Take part in a persistent war across the surface of Europa, fighting against other rebel factions and the Earth Defense Force. Join with your friends to create your own faction, capture territories through hard fought battles, spend resources to get new parts for your MAV and upgrade the defenses of your territories, and possibly deploy...
User reviews: Positive (46 reviews)
Release Date: May 1, 2014
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“M.A.V. is using the Early Access program to allow players to have the greatest control possible over the way that M.A.V. is developed. Community feedback will play a large role in determining the features and schedule of the development of the game. Please, join the early access only if you want to take an active participation into the future of the project! Use the community forums to discuss ideas and report bugs. M.A.V. will stay in early access up until the point of release (with is planned for late 2015).

The current pricing of M.A.V. reflects it's current state of development. As development continues and more of the game is finished, the price will slowly rise to reflect that, until the point of release. By joining the Early Access, you are also guaranteed to receive all future updates to M.A.V. including any DLC that comes out.”
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Recommended By Curators

"Greenlit up and coming mech game with 'splodey combat and customization. Single + multiplayer elements planned. Chromehounds-esque in a lot of ways."

Recent updates View all (24)

January 28

State of the Game #157 : PAX South impressions

Welcome to another State of the Game! This past week I have been hard at work creating a robust system for handling player profiles, stats tracking, and achievements. Things have been progressing great, with the basic system in place, and some of the support systems, like the player profile and the stats tracking, falling in behind it. Work has also been done on the new website to tie the achievements in with your website profile. This means users on the message board will eventually be able to see your achievements and possibly include them in your forum signatures.

I was also able to head down to PAX south on Saturday!

This was my first conference experience, so I was primarily going to check it out. It was pretty awesome!

First of all, there were WAY more people there than I thought there would be. I was also surprised at how easy it was to bump into 'celebrities' as I saw Angry Joe right as I went through the door. I managed to say high and shake his hand, but he was pulled in a different direction before I got to really talk with him. Another time, I am sure I will get to meet him and tell him about M.A.V..

Secondly, I now realize how vastly unprepared I was. I did not have any kind of material or plan to talk about M.A.V. or show it off. If some one asked me about it, I couldn't even show them the trailer on my phone because cell service was non-existent inside the conference.

Lucky for me, it was only a learning experience and not a waste of money. I have already designed some handout cards, started thinking about booth space, and requested quotes for a 9ft tall MAV sculpture ($8k!). The next PAX I go to, I will be there to present M.A.V. to the masses!

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January 22

State of the Game #156 : Stats and Achievements Work

Welcome back to another State of the Game! This week, I released a new snapshot build, and began work on the back end stats and achievements system. This system will be responsible for handling all life time, account level, stats, which in turn, will power earning in game unlocks, gaining ranks, unlocking badges, and, for the very rare feats, unlocking achievements.

If that wasn't enough, this system will also be tying into the Bombdog account system, allowing you to show off your badges and awards on the forums and across the Bombdog site. Yes, that means there is a new website in the works as well.

The image above is just a mock up, but you can see the general idea of how things are going.

This is a fairly complex system, likely one of the most to go into the game so far, so I am trying to approach it in a way that is scalable to many stats and achievements, without bogging down the system with something as silly as stats. I would rather have the CPU power to put more explosions on the screen!

In the mean time, if you have some great ideas for achievements, please share it in the forums!

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About This Game

M.A.V. is a custom mech combat game with a core focus on tactical combat and customization.
You play as a MAV pilot, fighting against an oppressive government trying to turn your home into a forced labor camp. You will be able to build your MAV, piece by piece, into the perfect weapon for your fighting style. You will need to use teamwork and a steady aim to fight against other MAV's and military forces to protect your home and take back the areas conquered by others.
Take part in a persistent war across the surface of Europa, fighting against other rebel factions and the United Earth Council. Join with your friends to create your own faction, capture territories through hard fought battles, spend resources to get new parts for your MAV and upgrade the defenses of your territories, and possibly deploy a game changing Mega Weapons.

Key Features

  • You can choose from thousands of parts across over 30 different categories to design and build your MAV, from the ground up, or pick from community shared designs.
  • Fight in many different game modes, with the freeform Arena and Siege mode, to the single player story, or the persistent campaign mode.
  • Experience intense mech combat, with realistic projectiles, physics based weapon recoil, individual part damage, and fantastic environments.
  • In the campaign mode, build up your captured territories with additional defenses, place turrets to help fight off invaders, and hire and recruit AI rebels to fight alongside you. Changes you make on a territory level effect the battlefields and can change the balance of power.
  • Full customization of your MAV, with millions of combinations possible, different paint jobs and camo patterns, along with decals, you will always be able to express yourself and be unique on the battlefield.

