What wonders await those brave enough to follow the alchemical path of magic? FaeVerse Alchemy is a puzzle game where you combine like elements to form greater elements in an effort to create the most powerful elements of all and get the highest score possible.
Évaluations des utilisateurs : Plutôt positive (92 évaluation(s))
Date de parution: 2 avr 2014
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Ce que les développeurs ont à dire :

“Please read the Early Access - In Development details below to see what is and what is not in the game at this time. As this game is still in development, not all features are complete or polished, but they are included. If you do not want to play a game which is not finished, then do not buy this game! If you are unsure if this game is for you, then please try the demo on our site first. If you want to help us finalize the game then please buy it, play it, and give us your feedback in the community forum. Specifically, we are looking for help with finding any platform bugs (Windows, Linux, Mac), balancing the game, localizing the game (paid professionals only), and polishing the game for final release. Our current release plan is to put things out in chunks, get feedback, and iterate until FVA is solid.

Please understand that any and all features could change in ways which you do not like - they could even be removed if there is a good reason for us to do so. We intend to fully include all listed features which are listed on this page, but for whatever reason we may have to cut some at time of final release. Sometimes subtractions create a better whole. We may add more features which are not listed at all. Some of this is up to feedback from you. Tell us what you like and what you think would make the game better in or community forum. Ultimately we are not only making this game for our own enjoyment, but for yours as well, and we need to hear from you to be able to fulfill making a better game for you.

It is important to note is that before final release we may do save wipes for balancing reasons. Do not get too heavily invested until we give the all clear that we won't be doing any (or more) wipes.”
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31 janvier

Version 1.0.15.01.31

Chaos World will now completely rearrange the board.

Fixed a bug that allowed Pandora to turn into itself.
Fixed a bug that wasn't dropping random items on a new board.
Fixed a bug that crashed the game when an item had a modifier and used various items on it.

ːouroborosː

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30 janvier

Version 1.0.15.01.30

Moved the savestate to it C:/Users/{USERNAME}/AppData/Roaming/Subsoap/FaeVerse Alchemy
- You will need to run the game once to auto create the folders.
- If you want to keep your old savestate simply go to C:/Program Files/Steam/steamapps/common/FaeVerseAlchemy and move .monkeystate to the new file path.
- This will help prevent loss of user data.

All equips if they are your current piece will now be placed back into the equip slot before leaving the board.

Fixed several bugs with return potion:
- Return potion can no longer be selected if no moves have been made.
- Return potion will now be properly destroyed if used from the equips.
- Return potion has been removed from the drop table.
- Return potion asset added in.

Fixed a bug that caused the game to crash while playing Infinity mode.
Fixed unintended side effect for Frost Dagger.

ːouroborosː

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Articles

“This game is like crack!”
Bikeman

À propos de ce jeu

Early Access - In Development


Do not buy if you want to buy an finished game! Only buy if you are genuinely interested in this game despite it being unfinished! As is it is a playable game, and if you like puzzle games you can still enjoy it in its current state for many hours, but absolutely know it is not a finished game.

FaeVerse Alchemy is unfinished and still in development. It is going through many large iterations over time!

No feature is complete until the game leaves Early Access. While in an unfinished state many things in the game may look ugly or be functionally unfinished.
You are buying as is. Though we continue to development the game we cannot promise any future updates. Do not take this statement as proof we have "abandoned" this game ever. We are endeavoring to make sure the final version of this game is as good as possible.

The list of playable and planned features will be updated over time as things change. Since first being put onto Early Access a majority of the game has been decided to be changed based on iteration and player feedback. Due to this, development has been longer. Many features have evolved into better versions which are more enjoyable. Understand this when you buy that currently we intend to not rush out something passable but instead to take the time and effort necessary for the final product to be as high quality as possible.

If you do not want to play a not fully polished game then please wait to play until after full release. There are many reviews suggesting you should wait and as devs we completely agree. This game is unfinished. Wait until we finish it.


Features Playable Now:
  • Chaos Mode
  • Crafting
  • Items

Planned Features Not Yet Active:
  • Adventure Mode
  • Puzzle Mode
  • Free Play Mode
  • Challenge Mode
  • Endless Mode
  • Versus Mode
  • RunePets
  • Pet Battles
  • Achievements
  • Leaderboards

We have plans to localize for these languages as priority with more after these are done:

  • English
  • French
  • German
  • Japanese

If you love FaeVerse Alchemy, and want to help localize the game then please contact us.

