A dynamic soft-body physics vehicle simulator capable of doing just about anything.
Análises recentes:
Muito positivas (771) - 92% das 771 análises de usuários dos últimos 30 dias são positivas.
Todas as análises:
Muito positivas (8,079) - 88% das 8,079 análises de usuários deste jogo são positivas.
Data de lançamento:
29/mai/2015
Desenvolvedor:
Distribuidora:

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Jogo com acesso antecipado

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Observação: Este jogo com acesso antecipado não está completo e pode ou não sofrer alterações no futuro. Caso não esteja com vontade de jogá-lo no estado atual, aconselhamos esperar até que o desenvolvimento esteja mais adiantado. Saiba mais

O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

“We want your support and feedback! We are a small team with big ambitions, and we want to share our work with you so we can continue development with your support and feedback in mind.”

Por quanto tempo aproximadamente este jogo estará em acesso antecipado?

“It is difficult to give an exact number, but probably at least 12 months before we could call the game "beta" (feature-complete). Even then, development will probably go on for years, as the potential of our engine is extremely vast.”

Como a versão completa será diferente da versão de acesso antecipado?

“We hope to make the full version into a fully-fledged open-world vehicle simulator, with a career mode involving various vehicular disciplines and event types, and other gameplay modes.”

Qual é o estado atual da versão de acesso antecipado?

“It is currently a sandbox vehicle simulator with a wide variety of vehicles and terrains, with lots of modding potential and some very basic gameplay.”

O preço do jogo será alterado após o fim do acesso antecipado?

“The price may go up as development reaches certain milestones.”

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

“We always take suggestions and feedback from the community and try to satisfy our customers as best as we can.”
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Atualizações recentes Ver todos (65)

8 de dezembro

Snowmen everywhere!


Ho ho ho!

We have a small present for you - a special winter event mod that will only run until the 7th of January :)

If you update your game, the mod will automatically download and activate. As it is a mod, you can activate/deactivate as you like.

It features the "Snowman Hunt" minigame:



Collect all 90 snowmen to unlock the new achievement.
Tip: It helps if you have the "Navigation"-App and sound enabled :)

The whole BeamNG team wishes you Happy Holidays and a Happy New Year!

And as usual the changelog follows:

Fixes
  • Fixed Filesystem problems: user files would not overlay mods. Making it difficult to work on mods.
  • Fixed engine being disabled if the starter took too long to start
  • Fixed exhaust using wrong end nodes upon reset

Misc
  • Improved vehicle collision reaction forces
  • Improved the rigidity of door mirrors on 200BX, Covet, Roamer
  • Retuned Stage 3/4 superchargers on Barstow, Burnside, Moonhawk to have more base engine torque and less boost pressure
  • Sunburst: Tuned weights to reduce polar inertia for faster steering response

Known problems
  • We found the performance degradation issue with West Coast Usa and are investigating it

Please note that this is a hotfix release to fix issues within 0.11. We are also already working on 0.12 in parallel too :)
142 comentários Leia mais

28 de novembro

Second Hotfix for 0.11 - Loud and clear



We fixed muffled engine sounds, tire smoke, crashes, the world editor, microstutters, the campaign and a lot of tiny things.

Thanks for the awesome feedback! it helped us a lot fixing the problems.

Fixes
  • Fixed problem with muffled engine sounds - thanks to JulianSauco for the video
  • Fixed an issue with tire smoke
  • Fixed A Rocky Start campaign: Delivery mission by fixing props not being able to activate triggers
  • Fixed editor opening time when lots of mods are installed
  • Removed buggy HDR option: always on now
  • Fixed physics benchmark - Banana!!
  • Fixed beacon not rotating with siren on
  • Fixed manual gearbox not resetting broken gears correctly
  • Fixed multiseat player tags being visible after disabling multiseat
  • Fixed shafts not connecting/disconnecting anymore after reset
  • Fixed reverb tails still audible when leaving tunnels
  • Fixed Lua garbage collector causing micro-lags
  • Fixed Bolide transmission breaking when exhaust fell off
  • Fixed Barstow rear suspension unstable with certain wheels
  • Fixed ETK-I rear suspension unstable

Misc
  • Added option to disable multiseat player tags
  • Updated semi performance data
  • Added line locks to stock drag configurations
  • Strengthened push bars/bull bars (had forgotten to add to 0.11 changelog)
  • Tweaked ETK-K handling for better turn-in
  • Improved or added intercooler weight to relevant turbo vehicles
135 comentários Leia mais
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Análises

“The Most Impressive Physics Engine You've Never Seen”
IGN

“BeamNG's Amazingly Realistic Car Crashes”
Gameinformer

“Amazing Car Crashes + Hilarious Greenlight Trailer = Magic”
Kotaku

Sobre este jogo

BeamNG.drive is a realistic, immersive driving game offering near-limitless possibilities. Our soft-body physics engine simulates every component of a vehicle in real time, resulting in realistic, dynamic behavior.
The driving feel is authentic and visceral, and crashes are realistic and violent; yet the physics are accessible enough to drive with a keyboard or gamepad while still being authentic with a full racing wheel with uncompromising realism.

