Imagine Earth is a futuristic world simulation. Your job as a colony manager is to explore and populate distant planets. Build up thriving and profitable colonies on a global scale without destroying your homeworld.
User reviews: Very Positive (53 reviews)
Release Date: May 20, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a small indie studio we need all the feedback we can get. Adding new features and balancing the game dynamics is a quite complex within the global simulation of each planet. Additionally the income of early access helps us to stay independent. We want to take the time to evolve this game into a little sensation. Something that has never been played this way before. The first planet colonization and climate survival thriller game.”

Approximately how long will this game be in Early Access?

“We will definitely finish Imagine Earth within 2015.”

How is the full version planned to differ from the Early Access version?

“There will be a trade system where you can share and sell all your produced resources to other colonies and space merchants at globally varying prices.
We are working on integrating steam workshops so you can upload and share your sandbox planets with other players.
A competition mode will be added in which you start into direct action with colonizing planets against AI colonists after a customizable and streamlined win point system.”

What is the current state of the Early Access version?

“We have an 80% finished campaign that takes place on 5 different planets.
The sandbox editor enables you to create, terraform and customize your own planets and the "Free Play" and "Time Trial" mode can be played on each of them.”

Will the game be priced differently during and after Early Access?

“No, the release price will be the same.”

How are you planning on involving the Community in your development process?

“We need your thoughts, ideas and direct feedback on what you experience during gameplay. To keep you updated about the actual development process we are writing a friday report every week and there's a major update release once a month. The complex interconnections between the buildings are a hell of a balancing job on which your opinion is highly appreciated. Name the features you would be most excited about and let's make this thing a unique experience together.”
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Recommended By Curators

"A good world simulation game but due to its high price I would suggest waiting for the game to get a sale or significantly more content. 7/10."
Read the full review here.

Recent updates View all (34)

July 24

FReport #18 - AI and Population

Population Growth
Your population's quality of life is the factor that decides how fast it grows or shrinks. In addition the taxes payed by your people will be reduced if it's bad and increased when it's good.



The quality is influenced by nearby buildings and factors like environmental pollution, but first of all you have to make sure your people are provided with all needed resources. If your people are missing food they obviously wont be happy ;-)

A new aspect we added to this is a need for variety. For example a city district level 2 will need food of 2 different kinds, e.g. an industrial farm and a fishery.



When you hover a district the message panel will explain what is missing. In the above example the quality of life is reduced because your people are not provided food of 3 different kinds.

The current variety of your production is displayed when you hover the resource production at the top of the screen. The pie in the production category indicates the current level of variety. Every resource type over 10% adds to this and gives you a production bonus of 2%.



Competitor AI
In competition mode the AI now receives development funds by growing it's population (like you do). Based on this the AI now can develop now buildings and upgrades and takes these cost into account when it tries do decide what to build next.

In addition the AI will act a bit faster so it becomes harder to win against them.

All these changes and more will be added to the game with Alpha 14 that will very likely be released next Friday (31st).

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July 17

FReport #17 - Tools

New Tool Icons
Jens designed a whole new set of icons that better fit the general style of the game. They are a bit less colorful and come with cleaner symbols as the following picture shows.



Tool-Mode with Colorizing
By clicking on an icon in the toolring and dragging it with the mouse or simply keeping the mouse button pressed you can switch to the tool-mode. In this mode you can easily click a bunch of buildings to apply the tool and don't have to open the tool-ring again and again.
In addition the planet fields withing your radius or colorized based on the tool.



When you enter the upgrade- and level-modes the colors show which buildings are ready to be upgraded. In the example (picture above) all buildings that are ready for an efficiency upgrade are displayed light blue. The buildings that already have the upgrade are drawn with a grayish blue. Notice the upgrade-icon that is attached to the cursor - it symbolizes that you are in tool-mode.



In the repair-mode (left) every building that is damaged is colorized from yellow (medium damage) to red (high damage). In the cleaning-mode (right) the planet fields are colorized accordingly helping you to see which fields are polluted.



Finally the harvesting-mode displays which forest have a lot of wood (green) and which ones are nearly cut down (red) and should better be not harvested until they have regrown.

Currently we are working on adding more achievements to the game and we are creating a concept to make the growing of your cities and population a bit more complex and interesting.

