A Story About My Uncle is a first person platforming adventure game about a boy who searches for his lost uncle, and ends up in a world he couldn’t imagine existed. The movement is a crucial part of the games core gameplay – focusing on swinging through the world with a grappling hook that gives the player a wonderful sense of speed and...
User reviews: Very Positive (562 reviews)
Release Date: May 28, 2014

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Recommended By Curators

"Undeservedly overlooked, intriguing and well crafted. Very short and not that hard but a great time. Grab it on sale."

Recent updates View all (5)

October 20

Patch Notes for Build 3717

Ice Cave Changes!

In this patch we have addressed something that a lot of you have been asking for – changes to the stalactite corridor in the Ice caves.

The stalactite corridor now has two lit platforms to stopover on, giving you easier ways to refill your grapple amount and a total of 3 rocket boots charges while navigating through the section. This should make it a little bit easier to get through, without taking away the challenge from those who wants it.


Since we want to bring out languages with a faster pace, we have opted to bring out a few languages in a Beta stage every patch. The quality of the implementation may vary a lot (such as characters missing or subtitles acting strange), but we hope that this can help us plan and prioritize better for the upcoming patches.

This patch it is time for Spanish and Portuguese to get added in their Beta stage. If you want to help out, head over to our Crowdin page!

The translations over at Crowdin have also been updated, and now have strings for Credits and the Workshop monitor. Translations for these will be added in an upcoming patch.

Some small touch ups

We’ve also added a feature some of you have been requesting regarding screenshots and the hand getting in the way of them. You can now create a keybind for hiding/showing everything that might be in the way of your fantastic screenshots.

To bind this to a key, open ASAMUInput.ini (located in C:\Users\<name>\Documents\My Games\A Story About My Uncle\ASAMU\Config), and follow the example below. Also, to maximize the quality of your screenshots, you can use the “TiledShot” command, which can capture screenshots at ridiculous resolutions.

Bindings=(Name="Escape",Command="CloseEditorViewport | onrelease ShowMenu")
Bindings=(Name="F4",Command="TiledShot 4")

Name is the key you want to bind, F3 and F4 in the example above, now you can just press those keys and take really awesome screenshots.

Final notes

And as always, If you have any suggestions for fixes or issues that you are experiencing, don't hesitate to contact us on feedback@gonenorthgames.com.

Happy Grappling!
- [GNG] Philip


Ice Cave
  • The stalactite corridor now has two lit platforms to stopover on, giving you a grapple refill and also a total of 3 rocket boots charges while navigating through the section.

  • Added Portuguese as BETA
  • Added Spanish as BETA
  • Fixed some spelling, grammatical errors in the translations.
  • Added more reminders that the game needs a restart after you change the language
  • Updated translations in Time Trial
  • Fixed Confirm/Cancel buttons not being translated
  • Temporary fixes for some bugs in language drop-down menu.

  • Added the ToggleScreenShotMode command.

Super secret
  • We’ve also updated something super secret, can you spot it?

2 comments Read more

October 10

Patch Notes for Build 3705

Look at that, we're back with another patch! This time we have some good news for our non-english speaking adventurers, as we are now rolling out the game in other languages!

== ASAMU is now available in other languages! ==

It’s been in the works for some time but the road has been rocky to say the least. However, we now have the first four translations up and ready to go. These are: French, German, Italian and Polish. Note that this is only for menus and subtitles, not the voiceovers.

If your native tongue is not among these, don’t despair. We have more translations in store for you and we will be updating the game with these in the coming months. Maybe one day ASAMU will feature every language known to man. I’ll probably regret saying that, but we can try! :)

If you want to help with translations you can do so over at: https://crowdin.com/project/a-story-about-my-uncle

== I found an error in the translation! ==

Oh, that's unfortunate but it’s very nice of you to tell us! You can contact Philip (localization guy, writing these patch notes) by any or all of these options:
1. Send a mail to: feedback@gonenorthgames.com
2. Send Philip (Laemon) a message on https://crowdin.com/project/a-story-about-my-uncle
3. Send Philip a message on steam to really bring the point home http://steamcommunity.com/id/laemon/

== What happened to the ice cave fix?! ==

Don't worry it is still being implemented, but right before this patch we realized some other things we needed to change, so we have pushed it back to the next patch in a couple of weeks.