Environments and vehicles in BeamNG.drive are hand-crafted with passionate attention to detail. With years of meticulous design, research, and experience, we authentically recreate the feeling and excitement of real world driving.

We are a small team from around the world with no obligations to publishers or outside interests. Our users and modding community are our first priority. Help us make BeamNG.drive the ultimate driving experience and discover what an open and uncompromising soft-body vehicle simulator can be.

Why is BeamNG.drive the game for you?


As an open world vehicle simulator, BeamNG.drive will cover a large array of vehicular disciplines - everything from a delivery mission in a box truck to a high speed rally race or a destruction derby. The vehicle customization and detail will allow you to make your car or truck all your own - fix it up, upgrade it, or strip away body panels to reduce weight. There are a lot of different types of gameplay we want to implement beyond just racing and crashing, such as police chases, stunt challenges, and other specialized minigames. Eventually we would like to have some kind of single player open world career mode, with persistent vehicle ownership and procedurally generated used vehicles to buy and events to run them in.

In some ways, BeamNG.drive is about doing anything you want with a car or truck - the stuff other games don't let you do. You can go off-roading in a family sedan or hurl a delivery truck around a racing circuit, all with beautiful soft-body simulation physics. You can mod those same vehicles to be racing beasts, derby monsters, or off-road behemoths - or just thrash them stock. At the end of the day, BeamNG.drive gives you the gameplay you want, and doesn't force you to do anything that you don't think is fun or interesting.

The future of the game and our physics engine


As we optimize our game and computer technology improves, the amount of vehicles which can be simultaneously simulated at a smooth framerate will increase. Right now you can run 4 to 6 cars at one time on a high end quad-core processor. Each vehicle has around 400 nodes and 4000 beams, all being simulated 2000 times per second. We hope to expand the number of simultaneous vehicles possible to at least 8 with a mid-range processor.

We will also look towards having multiplayer in the future, but it may be some time before we can create the multiplayer experience everyone is expecting. We are well aware of the demand for multiplayer and we want it just as much as you, but for the short term we are focusing on the single player career mode, various driving events, fixing bugs, and creating more content. It is feasible that we could implement local and/or same PC multiplayer in the interim.

Also, the possibilities extend beyond land vehicles. Users in our community have already made planes and helicopters that fly purely with the existing vehicle aerodynamic physics, with no cheating whatsoever. BeamNG can simulate aircraft in a very authentic way due to its soft-body physics. All the flex that happens to a real plane's airframe arises naturally in BeamNG, and the consequences of excessive stress are also modeled. Fly too fast and your wings will start to bend and rip off. The potential for the BeamNG physics engine is huge.

Alpha Access Features

  • All future updates to BeamNG.drive included for free (alpha, beta), also including the final game
  • Soft-body physics sandbox
  • 19 detailed, customizable, destructible vehicles, with more to come
  • 10 terrains to explore and drive across, with more to come
  • Frequent updates adding terrains, vehicles, features, gameplay, and bug fixes
  • Full modding and content creation capabilities - make maps and vehicles, and script gameplay
  • Use the built-in terrain editor and any 3D modeling, image editing, and text editing software
  • Online authentication is only necessary to update; the game itself does not need an internet connection to run.

Alpha Testers

Users that already entered the alpha testing via our website can get a free Steam key.

Our goals

Our main focus is on how things move rather than how things look on the screen. We aim to bring our expertise in real time soft-body physics and soft-body physics model design to the forefront of game physics simulation, making available the technology and know-how to as a wide an audience as possible. To achieve this, we are designing the engine and corresponding assets, so as to be independent of the underlying game engine and operating system.

Right now the physics engine is running on a multicore CPU configuration, but we are also in the process of supporting GPUs via OpenCL.

Our mission

To have realistic, accurate, destructible, and malleable physics everywhere. To make anything possible.

More Feedback


More Feedback can be found there: http://www.beamng.com/content/119-Feedback

Contact Us

You can get in touch with us in several ways:

Requisitos de sistema

    Mínimos:
    • SO: Windows 7 Service Pack 1
    • Processador: Desktop Intel i3
    • Memória: 4 GB de RAM
    • Placa de vídeo: GTX 550 TI
    • DirectX: Versão 11
    • Armazenamento: 5 GB de espaço disponível
    Recomendados:
    • SO: Windows 10 64 Bit
    • Processador: High-end Intel i5/i7 or High-end AMD 6 Core or better
    • Memória: 8 GB de RAM
    • Placa de vídeo: GTX 780
    • DirectX: Versão 11
    • Armazenamento: 5 GB de espaço disponível
    • Outras observações: Gamepad recommended
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