A Story About My Uncle is a first person platforming adventure game about a boy who searches for his lost uncle, and ends up in a world he couldn’t imagine existed. The movement is a crucial part of the games core gameplay – focusing on swinging through the world with a grappling hook that gives the player a wonderful sense of speed and...
User reviews: Very Positive (1,029 reviews)
Release Date: May 28, 2014

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Recommended By Curators

"Undeservedly overlooked, intriguing and well crafted. Very short and not that hard but a great time. Grab it on sale."

Recent updates View all (5)

October 20, 2014

Patch Notes for Build 3717

Ice Cave Changes!

In this patch we have addressed something that a lot of you have been asking for – changes to the stalactite corridor in the Ice caves.

The stalactite corridor now has two lit platforms to stopover on, giving you easier ways to refill your grapple amount and a total of 3 rocket boots charges while navigating through the section. This should make it a little bit easier to get through, without taking away the challenge from those who wants it.


Since we want to bring out languages with a faster pace, we have opted to bring out a few languages in a Beta stage every patch. The quality of the implementation may vary a lot (such as characters missing or subtitles acting strange), but we hope that this can help us plan and prioritize better for the upcoming patches.

This patch it is time for Spanish and Portuguese to get added in their Beta stage. If you want to help out, head over to our Crowdin page!

The translations over at Crowdin have also been updated, and now have strings for Credits and the Workshop monitor. Translations for these will be added in an upcoming patch.

Some small touch ups

We’ve also added a feature some of you have been requesting regarding screenshots and the hand getting in the way of them. You can now create a keybind for hiding/showing everything that might be in the way of your fantastic screenshots.

To bind this to a key, open ASAMUInput.ini (located in C:\Users\<name>\Documents\My Games\A Story About My Uncle\ASAMU\Config), and follow the example below. Also, to maximize the quality of your screenshots, you can use the “TiledShot” command, which can capture screenshots at ridiculous resolutions.

Bindings=(Name="Escape",Command="CloseEditorViewport | onrelease ShowMenu")
Bindings=(Name="F4",Command="TiledShot 4")

Name is the key you want to bind, F3 and F4 in the example above, now you can just press those keys and take really awesome screenshots.

Final notes

And as always, If you have any suggestions for fixes or issues that you are experiencing, don't hesitate to contact us on feedback@gonenorthgames.com.

Happy Grappling!
- [GNG] Philip


Ice Cave
  • The stalactite corridor now has two lit platforms to stopover on, giving you a grapple refill and also a total of 3 rocket boots charges while navigating through the section.

  • Added Portuguese as BETA
  • Added Spanish as BETA
  • Fixed some spelling, grammatical errors in the translations.
  • Added more reminders that the game needs a restart after you change the language
  • Updated translations in Time Trial
  • Fixed Confirm/Cancel buttons not being translated
  • Temporary fixes for some bugs in language drop-down menu.

  • Added the ToggleScreenShotMode command.

Super secret
  • We’ve also updated something super secret, can you spot it?

5 comments Read more

October 10, 2014

Patch Notes for Build 3705

Look at that, we're back with another patch! This time we have some good news for our non-english speaking adventurers, as we are now rolling out the game in other languages!

== ASAMU is now available in other languages! ==

It’s been in the works for some time but the road has been rocky to say the least. However, we now have the first four translations up and ready to go. These are: French, German, Italian and Polish. Note that this is only for menus and subtitles, not the voiceovers.

If your native tongue is not among these, don’t despair. We have more translations in store for you and we will be updating the game with these in the coming months. Maybe one day ASAMU will feature every language known to man. I’ll probably regret saying that, but we can try! :)

If you want to help with translations you can do so over at: https://crowdin.com/project/a-story-about-my-uncle

== I found an error in the translation! ==

Oh, that's unfortunate but it’s very nice of you to tell us! You can contact Philip (localization guy, writing these patch notes) by any or all of these options:
1. Send a mail to: feedback@gonenorthgames.com
2. Send Philip (Laemon) a message on https://crowdin.com/project/a-story-about-my-uncle
3. Send Philip a message on steam to really bring the point home http://steamcommunity.com/id/laemon/

== What happened to the ice cave fix?! ==

Don't worry it is still being implemented, but right before this patch we realized some other things we needed to change, so we have pushed it back to the next patch in a couple of weeks.

== Future plans ==

We will try to bring you patches more often, without the long periods of radio silence. If you have any suggestions for fixes or issues that you are experiencing, don't hesitate to contact us on feedback@gonenorthgames.com.

