Hover: Revolt of Gamers is a fast paced single and multiplayer Parkour game in a futuristic 3D open World. In a futuristic world, entertainment is banished by the dictatorship. Young rebels try to bring back fun in the city.
User reviews:
Very Positive (23 reviews) - 91% of the 23 user reviews in the last 30 days are positive.
Very Positive (352 reviews) - 90% of the 352 user reviews for this game are positive.
Release Date: Apr 6, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As some of you may know, we already realeased a private Alpha for our Kickstarter backers at the end of december 2014. We got excellent feedback from them, and they shared a lot their experiences with us to help improve our game. That helped us a lot in the development.

Now, we want to take the necessary time to keep doing a great game, we don't want to hurry and botch our game. Setting an Early Access on Steam is a good way to fund many new aspects of the development and enhancement, keeping close a larger community to listen to their feedback while the development evolve.”

Approximately how long will this game be in Early Access?

“We can't give an exact date because we want to do an awesome game above all. However, we expect to have finished it in spring 2016, but can't do any promises.

If the game needs more time we will spend more time on its development. We don't want to realease it half-finished or buggy.”

How is the full version planned to differ from the Early Access version?

“We'll expand the content and improve the game throughout development, features will also be refined and adjusted based on players feedback.
We plan to have:

- Performance improvements,
- More playable characters,
- More environments and dungeons (specific mission zones),
- More missions modes,
- More backstory,
- More musics and sounds,
- A complete and rich mission editor for players.”

What is the current state of the Early Access version?

“- We set a tutorial to help you handle the controls (run, jump, grind, wall jump, handle, scan a swith to open a door or acitivate a mission, squat, carry a gameball and throw it on a target, rewind at a previous position)
- The map is a large and vertically height city,
- Many missions are already available (races, gameball matchs, postman missions)
- A mission editor is available for the players that allow them to share their missions on line.
- You can play as well on line and off line. there is no difference between these two modes except you can meet people in game or not.
- Online missions are the same as offline ones but can be played with/against other people.
- There are 4 playable characters with swap color and height change possibility,
- They can improve their speed, jump, force, and energy with XP points earned with missions.
- Cameras will send you secuboxes after you when you are carrying a gameball to get it back, or will deploy holographic barriers to obstruct your way.
- 60 hidden gamegirls all around the city,
- Sabotage the Great Administrator's propaganda by deactivating the anti-video game holograms you will see in the city.
- The Gamer Resistance put some holographic items in the city. These items will above all guide the beginners to roam into the city and take some risks, offering some xp points.
- The scanner will help you to locate missions or players around you. It also indicates the cameras and the anti-video game holographic propaganda.
- You can also use the scanner to get informations about the story of the city while scanning some elements (poster, environment objects, holograms...)”

Will the game be priced differently during and after Early Access?

“The Early Access is less expensive than the finished game, the price will not change during the Early Access.”

How are you planning on involving the Community in your development process?

“We really pay attention to all the comments/feedback/walkthrough videos concerning our game. We want to listen to our community.
Then, people can share their in game experience, their feedback, or their fanarts on our forum with us and other Hover:RoG players, but also with people who are just curious about the game.
As you know, we are developers. But we are above all players! And we share many of your wishes. It's important for us to be sure our community and us want the same game.”
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Recent updates View all (24)

November 11

Patch 19


Anon Breaker now available to unlock!

New game mode : Gameball races!

3 new missions have been added in the Haven District (the actual main map) given by Gally ( > DNA-Kits of the Breaker Girl and Boy).

The Pet sensations mission (given by Potate) was changed into a solo gameball race.

A new difficult Gameball race mission was added in the Sewers.

AI was improved for better pathfinding. It will keep being improved in the next updates.

Some objects were added in the haven District to fill some empty areas. New bumpers and laser doors were also added.

Most laser doors - that activate when we are detected by cameras - are now breakable (a different texture will be added in a next update to distinguish the unbreakable ones better)


Chat and object list are now colored and way more easy to read.

