Imagine Earth is a futuristic world simulation. Your job as a colony manager is to explore and populate various undiscovered planets. Raise great cities and supply the needs of your growing population by building power plants, farms and factories. Will it end up in desolation or wealth and prosperity?
User reviews: Positive (27 reviews)
Release Date: May 20, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a small indie studio we need all the feedback we can get. Adding new features and balancing the game dynamics is a quite complex within the global simulation of each planet. Additionally the income of early access helps us to stay independent. We want to take the time to evolve this game into a little sensation. Something that has never been played this way before. The first planet colonization and climate survival thriller game.”

Approximately how long will this game be in Early Access?

“We will definitely finish Imagine Earth within 2015.”

How is the full version planned to differ from the Early Access version?

“There will be a trade system where you can share and sell all your produced resources to other colonies and space merchants at globally varying prices.
We are working on integrating steam workshops so you can upload and share your sandbox planets with other players.
A competition mode will be added in which you start into direct action with colonizing planets against AI colonists after a customizable and streamlined win point system.”

What is the current state of the Early Access version?

“We have an 80% finished campaign that takes place on 5 different planets.
The sandbox editor enables you to create, terraform and customize your own planets and the "Free Play" and "Time Trial" mode can be played on each of them.”

Will the game be priced differently during and after Early Access?

“The release price will probably be around 20$.”

How are you planning on involving the Community in your development process?

“We need your thoughts, ideas and direct feedback on what you experience during gameplay. To keep you updated about the actual development process we are writing a friday report every week and there's a major update release once a month. The complex interconnections between the buildings are a hell of a balancing job on which your opinion is highly appreciated. Name the features you would be most excited about and let's make this thing a unique experience together.”
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Recommended By Curators

"A good world simulation game but due to its high price I would suggest waiting for the game to get a sale or significantly more content. 7/10."
Read the full review here.

Recent updates View all (17)

March 27

Friday Report #5

It's already three weeks since we released Alpha 9 and we still have a lot of todos on our list. Here are the main features we have been working on last week.

Space Merchant
The concept we wrote about in Friday Report #3 has now found it's way into the game. The space merchant (see imagine above) is a new building that will have it's introduction in the Bora mission. He arrives from time to time and stays until his ship is full with resources you have sold him. This said it's a good idea to build warehouses so you are prepared when he arrives.

Victory Conditions and Competitors in Free Play mode
If you prefer to have a goal when playing, we have great news for you. We have built a first prototype of victory conditions for the free play mode. Instead of playing a free (and endless) game you can set the victory condition to "population" and add some AI competitors. The amount of population you will need to win depends on the planet size and the number of competitors.

Jens doesn't want to spoil details on this yet, so we will have to go with a screenshot.

What’s up next week?
Alpha 10 will be released on Friday, April 3rd. Until then we hope to
  • give the AI for the free play mode some polishing,
  • fix a logic problem in the Tuto mission,
  • add a few Steam achievements,
  • integrate the warehouse into the existing Lorian and Rounos missions,
  • work on the Bora mission.
With the Alpha 10 release the demo will be updated, too. We want to add some free play to it, so it gives a better feeling for the full version.

Anything else?
If you haven't heard it yet: Imagine Earth is nominated for the "Deutscher Computerspielpreis". Please vote for us:


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March 19

Friday Report #4

First of all we proudly announce that Imagine Earth is nominated for the German Games Award (“Deutscher Computerspielpreis”) in the category Gamedesign. Quite an honor to stand right next to titles like “The Last Tinker – City of Colors” and “Lords of the Fallen”.

Please vote Imagine Earth for the “Publikumspreis”

The awards ceremony will take place April 21st in Berlin. Let us know if you are there. But here’s what happened last week:

Fossil Resources
While working on this Jens did a redesign of the Info Panel as you can see in the bottom left. The gray bar shows the amount of fossil resource left in the field. The energy produced by fossil power plants will go down over time. This will make buildings like coal power plants much more power full, but you will have to be careful to use them the right way. Fossil resources are limited…

Competitor Stats
The stats now shows population, life quality, advance, etc. of competitors. This will visible in missions like Rounos and Bora and in the planned competition mode.

