A dynamic soft-body physics vehicle simulator capable of doing just about anything.
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非常に好評 (301 件のレビュー) - 直近 30 日間のユーザーレビュー 301 件中 88% が好評です。
総合:
非常に好評 (5,614 件のレビュー) - このゲームのユーザーレビュー 5,614 件中 87% が好評です
リリース日: 2015年5月29日

このアイテムをウィッシュリストへの追加、フォロー、興味なしとチェックするには、サインインしてください。

早期アクセスゲーム

今すぐアクセスしてプレイ開始;開発途中のゲームに参加しよう。

注: この早期アクセスゲームは不完全であり、これから変わることも、変わらないこともありえます。現時点でこのゲームをプレイしても満足に遊べない場合は、 ゲームの開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

“We want your support and feedback! We are a small team with big ambitions, and we want to share our work with you so we can continue development with your support and feedback in mind.”

このゲームは大体どのくらいの期間早期アクセスですか?

“It is difficult to give an exact number, but probably at least 12 months before we could call the game "beta" (feature-complete). Even then, development will probably go on for years, as the potential of our engine is extremely vast.”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“We hope to make the full version into a fully-fledged open-world vehicle simulator, with a career mode involving various vehicular disciplines and event types, and other gameplay modes.”

早期アクセスバージョンの現状はどうなっていますか?

“It is currently a sandbox vehicle simulator with a wide variety of vehicles and terrains, with lots of modding potential and some very basic gameplay.”

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“The price may go up as development reaches certain milestones.”

どうやって開発プロセスにコミュニティを参加させる予定ですか?

“We always take suggestions and feedback from the community and try to satisfy our customers as best as we can.”
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BeamNG.drive を購入する

 

最新の更新 全て表示(55)

4月27日

Fifth hotfix release for 0.9



Bugfixes
  • Fixed missing comics in campaigns
  • Fixed crash report tool
  • Fixed some scenarios taking too long before showing the end screen
  • Fixed F7 not automatically switching to vehicle camera
  • Fixed numerous level editor keys not working, they now take precedence over regular bindings
  • Fixed consecutive Ctrl+Q keypresses registering as regular Q presses
  • Fixed a few fuel tank issues
  • Fixed Intersection2 scenario
  • Fixed log spamming warnings when rotating camera in the editor
  • Fixed going into Freeroam from scenarios and campaigns
  • Running BeamNG with -level arguments won't trigger a level reload during replay playback (path check is case insensitive now)
  • Fixed Airfield showdown scenario

Content
  • Added Sunburst "Off-Road" configuration, based on the previous "Port Shakedown" scenario configuration

  • Added Fuel Volume to the Tuning Menu for all cars. One can now change fuel level to affect weight, balance, and range of the vehicle
  • Added 215/70R15 All-Terrain tire for low offset 15x8 wheels
  • Added 205/55R15 Rally tire for 4 lug 14x8 wheels
  • Added more grip to Race tires to act more as true racing slicks than street legal tires
  • Added more suspension damping to the Hopper
  • Finished adding noncolliding tris to all cars underbodies, less chance of getting stuck when driving over other cars now
  • Converted large all-terrain tires to 20 ray structure for smoother crawling (for 17x9 wheels only)
  • "Off-Road" tires renamed to "All-Terrain" tires to better refer to the tread type
  • Increased COG height of D-Series, Roamer, H-Series to be closer to real life comparables
  • Reduced COG height of Miramar
  • Increased steering rate upper limit of steering hydros for a small improvement in ffb stability and feeling
  • Cleaned up unnecessary "beamLimitSpring" and "beamLimitDamp" values in vehicle .jbeam files, they don't apply to support beam type
  • Changed trailer "Landing Gear" part selector names to "Trailer Legs"
  • Minor visual tweaks to Replay app
  • Slightly faster level switching during replay

Misc
  • Added replay seeking bindings (keyboard arrow keys by default)
  • Added ability to change camera speed with alt + mouse scroll wheel

Instructions on how to update the game here.
Bug reporting/Help Thread here.

87 件のコメント 詳細を見る

4月21日

Fourth hotfix release for 0.9



0.9.0.4
Content
  • Camo skin is now colourable. Added to Hopper and Roamer as well

  • Added spawnpoints to 'ETK Driver Experience Center' level
  • Added 15x9 version of Ibishu Trekker wheels

Bugfixes
  • Adjusted offset of 6-lug wheels and pickup/van/roamer track width (your custom configs with 6-lug wheels will need their track width widened by 0.02m if it's saved in the .pc)
  • Fixed loading quickrace prefabs
  • Fixed props not being disabled when beams break/deform
  • Fixed moving/resetting vehicle while paused
  • Fixed Kickplate prop, now works properly and has an adjustable power setting
  • Added performance data to missing configurations (Hopper, Semi, Van)
  • Fixed BOV doing weird things with low inertia engines at redline
  • Adjusted ETK Gauges fuel display when the engine is turned off
  • Added noncolliding tris to Bolide, Sunburst, SBR4, Semi, tow hitches
  • Bolide fuel tank loose node fix
  • Added lockable hubs to Hopper
  • Tweaks to "Kickplate" and "Slippery" ground models


0.9.0.3
Bugfixes
  • Fixed Hopper duplicate brake slots
  • Fixed crash when a new quickrace is started while in an active quickrace
  • Fix D15 roof rack lights, some triangle issues, flexbody problem with 3-link suspension
  • Improve rigidity of bash bars
  • Rollover sled jbeam improvements
  • Fix G-meter instability on semi

Instructions on how to update the game here.
Bug reporting/Help Thread here.

