From the studio that brought you Master Reboot comes a new first-person sci-fi adventure game that will take you on a journey through the deepest darkest recesses of your soul. Prepare yourself for intrigue and danger on your mission to unlock your identity, your story, your mystery.
User reviews: Very Positive (62 reviews) - 95% of the 62 user reviews for this game are positive.
Release Date: Nov 17, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to make Soul Axiom the best it can be and being able to have feedback from the community whilst we are developing the title will be invaluable to us. By charging for Early Access, we're hoping to ensure we get feedback from people who are passionate about shaping the game's destiny, invested in its future, and excited to get access to the game before it's released. This really is a chance to influence the end product and play a part in the game design process.”

Approximately how long will this game be in Early Access?

“We anticipate the game will be in Early Access for 10 months. Over this time we will be periodically adding new content and chapters for players to experience.”

How is the full version planned to differ from the Early Access version?

“The full version of the game will include all six chapters with around 12hrs of game-play. Each Chapter will included 2-4 hours of exploration, investigation and puzzle solving game-play.”

What is the current state of the Early Access version?

“The Early Access version of the game currently contains the first 3 Chapters of the adventure, along with some of Chapter 4. These levels will be fully playable and will introduce you to the new game mechanics, characters and story. It won't be totally bug-free and if you're experiencing an issue or have suggestions for improvements then your feedback will help us fix it.”

Will the game be priced differently during and after Early Access?

“Soul Axiom will be included in sales where appropriate during Early Access but it is currently undecided whether the price will go up come full release.”

How are you planning on involving the Community in your development process?

“We're hoping to get as much feedback as possible from the community to find out what ideas work and what don't. We'd also like suggestions from for improving game content as well as helping us with bug/crash reports. We'll be reaching out to the community throughout the entire process via the steam community page, our twitter and facebook page.

https://www.facebook.com/WalesInteractive
http://twitter.com/walesinter”
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Recent updates View all (38)

January 19

Soul Axiom is Content Complete!!



What's New?
The finale is here! If you've completed enough Zero levels then congratulations, your Central Visitation Beam (Find the related PEMO for more details) is now available to use! We’re proud to announce that Soul Axiom is content complete which means we can now look over the entire game to be touched up ready for the Early Access switch to be flipped.


Multiple Endings
With this update comes the final chapter of the game and we are giving you the chance to choose your own ending! Don’t worry, you won’t miss out on any gameplay, after completing the game you are free to revisit the Waiting Room to complete the endings of your choice. Without giving anything away, each ending consist of two scenarios with one bonus scenario depending on which path you take… you won’t want to miss it! Don't forget, you will need to have completed most Zero levels to gain access to the Waiting Room and ALL Zero's to unlock all three endings.




Achievements
All Achivements are in! anyone who wants to 100% the game this is now possible! let us know if you have any problems with them.

Early Access Contributor? We Need To Hear From You!
That’s right, we need your input now more than ever. With just weeks left of development we’re looking to tighten up the game with an immediate focus on everything from the Waiting Room to very end of the game. The EA community have been exceptional and although it’s an exciting time for us finishing the game, it’s also coming to the end of what’s become a truly awesome community. Speaking of which…


Top Contributors
We promised a select few members from the community would get a special mention in the credits to say thank you for your contribution on the Early Access forums. Unfortunately, we couldn’t choose everyone from the forums but we want to thank you all for your contributions along the way. Look out for your name in the credits and if you’d like to make a correction (as some Steam names may have changed since) then you have some time to get in touch with us. Feel free to add us as a Steam friend or get in touch at support@walesinteractive.com.





