Imagine Earth is a futuristic world simulation. Your job as a colony manager is to explore and populate distant planets. Build up thriving and profitable colonies on a global scale without destroying your homeworld.
User reviews: Very Positive (66 reviews) - 90% of the 66 user reviews for this game are positive.
Release Date: May 20, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a small indie studio we need all the feedback we can get. Adding new features and balancing the game dynamics is a quite complex within the global simulation of each planet. Additionally the income of early access helps us to stay independent. We want to take the time to evolve this game into a little sensation. Something that has never been played this way before. The first planet colonization and climate survival thriller game.”

Approximately how long will this game be in Early Access?

“We will definitely finish Imagine Earth within 2015.”

How is the full version planned to differ from the Early Access version?

“There will be a trade system where you can share and sell all your produced resources to other colonies and space merchants at globally varying prices.
We are working on integrating steam workshops so you can upload and share your sandbox planets with other players.
A competition mode will be added in which you start into direct action with colonizing planets against AI colonists after a customizable and streamlined win point system.”

What is the current state of the Early Access version?

“We have an 80% finished campaign that takes place on 5 different planets.
The sandbox editor enables you to create, terraform and customize your own planets and the "Free Play" and "Time Trial" mode can be played on each of them.”

Will the game be priced differently during and after Early Access?

“No, the release price will be the same.”

How are you planning on involving the Community in your development process?

“We need your thoughts, ideas and direct feedback on what you experience during gameplay. To keep you updated about the actual development process we are writing a friday report every week and there's a major update release once a month. The complex interconnections between the buildings are a hell of a balancing job on which your opinion is highly appreciated. Name the features you would be most excited about and let's make this thing a unique experience together.”
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Recommended By Curators

"A good world simulation game but due to its high price I would suggest waiting for the game to get a sale or significantly more content. 7/10."
Read the full review here.

Recent updates View all (43)

October 2

FReport #25

Here are some of the things we have been working on since last Friday.

Construction material factory
This new goods factory produces building materials from different layers of rock and metals in the soil. Additional building materials can be obtained in regions with rocks. They increase the productivity of the plant and are slowly degraded. It can be upgraded with the energy intensive recycling of materials and cement processing that increases the production.

Negotiations and Trading
To connect and trade with Natives and Illuminati you have to negotiate first. We changed how this works: Now you need to produce and store goods that are offered as a present when starting negotiations. In addition the success of this depends on the mood of the natives so you should make sure there is some forest left and don't surround them with too many of your buildings.

New Stats Graphics
And finally a polishing update: Jens created a set of new graphics for the stats menu to make sure it fits the new UI style of Imagine Earth.

See you next week!

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September 26

FReport #24 - Spoiler on Magni

With the release of Alpha 16 next week coming nearer we would like to give you a short info on what to expect from it content- and story-wise.


As you probably have already realized the new campaign planet will be called Magni. It will be added in between Rounos and Bora and continues the story after Lima and Twostone's decision to form their own company. This is obviously a difficult task and to make some money you will start your next mission as a freelancer for the IEA (interstellar environment agency).

The Xrathul

The Xrathul are a locust like race that use ships called Harvester to harvest resource from planets. They slowly float from field to field grabbing and destroying what they find on their way. A part of your mission on Magni will be to protect yourself and others from them.

More on this next week with the release of Alpha 16. Releasing it only 3 weeks after Alpha 15 brings us back to the schedule of releasing new content at the beginning of each month :-)

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“The demo is quite charming... There's already evidence of a decent game”
Rock, Paper, Shotgun

“Imagine Earth is a refreshingly streamlined and charming apporach to civilization sims - and one with plenty of room to grow as it wades through Early Access.”

“This environmentally-conscious title may very well prove to generate news in the months to come.”

About This Game

Imagine Earth

Imagine Earth is a real-time simulation game. Whole planets become your playground and keep the excitement going with strategy and puzzle element. Build up huge civilizations and deal with the self-inflicted climate change. It all depends on your individual development plans and growth management abilities.

