Imagine Earth is a real-time world simulation. Your job as a colony manager is to explore and populate distant planets. Build up thriving and profitable colonies on a global scale without destroying your homeworld.
User reviews:
Overall:
Very Positive (135 reviews) - 83% of the 135 user reviews for this game are positive.
Release Date: May 20, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a small indie studio we need all the feedback we can get. Adding new features and balancing the game dynamics is a quite complex task within the global simulation of each planet. Additionally the income of early access helps us to stay independent. We want to take the time to evolve this game into a little sensation. Something that has never been played this way before. The first planet colonization and climate survival thriller game.”

Approximately how long will this game be in Early Access?

“We plan to release Imagine Earth in late 2016.

There is a new alpha release every 3 to 4 weeks.”

How is the full version planned to differ from the Early Access version?

“Currently there are three big things left to do:
1. Add more interaction with other (AI) companies and their cities: Trading, taking over, sabotage, ...
2. Make the general gameplay more diverse.
3. Iterate until the whole thing is perfect ;-)”

What is the current state of the Early Access version?

“Please read the feature list in the game's about section.”

Will the game be priced differently during and after Early Access?

“No, the release price will be the same.”

How are you planning on involving the Community in your development process?

“We need your thoughts, ideas and direct feedback on what you experience during gameplay. To keep you updated about the actual development process we are writing a friday report every week and there's a major update release once a month. The complex interconnections between the buildings are a hell of a balancing job on which your opinion is highly appreciated. Name the features you would be most excited about and let's make this thing a unique experience together.”
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Recent updates View all (65)

December 16, 2016

Alpha 29 "Hexa Style"

The December release brings you a little research revolution. As you can see we finally turned the research system into something that offers you freedom of choice on how to develop and enables strategic decisions.

Hexa Style Research


You can now do cross research: Licensing one research option will unlock all its neighbors. We are about to install a simple system that delivers a function to highlight groups like upgrades, tools, improvements and special functions with different colors.


We are in the Top 100 on IndieDB and one of 4 finalists in Genre "Futuristic Sim". Please support Imagine Earth for indie of the year 2016. Just follow this link and click the vote button. Thx!

Tech Menu: Auto-Build Upgrades
Upgrades that have been researched can now be selected in the development panel. When activated they are built together with the construct they belong to. This immediately rises the functionality of the building and spares you a lot of extra click-work.



The tech panel is now the perfect place to get and compare all information about the available constructs. You can click on developed buildings here to build them directly: The menu automatically closes and you place the chosen structure in your build radius.

Upgrade Balancing

The prices for installing researched upgrades on buildings are now massively discounted and rebalanced. We made it cheaper because the building space is much easier to obtain these days and it's less important that you can make one field unit produce more.

Play-On Campaign Missions
You can now play along on a campaign planet after finishing it's mission. Continue expanding your cities find all the Ideon around and finish some bonus mission goals or just go on to expand your colony as much as you like.



Other stuff
  • Changed layout of research, tech and landing permit panels
  • Ground type fertile now also visible in cold regions
  • Cultivation unit does not longer depend on ground fertility
  • Show production values of a building during build process

3 comments Read more

December 3, 2016

Alpha 28 "Biomes"

  • 9 different biome types to classify different areas on each planet
  • Planet texturing based on biomes
  • Planet generator based on biomes
  • Biome editor in sandbox mode
  • New forest type Acacia
  • New food producing building Cultivation Unit
  • First version of Spanish community translation
  • Balancing of forests and buildings

Biomes
This is a fundamental new (and really awesome) gameplay element. Biomes classify the average temperature and fertility of a small planet area. Each comes with an individual type of forest and graphics for the ground, rocks and mountains.



Summed up: It's much easier to just see how well a certain area on the planet fits the needs of your colony. Here is a short description of all 9 biomes:
  • Rainforest: Hot and very fertile area where palm trees grow.
  • Savanna: Hot area of medium fertility where acacia grow.
  • Desert: Hot and barren area where cacti grow.
  • Subtrope: Fertile area where thick bamboo forests grow.
  • Temperate zone: Area with moderate fertility and temperatures, in which a lot of deciduous forest grows.
  • Drylands: Infertile area in the medium temperature range.
  • Mires: Cold but fertile area in which mushroom forest grows.
  • Taiga: Cold area of medium fertility with a lot of coniferous forest.
  • Mountain: Cold area of high elevation, which is mostly barren. Thinly populated with coniferous forest.
In addition Illuminati temples and camps are placed in the hot biomes rainforest, savanna and desert. Other temples and native camps are used in the moderate temperature areas of the subtrope biome, temperate zone and drylands.

Since this is a completely new game element we still have to figure out a few details. Please let us know what you think about the biomes!

Biome based planet generator
Those biomes are perfect to generate different types of planets.



As shown above the planet generator now allows you to define the biome distribution on the planet.

Each planet themes also come with a predefined configuration. E.g. Bora is a very fertile planet that mainly comes with the fertile biomes Rainforest, Subtrope and Mires, but also some areas of Savanna, Temperate zone and Taiga.

Biome sandbox editor
In the sandbox editor you can use the biomes to paint the planet with regions of different temperature, fertility, fossils, forests, rocks, rare resources and temples.



