Imagine Earth is a real-time planet simulation and a build up strategy game. Your job as a space colony manager is to explore and populate distant planets. Build up thriving and profitable colonies on a global scale and trade resources and goods into space. Deal with allies, threats and enemies.
User reviews:
Overall:
Very Positive (135 reviews) - 80% of the 135 user reviews for this game are positive.
Release Date: May 20, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a small indie studio we need all the feedback we can get. Adding new features and balancing the game dynamics is a quite complex task within the global simulation of each planet. Additionally the income of early access helps us to stay independent. We want to take the time to evolve this game into a little sensation. Something that has never been played this way before. The first planet colonization climate survival game.”

Approximately how long will this game be in Early Access?

“We plan to release Imagine Earth in late 2017.

There is a new alpha release every month!”

How is the full version planned to differ from the Early Access version?

“Currently there are four big things to do:
- Add more interaction with other (AI) colonies: taking over, sabotage, ...
- Improve trading system and add crafting with the gathered resources
- Make the general gameplay more diverse.
- Iterate until the whole thing is perfect ;-)”

What is the current state of the Early Access version?

“Please read the feature list in the description below.”

Will the game be priced differently during and after Early Access?

“No, the release price will be the same.”

How are you planning on involving the Community in your development process?

“We need your thoughts, ideas and direct feedback on what you experience during gameplay. To keep you updated about the actual development process we are writing a friday report every week and there's a major update release once a month. The complex interconnections between the buildings are a hell of a balancing job on which your opinion is highly appreciated. Name the features you would be most excited about and let's make this thing a unique experience together.”
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Recent updates View all (69)

May 16

Alpha 33 "Hacking and Crafting"

Dear Space Colonists, the Serious Brothers proudly present alpha release 33. It involves crafting and hacking and we where also present at two conferences during this update cycle - in case you are wondering what took us a bit longer this time. As usual we'd love to hear how all the new features work out for you. Please leave us your comments and ideas.

TL;DR
  • Crafting Items in the Workshop
  • Nitro Pumpkins
  • Midras Resources & Resource Storage
  • Texture Size Doubled
  • Breaking Waves at the Sea Shore
  • Independent Frontier Towers
  • New Item: Hacking Kit
  • Share System & City Takeover Improvements
  • AI Territory Logic
  • Temperatures and Global Warming
  • Quo Vadis Conference and Amaze Festival
  • 9 More Things

Crafting Items in the Workshop
One of the main new features that come with this release. In the workshop you get a list of special items that you can craft yourself instead of buying them. They are listed with up to 3 resources that you need for the generation of a certain item and it also shows if these are available or not. This will enhance the trading system as well because you can buy most needed resources from other factions. In the future it might become necessary to buy new construction plans or recipes from your trading partners. But for now we have a basic set of strategic things that we will try to balance out.

Nitro Pumpkins
This plant is a new rare resource used to craft the fertilizer and explosive device items, because it enriches nitrogen and salts. It can be found in mires and cold but fertile biomes - and was also added to the campaign planets.



Midras Resources & Resource Storage
The Midras are selling more rare resources as they are now needed for many crafting issues. For crafting it was also necessary that goods, energy and food that you particularly chose to lay in and reserve space will no longer be consumed by your personnel in times of shortage. That change was made as well because you couldn't sell stored things when they are always eaten up by hungry colonists.

Texture Size Doubled
We have lately fixed a long time overseen graphics problem concerning texture mipmapping. The whole planet with all the stuff on it should have much higher resolution by now!

Breaking Waves at the Sea Shore
Beautiful waves and a soft and organic water line on the beaches improve the look and feel off our oceans now.


Independent Frontier Towers
Towers do no longer need a field connection to the city center, the land claimed by your towers and therefor the towers them-self remain yours even when your city center is lost.

New item: The Hacking Kit
Buy this item from the tech trader to hack and take over an adjoining tower of another faction. They can defend themselves by use of such a Hacking Kit as well. so it makes sense to keep one in your inventory just for security reasons. The AI will also make use of this, once they feel like this is a good decision.


