Hover: Revolt of Gamers is a fast paced single and multiplayer Parkour game in a 3D open World. In a futuristic world, entertainment is banished by the dictatorship. Young rebels try to bring back fun in the city.
User reviews:
Very Positive (20 reviews) - 80% of the 20 user reviews in the last 30 days are positive.
Very Positive (370 reviews) - 90% of the 370 user reviews for this game are positive.
Release Date: Apr 6, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As some of you may know, we already realeased a private Alpha for our Kickstarter backers at the end of december 2014. We got excellent feedback from them, and they shared a lot their experiences with us to help improve our game. That helped us a lot in the development.

Now, we want to take the necessary time to keep doing a great game, we don't want to hurry and botch our game. Setting an Early Access on Steam is a good way to fund many new aspects of the development and enhancement, keeping close a larger community to listen to their feedback while the development evolve.”

Approximately how long will this game be in Early Access?

“We can't give an exact date because we want to do an awesome game above all. However, we expect to have finished it in spring 2016, but can't do any promises.

If the game needs more time we will spend more time on its development. We don't want to realease it half-finished or buggy.”

How is the full version planned to differ from the Early Access version?

“We'll expand the content and improve the game throughout development, features will also be refined and adjusted based on players feedback.
We plan to have:

- Performance improvements,
- More playable characters,
- More environments and dungeons (specific mission zones),
- More missions modes,
- More backstory,
- More musics and sounds,
- A complete and rich mission editor for players.”

What is the current state of the Early Access version?

“- We set a tutorial to help you handle the controls (run, jump, grind, wall jump, handle, scan a swith to open a door or acitivate a mission, squat, carry a gameball and throw it on a target, rewind at a previous position)
- The map is a large and vertically height city,
- Many missions are already available (races, gameball matchs, postman missions)
- A mission editor is available for the players that allow them to share their missions on line.
- You can play as well on line and off line. there is no difference between these two modes except you can meet people in game or not.
- Online missions are the same as offline ones but can be played with/against other people.
- There are 4 playable characters with swap color and height change possibility,
- They can improve their speed, jump, force, and energy with XP points earned with missions.
- Cameras will send you secuboxes after you when you are carrying a gameball to get it back, or will deploy holographic barriers to obstruct your way.
- 60 hidden gamegirls all around the city,
- Sabotage the Great Administrator's propaganda by deactivating the anti-video game holograms you will see in the city.
- The Gamer Resistance put some holographic items in the city. These items will above all guide the beginners to roam into the city and take some risks, offering some xp points.
- The scanner will help you to locate missions or players around you. It also indicates the cameras and the anti-video game holographic propaganda.
- You can also use the scanner to get informations about the story of the city while scanning some elements (poster, environment objects, holograms...)”

Will the game be priced differently during and after Early Access?

“The Early Access is less expensive than the finished game, the price will not change during the Early Access.”

How are you planning on involving the Community in your development process?

“We really pay attention to all the comments/feedback/walkthrough videos concerning our game. We want to listen to our community.
Then, people can share their in game experience, their feedback, or their fanarts on our forum with us and other Hover:RoG players, but also with people who are just curious about the game.
As you know, we are developers. But we are above all players! And we share many of your wishes. It's important for us to be sure our community and us want the same game.”
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Recent updates View all (27)

January 10

Patch 21

Happy new year everyone!
The fix of the last version is now available.
We invite you to have a look at the explanation of the last features here : http://www.fustygame.fr/forum/index.php?/topic/1283-chips-chests/

Change log:
Added a message from developers on start menu.

Fixed a lighting issue in the sewers.

If a player leaves or disconnects from the game with a gameball, the gameball isn’t untouchable anymore.

Player’s colors and stats are now properly synced online.

Containers item quality isn’t capped anymore. It used to be capped until players entered the prison.

Very low graphic settings have a warmer atmosphere, even with shadows disabled the sunlight stays.

Bugs related to the latest update :
Character animations are now less shaky.
Grind detection height has been capped.
Grinding vibrations are gone and don’t make the player lose speed in some situation anymore.
Sun flare texture is now sharper.

3 comments Read more

December 23, 2016

Skill Grid and Chips!

Hello there, and Merry Christmas :) !

We’ve just updated Hover !
The main change is the arrival of the new skill system.

Now you will be able to complete your character's skillgrid with all sorts of skill chips.

You can find these chips in chests that are scattered across the city, they also come as rewards from missions.

You'll be also able to use the E-Swap points to gamble your cheap chips and take a chance to get a better quality chip.

Other kinds of chips will be added in future updates.

For more infos concerning this update have a look at the changelog : http://steamcommunity.com/games/280180/announcements/detail/282996938559684691

9 comments Read more
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About This Game

Created and developed by 3 young independent developers, "Hover: Revolt of Gamers" is a futuristic open world 3D parkour game. Hover takes place in the ECP17, a high-tech city based on a distant planet, where you're in charge of a team of rebels revolting against the new anti-leisure laws oppressing the city.

Having fun has now become illegal and the communications with the Galactic Union were also cut off. Equipped with their high-tech gear, rebels roam the city to sabotage the anti-leisure propaganda, help citizens, and find a way to reach the Orbital Station of the Great Admin in order to warn the Galactic Union and put an end to the oppression.

Join your friends online at any time and progress through the adventure in their company, whether you are cooperating or playing against them. Participate in races created in real time by the community as well.
No matter where you are and what you’re doing in the city, it'll be possible to connect to a server, instantly switching to multiplayer.

System Requirements

Mac OS X
    • OS: Windows® 7 64-bit / Windows® 8 64-bit / Windows® 8.1 64-bit
    • Processor: Intel® Core™ i3-4130 @3.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 560 / AMD Radeon™ HD 5870
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX® compatible
    • OS: Snow Leopard 64-bit / Yosemite 64-bit
    • Processor: Intel® Core™ i5 @2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce GT 650M
    • Network: Broadband Internet connection
    • Storage: 2 GB available space

What Curators Say

18 Curators have reviewed this product. Click here to see them.
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