Current State of the Game

Because the game is still in active development not all features are fully represented yet. Here are the things that ARE currently in the game.

  • 325 different parts to build your M.A.V. with
  • Robust AI bots that you can play against or with in both single and multiplayer
  • Arena mode and Siege mode game types
  • Multiplayer battles
  • Color customization of your M.A.V.
  • Fully realized combat with locational damage, damage effects, performance decay with damage.

Features that are In Progress

  • Commander Parts- Will allow you a greater overview of the battlefield and grant you the ability to issue orders and help guide your team.
  • Stat tracking, player profiles, achievements, and player ranks and unlocks.
  • Campaign mode - The persistent online game mode
  • More parts! - Melee weapons, Long range indirect fire weapons, quad and hexapod bases, more cockpits
  • Improved level assets - Graphical overhaul of the levels is currently inprogress

System Requirements

    • OS: Vista
    • Processor: Intel Core 2 Duo E6750 (2.66 Ghz)
    • Memory: 4 GB RAM
    • Graphics: 512 MB DirectX 9 (8800 GTX, Intel HD Graphics 4000, HD 4770)
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • OS: 7
    • Processor: i7 920
    • Memory: 6 GB RAM
    • Graphics: 512 MB DirectX 9 (Nvidia GTX 260 / Radeon 4890 or better)
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
Helpful customer reviews
29 of 31 people (94%) found this review helpful
0.6 hrs on record
Posted: October 18, 2014
Early Access Review
The game is just barely past the line of being something you can have fun with, and even then you need a high tolerance for playing games in an alpha state. You can see where everything is going, though, and the developer's reverence for Chromehounds is obvious.

He's been plugging away at this for a long time, and hasn't shown signs of stopping. Buy this, play it a little every so often, and consider your purchase an investment to help resurrect the spirit of Chromehounds.
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11 of 11 people (100%) found this review helpful
3.2 hrs on record
Posted: October 19, 2014
Early Access Review
Before my review I want to give this
WARNING: The game is unfinished, it is not an open beta for a AAA title. It is an indie alpha and it feels like it at this point. Do not expect a completed game with polish, that said this is a great greenlight title!

Anyone who loved Chrome Hounds will love this game, it feels like the sequel we never got while also fixing a lot of the issues that plagued Chrome Hounds. If you did not play CH, then you should expect a slow paced complex and satisfying Mech game. I want to stress this is a real Mech game not one of those anime fighting robot games that feel like Mortal Kombat.

The developer takes community feedback and actually uses it, podcasts and patch notes are great to keep informed. It really does feel like the whole community is part of the development process due to how the design team can take feedback so effectively.

The community is small, but growing and should be viewed as a boon as your opinion and support greatly matters.

