Are you afraid of the big bad Woolfe? Step into the boots of a vengeful Red Riding Hood in this twisted-fairytale platformer. Defeat deranged fairytale bosses with your trusty axe, explore a gorgeous fantasy universe and piece together the truth behind the mysterious passing of Red’s father.
User reviews:
Mixed (11 reviews) - 54% of the 11 user reviews in the last 30 days are positive.
Mixed (893 reviews) - 61% of the 893 user reviews for this game are positive.
Release Date: Mar 17, 2015

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About This Game

Woolfe – The Red Hood Diaries is a cinematic fable featuring a vengeful Red Riding Hood. All grown up, cried out and armed with an axe, our noble heroine embarks on an odyssey to avenge the death of her parents. Buckle up for a surprising take on the traditional Red Riding Hood tale, mixed with some good old-fashioned action platforming, fun combo-based hack ‘n slash combat and rewarding environment puzzles that explore the attractive fantasy universe.



  • A twisted fairytale – This take on the Red Riding Hood legacy is not an ordinary bedtime story. Four years ago, Red Riding Hood’s father Joseph, lead engineer for Woolfe Industries, died in a work accident. At least, that’s what his family was told. All grown up, our heroine is ready to unveil the truth and present the bill for her tragic loss.
  • A rich, visual experience – Woolfe's atmospheric artwork immerses the player in a rich fantasy universe centred on a city paralyzed with fear, occupied by tin soldiers. Sneak through the slums, descend into the sewers, run through the harbour and escape the city into the evil forest, where all manner of creatures are out to get you.
  • 2.5D action-platforming – The tale’s 2.5D levels combine the simplicity of side-scrolling gameplay with three-dimensional puzzle-solving.
  • Fast axe-wielding combat – Armed with her trusty axe, Red will need to skilfully execute combos to strike at her foes' weaknesses.
  • Deranged fairytale enemies – On her journey, Red faces some bloody encounters with “familiar fairytale faces”, such as The Pied Piper, tin soldiers, big bad wolves, scary fairies and (of course) her arch-nemesis, B.B. Woolfe.


Red leaves her Granny and her safe place, the forest, and heads back to the city, which she finds paralyzed with fear and scarred by a plague of kidnappings. B.B. Woolfe, CEO of Woolfe Industries, rules with an iron fist and maintains a constant state of fear through his army of henchmen. Our fearless young protagonist sets out on a violent vendetta against the megalomaniac, whom she holds responsible for her father’s death. Level by level, she learns more about her father and what happened on that dreadful night – and, ultimately, about Woolfe’s hidden secrets, which are even darker than Red could ever have imagined.

System Requirements

    • OS: Windows 7
    • Processor: Intel i5 2x 2.6 GHz, or AMD equivalent
    • Memory: 3 GB RAM
    • Graphics: Nvidia GT 640, AMD Radeon HD 6870/7750
    • DirectX: Version 9.0
    • Storage: 3 GB available space
    • Additional Notes: Don't use the highest settings on a lower-end machine.
    • OS: Windows 7
    • Processor: Intel i5, 2x 3.2 GHz, or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 660/750, AMD Radeon HD 6970/7850
    • DirectX: Version 9.0
    • Storage: 3 GB available space
Customer reviews
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Mixed (11 reviews)
Mixed (893 reviews)
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Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
2.3 hrs on record
Posted: September 28
This game is similar to American Mcgee's Alice being 3D platformer with sinister take on a well known story . However overall quality of the game is much lower. With 2-3 Hours of subpar gameplay and unresolved story it is less than satisfying experience .

Please note that if it wasn't for a nice artstyle I would rate this game 4/10 based on gameplay . As it stands it is worth $2-3 if you just want to look at few well animated stages and few short segments of good platforming .

When I started playing it was running at 5 frames . For some reason I have to ALT-TAB in and out from the game to make it run properly . Someone told me that it runs on integrated graphics by default so you have to switch it to GPU . Playing with Nvidia settings did not help me so I had to Alt-Tab from the game each stage to fix stuttering .

Combat is very limited . There is no thought involved whatsoever . You get some new moves along the way that really do not change the way you just mush buttons next to enemies .

