Side-scrolling mech-shooting bad-assery is BACK! GIGANTIC ARMY is a heartfelt homage to 16-bit era mech shooters such as Cybernator / Assault Suits Valken, Metal Warriors, and Front Mission: Gun Hazard, developed by the studio behind the acclaimed shooter SATAZIUS.
User reviews: Very Positive (159 reviews)
Release Date: Mar 6, 2014

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"Fans of Cybernator or Assault Suits Valken should pick this up and feel right at home. A 2D game that gives the sense of driving a heavy mech in combat."

About This Game

Side-scrolling mech-shooting bad-assery is BACK!

GIGANTIC ARMY is a heartfelt homage to 16-bit era mech shooters such as Cybernator / Assault Suits Valken, Metal Warriors, and Front Mission: Gun Hazard, developed by the studio behind the acclaimed shooter SATAZIUS.

It is the 21st century and Earth is at war with the Ramulons – an alien race determined to stop humanity’s advance into space.

Mankind’s war against the Ramulons has reached the planet Ramulon itself and it is now down to YOU to pilot the ‘GMR-34 SALADIN’ - a Manned Combat Robot - and take on the Ramulon army. Customize your arsenal of explosive, projectile and plasma weapons, and combine them with melee attacks, thrusters and shield to take the fight to the enemy and end the conflict!

GIGANTIC ARMY boasts awesome retro arcade stylings, slick animation, superbly detailed character and stage design, and addictively frenetic game play.

• Six stages of intense mech-shooting action!
• Twelve mid and end level bosses of gargantuan proportions to take down!
• Four difficulty modes from ‘Easy’ to ‘Insane’ to cater for all skill levels!
• Customizable weapons load-out to suit your play style!
• Dash, thrusters and shield give your mech satisfying maneuverability and defensive options!
• Rebalanced gameplay from the original Japanese version!
• 42 achievements!
• Steam Trading Cards!
• Linux Version!
• Bonus retro packaging PDF assets to create your own physical version!

System Requirements

SteamOS + Linux
    • OS: Windows 2000, XP, 7, or 8
    • Processor: Pentium 4 1.4GHz or better
    • Memory: 512 MB RAM
    • Graphics: DirectX9-compatible GeForce or Radeon recommended
    • DirectX: Version 9.0
    • Hard Drive: 512 MB available space
    • Sound Card: DirectSound-compatible Sound Card
    • OS: Ubuntu 12.04
    • Processor: Pentium 4 1.4GHz or better
    • Memory: 512 MB RAM
    • Graphics: OpenGL-compatible GeForce or Radeon recommended
    • Hard Drive: 512 MB available space
    • Sound Card: DirectSound-compatible Sound Card
Helpful customer reviews
3 of 3 people (100%) found this review helpful
1.8 hrs on record
Posted: November 15
PLOT: There's a war or something.

Gigantic Army is a love-letter to NCS Masaya and their Assault Suits series. This might be before your time, but have you ever heard of Cybernator? Target Earth? Gigantic Army is designed much the same way. This is a mech shooter, but not that flashy Gundam Wing crap. The kind where all the mechs fly around looking beautiful, while J-POP plays in the background. This is more along the lines of The 08th MS Team. The best words to describe it are a mixture of CRUNCHY and CLUNKY. Let's call it CRULUNCHAKY.

Usually an action game being called CRULUNCHAKY is a bad thing, not so with Gigantic Army. All the mechs in this game have weight. Within seconds of starting the game you really gain an understanding of how the MECHanics work. Every movement in this game is calculated, and playing effectively is knowing when to "lead" enemy fire away. Raw reflexes are fine, but your mech is a bit too slow, heavy, and bulky to make those tight dodges. For the most part, enemies aim their guns at you when they fire, and larger mechs have a plethora of weapons they cycle through. Truly understanding this game requires predicting every possible attack, and then moving into position to do the full amount of damage. The nice thing about all that I just said, is that it's alot easier to figure out in-game. Gigantic Army has a natural level of difficulty. If you play smart and don't rush things, you'll get far.

