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Take part in a persistent war across the surface of Europa, fighting against other rebel factions and the Earth Defense Force. Join with your friends to create your own faction, capture territories through hard fought battles, spend resources to get new parts for your MAV and upgrade the defenses of your territories, and possibly deploy...
Release Date: May 1, 2014
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Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“M.A.V. is using the Early Access program to allow players to have the greatest control possible over the way that M.A.V. is developed. Community feedback will play a large role in determining the features and schedule of the development of the game. Please, join the early access only if you want to take an active participation into the future of the project! Use the community forums to discuss ideas and report bugs. M.A.V. will stay in early access up until the point of release (with is planned for late 2015).

The current pricing of M.A.V. reflects it's current state of development. As development continues and more of the game is finished, the price will slowly rise to reflect that, until the point of release. By joining the Early Access, you are also guaranteed to receive all future updates to M.A.V. including any DLC that comes out.”
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State of the Game #134: You are not Worthless

August 21st, 2014

So, this is going to be a little different of a post from me today. I saw some stuff yesterday that really fired me up and now that I am free from all other game studio overlords, I feel I can speak completely free about them. Warning, I am going to use language that I don't typically use.

Really, it all started with reading this article from puppy games. 'The Dark Side of Indie PR'. Quite the catching title.


I don't want to be attacking Puppy game directly here, because I am sure they have reasons for saying what they did. I don't know them, and I haven't played their games. What I DO know, is my experiences and how different they sound from theirs.

If you want to skip their article, they are saying players, as individuals, are completely worthless to them and it makes more sense to just be an asshole and lose the player than spend time trying to 'fix' the issue. Let that sink in.



They also talk about all the terrible abuse they get as developers, how much it sucks, how little money they make, and generally how shitty the whole gig is. Guess what?


No, really, I am having the time of my life. Being an indie developer is second in joy only to my family. It's freaking great! You know why? Because I don't have players, I have FANS. I have yet to run into these life ruining trolls everyone feels is 99% of the customer base. Oh actually, I take that back. I had 1 troll post mean stuff, but I can't even tell you what it was because one of the FANS, reported it and had it deleted before I even saw it.

Maybe, if I treated everyone like shit, focused only on getting 'players', and generally looked down on everyone that I am trying to build a game for, I would not have any fans and would have a bunch of trolls that haunt me with hate. But that's not what I do. Instead, I treat 'players' like they are people. I treat them how I would want a company to treat me. When I get an email about someone having an account problem and not being able to play the game they bought, I DROP EVERYTHING, and fix it. Right there. I pull off the road and fix it from my phone, if I have too. Because that is MY FAULT. If something doesn't work, that is on me, not the player (in most cases).

It seems game developers try to justify treating people like trash because they are not making any money. Is that the customers fault that you picked a shitty business model? You want to make a free to play game and then treat the free players like trash? That is not the players fault!

All my fans matter to me. They are the reason I am here, they are the reason M.A.V. exists. The guy that went out of his way to break the game, every single day, and tell me about it [even HOUND me about it], I didn't ban him. Some people might have even considered him a troll. I didn't. He is not only a Moderator on the message board but also helps me as a Community Manager. Why? Because he cared. He cared about M.A.V. just as much as I did and he wanted it to be better. Seriously, what single greater thing in the world could you ask from someone than for them to care?

And that is why I say I don't have players I have fans. I have people that log in and play the game, every single day, for a YEAR! Mind you, M.A.V. is not even done yet! But they care. They want M.A.V. to be as great as I do. They want M.A.V. to be as successful as I do. Hell, I didn't have a successful kickstarter campaign because I am a marketing genius, I was successful because the fans went out and told everyone they knew about M.A.V.. They contacted the press [when the press wasn't listening to me] and got news coverage. They made videos and shared on youtube and twitch. They RE-BOUGHT the game, just to continue to help.

So, puppy games and all developers like you. I am sorry your community sucks, but that is your fault, not theirs. Treat them with respect, show you care, and maybe, just maybe, they will treat you as well as the M.A.V. community treats me.


3 comments Read more

Snapshot 0.5.20_7

August 12th, 2014

Terrain work on the new no mans pass.

Took me a while to get to a 'height scale' that felt right.

After doing this, I realize a few things REALLY need to happen soon. New AI pathfinding, and 'slippery slopes'. It's not going cut it having the angle of the slope be the only thing that prevents movement. There will have to be slopes that you will slide down and no be traversable, even at lesser angles.

I am feeling the 'arena' area in the middle might be a little too large, but I am open to feedback.

[Also, the oil tanks are place holders. They represent destructible cover, but will be replaced with 'appropriate' art, like Ice spires.]
Join the discussions on the forums: http://mav.bombdogstudios.com/forums/viewtopic.php?f=15&t=1630

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About the Game

M.A.V. is a custom mech combat game with a core focus on tactical combat and customization.
You play as a MAV pilot, fighting against an oppressive government trying to turn your home into a forced labor camp. You will be able to build your MAV, piece by piece, into the perfect weapon for your fighting style. You will need to use teamwork and a steady aim to fight against other MAV's and military forces to protect your home and take back the areas conquered by others.
Take part in a persistent war across the surface of Europa, fighting against other rebel factions and the United Earth Council. Join with your friends to create your own faction, capture territories through hard fought battles, spend resources to get new parts for your MAV and upgrade the defenses of your territories, and possibly deploy a game changing Mega Weapons.

