Imagine Earth is a real-time planet simulation and a build up strategy game. Your job as a space colony manager is to explore and populate distant planets. Build up thriving and profitable colonies on a global scale and trade resources and goods into space. Deal with allies, threats and enemies.
All Reviews:
Mostly Positive (177) - 79% of the 177 user reviews for this game are positive.
Release Date:
May 20, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a small indie studio we need all the feedback we can get. Adding new features and balancing the game dynamics is a quite complex task within the global simulation of our planets. Additionally the income of early access helps us to stay independent. We want to take the time to evolve this game into a little sensation. Something that has never been played this way before. The first planet colonization climate survival game.”

Approximately how long will this game be in Early Access?

“We plan to release Imagine Earth 2018.

There is a new alpha release every month!”

How is the full version planned to differ from the Early Access version?

“Currently there are four big things to do:
- Add more interaction with other (AI) colonies: taking over, sabotage, ...
- Improve trading system and add crafting with the gathered resources
- Make the general gameplay more diverse.
- Iterate until the whole thing is perfect ;-)”

What is the current state of the Early Access version?

“Please read the feature list in the description below.”

Will the game be priced differently during and after Early Access?

“No, the release price will be the same.”

How are you planning on involving the Community in your development process?

“We need your thoughts, ideas and direct feedback on what you experience during gameplay. To keep you updated about the actual development process we are writing a friday report every week and there's a major update release once a month. The complex interconnections between the buildings are a hell of a balancing job on which your opinion is highly appreciated. Name the features you would be most excited about and let's make this thing a unique experience together.”
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Recent updates View all (76)

January 25

Alpha 40 "Diplomacy"

Space colony people, may we have your attention please?

The age of diplomacy just kicked into Imagine Earth! Other corporations now have an attitude towards you. When you are being offensive they will find appropriate strategies to react to your doings. Also there's a mighty construct in this update for you as well: The Midras Extractor creates tornadoes and does terraforming.

Read your way down through all those good news to catch a glimpse of some future plans we have.

Thanks very much for being with us! If you do like the way we do things here please consider giving the game a thumps up on Steam. It would help as a lot!

Why not follow our brand new twitter account @SeriousBrothers?

TL;DR
  • Diplomacy
  • Midras Extractor
  • Niter pumpkin seeds
  • Planet Bonus Goals
  • AI & Merchants
  • Fixes & Improvements

Diplomacy
Did you always want to interact more with the colonies you share the planet with? Well we did ever since. Now the other corporations have a mood set in seven levels from being allies to enemies. They react to certain events that you trigger like stealing their land by building a tower or using a hacking tool against them.



As you can see they stopped trading stuff with us because I threw an asteroid on them. There reactions go down to aggressively taking my terrain and buildings.

Note that these are our first "diplomatic steps" and will definitely need some refinement and your feedback!

Midras Extractor
The Extractor is a high tech construct of the Midras. It absorbs the power of fallen asteroids to generate force fields. It can do rare condensation to turns rocks into gold. Technically it condenses all the small metal particles so they become harvestable. A second power generates a force field in the sky to create a small-scale air vortex in the earth's atmosphere with an almost vertical axis of rotation - a tornado. Third it enables you to do terraforming.



For the next update we plan to build these and other temple structures with artifacts you can buy from the various races.

Nitro Pumpkin Seeds
Natives will sell pumpkin seeds now. You can use them to plant your own nitro-pumpkins whereever you like.



In addition they trade ideon treasure maps showing how much ideon is in the nearest ideon deposit. Of course, you will also find classic products like gaian energy containers and the universes most favorite meal drug "Spice" in their shop.

Planet Bonus Goals


The bonus competition missions in the campaign mode now have 5 goals which help to introduce the victory point systems. This will make it more of a challenge to reach full points in your game profile.