Bug Fixes and Gameplay Improvements

* Added the ability to revisit intro levels
* Fixed lighting issues on hands in Elysian Fields
* Implemented new Elysian Fields poem in Winter HQ
* Improved Play and Destroy tutorial
* Fixed dark artefacts on the Beach environment
* Fixed flickering ice on the wheel in Ice Palace
* Improved lighting on hands in Good/Evil Forest
* Fixed an issue causing you not to be able to put down two cubes in Apartment
* Fixed an issue causing you to break out of the box in Church Zero
* Fixed an issue with the Corrupt Space Station portal disappearing in the HUB
* Fixed disappearing objects when standing in the Space Station platform in HUB
* Improved the Destroy blocks in HUB
* Fixed an issue not letting you pick up a PEMO in HUB and University
* Fixed an issue causing the statue puzzle to not complete in Church
* Fixed the Destroy box animations in Space Station
* Fixed an issue causing the player to jump above the door
* Fixed an issue with a barrel not exploding in Space Station
* Fixed a collision issue with a door in Space Station
* Fixed an issue with the horse racing game in Space Station
* Fixed the safe code in Apartment

Known Bugs

* Warzone Zero – It’s possible to die immediately in the level even when inside the bunker. It’s difficult, but not impossible to complete this level so please just keep running until you find cover outside.
* SFX & Music - There is a known major bug causing SFX and Music to drop occasionally throughout the game. Where and when it happens is quite random but the fix is already complete and will be in the next update.

Roughly 18 months of development and we're almost done with the PC version (we still have some tricks up our sleeves but we'll save that announcement for a rainy day) before porting the game to PS4, Xbox One and Wii U in Q1/Q2 2016.

Wales Interactive Team

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December 22, 2015

Mac & Linux Build Now Available

Hi all, just a quick announcement today to say the Mac & Linux builds are now available.

For more information on the contents of the update, follow this link.

This update also features a fix for the recent cube bug in the Beach level.

Thank you all for playing the game and we'll see you in the New Year with all of Chapter Six content available.

Merry Christmas!

Wales Interactive Team

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Reviews

“Soul Axiom is an unsettling and compelling techno/cyber-thriller, with a killer visual style that matches its high-concept premise.”
Destructoid

“It really is beautiful, nailing a Tron-like neon cyberspace feel … It’s atmospherically creepy without relying on dripping meathooks or lunging monsters.”
Rock, Paper, Shotgun

“It's an enjoyably slick addition to the so-called "walking simulator" genre, and I'm fascinated to see what it adds next, and where its increasingly strange story eventually ends up.”
IGN

About This Game

IN A NUTSHELL

From the indie games studio that brought you Master Reboot comes a new first-person sci-fi adventure game that will take you on a journey through the deepest, darkest recesses of your soul. Soul Axiom is a psychological thriller, combining elements of exploration and puzzle solving gameplay with a compelling storyline.

THE GAME

Explore Soul Axiom’s rich environments and immersive story to unravel the mystery of your life, and your digital afterlife. You will be taken on an intriguing voyage of discovery, through beautiful, haunting locations, facing challenges that will lead you into danger on your mission to unlock your identity, your story, your mystery. But beware: some mysteries are better left unsolved.

SYNOPSIS

Take your first steps to paradise by uploading your soul to Elysia, named by critics as “the single most important development in the history of the human race” (Era Magazine, 2027). As the latest state of the art Digital Soul Provider, Elysia is a sprawling server where your memories and dreams become reality. Our patented SoulSync system allows you to choose the memories you want to enjoy for eternity; whether you are a living user or you simply wish to leave a lasting testament of your life that the whole family can relive at their leisure.

In Elysia, death has no dominion. In Elysia, life has no boundaries. Cast off your mortal shackles and discover the secret to immortality in your digital afterlife.
Discover Elysia. Then, now and forever.

THE FIRST 5 MINUTES OF THE GAME

When you begin the game you are free falling through a storm. Lightning sporadically illuminates the sky, showing brief, vivid flashes of memories. Your memories. You struggle to take a breath as you plummet, out of control, into the eye of the storm, towards your certain death.
Squinting, eyelashes battling the rain, you catch a glimpse of a large object that you are hurtling towards. You brace yourself for impact, for death, confused and terrified and –

You are on the deck of a ship, rain pummelling the wooden boards around you. You look up to see four shadowy figures on the bridge, gazing into the distance, with an old man at the helm.

