Imagine Earth is a real-time world simulation. Your job as a colony manager is to explore and populate distant planets. Build up thriving and profitable colonies on a global scale without destroying your homeworld.
User reviews:
Overall:
Very Positive (124 reviews) - 83% of the 124 user reviews for this game are positive.
Release Date: May 20, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a small indie studio we need all the feedback we can get. Adding new features and balancing the game dynamics is a quite complex task within the global simulation of each planet. Additionally the income of early access helps us to stay independent. We want to take the time to evolve this game into a little sensation. Something that has never been played this way before. The first planet colonization and climate survival thriller game.”

Approximately how long will this game be in Early Access?

“We plan to release Imagine Earth in late 2017.

There is a new alpha release every month!”

How is the full version planned to differ from the Early Access version?

“Currently there are four big things to do:
- Add more interaction with other (AI) colonies: taking over, sabotage, ...
- Improve trading system and add crafting with the gathered resources
- Make the general gameplay more diverse.
- Iterate until the whole thing is perfect ;-)”

What is the current state of the Early Access version?

“- Fully playable and story based campaign with 7 planets / missions.
- Freeplay mode with a procedural planet generator for endless worlds and challenges.
- Competition mode for matches against up to 4 AI corporations per planet.
- Planet Editor for terraforming, building and customizing individual planets which can be saved and shared.
Please read the full feature list in the description below...”

Will the game be priced differently during and after Early Access?

“No, the release price will be the same.”

How are you planning on involving the Community in your development process?

“We need your thoughts, ideas and direct feedback on what you experience during gameplay. To keep you updated about the actual development process we are writing a friday report every week and there's a major update release once a month. The complex interconnections between the buildings are a hell of a balancing job on which your opinion is highly appreciated. Name the features you would be most excited about and let's make this thing a unique experience together.”
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Recent updates View all (67)

March 4

Alpha 31 "Claim Land"

Dear colony managers! You have given us a lot of detailed feedback. With this release we are trying to answer a big part of it - especially the balancing of building upgrades.

TL;DR
  • You can now claim new territory with money - a new approach to free expansion.
  • The bookmark panel shows what events and threats are taking place in your cities and allow you to jump to any place directly.
  • Gaian energy from temples can now be collected and sold in containers. These containers can as well be bought to charge your temples.
  • Upgrade balancing.
  • Community translations for Italian and Spanish are complete.
  • Campaign: Joma, Lorian, Rounos received several improvements and corrections.
  • Lots of other fixes and changes.
  • Preview: Harvester drones will collect resources and drop them into the warehouses.

Claim Land
A small feature that might turn out as a real game changer got implemented right now. Did you ever feel upset for having an interesting resource field, some crystals or a strategic construct directly in front of you but on the other side of the build radius border? Now you can easily claim ownership of adjacent fields.



Please be aware, that this land is not protected by city center or tower radius. It can be grabbed by other companies right away. This way of expanding your territory allows you to increase your reach onto something of interest besides the city upgrade logic. Note that you can no longer build buoys or towers outside of your build radius. The "claim land" tool must be research as well and until further testing it stays pretty expensive.



Bookmark Panel
This might not look like much at first sight, but the new bookmarks panel on the top right of the interface are a very powerful tool. It shows all your city centers and important constructs or events around them. For example the space ports you got and if there is a trader or merchant on-site at the moment. It indicates problems and events like low productivity, low building health or incidents, incoming meteorites, wildfires and other threats to your colony. Best thing is, you can directly click each icon to jump to the event immediately.



You can also create your own custom bookmarks of any field by holding a certain number key for a second while hovering the intended field.

Gaian Energy Container
The container is charged with gaian energy. This special form of power agglomeration emerges in intensive spheres of lively flora and fauna. Containers can be used to charge temples where gaian energy unleashes specific supernatural forces or they get sold as an invaluable tradable ware.



Generated gaian energy from temples can also be condensed into containers. The process is lossy and two energy charges of a temple result in only one charged container. With these containers gaian energy becomes a tradable and costly ware and can be used to charge other temples.

Balancing of Upgrades
Prices fell significantly - mostly into the range of 500 to 800€. For upgrades that increase the production we have made sure that the production to price ratio is slightly better than the one of the original building.

The efficiency (production to maintenance costs ratio) is now also slightly better than the building's original efficiency. For fossil power plants it is in the upper-mid of the "no to full fossils" range.

In addition to this some upgrades have received additional bonuses. E.g. nuclear reprocessing now gives a bonus on produced energy to reflect what is extracted from the reprocessed material.