AI & Merchants
  • The different AI fractions have individual item crafting preferences
  • AI finally has trade demands for energy, food and goods
  • AI actively buys resources for crafting tactical items
  • AI pays more attention to its emission balance
  • AI starts with less money because the where to rich!
  • Merchants only offers rare resources and goods - no longer food and energy
  • Merchants tries to offer things the player likely needs (e.g. for crafting)


Fixes & Improvements
  • Nice new snowy mountains
  • New construct: ski lodge for winter sports. Ahm no, just kiddin'! Time for spring to come...
  • Titanium goal on Tuto had a problem that we fixed.
  • Lithium goal on Lorian had an error regarding the amount of lithium that you were about to harvest.
  • Laser rotation speed got faster now to shoot asteroids in time.
  • Icon render order fixed.
  • Fixed profile generation available colors.
  • Fire spreads slower - we felt it was to dangerous.
  • Building city center no longer costs extra money. The landing permission is enough.
  • You can now destruct assimilator ruins. We wonder why nobody did complain, about this.

Future Constructs


During the holidays Jens scribbled down some ideas about the next buildings that will fill the build rings in of our game. Tell us which one feel most intriging to you or what other possible game features you would like to see. The 3 most original ideas in the comments of our blog will win a steam key for yourself or a friend: https://www.imagineearth.info/alpha-40/

Thanks for reading about Imagine Earth!
Martin & Jens
3 comments Read more

December 20, 2017

Alpha 39 "Thera"

Fellow space colony managers,

we recently discovered a new planet - say hello to Thera. In addition, our world management system needed some adjustments. All building upgrades were rebalanced and the resource simulation was revised. And of course there is so much more.....

TL;DR
  • New bonus mission on planet thera - a planet like earth
  • New vegetation graphics
  • Upgrade balancing
  • Resource simulation revised
  • Assimilators & Xrathul Harvester interaction with bombs
  • New trailer voiceover
  • Other improvements

Thera - a Planet Like Earth


The latest planet that you can unlock in the bonus galaxy is Thera. It might remind you of another planet you left long ago, right where you grew up before you joined the colonization business and started building a better future in space. Make sure that history wont repeat itself on this planet...

Organic Flora
We added some edge modells to forests so they look more organic and more round than triangle. As simply as this is said as astonishing it does look in the game.



Upgrade Balancing
All the upgrades in the game have been revisited and rebalanced. We mostly made them cheaper and more powerful to increase their strategic value.

Furthermore the visualization has been improved so you can see the most important numbers at a glimpse.



Resource Simulation
In order to make the upgrades more significant, we also had to adjust the complete resource simulation.

Let's have a look at the most important change: The production and consumption values of all buildings are now per space minute instead of per space second.
For example the tax value of a district now represents what is collected within a full space minute. 1/60 of the amount will be added to your budget ervery space second.
If your colony makes a profit of +300€, it will take one space minute until the full amount is added to your budget. This equals +5€ per space second.

This allowed us to increase the production and consumption values of all buildings which makes them easier to read and compare.
Money related values have been increased by factor 10. Energy, food, goods and rare resources have been increased by factor 2-4. The same goes for emissions and field pollution.



In addition it allowed us to halve prices and money budget and to reduce the size of a resource cargo from from 1.000 to 100 units. These values are now easier to read and compare with the production as well.

Assimilators & Xrathul Harvester Interaction


These flying enemies are now attackable with ideon bombs and explosive devices, which will be thrown on them by your drones.
To do so you can simply hover and click the flying enemy unit and pick the item of your choice. Thisway you also get a context info about their motives and vulnerabilities.

New Trailer Voice Over
https://www.youtube.com/watch?time_continue=55&v=FtihRNHqwQA

As you can hear the game features and mechanics are now explained by a native speaker with a compelling voice. As soon as we find time to redo the intro/trailer we also want to have this voice for Lima, the leading character in the game.