== Future plans ==

We will try to bring you patches more often, without the long periods of radio silence. If you have any suggestions for fixes or issues that you are experiencing, don't hesitate to contact us on feedback@gonenorthgames.com.

Have fun!


- The game is now available in the following languages:
- Italian
- French
- German
- Polish

6 comments Read more


“It’s some of the most tight and responsive first-person platforming I’ve ever played.”
78 / 100 – PC Gamer

“Propelling yourself from the first-person perspective is consistently breathtaking”
7.75 / 10 – Game Informer

“Everybody needs to play this game!”
Jeff Cannata, Newest Latest Best

About This Game

A Story About My Uncle is a first person platforming adventure game about a boy who searches for his lost uncle, and ends up in a world he couldn’t imagine existed. Take help of your uncle’s mysterious inventions that let you jump incredibly high and far through beautiful scenery, uncover clues to your uncle’s whereabouts, and meet fantastical creatures that will help you on your journey.

The movement in A Story About My Uncle is a crucial part of its core gameplay – focusing on swinging through the world with a grappling hook that gives the player a wonderful sense of speed and freedom. Soar through a game world with a unique art style and a mysterious story that unravels before you.

Key features

  • Grappling hook: An empowering mechanic that gives you a sensation of speed, flow and vertigo like you’ve never experienced before.
  • Explore the world: Visit a wonderful and exciting world - from paradisal caves, to lost civilizations and harsh, mystical landscapes.
  • Emphasis on story: While searching for your uncle you will meet creatures with stories and fates of their own. Take your time to explore the world to dig deeper into the narrative.
  • Non-violent: A Story About My Uncle is a First Person game, but it is driven by non-violent gameplay and a heavy emphasis on story and atmosphere.

System Requirements

    • OS: Windows XP (SP3), Windows Vista (SP2), Windows 7, Windows 8
    • Processor: Intel Core 2 Duo, AMD Athlon X2, or equal at 1.6GHz or better
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c-compatible, SM 3.0-compatible
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9.0c-compatible, 16-bit
    • OS: Windows 7 or 8
    • Processor: QuadCore 2.0 GHz+
    • Memory: 4 GB RAM
    • Graphics: DirectX 9.0c-compatible, SM 3.0-compatible, 1024MB VRAM+
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Sound Card: DirectX 9.0c-compatible, 16-bit
Helpful customer reviews
203 of 219 people (93%) found this review helpful
5.8 hrs on record
A Story About My Uncle is a narrative focused, first person platforming adventure developed by Gone North Games and published by Coffee Stain Studios. The game has great sound and music design, surreal environments, jaw-dropping visuals, and much, much more.

The story not only puts emphasis on the main plot and characters, but also on the side plot and side characters. You play as a dad telling his daughter a story about how his uncle, Fred, goes missing and how the dad goes after him. The father comes across his uncles' invention, a suit which has a grappling hook and lets you take no fall damage, to help the dad find his uncle. On your journey you will traverse through a multitude of different environments, while meeting numerous side characters that will help you on your way. The narrative is the soul of the game, but it's done in a simple and subtle manner that you, the player, have to explore and ultimately piece it all together.

The game focuses on movement, speed, freedom, and light puzzle solving instead of violence. Movement is the core element of the game. With the help of your grappling hook, you feel so free and fast; flying without restrictions and at uncontrollable speeds. It feels so genuine and fluid that it immerses you into this unique world. WASD moves your character, shift to sprint, LMB to use your grappling hook, Space to jump, hold RMB to power jump, and Shift and hold RMB for powerleap. Almost every new platform is a checkpoint where it gives you a certain amount of charges for your grappling hook. And then you have to use your charges and your skills wisely to get to the next checkpoint. Also, Later in the game you get rocket boots to help you through the harder parts of the game.

Like I said before, the graphics are very stunning. ASAMU runs on the Unreal Engine 3 and by god this game looks fantastic. It has gorgeous lighting effects, great world design, phenomenal texture work, and a fantastic attention to detail. Also the art style is very vibrant and dark at the same time; using greens, blues, and browns to convey the mood of the game. Sadly, character models are pretty outdated.