Upon starting the game you get to choose your primary and limited secondary weapons. What you choose decides your style of play. Do you want good crowd control, don't mind long mini-boss fights, but want to finish end-bosses quickly? Go with the spread shot and laser cannon. For anything that gets too close you've got a pile-bunker. Expect the jump, hover, and dash abilities to see a lot of use as well. When all else fails, bring up the shield to block enemy bullets. An important thing to keep in mind, is that you can't block while jumping. Think of it as a commitment, choose one that suits the current situation.

Unlike Target Earth aka Assault Suits Leynos, the missions in Gigantic Army don't have any real objectives. There's no escorting, protecting, or any of that nonsense. Reach the end of the stage, and destroy everything in your path. There's a time-limit to keep you focused, power-ups along the way, and occasionally there are mines. The bosses are well-designed. Some move around a lot, others rely on their superior firepower, and there are even a couple unique fights. This game moves and ends very quickly. If all you want to see is the ending, this game will last about as long as the average 16-bit action game.

But that would be too easy wouldn't it? Upon completing the normal difficulty you'll unlock hard, and eventually insane. Enemies pack more firepower, you'll run into some new mechs, and the action gets hotter and heavier. Also you're expected to bring your SSS game if you want to get those high-score achievements. Move fast, don't take any damage(NONE), and kill everything. Sure it might be what you've been doing since you started the game, but you've got to do even better.

Gigantic Army is a very solid game. I highly recommend it to fans of the aforementioned mech-shooters, but really anyone can enjoy it.
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2 of 2 people (100%) found this review helpful
0.3 hrs on record
Posted: November 26
Why this game isn't worth the price of a Big Mac:
-Controls are clunky: your firing controls and range of movement are laggy and unresponsive. For anyone who has played the games this is based on, you know those games had crisp controls which was part of the fun.
-Uncreative as hell: there is a significant story component to the game, unfortunately it's uncreative and awful, again completely unlike the games it claims to emulate.
-Pre-16 bit era game dynamic: you have to play against a timer and fight extremely one dimensional bosses and adversaries. Has more in common with nintendo's contra then it has with Cybernator or Gun Hazard.
-This will not pique your nostalgia.

On the plus side: It does have really neat graphics, and goes in directions those other games could not. For that the work is to be commended, unfortunately, the designers seemed to have lacked the vision the programmers of those old 16 bit games had. If youre looking for a nostalgic tour-du-force with all the elements that made the 16 bit era great, you won't find it here. This game isn't much better than a Flash game, so don't waste your time, get yourself a hamburger instead.
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1 of 1 people (100%) found this review helpful
1.6 hrs on record
Posted: October 28
Tengo sentimientos encontrados con este juego.
Cybernator es uno de mis juegos favoritos, y este es un claro homenaje a ese juego, aunque a decir verdad se queda bastante corto en varios aspectos:
-Es bastante plano, no tiene la misma variedad de misiones que Cybernator (aunque no he pasado de la 3a misión, espero que se vuelva un poco más variado en las siguientes misiones)
-No guarda los avances. Ya sé que hay una tendencia a idolatrar la vieja escuela, los juegos difíciles en los que si pierdes tienes que iniciar desde el principio, y aprenderlos de memoria para poder terminarlos, pero los tiempos no son los mismos, y al menos en mi caso particular, ya no tengo el tiempo que tenía cuando era un niño para jugar, perder, y comenzar desde el principio, así que (aunque amo este tipo de juegos) creo que debería tener la opción de guardar avances.
-En gráficos también, al menos hasta ahora, no tiene la misma riqueza y variedad de cybernator o metal warriors, y ambos son juegos que tienen alrededor de 20 años de haber salido.
-La historia es inexistente, se presenta por medio de anotaciones en un tipo de bloc de notas antes de cada misión, aparte de ser confusa, no tiene ningún atractivo.

