this advice. It felt like it came to an abrupt halt, followed by a long winded expositionby Evangeline that didn’t explain anything of what was left unexplained, but that let us know that the bad guy sure got what he deserved! How? Why? We might never know.
As far as the technical aspect goes, it plays fairly smoothly.
You have “steambugs” as collectable items. What was a bit different from their other games here was that, while in most games you have x goal amount for the whole game, this one was a goal amount per area. They were also far more noticeable than in other games, which made them quite easy to find.
The art is decent, though as usual in their older games, some of the characters can look a bit creepy in some of the scenes when the body is drawn oddly. The backgrounds are detailed and gorgeous like in all their games - one of their strongest points.
Another thing I liked was the use of the pet (a steam-pet this time) to fetch and manipulate items, record movies and sound, etc. The usage of the pet system as more than just something to “fetch” items was a breath of fresh air, and I hope they will use it in more of their games.

The access to the map was just a bit more annoying than usual, for you have to go into the notebook each time as opposed to directly clicking on the map; plus, each time you fast travel, the map doesn’t close itself. It’s nitpicking a little, I know, but I got used to the ease with which later games handled the map ad fast traveling.

Clockwork Tales is also a little ‘harder’ in the logic department. Most the hidden object games follow some rather weird logic at times. Say for instance (not a scene taken from the game, mind you, just for illustration purposes on what I mean) you have a pile of ash, and something underneath it. In real life you could use your hands, or whatever item lays close by, to poke and sift through the ash. In a normal hidden object game you’d want some kind of brush, or cloth, or broom, even if you have a perfectly acceptable item for the job nearby. In Clockwork tales, you’d probably have to climb up a flagpole to rip down a flag to then find scissors to cut a piece from it so you can use it on the ash. What? That perfectly acceptable piece of cloth right next to the pile of ash? Oh, we can’t use that!

Later games of Artifex Mundi allow you to skip items on hidden object scenes, or skip the scenes all together, by playing a game of mahjong. Not here. I was sad to be unable to switch it up and play a bit of Mah Jong now and then.

Another thing I wasn’t as fond of, but this one was more due to personal preference rather than a fault with the game, was that the mini-games were a lot more often the switch and slide games, or the ones were pressing something requires you to do it in the exact order. It was like they had picked all the mini-games I like the least to put them in here. If you do like those games, however, then you will definitely have a better time playing this one than I did!

Lastly, I found a small bug where my inventory would get stuck at the bottom when I finished some puzzles and returned to normal view, which required me to exit and enter the game again to unlock. Not game breaking, but annoying.

Would I recommend it? Yes. Despite the downsides, I had fun playing it.
There are far worse hidden object games around, but there are also better ones from Artifex Mundi itself.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
53 of 55 people (96%) found this review helpful
1 person found this review funny
Recommended
8.3 hrs on record
Posted: November 7, 2014
If you like the Artifex Mundi style, then you'll probably like Clockwork Tales: Of Glass and Ink. I have to admit, this developer has changed my opinion on hidden object games in general because their titles consistently manage to combine an engaging story with puzzles that are challenging but not taxing or tedious, quality artwork, and music and voice acting that suit the story well. Clockwork Tales delivers, and is probably one of my favorites in this genre.

I really like the Steampunk aesthetic, personally, so I thought it worked nicely into the format of a hidden object game. The bad guys here are militaristic fanatics with suspiciously German-sounding accents, so it's pretty obvious what imagery they were trying to evoke, but (pseudo-)Nazis blend well with the Steampunk style. I was amused by the effort to include a bit of a science/geology theme in some of the puzzles and in the story, and I also appreciated that (like several of the other AM games I have played) the protagonist of the story was female.

Clockwork Tales is not terribly difficult or long, and the game probably lacks much replay value, It's still pretty entertaining and I enjoyed the few hours I spent playing. The achievements can be won in just a few hours of casual gameplay, so if that's your thing, then this is your game. It's also a family-friendly game as most of the puzzles aren't too difficult and the theme isn't very scary.

Was this review helpful? Yes No Funny
54 of 63 people (86%) found this review helpful
2 people found this review funny
Recommended
5.3 hrs on record
Posted: April 28, 2014
I've played a handful of Artifex Mundi's hidden object games, and I think this may be my favorite one yet. Based on a popular series of Polish children's books, Clockwork Tales is an imaginative, fun, curious and enjoyable title who's emphasis is more on casual adventure than hidden objects. Set in a steampunk version of the 1700's, you play Evangeline Glass, an intelligent young protégé to the brilliant Dr. Ink. With the help of Ink's clockwork companion, Matthew the bird, you must save Hochwald and the doctor from the machinations of the evil Grand Engineer Barber.

One of the things I enjoy most about hidden object games is the beautiful and imaginative artwork many have, and this game is no exception. Everything, including the characters, have a hand-painted look which gives it a storybook-like quality. Even the characters share the art style, which looks so much better than the oddly rendered/animated 3D models in other games.