Have fun!


- The game is now available in the following languages:
- Italian
- French
- German
- Polish

6 comments Read more


“It’s some of the most tight and responsive first-person platforming I’ve ever played.”
78 / 100 – PC Gamer

“Propelling yourself from the first-person perspective is consistently breathtaking”
7.75 / 10 – Game Informer

“Everybody needs to play this game!”
Jeff Cannata, Newest Latest Best

About This Game

A Story About My Uncle is a first person platforming adventure game about a boy who searches for his lost uncle, and ends up in a world he couldn’t imagine existed. Take help of your uncle’s mysterious inventions that let you jump incredibly high and far through beautiful scenery, uncover clues to your uncle’s whereabouts, and meet fantastical creatures that will help you on your journey.

The movement in A Story About My Uncle is a crucial part of its core gameplay – focusing on swinging through the world with a grappling hook that gives the player a wonderful sense of speed and freedom. Soar through a game world with a unique art style and a mysterious story that unravels before you.

Key features

  • Grappling hook: An empowering mechanic that gives you a sensation of speed, flow and vertigo like you’ve never experienced before.
  • Explore the world: Visit a wonderful and exciting world - from paradisal caves, to lost civilizations and harsh, mystical landscapes.
  • Emphasis on story: While searching for your uncle you will meet creatures with stories and fates of their own. Take your time to explore the world to dig deeper into the narrative.
  • Non-violent: A Story About My Uncle is a First Person game, but it is driven by non-violent gameplay and a heavy emphasis on story and atmosphere.

System Requirements

    • OS: Windows XP (SP3), Windows Vista (SP2), Windows 7, Windows 8
    • Processor: Intel Core 2 Duo, AMD Athlon X2, or equal at 1.6GHz or better
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c-compatible, SM 3.0-compatible
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9.0c-compatible, 16-bit
    • OS: Windows 7 or 8
    • Processor: QuadCore 2.0 GHz+
    • Memory: 4 GB RAM
    • Graphics: DirectX 9.0c-compatible, SM 3.0-compatible, 1024MB VRAM+
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: DirectX 9.0c-compatible, 16-bit
Helpful customer reviews
91 of 110 people (83%) found this review helpful
1 person found this review funny
1.6 hrs on record
Posted: October 27, 2014
This one is for the 1st-person platformer masochists. You know who you are, you don't deserve clear level design.
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52 of 56 people (93%) found this review helpful
40.2 hrs on record
Posted: November 24, 2014
Fun little platform puzzler. Some nice graphics. Frustrating at times. Soaring through the air is great fun once you get the hang on it. Especially the outdoor level has a great feeling about it.

In relation to the rest it's getting kinda hard at the end. Do you remember the people complaining about the difficulty of Psychonauts' Meat Circus? Like that.
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44 of 51 people (86%) found this review helpful
5.6 hrs on record
Posted: August 6, 2014
Cool story, Unc.

A Story About My Uncle is an adventure/platform game; it offers an interesting concept, but was it exploited well? Let's see.

The story starts with you, telling to your daughter a bedtime story about an adventure you've experienced as a child. Of course, you get to live the adventure.
A kid of not specified age finds some sort of space suit into his uncle's closet. This suit looks just made for him. He then decide to wear it and place himself into a strange teleporter. This shoots him into another dimention, made of flying rocks that he can swing on with his special Spider-man web magic glowie beam that he can shoot out of his Iron-man suit glove.

First thing you will notice about this game: the stunning environments. Each stage haves a different one, and they all looks very interesting. Well, maybe the last one won't be looking really cool, because it's just a ice mountain, but we'll get to the final part of the game. Oh boy, we will.

The voice acting is pretty decent, not the best quality you will find, but still enjoyable; same goes for the music, appealing, but not very memorable.

The gameplay works very well, M1 to shoot the beam that will drag you around, M2 to load up your super jump, and later on, spacebar while in the air for rocket boots (also, expect a dumb brony reference after you'll get them). The first person model animations are very well made, but the camera angle doesen't make me look like a little kid at all. And having an adult grunt when the character fall from a huge heigh doesen't help.