En fin, a pesar de estas fallas, creo que es un juego disfrutable para los que gustamos de la vieja escuela, en especial para los fans de cybernator, aparte de ser relativamente barato.
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2 of 3 people (67%) found this review helpful
8.2 hrs on record
Posted: November 21
Clunky Clunky Clunky...! [KAMGUSTA's REVIEW]

This is the best adjective for the game and also the sound you will hear from the beginning to the end...
Do not be fooled by the screenshots: game runs at 640x480 pixels, so it will be way more pixelated and blurry (really a SNES feel). You play as a mechwarrior, but your engineers did an horrible job (so I am not surprised we are failing to the enemies):
- They included a "dash" move that is nearly impossible to use (I also finished the game without knowing its existence...)
- They forced you to finish a level in only a couple of minutes (well, they could have put some fuel instead of the time, it would have been way more logical)
- They gave you the speed of a legless man (next time please give me wheels, not legs)
- They made the clunkyest mech ever, it cannot change its shooting line when firing, it cannot change its shield position when parrying, it cannot launch the "special attack" while moving (making you an easy target!)

You have to overcome all these defect and save the World.
Add some minor defects of the game: no saves, bad keys mapping, bad full screen mode (use lanczos next time, please), too few levels...
Well, it is way easier than it sounds: I finished the game in half an hour (at easy).

Next time, please build a better mech to use, or I will let the World be annihilated by the usual "I didn't even read the story, but there will be for sure an evil army attacking us and I am the last hope".

The idea of an "old style" arcade platform with mechs was very good and I had some fun playing it, but I hope in a more refined Gigantic Army 2, this one really took me the "recommended" score by the skin of my teeth.

Best played with Joypad
Recommended Buy Price < 3$
Score 6/10
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1 of 2 people (50%) found this review helpful
1.1 hrs on record
Posted: November 9
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2.4 hrs on record
Posted: November 15
Gigantic Army harkens back to the SNES days of Metal Warriors, but with a serious overhaul in the fluidity and graphics department. A short but sweet (and reasonably priced) arcade-y game that will challenge your skill and leave you satisfied once victory is achieved!
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4.6 hrs on record
Posted: November 23
Gigantic Army is a 2D sidescrolling shooter that stays very true to the old NES style of games, not just in its presentation, but also in principle. While it doesn't do anything innovative, it's very competent at what it tries to do, and will certainly satisfy you if you're into this "retro" movement.

This game rewards flawless play and is very punishing if you don't pay attention to what you're doing. As it is a Mech game, movement is slow and methodical, and you need to think before acting, since you can't quickly move or stop any action.

To be honest, while I recognize that it's trying to look "retro", I don't like the way this looks at all. It's very colorless, the low resolution doesn't scale at all and it's very rough around the edges. It was made by only two people, if I'm not mistaken, but overall, I think it looks pretty poor. The enemies and Bosses look pretty cool, though, but the backgrounds' color and textures leave a lot to be desired...
But hey, it does look old, if that's what they were going for. Instrusion 2, for example, looked much tighter. Or Bleed(even though I didn't like the aesthetic very much), for example.
There's too much green/brown to my taste.

The Music is an interesting aspect. While I don't think it's very good, I think it totally fits the balls to the wall mech combat typical of the 90s. Very strong bass, actually! It sounds a bit amateur and doesn't really pack a punch, but I still appreciate it a lot for simply being there, weirdly enough, mostly for the feeling it manages to convey.
The SoundEffects, I found awful. They were very generic and repetitive, louder than everything else, and ended up being very annoying. There are sound options, but the sound-effects seemed to ignore the scale, and the only noticeable difference was between 0 and the rest.