The game play is your standard IHOG/HOPA, adventure game lite with hidden object scenes mixed in. I always play on Expert to give me a bit of challenge and lengthen my game play, but I found Clockwork Tales to be quite easy, even more so than most games in the genre. This isn't a horrible thing, but considering how much I enjoyed the world that was created, I wanted to spend a lot more time there than a mere 3 hours on the hardest difficulty. Even so, the adventure aspect was very fun with nothing jumping out as being crazy illogical, and the many puzzles were moderately challenging despite most being reused from previous games. One nice touch was being able to utilize Matthew to collect out of reach items and perform certain tasks. Most of these aren't too hard to figure out, but it's a nice bit of flavor added to a genre that is very "cut and paste" in most gameplay aspects.

The hidden object scenes are very well done, nicely drawn items without too much clutter, and have a nice range of difficulty, but none of the items were what I would consider unfairly hidden. Mixed in amongst your standard HOS's are a few FROGs (fragmented object scenes), adding a bit of variety to the gameplay. I noticed, however, that the regular HOS's tend to get more plentiful the further you progress through the game. This wasn't an issue for me as I really like them, but not everyone shares that sentiment. For those who do not, the number of these scenes are quite low overall compared to other games.

While the setting is one of the best parts of the game, the story in the beginning feels a little rushed and can be a bit confusing. But once things get going and you move out of the village into the castle, the storytelling smooths out quite a bit. There are no dark, disturbing themes here (unlike so many others in the genre), and the story isn't deep by any means, but that doesn't detract from it's enjoyability. This is a game that can be enjoyed by anyone but makes a particularly good family game, especially for parents who are looking for less macabre fair to share with their kids.

One of my biggest issues in previous games from this developer has been the voice acting, but Clockwork Tales is a vast improvement overall, especially with the main characters. Now I'm not saying these are award winning performances, but they're not jarring nor do they sound out of place given the material, and they don't pull me out of the experience as they would in other games. Funny enough, the one game in which I find the voice work to be pleasant enough is the one in which we get a toggle for the voiceovers. The option is still appreciated and I hope we continue seeing it in the future.

This is the Collector's Edition of the game and comes with the bonus chapter (a short prequel to the main story), replayable puzzles and hidden object scenes, wallpapers, soundtrack and collectible "steambugs" that are sprinkled throughout the game. I'm usually not big on having to find additional hidden items in these types of games, but the steambugs were a treat. Aside from their imaginative and adorable designs, they're generally not too hard to spot, although it may take you a couple of play throughs to find a few you missed.

All in all, I enjoyed Clockwork Tales immensely and am only disappointed in it's short length. But the little time that I spent in the game world was time I completely enjoyed. I will definitely come back to this one again and again.
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39 of 42 people (93%) found this review helpful
Recommended
4.9 hrs on record
Posted: September 6, 2015
I have to admit that Clockwork Tales: Of Glass and Ink went and snatched the first place among my favorite Artifex Mundi games so far. I wonder why I haven't played this earlier. I knew I was getting myself a satisfactory HOG when I bought this, but I had no idea that I'll be having this grand a deal in HOG genre!

In a fictional steampunk version of 1700 Prussia, we take the role of Evangeline Glass; Dr. Ink's protégé and engineer extraordinaire. We hit the road to meet with the good doctor in Hochwald, part of Habsburg Monarchy at the time, on a letter that we receive from him earlier. Dr. Ink has been making a research on the alarmingly raising number of earthquakes that were dominating the area. He claims that he has proof that a corruption in local authority is responsible: General Engineer is abusing a dangerous machine to create these earthquakes and he should be stopped at once!

At this point, we all know what kind of game that we should be expecting from Artifex Mundi: beautiful artwork, genuine animations, charming setting, and a curious story. Above all our common expectations, Clockwork Tales: Of Glass and Ink covers a narration and a period so dark, yet envelops it with fair music and an atmosphere straight out of fables. The marriage of Austrian culture with Enlightenment science gives birth to this amazing game. As a personal favorite, I couldn't avoid to mention the puzzle of Saints during the bonus chapter, which is a direct example of this marriage. Did I mention the artwork? I know I'm trying my chance, but even the achievements interface itself is an artwork, made of stain glass!

Gameplay is ordinary, yet the adventure elements of assembling machines are fairly imaginative. There aren't many HOG scenes, rather FROG - fragmented object game - scenes dominating this particular game. There is little to no backtracking, and a full functioning map. Puzzles are the kind that we are used to by now. As a change, in this particular adventure, we have the luxury of utilizing Matthew, a mechanical crow that we send out to gather items out of our reach, which spices the gameplay a bit up. We are also entitled to enjoy a bonus chapter at the end, to experience Dr. Ink's short adventure before Evangeline's arrival. The game is pretty short, being 5 hours or so with the bonus chapter.

Once I've completed the bonus chapter, I wholeheartedly wished there would be a series of Clockwork Tales games. I usually prefer downright fantasy or at least mythological elements in storylines, but Clockwork Tales: Of Glass and Ink is an elegant exception that I'll let myself be enthusiastic about. As a side note, I'm in love with the steam machine crow named Matthew!