More Stuff
  • The inventory is now accessible through the tool ring for fields where it makes sense to use items. In addition you can open the construct ring with a right click any time.
  • Tower upgrades are also constructable through the tool ring when you have bought the corresponding item from a trader.
  • No distorting ringing sound for infos anymore.
  • Joe's 50k Sales Goal on Mission Joma is only triggered when Joe was not already fired by the boss... oups, that was a spoiler ;D
  • On Planet Iqunox you have to craft medicine now instead of just selling medical substence harvested from corals.
  • Rounos Native Quest now tells you to build towers to repress uprisings of angry natives.
  • Mission Joma: We added a "Buy Scanner" goal to make more clear how to proceed in the mission.

Grafix
  • The fieldmarker was redesigned to look better!
  • Tons of forest models have been optimized and graphics reworked.
  • Underwater build animation got fixed.
  • Hospital icon fixed, pumpkin shadow fixed.
  • Rooftop of the saw mill construct fixed.
  • Palms bigger and bump map fixed.
  • Reconstruct icon fixed.
10 comments Read more
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Reviews

“The demo is quite charming... There's already evidence of a decent game”
Rock, Paper, Shotgun

“Imagine Earth is a refreshingly streamlined and charming apporach to civilization sims - and one with plenty of room to grow as it wades through Early Access.”
GameZone

“This environmentally-conscious title may very well prove to generate news in the months to come.”
PixelJudge

About This Game

Planetary Colonization


Imagine Earth is a real-time planet simulation and a build up strategy game. Your job as a space colony manager is to explore and populate distant planets. Build up thriving and profitable colonies on a global scale and trade resources and goods into space.

Expansion & Research


Raise great cities and satisfy their appetite for resources by building power plants, farms and factories. Dig for ideon crystals, pacify riots, research technologies and constructs and maximize your growth while maintaining a healthy ecosystem.

Allies, Threats & Enemies


Get ready to deal with threats like asteroid strikes, twisters, wild fires, volcanoes and rising sea levels. Fend off space raiders and alien investors. Coexist and trade with natives, merchants and hostile colonies.

Capitalist Space Age


In 2048 huge corporations have divided Earth among themselves and exploited its natural resources to a large extent. Now the discovery of ideon crystals allows journeys into space, while technologically and ideologically almost everything remains the same. The laws of the market are being spread into the universe.

Competition and Economic Warfare.


On each discovered planet a competition for economic dominance breaks out. To expand your colony as fast as possible and overcome your opponents you exploit the freely available fossil resources and minerals. Additional money is provided by selling shares of your colony. Take over opposing companies by buying up their shares.

Trade Resources and Technologies


Merchants and technology traders organize the interplanetary trade and will happily buy all minerals and resources you extract from your territory while selling expensive technologies. The same goes for cooperating colonies and alien tribes that live on some of the planets.

Profits vs. Ecocide


You will experience a massive conflict between the profit goals of the interstellar corporations and the need to preserve living conditions for your people. Exhaust emissions and ground pollution impact the global climate as your colony is growing. Increasing temperatures melt down polar caps and your colonies are destroyed by rising sea levels.

Features

  • Global and realtime world experience instead of playing on limited square maps.
  • Fully playable and story based campaign with 7 planets / missions.
  • Freeplay mode with a procedural planet generator for endless worlds and challenges.
  • Competition mode for matches against up to 4 AI corporations per planet.
  • Planet Editor for terraforming, building and customizing individual planets which can be saved and shared.
  • Development of over 30 colony buildings with individual upgrades
  • Global simulation of local pollution and worldwide emissions
  • Disasters: Chemical spills, oil slicks, radioactive contamination, wild fires, tornadoes, volcanoes, dying forest and growing deserts, alien and robotic invaders, etc.
  • Melting polar caps will raise sea levels and flood your coasts in case of global warming[/list]

System Requirements

    Minimum:
    • OS: Windows 7/8/10
    • Processor: 2 GHz or multiple cores with 1,5 GHz
    • Memory: 2 GB RAM
    • Graphics: DirectX 11 compliant graphics card with 1GB dedicated memory
    • DirectX: Version 11
    • Storage: 500 MB available space
    • Additional Notes: Windows Vista and XP might work, but are not officially supported
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