Now, let's talk about the game itself and Mechanics.
There are 5 levels, and it wouldn't be an old-school game if you didn't have to beat all 5 of them with 3 continues, in one sitting. Oh yes. And you have a time limit per level! Granted, it's not a very long game (30-45 minutes, maybe?), but it's pretty challenging to do it nonetheless. Also, each time you die and use a continue, you'll start from the beginning of the level, with your score reset and lose all the power-ups (but regenerate life and shield).
You first start with 2 difficulties unlocked, Easy and Normal. You can unlock Hard by beating Normal, and Insane by beating Hard. I'll talk more about the difficulty changes later.

Aside from difficulty unlocking, each run is self contained. There's no progression at all outside each run. And inside them it's just tied to weapon power-ups and score.
When you start a game, you pick your difficulty, and then have a choice for a primary and secondary weapon. There are 3 of each, one of each tier. The primary weapon has infinite ammo, but the higher tier you pick, the less ammo you'll have for your secondary weapon. PW are an Assault Rifle, and Spread Shotgun, and a Grenade Launcher. SW include a Frag Grenade, a Missile Barrage, or a Single Laser Beam from freakin' Hell. No bias towards the beam at all, here.

For example, with the Assault Rifle you'll have 3 Beams, with the Spread Gun you'll have 2 Beams, and with the Grenade launcher you'll only get one Beam. This number is per level. When you beat a stage, your weapon will recharge.
Once you pick them, you'll have to stick with these weapons.

Your mech has an Health Bar, a Shield Bar and an Energy Bar. You can use the shield only when not moving/shooting, and each time you defend against something, the bar lowers. If it reaches its limit, you'll lose the shield for the remainder of the stage. Your Energy is consumed when you use the jetpack, but it recharges quickly. These two aspects are essential for you to plan whether to dodge and keep shooting, or simply defend, playing safely.
Killing enemies simply grants you Score, but there are crates throughout the stages that drop Health, Time, and Power. Power upgrades your main weapon (more damage, rate of fire, etc.), but you'll lose it when you get hit. Remember when I said it punished you? Yeah. Not getting hit will make you even more powerful, making this a very methodical game.

Aside from this, it's a basic shooter. Enemy variety is pretty good, and there are 1-2 mini Bosses per level, with a bigger Boss at the end. Everything has a pattern that you have to learn to master this game. And if you're into this kinds of games, you'll certainly enjoy beating the game several times with different loadouts and difficulties. The achievements are here to reward you for beating the game with high scores, without using continues and so on. It also encourages trying different weapons, and hints at secrets, so I have nothing to complain there.

Now, about the difficulty. What I wanted to say, and it is something I highly appreciate, is that difficulty isn't tied to numbers, in Gigantic Army. Higher difficulties change enemy behaviors, and even introduce new enemies. This is really good design, in my opinion, and something that I rarely see. Playing on Hard doesn't just make you be more careful, but actually changes your strategy, since the patterns are harder.

Personally, I enjoy these games a lot, but I prefer faster gameplay, rather than the slow mech. This isn't a fault of the game, though, as it achieves exactly what it sets out to do, but I think it's worth mentioning. If you like fast gameplay, you won't find it in here. The game is sluggish, intentionally so.

Also, the game feels a bit dated, from a design standpoint. It's designed with the old-school mindset, and while it worked before, it doesn't stand quite as well, nowadays. This is regarding the lack of progression, and there being only 6 weapons in total. The game Bleed did things differently, in which you could get upgrades, and more weapons (that were VERY different from one another) outside of the levels, and thus gave it more replayability. The game also focused more on reflexes, and movement had more depth to it, in my opinion. But I digress.
Those weapons only hold my attention for so long, it would be cool to have more, and even unlock some. Another issue, it tied to beating the game with limit continues, and in one go. I think the developers should give players the option to save. Keep the achievements for beating it without continues and perhaps without saving, but not everyone is into that. So just put that option in there, why not?
I believe the game would benefit from these more "modern" option, especially for audiences who aren't that familiar or fond of old games. And options wouldn't hurt, would they? Well, this is just my view, but it's not a very big issue at all.