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28 of 30 people (93%) found this review helpful
Recommended
3.0 hrs on record
Posted: November 29, 2014
- Excellent art work.
- Great story line.
- Clever, unique puzzles.
- Very helpful walkthrough.
- Fast click through dialogue.
- 3 modes.
- Collectables.

I recommend this game!
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23 of 23 people (100%) found this review helpful
Recommended
15.1 hrs on record
Posted: June 26
Clockwork Tales: Of Glass and Ink is a steampunk style HOG along with some puzzles that is a nice uncomplicated diversion. The puzzles in the game are mostly easy to medium even with the difficulty set to hard. Two of the puzzles I would consider to be hard.

The graphics of the game really set the stage for the steampunk style. They are well done and were one of the main reasons I actually bought the game. The voice-overs and cutscenes are also very good. I found no problems at all with the interface.

Getting all the achievements are fairly easy to do. And if you are good at these types of games I would estimate 8 hours or less to complete the game. If you are really organized 5 hours might do the job.

Overall I give the game a 7 as it is a decent representation of a HOG with very nice graphics and story.
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33 of 40 people (83%) found this review helpful
1 person found this review funny
Recommended
9.8 hrs on record
Posted: April 21, 2015
Ok..I really don't bother with doing a review with most games..Kind of like "If you have nothing good to say, don't say anything at all" which was the way I was raised..But anyways......This game is so worth my time to give you feed back..It's one of my fav's far as HOG's go...Which by the way saves me, cuz I play alot of strategy games which can sort of melt your mind in higher levels, so it's nice to have the laid back feel of a HOG!...This has a pretty good story..but where this shines is the voice acting and puzzles, add this to very nice graphic's and you got a winner!..So from one HOG lover to another, this is not a let down (even if you pay full price)..Hope you enjoy it as much as I have, CHEERS ;-)
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26 of 33 people (79%) found this review helpful
Recommended
6.0 hrs on record
Posted: May 14, 2014
Right first things first,yes this is a hidden object game and yes there are loads of them,but this ones actually really good.
The graphics in game are good and mostly of the static variety (like most of these games are) but sometimes this shifts to moving scenes which are handle'd with a real flair and the art work is top notch.The sound is really good in game and really helps set the "STEAM PUNK" astmosphere that this game goes for and the characters are all well writen and the script also gets top marks for real effort and is both entertaining and also interesting to watch and listen to as the story progresses and never gets boring or out stays its welcome right up until the game nears its inevitable conclusion.
The hidden object scenes are never to trick'y and the puzzles sometimes cause you to sit there and scratch your head (but not very often and only a little bit),but this doesnt matter as whats there is really enjoyable to play through and pushes you on to yet another puzzle or hidden object scene that you will enjoy (if you like these sort of games that is).
You play as Agent Evangeline Glass who is set on her mission to save Dr. Ink and stop a crafty mechanical genius who always seems to be one step ahead of you (but you know that eventually you will and must stop him-wouldent be much of a game if we didnt have to).You have to stop the earthquakes and rescue the Dr before all hell breaks lose and more cities fall (seems rather dramatic but that's the gist of what you have to do in the story-solving puzzles as you go).
As you play you will meet various other NPC's but the most interesting of these and the most fun is the mechanical crow Matthew,he comes into his own at times and without him you would both be stuck and at times lost in the world around you (he really does remind me of BUBO though from the old "CLASH OF THE TITANS" movie).
You see at certain points there are objects you just cant reach or places you just cant get to that Matthew can fly upto and either grab that item or help you solve that puzzle thats been getting on your nerves for the last 30 minutes AARRGGHHHHHH,and most of the time you will say "OF COURSE I NEEDED MATTHEW TO SOLVE THAT LAST BIT DUH" but thats all part of his charm as your companion.
All in all one of the better hidden object games its been my privalige to play and i hope that we get to see MATTEW again as that little crow really has taken a place in my subconscious and he refuses to leave "SHOO crow of with you"...........................see hes not listening".
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19 of 21 people (90%) found this review helpful
Recommended
6.2 hrs on record
Posted: November 16, 2014
Simply put, this is the best hidden object game I've ever played. Consuming plot that totally sweeps you in. Moderate challenge even on the easy setting. Complete gold of the point an click genre.
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17 of 19 people (89%) found this review helpful
Recommended
4.9 hrs on record
Posted: April 25, 2014
An interesting game of finding objects/ adventure (point and click). The puzzles are easy and serve merely as a way to access the story (which is pretty good). The puzzles are mostly fun, though as stated above they are easy, but some of the find missions (especially at one point towards the end) were a little frustrating, as the picture list at the bottom of the screen for what needs to be found is really too small (unless I missed a way to enlarge them). The game is really short, although I have not completed the extra level that comes with the Collector's Edition, the main part lasted a few hours (I have to go back to find one steam-bug, there seems to be one in each illustrated background). One thing I didn't like was the fact that you can not combine items, but rather must use them in the correct order at the right spot. If you are looking for a fun little story in an interesting package you might enjoy this. Also, it has three levels of difficulty (some penalize you for incorrect matches in the find part of the game), and a hint function that I can't comment on since I didn't use it.
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