Each warehouse you build stores up to 3000 goods. The ecologic and efficiency upgrades will add storage for 3000 food and 3000 energy. Storing resources will help you to decrease the amount of resources wasted due to overproduction. And you can use the stored resources to sell them, donate them or keep them for times of resource shortage.

Volcanoes now spit burning rocks onto the surrounding fields and set your buildings on fire. This is still work in progress.

What’s up next week?
As always we are working on gameplay elements for the Bora mission. The most important part will be to build the space merchant and to integrate volcanoes into the mission script.

In addition we will have a try adding a custom population goal as a win condition to the Free Play mode so you can compete against AI players.

Anything else?
Yes, we had a talk about our roadmap and here are the features we plan to add with the next two alpha releases…

Alpha 10 – end of March
  • Fossil Resources
  • Free Play on Bora
  • Competition mode with AI enemies and win conditions
  • Trade resources from the AI
  • Competitor Stats
  • Warehouse
  • Waterworks
  • Steam Achievements?
  • Space merchant?

Alpha 11 – end of April
  • Final Bora mission
  • Volcanoes
  • Laser canon against meteoroids
  • Steam Trading Cards
  • Planet Tehra
  • Geothermal Power Plant
  • Complete Research

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“The demo is quite charming... There's already evidence of a decent game”
Rock, Paper, Shotgun

“Imagine Earth is a refreshingly streamlined and charming apporach to civilization sims - and one with plenty of room to grow as it wades through Early Access.”

“This environmentally-conscious title may very well prove to generate news in the months to come.”

About This Game

Imagine Earth - Planetary Colonization

A futuristic world simulation. Your job as a colony manager is to explore and populate various undiscovered planets. Raise great cities and supply your growing population by building power plants, farms and factories. Key to fast expansion is to ensure the supply of four basic resource classes. The challenge is to deal with whole planetary ecosystems and their natural limitations in fossile resources and environmental resilience. Do research for renewable energy sources and develop sustainable production lines to avoid overgrowth and climate collapse of your new homeworlds. Will it end up in tremendous desolation or can you lead your colony into wealth and prosperity?


  • Play on a globe instead of a map
  • Campaign with 5 missions and planets introduces into the gameplay
  • Goals guide you through the expansion of your colony
  • Development of over 30 colony buildings with individual upgrades
  • Global simulation of local pollution and worldwide emissions
  • Disasters: Chemical spills, oil slicks, radioactive contamination, wild fires, tornadoes, volcanoes, dying forest and growing deserts
  • Melting polar caps will raise sea levels and flood your coasts in case of global warming
  • Sandbox mode to generate and edit your own planets



Only cities with happy people will grow and very happy people will pay you some bonus cash. So you should take care of local pollution and nearby buildings with bad influence. Expanding colonies will be provided with additional landing permissions and research budget. Upgrade established technologies or develop new ones. Over 30 constructs and 60 upgrades with different advantages, influences and side effects are available and allow you to build your individual colony.

The strategic placement of your production facilities is vital:
  • The build radius around your city center is limited
  • Some buildings influence each other (e.g. you better don’t place a farm next to a coal power plant)
  • Different field types increase or decrease the productivity of your facilities (e.g. fossil resource fields)
  • Pollution has an impact on your food production
  • Some fields are blocked by rocks or forest (helps to balance the pollution but can also be lumbered for money)


Beware: A fast growing civilization can bring your planets ecosystem to it’s limits. Wildfires, dying forests, growing deserts and twisters will arise more frequently and require immediate action.

Incidents in your facilities can lead to chemical leaks, oil spills or even radioactive contamination. All of them having a really bad effect on your people and the food production. Maintain your buildings and fight catastrophes immediately to avoid this.

Ultimately, you will have to balance the growth of your civilizations greehouse gas emissions with the capabilities of your planet and technology. Otherwise global warming melts the iceat the polar caps and rising sea levels will flood your cities!


