Take part in a persistent war across the surface of Europa, fighting against other rebel factions and the Earth Defense Force. Join with your friends to create your own faction, capture territories through hard fought battles, spend resources to get new parts for your MAV and upgrade the defenses of your territories, and possibly deploy...
User reviews: Mostly Positive (59 reviews)
Release Date: May 1, 2014
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“M.A.V. is using the Early Access program to allow players to have the greatest control possible over the way that M.A.V. is developed. Community feedback will play a large role in determining the features and schedule of the development of the game. Please, join the early access only if you want to take an active participation into the future of the project! Use the community forums to discuss ideas and report bugs. M.A.V. will stay in early access up until the point of release (with is planned for late 2015).

The current pricing of M.A.V. reflects it's current state of development. As development continues and more of the game is finished, the price will slowly rise to reflect that, until the point of release. By joining the Early Access, you are also guaranteed to receive all future updates to M.A.V. including any DLC that comes out.”
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Recommended By Curators

"Greenlit up and coming mech game with 'splodey combat and customization. Single + multiplayer elements planned. Chromehounds-esque in a lot of ways."

Recent updates View all (45)

July 2

State of the Game #179: Migration has Begun

Welcome to this weeks State of the Game! I have continued to work on the website and for the first time ported all the current forum posts! The process went surprisingly well, and I was able to pull the user accounts over as well [though you will have to reset your password]. This gave me a great set of test data for the site, to not only test visuals and layout, but performance as well. Remember, this site is supposed to not only be pretty, but much faster as well!

Here is what it looks like so far:

The only BIG draw back from the conversion process is none of the uploaded files on the forums will be transferred over. :(

Next on the migration list is all the blog posts. These should come over pretty quickly, even though there is a surprising number of them [Is this really the 179th State of the Game?!?].

The next big step is finding a nice quite time to pull the actual switch! 'Technically' the switch will be seamless, as the new server is already up and live so it will just be a matter of the DNS information propagating out to the world. In reality, I will have to lock down the old forums at some point so that no posts get lost and ensure I have plenty of free time to fix something if it goes horribly wrong. If everything goes well, there should not be any game downtime at all. If things go bad, I would expect less than 24 hours of game downtime.

I did manage to create a nifty 'cascading' system so that you don't have to worry about password resets for the M.A.V. client. You WILL need to reset your password when logging into the website, and at that point your M.A.V. client password will also be reset.

Well, I believe that is all for this week! See you next week, and have a great 4th of July!

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June 24

State of the Game #178: Checkout Complete

Welcome to another State of the Game!

This week I finished up all the cart, checkout, gift code, and user account systems on the website! It's a BIG step and now I am ready to start the migration process over from the old site. I will be moving all the content over [with some help from my amazing wife!] and hooking up a transition from the old user accounts to the new ones.

Then, it's just a matter of putting in a bunch of redirects from the old pages to the new ones and then transferring the domain name to the new IP address! It's getting close!

There are some outstanding content issues as well, mainly just for formatting the site correctly for people on phones.

The last real big hurdle is the bridging of the account systems. The most likely thing that will happen is a mass password reset, but I would like a better solution than that.

This week I will be focused on finding that better solution! See you next week!

P.S.: SergeDavid and LegacyElite84 have been added as contributors on Facebook, so be on the look out for posts by them!

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About This Game

M.A.V. is a custom mech combat game with a core focus on tactical combat and customization.
You play as a MAV pilot, fighting against an oppressive government trying to turn your home into a forced labor camp. You will be able to build your MAV, piece by piece, into the perfect weapon for your fighting style. You will need to use teamwork and a steady aim to fight against other MAV's and military forces to protect your home and take back the areas conquered by others.
Take part in a persistent war across the surface of Europa, fighting against other rebel factions and the United Earth Council. Join with your friends to create your own faction, capture territories through hard fought battles, spend resources to get new parts for your MAV and upgrade the defenses of your territories, and possibly deploy a game changing Mega Weapons.