The game features a lot of challenging gameplay. Deal with threats like meteorite strikes, twisters and wild fires. Coexist and trade with natives, alien investors and hostile colonies, dig for Ideon crystals, pacify riots and master the perfect production chain of many constructs and technologies available.

Planetary Colonization

Raise great cities and supply the needs of your growing population by building power plants, farms and factories. The challenge is to deal with the whole planetary ecosystem and its natural limitations in fossil resources and environmental resilience. Do research for renewable energy sources and develop sustainable production lines to avoid overgrowth and climate collapse of your new homeworlds.

Story & Challenge

You will soon encounter conflict between the profit goals of interstellar corporations and the need to preserve the living conditions for your people. Will it end up in tremendous desolation or can you lead your colony into wealth and prosperity?


  • Play on a globe instead of a map
  • Campaign with 5 missions and planets introduces into the gameplay
  • Goals guide you through the expansion of your colony
  • Development of over 30 colony buildings with individual upgrades
  • Global simulation of local pollution and worldwide emissions
  • Disasters: Chemical spills, oil slicks, radioactive contamination, wild fires, tornadoes, volcanoes, dying forest and growing deserts
  • Melting polar caps will raise sea levels and flood your coasts in case of global warming
  • Sandbox mode to generate and edit your own planets

Climate Change

Climate Change is apparently the most underestimated thread in the history of computer games. The idea behind Imagine Earth was to put this thrilling background into a motivating gameflow. This is turning it into a kind of experimental world simulation with a mildly ironic story setting. The game wants to offer the biggest possible freedom of choice to the player so he can develop his own development strategies.

“Your decisions will most likely lead into states where you have to rethink your whole way of playing!” - Jens Isensee, the Designer

“Exploring the balance between growth and sustainability is the key to success in this game.” - Martin Wahnschaffe, the Programmer

„Oh, and don't let the cutesy graphics and streamlined interface fool you; Imagine Earth can be a most demanding beast.“ – Gnome,

System Requirements

    • OS: Windows XP Service Pack 3, Windows 7/8/10
    • Processor: 1.5 GHz or more
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 graphics card (DirectX 9 cards will be fine if they support multiple render targets (MRT), floating-point surface formats and per-vertex texture fetching) Example: Old Intel integrated graphics like Intel GMA 950 or X3000 (used by many old netbooks) won't do. Nvidia Geforce 8 and ATI Radeon cards from 2007 will do.
    • DirectX: Version 10
    • Hard Drive: 500 MB available space
Helpful customer reviews
61 of 63 people (97%) found this review helpful
1 person found this review funny
26.5 hrs on record
Posted: May 5
Early Access Review
I purchased this game some time ago and have waited a long time to review it, due in part to some issues I had with it, but also because I wanted to be fair, considering that it is an early access game. So with that being said, my review:

So I was flipping through the steam games and I came across this game called "Imagine Earth" in the simulation section, I saw that it had a demo and decided to try it. At the time the demo only had a missions available, a simple interface and not a lot in the way of content... but I was hooked.

It reminded me why I like simulation games in the first place, giving me all the things I enjoy with the bonus of playing God to a newly created world to work with. I could feel the nostalgia of Sim Earth I played as a kid. So I jumped right in after playing the demo and purchased early access to the game.

Playing the early access version it was immediately apparent the game was slightly different than the demo that been made available, which is okay considering that demos are just that, demonstrations of what the game will look like. But one thing was clear, this was no simulation game.

What I got instead was a game that seemed more like a puzzle where your decisions didn't really matter more than getting the right pieces in the right order before you run out of time. I had many issues with the game, all of which I made clear by submitting emails to the developers who were very receptive and seemed opened to the community ideas.