But here is something that bugged me a little: the level design.
Much more I was going on, much more it felt a little bit repetitive. Sure, the story was proceeding, but I didn't really been following that because was pretty cliché and expecially they whould spoil you pretty much all the biggest twist with some question that the character made to himself. Is like that guy that while you watch a movie says "oh, I bet now this is gonna happen", and that actually happen. Is kinda frustrating.
Anyway, about the level design, it wasn't only done pretty badly, but also there was no sense of progression. You can take the first stage and then pass to the last stage, the level of difficulty is pretty much the same. And expecially, there could be way more gameplay elements then the one we got.
For exemple, at one point there will be a giant monster. They could have added a way to actually fight it, but nope. We got Red Light-Green Light game. Great.

And then the last problem with this game: THE F*CKING RUSHED FINAL.
If there is something that I hate more, is the feeling of not have achieved something in the end. And this game passed that line.
After a boring normal puzzle, you finally get to the ending. You will then take part of a scene (pretty much like Half Life 2, there is no actually cutscenes into the whole game) and then the game ends. There is no boss fight, no final time trial puzzle, nothing. Just a 2 minute stupid, stupid dialog.
Words cannot express how much I hate this kind of finals, and this really makes me even more angry, because I want to like this game.

But still, I whould reccommend it.

FInal score: 6/10

It's fun, it has an interesting concept and the 3-4 hours long doesen't make it way too much boring. Still, the game fell with the final.
13€ may be too much for this game, I would suggest getting it for 5-6€ on a sweet sale.

Even Goat Simulator had a better ending then this, damnit.
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22 of 26 people (85%) found this review helpful
7.8 hrs on record
Posted: November 11, 2014
A really nice little game, that doesn't overstay it's welcome. Essentially a first person platformer with a grappling hook, a jetpack, and a simple story. Worth a look.
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15 of 16 people (94%) found this review helpful
10.1 hrs on record
Posted: January 8
A Story About My Uncle is a first-person platforming adventure created by Gone North Games and representing Coffee Stain Studios' first foray into publishing.The game follows the story of a boy searching for his lost uncle, finding himself in a wondrous place he never thought existed, a faraway planet where his uncle stumbled upon something incredible.The game is presented as a bedtime story that a father is recounting to his young daughter, detailing his adventures on the strange planet while tracking down his inventor uncle, with the assistance of various technological implements that he devised.As you venture deeper into the world, with the help of gadgets that allow you to jump incredibly high and soar through the environment, you will discover what kept your uncle from returning home. Movement is a big part of the game, as it mainly focuses on the exploration of vast and beautiful environments, swinging through the air with a wonderful feeling of freedom by making use of an energy beam that pulls you toward certain objects, like a grappling hook.You can only utilize the grappling hook a limited number of times while in the air though, so you have to use the energy charges carefully, in order to make sure that you're going to land in the right spot. Once you land though, your charges are refilled, probably by the mysterious force of the crystals found all around.The main attraction of A Story About My Uncle is the free-form movement afforded by the grappling hook and the rocket boots, and the tense moments between jumps, wondering whether or not you'll be close enough to your next tethering point.Although it's a first-person game, it completely forgoes the shooter component that is usually associated with such titles, offering a completely non-violent experience, that is driven entirely by narration and exploration.The environments are pretty varied, going from an underground cavern to out in the open sky, beneath a frozen mountain, through the floating jungle islands looming over a massive river and then back in a different kind of underground cavern.The movement is pretty varied as well, and you'll find yourself not simply cruising forward, but also falling to abyssal depths, climbing to dizzying heights and slowly making your way along the walls of immense underground caves, seeing your destination clearly and struggling to find an adequate route, gliding along the walls and jumping from ledge to ledge.That being said, the game has a strong puzzle vibe to it, almost all of the time imposing a strict route for you to decipher in order to progress, and not letting you experiment with the environment enough.But the main thing you'll be doing while playing A Story About My Uncle is falling to your death. Although the game is very linear, it's not always very clear about the direction you're supposed to go in, and so you'll end up doing a lot of experimenting to see whether you can reach a certain point or not, which equates death most of the time.This coupled with the fact that the story begins by being genuinely interesting, raising a bunch of questions, but then falling flat on its face, is another aspect that marks down the entire experience.Frankly, I found the lack of a great story the most disappointing thing about the game.The grappling hook gimmick is fun enough, and the game looks great, but that's not enough to carry the whole thing.The game ends very abruptly, and so does the story, raising many questions but answering none and making no sense, making you feel like the kid you were telling it to fell asleep and you no longer had to explore it in its entirety.It feels very unsatisfying when a story presents you with an interesting premise that it then can't figure out what to do with, so it just ends everything right then and there.Especially since going around the environments is usually quite fun and would have been even more fun if it were just a means to an end, and not the entire journey itself.The game also has some really nice graphics, blending light and shadow, glowing effects and colorful vistas, both underground and up in the sky, making for a great visual journey.You'll find yourself simply checking out the interesting view a lot of the time, especially in the more populated areas, but overall, the world just feels very disconnected from what it should be.
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40 of 63 people (63%) found this review helpful
7.0 hrs on record
Posted: November 4, 2014
Hmm, I have mixed feelings about this game.
The visuals are stunning (I play on max settings so don't know what the graphics are like on low/medium). The world is just beautiful (the foliage in particular) and as far as platform games go, the idea of this game is quite fun.