We really need more Linux testers.

We want to hear from you in the game's community. Tell us what you like, what you don't like, and what you think would make the game better. We want to make this the very best puzzle game of its kind, and we need your help, feedback, and support to do so. While in early access in development stage, we will be, in best circumstances, releasing updates frequently.



New to FaeVerse Alchemy? Here is a quick primer on how to play. Please read this at least!

  • Combine like elements to create higher tier elements.
  • The score of the board is based on the combined value of all pieces on the board at any given time. This means it is possible to temporarily lose some points if you combine large amounts of elements together at once.
  • Late game board space can be more valuable than points alone.

Buy once, and get for Windows, Mac, and Linux!

Simply put: this game is not for everyone!
FaeVerse Alchemy is made for puzzle game lovers only.

Who is FaeVerse Alchemy for? You will love FaeVerse Alchemy if you love:
  • Relaxing games you can play at your own pace.
  • Puzzle games in general. FVA is a puzzle game at its heart which plays based complex interactions.
  • Match-3 games. Although FVA may look like a general match-3, it is far more advanced, but still should be enjoyable to those who enjoy the genre.
  • Easy to learn but difficult to master games. It is easy to underestimate the level of mastery required to really play the game. Though the basics are easy to grasp, it is like chess in that to really play well, you must think multiple steps ahead.
  • Pet games. FVA allows you to collect, hatch, train, evolve, battle, and benefit from your active pets in the core game.


In Chaos Mode, you are at the mercy of chaos and the complex interactions it brings. The game picks a random location, allows all large sizes of pieces to drop, and allows all items a chance to drop at any time. Get exclusive achievements, and experience some items which may be rarer in normal play.



Find rare materials and craft them into items such as rings of power. Use rings to change the core gameplay in interesting ways.



Want more features?

Ask for them in the community forum. We will listen and consider good ideas even after full release!


If you need to contact us: help@subsoap.com

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP/Vista/7
    • Processor: 800 Mhz
    • Memory: 1 GB RAM
    • Hard Drive: 100 MB available space
    • Additional Notes: Windows 8 works but is not yet fully supported.
    Minimum:
    • OS: OSX 10.9
    • Processor: Intel Core 2 Duo 2.4Ghz
    • Memory: 1 GB RAM
    Minimum:
    • OS: Ubuntu 12.04 (32 bit)
Évaluations intéressantes des utilisateurs
15 personne(s) sur 16 (94%) ont trouvé cette évaluation utile
5.9 heures en tout
Posté le : 12 janvier
Avis donné pendant l'accès anticipé
FaeVerse Alchemy is a unique puzzle game with good difficulty and a slightly dark and mysterious vibe which made it interesting and moderately enjoyable.

The atmosphere, including the sounds and artwork of the game is engaging and the gameplay is challenging and entertaining to a certain extent. Not much can be said for the replayability though, simply due to the fact that there are *currently* only two game modes available for play and the levels get repetitive pretty fast. This is an early access game so it's only fair to give some leeway as it is still in development.

But it's price of $29.99 is beyond ridiculous. The only reason I even considered trying it out was because I received a coupon for 90% off. Honestly, I was just curious to find out if it would surprise me with some astounding attribute or aspect that made it worth this much money. After spending a few hours playing, which I did enjoy despite my ranting on the price, I can't say that I found anything truly incredible enough to justify this price.

In conclusion, FaeVerse Alchemy was worth the few bucks that I spent on it thanks to my coupon. So if you can get your hands on one and would like to participate in the development of this game, I'd say go for it. But I wouldn't recommend it otherwise as there are many other complete puzzle games out there that will offer much more replayability and overall enjoyment.

Thanks for reading!
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6 personne(s) sur 9 (67%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
4.7 heures en tout
Posté le : 14 janvier
Avis donné pendant l'accès anticipé
An good,but overly expensive game.
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14 personne(s) sur 17 (82%) ont trouvé cette évaluation utile
11.5 heures en tout
Posté le : 13 décembre 2014
Avis donné pendant l'accès anticipé
Ok early access review

1. Nice gameplay... what there is of it. Currently most of the game is locked out.
2. The price 30 bucks, is quite delusional for a bubble pop style game. Yes I used a 90% off coupon and so the 3 bucks I did pay was worth it even despite the locked out by 80% aspect. But Never pay more than 10 bucks for even any bubble pop game folks.