The story will challenge your skills and moral: You stand between the profit goals of the interstellar corporations and the need to preserve the conditions of living for your people. Meet corrupt chiefs and shareholders while your company faces hostile takeover by larger corporations.

Each of the 5 missions takes place on another planet - one order of magnitude bigger than the previous. Every mission will have some unique elements, like cultural heritage sites or even incoming asteroids. Altogether, the story will have 10 to 20 hours of gameplay. Additionally, there will be a Free Game mode that allows you to build your colony in a relaxed way without any goals and a Time Trial mode that maximizes your expansion skills.

Sounds perfect? Apply for a colony management job at Imagine Earth Ltd. now!

System Requirements

    • OS: Windows XP Service Pack 3, Windows 7/8
    • Processor: 1 to 1.5 GHz
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 graphics card (DirectX 9 cards will be fine if they support multiple render targets (MRT), floating-point surface formats and per-vertex texture fetching) Example: Old Intel integrated graphics like Intel GMA 950 or X3000 (used by many old netbooks) won't do. Nvidia Geforce 8 and ATI Radeon cards from 2007 will do.
    • DirectX: Version 10
    • Hard Drive: 500 MB available space
Helpful customer reviews
29 of 29 people (100%) found this review helpful
1 person found this review funny
14.6 hrs on record
Posted: February 26
Early Access Review
Imagine Earth is a world simulation/strategy game that is currently available in Early Access, and i got a Key from the dev to test it. Here is my review: Earth has been almost completely ruined and your job as a colony manager is to help setup and run profitable colonies on distant planets to earn some big bucks for your company. Balancing your resources in this game is very important and putting too much pressure on any one of power, money, food or goods (for consumption) can seriously affect your chances of being successful.

+Graphics are quite nice though some of the textures aren't particularly high quality
+Simple UI which suits the game well and clearly displays the information you need
+There is a sandbox mode where you can create your own worlds to colonize as well as the campaign mode
+Relaxing to play and doesn't require full attention
+Your actions have direct consequences on the climate and if your carbon dioxide emissions get too high
+A wide variety of buildings that are unlocked as you progress
+As you progress through the game you unlock new technologies and upgrades to technology/buildings you already have which increase the effectiveness of your colony
+Buildings have a cool design
+The world's are quite different to each other
+Five different speed settings
+Nice soundtrack
+Steam leaderboards

+/-Updates aren't released very frequently but there are only two developers so it is understandable

-For what it is the €22,99 in germany / and 24,99$ USA price tag feels a bit overpriced especially as there are currently only 5 missions in the game and those five missions have little replay value
-Currently no Steamworks features


A good world simulation game but due to its high price I would suggest waiting for the game to get a sale or significantly more content.
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5 of 5 people (100%) found this review helpful
8.5 hrs on record
Posted: December 19, 2014
Early Access Review
(This is a review of the studio as well as the game)

Imagine Earth is an Early Access world management game. The game has a steady progression of being updated. The build we are on is stable and playable, giving several hours of entertainment. As it stands, the game is very polished, but lacks depth of content. The dev team is responsible on keeping the community (at least, I feel well informed by reading their news feed) informed on how things are progressing. They release content and interface updates quite regularly, following the needs of the people.

I feel that the money I have invested is well spent, and I hope to see a finished product.
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41 of 56 people (73%) found this review helpful
6.1 hrs on record
Posted: April 2, 2014
Early Access Review
As of today's posting (4/2/14), the game is still under development. Still, I'm having a lot of fun with the game thus far. While you're waiting for the review, feel free to check out these Alpha gameplay videos to see how it plays:
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14 of 20 people (70%) found this review helpful
4.1 hrs on record
Posted: May 20, 2014
Early Access Review
this game is awsome lots of fun if u want a good game that will keep u busy buy the game its well worth the 24.99 thay are asking for nd u will be helping tham get more funding so thay can get this game out of early access :) great work guys good job!
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8 of 9 people (89%) found this review helpful
20.8 hrs on record
Posted: August 8, 2014
Early Access Review
The Early-Access version is really godd already.
High production values. Gameplay is balanced, lots of buildings are available.
The design of this game is beautiful, looking forward to the next update.
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8 of 9 people (89%) found this review helpful
15.9 hrs on record
Posted: August 24, 2014
Early Access Review
I love this game, it's beatiful and lucious with vibrant colours and an immersive sountrack. The mechanics of reaching population quotas while sustaining the planets ecosystem (sometimes even dealing with events like meteor impacts) are interesting, difficult and above all challenging. I would recomend this game to anybody that has ever enjoyed a strategy game and to all those that haven't.