Cultivation Unit
This new building is made available in the Joma mission. It breeds and harvests crops that thrive in symbiosis with the local flora. Therefore, each adjacent forest piece increases the yield of berries and herbs.



The upgrade "bio lab" reduces the costs of the cultivation program by genetic adaptation of the seedlings to local conditions.

The upgrade "external herb beds" enables the cultivation of valuable herbs and grasses on areas that can not be used for other plants.

Acacia
A new type of forest that is very robust against drought and mainly spread in the savanna biome.



Community Translation
Alpha 28 comes with the first version of a Spanish translation that has been written by Purple Sister. THANKS A LOT! In addition a french translation is in progress.

If you are also working on a translation or would like to contribute, please let us know in the community translation thread in the forums.



We have updated the Imagine Earth fonts with a few new letters (for czech). In addition the many UI elements now automatically make sure the text fits into the available space.

The next big step here for us is to make missions translatable.

Balancing
  • Frontier tower is now available starting with the Joma mission
  • Relocation tool now also relocated upgrades
  • Explosive device now completely blasts rocks (instead of only 50%)
  • Forest growth calculation has been updated based on the new biomes
  • Mine produces more at lower cost
  • Recycling factory produces more goods
  • Sorting system no longer causes increased ground pollution
  • Fishing port upgrades require less energy and money
  • Cattle farm needs less energy and money
  • Waterworks has greater dependence on fertility
Special thanks to Justice for writing a very detailed balancing feedback on this!

Other stuff
  • Completely pause the game
  • New ideon goal in Joma mission (5th bonus goal)
  • Pulse cannon is available for defense against first Xrathul wave on Magni
  • Orientation of particle effects for better engine exhaust graphics
  • New animation for fishing port graphics
  • New colorization and icons for rare resources
  • Big Illuminati temple has now up to 8 gaian power slots
  • Graphics setting "Shader quality" allows disabling normals maps for more performance
  • New neutral smiley icon when when city is unpopulated
  • Number of available items sold be the tech trader is now shown as bars

Indie of the Year Award
Help us win the Indie of the Year Award

6 comments Read more
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Reviews

“The demo is quite charming... There's already evidence of a decent game”
Rock, Paper, Shotgun

“Imagine Earth is a refreshingly streamlined and charming apporach to civilization sims - and one with plenty of room to grow as it wades through Early Access.”
GameZone

“This environmentally-conscious title may very well prove to generate news in the months to come.”
PixelJudge

About This Game

Imagine Earth

Imagine Earth is a real-time world simulation. Your job as a colony manager is to explore and populate distant planets. Build up thriving and profitable colonies on a global scale without destroying your homeworld. Deal with threats like meteorite strikes, twisters and wild fires. Coexist and trade with natives, alien investors and hostile colonies, dig for Ideon crystals, pacify riots and master the perfect balance of production and consumption for many available constructs and technologies.

The Challenge


Raise great cities and satisfy their growing appetite for resources by building power plants, farms and factories. You will soon encounter the conflict between the profit goals of interstellar corporations and the need to preserve the living conditions for your people. As your colony grows it is getting a problematic impact on the planet in terms of exhaust emissions and pollution. The challenge is to deal with whole planetary ecosystems and their natural limitations in fossil resources and environmental resilience. Do research for renewable energy sources and develop sustainable production lines to avoid overgrowth and climate collapse on your new home world. Can you prevent tremendous desolation and lead your colony into wealth and prosperity?

Features

  • Play on a globe instead of a map
  • Campaign with 6 missions and planets introduces into the gameplay
  • Goals guide you through the expansion of your colony
  • Development of over 30 colony buildings with individual upgrades
  • Global simulation of local pollution and worldwide emissions
  • Disasters: Chemical spills, oil slicks, radioactive contamination, wild fires, tornadoes, volcanoes, dying forest and growing deserts
  • Melting polar caps will raise sea levels and flood your coasts in case of global warming
  • Sandbox mode to generate and edit your own planets
  • Competition and Free Play mode let you build your colony in a race against AI players or for yourself.

Climate Change


Climate change is apparently a very underestimated threat in computer games. The idea behind Imagine Earth is to put the most serious background of latest human history into a thrilling and motivating game flow. In that context the game is an experimental world simulation or a climate survival thriller. It directs this quest to the player. What would your civilization end up like and what could you do if you were in charge and no one else around to blame? Imagine Earth offers the biggest possible freedom of choice to the player so he can find his own answers and development strategies.

“Your decisions will most likely lead into states where you have to rethink your whole way of playing!” - Jens Isensee, Design & Graphics

“Exploring the balance between growth and sustainability is the key to success in this game.” - Martin Wahnschaffe, Design & Code

„Oh, and don't let the cutesy graphics and streamlined interface fool you; Imagine Earth can be a most demanding beast.“ – Gnome, Indiegames.com

System Requirements

    Minimum:
    • OS: Windows XP Service Pack 3, Windows 7/8/10
    • Processor: 2 GHz or multiple cores with 1,5 GHz
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 Graphics card with 1GB dedicated memory
    • DirectX: Version 10
    • Storage: 500 MB available space
Customer reviews Learn More
Overall:
Very Positive (135 reviews)
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