Imagine Earth is a futuristic world simulation. Your job as a colony manager is to explore and populate distant planets. Build up thriving and profitable colonies on a global scale without destroying your homeworld.
User reviews: Very Positive (89 reviews) - 84% of the 89 user reviews for this game are positive.
Release Date: May 20, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a small indie studio we need all the feedback we can get. Adding new features and balancing the game dynamics is a quite complex within the global simulation of each planet. Additionally the income of early access helps us to stay independent. We want to take the time to evolve this game into a little sensation. Something that has never been played this way before. The first planet colonization and climate survival thriller game.”

Approximately how long will this game be in Early Access?

“We plan to release Imagine Earth in 2016.”

How is the full version planned to differ from the Early Access version?

“There will be a trade system where you can share and sell all your produced resources to other colonies and space merchants at globally varying prices.
We are working on integrating steam workshops so you can upload and share your sandbox planets with other players.
A competition mode will be added in which you start into direct action with colonizing planets against AI colonists after a customizable and streamlined win point system.”

What is the current state of the Early Access version?

“We have a campaign that takes place on 6 different planets. We are still changing parts of the campaign to include new gameplay aspects and to make it more fun
The sandbox editor enables you to create, terraform and customize your own planets and the "Free Play" and "Time Trial" mode can be played on each of them.”

Will the game be priced differently during and after Early Access?

“No, the release price will be the same.”

How are you planning on involving the Community in your development process?

“We need your thoughts, ideas and direct feedback on what you experience during gameplay. To keep you updated about the actual development process we are writing a friday report every week and there's a major update release once a month. The complex interconnections between the buildings are a hell of a balancing job on which your opinion is highly appreciated. Name the features you would be most excited about and let's make this thing a unique experience together.”
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Recent updates View all (54)

February 1

Alpha 19 - Rules of the Game

Our latest release is focusing on making the free play and competition mode more interesting by pumping many additional options into their setup.



Planet Generator Options
You can now predefine many more things for a new planet you are creating. Especially interesting is the amount of polar ice on your planet and the general height of your terrain. So far the planet generation for the free play was a relatively restricted thing. Now you've got all the options from the editor to define what your planet and the starting conditions should be like and what kind of special structures (e.g. volcanoes and temples) you want to find on it. The different themes do now have individual models for small and big mountainss.



Rules of the Game
We also made some game rules customizable for you when starting a new round of free play or competition. With share trading for example comes the possibility to take over your opponents. Define your tech licenses and start budget and there is definitely more to come...



Savegames
We reworked the savegame system and added an auto-mode. It will save the game before you build a new colony because this is one of the most important strategic decisions in gameplay. Additionally you are also asked to name your city. Use the option "Auto-chosse colony name" if you don't want to be asked again.



Warehouse Storage
We put an end to irritations about our new storage system for resources. The warehouse is now available from the beginning of the campaign and you don't have to pay a tech license for it. In addition we reduced it's storage to a maximum of 1000 for each resource category and the City Center no longer comes with any storage. With the help of the warehouse you will no longer waste overproduced goods or food - instead you can use it for trading. Theses changes should also make the interaction with natives and Xrathul better understandable.

Graphics

As you can see the solar farm has received new graphics. We plan to let these panels adjust themselves to the position of the sun to be more efficient.

Additional Changes
  • Like to the laser radius we added in 18.1 we now also visualize the radius of upgrade like repair station and the shield.
  • New resource field textures
  • Fixed daylight bug
  • Fixed global warming balancing problems
  • Enhanced texts and clarity for missions Tuto, Joma, Lorian and Rounos

1 comments Read more

January 10

Alpha 18.1 - Statistics and New Demo

Here comes a small update to the last alpha release with the following changes:

  • Enhanced resource statistics with more details on produced resources: Production costs, market price, supply and more
  • The radius of lasers is displayed when you hover the building
  • Buying colony shares of AI players will give you a share on their profits, too
  • A lot of small bugfixes - especially for the trade ring
In addition we have updated the demo to reflect all changes of the last alpha releases - especially the new colony shares feature and the new Tuto planet.

Resource Statistics



Ok, this is a part of the interface we have been changing again and again. The new version adds market price, production costs and supply for all your resources.
  • The market price is currently only influenced by buying and selling stuff - this will be changed in a future version to better reflect the different production costs.
  • Production costs are calculated based on the money your buildings need during production. For food and goods building the consumed energy is also taken into account.
  • Supply is a simple measure of how much of your cities consumption is covered by your production
In addition there is now a bar for every resource that reflects the available storage capacity and stock. If your storage space is bigger than 1000 - which is the default package size for trading - the bar will be separated into chunks.

Note: A city center comes with storage for 500 energy, food and goods each.

Laser Radius



A small enhancement that was really necessary - especially for the Lorian mission. When you have a research district with a laser upgrade you will see a radius that shows which fields are covered by the laser. This should make it easier for you to make sure all your buildings are covered.

Colony Shares Profit



Alpha 18 introduced the ability to buy shares of other colonies. These shares will now give you a part of the AI players profits.

Thanks for following us and have fun with the new version!