Lorian the third world in the game gave me excruciating torment, where it seemed the developers were more interested in creating a game of torture than a game of fun, and it became discouraging to play over and over, failure after failure. So I took a break, quit playing altogether in the hopes some of the issues I had with it would be solved eventually.

So after months I decided to try the game again, and I am so glad that I did. All of the issues that I had originally had have disappeared. What was once an overly complicated puzzle of torture, had become a relaxing simulation/strategy game that was less scripted with super hard puzzle nonsense and although still difficult seems less locked into "their" pre-defined way to win strategy I sometimes felt when playing. Even when I failed a couple of times, I saw different ways to get to where I wanted and ultimately finished the things that were once overly difficult to beat.

The developers have clearly taken the community recommendations and made the game a lot more playable and fun, and that's why I felt like it was time to review this game for them.

I wholeheartedly recommend this game now, for its addictive playstyle that will keep you happy for hours on end. While the game is still unfinished, it’s very much where it needs to be now, and playing it no longer feels like an exercise in futility but rather an actual game that is fun to play. I'm excited to see more and cannot wait to see how this one ends.

For the people that like extra-long drawn out games, this one might not be for you, as the game only has a few missions, but it almost doesn't matter because the addictive nature of it will keep you coming back for more. I hope to see expansions or additions to the game after it is released because what they have here opens so many other possibilities. Certainly you will be left wanting for more, and there doesn't seem to be any reason why the devs couldn't keep adding on to the game.

For the people that love simulation, strategy, space games, this game is FOR YOU! For everyone else that loves fun quirky games, you'll want to play this game too. Beautiful, charming, and challenging. Highly recommended!
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66 of 86 people (77%) found this review helpful
2 people found this review funny
3.7 hrs on record
Posted: July 4
Early Access Review
-Started game
-Thought that the ecosystem would last for ever
-Incredibley wealthy and big due to exploiting planet
-Global warming
-Lost nine million people in five minutes
-Let world burn so I didn't need to pay for the survivors
-Floods end
-Only remaining colony is me
-Starts again

-8/8 would cause climate collapse again

So yeah, I LOVE this game, But the lag when the world is ending is one of the few issues for me. Also, a bit of diplomacy and war would be nice. But yeah, LOVE IT.
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22 of 23 people (96%) found this review helpful
7.2 hrs on record
Posted: July 24
Early Access Review
Short story: I like the game but it is pricey for what it is, but if you're a fan of the genre.

The Good:

The game demonstrates just how simple a fun city manager needs to be.
It's generally a capitalist game where you play the balancing act of profits vs catastrophe!
Somewhat interesting research/upgrade items.
Music is pleasant.
I like the triangular grid, it feels inferior but at least it's refreshing.
Fun, simple, little game.

The Bad:

Suspension of disbelief: Why are we colonising planets and still burning coal? Or need a side-task often to do with population in order to get new research points? It may sound like nitpicking but the oddity of the game's reasoning is sticking out like a thorn.
Price: I still find it a bit pricey for what the game offers.

The Verdict: ★★★☆☆

A good little game, with a little more promised for the future. It's playable and enjoyable at this stage.
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20 of 20 people (100%) found this review helpful
4.6 hrs on record
Posted: July 6
Early Access Review
Interesting game. You have to balance the intensity of each resource, you may need energy, food, money; but also you may break the balance of the planet so you will need to invest in ecologic projects... The different types of city districts bring variety.

I miss units to do stuff, may be exploration as well, because the resources and the map of the game is known from the begining.
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15 of 19 people (79%) found this review helpful
34.3 hrs on record
Posted: August 23
Early Access Review
Great game with an intersting look and feel to it. Lots of different combonations, upgrades, buildings and everything else you would want (at this point) to have hours of fun with.

-To the Devs-
1. Moons - mining, colonies and asteroid hits.
2. More Upgrades or Buildings - more!
3. Locals - native wildlife - preserving, etc...
4. Keep up the great work!
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