Key Features

  • You can choose from thousands of parts across over 30 different categories to design and build your MAV, from the ground up, or pick from community shared designs.
  • Fight in many different game modes, with the freeform Arena and Siege mode, to the single player story, or the persistent campaign mode.
  • Experience intense mech combat, with realistic projectiles, physics based weapon recoil, individual part damage, and fantastic environments.
  • In the campaign mode, build up your captured territories with additional defenses, place turrets to help fight off invaders, and hire and recruit AI rebels to fight alongside you. Changes you make on a territory level effect the battlefields and can change the balance of power.
  • Full customization of your MAV, with millions of combinations possible, different paint jobs and camo patterns, along with decals, you will always be able to express yourself and be unique on the battlefield.

Current State of the Game

Because the game is still in active development not all features are fully represented yet. Here are the things that ARE currently in the game.

  • 325 different parts to build your M.A.V. with
  • Robust AI bots that you can play against or with in both single and multiplayer
  • Arena mode and Siege mode game types
  • Multiplayer battles
  • Color customization of your M.A.V.
  • Fully realized combat with locational damage, damage effects, performance decay with damage.

Features that are In Progress

  • Commander Parts- Will allow you a greater overview of the battlefield and grant you the ability to issue orders and help guide your team.
  • Stat tracking, player profiles, achievements, and player ranks and unlocks.
  • Campaign mode - The persistent online game mode
  • More parts! - Melee weapons, Long range indirect fire weapons, quad and hexapod bases, more cockpits
  • Improved level assets - Graphical overhaul of the levels is currently inprogress

System Requirements

    • OS: Vista
    • Processor: Intel Core 2 Duo E6750 (2.66 Ghz)
    • Memory: 4 GB RAM
    • Graphics: 512 MB DirectX 9 (8800 GTX, Intel HD Graphics 4000, HD 4770)
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • OS: 7
    • Processor: i7 920
    • Memory: 6 GB RAM
    • Graphics: 512 MB DirectX 9 (Nvidia GTX 260 / Radeon 4890 or better)
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
Helpful customer reviews
35 of 40 people (88%) found this review helpful
99 products in account
2 reviews
1.1 hrs on record
Early Access Review
Been following the game for a while now, If your a Chromehounds fan this game has amazing potential, yes its a long way off from being anywheres close to being done. But having spoken to the game maker through the facebook page he seems commited to continuing to improve the game. This game deffidently could be an amazing strategy mech game in the future and even in this early developmental stage its still fun to play around with. So yes I would say putting the $20 in now is worth it especially if the game continues to improve on a regular basis.
Posted: May 1st, 2014
Was this review helpful? Yes No
21 of 24 people (88%) found this review helpful
43 products in account
3 reviews
17.6 hrs on record
Early Access Review
It’s a Mech Game for PC! However, It’s still very much in Beta/Alpha, but it is still a lot of fun to play around with the mech building and then testing your creations. Also it does have a functioning multiplayer although it can get a little jittery at the moment, but it is still early beta. Overall this is an awesome game and I can’t wait to see new updates. Definitely worth the 19.99
Posted: May 2nd, 2014
Was this review helpful? Yes No
23 of 29 people (79%) found this review helpful
86 products in account
3 reviews
11.6 hrs on record
Early Access Review
I've had this game for a while now, and I must say, it has come a long way. It is a really fun game, and it is very much worth the money.

M.A.V. is considered the "spiritual successor" to Chromehounds and the developer has learned from its mistakes. This game will only be getting better from here, so get it while it's awesome!

P.S. Some people have been getting a black screen. The developer is working hard to fix this.
Posted: May 1st, 2014
Was this review helpful? Yes No
15 of 16 people (94%) found this review helpful
13 products in account
1 review
16.9 hrs on record
Early Access Review
Love this game!!! Been needing my mech fix since chromohounds.

If multiplayer is done correctly at the end this game cant lose.

UPDATE: We need to help spread the word about this game!!! I want this game to get the attention it deserves. Lets get out there and tell our friends, share some links on facebook, and get some twitch streams going!
Posted: May 2nd, 2014
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14 of 15 people (93%) found this review helpful
36 products in account
8 reviews
4.4 hrs on record
Early Access Review
Even though this game is simple now I can see it going somewhere in the future, I really can!
I spent an hour in the garage looking at all the parts and figuring how things worked. Weight, energy, weapon loadouts, paint schemes, everything you'd expect from a customizable mech game. Though placing parts on your mech can be a pain and annoying you get used to it and learn how things work.
The gameplay feels very solid and can be strategic at times. So far the only bug I've run into is sometimes the AI when they spawn they just sit there and don't move unless you run into them or shoot at them, but it's not a big issue. The AI is playable.
As a Chromehounds fan and mech games in general I'm very happy with this game! I'm eager to see what's in store in the future!
See you on the battlefield!
Posted: May 2nd, 2014
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