4 out of 5
A Story About My Uncle is a first-person sci-fi fantasy platformer that focuses on simple yet enjoyable mechanics: run, jump, grappling hook, and rocket boots. The player is placed in the shoes of a father telling his daughter the adventure he had as a young boy in search of his uncle, an adventurer who had gone missing. The young boy came upon a intriguing mechanical suit that fit him and a launch pad that propelled him into a world full of wonder, intrigue, and a lot of floating rocks.
The environemt is really well-made and offer enough variety to let you forget that you are in caves 80% of the time. There were standard caves, dark menacing caves with glowing plants, ice caves, caves of floating villages, and caves of artifacts from another time. All caves were enormous, big enough to contain a whole city and then some.
The art style leans toward cartoonish but fits quite well with the fantasy setting that requires a bit of suspension of disbelief (floating rocks, duh).
The sound and music were well-done and serve the mood of the game nicely.
The dialogue, though few, was quite decent and the voice-acting was excellent.
And the mechanics are very polished and together the setting, the art style, the music, the sound, and the gameplay made up a very immersive experience. It is hard not to feel the pounding of your heart as you run, jump, grapple and slinghshot yourself through various terrain with incredible speed. The rush is there, but gravity never did forget you. I remember countless times where I miss the right timing to connect my grapple then look up as all rocks around me shoot up, the wind swoosh by. and everything fade to black.
While the mechanics were quite good. There were definitely a few places in the game where I felt there could be more cues as to what can be connected with the grapple. In one instance I was supposed to connect to the stalacites on the cave ceiling to swing myself across, but no sound or environmental cues were provided. And I felt frustrated as I tried to super-jump myself across but inevitably fell to my miserable death every time. At another time, there were these glowing crystals where the player is supposed to use in mid-air to charge the grappling hook and further the swinging distance, but for a quite a few of them no matter how close I get no charging was possilbe. And so I had to plan my route not using them. Note that these frusrating intances are far and few in between, and the developer are still releasing patches, so I remain hopeful that they will be fixed in due time.
If you are looking for a neat game you can enjoy in an afternoon, and the idea of being Tarzan swinging in fantastical caves intrigues you, then consider "A Story About My Uncle." It is an atomoshperic, narrative-driven experience that takes you away to a different world one swing at a time.