Imagine Earth is a real-time world simulation. Your job as a colony manager is to explore and populate distant planets. Build up thriving and profitable colonies on a global scale without destroying your homeworld.
User reviews:
Very Positive (116 reviews) - 82% of the 116 user reviews for this game are positive.
Release Date: May 20, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a small indie studio we need all the feedback we can get. Adding new features and balancing the game dynamics is a quite complex task within the global simulation of each planet. Additionally the income of early access helps us to stay independent. We want to take the time to evolve this game into a little sensation. Something that has never been played this way before. The first planet colonization and climate survival thriller game.”

Approximately how long will this game be in Early Access?

“We plan to release Imagine Earth in late 2016.

There is a new alpha release every 3 to 4 weeks.”

How is the full version planned to differ from the Early Access version?

“Currently there are three big things left to do:
1. Add more interaction with other (AI) companies and their cities: Trading, taking over, sabotage, ...
2. Make the general gameplay more diverse.
3. Iterate until the whole thing is perfect ;-)”

What is the current state of the Early Access version?

“Please read the feature list in the game's about section.”

Will the game be priced differently during and after Early Access?

“No, the release price will be the same.”

How are you planning on involving the Community in your development process?

“We need your thoughts, ideas and direct feedback on what you experience during gameplay. To keep you updated about the actual development process we are writing a friday report every week and there's a major update release once a month. The complex interconnections between the buildings are a hell of a balancing job on which your opinion is highly appreciated. Name the features you would be most excited about and let's make this thing a unique experience together.”
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Recent updates View all (60)

June 30

Alpha 24 "Rare Resources & Trade"

This release comes with the following new content, gameplay features and UI improvements:

  • Rare resources: Gold, Ideon & Meteorite Metal
  • Changed Warehouse storage system
  • Merchant lands on Spaceports
  • New user interface for trade
  • Natives sell ideon treasure maps
  • Reworked Joma and Tuto missions
  • More (see end of post)
We are very happy with the feeling of the new trading system. Making additional money to allow for a fast expansion is a real gameplay changer.

In addition to this early access release we will also updated the demo version. The old one still has the state of Alpha 18, so it is about time to update it with the changes of the last half year.

Rare Resources: Gold, Ideon & Meteorite Metal
We have added a new category of resources to the game. Rare resources are not consumed by your people. Instead they can be used for trading and since they are precious you can make a lot of money by selling them.

Important: Ideon is now revealed whenever it's rock field becomes part of your territory. You no longer need to mine rocks to find out if there is some Ideon hidden within.

When your warehouse storage is full, the mining process will be paused which is visualized by a fading icon.

Mining gold or other rare resources requires a warehouse. By default a single warehouse can store up to 2,000 resource units (used to be 1,000) which equals 2 trade packages.

You can also upgrade the warehouse with a storage for goods and other resources. Please note that the these upgrades now have to be researched first.

Merchant on Spaceport
Instead of landing somewhere on the planet (forcing you to search him) the merchant now lands on the spaceport. As soon as you have built one, you can open it to see when the next merchant will arrive. In addition you can also pay a bonus to the merchant to make sure he doesn't stop at other planets and comes directly to you.

You can still send up resources on your own by building a spaceship. If you spaceport is blocked by a merchant you can send him away anytime.

Trade User Interface
We have created a new user interface for the trade system. So you no longer need to click through multiple layers in the ring menu to find a resource to buy or sell. The interface gives a complete overview of things you can buy and sell and everything is reachable with a single click.

The same interface is also used when sacrificing at temples or "negotiating" with natives and Xrathul.

Trading with Natives
As soon as you have negotiated a partnership with a native tribe they start to sell native food to you. With the new release the natives now also sell treasure maps that reveal locations of Ideon. This is useful for the Rounos mission, but also important whenever you need to decide on a good spot for the next city landing capsule.

Tuto & Joma Reworked
All the changes describe above need a proper integration and explanation in the game. To assure you understand how to use everything we have modified the Tuto and Joma missions. Especially the latter one is worth playing it again, because there are new goals and things to do.