I highly recommend a purchase for this game, if you understand that an early access title is an endorsment to support the completion of a game and not a polished finished product.
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7 of 8 people (88%) found this review helpful
136.0 hrs on record
Posted: September 7, 2014
Early Access Review
One great game, there is good group of ppl that play this game, you just need to read some of the forums to find the ts3. i can not tell you how much i enjoy this game.
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3 of 3 people (100%) found this review helpful
11.9 hrs on record
Posted: October 11, 2014
Early Access Review
Spent the £15 to support this young but full of potential game. Yes it's a chromehounds reboot, and i've missed it very much. Most mech games lack the style and sandbox feel as you build your mech and I found chromehounds to nail it perfectly. The same combat syle is being used and physics so those who have played ch before will pick it up straight away. M.A.V. may be buggy, look and sound bad but in time the final version will look amazing, a blast to the past
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3 of 3 people (100%) found this review helpful
1.6 hrs on record
Posted: December 4, 2014
Early Access Review
Hurray! for a great concept of mech building continued, however, I would like to see a wall to place parts on next to your mech while building or at least a quick snap to closest point. I love how many defferent parts there are to work with, even though, the parts in their subcatagorys are a bit similar the stats vary nicely. I also have noticed how when parts connecting your chasy and cockpit become destroyed then your mech is destroyed, to help reduce this issue could there be more attachment points and even the option to load 2 chasy's if you say wanted to make something look like an ATAT from Star Wars or even a centaur. The added conections could extend the lives of mechs and also change the ideal target areas from that spacer which almost instantly kills the mech, into, hit those cannons first so they can't damage you as badly on the chase. With that being said i do have lots more I would love to add being a fan of chromehounds but I am merly a voice saying Thank you for starting this project my team and I are very excited to play anything similar to chromehounds and although robocraft is fun I like to feel like an adult in my mech (if that even really makes any sence) and as of yet this game still needs an umph in the right direction to make it a chalenging, and a fair based game. A first person mode with gun cam/teamate cam would be a nice extra as I never really liked the targeting in 3rd person with cam box in upper right. I am really excited to see what comes of this and as a last suggestion even though this may be impossible, have the option to link into teamates camera. Could be handy for artilary or sniper mechs to be able to judge grid/distane if LOS will still be as short as it is now, current distance makes snipers just another pair of cannons. Once again Thank You for making this game, I am sitting on pins and needles im so excited for whats to come!
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4 of 5 people (80%) found this review helpful
2.5 hrs on record
Posted: October 30, 2014
Early Access Review
I loved old mechwarrior games and chromehounds, they were wonderful games and the niche they fill in gaming has remained somewhat unfilled (if you exclude a certian rediculously expensive "free" game) for quite some time. MAV is on track to fill this niche spectacularly, and even in alpha it is quite enjoyable. If you're thinking about trying it out, or just like the idea, I strongly reccomend supporting the developer and getting early access!
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40 of 47 people (85%) found this review helpful
1.1 hrs on record
Posted: May 1, 2014
Early Access Review
Been following the game for a while now, If your a Chromehounds fan this game has amazing potential, yes its a long way off from being anywheres close to being done. But having spoken to the game maker through the facebook page he seems commited to continuing to improve the game. This game deffidently could be an amazing strategy mech game in the future and even in this early developmental stage its still fun to play around with. So yes I would say putting the $20 in now is worth it especially if the game continues to improve on a regular basis.
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28 of 31 people (90%) found this review helpful
19.4 hrs on record
Posted: May 2, 2014
Early Access Review
It’s a Mech Game for PC! However, It’s still very much in Beta/Alpha, but it is still a lot of fun to play around with the mech building and then testing your creations. Also it does have a functioning multiplayer although it can get a little jittery at the moment, but it is still early beta. Overall this is an awesome game and I can’t wait to see new updates. Definitely worth the 19.99
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28 of 34 people (82%) found this review helpful
23.2 hrs on record
Posted: May 1, 2014
Early Access Review
I've had this game for a while now, and I must say, it has come a long way. It is a really fun game, and it is very much worth the money.

M.A.V. is considered the "spiritual successor" to Chromehounds and the developer has learned from its mistakes. This game will only be getting better from here, so get it while it's awesome!

P.S. Some people have been getting a black screen. The developer is working hard to fix this.
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19 of 20 people (95%) found this review helpful
16.9 hrs on record
Posted: May 2, 2014
Early Access Review
Love this game!!! Been needing my mech fix since chromohounds.

If multiplayer is done correctly at the end this game cant lose.

UPDATE: We need to help spread the word about this game!!! I want this game to get the attention it deserves. Lets get out there and tell our friends, share some links on facebook, and get some twitch streams going!
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15 of 16 people (94%) found this review helpful
4.9 hrs on record
Posted: May 2, 2014
Early Access Review
Even though this game is simple now I can see it going somewhere in the future, I really can!
I spent an hour in the garage looking at all the parts and figuring how things worked. Weight, energy, weapon loadouts, paint schemes, everything you'd expect from a customizable mech game. Though placing parts on your mech can be a pain and annoying you get used to it and learn how things work.
The gameplay feels very solid and can be strategic at times. So far the only bug I've run into is sometimes the AI when they spawn they just sit there and don't move unless you run into them or shoot at them, but it's not a big issue. The AI is playable.
As a Chromehounds fan and mech games in general I'm very happy with this game! I'm eager to see what's in store in the future!
See you on the battlefield!
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11 of 11 people (100%) found this review helpful
26.6 hrs on record
Posted: July 27, 2014
Early Access Review
This Review is based on Its current state on 27/07/2014

The best way to describe this game it's like a unbaked cake.Although the product itself is far off from being cooked and done it can still be fun to lick the cake mixture off the spoon and this is exactly how to describe the content so far.

This game screams early development so those who'd fancy a more catered graphical experience may want to wait. Another weakness is singleplayer as dispite it's generous amount of maps each is just a very stale Deathmatch against bots (It's best to use Singleplayer as a test mode for your robots.) Lastly with the multiplayer community as it is. The only way so far is to annouce or lookout for a match on the forums and to arrive on the set time and day the match is. No jump in and play yet!

