Imagine Earth is a futuristic world simulation. Your job as a colony manager is to explore and populate various undiscovered planets. Raise great cities and supply the needs of your growing population by building power plants, farms and factories. Will it end up in desolation or wealth and prosperity?
User reviews: Positive (29 reviews)
Release Date: May 20, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a small indie studio we need all the feedback we can get. Adding new features and balancing the game dynamics is a quite complex within the global simulation of each planet. Additionally the income of early access helps us to stay independent. We want to take the time to evolve this game into a little sensation. Something that has never been played this way before. The first planet colonization and climate survival thriller game.”

Approximately how long will this game be in Early Access?

“We will definitely finish Imagine Earth within 2015.”

How is the full version planned to differ from the Early Access version?

“There will be a trade system where you can share and sell all your produced resources to other colonies and space merchants at globally varying prices.
We are working on integrating steam workshops so you can upload and share your sandbox planets with other players.
A competition mode will be added in which you start into direct action with colonizing planets against AI colonists after a customizable and streamlined win point system.”

What is the current state of the Early Access version?

“We have an 80% finished campaign that takes place on 5 different planets.
The sandbox editor enables you to create, terraform and customize your own planets and the "Free Play" and "Time Trial" mode can be played on each of them.”

Will the game be priced differently during and after Early Access?

“The release price will probably be around 20$.”

How are you planning on involving the Community in your development process?

“We need your thoughts, ideas and direct feedback on what you experience during gameplay. To keep you updated about the actual development process we are writing a friday report every week and there's a major update release once a month. The complex interconnections between the buildings are a hell of a balancing job on which your opinion is highly appreciated. Name the features you would be most excited about and let's make this thing a unique experience together.”
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Recommended By Curators

"A good world simulation game but due to its high price I would suggest waiting for the game to get a sale or significantly more content. 7/10."
Read the full review here.

Recent updates View all (20)

April 16

Friday Report #7

This week we mainly improved the games performance and added new graphic settings. In addition we finalized the concept for temples in the game and started with the implementation. Remember that all changes will be published with the Alpha 11 release planned for May 1st.

Graphic Settings and Performance
The graphic settings now comes with options for the shadow quality and the details of textures and particles. Depending on your system this should allow you to increase the frame rate about 20% .

In addition to this Martin has been searching for performance bottle necks and memory leaks. He was lucky enough to find several of both so even without changing graphic settings Imagine Earth should run more smoothly.

The screenshot was take on a system without dedicated graphics adapter - so 30 fps is quite good.

Concept for Temples
Instead of plundering a temple you can also bring a sacrifice. This will give you access to the temple and it's powers. The powers include making fields fertile, starting a wildfire somewhere on the planet and even letting volcanoes erupt. To use them you have to wait until the "believe energy" is full. The time this takes depends on the amount of population in nearby buildings.

And how do these powers work? We don't know, but Twostone has kind of an explanation for it:
I would describe this power as a technology that we have not fully understood yet. But why shouldn't we use it?

What’s up next week?
We will build all necessary logic and user interface elements for the Illuminati temples and add them to the Bora mission.

If there is time left we will also add a new way of earning development funds that can be used to unlock technologies.

Also we will attend the price gala of the "Deutscher Computerspielpreis" where we are nominated for best game design. If you haven't voted for the audience award yet you should do it now:

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April 10

Friday Report #6

We received a lot of feedback since the release of Alpha 10. After taking a few days off during the Easter days, we decided to focus on bugfixes and enhancements based on this feedback. This left only few time to work on other stuff, but we managed to update the early access version and demo with the changes (alpha 10.1).

Research and Development Funds
We are working on a concept to make sure research and development are better distinguishable and easier to understand. A first step was to add new icons so they have a clear connection to research and development (at least we hope so).

The next step will be to disconnect the research funds from the mission goals. Until now you could only earn up to 5 research funds per mission and there was no way of receiving additional funds in a free game. We plan to change this by doing the following:

The mission goals of the campaign (five per mission) will continue to give you stars. A new mission or free play will start with one research fund for every star you have. In addition you can earn additional research funds from non-mission goals and they will also be offered by the merchant. However these will not last for the next mission or another free play.