FEATURES

Psychological Adventure with Exploration & Puzzle elements: Interact with cryptic logic puzzles, make psychological decisions and explore memories to unlock the secrets of your identity.

• Harness the abilities of Elysia: Discover new powers that will assist exploration and puzzle solving by phasing, building, destroying or corrupting.

• Unique visual style: There is a beautifully simplistic emphasis on striking shapes, strong colors, and beautiful effects and lighting to elicit a variety of emotions within The Elysia.

• Compelling storyline: A tense, but thought-provoking narrative with multiple outcomes, and leaves you yearning to explore all avenues of the lore.

• Dynamic adaptive environments: Use your abilities to manipulate your surrounding environments. Collect your powers and re-visit memories to unlock previously hidden areas.

• Packed full of content: With 6 chapters consisting of around 40 unique locations, expect between 8-12 hours of thrilling gameplay with the full release.

• Atmospheric soundtrack: Provides the perfect musical backdrop which subtly enhances the game through well-crafted association with the memories you explore.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista
    • Processor: Core i3 / AMD A6 2.4Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 260 / AMD Radeon HD 5750. OpenGL 3.3
    • DirectX: Version 10
    • Storage: 10 GB available space
    Minimum:
    • OS: 64-bit 10.9
    • Processor: Core i3 2.4Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 260 / AMD Radeon HD 5750. OpenGL 3.3
    • Storage: 10 GB available space
    Minimum:
    • OS: 64-bit Major Linux distribution from 2014
    • Processor: Core i3 / AMD A6 2.4Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 260 / AMD Radeon HD 5750. OpenGL 3.3
    • Storage: 10 GB available space
Helpful customer reviews
5 of 5 people (100%) found this review helpful
20.2 hrs on record
Posted: January 22
Early Access Review
Soul Axiom delivers content that's worthy of being Early-Access, which is really applauded nowadays in this rather downlooked system.

The story is interesting and brought in in such an interactive way that you are willing to finish every last piece of content in order to reveal it. I can, without spoiling anything, tell you that the ending does add up to something that is concludable, in other words to something that is worth finding out.

The gameplay is really cool, although it suffers from poor movement and collision detection. There are rarely other bugs, and if anything the worst you'll encounter is getting stuck at one point or another inside a spot or room. Luckily the game does have a good saving system, so progress is almost never lost, and if you do it's not a lot.

In short: It's completely worth your money and support. Should you wish for a more elaborate review, check this out:

https://www.youtube.com/watch?v=sPtmE0paAAQ
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3 of 3 people (100%) found this review helpful
1.3 hrs on record
Posted: January 20
Early Access Review
Really well made - puzzles have an almost "Half-Life" feel to them (BOLD STATEMENT). Very impressive visuals with good ambient sound. One of those games you are "just going to give half hour.....". Very difficuly to put down. Would highly recommend to anyone, even if this isn't your usual cup of tea. I am usually RTS/FPS and just loving it!

TRY IT!!! such a refreshing change!!

Aggr3ss10n
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2 of 2 people (100%) found this review helpful
7.7 hrs on record
Posted: January 14
Early Access Review
Soul Axiom is in early access, but it is maybe the most polished and best early access I've met so far. Its a very interesting and enjoyable game with good puzzles and a very interesting story so far. If I should sum my experience, I would say; Tron Legacy meets QuestWorld (The VR world of The Real Adventures of Jonny Quest). The soundtrack is beautiful, the design is well executed, and the atmosphere is simply great. If you haven't seen the Early Access' trailer, check it out.
https://www.youtube.com/watch?v=geNuu-DyXK0
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1 of 1 people (100%) found this review helpful
22.7 hrs on record
Posted: January 11
Early Access Review
This is one of those rare games that follows in the footsteps of the Myst series. If you like mystery, and adventure, and puzzles, with a more human element, then this is the game for you!

