I shall start with what I enjoyed about the game, because what is there of Soul Axiom is very polished and well presented. The graphical style of which is quite simplistic at heart, but is quite a unique one and very tron-esque in places, taking clear inspiration from the iconic digital world as you explore memories of yourself in a world much like it. While the graphical fidelity itself certainly isn’t what I would call high, it does have a certain charm to it that I personally quite liked.
The world is vibrant and highly unique, and although similar in concept to their previous title Master Reboot, the execution of the presentation is far superior. The idea of exploring memories itself is quite intriguing and allows for some interesting possibilities. The story that fits alongside the strange world is rather odd, because it’s hard to really say where it’s going in its current stages, due to the lack of explanation thus far. However, the short interactions with the strange being that has popped up a few times have certainly caught my attention and it’s something I would love to see more of.
As for the gameplay itself, it consists of environmental exploration and puzzle solving - this of which is done through the usage of certain abilities you pick up along your way. Currently there is only two however, that being removing and placing objects, and a rewind, pause and play function. How you use these with puzzles is actually quite intriguing, as you are able to cause specific objects to construct themselves or deconstruct before your very eyes, or you can rewind a moving object, pause or play it. The puzzles of which are entirely environmental thus far, meaning the manipulation of objects. I certainly found both of these to be very interesting mechanics, especially when bundled together and I look forward to seeing where they take it... However, there is one major problem with Soul Axiom - it's less than 40 minutes long.
I should elaborate on this, because what is currently there in Soul Axiom is very polished and highly enjoyable, there just simply isn’t very much of it. It simply feels like paying for a pie and being given a single mouthful. Sure, it might be delicious and cooked to perfection, but that’s not what you paid for. Awful metaphors aside, an update post linked on the store page does detail the amount of content that is in the game currently, but the information is nowhere to be found on the store page itself.
In its current state I am personally disappointed with the amount that is currently there for the price that it is. The developers have however promised regular updates and I have full confidence that Soul Axiom will be a unique and highly enjoyable game upon completion, and that is personally what I would recommend waiting for. The fault partially lies within the genre, because can’t have a game of that type, so focused on narrative and exploration, part completed and leading to dead ends. For now, we will have to wait and see where Soul Axiom goes, because while the future looks like a bright one, right now it simply falls flat on its face.
More information can be found in the video preview below:https://www.youtube.com/watch?v=OaI4naJeIM4