What wonders await those brave enough to follow the alchemical path of magic? FaeVerse Alchemy is a puzzle game where you combine like elements to form greater elements in an effort to create the most powerful elements of all and get the highest score possible.
Användarrecensioner:
Senaste:
Mest positivt (22 recensioner) - 77% av de 22 användarrecensionerna från de senaste 30 dagarna är positiva.
Sammanställt:
Blandat (237 recensioner) - 67% av 237 användarrecensioner för det här spelet är positiva.
Utgivningsdatum: 2 apr, 2014

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Early Access-spel

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Notera: Detta Early Access-spel är inte färdigt och skulle kunna ändras ytterligare. Om du inte känner för att spela spelet i sin nuvarande form bör du vänta för att se om spelet fortsätter utvecklas mer. Läs mer

Vad utvecklarna har att säga:

“Please read the Early Access - In Development details below to see what is and what is not in the game at this time. As this game is still in development, not all features are complete or polished, but they are included. If you do not want to play a game which is not finished, then do not buy this game! If you are unsure if this game is for you, then please try the demo on our site first. If you want to help us finalize the game then please buy it, play it, and give us your feedback in the community forum. Specifically, we are looking for help with finding any platform bugs (Windows, Linux, Mac), balancing the game, localizing the game (paid professionals only), and polishing the game for final release. Our current release plan is to put things out in chunks, get feedback, and iterate until FVA is solid.

Please understand that any and all features could change in ways which you do not like - they could even be removed if there is a good reason for us to do so. We intend to fully include all listed features which are listed on this page, but for whatever reason we may have to cut some at time of final release. Sometimes subtractions create a better whole. We may add more features which are not listed at all. Some of this is up to feedback from you. Tell us what you like and what you think would make the game better in or community forum. Ultimately we are not only making this game for our own enjoyment, but for yours as well, and we need to hear from you to be able to fulfill making a better game for you.

It is important to note is that before final release we may do save wipes for balancing reasons. Do not get too heavily invested until we give the all clear that we won't be doing any (or more) wipes.”
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Om detta spel

FaeVerse Alchemy is an engaging and challenging puzzle game where you combine three or more of one kind of element to form a single piece of a higher quality element.

This game is in Early Access, and is not yet complete. Most of what we have publicly available will still evolve over time.

Features currently available to play:

Chaos Mode - All items can drop, random equipment on start.
Infinity Mode - It is impossible to ever end.
Puzzle Mode - Complete unique puzzle layouts.
Pure Mode - No items are able to drop.
Versus Mode - Play PVP or COOP with a friend locally.
Abyss Mode - Take on the daily challenge where if two people on different computers make the exact same moves they will get the same exact game.
Explore Mode - Go to different FaeVerse worlds and their locations, complete goals, and unlock more.

If you have any questions feel free to ask in our forum.

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista/7
    • Processor: 800 Mhz
    • Minne: 1 GB RAM
    • Lagring: 100 MB ledigt utrymme
    • Ytterligare anmärkningar: Windows 8 works but is not yet fully supported.
    Minimum:
    • OS: OSX 10.9
    • Processor: Intel Core 2 Duo 2.4Ghz
    • Minne: 1 GB RAM
    Minimum:
    • OS: Ubuntu 12.04 (32 bit)
Kundrecensioner
Kundrecensionssystemet har uppdaterats! Läs mer
Senaste:
Mest positivt (22 recensioner)
Sammanställt:
Blandat (237 recensioner)
Nyligen upplagda
Dix
( 8.8 timmar totalt )
Early Access-recension
Upplagd: 24 juni
good
Hjälpsam? Ja Nej Rolig
Neuf
( 8.1 timmar totalt )
Early Access-recension
Upplagd: 24 juni
nice
Hjälpsam? Ja Nej Rolig
Huit
( 7.9 timmar totalt )
Early Access-recension
Upplagd: 24 juni
good game
Hjälpsam? Ja Nej Rolig
Six
( 8.1 timmar totalt )
Early Access-recension
Upplagd: 24 juni
nice
Hjälpsam? Ja Nej Rolig
Trois
( 8.2 timmar totalt )
Early Access-recension
Upplagd: 24 juni
nice
Hjälpsam? Ja Nej Rolig
Sept
( 7.9 timmar totalt )
Early Access-recension
Upplagd: 24 juni
It's good
Hjälpsam? Ja Nej Rolig
Deux
( 8.2 timmar totalt )
Early Access-recension
Upplagd: 24 juni
It's good
Hjälpsam? Ja Nej Rolig
Une
( 8.8 timmar totalt )
Early Access-recension
Upplagd: 24 juni
It's a nice game for me
Hjälpsam? Ja Nej Rolig
Quatre
( 8.3 timmar totalt )
Early Access-recension
Upplagd: 24 juni
It's a nice game for me
Hjälpsam? Ja Nej Rolig
Bastargre
( 28.5 timmar totalt )
Early Access-recension
Upplagd: 16 juni
It's a nice puzzlegame which requires some skill to really master, and since it is free i would recommend to just try it

