Imagine Earth is a futuristic world simulation. Your job as a colony manager is to explore and populate distant planets. Build up thriving and profitable colonies on a global scale without destroying your homeworld.
User reviews: Very Positive (77 reviews) - 87% of the 77 user reviews for this game are positive.
Release Date: May 20, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a small indie studio we need all the feedback we can get. Adding new features and balancing the game dynamics is a quite complex within the global simulation of each planet. Additionally the income of early access helps us to stay independent. We want to take the time to evolve this game into a little sensation. Something that has never been played this way before. The first planet colonization and climate survival thriller game.”

Approximately how long will this game be in Early Access?

“We will definitely finish Imagine Earth within 2015.”

How is the full version planned to differ from the Early Access version?

“There will be a trade system where you can share and sell all your produced resources to other colonies and space merchants at globally varying prices.
We are working on integrating steam workshops so you can upload and share your sandbox planets with other players.
A competition mode will be added in which you start into direct action with colonizing planets against AI colonists after a customizable and streamlined win point system.”

What is the current state of the Early Access version?

“We have an 80% finished campaign that takes place on 5 different planets.
The sandbox editor enables you to create, terraform and customize your own planets and the "Free Play" and "Time Trial" mode can be played on each of them.”

Will the game be priced differently during and after Early Access?

“No, the release price will be the same.”

How are you planning on involving the Community in your development process?

“We need your thoughts, ideas and direct feedback on what you experience during gameplay. To keep you updated about the actual development process we are writing a friday report every week and there's a major update release once a month. The complex interconnections between the buildings are a hell of a balancing job on which your opinion is highly appreciated. Name the features you would be most excited about and let's make this thing a unique experience together.”
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Recommended By Curators

"A good world simulation game but due to its high price I would suggest waiting for the game to get a sale or significantly more content. 7/10."
Read the full review here.

Recent updates View all (48)

November 12

Alpha 17 - Colony Shares

It's release time again and this one really brings a lot of changes. For example we have added new city and shadow graphics, it's now possible to sell colony shares and the growth of forests depends on local temperature and fertility. Since most gameplay changes aren't very obvious in the game you can read all the details here.

Colony Shares
This one is a very important change to the gameplay. Until now there is nothing you can do when your colony is out of money, except harvesting some forests. The money balancing was kind of bad, because we had to make sure a small colony generates enough taxes to fund it's further expansion. Scaled to a big colony you always had more taxes than you could ever spend.

With the new release you are now able to sell colony shares. This is a great way to make some money whenever you need it. The worth of each share depends on the size of your colony. The disadvantage of this is that you will have to pay more money when you repurchase it at a later point of time. As the screenshot shows your buyers also demand and dividend so you have to distribute a fraction of your profit (when all shares are sold its 25% of your profit on normal difficulty).

New City Graphics
Jens did a rework of the city graphics. The new cities match the the futuristic style you would expect from a civilization that colonizes space.

In addition they have been pimped with specular reflections on all the window faces. This gives your colony a complete new look, especially with the night lights that now are colorized in each player’s color.


The shadows really needed a filtering to make them less pixellated. For the technically interested: We are now using percentage closer filtering with 6 or 12 Poisson distributed and randomly rotated samples.

Production Statistics
We have added more details to the production statistics.

When you hover a specific building type in the resource stats you can easily find out how much productivity is lost by things like pollution or negative influences by neighboring buildings. The example screenshot shows the stats for all fisheries. The last row is the amount of money the production of 100 fish costs.

Fertility and Temperature
Fertility and temperature are two very important values for the local climate of a field.

As the screenshot shows these values can be visualized for the whole planet in the navigation view. Note the two red lines of unfertile area close to the equator. This happens on earth-like planets because most air with high humidity is being pulled towards the equator by the rising of hot air there.

Based on fertility and temperature each type of forest now has areas where it grows best.

In addition all forests will become more dense when surrounded by other forests. The only exception to this are cacti. All other individual differences are explained in FReport #27.

New Sandbox Feature

The sandbox editor now comes with add and remove buttons for every ground, deco and building type. As shown in the screenshot below you can select the wanted ground type and use the plus button to assign it to another random field. This makes it very easy to distribute fossils, gold, forests and other stuff.

Last but not lease you can now drag a building from the build ring to attach it to the mouse cursor and place it multiple times. Alternatively you can keep the shift key pressed. Both features also work for tools and allow for mass repair or remediation.

Summed up we are very happy with the new release and now it's time to take a break for some days. We hope you like the new features, too and would really like to hear your feedback. Some of the new features (like multi-build) go back to feedback from other players, so you can be sure we will read what you have to say.

3 comments Read more

November 10

FReport #28 - New Cities

Good news for those who where questioning the retro 90s look of Imagine Earth. Yes, not all buildings are state of the art and some will get a makeup upgrade already with the next release in a few days. Finally the cities look like futuristic stuff you would definitely build while you are colonizing space.

2 comments Read more
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“The demo is quite charming... There's already evidence of a decent game”
Rock, Paper, Shotgun

“Imagine Earth is a refreshingly streamlined and charming apporach to civilization sims - and one with plenty of room to grow as it wades through Early Access.”

“This environmentally-conscious title may very well prove to generate news in the months to come.”

About This Game

Imagine Earth

Imagine Earth is a real-time simulation game. Whole planets become your playground and keep the excitement going with strategy and puzzle element. Build up huge civilizations and deal with the self-inflicted climate change. It all depends on your individual development plans and growth management abilities.