  • Credits now properly show the list of our crowdfunding supporters again
  • Increased city tax revenue a bit
  • Competition AI is now capable to make more than 7 victory points
  • New graphics for city protection shield
  • Free play and competition: Other companies land with 15 seconds delay
  • New laser cool-down animation
  • Xrathul harvester ships can now be focused by multiple lasers at the same time
  • New icon for negative growth influence on forest
  • Fixed message panel layout

7 comments Read more

June 2

Alpha 23 „Winter is Coming“

Important: With this release we switch our underlying technology from XNA (DirectX 9) to MonoGame (DirectX 11, compatible with DirectX 10). We have tested this a lot, but it's still possible that some of you are having problems. Please send an email to

This release comes with the following new content, gameplay features and UI improvements:

  • Snow graphics
  • Laser and pulse cannon for frontier tower and buoy station
  • New building: Logistics center
  • Colony shares section in resources user interface
  • Changed research system
  • New bottom (messages) and time UI
  • List of cities and bookmarks
  • MonoGame technology
  • More (see end of post)
Although watching Game of Thrones took some of our precious time we are still very satisfied with the results ;-). The next things on our list are: Improve the trading system and UI, add new resources to the game that are not part of your population's needs, add more visual life to the planet and more.

The last releases have added things like ground fertility and temperature to the game. A local temperature of under -5°C is now visualized by a decent snow cover on the planet, trees and buildings. This is especially important for farms, because their productivity is much lower in cold regions.

Laser, Pulse Cannon and Shield for Frontier Tower
There are three things we have done here. First, we have made the laser upgrades available for frontier buildings (tower and buoy). That allows you to defend against meteorites and Xrathul without having to build a research district somewhere outside your cities.

Second, the frontier buildings now also have the shield generator upgrade. It allows you to protect the surrounding fields from tornadoes and volcanic eruptions.

Third, the "Anti-Xrathul Laser" is now called "Pulse Cannon" and received some new visuals as you can see in the following screenshot.

Logistics Center
The logistics center is a complete new building. It optimizes the production and transport of goods and food. The performance of every neighboring construct producing these resource types is increased.

The center can be equipped with auto repair and remediation upgrades (at the same time). Both upgrades are no longer available for frontier tower and buoy station.

There is a new "Infrastructure" category in the build ring which is also visible in the technology menu.

Colony Shares
Selling colony shares allows you to increase your capital. In addition you are able to take over cities of other players, by owning 50% of their shares (free play and competition).

This is obviously a very important feature that was not well represented in the user interface. We have added a new slot to the resource bar that gives you quick access to the shares options and shows how much shares you currently own.

PS: Note that you have to pay a dividend to the owners of sold shares. If you buy shares from other companies, you get paid a dividend.

We have decided to increase the total number of research points you can earn in the missions. This means tools and upgrades are no longer unlocked in groups of two. This change also gives us more freedom in terms of adding new stuff to the research.

The migration logic should automatically make sure you keep the things you have researched.

Bottom UI
The user interface at the middle bottom of the screen has received some polishing. All options (previous messages, navigation mode, victory points, statistics and menu) are visible at any time.

Time UI
Time is now visualized in a way that makes it easier to recognize the numbers. For example "34:06" is 34 space minutes and 06 seconds which is comparable to 5 and a half years on earth (one space second is round about a day).

The speed of time is still controllable in 5 steps ranging from one-quarter speed to four times the speed.

List of Cities and Bookmarks
Last but not least a new "power feature". You can use the numbers keys to bookmark specific fields and jump to them by clicking the number or the new user interface elements at the top right of the screen.

To create a bookmark simply hover a field with the cursor and press the number key for a few seconds. New built cities are automatically added to your list of bookmarks, but you can also use this feature for quick jumps to an enemy colony, a temple or another interesting region on the planet.

With this release we switch our underlying technology from XNA (DirectX 9) to MonoGame (DirectX 11). This makes it a lot easier for us to find bugs and enhance the performance of Imagine Earth. We have tested the MonoGame version a lot, but it's still possible that some of you are having problems. Please send an email to

  • reduced start money for most missions
  • camera can zoom closer to the terrain
  • price for harvesting forest and rocks is no longer payed upfront, but during the process
  • smaller world icons with less object overlap
  • tree are slowly moving in the win
  • Xrathul ships no longer intersect with the terrain
  • player's laser cannons no longer attack meteorite that targets electronic employee
  • AI saves money and buys meteorite to attack electronic employee
  • climate levy balancing
  • fixed vanishing oil pests on Lorian
  • optimized visuals in tool ring
  • global warming replaced with player's emission balance in the stats
  • loads of detail improvements

3 comments Read more
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“The demo is quite charming... There's already evidence of a decent game”
Rock, Paper, Shotgun

“Imagine Earth is a refreshingly streamlined and charming apporach to civilization sims - and one with plenty of room to grow as it wades through Early Access.”