Honestly I think they had a good idea but just did not have enough money to execute it . Even with 2-3 hours of gameplay it feels very unpolished . I can appreciate games that remind me oldschool 3D Platformers with Running Away segments but it is what it is . Not a finished game .
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Most Helpful Reviews  Overall
175 of 183 people (96%) found this review helpful
1 person found this review funny
29.0 hrs on record
Posted: October 13, 2015
Any time there's mixed reviews on a game I'm always hesitate on even trying a game out, but I'm glad I gave Red Hood Diaries a chance. The graphics are gorgeous, imho. They have a beautifully haunting atmosphere and this goes for the music as well. It kept me entertained and that made me happy. What more could I really ask for? The story held my interest long enough to keep playing to the end and unfortunately it's a to be continued story, but I gathered that before I began playing due to browsing the forums. Hopefully, the creators can figure out what to do with it or pass it off to someone who wants to pick up the project and continue it. Despite that I was pretty satisfied with the ending regardless and enjoyed the game beginning to end.

A lot of people complain about bugs and issues with the game, but I never really had any issues with it. Perhaps, I came late into the game when all the bugs had been fixed? It ran pretty smoothly for me and my computer isn't anything high tech to say the least. My only troubles with the game were my own stupidity as I didn't know what I was going to do with a point A to point B situation during jumps and such. Overall the game was fascinating and beautifully constructed, I think people put things down too hard and need to relax and give it a chance. If you played it during all the bugs earlier on during it's release, I'd say give it another go. Those issues might be fixed now.
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108 of 125 people (86%) found this review helpful
3 people found this review funny
12.6 hrs on record
Posted: May 16, 2015
Woolfe attracted me as soon as I saw its store page, even though I am not the biggest fan of platformer games. A story rich game that tells a steampunk version of the Red Riding Hood classical tale, a female protagonist, very nice visuals - all of these contributed to my excitement. However, after I started to play it, my enthusiasm decreased a lot because the overall polish of the game falls short of expectations.

The story starts by introducing the player to Red's mission: she is supposed to infiltrate the city of Ulrica in order to stop the evil machinations of “B. B. Wolfe” and find her father's assassin. In order to do that, she jumps up on ledges or double jumps to reach far off platforms and fights occasional enemies.

The game is designed on a 3D plane, and Red has full range of movement but she is largely locked to a 2D perspective. Some of these 3D segments are rather disorientating, since the camera is mostly locked from the front and you can't tell very well which item is closer to the viewer and which is further away, this resulting often in failed jumps, until you learn the exact starting spot of the jump. But even a bigger problem is the controls in this 2.5D plane. Since the controller that I use currently has an issue, I had to switch to keyboard. And moving with a keyboard in a 3D plane, trying to simulate an analog stick using only the arrow keys, is very difficult. This added a lot to the frustration I felt playing this game. I died multiple times during the combat scenes because I wasn't able to move easily in a circle around the boss. This is one of the games that require a controller for a smooth gameplay experience, which a keyboard can't really provide.

The combat in the game is not satisfying. There are several enemy types in the game (rats, mechanical soldiers, fairies and wolves), but none gives a feedback when hit. There are no health bars on the enemies (unless the enemy is a boss), so you can't tell which one to prioritize from a group. Red has a light and a heavy attack to use, and later in the game she learns a couple of other special moves; these aren't always effective since they're in slow motion, and during those seconds Red is easily stunned making it impossible to attack and consuming her whole attack energy at the same time; hence it's much more effective to mash the buttons for the 2 basic attacks until all the enemies die. Red's weapon accuracy is far from dependable since the enemy hitboxes bug out quite often and there’s no indication of a missed hit whatsoever.

One of the boss fights was really bugged for me, while performing it in hard mode. I spent around 5 hours trying to figure out what I was doing wrong because right before the last phase the boss’ health stopped going down, even though I was continuously hitting him. Restarting the game the next day fixed the problem - apparently one of the boss’ phases was somehow misplaced and replaced by the easy mode version despite me setting the fight on hard mode from the beginning.

Jumping from one place to the next is also a source of frustration in Woolfe, and I've wasted a lot of time trying to progress to the next step because the controls just failed on me. At times, pressing space for double jump midair didn’t seem to have any reaction from the game so I often had to restart from the last checkpoint and do the whole thing again, including killing all the enemies, only to reach the same spot and fail the jump again.

On a positive side, the game's greatest feature lies in its straightforward, but nonetheless compelling, narrative. The story is narrated by Red through rhymes, and her funny sarcasm accompanies you while platforming through the streets of Ulrica or through the forest outside the city. The music is rather well composed and does add to the atmosphere of Woolfe’s world.