I'd recomend it.. later after more content comes out. And I'd wouldn't buy it without a coupon or a price reduction.
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21 personne(s) sur 30 (70%) ont trouvé cette évaluation utile
13.1 heures en tout
Posté le : 4 octobre 2014
Avis donné pendant l'accès anticipé
While this game is fun, it is very much unfinished. Many of the promised feature are not there. There is hardly anything in the game right now. This would not be a big deal for me being that it is early access, however there has not been a update or any progress in months. The dev have either secretly abandoned the game, or have a very poor work effort. They constantly claim they want to wait to have something big or finished before they update the game, but in the amount of time its been since there has been a update there is no reason why a large portion of the game hasn’t been finished. So for now even with a 90% off coupon I would avoid this game. Even if the dev released an update at this point I probably would not change my opinion until its actually released with the content promised because at this point that will either be never or in 2050.
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16 personne(s) sur 23 (70%) ont trouvé cette évaluation utile
7.1 heures en tout
Posté le : 12 août 2014
Avis donné pendant l'accès anticipé
This game is far from finished. It currently contains 2 "Game modes", and they are just spin offs of bejeweled like games. That being said, this game has some potential. The crafting of items puts a new spin on the boring gameplay similar to so many others. I would recommend waiting for the game to be completely finished before even considering in a purchase, assuming it ever will be finished.
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13 personne(s) sur 18 (72%) ont trouvé cette évaluation utile
5.7 heures en tout
Posté le : 5 novembre 2014
Avis donné pendant l'accès anticipé
This is a good combine three game. Got it for a dollar. Worth the whole dollar easily. Looks like more features will be added so time can make this a fantastic game. If you have some downtime and want to combine three different items then this should work just fine. fine. just fine.
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9 personne(s) sur 12 (75%) ont trouvé cette évaluation utile
1.0 heures en tout
Posté le : 30 septembre 2014
Avis donné pendant l'accès anticipé
From what I've played so far, it's a decent-enough puzzle game with an interesting transmutation mechanic (after you match at least 3 pieces, a piece of random color will form). From what I've seen, there are plenty of game modes (only 2 game modes at the moment; this is early-access, after all) and some intriguing crafting mechanics (what they're for, I do not know yet). It's a fun game... if you can get past the $30 price tag. Honestly, the price is just too high for what it is: a puzzle game. If it were $20 or even $15, then it would be more enticing. As it is, though, you might want to wait until a final release until this game becomes a little more worth the asking price.
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6 personne(s) sur 7 (86%) ont trouvé cette évaluation utile
2.2 heures en tout
Posté le : 17 août 2014
Avis donné pendant l'accès anticipé
Fun game but this game is nowhere finished? Bought it just because i wanted a match 3 game. Price is to high to help it sale so i would suggest a price cut before buying.

Why recomend? Well i think this game have alot of potential. It seems it will have alot of different modes to play. Gfx and music is sweet and fits the game.

At the moments there is only 2 modes to play.
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5 personne(s) sur 7 (71%) ont trouvé cette évaluation utile
1.8 heures en tout
Posté le : 27 septembre 2014
Avis donné pendant l'accès anticipé
i love this game so much fun :)
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
4.9 heures en tout
Posté le : 24 avril 2014
Avis donné pendant l'accès anticipé
On of the best puzzle games i ever played, there's even crafting !!
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2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
4.4 heures en tout
Posté le : 15 juin 2014
Avis donné pendant l'accès anticipé
Tenez compte de la remarque suivante : c'est de l'Early Access, ce n'est donc pas terminé.

La critique - qui, entendons-nous bien, n'en est même pas une - la plus courante quand on regarde les reviews, c'est encore celle du prix.

Je vais vous raconter une histoire. C'est l'histoire d'un dev très con, qui crée un jeu de niche, se pète la gueule et abandonne. Pourquoi ? Parce que ce petit comique avait choisi un prix beaucoup trop bas par rapport au public potentiellement touché par son jeu.
La morale de l'histoire ? C'est que seuls les imbéciles pleurnichent sur le prix lorsqu'il s'agit d'un jeu indé.

Ce n'est pas la première fois que ça se produit hein. Ici, on ajoute pour Hastur sait quelle raison qu'en plus bouhou c'est un jeu casual.