Community Translation
This is working out much better than we expected.

We got some great fans out there who were so kind and excited to translate Imagine Earth into Italian and Spanish language. Thanks a lot to Capybara Localizations and Laura Alba for the awesome work!

In addition there's a huge rework of the English version going on as well - done by Andrew "Althis" Quadro and Arthur "Skirlasvoud" van der Burgh :-)



If you find a typo or a some mistakes in texts or dialogs it's now pretty easy to report them. Just open the "Last Message" panel (left icon at the bottom) and you can see the name of the dialog in the lower right corner of the dialog.



Mission Improvements
JOMA
  • Many small improvements to goal and mission design.
LORIAN
  • The side quest introducing the Midras race is working again.
  • The side quest about the oil spills in slick bay is back in game.
  • New Mission Icons will guide to objects and buildings when the bonus or mission goal is connected to any units on the planet.
  • Main mission growth goal reduced to 2.5. million people.
ROUNOS
  • Fixed: In some cases Joe wasn't reaching the 2 million people growth goal at all. The goal is reduced to 1.8 million people.
  • Fixed: The Natives where not selling their ideon treasure maps correctly.
  • Further fine tuning to the mission script

Graphics Improvements
  • Construction Drones now have contrails and jet sounds
  • Some nicer trees
  • Added some wonderful planet textures

Other stuff
  • Hovering a laser now highlights the complete area protected by laser cannons. Same for pulse cannon and shield
  • Stone quarry now also gets a bonus form nearby mountains
  • Fixed wrong numbers in rare resource production statistics
  • Fixed Inventory ring graphic problems
  • Fixed inconsistent icon colors for upgrades, buildings and research
  • (hopefully) fixed sound noise problems
  • Fixed city naming dialog cancel problem
  • Fixed planet texturing problems in medium shader quality
  • Fixed "more than max ideon" problem

Preview: Harvester Drones
To thank you for your interest in our update and reading all the way down here, we wanna give a short glimpse into future development. Here you can see harvester drones that will pick up all the stuff in the future. You can staple them on your warehouses which are used as the drone's home base.



Let us know what you think about the new stuff and if you have any feature requests. You're welcome to share your ideas for the project in the Imagine Earth forum on steam! Regards, Martin & Jens

8 comments Read more

February 4

Alpha 30 "Hyperspace Gate"

Welcome to the hyperspace! We are starting to extend the campaign with bonus planets you can access using a hyperspace gate. This gate is being build by Moax the tech trader, who will be able to complete his construction if you find and deliver him enough ideon crystals during the campaign missions.


Udoxia Galaxy
The gate leads into a new galaxy that contains new planets and missions.


Edora
Edora is the first planet in the Udoxia Galaxy. A small planet with giant icebergs at its polar caps. The low valleys of this planet will be flooded immediately by the melt of global warming.

The planet offers a predefined expansion competition against two opposing fractions. This world is also the experimental test ground to establish and improve AI battles in the game. Please give your feed back on how we could improve the interaction with other factions.

Having predefined competitions with a general comparable highscore might be the main concept of the missions in this galaxy. It adds playable content and challenging competition with some additional extra goals to master. This reduces the necessity of story filled scripted missions that need endless balancing.

New alien race: Minas
This short-lived race of typhers and diggers builds giants machines to rummage through entire solar systems searching for rare earths and noble metals. Even though they totally ignore money they are valuable trading partners. They produce rare items and exchange them for raw materials. You will meet these dudes for the first time in a reworked Lorian mission... but they will occur eventually on all following planets.


New terrain texturing algorithm
We have put some additional work into our terrain texturing algorithm to make sure the characteristics of each field are visualized in a clear way. This includes the fertility, temperature and rockiness. In addition fields that might be flooded by rising sea levels have a more sandy or stony look. The transition from one characteristic to another used to be quite blurred. The new shader uses material based alpha blending to enhance this. For example you will see little green spots on terrain, when it becomes more fertile.


New editor features
  • Choose four different brush sizes when drawing height, fertility, temperature, rockiness, forests and bioms.
  • Editing local temperature is now clamped between +/-20°C
  • The brandnew "Forest brush" places forests that match the local field types and ground conditions. That's good, because the plants need certain climate conditions to prosper and grow.


Improved forests
The updated use of transparency for deciduous and acacia forests, mushrooms and palm trees shows a great way to revolutionize the overall look of Imagine Earth's flora.


Titanite
Deposits of this new rare metalic resource can be found primarily in the dryland biom which are infertile areas with medium temperature. Titanite is so far just costly and exchangable with bombs at the Minas store.