I think I've covered everything I wanted to talk about. Even though it didn't hold me for too long, I think this game is pretty good. Limited, sure, but I think it does exactly what it wants to do, and it does that very well. It's not a game of mass appeal, but if it seems like your kind of game, give it a go, you won't be disappointed!
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20 of 21 people (95%) found this review helpful
0.3 hrs on record
Posted: June 20
Played the hell out of Cybernator (Assault Suits Valken) on my SNES during my teens. Game's legit. A few key differences are in how the game controls: unlike Cybernator, while you hold down the fire button your aiming is locked. Might be an improvement, but it's up to you. The "dash" move is just a short dash forward, rather than a continuous smooth glide on robo-skates. That aside, this ought to feel familiar if you're fond of the mech action platformers on the SNES. I would say most of those games (Metal Warriors, Front Mission: Gun Hazard, etc.) are better and deeper than this, but Giant Army is a fine homage with some slick pixel art and nicely animated sprites.
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11 of 11 people (100%) found this review helpful
0.2 hrs on record
Posted: October 19
It would be very generous to call this game a shadow of the greatness that was Metal Warriors on Super Nintendo.

In that game you could fly and dash non stop around the battlefield like a gundam, you had several different mechs to choose from, several different weapons and special weapons, you could EXIT your robot to infiltrate the enemy base/ship etc, and the story was epic for its time.

This game you get one mech, 3 different weapons and 3 different secondaries, once you choose, that's it for the whole game, mobility is slow, sound design is atrocious, graphically far far inferior to Metal Warriors on the FU**ING SUPER NINTENDO almost TWENTY YEARS AGO, and the story is non existent, unless you count a bland pda with grey text slowly scrolling down before each mission a story.

I was so hyped to play this, and I am so glad I got this basically for free in a humble bundle. DO NOT buy this game, it does NOT deserve your time, much less your money.
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9 of 9 people (100%) found this review helpful
3.7 hrs on record
Posted: August 10
Hearkening back to the SNES mecha platformer Metal Warriors, Gigantic Army is a side-scrolling action fest in which you must pilot your heavily-armored stomper mech into the heart of an alien world, blasting endless biomechanical baddies, blowing up enormous warmachines, and blocking, running, and leaping your way out of danger. This is not exactly the most inspired of concepts, but the execution here is intelligent and crisp, with intuitive aiming and strafing mechanics that make for a much more skill-focused game than you might expect.

Carrying the old-school action theme even further, each level is timed. You can (and really should) pick up Timer extension power ups along the way, along with health and damage boosters, but even so, between the enemy forces and ticking timer, you're gonna die more than a few times. Completing a stage merely gives you a tiny health boost, not a full heal, so it's strongly recommended you not let any items pass. You only get three continues per game, an absolutely archaic system to include in a game released in 2014, but it fits well enough and feels natural. Stranger still, while the story blurbs you receive between levels are painfully low-budget, the actual story and writing they throw at you is honestly pretty enjoyable. Regardless, Gigantic Army is a game that'll hit you with a few Game Overs before you manage to take out the final challenge (particularly on the brutal higher difficulties), but you'll enjoy every boss pattern learned and inch of progress acquired. If you're a fan of the old-school, this one's been whipped up just for you.
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20 of 33 people (61%) found this review helpful
0.6 hrs on record
Posted: June 5
GIGANTIC ARMY is a side scrolling shooter that is very good for what it does, but due to some of the mechanics I am not recommending this.
First off there is no way to quit this game without dying. It’s a bit frustrating when you have to spend a minute getting yourself killed so you can quit.

Next is the fact that you are timed. Now I know its ok with some other games, like metal slug 3 (a great game by the way) but in this your mech is very slow and having a time limit doesn’t really mix. Also they have a time booster that adds 1 second.
I really don't see the point of this as you probably used 3 seconds collecting it.

