When Blobolonia is threatened by an evil Emperor, the blob comes to Earth looking for help. Instead, he finds a young boy. Help the blob dethrone the evil Emperor that's terrorizing Blobolonia and establish a friendship with the blob that will last a lifetime.
User reviews:
Very Positive (67 reviews) - 85% of the 67 user reviews for this game are positive.
Release Date: Jan 19, 2016

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“... there is something undeniably magnetic about the game.”
80 – Game Informer

“...it's hard to deny the craft at work in A Boy and His Blob.”
80 – Giant Bomb

“It's a magical adventure full of mesmerizing sights and compelling gameplay, held together by whimsical characters and a simple but surprisingly powerful story.”
85 – Nintendo Power

About This Game

A Boy and His Blob makes its triumphant return! A reimagining of the NES classic, as the boy, you feed your blob jelly beans and watch him transform into cool and useful objects to solve puzzles and escape danger. With its robust and emotionally driven story, challenging puzzles, and visually impressive art style, A Boy and His Blob is sure to become a classic once again.

When Blobolonia is threatened by an evil Emperor, the blob comes to Earth looking for help. Instead, he finds a young boy. Help the blob dethrone the evil Emperor that's terrorizing Blobolonia and establish a friendship with the blob that will last a lifetime.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7-32Bit or Windows 8-32Bit
    • Processor: AMD Athlon 64 X2 Dual Core Processor 4600+, 2.4GHz / Intel Pentium D 805 2.66GHz or higher
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce 9600 GT 512 MB / ATI Radeon HD 4650 1GB or higher | Shader Model 3+
    • Storage: 3 GB available space
    • OS: Windows 7-64Bit or Windows 8-64Bit
    • Processor: AMD Athlon 7850 Dual Core Processor 2.8GHz / Intel Core 2 Duo E7500 2.93 GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 9600 GT 1GB / ATI Radeon HD 4650 1GB | Shader Model 3+
    • Storage: 3 GB available space
    • OS: 10.10.2 (Yosemite)
    • Processor: Intel Core 2 Duo @2.26 GHZ
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000 @768 MB
    • Processor: AMD Athlon 64 X2 Dual Core Processor 4600+, 2.4GHz / Intel Pentium D 805 2.66GHz or higher
    • Graphics: NVIDIA GeForce 9600 GT 512 MB / ATI Radeon HD 4650 1GB or higher | Shader Model 3+
    • Storage: 3 GB available space
    • Processor: AMD Athlon 7850 Dual Core Processor 2.8GHz / Intel Core 2 Duo E7500 2.93 GHz
    • Graphics: NVIDIA GeForce 9600 GT 1GB / ATI Radeon HD 4650 1GB | Shader Model 3+
    • Storage: 3 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (67 reviews)
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41 reviews match the filters above ( Positive)
Most Helpful Reviews  In the past 30 days
4 of 5 people (80%) found this review helpful
14.8 hrs on record
Posted: October 4
1. Looks Great- 2D Cartoony Graphics.

2. New Concept, Great Puzzles, Very Polished.

3. Many Many Hours of Gameplay.

4. Lot of effort has been put into this game by the developers.

5. it's Not an indie, Big name developers and publishers are behind it.

6. Real hardCore gamePlay starts from the 2nd chapter ( city chapter).

7. Nice Boss Fights which needs thinking and planning.
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1 of 1 people (100%) found this review helpful
13.4 hrs on record
Posted: October 13
Rating 7/10
Overview: 2d Puzzle Platformer

The Good:

+ Nice hand drawn art style

+ Nice progression of levels that get increasingly harder. Solid level design.

+ In order to solve the levels you must feed the blob different jelly beans that produce different effects. Multiple solutions to puzzles depending on what you feed the blob. Each main level feature 3 hidden chests, finding them all in the level unlocks a challenge level

+ In addition to the main game, you can unlock challenge levels. Most of these levels are shorter and somewhat easier than the main level however a few can be very challenging. Completing challenge levels unlocks concept art.

The Average:

The game can be very...very...slow. First you must select the jelly bean in a radial menu and sometimes in can be hard to select the one you want. Then you have to place the bean on the ground and then you have to wait for the blob to eat it. It can be frustrating waiting around.

The platforming can be imprecise at times which can be frustrating. Luckily the game doesn't really require precise platforming.