4 comments Read more
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Reviews

“The demo is quite charming... There's already evidence of a decent game”
Rock, Paper, Shotgun

“Imagine Earth is a refreshingly streamlined and charming apporach to civilization sims - and one with plenty of room to grow as it wades through Early Access.”
GameZone

“This environmentally-conscious title may very well prove to generate news in the months to come.”
PixelJudge

About This Game

Imagine Earth

Imagine Earth is a real-time simulation game. Whole planets become your playground and keep the excitement going with strategy and puzzle element. Build up huge civilizations and deal with the self-inflicted climate change. It all depends on your individual development plans and growth management abilities.




The game features a lot of challenging gameplay. Deal with threats like meteorite strikes, twisters and wild fires. Coexist and trade with natives, alien investors and hostile colonies, dig for Ideon crystals, pacify riots and master the perfect production chain of many constructs and technologies available.

Planetary Colonization


Raise great cities and supply the needs of your growing population by building power plants, farms and factories. The challenge is to deal with the whole planetary ecosystem and its natural limitations in fossil resources and environmental resilience. Do research for renewable energy sources and develop sustainable production lines to avoid overgrowth and climate collapse of your new homeworlds.

Story & Challenge


You will soon encounter conflict between the profit goals of interstellar corporations and the need to preserve the living conditions for your people. Will it end up in tremendous desolation or can you lead your colony into wealth and prosperity?

Features

  • Play on a globe instead of a map
  • Campaign with 5 missions and planets introduces into the gameplay
  • Goals guide you through the expansion of your colony
  • Development of over 30 colony buildings with individual upgrades
  • Global simulation of local pollution and worldwide emissions
  • Disasters: Chemical spills, oil slicks, radioactive contamination, wild fires, tornadoes, volcanoes, dying forest and growing deserts
  • Melting polar caps will raise sea levels and flood your coasts in case of global warming
  • Sandbox mode to generate and edit your own planets

Climate Change


Climate Change is apparently the most underestimated thread in the history of computer games. The idea behind Imagine Earth was to put this thrilling background into a motivating gameflow. This is turning it into a kind of experimental world simulation with a mildly ironic story setting. The game wants to offer the biggest possible freedom of choice to the player so he can develop his own development strategies.

“Your decisions will most likely lead into states where you have to rethink your whole way of playing!” - Jens Isensee, the Designer

“Exploring the balance between growth and sustainability is the key to success in this game.” - Martin Wahnschaffe, the Programmer

„Oh, and don't let the cutesy graphics and streamlined interface fool you; Imagine Earth can be a most demanding beast.“ – Gnome, Indiegames.com

System Requirements

    Minimum:
    • OS: Windows XP Service Pack 3, Windows 7/8/10
    • Processor: 1.5 GHz or more
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 graphics card (DirectX 9 cards will be fine if they support multiple render targets (MRT), floating-point surface formats and per-vertex texture fetching) Example: Old Intel integrated graphics like Intel GMA 950 or X3000 (used by many old netbooks) won't do. Nvidia Geforce 8 and ATI Radeon cards from 2007 will do.
    • DirectX: Version 10
    • Storage: 500 MB available space
Helpful customer reviews
5 of 6 people (83%) found this review helpful
40.4 hrs on record
Posted: January 22
Early Access Review
This game scratches my economic/strategy/city building/RTS itch.

PROS
-Regular and substantial updates from devs
-Graphics are nice but not too taxing
-Recent updates make my inner statistician/economist very happy
-The music can be repetitive sometimes but it kind of suits the style of game. Bonus music if you ruin the planet!

CONS
-There are still some bugs here and there but the devs tend to get to them relatively quickly
-Competitive games can be over very quickly, and there is no real goal other than 'have x million people'.
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34 of 46 people (74%) found this review helpful
4 people found this review funny
17.8 hrs on record
Posted: December 13, 2015
Early Access Review
Right now the game plays like a teeter totter where once things tip over the balance point it's pretty much all over for your civ. The concept is good but the end game leaves alot to be desired.

I played 1v1 free play against a normal difficulty AI, I was having a blast building a 10 mil population city and right at about 8.5 mil I realized that the other civ was about to doom me. Now I thought maybe they were just late to pic up the green techs so I simulated a few asteriod strikes to see what would happen the reloaded to play thru the rest of my "peaceful" playthru.Essentially by time I made it to 10 mil the other civ had doubled my polution output with only about a third of the population that I had. The AI civ doomed the planet and the game only gives the player an option to throw asteriods at their foe causing the roid to stick in the ground leaving a blocked space thats unbuildable and as far as I could tell it couldnt be removed either (I'll have to throw one into my own territory next time to see if I can remove it). Without a way to combat the AI the other civ simply just landed more city center where any space was available, seeing as the impact would cause a fire which would burn the trees that would then open up a space for the AI to land a city center, the fight was futile or arguous at best.

Apart from the lack of military stratagy there was absolutely no way to combat the rising tides or to attempt to stabalize the atmosphere using technology. Sea walls and carbon capture systems seem like common ideas that would make it into a game like this, given it is only an alpha so maybe more eviromental protection techs will be added but I felt very dissapointed to see my 10mil city go to ruins in the exact same way my 1 mil city did with absolute no way to progress after the collapse even tho I had plenty of capital to invest in recovering the flodded areas.