The sound and music design is absolutely brilliant. The sound is very immersive and completely engages the player into the game itself. The "Whoosh" that you hear when you soar through the massive levels is incredible and gives the player a huge adrenaline rush. The game exhibits an emotional, heart-felt, and melancholy symphonic, fantasy soundtrack. Voice acting is somewhat good and somewhat bad. The protagonist, the daughter, and the town elder are voiced well, while everyone else is poorly voiced.

Additional Notes: This game has an FOV slider that can be adjusted from 60-120 FOV. There are 15 Steam achievements and the game is about 5-7 hrs. (depending on playstyle) and has a time trial mode. The game also features gorgeous water effects, best looking vegetation I've ever seen, beautiful architecture/ cityscapes, and stunning rock designs and textures. The devs are SO nice and are on the forums to answer questions and complaints!

Final Thoughts: A Story About My Uncle is Gone North Games' very first game and it is a masterpiece with phenomenal sound, music, atmosphere, immersion, graphics, gameplay, and a gorgeous world to explore. However, the game does suffer from character models that are not up-to-date, ok voice acting, and a poorly translated script. Overall, I can recommend this game to anyone looking for an immersive first person adventure with an unique world and tale to tell. And is most definitely worth $12.99.

*Review copy was provided by Gone North Games; Thank you very much!*
Posted: May 26
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100 of 110 people (91%) found this review helpful
3.3 hrs on record
For as much as I hated the prospect of having to sleep as a child, the allure of a bedtime story almost completely put the displeasure of ending a day out of my mind, replaced with a rapid interest in what adventure I would hear about that night, which regardless of how flimsy the tale may be always held a sort of fantastical quality to it. A Story About My Uncle is itself a bedtime story, albeit one not constrained to mere words but created in vibrant detail allowing you to explore it for yourself while still retaining that magical quality that only comes from a friendly voice telling you a story before you inevitably shut your eyes.

While the title may lead to believe differently, ASAMU actually focuses on the titular uncle’s nephew; a daring young lad who, taking after his uncle, has an endless curiosity about the world around him and an irresistible urge to explore it. So it would stand to reason that upon visiting his uncle’s workshop and finding it empty, save a small futuristic suit in just his size, that he would strap it on and set out to find where his uncle has made off to.

Aside from the quick opening taking place in a setting resembling the one we ourselves live in, ASAMU is firmly planted in a marvelously imaginative world of its own creation. Huge floating rock structures populated with glowing foliage and villages of frog like inhabitants paint an enchanting local to explore, or simply admire from a standstill for its beauty. For as straightforward as the narrative is, the further I progressed the more intrigued I became about the place I was exploring, and longed to learn more about what had sparked all of it into being.

Unfortunately, ASAMU hasn’t anywhere near enough time to explore everything it presents before you, or in fact touch on anything for more than a brief moment before the end is before you after only 2-3 hours. It’s incredibly disappointing because developer Gone North Games achieves so much in this time in getting me interested in the world and lore it created, but ends the experience well before it has a chance to expand on any of it leaving me with a distinct lack of closure. It’s like having an amazing dream, and just as you’re beginning to get into it you’re woken with a start and no matter how hard you try can’t find it again.

When you art admiring the locals (or deploring their brevity), you’re soaring through the air using the prior mentioned suit, the abilities of which grant you an incredible amount of agility. The foremost of these is a grapple ability which lets you grab ahold of structures and use them to propel you forward. Combined with a super jump and sprint ability this creates an exhilarating means of travel, making you feel like a parkour running that’s made off with the claw from Bionic Commando as you rush through levels swinging from point to point. When you get into a flow it feels like little else I’ve ever played, and has me wishing more games attempted to do first person platforming this way, but here is you come up against a bit of a roadblock.

While the tools to string together grapples and jumps are all within your hands, you’re shackled with severe limitations on how you can use them which quickly turns to frustration as you find yourself repeatedly falling into bottomless pits. You are given a set number of grapples you can perform before landing, but levels are designed in a way that requires you to take a specific path through them jumping and swinging at just the right moment, essentially removing all form of experimentation from the player. There is so much potential here that for the developers to make such an easily remedied mistake is a huge shame, and one which greatly diminished my enjoyment of the game. I’d have even accepted an unlockable cheat which removes these limitations, as being able to traverse levels without constantly having to plan each moment out would feel incredible, but instead the mechanics hurt themselves by over restricting the player and taking away a lot of what could have been an amazing platforming system.