The game features a lot of challenging gameplay. Deal with threats like meteorite strikes, twisters and wild fires. Coexist and trade with natives, alien investors and hostile colonies, dig for Ideon crystals, pacify riots and master the perfect production chain of many constructs and technologies available.

Planetary Colonization

Raise great cities and supply the needs of your growing population by building power plants, farms and factories. The challenge is to deal with the whole planetary ecosystem and its natural limitations in fossil resources and environmental resilience. Do research for renewable energy sources and develop sustainable production lines to avoid overgrowth and climate collapse of your new homeworlds.

Story & Challenge

You will soon encounter conflict between the profit goals of interstellar corporations and the need to preserve the living conditions for your people. Will it end up in tremendous desolation or can you lead your colony into wealth and prosperity?


  • Play on a globe instead of a map
  • Campaign with 5 missions and planets introduces into the gameplay
  • Goals guide you through the expansion of your colony
  • Development of over 30 colony buildings with individual upgrades
  • Global simulation of local pollution and worldwide emissions
  • Disasters: Chemical spills, oil slicks, radioactive contamination, wild fires, tornadoes, volcanoes, dying forest and growing deserts
  • Melting polar caps will raise sea levels and flood your coasts in case of global warming
  • Sandbox mode to generate and edit your own planets

Climate Change

Climate Change is apparently the most underestimated thread in the history of computer games. The idea behind Imagine Earth was to put this thrilling background into a motivating gameflow. This is turning it into a kind of experimental world simulation with a mildly ironic story setting. The game wants to offer the biggest possible freedom of choice to the player so he can develop his own development strategies.

“Your decisions will most likely lead into states where you have to rethink your whole way of playing!” - Jens Isensee, the Designer

“Exploring the balance between growth and sustainability is the key to success in this game.” - Martin Wahnschaffe, the Programmer

„Oh, and don't let the cutesy graphics and streamlined interface fool you; Imagine Earth can be a most demanding beast.“ – Gnome,

System Requirements

    • OS: Windows XP Service Pack 3, Windows 7/8/10
    • Processor: 1.5 GHz or more
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 graphics card (DirectX 9 cards will be fine if they support multiple render targets (MRT), floating-point surface formats and per-vertex texture fetching) Example: Old Intel integrated graphics like Intel GMA 950 or X3000 (used by many old netbooks) won't do. Nvidia Geforce 8 and ATI Radeon cards from 2007 will do.
    • DirectX: Version 10
    • Storage: 500 MB available space
Helpful customer reviews
3 of 3 people (100%) found this review helpful
13.5 hrs on record
Posted: November 7
Early Access Review
The game combines resource management, technology planning, and careful positioning at a real-time strategy game pace. It is easy to pick up the basics, but definitely takes skill to get good at it.

The gameplay is great, despite the graphics not being the best on the market. Considering this is an indy title, it really needs to get more attention as a great addition to a difficult-to-please genre of players.

Look at the negative comments for the game - none of them complain about gameplay. Its all taste-based comments or something that's not an issue like expecting world-class graphics from an indy team. The negative comments don't complain about the gameplay, because the game is fun and challenging.

Would love to see how this game ends up at release. Fantastic game so far - This could become a benchmarking game for the genre.
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1 of 1 people (100%) found this review helpful
19.8 hrs on record
Posted: November 2
Early Access Review
Rather simple but witty and well-balanced management game with some original mechanics. Truly a little pearl.
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1 of 1 people (100%) found this review helpful
1.9 hrs on record
Posted: November 20
Early Access Review
This game looks interesting. If you play Spore, you may notice some of this game stuff look like what Spore has. (Especially Galactic Stage)

-City building
-Interaction of buildings

Also what i like;

-Graphics are good
-Building is simple and easy
-Researchind and upgrading are not confusing
-UI is good
-Not boring

What i dislike;

-Technolgy should be better. Lack of tech
-Planets should be rotate (all planets are tidally locked ) no daytime

Conclusion, i like the game but some of the game features need development.

Gameplay: 9/10
Graphics: 7/10

Was this review helpful? Yes No Funny
79 of 105 people (75%) found this review helpful
67 people found this review funny
8.1 hrs on record
Posted: July 4
Early Access Review
-Started game
-Thought that the ecosystem would last for ever
-Incredibley wealthy and big due to exploiting planet
-Global warming
-Lost nine million people in five minutes
-Let world burn so I didn't need to pay for the survivors
-Floods end
-Only remaining colony is me
-Starts again

-8/8 would cause climate collapse again

So yeah, I LOVE this game, But the lag when the world is ending is one of the few issues for me. Also, a bit of diplomacy and war would be nice. But yeah, LOVE IT.
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28 of 30 people (93%) found this review helpful
7.3 hrs on record
Posted: July 24
Early Access Review
Short story: I like the game but it is pricey for what it is, but if you're a fan of the genre.

The Good:

The game demonstrates just how simple a fun city manager needs to be.
It's generally a capitalist game where you play the balancing act of profits vs catastrophe!
Somewhat interesting research/upgrade items.
Music is pleasant.
I like the triangular grid, it feels inferior but at least it's refreshing.
Fun, simple, little game.

The Bad:

Suspension of disbelief: Why are we colonising planets and still burning coal? Or need a side-task often to do with population in order to get new research points? It may sound like nitpicking but the oddity of the game's reasoning is sticking out like a thorn.
Price: I still find it a bit pricey for what the game offers.

The Verdict: ★★★☆☆

A good little game, with a little more promised for the future. It's playable and enjoyable at this stage.
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