Next are the controls (note I’m reviewing these based on using a 360 pad/controller) which are bindable but not to every button. For example I wanted to set the shoot function to the left trigger but it just did not work. It also does a pretty bad job at telling you what stuff does, like how instead of saying shoot, jump etc. it just says button 1, button 2 and so on.

Another thing that's done a bit poorly is, that there is no saving your game. Or if there ever was a way, the game doesn’t tell you about it. And if you can't save, you’re going to have to beat the whole game in one go.

Also, judging by the steam page the game is not that long at all, as I beat 2 levels out of 6 in 6 or 8 minutes. I know this because of the timer counting down.

So in the end, even though I enjoyed it, I am not recommending it , as steam has waay cheaper games that are more fun, longer and better in my opinion(since it’s an opinion, feel free to make up your own mind, if you buy the game). And even though I got over the game’s faults, I think a lot of people will just get way too frustrated to make it worthwhile. And that's the review.
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5 of 7 people (71%) found this review helpful
11.7 hrs on record
Posted: September 11
This game really brings back to Front Mission: Gun Hazard on the SNES minus the depth of the story.

This is Gun Hazard:

Now here's my verdict:

  • A fine 2D shooter
  • Challenging
  • Great visual effects
  • Selective weapons
  • Basic Control bindings are a bit of a mess
  • Aiming feels kinda wonky and it needs a bit of getting used to
  • You need a gamepad to play this game a lot better
  • Volume controls between sound effects and music are imbalanced so...
  • You need to set the settings first but that's not much of a con actually

    So yeah for those who like Gun Hazard you'll fit right in but please practice a bit of patience for this game because the aiming needs a bit of practice and practice makes cookies :P.
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2 of 2 people (100%) found this review helpful
11.0 hrs on record
Posted: August 23
Gigantic Army is an arcade style run and gun shooter characterized by its attempt to emulate the heavy, powerful feeling of a gigantic mech suit.

The first thing you will notice about GA is that your mech stomps along at a somewhat slow speed. Your jumps too, also feel heavy and weighed down, even with your jetpack which allows you to continuously ascend further upward by holding down the jump button. All your weapons (including the proximity based melee attack) are balanced in some way too to be more methodical in use, some having brief reload times or requiring to be precisely fired with your 360 degree aim. You also have a ground dash, but it has quite some acceleration and must be used carefully. Lastly, there's the shield which can block enemy fire, but using it requires careful timing and planning as it cannot be brought up mid air, or immediately after landing or firing.

Do these limitations make Gigantic Army feel slow paced? Not at all. GA shows that player move speed and pacing are two completely different things, and that seemingly cumbersome controls can feel profoundly smooth once fully mastered. While your mech may at first seem like a big clunky hunk of junk, mastering the subtle physics and techniques of jet packing, landing, and dashing will allow you to pull off rad dodges and close calls as you blast enemies.

The level and boss design is also quite solid, with the bosses being a major highlight and the most enjoyable part of the game. The levels offer great variety, making up for your slow move speed by being tailored around quick dashes, jumps, and fending off enemies from both sides. They also do a great job of mixing things up with frequent mini boss encounters. The bosses, especially the later ones, are the real show stealers though. Each of them has a number of attacks which are tricky to dodge whether on the ground or in the air, and will have you weighing the strategic benefits of attempting to out space them on the ground or out maneuver them in the air, two options that require very different technique but are both challenging and rewarding.

The game does a good job in terms of replayability, too. There are two extra difficulties, which feature much more challenging bullet dodging action, and the game has a scoring system in which you are rewarded a bonus for how fast you can speed run stages. Each of the three available weapons also causes you to use a slightly different playstyle, so attempting to master the game with all three should add a lot of replay value for anyone who enjoys the game enough to do so.