Key Features

  • You can choose from thousands of parts across over 30 different categories to design and build your MAV, from the ground up, or pick from community shared designs.
  • Fight in many different game modes, with the freeform Arena and Siege mode, to the single player story, or the persistent campaign mode.
  • Experience intense mech combat, with realistic projectiles, physics based weapon recoil, individual part damage, and fantastic environments.
  • In the campaign mode, build up your captured territories with additional defenses, place turrets to help fight off invaders, and hire and recruit AI rebels to fight alongside you. Changes you make on a territory level effect the battlefields and can change the balance of power.
  • Full customization of your MAV, with millions of combinations possible, different paint jobs and camo patterns, along with decals, you will always be able to express yourself and be unique on the battlefield.

Current State of the Game

Because the game is still in active development not all features are fully represented yet. Here are the things that ARE currently in the game.

  • 325 different parts to build your M.A.V. with
  • Robust AI bots that you can play against or with in both single and multiplayer
  • Arena mode and Siege mode game types
  • Multiplayer battles
  • Color customization of your M.A.V.
  • Fully realized combat with locational damage, damage effects, performance decay with damage.

Features that are In Progress

  • Commander Parts- Will allow you a greater overview of the battlefield and grant you the ability to issue orders and help guide your team.
  • Stat tracking, player profiles, achievements, and player ranks and unlocks.
  • Campaign mode - The persistent online game mode
  • More parts! - Melee weapons, Long range indirect fire weapons, quad and hexapod bases, more cockpits
  • Improved level assets - Graphical overhaul of the levels is currently inprogress

System Requirements

    • OS: Vista
    • Processor: Intel Core 2 Duo E6750 (2.66 Ghz)
    • Memory: 4 GB RAM
    • Graphics: 512 MB DirectX 9 (8800 GTX, Intel HD Graphics 4000, HD 4770)
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • OS: 7
    • Processor: i7 920
    • Memory: 6 GB RAM
    • Graphics: 512 MB DirectX 9 (Nvidia GTX 260 / Radeon 4890 or better)
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
Helpful customer reviews
15 of 15 people (100%) found this review helpful
59.7 hrs on record
Posted: February 1
Early Access Review
I got this game back in 2012 as it was the closest thing to scratch that gaming itch I've gotten from Chromehounds, In the 3 years that I've watched this game it has come a very long way. It is still very rough around the edges but that's to be expected as features are still being added to the game.

  • Extreme customization (it's like playing with lego's again)
  • Big stompy mechs (3~4 story tall)
  • Player hosted servers so it won't go down forever
  • Gold paint doesn't cost $500.00 (Alpha-1 backer swag)
  • Extremely awesome Dev, quickest patch response / fix is currently 1 hour after reported and he's always reading the forums / user comments even if he doesn't reply to everything.

Current Con's
  • Mav Building in the Garage is still alpha stage
  • Lack of Maps (expecially compared to chromehounds 100~ some maps you never played on because of the war's flow)
  • Still in early / mid alpha so features aren't all in yet like Campaign mode and lots of weapon types.
  • Sound system hasn't been touched much so it's extremely basic
  • Using an older version of unity due to the game being too big to compile on current newer versions of unity, we just have to wait for this one.
  • Currently no official servers, just mine and other user created ones.

Pretty much all of my cons center around the fact that it's still in Alpha stage and we're just waiting for updates to add missing or update older content to a much more finished state. Also if you want to play on the cutting edge try enabling the beta build (snapshot) to play on "unstable" releases as these are updated in a much higher intervals.
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9 of 10 people (90%) found this review helpful
8.8 hrs on record
Posted: April 6
Early Access Review
I'm just going to gush a little.

Like a good number of players who have hopped onto MAV, I was an avid Chromehounds player back in the day, playing up until the moment the servers died. I've spent the years since then looking for another Chromehounds-like game; it captured a certain beauty in cooperative team play and customization that I haven't seen in any other game since. It was astounding to see that such an amazing gem of a game was being lost to time, with no new titles hoping to revive its unique play.