getting to 100% achievements took me 34 days, this because there is a mode which only allows 1 game per day. other game modes have their own special rules. playing this for like 30 minutes a day is the best way to enjoy this game
Hjälpsam? Ja Nej Rolig
Mest hjälpsamma recensioner  Från de senaste 30 dagarna
2 av 2 personer (100%) fann denna recension hjälpsam
Rekommenderas
8.8 timmar totalt
Early Access-recension
Upplagd: 24 juni
It's a nice game for me
Var denna recension hjälpsam? Ja Nej Rolig
2 av 2 personer (100%) fann denna recension hjälpsam
Rekommenderas
8.2 timmar totalt
Early Access-recension
Upplagd: 24 juni
It's good
Var denna recension hjälpsam? Ja Nej Rolig
3 av 4 personer (75%) fann denna recension hjälpsam
Rekommenderas
28.5 timmar totalt
Early Access-recension
Upplagd: 16 juni
It's a nice puzzlegame which requires some skill to really master, and since it is free i would recommend to just try it

getting to 100% achievements took me 34 days, this because there is a mode which only allows 1 game per day. other game modes have their own special rules. playing this for like 30 minutes a day is the best way to enjoy this game
Var denna recension hjälpsam? Ja Nej Rolig
1 av 1 personer (100%) fann denna recension hjälpsam
Rekommenderas
7.9 timmar totalt
Early Access-recension
Upplagd: 24 juni
It's good
Var denna recension hjälpsam? Ja Nej Rolig
1 av 1 personer (100%) fann denna recension hjälpsam
Rekommenderas
7.9 timmar totalt
Early Access-recension
Upplagd: 24 juni
good game
Var denna recension hjälpsam? Ja Nej Rolig
1 av 1 personer (100%) fann denna recension hjälpsam
Rekommenderas
8.2 timmar totalt
Early Access-recension
Upplagd: 24 juni
nice
Var denna recension hjälpsam? Ja Nej Rolig
1 av 1 personer (100%) fann denna recension hjälpsam
Rekommenderas
8.1 timmar totalt
Early Access-recension
Upplagd: 24 juni
nice
Var denna recension hjälpsam? Ja Nej Rolig
1 av 1 personer (100%) fann denna recension hjälpsam
Rekommenderas
8.8 timmar totalt
Early Access-recension
Upplagd: 24 juni
good
Var denna recension hjälpsam? Ja Nej Rolig
1 av 2 personer (50%) fann denna recension hjälpsam
Rekommenderas
10.5 timmar totalt
Early Access-recension
Upplagd: 6 juni
Despite being incomplete / early access, this is a satisfying Tetris-like match-3 game.

The lack of explanations / instructions is a bit frustrating, but once you realize how things work, you get hooked. The sample screenshots show a how to play screen, but I don't actually remember seeing it!

The basic game play is simple:
You have a hierarchy of alchemical ingredients. Each time you match three or more of them, they disappear and are replaced with a single ingredient one step higher. This new ingredient could trigger other combinations.

Like Tetris you are given rotatable pieces to place and you lose if the pieces reach the top of the screen.

Unlike Tetris reaction time is not a factor, the pieces don't drop until you click. Also the pieces aren't actually static. If you have three ingredients in an L shape, you could rotate it into a straight line. If you have a four piece square it can be turned into a diamond. Lastly, when the piece is dropped, each ingredient will drop as far as it can, it will not leave empty space.

There is a bit more to the game that that, and it has several different game modes, but that is the basics.

I find it a lot of fun and tend to completely lose track of time while playing. Now that its free to play, there is no reason not to give it a try!
Var denna recension hjälpsam? Ja Nej Rolig
Mest hjälpsamma recensioner  Totalt
117 av 148 personer (79%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
Rekommenderas inte
9.8 timmar totalt
Early Access-recension
Upplagd: 19 april, 2014
This is an early access game and I will update my review as time goes on to reflect the current state of the game.