Have a great week, Jens & Martin

1 comments Read more
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Reviews

“The demo is quite charming... There's already evidence of a decent game”
Rock, Paper, Shotgun

“Imagine Earth is a refreshingly streamlined and charming apporach to civilization sims - and one with plenty of room to grow as it wades through Early Access.”
GameZone

“This environmentally-conscious title may very well prove to generate news in the months to come.”
PixelJudge

About This Game

Imagine Earth

Imagine Earth is a real-time simulation game. Whole planets become your playground and keep the excitement going with strategy and puzzle element. Build up huge civilizations and deal with the self-inflicted climate change. It all depends on your individual development plans and growth management abilities.




The game features a lot of challenging gameplay. Deal with threats like meteorite strikes, twisters and wild fires. Coexist and trade with natives, alien investors and hostile colonies, dig for Ideon crystals, pacify riots and master the perfect production chain of many constructs and technologies available.

Planetary Colonization


Raise great cities and supply the needs of your growing population by building power plants, farms and factories. The challenge is to deal with the whole planetary ecosystem and its natural limitations in fossil resources and environmental resilience. Do research for renewable energy sources and develop sustainable production lines to avoid overgrowth and climate collapse of your new homeworlds.

Story & Challenge


You will soon encounter conflict between the profit goals of interstellar corporations and the need to preserve the living conditions for your people. Will it end up in tremendous desolation or can you lead your colony into wealth and prosperity?

Features

  • Play on a globe instead of a map
  • Campaign with 5 missions and planets introduces into the gameplay
  • Goals guide you through the expansion of your colony
  • Development of over 30 colony buildings with individual upgrades
  • Global simulation of local pollution and worldwide emissions
  • Disasters: Chemical spills, oil slicks, radioactive contamination, wild fires, tornadoes, volcanoes, dying forest and growing deserts
  • Melting polar caps will raise sea levels and flood your coasts in case of global warming
  • Sandbox mode to generate and edit your own planets

Climate Change


Climate Change is apparently the most underestimated thread in the history of computer games. The idea behind Imagine Earth was to put this thrilling background into a motivating gameflow. This is turning it into a kind of experimental world simulation with a mildly ironic story setting. The game wants to offer the biggest possible freedom of choice to the player so he can develop his own development strategies.

“Your decisions will most likely lead into states where you have to rethink your whole way of playing!” - Jens Isensee, the Designer

“Exploring the balance between growth and sustainability is the key to success in this game.” - Martin Wahnschaffe, the Programmer

„Oh, and don't let the cutesy graphics and streamlined interface fool you; Imagine Earth can be a most demanding beast.“ – Gnome, Indiegames.com

System Requirements

    Minimum:
    • OS: Windows XP Service Pack 3, Windows 7/8
    • Processor: 1 to 1.5 GHz
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 graphics card (DirectX 9 cards will be fine if they support multiple render targets (MRT), floating-point surface formats and per-vertex texture fetching) Example: Old Intel integrated graphics like Intel GMA 950 or X3000 (used by many old netbooks) won't do. Nvidia Geforce 8 and ATI Radeon cards from 2007 will do.
    • DirectX: Version 10
    • Hard Drive: 500 MB available space
Helpful customer reviews
40 of 52 people (77%) found this review helpful
1 person found this review funny
2.7 hrs on record
Posted: July 4
Early Access Review
-Started game
-Thought that the ecosystem would last for ever
-Incredibley wealthy and big due to exploiting planet
-Global warming
-Fires
-Floods
-Lost nine million people in five minutes
-Let world burn so I didn't need to pay for the survivors
-Floods end
-Only remaining colony is me
-Starts again

-8/8 would cause climate collapse again

So yeah, I LOVE this game, But the lag when the world is ending is one of the few issues for me. Also, a bit of diplomacy and war would be nice. But yeah, LOVE IT.
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14 of 14 people (100%) found this review helpful
4.5 hrs on record
Posted: July 6
Early Access Review
Interesting game. You have to balance the intensity of each resource, you may need energy, food, money; but also you may break the balance of the planet so you will need to invest in ecologic projects... The different types of city districts bring variety.

I miss units to do stuff, may be exploration as well, because the resources and the map of the game is known from the begining.
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8 of 9 people (89%) found this review helpful
1 person found this review funny
7.2 hrs on record
Posted: July 24
Early Access Review
I can't decide if the negative points are due to Early Access or if this is a mobile game.