The graphics are lovely and the lighting effects in the town and forest are impressive. The graphics enhance the story a lot by imbuing everything with a natural magic. However, I can’t help but feel that too much of the budget and time was spent on the visuals alone, leaving the overall experience feeling a bit rushed, but still enjoyable to some extent.

Overall I decided to give this game a positive rating since despite the lack of polish in combat and the soggy platforming experience, it manages to maintain a satisfactory level of enjoyment through its unique world, beautifully and artistically designed, as long as you use a controller to play it and don’t go for 100% achievements. Woolfe needed a bit more work before being released and it could have been a great game if the combat bugs were fixed. Nevertheless, it's an impressive effort from the part of a 5 people team.

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95 of 107 people (89%) found this review helpful
5 people found this review funny
1.6 hrs on record
Posted: September 14, 2015
Nice platform game old school. You can jump (twice), walk, run, stealth motion, hang, roll forward, tackle.... Gorgeous gfx and good audio. Play it at Difficult level please since it's quite easy. Nice 2,5D adds more varied exploration and puzzle solving possibilities.
Quite underrated game. Ok, it's not a masterpiece in its genre and something could have been done a bit better but it's a solid 7/10, with a 8-9/10 gfx.

Hysterical trolls ruined the charts for this game smahing it down in a very exaggerated way and finally forcing the software-house bankrupt. Idiots.
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334 of 462 people (72%) found this review helpful
10 people found this review funny
Not Recommended
2.0 hrs on record
Posted: March 17, 2015
(Please Read this whole thing.)

The reason I can't recommend Woolfe is because it's far too short to charge $10 for. It's got some small issues here and there, but I was willing to overlook them, but I cannot overlook the runtime of the game. (EDIT: The devs have already planned a sequel for august. I still can't recommend this game unless you don't mind paying $10 for a 2 hour game.)(EDIT #2 - 3/28/15: The Devs have patched the game and added many new animations to combat, as well as fixing a lot of bugs.)

I really wish I could recommend this game. I really do. It's a very fun little game, with an interesting use of fairy-tale characters. There are a few bugs left for the team to squash, such as after the final boss, instead of watching the lovely cinematic I got to listen to the VO from the cinematic and walk around in the driveway of Granny's house.

Also, the game tries to rhyme every other line of dialogue, which annoyed me endlessly by the end of the VERY VERY short experience.

It's very short. You'll notice that at the time of writing I have about 120 minutes in this game. That's after beating it once through and dying multiple times. (Which is good, this game will make you work a little for your story.)

I wish there were more bosses, because only having two made the pacing feel off. If Wolfe is supposed to be this huge megalomaniac, dictatorial scumbag, why does he only have one henchman? Who lives in the sewer?

There are about 10 stages, 5 or 6 in the city and the rest are this really cool Trine-esque forest. These stages can be beaten fairly quickly if you don't die/know where to go. There's this stage at wolfe's factory(?) that hints at the game wanting to be slightly more open, or maybe have more complex levels. Really, The game needs more levels so that there are more oppurtunities for Red to talk about why she's looking around, and about her family in general. The beginning makes it out to be this huge undertaking for her, but she ends up completing her mission in a day and a night?

Perhaps this could be fixed by DLC, which I would pay for happily because as is, the story doesn't tie up nicely. There's a short cinematic at the lake that hints at Red's brief relationship with her mother, but doesn't even match up with how Red talks about her mother's disappearance earlier in the game. First she says she disappeared in the woods, and then she's digging tunnels in a mineshaft? Her mother and father had a happy marriage, but he didn't know he had a kid with his wife?

The combat is fun once you learn a few special moves, and Red's remarks after she learns a new move are nice and characterful. It's almost kind of spectacle fighter-y, although it really lacks any kind of combat system. The game originally tries to set itself up as a stealth-action game but the sneaking is basically abandoned once you get your axe at the end of the tutorial level.

In short, Woolfe is a fun, gorgeous game that you should look at if you want a quick platformer. If you're looking for a more fully realized experience, you're better looking elsewhere because this game isn't going to last you. If they release DLC or update the game in a meaningful way, I'll look forward to it greatly.

This studio has some great talent and it will be exciting to see what they make next.
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61 of 69 people (88%) found this review helpful
3 people found this review funny
3.2 hrs on record
Posted: May 6, 2015
This game could have turned out a small gem, but it's not.