“This environmentally-conscious title may very well prove to generate news in the months to come.”

About This Game

Imagine Earth

Imagine Earth is a real-time world simulation. Your job as a colony manager is to explore and populate distant planets. Build up thriving and profitable colonies on a global scale without destroying your homeworld. Deal with threats like meteorite strikes, twisters and wild fires. Coexist and trade with natives, alien investors and hostile colonies, dig for Ideon crystals, pacify riots and master the perfect balance of production and consumption for many available constructs and technologies.

The Challenge

Raise great cities and satisfy their growing appetite for resources by building power plants, farms and factories. You will soon encounter the conflict between the profit goals of interstellar corporations and the need to preserve the living conditions for your people. As your colony grows it is getting a problematic impact on the planet in terms of exhaust emissions and pollution. The challenge is to deal with whole planetary ecosystems and their natural limitations in fossil resources and environmental resilience. Do research for renewable energy sources and develop sustainable production lines to avoid overgrowth and climate collapse on your new home world. Can you prevent tremendous desolation and lead your colony into wealth and prosperity?


  • Play on a globe instead of a map
  • Campaign with 6 missions and planets introduces into the gameplay
  • Goals guide you through the expansion of your colony
  • Development of over 30 colony buildings with individual upgrades
  • Global simulation of local pollution and worldwide emissions
  • Disasters: Chemical spills, oil slicks, radioactive contamination, wild fires, tornadoes, volcanoes, dying forest and growing deserts
  • Melting polar caps will raise sea levels and flood your coasts in case of global warming
  • Sandbox mode to generate and edit your own planets
  • Competition and Free Play mode let you build your colony in a race against AI players or for yourself.

Climate Change

Climate change is apparently a very underestimated threat in computer games. The idea behind Imagine Earth is to put the most serious background of latest human history into a thrilling and motivating game flow. In that context the game is an experimental world simulation or a climate survival thriller. It directs this quest to the player. What would your civilization end up like and what could you do if you were in charge and no one else around to blame? Imagine Earth offers the biggest possible freedom of choice to the player so he can find his own answers and development strategies.

“Your decisions will most likely lead into states where you have to rethink your whole way of playing!” - Jens Isensee, Design & Graphics

“Exploring the balance between growth and sustainability is the key to success in this game.” - Martin Wahnschaffe, Design & Code

„Oh, and don't let the cutesy graphics and streamlined interface fool you; Imagine Earth can be a most demanding beast.“ – Gnome,

System Requirements

    • OS: Windows XP Service Pack 3, Windows 7/8/10
    • Processor: 2 GHz or multiple cores with 1,5 GHz
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 Graphics card with 1GB dedicated memory
    • DirectX: Version 10
    • Storage: 500 MB available space
Customer reviews
Customer Review system updated! Learn more
Very Positive (116 reviews)
Recently Posted
( 12.7 hrs on record )
Early Access Review
Posted: July 17
Good game
Helpful? Yes No Funny
( 12.0 hrs on record )
Early Access Review
Posted: July 11
this game is a great game and has alot of potential. but it crashes some times but it saves.
Helpful? Yes No Funny
( 0.6 hrs on record )
Early Access Review
Posted: July 4
awesome game if you are about the age of 10-15 (back in my days, today maybe 6-11).
Helpful? Yes No Funny
( 0.6 hrs on record )
Early Access Review
Posted: July 4
The game plays fairly well for Early Access. The dialogue was clearly written by a non-native English speaker, and crashed after completing the first campaign mission. Give it awhile.
Helpful? Yes No Funny
( 1.6 hrs on record )
Early Access Review
Posted: June 22
Game play lack basic fun.

