In this fully 3D, real-time space flight simulator, you will play a pivotal role in the war between the United Earth Alliance and a vicious alien threat known as the Revi. Strap into the cockpit, get your joystick ready, and join the fight in this retro space sim inspired by the games of the '90's.
วันที่วางจำหน่าย: 15 เม.ย. 2014
ดูตัวอย่างทั้ง 2 ตอน

ซื้อ Eterium

อัปเดตล่าสุด ดูทั้งหมด (2)

Version 1.1 Released + Free Act II Episode 1 Expansion

8 กรกฎาคม

Eterium version 1.1 is now available.

Includes free Act II Episode 1 expansion!

  • 27 new complex and challenging missions.
  • Branching story-line with 3 possible endings.
  • Continue your service aboard the UEA Canopus and aboard the destroyer UEA Waterloo (winning path)

To access Act II Episode 1, start a New Campaign and select Act II Episode 1 from the menu.

New Features in Version 1.1
  • Camera subtly looks in the direction of your target (this can be disabled in the launcher's settings tab as well as toggled via assigned keyboard or joystick button).
  • New improved explosion sounds.
  • Joystick sliders can now be assigned to Roll.
  • Added ability to assign mouse buttons in launcher.

Major Bug Fixes
  • Asteroids and mines now have sounds when they explode.
  • Fixed some throttle related issues.
  • Fixed Launcher key assignment crash.
  • Match Speed now works properly with joysticks that have throttles.
  • Fixed human opponents sometimes speaking Revi in communications.
  • Fixed bug where joystick settings are sometimes lost.
  • Fixed explosion sounds all playing at the same volume and 3D position.

5 ความเห็น อ่านเพิ่มเติม

Eterium 1.0.1 Patch Released

1 พฤษภาคม

Eterium version is now available! This patch includes bug fixes and some new features.

New Features

  • Rudder Pedal Support
  • Optional First Person Shooter style mouse control. The original joystick emulation style mouse control is now called "emulated" and is the default
  • Added keyboard only flight controls: Select Direct / Keyboard on the Joystick tab in the launcher
  • Added individual dead zones and sensitivity settings for all axes
  • Launcher closes when game launches (there is an option to leave the launcher open on the settings tab)
  • Before mission, the player is reminded to return the throttle to the zero position if it is not already
  • Added option to swap the sticks on the Xbox 360 controller.
  • Added more robust logging to the game to help us track down problems
Bug Fixes
  • Fixed annoying in-cockpit engine sounds from wingmen in formation
  • Fixed Heavy Fighter turret odd behavior when using mouse control
  • Reduced the frequency of Eject warnings
  • Fixed instances of incorrect wingmen being listed in the kill score section during debriefings
  • Mission Vega 4: Fixed failed objectives showing success
  • Fixed taunt enemy spam exploit
  • Fixed a couple spelling errors
  • Fixed volume and improved explosion sounds
  • Fixed crash when starting game with joystick hat assigned to weapons
  • Mission Eridani 2: Fixed failure music playing when mission is successful
  • Mission Lyota 2: Replaced the first two S'tra with Stri'kal to make the mission a little easier
  • Fixed Xbox 360 Controller: Dpad Left selecting some menu items

0 ความเห็น อ่านเพิ่มเติม


Eterium is a space flight sim in the spirit of 90's games like Wing Commander and X-Wing. Developed by a two-man team, Eterium aims to bring the classic style of space combat games into the modern era. You play as a pilot serving aboard United Earth Alliance carrier Canopus during a war against an vicious alien race known as the Revi. Experience story-driven gameplay, advanced artificial intelligence, procedural missions and intense 3D space combat as you battle your way through over 50 missions of action-packed gameplay.

Gameplay Features:
  • Fully customizable joystick
  • Xbox 360 Controller and Mouse Support
  • Outstanding stereo 3D support (nVidia 3d Vision only)
  • Advanced Artificial Intelligence
  • Dynamic Difficulty
  • Advanced ship damage system
  • Fully 3D rendered cockpits
  • Asteroid and mine fields


    • OS: Windows Vista, 7, 8
    • Processor: Core 2 Duo or better
    • Memory: 2 GB RAM
    • Graphics: Shader 3.0 or better
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • Additional Notes: Does not work with most integrated graphics cards
    • OS: Windows 7, 8
    • Processor: Core 2 Quad or better
    • Memory: 2 GB RAM
    • Graphics: Geforce 570GT or better
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • Additional Notes: Joystick or Xbox 360 Controller highly recommended.
56 จาก 78 คน (72%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
4.5 ชั่วโมงในบันทึก
If you enjoyed Wing Commander, you'll enjoy this. It's fast-paced, fun and exciting to play. I've done a couple of videos of the game in action, but if you're a space fighter joystick jockey/addict like me, you'll want this game.
โพสต์: 15 เมษายน
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33 จาก 40 คน (83%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
4.7 ชั่วโมงในบันทึก
Forget the boring story and pretend it's Wing Commander. Ignore the terrible 2D drawings of your fellow pilots and don't bother trying to keep track of their 10,000 names. Then load up with FF missiles and go be the Red Baron in space for a few minutes. Gameplay is everything in this one, not the "story".