- the graphics are lovely, kudos to the artistic team (the forest? wow! charcaters and some items models may use some work though)
- the music is also quite good and fits the game perfectly
- I also liked the cameras despite the disadvantages they may give you while trying to jump to your next desination (but overall they are ok)
- monologues and dialogues in rhymes are a nice touch
- red hood voice is also nice

And that's all about the pros of this game.
- the story is so so...mediocre at best. It could have been good if it had more depth.
- the combat system is totally forgettable
- the 2 boss fights are a total nightmare even at easy difficulty (yeah i started with normal and since the combat was meaningless I set it to easy just to make it faster)
- health system is a joke. You insta-die touching\hitting (broken) hit-boxes or you die in combat while still having some health (guess health calculation is not accurate)
- checkpoint system is annoying as hell (many of them just in front of cutscenes or "tutorials" that each time you have to skip IF you can. And yes: you will die a lot and thus you'll hate those cutscenes\pauses)
- ending is a "to be continued",REALLY? Really.
- your abilities are a joke as well. You even learn a new one during the fight with the last boss. And I didn't even use it because it's bad.
- invisible walls where you expect to be able to jump (oh..guess what? you probably will die)

So... is this game a total disaster? Nope.
The game is actually a pretty short platform with a unique style. I would have preferred an adventure direction instead of the combat.

Is the game finished? Nope.
- the game is also very unpolished
Dlc with a decent endig or expansion may be coming; at least I hope they make it free.

Is it worth the price of 9,99?
this is very personal.
For me it is not; I played much better games at that price.
Luckily for me i got this for 2,50 VAT included from a reseller site.
That's a very small amount, but compared to other games it offers much more less as value: but the game is from a new indie company so I'm happy to have purchased it and I hope GRIN will deliver more games.

Still, when it is on sale, buy it if you are interested. It's an OK game after all.
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53 of 59 people (90%) found this review helpful
1 person found this review funny
7.1 hrs on record
Posted: September 12, 2015
This game should have more good reviews and it's a shame that it wasn't a bigger success for the developer.
I do admit the price is a bit high for the short length of the game but who ever buys games on steam that aren't on sale anyways!

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53 of 59 people (90%) found this review helpful
1 person found this review funny
24.7 hrs on record
Posted: July 26, 2015
Developed by GriN Multimedia Woolfe – The Red Hood Diaries is a modern reimagining of Little Red Riding Hood that is quite a dark and twisted story of this classic fairy tale. The game for me also has some parallels to American McGee’s Alice due to the two protagonists in the story who are not afraid to get their hands dirty and also share some similar gameplay parallels.
Woolfe – The Red Hood Diaries allows the gamer to control the protagonist Red who is investigating her father’s death at Mr. Woolfe’s factory and also wants revenge. Red was also raised by her grandmother who taught her a few things about fighting and magic. So with your axe by side, magic in the other, Red commences her journey through this dark and twisted world looking for clues, answers and blood.
In terms of gameplay, Woolfe – The Red Hood Diaries is basically a 3D arcade game with a strong emphasis on 2D platforming mechanics which looks glorious on a PC with full detail. The world of Woolfe is rich, diverse and even though it is quite dark can be very colourful at certain times. Apart from killing enemies and fighting bosses, Red must also use stealth to sneak around the environment.
To complement the engaging story about Red, there’s some great voice acting that goes hand in hand with the gameplay and the fantasy inspired musical score.
Although the game supports a keyboard/mouse combination, to play the game as it should be played is via a PC controller which transforms the game into a FULL HD arcade console experience. As you defeat enemies, solve puzzles and explore the world, all the clues are right in front of the player but at times, the puzzles which require timing can be quite a challenge.
Although this is only part one of Woolfe – The Red Hood Diaries, developers GriN Multimedia should be commended on creating a rather engaging arcade experience on the PC that harkens back to American McGee’s Alice with its twisted storytelling and gameplay.
The game looks beautiful on a PC with some exceptional detail and sturdy gameplay mechanics that for the most part work well. Reiterating again, the game needs to be played with a controller because it does make the experience considerably easier and even though there are a few flaws, it’s definitely a game for those wanting a fun arcade fix.
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133 of 186 people (72%) found this review helpful
4 people found this review funny
Not Recommended
2.4 hrs on record
Posted: May 11, 2015
Woolfe: The Red Hood Diaries feels confused. It wants to reimagine the Red Riding Hood fairy tale into a darker, Victorian gothic tale (bearing no small resemblance to the similar idea applied to Alice: Madness Returns) but it doesn’t know how. Ideas bubble around on the surface but always seem to pop before they’ve been explored, and looking deeper only exposes a bigger jumble of incompatible objectives that refuse to settle down as they pull the game in different directions. Pull hard enough, and pretty soon it’s all collapsed at your feet.