Background is great.
Helpful? Yes No Funny
( 2.5 hrs on record )
Early Access Review
Posted: June 18
intresting game i liked it but buy it when its on sale
Helpful? Yes No Funny
( 10.4 hrs on record )
Early Access Review
Posted: June 9
An okay game, but only worth it if you can get it on sale. I got bored pretty quickly because of the lack of content and low replay value.
Helpful? Yes No Funny
( 18.5 hrs on record )
Early Access Review
Posted: June 3
Very interesting concept at all but I want to trade with all colonies and more opponents and threads. As this game is well done already I'm sure they will deliver...
Helpful? Yes No Funny
( 3.0 hrs on record )
Early Access Review
Posted: May 30
best colinization game in the world you cant stop playing you shuld buy this game
Helpful? Yes No Funny
( 1.9 hrs on record )
Early Access Review
Posted: May 30
So after hitting up Planetbase and Offworld, I guess I've been hit by this new space bug that's been coming up in a lot of games. So when I saw Imagine Earth, I thought it might be another take on the concept. Sadly, it fell just a few yards short of a touchdown.

Imagine's gameplay just feels clunky, from setting up cities to the requirements for upgrades to actually expanding your colony. The upgrades system especially feels odd, considering you're working for a corporation having there be population marks to meet rather that using your money as an alternative feels tricky. Also, there feels to be too much of a limit on what you're capable of doing, though since this is still in early access I know things will change. Maybe making the planets a bit bigger and offering alternative methods to gain technologies and licenses?

Right now, I can't recommend Imagine, but maybe it'll surprise me in the future.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
95 of 100 people (95%) found this review helpful
2 people found this review funny
35.6 hrs on record
Early Access Review
Posted: May 5, 2015
I purchased this game some time ago and have waited a long time to review it, due in part to some issues I had with it, but also because I wanted to be fair, considering that it is an early access game. So with that being said, my review:

So I was flipping through the steam games and I came across this game called "Imagine Earth" in the simulation section, I saw that it had a demo and decided to try it. At the time the demo only had a missions available, a simple interface and not a lot in the way of content... but I was hooked.

It reminded me why I like simulation games in the first place, giving me all the things I enjoy with the bonus of playing God to a newly created world to work with. I could feel the nostalgia of Sim Earth I played as a kid. So I jumped right in after playing the demo and purchased early access to the game.

Playing the early access version it was immediately apparent the game was slightly different than the demo that been made available, which is okay considering that demos are just that, demonstrations of what the game will look like. But one thing was clear, this was no simulation game.

What I got instead was a game that seemed more like a puzzle where your decisions didn't really matter more than getting the right pieces in the right order before you run out of time. I had many issues with the game, all of which I made clear by submitting emails to the developers who were very receptive and seemed opened to the community ideas.

Lorian the third world in the game gave me excruciating torment, where it seemed the developers were more interested in creating a game of torture than a game of fun, and it became discouraging to play over and over, failure after failure. So I took a break, quit playing altogether in the hopes some of the issues I had with it would be solved eventually.

So after months I decided to try the game again, and I am so glad that I did. All of the issues that I had originally had have disappeared. What was once an overly complicated puzzle of torture, had become a relaxing simulation/strategy game that was less scripted with super hard puzzle nonsense and although still difficult seems less locked into "their" pre-defined way to win strategy I sometimes felt when playing. Even when I failed a couple of times, I saw different ways to get to where I wanted and ultimately finished the things that were once overly difficult to beat.

The developers have clearly taken the community recommendations and made the game a lot more playable and fun, and that's why I felt like it was time to review this game for them.

I wholeheartedly recommend this game now, for its addictive playstyle that will keep you happy for hours on end. While the game is still unfinished, it’s very much where it needs to be now, and playing it no longer feels like an exercise in futility but rather an actual game that is fun to play. I'm excited to see more and cannot wait to see how this one ends.

For the people that like extra-long drawn out games, this one might not be for you, as the game only has a few missions, but it almost doesn't matter because the addictive nature of it will keep you coming back for more. I hope to see expansions or additions to the game after it is released because what they have here opens so many other possibilities. Certainly you will be left wanting for more, and there doesn't seem to be any reason why the devs couldn't keep adding on to the game.

For the people that love simulation, strategy, space games, this game is FOR YOU! For everyone else that loves fun quirky games, you'll want to play this game too. Beautiful, charming, and challenging. Highly recommended!
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114 of 152 people (75%) found this review helpful
95 people found this review funny
8.9 hrs on record
Early Access Review
Posted: July 4, 2015
-Started game
-Thought that the ecosystem would last for ever
-Incredibley wealthy and big due to exploiting planet
-Global warming
-Lost nine million people in five minutes
-Let world burn so I didn't need to pay for the survivors
-Floods end
-Only remaining colony is me
-Starts again

-8/8 would cause climate collapse again

So yeah, I LOVE this game, But the lag when the world is ending is one of the few issues for me. Also, a bit of diplomacy and war would be nice. But yeah, LOVE IT.
Was this review helpful? Yes No Funny
46 of 51 people (90%) found this review helpful
7.5 hrs on record
Early Access Review
Posted: July 24, 2015
Short story: I like the game but it is pricey for what it is, but if you're a fan of the genre.