In looking for a new Chromehounds, I stumbled onto MAV a couple of years ago, when it was in very early stages. I remembered the name and checked back every so often to see how progress was going. After several months of forgetting, I came back recently, and was truly impressed with the progress so far; finally happy with the project, I decided to buy a copy.

It was a great decision.

MAV looks and plays like it was designed by somebody who loved Chromehounds and is serious about creating a game that embodies what made it great. Customization is true to the original game, giving the player a handful of parts and full control over how to build them. Moving across the battlefield, controlling the cameras, manuevering the mech, lobbing artillery and missiles; it all feels like playing Chromehounds again.

Alongside the clear dedication to reviving Chromehounds-style play, Bombdog Studios has provided some much-needed updated to the game design. Damaged parts no longer become shortcuts to cockpit damage; they are blown off the mech completely. Removing the (usually heavily armored) legs now completely destroys the mech instead of leaving them sitting and hoping an enemy comes by. Repair and reload stations have been added, where a player can restore a partially damaged mech after a tough fight - if they can get away from battle long enough to do it! New equippable modules add another layer of strategy, with players able to deploy walls, repairs, and communication devices on the field.

As it stands, the game is short a progression system; all parts will be unlocked on purchase. This will be streamlined when money and shops are added, providing players with decent progression and a slow introduction to the different parts to get used to them. Certain concerns that were big with Chromehounds, like balancing the cost of a mech's repairs and ammo against the amount that can be won from the enemy, don't exist just yet. That being said, it's very clear that the developers have other great ideas that are being implemented as the game develops, serving not only to shadow Chromehounds, but to use it as a stepping stone to create a better game.

I am eager and excited to see what comes next. Thank you so much, Bombdog Studios, for ressurecting my favorite game with a passion and reintroducing me to a world I thought I would never see realized again.
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6 of 7 people (86%) found this review helpful
0.4 hrs on record
Posted: March 1
Early Access Review
I really enjoy this game. As someone who loves mech games, this game definitely scratches that itch. It's not secret this game has been influenced by Chromehounds and I'm glad someone is carrying the torch. The mech customization is really in-depth. There's so many different ways to customize your mech. It's a lot of fun messing with builds and the thousands of weapon combinations to find one that works with any type of play style. The game can either be played on or offline. The AI is more than competent enough to give a challenge offline.
The developer posts constant updates and is involved in the community. He'll even answer personal questions, which I've found is not common with some early access games.
All in all, it's simply fun. If you like mech games, I can't recommend this enough.
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6 of 9 people (67%) found this review helpful
3.4 hrs on record
Posted: January 8
Early Access Review
Far warning: This review is for the Early Access version as of January, 2015.

This game has a ton of potential. I hate using that word when it comes to games, but I feel it holds true here. Fortunately, I feel it could actually live up to its potential, unlike so many other games that come out as a mere shell of what was promised. As of right now, the actual battle gameplay is quite solid. Physics, movement, and weapons fire seem rather well polished. As of now, however, there is no way to divide teams up how you want, the AI is completely inconsistant (sometimes it will actually attack or defend in a way that seems like it is actually trying, sometimes it sits there doing nothing, and sometimes it tries to endlessly drive through objects). The MAV design section is quite capable of making some very intersting designs at present, but the controls and interface for that crucial section leave much to be desired currently. That being said, you can tell this is a labor of love, and the developer has made fairly regular updates to it, so I still have hope that it will become the Chromehounds II that From Software will never make. I cannot, however, reccoment a purchase of this in its current state, unless you simply want to throw the developer a sign that people are still interested in it.
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3 of 4 people (75%) found this review helpful
4.9 hrs on record
Posted: February 1
Early Access Review
It needs some more work, but it may be a great game for those who like Robocraft (F2P with blocks), Mechwarrior (FP2), Hawken (abandonned), Chromehounds (old)... This MAV is also offline and single player with some stupid IA but at least, with the option to play alone. Also it's not F2P, it's a pay and play without grinding days and days to unlock what should be available immediatly.
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