D'une, la ferme. Un jeu casual a autant le droit d'amuser son monde que la dernière daube de Dice.
De deux, la ferme. Les devs savent très bien ce qu'ils font. Je vais te donner un autre exemple. Un Tactical RPG bien gaulé, pas mal long et sympa, ça vaut 20-30 boules pour toi ? Probablement oui. Et pourtant Craig Stern, son créateur, s'est vu harassé parce que son jeu était très cher. Caravel y passe un peu aussi, mais beaucoup moins, pour une raison qui m'échappe.

L'équation est pourtant simple : on vend bien moins de jeux casu/hardcore façon Subsoap ou de T-RPG 2D léché façon Sinister Design qu'on ne vend de jeux à zombies ou de platformers. S'il y a moins de monde et qu'on veut pas crever la gueule ouverte, y'a pas trente-six solutions, y'en a DEUX.
1. Changer de genre.
2. Monter les prix.

La première est une fausse proposition. Si mon trip à moi c'est la traduction, je vais pas soudainement me mettre à faire de la maçonnerie. Les genres ne s'improvisent pas plus que les métiers ; quand on est un spécialiste, on tente d'en profiter ; et il faut du temps pour gagner une nouvelle spécialisation.

Reste la seconde, qui va faire hurler principalement ceux qui n'auraient de toutes manières pas acheté le jeu, ou l'auraient acheté à très faible prix pour ne jamais y jouer. Et un peu ceux que ça intéresse, mais ceux-là ont généralement la bonne idée de regarder alentour la logique derrière le prix. Faut-il supporter un indé qui a envie de bouffer tout le mois ou pas ? Je te laisse répondre, ô lecteur.

Après, reste la question : le jeu VAUT-il son prix ?

Si tu n'en as rien à faire des jeux casual, ami lecteur, la question ne se pose même pas. Mais il ne vaudrait pas davantage les deux boules que tu aurais lâchées lors d'une promo ou avec un coupon.

Si par contre tu aimes tes jeux léchés, réfléchis, voulus, aimés et supportés... Je ne pense pas que tu puisses te tromper avec celui-ci - comme avec n'importe quel jeu Subsoap, d'ailleurs ; il n'y a qu'à voir Faerie Solitaire qui, pour la première incursion qu'il semble être désormais dans le Faeverse, en donne amplement pour son argent.

Alchemy, de son côté, en offre encore davantage, et mise ENFIN plus sur les familiers (sans doute la chose qui a déçu le plus dans Faerie Solitaire). À tel point d'ailleurs que lesdits familiers pourraient bien se voir transférés dans un jeu à part, mais chut je ne t'ai rien dit.

Même à cet instant précis, où deux modes seulement existent (le bien nommé Mode Chaos et l'embryon d'un Mode Puzzle qui promet), le jeu vaut le coup. Le Mode Chaos est en effet le plus difficile de tous, et fait partie de ces modes qui donneront au jeu la rejouabilité infinie qu'on trouve chez les casu, et en particulier chez Subsoap.

À ces deux modes s'ajoutent déjà le début du crafting, qui nous mènera à un endroit que seuls les devs savent actuellement, l'inventaire et la gestion de profils. Mon petit doigt me dit que les avatars sont en bonne voie aussi (j'ai honte, je ne devrais pas lire les fichiers .json pour le plaisir, mais c'est tellement bon... :')).

On trouvera également in fine un mode histoire, dont je me délecte à l'avance s'il est à moitié aussi bon que Faerie Solitaire, ainsi qu'un mode libre, et va savoir quoi d'autre.

Comme toujours le son et les graphismes ont reçu une attention toute particulière, et si l'on note ici et là une reprise de Faerie Solitaire, cela ne fait pas aussi tache que chez Arcen : c'est discret, et ça rappelle que chaque jeu fait - ou fera - partie d'un tout cohérent.

Bref, je ne vois pas en quoi il y aurait quoi que ce soit à redire dans cette production, sauf à vouloir s'acharner sur des mecs qui demandent juste qu'on leur foute la paix, qu'on les laisse faire leur truc, et qu'on leur permette de bouffer.

Pour le reste, si les screenshots et le trailer ne sont pas suffisamment parlants pour toi, ô lecteur, chope Faerie Alchemy sur ton mobile et vois de quoi il retourne : un Match-3/Columns avec des spécificités. Typiquement ce qu'on attend du studio, donc.