The Good:

The game demonstrates just how simple a fun city manager needs to be.
It's generally a capitalist game where you play the balancing act of profits vs catastrophe!
Somewhat interesting research/upgrade items.
Music is pleasant.
I like the triangular grid, it feels inferior but at least it's refreshing.
Fun, simple, little game.

The Bad:

Suspension of disbelief: Why are we colonising planets and still burning coal? Or need a side-task often to do with population in order to get new research points? It may sound like nitpicking but the oddity of the game's reasoning is sticking out like a thorn.
Price: I still find it a bit pricey for what the game offers.

The Verdict: ★★★☆☆

A good little game, with a little more promised for the future. It's playable and enjoyable at this stage.
Was this review helpful? Yes No Funny
46 of 53 people (87%) found this review helpful
3 people found this review funny
11.5 hrs on record
Early Access Review
Posted: October 26, 2015
Imagine Earth or: The game "Reus" wants to be

Imagine Earth is best described as a mixture of puzzle, strategy and management simulation. Even though with a educational mandate, as it's main feature is the fragility of planets. As the title implies this game throws a shadow on the future of our earth. But first things first.

What is: In this game you are the jr. vice president of Imagine Earth, Ltd., a coorporation that colonizes distant planets for big profits. The game comes with a nice campaign, introducing you to likeable characters that guide you through your first steps. Expect to fail in the second mission anyways. Even though the tutorial is very well designed and gives a good guidance, the game itself remains a challenge.
You start of every new colony by placing your first town centre on the planet. Soon enough new colonists will move in and develop a demand for food, energy and goods.
By the games triangular grid, every building has - yes, that's right - three sides. And as you place buildings next to each other they possibly gain benefits or detriments from each other. So in this way Imagine Earth actually resembles "Reus". For example, you can increase the energy output of biomass plants by placing them next to forests or farms. But your inhabitants will become unhappy if you build coal plants next to their houses. Since building space is limited, conflicts are inevitable and part of the challenge arises from the task to place your buildings in the most productive and proficient way.
What's else: On the other hand there are different types or tiles of terrain. So you want to place your farms on fertile land or your gas plants on top of gas resources to maximize outcomes. This task gets significant harder by the fact that all your buildings create pollution, eventually triggering a greenhouse effect on your planet. Fertile land turns into desert, tornados and volcanoes arise and ultimatly your facing meltdown of the polar caps, rising global water level. To cut a long story short, if you don't take care of your planet, it will want to get rid of you.
[/b]]The graphics[/b] are a bit toony, which I personally enjoy very much. The planets themself looking like beautiful blue marbles that I - personally - feel a bit sad for, if my false management destroys them.
The Music itself is not extraordinarily remarkable but fits the pace of the game very good. (The speed of the music actually changes with the set game speed - mindblown!)
The story is also not quite thrilling but gives enough motivation to play through the campaign which I perceived mostly as a tutorial introducing my to new elements. Once your done with the rather short campaign, there is sandbox mode, challenge mode and a free play mode. You can play on planets, that are procedural created according to player set parameters - for instance like in Tropico where you can choose size of the map, the amount of resources, etc... - what makes the game a good value.
(It seems that there is the idea of exchanging planets with your friends, competing for highscorse, but I can not confirm this.)
The controls are very simple and easy to pick up right away. One click opens the menu, one click lets you choose, one click places the building.

Flaws: As much as I enjoy Imagine Earth, there are two downsides. Even though the planets look beautiful, they feel a bit sterile, as streets stay empty, for example. Where are your 1.5 billion inhabitants? Building big cities is fun and the realy look cool as large skyscrapers emerge, but there is now life in the game. There are neither people or cars (like in Anno, where you get the impression of a busy citylife), nor animals roaming on the map.
The other minor flaw is, that you cant buy 5 buildings in a row, as you have to open the menu, select the building and place it for every building. Which I find a little unpractical and thus ironic in a game, that focus on maximizing efficiency.