On a technical level the backgrounds are a bit blurry because they unscaled 480p to 1080p.

The boss battles are frustrating especially the beginning when you are still trying to figure out how to beat them.

The Bad:

- no volume control, and lack of graphical options.


This is a great puzzle game but a pretty average platformer. For a puzzle game, it can be a bit on the easy side for most of the game, it doesn't get challenging until the later levels and by that point you should have a good grasp of the gameplay mechanics.
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2 of 4 people (50%) found this review helpful
Not Recommended
11.6 hrs on record
Posted: October 12
A boy and his blob, a real lesson of awful game design.
Man where do I start with this puzzle platformer.

  • Alright music.
  • Cute character designs.
  • Clunky controls.
  • Introducing new mechanics too late.
  • Repetitive stages.
  • Some of the most badly designed boss fights I have encountered.
  • To add insult to injury, everytime that you die to a boss you have to watch the boss intro scene again.
  • The special stages in the late game become a real patience strain as you get no checkpoints and the stages are often 2 minutes or longer with cheap deaths everywhere.

To go in a little more detail as to why the controls where horrendous the main characters jump's are incredibly unresponsive, every other time I press jump it doesn't pick up the command.
The blobs ability that turns it into a bouncing ball has the problem of making small jumps and in the split second you're in midair you can't do large jumps making the timing really uncomfortable and often leads to them jumping down pits because your timing was just a little off.

The graphics are really bad, I know this was designed for the Wii but man unless I sit on the couch far away I can barely make out any fine details.

All in all I think this is a terrible and sluggish puzzle platformer. By the end the levels where draging on and it just felt like a chore playing it. The only time I actually had some fun was at the last two levels after they introduce the mecha suit but by that time it was too little too late.
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Most Helpful Reviews  Overall
81 of 96 people (84%) found this review helpful
13 people found this review funny
2.3 hrs on record
Posted: January 19
One of the first games I ever played on the Wii, enjoyed it on there and now loving it on the pc port!


- Beautiful graphics
- Cute characters
- Fun story line
- Easy controls
- You can hug the blob


- Sometimes what you have to do and where you have to go next can be a bit vague

A Boy and his blob is a game about friendship. You start off with a meteor falling from the sky so you go to investigate. Once you get to the crash site this white blob jumps out from the meteor and at first you are scared of it but then you become curious and become frends! Once you get back to your treehouse base a jar of beans on the table next to your bed falls over and a single black bean falls out. The blob eats it and turns into a ladder allowing you to climb up to a higher level of your base.

Throughout the game you will collect many different coloured beans that each allow the blob to change into a different form. You will need to use these to overcome obsticles and to safely get a boy and his blob to their next destination.

Also did I mention you can hug the blob?
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61 of 78 people (78%) found this review helpful
19 people found this review funny
0.5 hrs on record
Posted: January 19
A pretty decent port of an underrated and largely forgotten remake of a mostly ignored and forgotten classic.

It has a "hug Blob" button, what more do you need?
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40 of 51 people (78%) found this review helpful
3 people found this review funny
4.4 hrs on record
Posted: January 19
I bought this knowing it was pure nostalgia. I wasn't disappointed. The gameplay is smooth and the updated version of the mechanics is perfect. I can run this in 4k with 21:9 ratio. Im so impressed with how smoothly and gracefully this game transitioned from Wii to Steam. 10/10 must own!

Don't forget to hug Blob!
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27 of 31 people (87%) found this review helpful
4 people found this review funny
1.7 hrs on record
Posted: January 20
I bought and played the original 'A Boy and His Blob' (Trouble on Blobolonia) when it was new. I loved it. I could only beat it with a Game Genie, though. I bought and played through the Wii version, also. I loved it for different reasons. One of them being: You can beat it without a Game Genie.

This appears to be a faithful and stable port of the Wii version. I find the game incredibly nostalgic and lovely in many ways. This is likely the influence of the game's director, Sean Velasco (The director and designer of Shovel Knight).

Sure it is more linear and not as challenging as the original. But it captures the soul of AB&HB and presents it in a more light-hearted (and finishable) package.