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11 of 15 people (73%) found this review helpful
12.6 hrs on record
Posted: June 2, 2014
Early Access Review
this game is utterly fantastic i really enjoy the global warming theme i like that you can get the cities to flood ha ha

ok pros/cons
good graphics for cartoon look
great dynamic climate system if you pollute more than is being cleaned up its going to weaken the biosphere tornadoes and rising sea will flood your city
looks ugly upclose
no fusion power
its in space i expect it to have futuristic tech like fusion power and antimatter in late game
overall this game is awesome it feels like a light sandbox
i love flooding cities

( my english is awful )
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19 of 33 people (58%) found this review helpful
13.8 hrs on record
Posted: September 3, 2014
Early Access Review
Wish i could recommend this game. Waited for it like 2 years when i played the demo. I was so happy when the game was getting worked on again. This game has potential but gets no updates. We all know how alot of early access games go and this one seems no different.Im happy the devs are having a great summer, too bad they wont work. So gl to them in game development. If i see the game get better i would love to change my "opinion". you get about 8 hours of fun right now so yea.
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3 of 3 people (100%) found this review helpful
21.5 hrs on record
Posted: June 16, 2014
Early Access Review
$25 is a bit steep for a game and more than I usually pay, especially for an early access game which I often worry will never be completed. However, in this case I made an exception and I'm glad I did. I believe it will be well worth it once the game is finished and am glad I could help out the developers.

So far it's a pretty good game (first three missions are available) and I was able to play through without too many bugs. Reminds a bit of Light of Altair in terms of the city building elements.

The one bug I did have was that research system was screwed up -- when you earned research stars you had to go back to the main menu before they would appear and you'd be able to invest them. I'm sure that will be fixed by the time they launch 1.0.
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3 of 3 people (100%) found this review helpful
4.0 hrs on record
Posted: June 30, 2014
Early Access Review
this is my first review,i see lot possitive reviews and i say i bye it,the game the worth 18 euro in summer sell and i say they worth it!the game is like geopolitical tycoon but much much better you build power plant supplice and farms but be cerfull for of the best game in steam
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10 of 17 people (59%) found this review helpful
15.7 hrs on record
Posted: May 25, 2014
Early Access Review
This game seems so simple ... but it is addictive.
I highly recommend it.
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3 of 4 people (75%) found this review helpful
12.4 hrs on record
Posted: June 20, 2014
Early Access Review
Simple, yet satisfying. Like Anno 2070 for the over-commited.
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8 of 16 people (50%) found this review helpful
5.8 hrs on record
Posted: May 23, 2014
Early Access Review
Finally, an early access game that won't take your money and disappoint you!

It's not perfect yet, but it's an awesome building/management game. Definitely worth the 25 bucks!
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3 of 10 people (30%) found this review helpful
10.8 hrs on record
Posted: May 28, 2014
Early Access Review
Way to hard spoils the exp only on second mission not enough room and silly coin system for research i have already done on 1st planet.Why so hard core wanted a more free build type of game not this more like a puzzle get 1 part wrong tuff you lose idea.
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3.9 hrs on record
Posted: March 7
Early Access Review
Although the price tag is quite steep for an early access game I feel that this is a good investment. Even at this stage the game has a very polished feel to it. Good balance, great gameplay, easy to use GUI. Good work guys, cannot wait to play the finished product!
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20.7 hrs on record
Posted: February 22
Early Access Review
Must have for every environmentalist. Build your own planet and keep nature in balance.
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