Toi aussi lance une obole. Elle est pas mal lourde, mais moins que pour supporter les branleurs de chez EA ou Ubisoft, qui eux en prime ne la méritent pas.
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100 personne(s) sur 124 (81%) ont trouvé cette évaluation utile
9.8 heures en tout
Posté le : 19 avril 2014
Avis donné pendant l'accès anticipé
Update 11/1/14. The game store page shows full controller support (meaning this game can be launched and played entirely with a controller). I tested with a usb xbox 360 controller (the most frequently used controller on Steam) and found that nothing in the game can be controlled with a controller, there are also no options to enable controller support. No real gameplay changes. Still about the same amount of content as over 6 months ago. The menus are still clunky. Updates are slow and infrequent, not sure what is actually being done with them. Seems like a tweak here and there, no real content being added overtime. More than 80% of the menu items are still entirely disabled. You still need to scroll to see all the menus but you still can't use the scroll wheel you have to click and drag behind the menu as if you were on a touchscreen. This gives the game a more authentic mobile port feeling.

Update 6/9/14: Played another 2 hours of the game. Not much has changed. The small amount of content in the game is still fun. The menus still feel ported over from mobile and are not well suited for mouse--you'll find yourself needing to click-hold and drag the main menu around to get to the different options. The developer replied to my review, only commented on the items related to price though. The developer has stated that he's decided to remove the more advanced pet features from this game (not yet present, pets show "coming soon" on the menu) and make a seperate game out of the majority of the planned pet features.

-----
This is an early access game and I will update my review as time goes on to reflect the current state of the game.

$30 is definitely way too much for this game, even once it reaches full release.

Also, do not buy expecting the game currently has full controller support, as currently advertised on the Steam store page. Sadly, there is also absolutely no controller support to be found within the game at this time. It is best practice to only put list features currently in game on the side Steam features at a glance area but it seems like the developer jumped ahead and added what may possibly be added in the future. That is, provided he doesn't decide to move that feature to his "next game" as he has been doing with other promised features.

On first impression you'll realize you just bought a port of the iOS puzzle game for about 30x more than it costs on a portable device. The game has awkward menus that one must click and hold with the mouse to slide them around. It feels quite awkward. You are likely to think the menus are broken, as it seems like things are off screen and there isn't any intuitive way to access the off-screen menu items with a standard mouse.

Even in early access, the developer talks so highly of his game that I thought perhaps it would blow me away. I imagined never before seen mechanics and gameplay but found myself disspointed with the hype. I would recommend waiting until the price is reduced to $15 max.

It's interesting to find a game in early access where feedback is highly censored and not welcome from experienced fans of the genre. What is the point of making your game early access if you aren't willing to make the game others want to buy and play?


The gameplay itself is limited to one mode at the moment where you play until the gamespace fills up. This is quite challenging and fun. As you play you match 3 elements and each match creates new elements. These new elements then start to appear in the pieces you are given to make creating new elemets even easier. It's always exciting to try and see what new element comes next and it makes for that authentic "just one more game" feeling.

Sound effects are minimal and nice, they seem just right for this kind of game. The music is a bit repetitive with 3 or so tracks, they seem similar and are quite short. The music has the same low quality mono sounding echo that the music in Faerie Solitaire has. Hopefully the music will get a nice upgrade in quality as game development goes on.


You will find that the developer for this game has an interesting "my way or the highway" type personality. When the game was first released as early access the forums filled up with potential customers (many of which love puzzle games and own his previous game on Steam and are genuinely interested in purchasing and playing this game) wondering why the price for this game is 3x higher than any other puzzle game on Steam, including the best selling games in this genre.

The developer started deleting price topics and making rules that comments are welcome as long as they are not about the price. He would then say that if you don't like the price then you must not be a true fan of quality puzzle games because he loves this game he is creating. He even started telling the gamers that this game isn't for you if you think $30 is too much. Requesting an explanation of what makes the game so unique results in a pasted copy of the match 3 concepts that are in this game, nothing unique or exciting about it.

Next up the developer created a sub forum called "Price Topics Go Here" and started closing and moving topics. You would think having so many topics about the price would give a clue as to what action is needed next for a healthy community. The sub-forum became too much of a hassle and was closed. Now he has one pinned (and locked) topic about price being something he will not discusss, even if it is questions about what makes the game worth 3x more than the competition.