Skip one trip to Starbucks this week and give it a whirl.
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21 of 24 people (88%) found this review helpful
1.0 hrs on record
Posted: May 3
A spiritual remake of a great NES game I played once upon a time. This one is more of a spiritual success as a lot of the gameplay is different. But the jellybeans are still there!

This is not a hardcore action platformer but more of a artistic slow paced puzzle game through different worlds.

Don't forget to hug your blob often!
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26 of 34 people (76%) found this review helpful
4 people found this review funny
1.0 hrs on record
Posted: January 19
Its 9$ people! This game is adorable, colorful, beautiful, and runs great on PC! I haven't tried it with keyboard and mouse, but it works fine with my X Box controller. Controls are tight and simple. Beautiful animation, music, and sound. So far the port is exactly what it should be.

So what is A Boy and his Blob?

It's a remake of an 8 bit nintendo game that had an awesome concept without the capability to pull it off properly or do it any real justice. Basically, you are a boy who befriends an alien blob that eats jellybeans on a mission to save Blobonia from an evil tyranical emperor. Depending on what kind of jellybean he eats he will become different things. If you feed him a licorice jellybean he will become a licorice ladder for example. You use these various transformations to solve puzzles and traverse the levels. Unlike the old version, you will never run out of Jelly Beans so you don't need to worry about that. You are free to experiment although so far there has been only one right answer to the puzzles. Maybe that will change later on. I haven't played enough of it to determine the difficulty yet. I don't know how tough later levels get.

If you like casual puzzle platformers you really really should have a look at this. I can't understand why this game was not a bigger hit on Wii. :( Anyway, all of this is a mere 9$. Come on! Grab yourself a pack of Jellybeans, sit back, and let boy and blob take you on an adventure!

Oh, and there is a hug button. You can hug your blob, and it's the cutest thing in the history of video games.
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22 of 27 people (81%) found this review helpful
2 people found this review funny
12.0 hrs on record
Posted: February 13
This game delivers way more than it lets on.

The first few hours really emphasize relaxation, emphasized by the magnificently crafted scenery. You're toast if you become too complacent though as the difficulty really ramps up later on.

Every level utilizes a different combination of transformations. The addition of a new forms and their uses in conjunction with other transformations really opens up each level to a tremendous variety of mechanics, a variety far greater than I typically see in puzzle platformers. As an added bonus, the collectable trinkets in each level decorate your home base. Kick ♥♥♥.

The one glaring, unusual downside in this game is the lack of punctuality.

Let's say an enemy is about to shoot me and I want to reflect the attack back at him. In order to do so I need to open the jellybean selection window, throw the jellybean, watch the blob chase it down and eat it, watch him become a sheild, walk to the sheild, pick it up, and finally engage the slow-moving reflect stance.

Most games you just press L and you're immediately primed to reflect anything.

By the time you pull out your sheild here though you've been shot, and your single hp is gone. You're dead and you get to start over. Thankfully checkpoints are very numerous and there's no life counter.

If you've got a dozen hours to spare you should check out this wii-shop classic.

By the way only about 1% of the people who started this game bothered to beat it. Not only are you stupid, but you're missing out.
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Recently Posted
DJ Jazzy Dan
5.1 hrs
Posted: October 25
A cute looking game. Reminds me a little of Child of Light with it's hand drawn visuals.The controls are easy to master & solid for that type of game. As of right now, I'm almost done with the first world. So far, It stays true to the NES version. At $10.99 CDN, I find it's a bit expensive for that type of game. I got mine for $0.99 in a humble bundle. I would suggest to wait until you can find it in a sale or bundle of some sort.
Helpful? Yes No Funny
0.2 hrs
Posted: October 1
I couldn't even get through 10 minutes of this. I'm sure it might be a fun puzzle game for some people, but it's problematic. The game starts off with a long animated montage that, while well animated, looks like it was supposed to be the intro sequence to a Saturday morning cartoon show. That should have been the first warning sign that this wasn't going to be a well-designed game, since they apparently blew their whole budget on that one animation. The controls feel sluggish, and there's no tutorial even to tell you what buttons do what. (I had to look in the menu just to know what they were, but since there's no tutorial, nothing besides movement was self-explanatory). The concept seems to be that you throw different kinds of beans, your pet blob eats it, and it turns into different things on that spot, like ladders or magic holes (for some reason). Enemies kill you instantly, the character seems to move very slow, and your blob wanders off and you have to constantly call him back to your side. It's like having your 3-year-old ADHD nephew hanging around, but instead of parking him in front of the TV, you have to use him to get to get things out of the cupboard because you can only jump 2 inches off the ground. The pacing is all wrong and they add in unnecessary animations that add character but they repeat them a couple times like a bad anime. To be fair, I didn't give this game a chance, but I'm VERY forgiving when it comes to puzzle games and I did not have the patience for this one. But since I got it as part of a Humble Bundle for a dollar with six other games, I have absolutely problems ignoring this one for the rest of my life.
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3.4 hrs
Posted: September 23
I Grew up playing A boy and his blob on NES i was extremely excited for this game when it came out.
and all i can say is bravo to the devs hits you with nostalgia but still brings many new elements into the game.