During missions with multiple teams, they each have their own chat color to differentiate them.

The UI energy bar was visually improved, now there is lightning effects on the bar on Hoverheat.

The frame font was changed.

E-Deki material is more metallic now.

Improvement of some player animations : running, grinding, waiting.
Characters don't have bent legs anymore.
IKs (procedural placement of foot) are now smoother and stable. They also follow grinds way better.

Spydrones are now looking at the direction of their next move to let you anticipate their moves. They also stay in panic animation when they have no more energy.


Shadows can now be abled/disabled in the menu (they weren't since the UI update). It's a big performance gain for weaker PC configurations.

You can't cheat anymore by manipulating a custom mission save to make objects that are normally not available spawn.

The "-" character is now authorized in characters/teams/missions names.

The mission editor has been cleaned up :
- you now get an alert when the name of the mission you are creating contains a special characters.
- the maximum time for a custom mission is now 720 seconds (240 before).
- small arrows were added to setup the time and score in a more precise way.
- the small flag icon in the object list is not displayed when the object belongs to no team.
- the automatic camera rotation is disabled when placing an object in the editor.
- objects now have the same numbering in editor and ingame.
- the sliders in the menu lists don't reset anymore when something is modified, when an object is added in the editor for example.

Balls are not frozen during 3sec if they spawn on the ground.

Missions are no longer lost if the timer reaches zero and AI has less points than the player.

You can't do a super jump on a bumper anymore, and some bumper chains are now easier to take.

Checkpoint texture was improved, and will surely be again in further updates.

You can't escape from an arrest anymore by quitting the game or by changing characters before being sent into prison. (Take that you delinquents!)

Balls and NPCs don't draw attention to cameras anymore.

The Mento guy giving a grind advice in Korupa got his dialog modified.

The DNA-Kits are now stocked in the general save (it was by team before). If a Kit is unlocked by a team, all your teams can access it too.

The E-Cop is now unlockable again (it wasn't since the new UI update).

The first dialog of Otello in Korupa has been changed to let players know what he expects of you.

Minor model changes on characters to enhance animations (Watabax still needs a fix).

The 3 big waterfalls in Garbage Village now wet the player when passing through.

In the characters selection page, the names of the characters can't hang over their square anymore.

NPCs skills got tweaked.

11 comments Read more

October 13

Patch 18 fix2


Sound effects added in the menus (new UI).


Double point bug happening on extract zones has been solved (for good this time, hopefully…)
Default control templates can't be altered by another template anymore.
Mission registering areas now work immediately after connecting to a server.
Delay to start chatting after pressing “Enter” has been reduced.
Player list is now correctly displayed online.

3 comments Read more
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About This Game

Created and developed by 3 young independent developers, "Hover: Revolt of Gamers" is a futuristic 3D parkour game in an open world. Halfway between the crazy universe from Jet Set Radio, the interactivity of Mirror's Edge and inspired by movies like the 5th Element or Star Wars; "Hover: Revolt of Gamers" takes place in another world where you're in charge of a band of Gamers revolting against anti-video-games laws oppressing the city.

You'll have to free the citizen restrained by authorities, localise and then infiltrate anti video game propaganda control centers, retrieve gaming consoles confiscated from the population to overthrow the new Mayor, who is the cause of this mess.

Join your friends online at any time and progress throughout the adventure in their company, whether you are cooperating or working against them. Participate in races created in real time by the community as well. Wherever you are and what you are doing in the city, running around or in the middle of a mission, it'll be possible to connect to a server, instantly switching to multiplayer.

System Requirements

Mac OS X
    • OS: Windows® 7 64-bit / Windows® 8 64-bit / Windows® 8.1 64-bit
    • Processor: Intel® Core™ i3-4130 @3.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 560 / AMD Radeon™ HD 5870
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX® compatible
    • OS: Snow Leopard 64-bit / Yosemite 64-bit
    • Processor: Intel® Core™ i5 @2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce GT 650M
    • Network: Broadband Internet connection
    • Storage: 2 GB available space

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