Short story: I like the game but it has a long way to go to earn the price tag.

The Good:

The game demonstrates just how simple a fun city manager needs to be.
It's generally a capitalist game where you play the balancing act of profits vs catastrophe!
Somewhat interesting research/upgrade items.
Music is pleasant.
I like the triangular grid, it feels inferior but at least it's refreshing.
Fun, simple, little game.


The Bad:

UI: Well it's a little too big, and most importantly it could use a series of overlays to show overall building efficiency; degrading quality; production; etc.
Automation: I've gotten at least 50% of the upgrades so far and I can't see something for auto-repair or auto-clean (your buildings generate industrial waste). If you didn't have so many buildings that would be fine. Sadly the later part of the game a lot of it is spent you orbiting your planet and "cleaning" and occasionally repairing. That's not fun, it's tedious!
Suspension of disbelief: Call me nitpicky but why are we colonising planets and still burning coal? Or need a side-task often to do with population in order to get new research points? It may sound like nitpicking but the oddity of the game's reasoning is sticking out like a thorn.
Price: I'm sorry but it's too expensive for what it is right now. This point is what swings it from a thumbs up, to a thumbs down.


The Verdict:

The game has potential, it really does, however I can't recommend it at this stage.
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9 of 12 people (75%) found this review helpful
2 people found this review funny
57.4 hrs on record
Posted: July 2
Early Access Review
I love this game! It's incredibly addictive. I wish there were more planets but I get that you have to stop sometime : \. I just played the campaign mode again to finish off all the mission goals I missed the first time through. I enjoyed the game just as much the second time around.
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35 of 35 people (100%) found this review helpful
26.5 hrs on record
Posted: May 5
Early Access Review
I purchased this game some time ago and have waited a long time to review it, due in part to some issues I had with it, but also because I wanted to be fair, considering that it is an early access game. So with that being said, my review:

So I was flipping through the steam games and I came across this game called "Imagine Earth" in the simulation section, I saw that it had a demo and decided to try it. At the time the demo only had a missions available, a simple interface and not a lot in the way of content... but I was hooked.

It reminded me why I like simulation games in the first place, giving me all the things I enjoy with the bonus of playing God to a newly created world to work with. I could feel the nostalgia of Sim Earth I played as a kid. So I jumped right in after playing the demo and purchased early access to the game.

Playing the early access version it was immediately apparent the game was slightly different than the demo that been made available, which is okay considering that demos are just that, demonstrations of what the game will look like. But one thing was clear, this was no simulation game.

What I got instead was a game that seemed more like a puzzle where your decisions didn't really matter more than getting the right pieces in the right order before you run out of time. I had many issues with the game, all of which I made clear by submitting emails to the developers who were very receptive and seemed opened to the community ideas.

Lorian the third world in the game gave me excruciating torment, where it seemed the developers were more interested in creating a game of torture than a game of fun, and it became discouraging to play over and over, failure after failure. So I took a break, quit playing altogether in the hopes some of the issues I had with it would be solved eventually.


So after months I decided to try the game again, and I am so glad that I did. All of the issues that I had originally had have disappeared. What was once an overly complicated puzzle of torture, had become a relaxing simulation/strategy game that was less scripted with super hard puzzle nonsense and although still difficult seems less locked into "their" pre-defined way to win strategy I sometimes felt when playing. Even when I failed a couple of times, I saw different ways to get to where I wanted and ultimately finished the things that were once overly difficult to beat.

The developers have clearly taken the community recommendations and made the game a lot more playable and fun, and that's why I felt like it was time to review this game for them.

I wholeheartedly recommend this game now, for its addictive playstyle that will keep you happy for hours on end. While the game is still unfinished, it’s very much where it needs to be now, and playing it no longer feels like an exercise in futility but rather an actual game that is fun to play. I'm excited to see more and cannot wait to see how this one ends.

For the people that like extra-long drawn out games, this one might not be for you, as the game only has a few missions, but it almost doesn't matter because the addictive nature of it will keep you coming back for more. I hope to see expansions or additions to the game after it is released because what they have here opens so many other possibilities. Certainly you will be left wanting for more, and there doesn't seem to be any reason why the devs couldn't keep adding on to the game.

For the people that love simulation, strategy, space games, this game is FOR YOU! For everyone else that loves fun quirky games, you'll want to play this game too. Beautiful, charming, and challenging. Highly recommended!
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