Take for instance Woolfe’s world. Grime drips off the walls, buildings cast ominous shadows as they attempt to pierce the skyline; rats bite at your feet as you hide from the giant mechanical toy soldiers patrolling the streets, as the city’s drudge trickles into the river. It’s all wonderfully moody and full of character, something Woolfe lacks in every other area but seemed to at least nail in its setting and tone.

But then it hesitates and starts questioning itself. Soon the dim streets of the city are replaced with surreal canyons and floating pathways. No justification is given as to why or how the world has suddenly changed so drastically, it’s simply presented to you as if its inclusion in the game is context enough. It was at this point about halfway through the game that everything began to fall apart around me. The world lost its personality and consistency, and without that to hold onto I began to drift in and out of various states of disappointment, no longer able to deny the problems that had been present from the start.

By forcing me out of the one thing I had started to love, I was left looking at a shell of a game that had taken off its masked and didn’t know where to go from here. The clunky platforming took on new levels of annoyance as I slipped off of ledges or improperly judged a distance as the fixed camera panned away. Combat continued to be dull and flimsy, lacking a sense of impact and killing me at the drop of a hat, as if the numerous bottomless pits and one hit kills throughout the levels weren’t enough.

And finally I was confronted with Red herself. At first, like her city, she felt cold and calculating. Her sense of motivation wasn’t extensively explained, but her determination provided enough of an explanation. She was a simple character, but one that felt inseparable to her game, and her small bits of dialogue helped sell the idea that this was someone with a history and a goal, not just a model of a familiar protagonist.

The more she said though, the harder I was able to buy into the illusion. Her comments began to unsuccessfully break the fourth wall, crack jokes about things that wouldn’t exist in this world, and continue to fail to stick with the game’s attempts to rhyme each line. The oddly written verses are maybe the most distracting thing out of the lot, dropping in and out of rhyme at random, making me question if it was even intentional half the time.

Woolfe doesn’t feel like a game that suffers from an undeveloped vision, it’s one that started with a great idea but had no understanding of how to bring it into existence. That makes it an even bigger disappointment though because I feel that it could be great, if only developer Grin had had more time, or a bigger budget, or more experience. There’s a game somewhere in here that I’m dying to experience, and maybe there’s still some hope that it will appear in part two, but as of now it’s all bark and no bite.

You can read more of my writing on Kritiqal.
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61 of 77 people (79%) found this review helpful
2 people found this review funny
5.4 hrs on record
Early Access Review
Posted: February 8, 2015
I enjoyed the early access version of Woolfe very much. It was a charming gameplay with good music and a beautiful atmosphere. At times you just want to pause and take in all the details around you. It feels like a twist on a childhood fairy tale and is done in a very whimsical manner. I personally didn't notice too many bugs during my gameplay. I think the combat could be improved a little but other than that I loved it and was left wanting more. This game has a lot of potential. I look forward to playing the rest of Woolfe once the development is finished. I recommend everyone try this game!
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Recently Posted
3.7 hrs
Posted: October 22
This game had a LOT of potential. I loved the premise of a twisted take on the Red Riding Hood tale and I did get that. What I got, also, was an entirely too short button masher. Highly disappointing to say the least.

The graphics are absolutely beautiful. Such utterly gorgeous scenery really gives immersion into the world. The bgm helped that immersion along. The voice over of Red speaking in rhyme fit as well and, while it likely will annoy some, I found it rather charming and clever on the part of the script writers. My only complaint for the female voice actress was that she seemed to be trying too hard to adopt a sultry tone which caused her voice to be too 'breathy' in some parts of the dialog.

I really, really wanted this game to be worth the $10 I threw at the developers. I wanted to love this game with every bit of my gamer heart. I absolutely loved the little details such as seeing Red's perfect reflection in the mirror of the first room when you start the game.

Now, I don't normally have any problems with button mashing. Some button mashing is expected as you work to figure out combos with the basic attacks, picking up the rhythm of the game to be most effective. The drawback here was that Woolfe has no actual combos. You get a basic attack and a hard attack that you have to spam like crazy to progress. That's it.