Also, yes there is a lot of flying to empty waypoints, but that's what autopilot is for. It may have been an annoying and boring part of the Wing Commander games, but it was something we all remember and by god it's in there. Use that time to have a sip of your beverage of choice.
โพสต์: 16 เมษายน
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25 จาก 29 คน (86%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
18.7 ชั่วโมงในบันทึก

If you know where to look you can find a fair amount of recently released (in the last 5 years) space combat games about, but not many of them are actually any good. I'm pleased to say Eterium is not one of those and is a fun game which holds your interest long enough to get through the campaign, which would probably take up at least 8 hours of your time if you go through all the pilot dialogue's in between missions.

I was disappointed that I could not name my pilot, given that all dialogue is text based, they attempt to flesh out our character with a back story and is far from a silent protagonist. I was also surprised to see that you could not gain rank, after being demoted early on in the game I expected a way to actually recover and improve upon my rank during the campaign. I also found it hard to make my way up the kill board, may be my piloting skills were just not up to scratch and found myself consistently sitting at the bottom of the rankings.

Eterium supports Joystick, Xbox 360 Pad, and keyboard and mouse controls. I played with the 360 pad and found that all controls needed to play where accessible solely through the pad's buttons. The default layout worked well with the exception of the afterburner key, which to pop some enemies required you to after burn and fire at the same time and felt cumbersome - I'd recommend you reassign you afterburner key, which thankfully you can do. Controlling your ship with the pad is easy and some space vets will be pleased to know you can roll your ship.

If you have played Wing Commander 1, then it's a similar experience to how the game plays out. Before and in between missions you can go around the ship (between the bar and flight deck) where you can talk to some of the other pilots and crew which play out the story. You are given a fairly generic briefing each time you fly out, in a similar style to the Wing Commander: Prophecy briefing screen and are able to choose the load out for your ship before heading out.

There is Newtonian style physics at play. Fly forward at full speed, change direction and it will take several seconds for your ship to fly on the new intended course. This makes flying asteroid and mine fields a little challenging at times, which break up the: Fly to Nav. point, kill anything that moves, move to next; though they are not particularly exciting to fly though. You must be careful with mine fields as if you get hit the explosion force will change your trajectory and could push you in to another mine. Thankfully, they are easier to navigate than those found in Wing Commander!

Combat can be annoying early on when you are in the weaker starter ships and requires some practice to get the hand of lining up your guns to take out the enemy. Enemies are always faster than you, especially the light fighters (S'tra) which zip by before you can score enough hits to pop them. Thankfully they can be countered, wait till they attack then break off, on the break turn to face them and hit the afterburners, then blast them with your guns, as they generally fly straight for several seconds before re-engaging. If you don't after burn they leave your guns range very quickly, leaving the only other choice of head-to-head conflict. Missile's are more of the primary weapon hear, a bit like in aviation combat of today, which can either 1 hit kill lighter craft or soften up harder targets to be finished off with your main guns.

Take hull damage and your ships systems will start to fail, ranging from guns to engines. Your display screens will also shatter making it difficult or impossible to read them. Your ship has a repair system, which will slowly repair systems to a point. It does not appear to repair all damage, based on the overall damage amount, i.e. if you shield generator is damage by 26% if will only be repaired down to 20%. Take too much damage and key systems will barely function as they cannot be repaired enough to keep them functional.

The graphics are pretty basic, you could argue Starlancer/Freelancer have better graphics than this game and ship designs are hardly inspiring. Explosions appear generic and unexciting, mostly lots of smoke and no fireworks, and large ships disappear in a small explosion which disappoints when seen.

Character art is done well, though only the one stance/pose is provided for each character making them come across emotionless when paired up with their dialogue. It's anime but more western style than Japanese and feels a bit odd when they fit in backgrounds which have been pre-rendered in 3D.

Sound effects are plenty from your engines burning to the overzealous eject warning alarm. There is a dynamic music track, just like in Wing Commander, which changes based on events during flight. This varies based on enemies present, a friendly taking damage or returning from a successful mission. I also have to say, that in all the time I played the game didn't crash once and there are no game breaking bugs either!