Gameplay is very solid. The movement of each type of robot feels alright and the way the guns handling feels acceptable too. But its saving grace it has is the customisation apart from the base (The robots legs) all parts can be moved around thanks to Spacers a lego like component which if done correctly can grant massive customisation options.

With Spacers you can place Guns, Generators, Armour plating and even your cockpit! almost where ever you desire. Have light armour cockpit but want protection? Rather than placing armour on it you can just use spacers to hid your cockpit behind your tank legs! Using your high armoured legs as protection instead!. Spacers can truely lead to some interesting designs.

Finally the greatest part is the weapon placement current cockpits can fire upto seven weapons at one time! if you had the time you could possibly create a super gun out of high powered sniper rifes and howitzers? ( Depending if you can control the recoil and master the fire spread) which could destroy anyone. The ability to mix weapons is up to you want a shotgun and flamethrower merely put them together and assign them to a robots many equipment slots and it's done.

Though the gameplay of this game is limited the customisation certianly Isn't with many Builds and weapons combos to try building a Robot is this games greatest joy! So although it can't be recommend for its limited gameplay at this time it can be for it's truly fun Customisation.
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7 of 7 people (100%) found this review helpful
19.3 hrs on record
Posted: May 4, 2014
Early Access Review
Been following this game for just shy of two years now, and the sheer level of development I've seen from this game over two years is incredible, especially for one person. It's no doubt M.A.V. still has a long way to go, but at this rate, we'll be seeing a masterpiece in good time.
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6 of 6 people (100%) found this review helpful
3.7 hrs on record
Posted: June 27, 2014
Early Access Review
If you loved Chromehounds then you'll come to love this work in progress.
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10 of 14 people (71%) found this review helpful
0.5 hrs on record
Posted: May 2, 2014
Early Access Review
Very much the spirtual succesor to ChromeHounds, after the Commander and Campaing update hits this will be a must buy!
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3 of 3 people (100%) found this review helpful
27.5 hrs on record
Posted: July 17, 2014
Early Access Review
Although this game isn't nearly complete its still ridiculously fun to play!
If you loved Chrome Hounds i would really recommend it.
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4 of 5 people (80%) found this review helpful
2.2 hrs on record
Posted: May 5, 2014
Early Access Review
dunno if its worth 20$ yet but i hope people keep buying because once they up the graphics and make a better mech crafting concept like chromehounds had like that click the area and choose what to put. games still great and i hope its updates come along smoothly
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2 of 2 people (100%) found this review helpful
11.3 hrs on record
Posted: May 9, 2014
Early Access Review
Well..anybody who played CHROMEHOUNDS on xbox and liked it will love MAV - i see it as a tripute to CH...you can choose between wheels, rails, 2 sorts of legs, cockpits, all sorts off guns (like CH), amor, color parts...

there are 4 arena maps (jungle, desert rocks, red desert buildings, snowy mountains) with repair/rearm huts in them

the grafics arent great for now (i like them :)) but they will get better if you read the forum (dev is pretty chatty :))

so..thumps up...!
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2 of 2 people (100%) found this review helpful
0.1 hrs on record
Posted: May 7, 2014
Early Access Review
Keep in mind, this game was just recently even posted. It's definitely in the alpha stage. Menus are clunky, individual components for your mech are nearly indistinguishable, attributes are not explained, mech assembly needs work, and the list goes on.
That being said, I have some positive things to say about my short, frustrating experience with a game that is still in development:
Wow, tons of parts. Like, dozens and dozens of parts per type. You can choose among lots of wheels or legs for mobility, a few modules to add utility, lots of cosmetic structures, et cetera. I really see a ton of potential with this game. I want a highly customizable mech game pretty badly. It's entirely possible that this is not going to be the game that makes our wish come true, but it's still important to invest in it, if you can afford it. Simply the fact that there could be money in a highly technical mech building/combat game will encourage developers to pursue this genre.
Support this game if you support this concept.
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1 of 1 people (100%) found this review helpful
0.2 hrs on record
Posted: May 12, 2014
Early Access Review
I found this project a while ago on http://www.bombdogstudios.com and payed the $9.99 to get into the action and help support the development of this game. because I loved Mechs and an XBox 360 Game called "Chrome Hounds".

I've played the alpha a for a while and knew this was the real deal, this development team (Or guy) was developing from the heart.. not the bank account if you know what I mean.

I woudl recommend this to anyone who looks at the mechs in the video and gets that warm fuzzy feeling inside.

It's still a little rough around the edges but..Buy, Support and Play This!
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