However, there are two main downfalls of this game:

1) It is extremely short! With only six levels taking approximately 15-20 minutes (if that) to complete the first time round. The majority of people writing reviews have completed the game in just 2 or 3 hours.

2) The game gets VERY repetitive very quickly; the gameplay is almost (if not) identical in each level and there isn't a large enough variety of modes to support more types of gameplay, multiplayer for example.

So if you love games made to look beautiful, by all means try this game out, but don't expect to ever play it again after your first completion of the game (I who have OCD about getting every achievement for every game am even struggling to find the motivation to play this game again for as long as it takes).
But if you want a game you won't get bored of easily, has masses of content and you'll want to play for more than a few days (which is the majority of gamers), I wouldn't recommend this game.
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13 of 15 people (87%) found this review helpful
3.9 hrs on record
Posted: October 26, 2014
4 out of 5

A Story About My Uncle is a first-person sci-fi fantasy platformer that focuses on simple yet enjoyable mechanics: run, jump, grappling hook, and rocket boots. The player is placed in the shoes of a father telling his daughter the adventure he had as a young boy in search of his uncle, an adventurer who had gone missing. The young boy came upon a intriguing mechanical suit that fit him and a launch pad that propelled him into a world full of wonder, intrigue, and a lot of floating rocks.

The good:

The environemt is really well-made and offer enough variety to let you forget that you are in caves 80% of the time. There were standard caves, dark menacing caves with glowing plants, ice caves, caves of floating villages, and caves of artifacts from another time. All caves were enormous, big enough to contain a whole city and then some.

The art style leans toward cartoonish but fits quite well with the fantasy setting that requires a bit of suspension of disbelief (floating rocks, duh).

The sound and music were well-done and serve the mood of the game nicely.

The dialogue, though few, was quite decent and the voice-acting was excellent.

And the mechanics are very polished and together the setting, the art style, the music, the sound, and the gameplay made up a very immersive experience. It is hard not to feel the pounding of your heart as you run, jump, grapple and slinghshot yourself through various terrain with incredible speed. The rush is there, but gravity never did forget you. I remember countless times where I miss the right timing to connect my grapple then look up as all rocks around me shoot up, the wind swoosh by. and everything fade to black.

The bad:

While the mechanics were quite good. There were definitely a few places in the game where I felt there could be more cues as to what can be connected with the grapple. In one instance I was supposed to connect to the stalacites on the cave ceiling to swing myself across, but no sound or environmental cues were provided. And I felt frustrated as I tried to super-jump myself across but inevitably fell to my miserable death every time. At another time, there were these glowing crystals where the player is supposed to use in mid-air to charge the grappling hook and further the swinging distance, but for a quite a few of them no matter how close I get no charging was possilbe. And so I had to plan my route not using them. Note that these frusrating intances are far and few in between, and the developer are still releasing patches, so I remain hopeful that they will be fixed in due time.

final words:

If you are looking for a neat game you can enjoy in an afternoon, and the idea of being Tarzan swinging in fantastical caves intrigues you, then consider "A Story About My Uncle." It is an atomoshperic, narrative-driven experience that takes you away to a different world one swing at a time.
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8 of 8 people (100%) found this review helpful
3 people found this review funny
5.8 hrs on record
Posted: January 26
A Story About My Uncle*

*Author's note: His Uncle is obviously Satan-incarnate.

+Wonderful Visuals
+Interesting mechanics

-Frustrating sections with sparse checkpoints
-Achievements designed by sadists
-Very short if you're not interested in the challenging achievements (5 hours)
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8 of 9 people (89%) found this review helpful
4.6 hrs on record
Posted: December 27, 2014
This game is amazing. Beautiful story line, gorgeous atmosphere, and detail was surely put into it. This game is worth having and I recommend it to anyone. I hope to see more works like this from the developers in the future.
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10 of 13 people (77%) found this review helpful
6.4 hrs on record
Posted: December 7, 2014
Great game, it has better potential for its mechanics and design. Hope for a sequel.
A must have for who like Parkour with jumping and flying through a beautiful world.