Sum of us: This game is what I expected when I first got my hands on "Reus". If you were, like me, disappointed by Reus - even though solely based on your own false expectations - then this game is for you. If you like building simulations and management games, this game also is for you. If you are still sceptical, the free demo is for you.

Imagine Earth is charming, challenging, a good value and a game of plain fun.
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30 of 32 people (94%) found this review helpful
1 person found this review funny
15.0 hrs on record
Early Access Review
Posted: November 7, 2015
The game combines resource management, technology planning, and careful positioning at a real-time strategy game pace. It is easy to pick up the basics, but definitely takes skill to get good at it.

The gameplay is great, despite the graphics not being the best on the market. Considering this is an indy title, it really needs to get more attention as a great addition to a difficult-to-please genre of players.

Look at the negative comments for the game - none of them complain about gameplay. Its all taste-based comments or something that's not an issue like expecting world-class graphics from an indy team. The negative comments don't complain about the gameplay, because the game is fun and challenging.

Would love to see how this game ends up at release. Fantastic game so far - This could become a benchmarking game for the genre.
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26 of 26 people (100%) found this review helpful
5.1 hrs on record
Early Access Review
Posted: July 6, 2015
Interesting game. You have to balance the intensity of each resource, you may need energy, food, money; but also you may break the balance of the planet so you will need to invest in ecologic projects... The different types of city districts bring variety.

I miss units to do stuff, may be exploration as well, because the resources and the map of the game is known from the begining.
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48 of 65 people (74%) found this review helpful
9.1 hrs on record
Early Access Review
Posted: April 2, 2014
As of today's posting (4/2/14), the game is still under development. Still, I'm having a lot of fun with the game thus far. While you're waiting for the review, feel free to check out these Alpha gameplay videos to see how it plays:
Was this review helpful? Yes No Funny
30 of 38 people (79%) found this review helpful
3 people found this review funny
34.3 hrs on record
Early Access Review
Posted: August 23, 2015
Great game with an intersting look and feel to it. Lots of different combonations, upgrades, buildings and everything else you would want (at this point) to have hours of fun with.

-To the Devs-
1. Moons - mining, colonies and asteroid hits.
2. More Upgrades or Buildings - more!
3. Locals - native wildlife - preserving, etc...
4. Keep up the great work!
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22 of 26 people (85%) found this review helpful
1 person found this review funny
1.9 hrs on record
Early Access Review
Posted: November 20, 2015
This game looks interesting. If you play Spore, you may notice some of this game stuff look like what Spore has. (Especially Galactic Stage)

-City building
-Interaction of buildings

Also what i like;

-Graphics are good
-Building is simple and easy
-Researchind and upgrading are not confusing
-UI is good
-Not boring

What i dislike;

-Technolgy should be better. Lack of tech
-Planets should be rotate (all planets are tidally locked ) no daytime

Conclusion, i like the game but some of the game features need development.

Gameplay: 9/10
Graphics: 7/10

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34 of 47 people (72%) found this review helpful
4 people found this review funny
4.1 hrs on record
Early Access Review
Posted: February 23, 2015
***Written using a key provided by the Developer for review purposes***

Imagine Earth is a world simulation/strategy game that is currently available in Early Access. Earth has been almost completely ruined and your job as a colony manager is to help setup and run profitable colonies on distant planets to earn some big bucks for your company. Balancing your resources in this game is very important and putting too much pressure on any one of power, money, food or goods (for consumption) can seriously affect your chances of being successful.

+Graphics are quite nice though some of the textures aren't particularly high quality
+Simple UI which suits the game well and clearly displays the information you need
+There is a sandbox mode where you can create your own worlds to colonize as well as the campaign mode
+Relaxing to play and doesn't require full attention
+Your actions have direct consequences on the climate and if your carbon dioxide emissions get too high
+A wide variety of buildings that are unlocked as you progress
+As you progress through the game you unlock new technologies and upgrades to technology/buildings you already have which increase the effectiveness of your colony
+Buildings have a cool design
+The world's are quite different to each other
+Five different speed settings
+Nice soundtrack
+Steam leaderboards

+/-Updates aren't released very frequently but there are only two developers so it is understandable

-For what it is the £18.99 price tag feels a bit overpriced especially as there are currently only 5 missions in the game and those five missions have little replay value
-Quite a few typos and grammatical errors
-Currently no Steamworks features


A good world simulation game but due to its high price I would suggest waiting for the game to get a sale or significantly more content.

El K.
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