What’s up next week?
We have been adding several new graphic effects and performance hungry features like AI opponents during the last alpha releases. It's time to enhance the performance of Imagine Earth. In practical terms this means that Martin will add more graphic options that allow you to increase the game performance.

Meanwhile Jens will continue working on the Bora mission and together we will add the final details for the Space Merchant.

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“The demo is quite charming... There's already evidence of a decent game”
Rock, Paper, Shotgun

“Imagine Earth is a refreshingly streamlined and charming apporach to civilization sims - and one with plenty of room to grow as it wades through Early Access.”

“This environmentally-conscious title may very well prove to generate news in the months to come.”

About This Game

Imagine Earth - Planetary Colonization

A futuristic world simulation. Your job as a colony manager is to explore and populate various undiscovered planets. Raise great cities and supply your growing population by building power plants, farms and factories. Key to fast expansion is to ensure the supply of four basic resource classes. The challenge is to deal with whole planetary ecosystems and their natural limitations in fossile resources and environmental resilience. Do research for renewable energy sources and develop sustainable production lines to avoid overgrowth and climate collapse of your new homeworlds. Will it end up in tremendous desolation or can you lead your colony into wealth and prosperity?


  • Play on a globe instead of a map
  • Campaign with 5 missions and planets introduces into the gameplay
  • Goals guide you through the expansion of your colony
  • Development of over 30 colony buildings with individual upgrades
  • Global simulation of local pollution and worldwide emissions
  • Disasters: Chemical spills, oil slicks, radioactive contamination, wild fires, tornadoes, volcanoes, dying forest and growing deserts
  • Melting polar caps will raise sea levels and flood your coasts in case of global warming
  • Sandbox mode to generate and edit your own planets



Only cities with happy people will grow and very happy people will pay you some bonus cash. So you should take care of local pollution and nearby buildings with bad influence. Expanding colonies will be provided with additional landing permissions and research budget. Upgrade established technologies or develop new ones. Over 30 constructs and 60 upgrades with different advantages, influences and side effects are available and allow you to build your individual colony.

The strategic placement of your production facilities is vital:
  • The build radius around your city center is limited
  • Some buildings influence each other (e.g. you better don’t place a farm next to a coal power plant)
  • Different field types increase or decrease the productivity of your facilities (e.g. fossil resource fields)
  • Pollution has an impact on your food production
  • Some fields are blocked by rocks or forest (helps to balance the pollution but can also be lumbered for money)


Beware: A fast growing civilization can bring your planets ecosystem to it’s limits. Wildfires, dying forests, growing deserts and twisters will arise more frequently and require immediate action.

Incidents in your facilities can lead to chemical leaks, oil spills or even radioactive contamination. All of them having a really bad effect on your people and the food production. Maintain your buildings and fight catastrophes immediately to avoid this.

Ultimately, you will have to balance the growth of your civilizations greehouse gas emissions with the capabilities of your planet and technology. Otherwise global warming melts the iceat the polar caps and rising sea levels will flood your cities!


The story will challenge your skills and moral: You stand between the profit goals of the interstellar corporations and the need to preserve the conditions of living for your people. Meet corrupt chiefs and shareholders while your company faces hostile takeover by larger corporations.

Each of the 5 missions takes place on another planet - one order of magnitude bigger than the previous. Every mission will have some unique elements, like cultural heritage sites or even incoming asteroids. Altogether, the story will have 10 to 20 hours of gameplay. Additionally, there will be a Free Game mode that allows you to build your colony in a relaxed way without any goals and a Time Trial mode that maximizes your expansion skills.

Sounds perfect? Apply for a colony management job at Imagine Earth Ltd. now!

System Requirements

    • OS: Windows XP Service Pack 3, Windows 7/8
    • Processor: 1 to 1.5 GHz
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 graphics card (DirectX 9 cards will be fine if they support multiple render targets (MRT), floating-point surface formats and per-vertex texture fetching) Example: Old Intel integrated graphics like Intel GMA 950 or X3000 (used by many old netbooks) won't do. Nvidia Geforce 8 and ATI Radeon cards from 2007 will do.
    • DirectX: Version 10
    • Hard Drive: 500 MB available space
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