I would definitely wait on this title--you won't have much of a chance to give input. If you don't like how things are--then, as he would say, "This game isn't for you."
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Un développeur a répondu sur 21 avr 2014 à 1h28
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54 personne(s) sur 71 (76%) ont trouvé cette évaluation utile
23.5 heures en tout
Posté le : 11 mai 2014
Avis donné pendant l'accès anticipé
This is a wonderful puzzle game. Already one of my favorites. It reminds me of Tetris in that you move your puzzle piece into position and you match three like in Bejeweled. Additionally, they have added a crafting component to the game. Very fun game.
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41 personne(s) sur 55 (75%) ont trouvé cette évaluation utile
7.6 heures en tout
Posté le : 20 avril 2014
Avis donné pendant l'accès anticipé
Early access, not recommended at this time. I picked this up with a coupon, but if you're interested, install Faerie Alchemy on your Android or iOS device for free.

The core match 3 gameplay is good, and the planned features sound promising, with a storyline, multiple game modes, a pet system, and multiplayer. Though the game has potential, the current state is what you would expect from a free mobile game. The controls are touch oriented, and those features nonexistent. There is only a single basic game mode along with a rudimentary inventory and crafting system.
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Un développeur a répondu sur 21 avr 2014 à 1h37
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35 personne(s) sur 51 (69%) ont trouvé cette évaluation utile
5.8 heures en tout
Posté le : 5 juillet 2014
Avis donné pendant l'accès anticipé
Consists mostly of greyed out game options that can't be selected. Maybe some day it will be a whole game. When/If that happens, and it's worthwhile, I will be changing this review. But as for right now, it's absolutely not worth the price tag. There are free flash versions of games exactly like what's offered so far. Save yourself 30 bucks.
(EDIT)
The developer makes excuses on every negative review. "I'm making this game only for people who like it." That is NOT how you give customers what they want. Listen to what the people are telling you they are PAYING you to make this game. Don't just put out some abandoned piece of trash like this, and then tell everyone why it's their fault when they point out you released broken trash. The last time I contacted the developer I was told there would be "weekly updates to fix these issues". That was now over two months ago. Not an update since. This is an abandoned project, or worse, a cash grab-and-run scheme from the start. I can't tell which. Don't give FaeVerse a freaking dime. To support this kind of "developer" is to punish the gaming community at large.
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12 personne(s) sur 18 (67%) ont trouvé cette évaluation utile
0.4 heures en tout
Posté le : 8 juillet 2014
Avis donné pendant l'accès anticipé
Looks like this will be a great game when there is more content! Can't wait for achievements and leaderboards too, And evem more game modes! Hopefully the dev team doesn't give up on this game and leave it out to dry..
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7 personne(s) sur 9 (78%) ont trouvé cette évaluation utile
16.1 heures en tout
Posté le : 1 août 2014
Avis donné pendant l'accès anticipé
FaeVerse Alchemy is a very beautifuly designed puzzle game, it is well catchy. I'm pretty sure I won't be able to stop playing it with the forth coming updates.
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8 personne(s) sur 11 (73%) ont trouvé cette évaluation utile
17.5 heures en tout
Posté le : 11 juillet 2014
Avis donné pendant l'accès anticipé
Plays well, challenging and has all the Subsoap flair I know and love. Early access game, but it's getting better with each patch. Worth looking into if you like block matching puzzle games.
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6 personne(s) sur 8 (75%) ont trouvé cette évaluation utile
8.0 heures en tout
Posté le : 20 juillet 2014
Avis donné pendant l'accès anticipé
Developemental stages or not this is highly addicting and a great game to play I love it.
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38 personne(s) sur 71 (54%) ont trouvé cette évaluation utile
47.7 heures en tout
Posté le : 3 avril 2014
Avis donné pendant l'accès anticipé
Have you ever played a Subsoap's free game called "Faerie Alchemy"?
FaeVerse Alchemy is the enhanced edition of Faerie Alchemy, which played at a slower pace with cozy music.
If you love Faerie Alchemy, you should buy FaeVerse Alchemy!
It is the most excellent 'Match-3' 'Logic' game I've ever played!
Don't be afraid of the price, I promise it's worthwhile!
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