Who is the right mind wouldnt want a blob to feed jelly beans to.

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Cpt. Spooked Pantaloons
2.3 hrs
Posted: September 20
This game has the same issues that The Firefly Diaries has, which is another title on Steam (that I played on the PSVita).


The game revolves around a boy that can only jump, and a blob that can transform into various items to traverse the landscape. It's a puzzle platformer, basically. You have a list of things your blob can turn into for a set level and pick it off a menu, changing the blob into said item requires you to drop a jellybean and the blob to walk to it and transform. My issue is how long this process takes.

The game trudges along at a snails pace and whilst it's animation is simplistic but appealing, the simplest of things takes too long for how basic the task is. It sounds simple: the blob walks over to you, the blob transforms, you do what you have to do, then you call back your blob and move along. But the entire process is stretched out for as long as possible and the animations are slower than a cancer patient running a marathon. All the levels are simplistic and you're merely climbing small ledges and jumping over small pools but the entire process might take 10 or so seconds, which doesn't sound like a lot, but add that to an entire level consisting of minature basic puzzles like this and it's too slow and too boring.

Similarly, merely walking across the screen was a long affair in The Firefly Diaries. It's like watching a game go in slow motion so you can do something incredibly simple. I don't understand why you make walking such a slow affair and then have me do that the entire game. It's like you want me to stare at the walls as I wait for me to walk across a bridge. It's agonizing more than anything. But to The Firefly Diaries credit it had puzzles and tasks that had some manner of complexity to them. This game, on the other hand, is really, really easy and simple.

I'd suggest this game for anyone around the age of 5, and that's not an insult. I'm being sincere: the game's first world consists of looking at boards with drawings on them and going to the menu and picking out the item in the menu that looks like the drawing, then waiting for the drawn out animation to play out and then for the animation to call out for your blob to finish and for him to be by your side again.

I understand what they were going for: innocence and warmth in the presentation and the 'experience'. As such having the gamer look and observe a significant amount throughout their playtime was a part of the goal, but it does nothing for me other than sacrifice from the actual time that I'm playing. I understand that characterization and story is carried not through text and dialogue but animation and presentation, which is why doing anything takes so effin long. But that's a problem when it comes to actually playing the game and not getting bored. I'm sure you can go about that without boring me with basic puzzles and a sluggish game. Also, this game is unreasonably scared of menus. You could forego the entire first world and get to harder levels if you just added menus and weren't so scared of breaking the ''video games are art'' thing you were desperately going for. Cause the entire first world might as well be a tutorial that could be rid of if you merely had a tutorial in the beginning.

I don't mind watching movies with simple, basic plots that carry through characterization and empathy through the manner in which the characters are animated and react. Merely responding to a question or scenario might take 15 seconds as opposed to a thirller where there are quick cuts everywhere and you aren't given time to watch characters internalize and react to situations. This game is the former, but as a game it has failed to deliver an anjoyable experience.
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5.2 hrs
Posted: September 13
Got this game cos I thought it was about my little blob.

It was just some white junk.

Although it's extremely cute and you can hug it infinitely.

Best hug simulator yet, 666/69.
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Mongoloid Mike
5.7 hrs
Posted: September 3
This is crap
Helpful? Yes No Funny
Gears_of_Law ZA
17.5 hrs
Posted: September 3
Game started out fun, it is just there are so many issues with controls that the game becomes a real headache to play and it loses all form of enjoyment, you end up dying an excessive amount of times trying to complete a simple puzzle simply due to poor controls :(
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