Overall Eterium is a fun game and the worth picking up. The 8+ hours from the main campaign full justifies its price tag and is a well put together game. If the idea or reading lot's of dialogue does not appeal to you, skip it and jump straight in to the briefings, or just practice your skills in the simulator. Highly recommended if you enjoy similar games, otherwise try the demo first.
โพสต์: 18 เมษายน
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25 จาก 36 คน (69%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
3.2 ชั่วโมงในบันทึก
Well, so far so good. Four missions in, this game's made a pretty good impression on me. Haven't got much backstory yet, as to who the enemy is and why we're fighting them, and the bits of information you get from the other pilots in the lounge and hangar (at least, so far) haven't shed too much light on it. As far as the actual combat goes, the fighters strike me as a little more fragile than you might be used to from other games, which adds a fair bit of intensity to the fighting. The feature of your targeting system being able to tell which enemies are attacking you and which are attacking the ship you're escorting is very nice, and makes the dreaded escort missions a little less horrible.

If you grew up playing old school space sims like I did, you're probably going to like this.
โพสต์: 15 เมษายน
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25 จาก 38 คน (66%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
3.0 ชั่วโมงในบันทึก
So far the game has shown a lot of promise.

I will first start of with criticsms, and one of the first things you'll notice is the lack of voice acting, is kinda frustrating at times as such a tool can be used too great dramatic effect. I dont mind so much out of mission, but during one it could really add to the atmosphere and such. (IE: When I failed to protect a friendly carrier).

Sound otherwise in general is relatively good, its not AAA quality but who expects it too be? For the size of the team the sound effects are very good and manage to uphold a good feeling of being in a starfighter.

The game seems quite difficult so far, not overly impossible on Veteran which is good. However I recommend using an Xbox 360 controller or Joystick to get the best out of the game. In otherwords, it holds true to the quota set by X-wing games and Wing commander, forcing you too think and play strategically. I found that combat was a careful balance between matching the enemies speed, and making sure I didn't overshoot them, and then quickly increasing speed to evade enemy attacks behind me. This kind of careful combat where I had to keep tabs on how I was flying was a lot of fun and kept me thinking most of the time.

This game has a similar control scheme to X-wing most certainly, however as with the sound it misses a few things in the sense that you can't rotate shield power from the rear half to the front etc, and full energy management (IE: To the engines, to the shields and guns) ALA X-wing would make it brilliant, this being said it might be the case that this would overly complicate the game. I'm unsure, however it certainly isn't gamebreaking but is definately a feature on my wishlist.

The HUD system, is pretty well thought out. The Radar is simplistic, easy to use and efficient. It doesn't confuse me like some games do, and doesn't throw a thousand things at once all at me. The usage of targeting computers on the right, and status computers on the left are pretty cool too. I like having to flick through the different subsystems to see how much damage I've sustained, or how many missiles I have left or shields etc etc. The right hand side Targeting computer/Nav information is nice too, showing enemy shield status and if I'm not in combat, the distance to a nearby navigation beacon.

The graphics in general, are pretty as well. You don't have that Battlefield Sun glare, or Star Citizen Polygon count true, but the anime art style is enjoyable and the ships themselves look pretty damn fly (Pun intended). It has a certain charming nature about it, and graphically superior to a lotta indie games out there. Especially once you get into space.

Story wise, I find the characters somewhat forgettable, however I Kinda did skip a lot of cutscenes as I didn't want to spoil it (I was streaming during this initial playthrough). I'll be re-approaching it, and reading all of the writing next time however i feel its fully playable without having to do that. That being said, the overall feel of the game makes it clear that gameplay is the main focus, and damn is it good!

Bugwise and optimization...well...It runs beautifully, no lag even when streaming with all graphics turned right up but there are quite a few WTF bug at the moment. I'm sure the dev team will fix them though. The biggest and most noticeable one being that asteroids where not appearing for me. Total mind♥♥♥♥ed as it happened on my first playthrough. This is kinda chafing and for some may be gamebreaking. Although it was resolved when I rebooted the game.

In conclusion, if you miss X-wing and Wing commander, feel that sometimes the X3 series is too tiring and stressful with all its economy stuff, (Even if its a good game) and wished for a spacesim with a campaign and combat focus? Then this is the game for you

All in all, This game is pretty enjoyable, missing a few potential improvements but in no way missing the mark it intends to hit! Thanks for a game I've really been craving for awhile
โพสต์: 15 เมษายน
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