121 件のコメント 詳細を見る
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このゲームの掲示板でバグを報告したりフィードバックを残そう

レビュー

“The Most Impressive Physics Engine You've Never Seen”
IGN

“BeamNG's Amazingly Realistic Car Crashes”
Gameinformer

“Amazing Car Crashes + Hilarious Greenlight Trailer = Magic”
Kotaku

このゲームについて

BeamNG.drive is a realistic, immersive driving game offering near-limitless possibilities. Our soft-body physics engine simulates every component of a vehicle in real time, resulting in realistic, dynamic behavior.
The driving feel is authentic and visceral, and crashes are realistic and violent; yet the physics are accessible enough to drive with a keyboard or gamepad while still being authentic with a full racing wheel with uncompromising realism.

Environments and vehicles in BeamNG.drive are hand-crafted with passionate attention to detail. With years of meticulous design, research, and experience, we authentically recreate the feeling and excitement of real world driving.

We are a small team from around the world with no obligations to publishers or outside interests. Our users and modding community are our first priority. Help us make BeamNG.drive the ultimate driving experience and discover what an open and uncompromising soft-body vehicle simulator can be.

Why is BeamNG.drive the game for you?


As an open world vehicle simulator, BeamNG.drive will cover a large array of vehicular disciplines - everything from a delivery mission in a box truck to a high speed rally race or a destruction derby. The vehicle customization and detail will allow you to make your car or truck all your own - fix it up, upgrade it, or strip away body panels to reduce weight. There are a lot of different types of gameplay we want to implement beyond just racing and crashing, such as police chases, stunt challenges, and other specialized minigames. Eventually we would like to have some kind of single player open world career mode, with persistent vehicle ownership and procedurally generated used vehicles to buy and events to run them in.

In some ways, BeamNG.drive is about doing anything you want with a car or truck - the stuff other games don't let you do. You can go off-roading in a family sedan or hurl a delivery truck around a racing circuit, all with beautiful soft-body simulation physics. You can mod those same vehicles to be racing beasts, derby monsters, or off-road behemoths - or just thrash them stock. At the end of the day, BeamNG.drive gives you the gameplay you want, and doesn't force you to do anything that you don't think is fun or interesting.

The future of the game and our physics engine


As we optimize our game and computer technology improves, the amount of vehicles which can be simultaneously simulated at a smooth framerate will increase. Right now you can run 4 to 6 cars at one time on a high end quad-core processor. Each vehicle has around 400 nodes and 4000 beams, all being simulated 2000 times per second. We hope to expand the number of simultaneous vehicles possible to at least 8 with a mid-range processor.

We will also look towards having multiplayer in the future, but it may be some time before we can create the multiplayer experience everyone is expecting. We are well aware of the demand for multiplayer and we want it just as much as you, but for the short term we are focusing on the single player career mode, various driving events, fixing bugs, and creating more content. It is feasible that we could implement local and/or same PC multiplayer in the interim.

Also, the possibilities extend beyond land vehicles. Users in our community have already made planes and helicopters that fly purely with the existing vehicle aerodynamic physics, with no cheating whatsoever. BeamNG can simulate aircraft in a very authentic way due to its soft-body physics. All the flex that happens to a real plane's airframe arises naturally in BeamNG, and the consequences of excessive stress are also modeled. Fly too fast and your wings will start to bend and rip off. The potential for the BeamNG physics engine is huge.

Alpha Access Features

  • All future updates to BeamNG.drive included for free (alpha, beta), also including the final game
  • Soft-body physics sandbox
  • 19 detailed, customizable, destructible vehicles, with more to come
  • 10 terrains to explore and drive across, with more to come
  • Frequent updates adding terrains, vehicles, features, gameplay, and bug fixes
  • Full modding and content creation capabilities - make maps and vehicles, and script gameplay
  • Use the built-in terrain editor and any 3D modeling, image editing, and text editing software
  • Online authentication is only necessary to update; the game itself does not need an internet connection to run.

Alpha Testers

Users that already entered the alpha testing via our website can get a free Steam key.

Our goals

Our main focus is on how things move rather than how things look on the screen. We aim to bring our expertise in real time soft-body physics and soft-body physics model design to the forefront of game physics simulation, making available the technology and know-how to as a wide an audience as possible. To achieve this, we are designing the engine and corresponding assets, so as to be independent of the underlying game engine and operating system.

Right now the physics engine is running on a multicore CPU configuration, but we are also in the process of supporting GPUs via OpenCL.

Our mission

To have realistic, accurate, destructible, and malleable physics everywhere. To make anything possible.

More Feedback


More Feedback can be found there: http://www.beamng.com/content/119-Feedback

Contact Us

You can get in touch with us in several ways:

システム要件

    最低:
    • OS: Windows 7 Service Pack 1
    • プロセッサー: Desktop Intel i3
    • メモリー: 4 GB RAM
    • グラフィック: GTX 550 TI
    • DirectX: Version 11
    • ストレージ: 5 GB 利用可能
    推奨:
    • OS: Windows 10 64 Bit
    • プロセッサー: High-end Intel i5/i7 or High-end AMD 6 Core or better
    • メモリー: 8 GB RAM
    • グラフィック: GTX 780
    • DirectX: Version 11
    • ストレージ: 5 GB 利用可能
    • 追記事項: Gamepad recommended
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最近:
非常に好評 (301 件のレビュー)
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