$30 is definitely way too much for this game.

Also, do not buy expecting the game currently has full controller support as currently advertised on the Steam store page. It seems the developer jumped ahead and added what *may* be added in the future. That is, provided he doesn't decide to move that feature to his "next game" as he has been doing with several other promised features.

On first impression you'll feel like you just bought a port of the iOS puzzle game for about 30x more than the portable version costs. The game has awkward menus that one must click and hold with the mouse to slide them around. The menus feel broken, as it seems like things are off screen and there isn't any intuitive way to access the off-screen menu items with the mouse.

Even in early access, the developer talks so highly of his game that I thought perhaps it would blow me away. I imagined never before seen mechanics and gameplay but found myself let down by the hype. I would recommend waiting until the price is reduced to at most $15.

It's interesting to find a game in early access where feedback is highly censored and not welcome from experienced fans of the genre. What is the point of making your game early access if you aren't willing to hear constructive feedback?


The gameplay itself is limited to one mode at the moment where you play until the gamespace fills up. This is quite challenging and fun. As you play you match 3 elements and each match creates new elements. These new elements then start to appear in the pieces you are given to make creating new elements easier. It's exciting to try and see what new element comes next and it makes for that "just one more game" feeling.

Sound effects are minimal and nice, just right for this kind of game. The music is a bit repetitive with only 3 similar (short) tracks. The music has the same low quality mono sound that Faerie Solitaire has. Hopefully the music will get an upgrade in quality as game development goes on.


You will find that the developer for this game has an interesting "my way or the highway" type personality. When the game was first released as early access the forums filled up with potential customers wondering why the price for this game is 3x higher than any other puzzle game on Steam, including the best selling games in this genre. They were still interested, just wanted to know the story behind the price. By their play time and achievements you could see many of them love puzzle games and own his previous game on Steam and were genuinely interested in purchasing and playing this game.

The developer started deleting price topics and making rules that comments are welcome as long as they are not about the price. He would then say that if you don't like the price then you must not be a true fan of quality puzzle games because he loves this game he is creating. He even started telling the gamers that this game isn't for you if you think $30 is too much. Requesting an explanation of what makes the game so unique results in a pasted copy of the match 3 concepts that are in this game, nothing unique or exciting about it.

Next up the developer created a sub forum called "Price Topics Go Here" and started closing and moving topics. You would think having so many topics about the price would give a clue as to what action is needed next for a healthy community. The sub-forum became too much of a hassle and was closed. Now he has one pinned (and locked) topic about price being something he will not discusss, even if it is questions about what makes the game worth 3x more than the competition.

I would definitely wait on this title--you won't have much of a chance to give input. If you don't like how things are--then, as he would say, "This game isn't for you."

Update 11/4/15. They finally changed the menu, most of the menu is still grayed out though. I feel bad for those that purchased in the beginning when they were charging much more and promising the world, afterwards they announced quite a bit of the content is being moved to other future games for various reasons. I don't support that kind of mentality. The price is much more reasonable now $2.99 is the current price. It's still a fun match 3 game and certainly the most polished looking Subsoap game yet. If you buy make sure you're okay with what is currently present and don't mind if it ever gets finished, updates have slowed considerably.

Update 11/1/14. The game store page shows full controller support (meaning this game can be launched and played entirely with a controller). I tested with a usb xbox 360 controller (the most frequently used controller on Steam) and found that nothing in the game can be controlled with a controller, there are also no options to enable controller support. No real gameplay changes. Still about the same amount of content as over 6 months ago. The menus are still clunky. Updates are slow and infrequent, not sure what is actually being done with them. Seems like a tweak here and there, no real content being added overtime. More than 80% of the menu items are still entirely disabled. You still need to scroll to see all the menus but you still can't use the scroll wheel you have to click and drag behind the menu as if you were on a touchscreen. This gives the game a more authentic mobile port feeling.

Update 6/9/14: Played another 2 hours of the game. Not much has changed. The small amount of content in the game is still fun. The menus still feel ported over from mobile and are not well suited for mouse--you'll find yourself needing to click-hold and drag the main menu around to get to the different options. The developer replied to my review, only commented on the items related to price though. The developer has stated that he's decided to remove the more advanced pet features from this game (not yet present, pets show "coming soon" on the menu) and make a seperate game out of the majority of the planned pet features.
Var denna recension hjälpsam? Ja Nej Rolig
 
En utvecklare har svarat på 21 apr, 2014 @ 1:28am
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