+ Good mechanics, jumping, grappling hook and flying.
+ Solid gameplay, animation and great graphics.
+ Good level design.
+ Nice unlockables, Goat mode.
+ Very good atmosphere, you feel like you are part of the world.

- It get frustrating sometimes, but its part of the challenge point.
- Its very short, only 6 beautiful levels.

here are some suggestions for the game:

there is a Reset Button, F7 rebind it to R ,so you can restart faster if you fail.
I will update this review later with more details.
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13 of 20 people (65%) found this review helpful
3.0 hrs on record
Posted: August 26, 2014
Unless this game is on sale and you're only spending a couple bucks on this, don't bother.

The game wants you to see it as a story-driven exploration game, but it doesn't really do to well on either account.

The story components are all a bit screwy. The script itself is awkward and the voice acting doesn't help. None of the voice acting sounds natural. The movement of the characters also look rigid and un-natural. The full story just felt uninspired as well; not bad per se but it felt like they just had a vague idea and just built off of it, as is evident with Maggy (one of the three characters in the whole thing) just being a huge stereotype. Overall, the story and all things related to it just make me uncomfortable and detract from the gameplay.

So what about the gameplay? "Eh." Jumping around and grappling from flying rock thing to flying rock thing is fun. There is no getting around that. The big problem is some of the parts seem oddly unforgiving. Jumping from thing to thing is fun, but once you start falling down again and again... Well it loses that simple style of fun flying around gives you.
And although the game is based on exploration, it's super linear. Which isn't too bad until you realize that going off the beaten path just means death. The worst part is they have hidden things in levels to encourage exploration, but once you try to explore that flying mountain you'll realize it's impossible to stand on, once you try to escape the giant creature in the cave by going into the river that's resting under it you'll realize that there was no river. Only lies. And you'll fall through and die.

So what is goo about this game? the environments. They're pretty, memorable, and look unique. I feel like this is the part they put all their effort into (and I mean all of it) and is the sole reason I can't completely bash this game, because I did enjoy looking at all the different areas. I just wish the villiages/towns were more... Fleshed out. They had some stuff that was pretty to look at, but it had no depth.

So in conclusion, the story and characters were a let down; the gameplay is frustrating, linear, and frustratingly linear in spite of good ideas; and the environments almost make it worthwhile.

This is basically that pretty yet shallow girl you dated that one time, but in video game form.
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5 of 6 people (83%) found this review helpful
14.9 hrs on record
Posted: November 3, 2014
"Something, something about an adventure."

The dialouge doesn't lie, this game is an adventure. A beautiful, well made adventure, however short it may be.

I've spent quite some time with the game, doing three full runs and looking in every nook and cranny for any optional story tidbits and seismograph-things, and I have to say I've come out feeling like the game was worth my money.

The gameplay is enjoyable and new, (at least for me) and I love the first person perspective's way of making me feel like I'm at near cruising altitude while swinging over the cloudline, or a dark cave's unknown depths.

The story is quick, but then again the game is as well. I liked the co-protagonist's personality. Adventurous, fearless... or at least we're told.

She even is okay with risking her life to challenge you to try to get through an area without using the grapple device. (And while I'm on the topic she's also quite annoying on telling you that she "knew you couldn't do it" when you fail to complete the challenge without saving her life as you fall to your doom.)

While I won't elaborate on the features of the Unlockables that you get from collecting all twenty-five seismograph-things, I will say this; the last one is AWESOME.

If I had to point out some negatives, the character models can be sort of weird to look at sometimes, and during the parts when you have to watch them talk you can just wander away and not look at them and they don't care in the slightest. I sort of wished I could skip the interaction sections while trying to go for the flawless run and the grapple challenge achievements for the areas.

There's also the MASSIVE difficulty spike in the final level, which I was not expecting, but the hardest challenge there has been patched to let people flow through it easier. (Lifesaver for the low framerates I had been dealing with from time to time.) But that's really all I can remember that I straight-up disliked.

A Story About My Uncle is one of the best platformers I've played, and a good change of pace from the standard formula. The ending left me wanting more, and believe me, going for gold on the time trials?

I'll be with this for QUITE some time.