Campaign translation possible
For those in our community who are interested in translating the game. It is finally possible to do translation of the mission scripts as well. Now it is possible to translate every single written word in Imagine Earth. All details are explained in the community translations section of the forums.

New item: Rocket kit
As rockets are now at the end of the research chain. Luckily you can buy rocket building sets from our latest alien race, the Minas.

Construction drones
We have implemented flying construction drones. They lift off and land in a new hangar at the city center tower. It's an early version but its already fun to see them being busy to set up new constructs. Future implementations might include harvester drones for resources that start and land on warehouses or automated repair drones on the repair units. Currently the city center has one drone per city level.


Other stuff
  • Traders leave when spaceport is destroyed
  • Terrain height is visualized with height lines
  • Fixed "no sound" problem
  • Improved "white screen on startup" problem
  • Big Illuminati temples are no longer destroyable
  • Activating the shield on Bora needs a single completely loaded big Illuminati temple
  • Free Play: Renamed threats to events and added the miner, tech trader and merchant
  • Improved "earth over" messages
  • Meteorite metal is now called crytanite
  • Display status timer ring for crashing meteorites

PS: Thanks to all of you who voted us in the indie of the year competition. We made it into the overall top 100 and the top 4 of futuristic sims - next to Space Engineers, Empyrion and RimWorld!

8 comments Read more
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Reviews

“The demo is quite charming... There's already evidence of a decent game”
Rock, Paper, Shotgun

“Imagine Earth is a refreshingly streamlined and charming apporach to civilization sims - and one with plenty of room to grow as it wades through Early Access.”
GameZone

“This environmentally-conscious title may very well prove to generate news in the months to come.”
PixelJudge

About This Game

Imagine Earth

Imagine Earth is a real-time world simulation. Your job as a colony manager is to explore and populate distant planets. Build up thriving and profitable colonies on a global scale without destroying your homeworld. Deal with threats like meteorite strikes, twisters and wild fires. Coexist and trade with natives, alien investors and hostile colonies, dig for Ideon crystals, pacify riots and master the perfect balance of production and consumption for many available constructs and technologies.

The Challenge


Raise great cities and satisfy their growing appetite for resources by building power plants, farms and factories. You will soon encounter the conflict between the profit goals of interstellar corporations and the need to preserve the living conditions for your people. As your colony grows it is getting a problematic impact on the planet in terms of exhaust emissions and pollution. The challenge is to deal with whole planetary ecosystems and their natural limitations in fossil resources and environmental resilience. Do research for renewable energy sources and develop sustainable production lines to avoid overgrowth and climate collapse on your new home world. Can you prevent tremendous desolation and lead your colony into wealth and prosperity?

Features

  • Play on a globe instead of a map
  • Campaign with 6 missions and planets introduces into the gameplay
  • Goals guide you through the expansion of your colony
  • Development of over 30 colony buildings with individual upgrades
  • Global simulation of local pollution and worldwide emissions
  • Disasters: Chemical spills, oil slicks, radioactive contamination, wild fires, tornadoes, volcanoes, dying forest and growing deserts
  • Melting polar caps will raise sea levels and flood your coasts in case of global warming
  • Sandbox mode to generate and edit your own planets
  • Competition and Free Play mode let you build your colony in a race against AI players or for yourself.

Climate Change


Climate change is apparently a very underestimated threat in computer games. The idea behind Imagine Earth is to put the most serious background of latest human history into a thrilling and motivating game flow. In that context the game is an experimental world simulation or a climate survival thriller. It directs this quest to the player. What would your civilization end up like and what could you do if you were in charge and no one else around to blame? Imagine Earth offers the biggest possible freedom of choice to the player so he can find his own answers and development strategies.

“Your decisions will most likely lead into states where you have to rethink your whole way of playing!” - Jens Isensee, Design & Graphics

“Exploring the balance between growth and sustainability is the key to success in this game.” - Martin Wahnschaffe, Design & Code

„Oh, and don't let the cutesy graphics and streamlined interface fool you; Imagine Earth can be a most demanding beast.“ – Gnome, Indiegames.com

System Requirements

    Minimum:
    • OS: Windows 7/8/10
    • Processor: 2 GHz or multiple cores with 1,5 GHz
    • Memory: 2 GB RAM
    • Graphics: DirectX 11 compliant graphics card with 1GB dedicated memory
    • DirectX: Version 11
    • Storage: 500 MB available space
    • Additional Notes: Windows Vista and XP might work, but are not officially supported

What Curators Say

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Customer reviews Learn More
Overall:
Very Positive (124 reviews)
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