Although it's technically unfinished, it doesn't feel like it as all the levels that have been made so far are superbly crafted and each one is unique. I especially love the level that uses Time Travel Mechanics as the developers did it right where so many others have failed.
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13 of 13 people (100%) found this review helpful
47.2 hrs on record
Posted: August 23, 2015
Early Access Review
It's hard to write "reviews" about Early Access games, since even the most basic element can change before release. Although I can't say how the game will look like on release, or how long will it take you to beat it, but one thing is certain: Wales Intercative did it again. They created a game, which is a worthy sequel of Master Reboot.

Awakened on a ship...

Soul Axiom, just like Master Reboot, lets you control an unknown person, who has no clues where he is, and doesn't know how did he get there. One thing he knows for sure: He has to go on, which means solving a lot of puzzles within memory fragments, while collecting powers. Powers are unique power-ups, and they'll be described later in the review.

Reliving your memories is not impossible anymore...

The game takes place in several locations and environments. One memory plays in a Military base, another in a Museum, and another on a beach. And this is the part, which is a huge + for SA. The level and puzzle designs are amazing. You can't find the same location or even the same puzzle twice in the game. Wales Interactive proved with Master Reboot, that their level and puzzle-making possibilities are endless, and they continuing to show it off in Soul Axiom too. Their puzzles are hard enough to make you think, but they aren't frustrating. If I'd have to compare the experience, I'd compare it to The Talos Principle. You are thinking on the solution, try to execute your idea, fail a few times, and then, when you achieve a breakthrough, your body fills with the best euphoria you could ever experience. I'm not a fan of Point&Click "level" puzzles, but I actually had a lot of fun figuring out the solution. Even though SA is in Early Access, it looks really polished. WI just updated to Unity 5, and it looks wonderful. Every environment has an atmosphere, thanks to the unique graphics. Now, let's talk a bit about powers. There are 3, Phase, Play and Destroy. The first lets you spawn or de-spawn certain props, the second lets you move certain objects, while the third lets you destroy some things. Each puzzle uses one or more of these powers, and the game is pretty balanced, so you'll have time to learn about each power.

The PEMOs will guide you throughout your journey...

Minimalist storytelling is a hard thing to do. If you uncover too few details about the story, the game will become un-understandable. Fortunately this is not the case with Soul Axiom. Master Reboot was a success in terms of storytelling. If you collected enough blue ducks, you got to know the story. Fortunately the devs didn't dump this idea, so in SA, you have to find PEMOs to understand everything.

Can you hear me, can you hear me now?

If I'd say that music is non-existant in Soul Axiom, I would lie. I'd say that you won't notice it often, since your brain is working on the next puzzle's solution. But when you have some time to listen to the music, you'll have an amazing experience. The music is calm and relaxing, while always suits the environment. Character, environment and other sounds are good too, but I gues sthey will be enhanced further before release.

Love your Community, and they will love you...

Soul Axiom would deserve a huge YES even if it wouldn't be this good, but there is one more thing the devs doing right. And this is communication. They know that Early Access isn't meant to be a thing to get quick money by selling a half-finished product for people. Their game Soul Axiom is the true meaning of Early Access. Get involved with the game. They are constantly releasing new levels, and all of them has little bugs. You found one? Cool, please report it in the Official Bug Report Thread, and it will be fixed in the upcoming patch. Do you have suggestions? Post them freely in the Feedback thread. The devs are constantly in touch with the players, and this (along with the pefect level and puzzle-designs) is what makes Soul Axiom one of the best Early Access titles ever.

Verdict

One of the best Early Access games out there, and I'm sure that this WILL be finished. These devs won't drain your wallet, and then leave you with a half-finished prduct. Does it worth 20$/EUR? For me, definitely yes. The game offers a lot of puzzles even now, and will be further expanded in the future. If you loved Master Reboot, you'll love this game too.
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