I generally prefer more nimble, ninja like controls for my action games, but Gigantic Army shows that a methodical, heavy metal shooter can provide an awesome change of pace.
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2 of 2 people (100%) found this review helpful
3.8 hrs on record
Posted: September 7
GIGANTIC ARMY is a great classic arcade style game.

The timer is a very welcome feature (if you are no pussy) and makes you play the game like these games are meant to be played, so no wandering around, no checkpoints, no savegames and no stupid interruptions.
You go forward, destroy anything in your path and blow-up the bosses in one single time.

I liked the controls too, the aim lock while shooting gives you a nice control over where you are firing when you dodge the bullets in mid-air and about that the bullet-hell elements are good but maybe this game needs more bullets (though I'm looking forward to Insane Mode about this).

Here and there I'm reading complaints about the game being too hard... honestly on normal mode I found it quite enjoyable (but satisfying) and played so far a couple of times on hard mode and it's not impossible at all, so you better refine your skills you... complainers!

And this is one of these games with a great set of very fun (and not unreasonable) achievements.
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2 of 2 people (100%) found this review helpful
5.5 hrs on record
Posted: June 29
This is such a neat little game, and it's a real hidden gem on the Steam store. If you enjoy the aesthetic of franchises such as Armored Trooper VOTOMS or Front Mission, then you'll love this game. Balls to the wall, side-scrolling action featuring some absurdly large, and very fun, bosses. The only criticisms are that if you're accustomed to side-scrolling games, you'll probably find this to be a little bit too easy, and that it's perhaps a little bit too barebones. However, you shouldn't let that stand in the way of enjoying such a cheap game.
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2 of 2 people (100%) found this review helpful
0.4 hrs on record
Posted: October 11
Remember Cybernator/Assault Suits Valken?

Well, this is a love letter to that game.
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2 of 2 people (100%) found this review helpful
1.8 hrs on record
Posted: October 18
A great platforming shooter based on classic arcade games. With old-school time limits, graphics and giant bosses, and general being a badass, this game is great. However, its short length may make it better to wait until it is on sale to buy.
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3 of 4 people (75%) found this review helpful
1.9 hrs on record
Posted: August 9
No on the fly upgrades, only 3 weapons and 3 sub weapons to pick from, very slow placed with the mech clomping around everywhere adds up to a pretty simple game. On the other hand I got in in a Humble pack so it cost practically nothing.

Its a decent, shallow, arcade mech shooter. Its exactly what you think it is. If you own it its worth a spin some time. If you don't own it just be aware of what you're getting and pay a price that's fitting.
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1 of 1 people (100%) found this review helpful
8.8 hrs on record
Posted: June 20
Great throwback action platformer reminiscent of SNES/Genesis era. 1CC enthusiasts will dig it.
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1 of 1 people (100%) found this review helpful
2.2 hrs on record
Posted: August 9
This game reminds me a game called "Cybernaitor" on the SNES, altough it follow the same mechanics this game is not to the alture of that game.

You control a mecha-robot on a side-scrolling level, defeating all the enemies on your path, watching out for your health and the time until you reach the end of stage. You only have one life, and between levels only a part of you health points are recovered. However, if you die, can use one of the three continues that offers the game, you will restart at the beginning of the current level with full HP.

Before you start you game you can choose between 3-kind of main-weapons and 3-kinds ob subweapons. Each weapon can be trough the game by powerups but is hardly to notice when you weapon gets stronger (needed a little more of exageration on this part), altough some weapons feels unbalanced (cons greater that pros) so is very probably you play with the one you like the most, or at least you want a little more of challenge. the sub weapons have limited ammo, and basically you only will use to do heave damage on bosses or in some areas of the levels that can be problematic.

Sounds are ok, music is ok, sprites of "characters" not bad at all, scenery is a little ugly in my opinon and the controls are good with the exception of the "Dash" command (double tap direcction) where some times will not execute when you want.

The game is short (less than an hour i believe), but have replaybility due achivments, diferent difficult levels and the mix of main and sub-weapons that you can do.
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