Even had it not come from a small studio, I would have been very impressed with the graphical work achieved in the environments and especially the sparse use of color to outline paths and present a contrast to the various areas you visit. Though largely taking place in caves, each level feels entirely distinct to itself, from the suffocating darkness of a deep chasm to the breathtaking vistas of a world existing above the clouds. Almost every moment offers an amazing view, made all the more exciting by the speed you typically move through them, and the fact it was accomplished by an indie developer makes it even more unexpected.

I do wish I could say as kind things about the voice acting, which unfortunately is among the worst of any game in recent memory. Full of awkward inflections and strange pauses, the cast does a rather poor job masking the fact they are almost certainly not native english speakers, and the strange disconnect between them and what they are saying makes it hard not to groan whenever someone opens their mouth to try and deliver a line. I don’t mean to be so hard on a group that seems to at least have tried really hard to give a good performance, but I can’t gloss over the fact that it’s just abysmal all around and had me tempted to turn it off entirely and get by on subtitles alone.

A Story About My Uncle is a hugely ambitious game for an entirely new developer, which almost inevitably didn’t manage to quite hit the mark. It’s riddled with flaws from almost every angle, which when piled upon each other make it a rather hard sell. Poor voice acting, frustrating gameplay design, and a shockingly brief length left me wondering if I could really recommend it to someone else. But for all its faults I still enjoyed the experience, for reasons I find hard to put into words. There is just something inherently charming about all of it, and perhaps I wanted so much for its mechanics to succeed that I kept going despite my annoyances. I can’t speak for others, but I suppose a lot of it harkens back to my love of bedtime stories in general, which no matter how lackluster they were I ate up with a ravenous desire for more.

In a lot of ways A Story About My Uncle left me feeling the same way as most of the stories I was told growing up; not entirely displeased with what I got, but saddened it had to end so soon.

Full disclosure: A Story About My Uncle was reviewed using a review copy provided by the developer.
Posted: May 28
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64 of 69 people (93%) found this review helpful
4.9 hrs on record
A Story About My Uncle is a game about a kid who sets on to find his lost uncle. He finds one of his uncle's inventions, a suit that protects him from fall damage and alllows for powered jumps and comes with a grappling hook that allows him to reach great distances and higher places. Using this suit, he follow his uncle's steps unto a wonderful hidden world.

The gameplay is very fluid and smooth, and I would say that is a mix between Mirror's Edge and Bionic Commando. The game continuously introduces new mechanics/power-ups throughout the game(like a rocket-powered boost), keeping the experience fresh, and it gets more and more challenging as it goes(but not too much), keeping up a good pacing between challenge, the introdution of new mechanics and the getting used to those mechanics.

The art direction is great, beautiful scenery and atmosphere. Great sights to check out.

The story is told as a bedtime story, narrated by the nephew of the "Uncle" to his daughter. It can feel somewhat rushed, with some things happening with almost no lead-up to that outcome. However, In general, it entertains well, there are some side characters that add up some variation to the narrative and keep it interesting.

Easily one of my GOTYs of this year. 8.8/10
Posted: May 28
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49 of 53 people (92%) found this review helpful
3.0 hrs on record
A Story About My Uncle is a great first person adventure game that looks beautiful and has a simple, charming story with lovable characters. The gameplay is what's really fun about the game where you use a suit that let's you super jump and swing through levels using a sort of energy hook, which really gives you the sense of speed, flying, and freedom. But the game isn't long, it's about a 2 hour long campaign. After finishing it you can replay the levels normally or as a time trial. For me the game was worth it, the experience was great, fun, and heartwarming.
The game would really benifit from a level editor to keep the game going with a lot of user created content, so here's hoping they add one.


More info here: KSalue
Posted: May 28
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75 of 94 people (80%) found this review helpful
3.5 hrs on record
The title may have you slightly puzzled, it did me if im honest but....when i started playing it straight away it was obvious this game was going to be both beautiful looking and fun !

the setting is so pretty , the gameplay is like a futuristic fairytail parkour style game. sounds odd but it works.

this game deserves to be played & is a nice welcome to alot of unimaginitive titles that get popular and are not as good. give this game a try youll see what a awesome game it is.
Posted: May 25
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