Share System & City Takeover Improvements
From now on you can always repurchase your shares for twice the price if somebody else owns them. The shares will be taken from the company owning the most of your shares.

You do no longer have to obtain over 50% off an opponents shares to take over a city that is smaller than 50%. The take over fee has been reduced to 8.000 space coins.

AI Territory Logic
Our AI companies can now use the land claim feature to obtain fields adjoining their build radius. They will eventually use the hacking tool to take over your towers - take care!

Temperatures and Global Warming
There is a new variable range of global planetary temperature that can be defined when creating a new planet for competition mode or free play. The global temperature is raising up to 10 degree until the final climate collapse happens.

This is also important for the health of local flora. Some sorts of trees and plants will not stand a chance in snowland anymore but they will regrow leaves as soon as the temperature raises to positive numbers again. Water temperature is limited down to minus 2 degree Celsius.

You will be able to experience this phenomena particularly well on the new ice planet we are currently working on.

Quo Vadis Conference and Amaze Festival
Serious Brothers where present at the international Games Week Berlin and showing Imagine Earth on several Events. Indie Game Expos at Quo vadis and Making Games Festival on Mo – We and at the A Maze Festival on Friday.

9 More Things
  • Fix: fish, fertile and desert on generated planets
  • Highlighted field colors show the best and worst placement choices directly when you are setting up a new building!
  • Italian language goes official
  • Rewritten game info in steam store and website
  • Better handling for long names in the info panel
  • Fixed problem with the emission goal on Rounos
  • New icon for iron deposits
  • Position fix for infrastructure buildings in dev panel
  • Switched mouse buttons fix for left-hander
  • The competition panel shows the winner more clearly

5 comments Read more

April 6

Alpha 32 "Sea Farms & Harvest Drones"

We present you the greater changes of the April release #32 in a short video on YT. It's definitely an experiment we wanted to try. Hope you like it:

https://youtu.be/aZbxDti8giQ

TL;DR
  • The sea farm is a new food producing building.
  • Forest, rocks and rare resources are now harvested with drones that are stationed at your warehouses.
  • Researched items can now be reset in the campaign screen.
  • We have updated the official trailer. Check it out here.
  • Midras and natives now trade with gold instead of money.
  • Land claiming and tower claim visualizations have been optimized.
  • Day & night lighting improved.
  • Fixed a lot of small problems and balancing stuff in the Tuto, Magni and Bora missions

Sea Farms
Building of the month is the new construct called sea farm. It can be build on coast fields and sea fields adjacent to land (called "near-shore"). It works as port logistics for offshore fishing boats and the building can also breed shellfish to intensify food production for higher pollution values. The smokehouse upgrades makes its food production more durable, but comes with higher running costs.


Harvest Drones
Little drones that fly around and actually harvest the stuff you ordered to crop or gather. They are stationed on the warehouse and limit the number of crop actions that you can make. But most of all they are pretty good looking and the AI uses them too.



Reset Research
You can now reset your research decisions and strategy in the campaign screen.



New Official Trailer
The Trailer was reworked to show some more actual footage from the game. It has grown old as i had no time to change the video material for nearly two years. Really ;D Check it out here.

New Construction Site
The construction site model is more advanced now. In the next version we want to add individual build and landing animations, also for space ships to make everything a bit more cinematic...



Tower Range Visualization Changed
From now on if you construct, deconstruct or relocate towers you see a red visualization for the land you loose and blue marks on the field you claim. Expensive Upgrades will be relocated as well.

Planet Day & Night Lighting
The Planet was always too dark and contrast less on the night side. With the new moon light night shifts now have become much easier.



Gold Trading
Some NPCs like Natives & Midras will no longer trade for the universal currency of the galaxy. They stick to the gold standard and you can buy gold from merchants or dig it out yourself. These guys will also pay you for certain resources they're interested in with gold, so you can gather exchange values this way as well.



Special Upgrade Items in the Shop
Laser, Pulse & Shield Upgrades Items can now be bought from traders. This is especially helpful in the Lorian and Magni missions. So if you do not research you can still defend yourself against alien threats and stuff.