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5 of 6 people (83%) found this review helpful
1 person found this review funny
7.1 hrs on record
Posted: January 19
OK story, nice environments, and the sensation of flying through the air is great. It's enjoyable at first but gets frustrating towards the end where you have to make in-air "refueling" shots and the path you need to take is not clear. I'm not a fan of repeating tasks over and over again until you finally get it right.
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7 of 10 people (70%) found this review helpful
3.5 hrs on record
Posted: November 13, 2014
Beautiful Scenary, beautiful soundtrack, great story. Overall it's a great game that can combine relaxed gaming session with a puzzle.
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13 of 22 people (59%) found this review helpful
2.3 hrs on record
Posted: October 12, 2014
I wanted to like this game, but it's just lame. The story tries to do about a billion things at once, and none of it really works because of the clunky dialogue and voice acting.
Swinging around is fun at first, but the level design never really evolves past a bunch of debris floating in a void. The game tries to shake things up near the end by adding a few new mechanics, but by then it's too little too late. It just kinda stops after two hours with a really anti-climatic ending and without any kind of final challenge or buildup.
Though the environments look nice, even if they're mostly just rock textures floating in the air. But the character models are the stuff of NIGHTMARES!
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3 of 3 people (100%) found this review helpful
0.3 hrs on record
Posted: December 15, 2014
This game is very awesome! Now I am NOT going to sit here and say "its the best game ever! No one argue with me!"! The game has its ups and downs, SURE! It can turn into 'Jumping simulator 2015', but overall it isn't that bad of a game. I would recommend you buy this if you like Portal Series and/or The 'Alice' Series. Hope this review will help you decide to buy this game or not... Choice is yours!
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3 of 3 people (100%) found this review helpful
5.0 hrs on record
Posted: January 17
A nice puzzle-platformer that leaves a sweet and warm aftertaste. It's not a masterpiece, but if you're into this genre, you'll most likely enjoy it.
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4 of 5 people (80%) found this review helpful
2.3 hrs on record
Posted: November 25, 2014
A beautiful woven sweet if yet short game that seems to bring a sense of amazement and wonder to these fingers and these eyes as I play this. Honestly it feels a bit too fast and too short, it would be great to expand more upon it story wise. Overall, it was a lovely enjoyable experience filled with puzzle solving, adventure and fun filled amazement! The game also pits you into finding details to piece together to get much out of the backstory and the relationship between the uncle and the nephew. Eitherway, its an experience you must try at least once! Think of it as an interactive film which doesn't let you move at a snail's pace.
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4 of 5 people (80%) found this review helpful
2.8 hrs on record
Posted: September 22, 2014
Fun, challenging and fast. This game is a great first person parkour kinda game.

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4 of 5 people (80%) found this review helpful
4.4 hrs on record
Posted: August 20, 2014
A combination of nice artwork and graphics, some really inpired level design and some of the best gameplay i saw in an indie game, A Story About My Uncle delivers a fulffiling experience and a heart warming story with more than meets the eye.

The game starts off with you telling your daughter a bedtime story, of how you went to meet your uncle at his house as a young boy, just to find that he was nowhere to be seen. What you do find however is the special suit he built, a suit that let's you fall from any height without taking any damage (think Portal), execute some really long or high jumps, grab onto any surface and proppel yourself to it and (later on) use rocket boots to extend your air time. And that's what most of the gameplay is about: air time.

The gameplay is really fast paced, with you moving like the wind in a number of different locations, making use of speed and momentum to keep going forward, hoping the next jump will take you closer to your uncle. It's a really fun combination of plataforming with some puzzle elements that works wonders and there's really nothing out there quite like it: it's simple, but requires some degree of skill to move on quickly (especially if you're trying to beat the time trials). It's also a breath of fresh air that there's absolutely no kind of violence of any kind in the game. Not even singing turrets of doom.

The game is also worthy of praise regarding the design of the levels. They are really, really huge and open but you will never feel lost or need to stop to look arround and find your way for more than 5 seconds. It's mostly linear when you come to terms with how the game was designed, but it doesn't feel like you are being "forced" to go somewhere, but rather right. That's where uncled Fred went, and that's where you are going.

However, the game is REALLY short (probably arround 2 hours for one playthrough), with low replay value, but there are the extras of the Time Trials and collectibles to be found in each level (some of wich add to the plot), if you're into that.

Bottom line, a different game that does what it set out to do very well, but goes by far too quickly, especially for a 15€ game... but it's still a worthwhille game that deserves to be played.
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