I give this game a 3 out of 5 at it's current version, untill an update adds to the end game content I would not sudgest this game to the average civ gamer as they will feel as I do after playing a marathon; dissapointed in what seemed like the same game weather playing ten minutes or ten hours.

#Seawalls
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26 of 33 people (79%) found this review helpful
2 people found this review funny
34.3 hrs on record
Posted: August 23, 2015
Early Access Review
Great game with an intersting look and feel to it. Lots of different combonations, upgrades, buildings and everything else you would want (at this point) to have hours of fun with.

-To the Devs-
1. Moons - mining, colonies and asteroid hits.
2. More Upgrades or Buildings - more!
3. Locals - native wildlife - preserving, etc...
4. Keep up the great work!
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20 of 23 people (87%) found this review helpful
3 people found this review funny
11.5 hrs on record
Posted: October 26, 2015
Early Access Review
Imagine Earth or: The game "Reus" wants to be

Imagine Earth is best described as a mixture of puzzle, strategy and management simulation. Even though with a educational mandate, as it's main feature is the fragility of planets. As the title implies this game throws a shadow on the future of our earth. But first things first.

What is: In this game you are the jr. vice president of Imagine Earth, Ltd., a coorporation that colonizes distant planets for big profits. The game comes with a nice campaign, introducing you to likeable characters that guide you through your first steps. Expect to fail in the second mission anyways. Even though the tutorial is very well designed and gives a good guidance, the game itself remains a challenge.
You start of every new colony by placing your first town centre on the planet. Soon enough new colonists will move in and develop a demand for food, energy and goods.
By the games triangular grid, every building has - yes, that's right - three sides. And as you place buildings next to each other they possibly gain benefits or detriments from each other. So in this way Imagine Earth actually resembles "Reus". For example, you can increase the energy output of biomass plants by placing them next to forests or farms. But your inhabitants will become unhappy if you build coal plants next to their houses. Since building space is limited, conflicts are inevitable and part of the challenge arises from the task to place your buildings in the most productive and proficient way.
What's else: On the other hand there are different types or tiles of terrain. So you want to place your farms on fertile land or your gas plants on top of gas resources to maximize outcomes. This task gets significant harder by the fact that all your buildings create pollution, eventually triggering a greenhouse effect on your planet. Fertile land turns into desert, tornados and volcanoes arise and ultimatly your facing meltdown of the polar caps, rising global water level. To cut a long story short, if you don't take care of your planet, it will want to get rid of you.
[/b]]The graphics[/b] are a bit toony, which I personally enjoy very much. The planets themself looking like beautiful blue marbles that I - personally - feel a bit sad for, if my false management destroys them.
The Music itself is not extraordinarily remarkable but fits the pace of the game very good. (The speed of the music actually changes with the set game speed - mindblown!)
The story is also not quite thrilling but gives enough motivation to play through the campaign which I perceived mostly as a tutorial introducing my to new elements. Once your done with the rather short campaign, there is sandbox mode, challenge mode and a free play mode. You can play on planets, that are procedural created according to player set parameters - for instance like in Tropico where you can choose size of the map, the amount of resources, etc... - what makes the game a good value.
(It seems that there is the idea of exchanging planets with your friends, competing for highscorse, but I can not confirm this.)
The controls are very simple and easy to pick up right away. One click opens the menu, one click lets you choose, one click places the building.

Flaws: As much as I enjoy Imagine Earth, there are two downsides. Even though the planets look beautiful, they feel a bit sterile, as streets stay empty, for example. Where are your 1.5 billion inhabitants? Building big cities is fun and the realy look cool as large skyscrapers emerge, but there is now life in the game. There are neither people or cars (like in Anno, where you get the impression of a busy citylife), nor animals roaming on the map.
The other minor flaw is, that you cant buy 5 buildings in a row, as you have to open the menu, select the building and place it for every building. Which I find a little unpractical and thus ironic in a game, that focus on maximizing efficiency.

Sum of us: This game is what I expected when I first got my hands on "Reus". If you were, like me, disappointed by Reus - even though solely based on your own false expectations - then this game is for you. If you like building simulations and management games, this game also is for you. If you are still sceptical, the free demo is for you.

Imagine Earth is charming, challenging, a good value and a game of plain fun.
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14 of 14 people (100%) found this review helpful
1 person found this review funny
15.0 hrs on record
Posted: November 7, 2015
Early Access Review
The game combines resource management, technology planning, and careful positioning at a real-time strategy game pace. It is easy to pick up the basics, but definitely takes skill to get good at it.

The gameplay is great, despite the graphics not being the best on the market. Considering this is an indy title, it really needs to get more attention as a great addition to a difficult-to-please genre of players.

Look at the negative comments for the game - none of them complain about gameplay. Its all taste-based comments or something that's not an issue like expecting world-class graphics from an indy team. The negative comments don't complain about the gameplay, because the game is fun and challenging.

Would love to see how this game ends up at release. Fantastic game so far - This could become a benchmarking game for the genre.
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