Land Claims Repriced
This tool just got more cost intensive as well. It's price depends on the distance to the outer radius of your city center. This means the price gets higher the farer away you claim land from your city.



Mission Improvements
Excessive bugfixes and roundups for the missions on Tuto, Magni and Bora.

Other stuff
  • Bookmark panel shows twisters and Xrathul harvesters
  • Several editor fixes
  • Improved animation quality for drones
  • Fixed game-speed dependent particle generation
  • Improved city level up animation
  • Reduced forest's sensitivity to temperature and fertility
  • Renamed meteoroid to asteroid to better reflect size relations and impact
  • Cursor shows progress ring when tooltips are coming up
  • Fixed sandbox menu
  • Improved hyperspace gate menu

2 comments Read more
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Reviews

“The demo is quite charming... There's already evidence of a decent game”
Rock, Paper, Shotgun

“Imagine Earth is a refreshingly streamlined and charming apporach to civilization sims - and one with plenty of room to grow as it wades through Early Access.”
GameZone

“This environmentally-conscious title may very well prove to generate news in the months to come.”
PixelJudge

About This Game

Planetary Colonization


Imagine Earth is a real-time planet simulation and a build up strategy game. Your job as a space colony manager is to explore and populate distant planets. Build up thriving and profitable colonies on a global scale and trade resources and goods into space.

Expansion & Research


Raise great cities and satisfy their appetite for resources by building power plants, farms and factories. Dig for ideon crystals, pacify riots, research technologies and constructs and maximize your growth while maintaining a healthy ecosystem.

Allies, Threats & Enemies


Get ready to deal with threats like asteroid strikes, twisters, wild fires, volcanoes and rising sea levels. Fend off space raiders and alien investors. Coexist and trade with natives, merchants and hostile colonies.

Capitalist Space Age


In 2048 huge corporations have divided Earth among themselves and exploited its natural resources to a large extent. Now the discovery of ideon crystals allows journeys into space, while technologically and ideologically almost everything remains the same. The laws of the market are being spread into the universe.

Competition and Economic Warfare.


On each discovered planet a competition for economic dominance breaks out. To expand your colony as fast as possible and overcome your opponents you exploit the freely available fossil resources and minerals. Additional money is provided by selling shares of your colony. Take over opposing companies by buying up their shares.

Trade Resources and Technologies


Merchants and technology traders organize the interplanetary trade and will happily buy all minerals and resources you extract from your territory while selling expensive technologies. The same goes for cooperating colonies and alien tribes that live on some of the planets.

Profits vs. Ecocide


You will experience a massive conflict between the profit goals of the interstellar corporations and the need to preserve living conditions for your people. Exhaust emissions and ground pollution impact the global climate as your colony is growing. Increasing temperatures melt down polar caps and your colonies are destroyed by rising sea levels.

Features

  • Global and realtime world experience instead of playing on limited square maps.
  • Fully playable and story based campaign with 7 planets / missions.
  • Freeplay mode with a procedural planet generator for endless worlds and challenges.
  • Competition mode for matches against up to 4 AI corporations per planet.
  • Planet Editor for terraforming, building and customizing individual planets which can be saved and shared.
  • Development of over 30 colony buildings with individual upgrades
  • Global simulation of local pollution and worldwide emissions
  • Disasters: Chemical spills, oil slicks, radioactive contamination, wild fires, tornadoes, volcanoes, dying forest and growing deserts, alien and robotic invaders, etc.
  • Melting polar caps will raise sea levels and flood your coasts in case of global warming[/list]

System Requirements

    Minimum:
    • OS: Windows 7/8/10
    • Processor: 2 GHz or multiple cores with 1,5 GHz
    • Memory: 2 GB RAM
    • Graphics: DirectX 11 compliant graphics card with 1GB dedicated memory
    • DirectX: Version 11
    • Storage: 500 MB available space
    • Additional Notes: Windows Vista and XP might work, but are not officially supported
Customer reviews Learn More
Overall:
Very Positive (135 reviews)
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