The fixed camera angles will get you killed in a certain segment. I invented a whole new series of vulgar verbal combinations because of the camera. It has to be the worst one I've dealt with in any platformer game.

I beat this game, start to finish, in two hours and three minutes. For $10, I expected a bit more for my hard-earned money. Beautiful graphics and bgm do not make a game worth five bucks per hour.

I cannot, in good conscience, recommend this game to anyone at the $10 price tag. Sadly, with how it disappoints in the end, it's not even worth half that. If you want to get the game, wait until it's at least -70% so you don't feel cheated.
Helpful? Yes No Funny
2.8 hrs
Posted: October 20
>be me
>have a deceant pc
>finally beat boss after zillionth try
>game gives crush
>re open it
>autosave didnt save my beat.
>decide to rage quit
>crash again

This game crash so much. Really so much. Music is good, art style is good, story and game play are deceant, game looks like Alice series, athmosphere is promising but crashes killing all the game. Also optimization is terrible.
Helpful? Yes No Funny
13.3 hrs
Posted: October 10
I backed this game and so I was very worried when it pretty much had gone bankrupt. I kind of expected an amateurish and poorly constructed buggy slideshow. Turns out I was being pessimistic, this is actually a decent and functional platformer. It's a bit cheesy and unfinished but what's there is pretty good. And much longer than I expected.
Helpful? Yes No Funny
Sr. Lobo
0.3 hrs
Posted: October 8
Isn't worth even for free.
Helpful? Yes No Funny
2.2 hrs
Posted: October 2
This game has the making of something really good, the art is beautiful and there seemed to be thought behind the game.

That being said, this game needed just a bit more. The story was eh ane the game play was clunky. Some times things would work and other times it would.

If you give this game a try remember it's short and unfinished.

I enjoyed my time playing the game but I wouldn't say everyone should give it a go. if you looking for a short platfomer with some eh fighting parts and pretty graphics then this game is one that I would give a try, though wait for it to go on sell.

Helpful? Yes No Funny
13.5 hrs
Posted: September 23
Sparse, hit sounds could be better.
It fits
Awkward for no reason, because they are not contextual. Triggers to interact with world objects?? Triggers plus button to use a skill?
Broken combat and slightly annoying platforming due to the bad controls and 2.5D world.
To be continued… short nothing feels resolved. Needs to be fleshed out. Only two hours of actual gameplay.
There is slider. Normal was fine, most deaths a result of bad camera angles.
No I will never touch this again.
No, too many issues and unfinished. Managed to even glitch on the final boss by getting stuck in the air.
Helpful? Yes No Funny
21.9 hrs
Posted: September 18
I completed this game entirely and I enjoyed it. But I must admit: I'ts not for everyone.

EDIT: I read a lot of reviews about bugs and dying easy. I never had problems with bugs myself and apperantly I'm better at this game than others, since I never got frustrated from dying to much (and I get very easily frustrated about it). The only exception was the end-boss, who is kinda hard, but was still doable, even on hard mode.

The game was clearly created to have a second part and with that second part never released the story is kinda unsatisfying and very thin. A bit a shame, since they could do a lot more with it. I really would like a bigger game with the same basic idea, but with better story.

Some may say the voice-over is cheap, but personally it didn't bother me. Yes, there is basically only one voice, but that's good. The voice-acting is certainly not terrible and making everything sound like a poem fits perfectly in the game, even where it doesn't rhyme, it still sounds like a poem.

The 3D models are not good, not bad, kinda what you expect from an indie-title.

I especially liked the settings. The level design was fantastic and I really loved the atmosphere. This is what mainly kept me going since it was done darn well and might even compare to the two American McGee's Alice games.

The soundtrack guiding you through the levels was good. It enhanced the experience and fitted with the theme. It may not be the best work, but it did what it was supposed to do very well.

All in All a decent game. Especially if you donn't mind the story, but like a good atmosphere I would really recommend it.
Helpful? Yes No Funny
1.9 hrs
Posted: September 16
dont like it
Helpful? Yes No Funny
3.7 hrs
Posted: September 15
the game looks and sounds very nice but has some major bugs in it that can effect gameplay, 2 major problems i have is 1 the camera makes it really hard to see where youre going, and with that being said problem 2 is the jumping theirs lots of times you cant see where your going to land aswell as the ledge grabbing is very hit and miss which can really break my experience with a game, its not fun dying over and over again cuz you cant see where your going or if even the direction your going is the right way
Helpful? Yes No Funny