Space Giraffe is an abstract action arcade style game that takes place in a succession of beautiful environments generated by an advanced graphics synthesizer. It presents itself as a shooter but the more you play the more you discover the hidden depths and strategies that make the gameplay satisfyingly rich and rewarding.
ユーザーレビュー: 賛否両論 (28 件のレビュー)
リリース日: 2009年3月19日


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"Largely misunderstood on its release, this is Jeff Minter at his eccentric best - and it's quite possibly the best game of his illustrious career."


Space Giraffe is an abstract action arcade style game that takes place in a succession of beautiful environments generated by an advanced graphics synthesizer. It presents itself as a shooter but the more you play the more you discover the hidden depths and strategies that make the gameplay satisfyingly rich and rewarding. This is the boldest evolution of the trance-shooter, created by the company that helped to define the genre with the groundbreaking “Tempest 2000”.

  • 200 levels of trancetastic action.
  • Beautiful abstract graphics that respond to audio input.
  • Deep gameplay that rewards strategic and thoughtful play.
  • Accessible enough to entertain a novice player, but deep enough to satisfy the arcade expert.
  • Intense, satisfying, synaesthesiac shooting action that you'll return to again and again in search of ever higher scores.


    • OS: Microsoft Windows® XP SP2 / Windows Vista ™
    • Processor: Intel® or AMD™ Processor 1.9 Ghz or higher
    • Memory: 256MB
    • Graphics: DirectX 9.0c compliant video card with 256MB RAM ( Shader Model 2.0 )
    • DirectX®: DirectX 9.0c
    • Hard Drive: 80MB of free space
    • Sound: 100% DirectX 9.0c compliant sound card
    • Controller Support: Generic HID controller DirectX compatible, XBOX 360 for Windows Controller, keyboard
4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 8.3 時間
投稿日: 1月30日
I fought enemies spawning out of an anthropomorphic Fox's ♥♥♥♥♥♥ in a level called CUBE IS NOT FOR YIFFING

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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 0.3 時間
投稿日: 3月22日
Atari missed their chance to be mad at the TxK developer in 2009 with this, nearly identical, release.

Does it have some differences to Tempest? Sure. Significant ones? No, it is a psychedlic nightmare, sounds and all, just like the old days. Do not take drugs before playing this. Or take a lot. No middle ground.
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6 人中 0 人 (0%) がこのレビューが参考になったと投票しました
記録時間: 0.3 時間
投稿日: 2014年1月1日
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24 人中 17 人 (71%) がこのレビューが参考になったと投票しました
記録時間: 0.2 時間
投稿日: 2014年5月15日
It's Tempest 2000 on LSD. What's not to like?

11 ⅓ / 10
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11 人中 9 人 (82%) がこのレビューが参考になったと投票しました
記録時間: 6.1 時間
投稿日: 2013年2月27日
Space Giraffe is a game I've spent six years both loving and hating the hell out of.

On one hand, its iterative take on Tempest 2000/3000 is super engaging and satisfying. While it may invoke those older games on the surface, the bulling and Power Zone mechanics really make Space Giraffe feel like more of it's own game than the rehash it's often accused of being. The shooting and dodging are tight and satisfying and the risk vs reward elements make for some crazy intense shooty action. When all that comes together with the visuals and audio in the way that it's supposed to, Space Giraffe is simply astoudning to play and you can almost feel like you're in a trance when you're on a roll.

When it doesn't work however, the game just feels plain unfair and frustrating. Far too often, the emphasis on eye-searing visuals over gameplay can and will cause many unnecessary deaths due to how obscured the playfield can get. A large chunk of stages also to alter the game's rules subtly without telling the player, which just seems like a cheap and sloppy way to prohibit progress.

There will inevitably be frustration with this game, but I highly suggest at least trying the demo. It's something I've stuck with since its release and if you can manage to get over its initial quirks and don't mind some frustration later, Space Giraffe feels about as satisfying as Portal can be once you finally "get it."
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11 人中 9 人 (82%) がこのレビューが参考になったと投票しました
記録時間: 0.2 時間
投稿日: 2014年4月4日
A novel and innovative sequel of sorts to the legendary Tempest 2000 (T2K) that was a system seller on the Atari Jaguar and returned on the original PSX as Tempest X.

In Space Giraffe players are rewarded for getting into the zone and using not just visual cues but also the rich audio to survive.

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8 人中 6 人 (75%) がこのレビューが参考になったと投票しました
記録時間: 0.2 時間
投稿日: 2014年8月21日
literally what
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15 人中 9 人 (60%) がこのレビューが参考になったと投票しました
投稿日: 2013年7月6日
Space Giraffe by Jeff Minter is a game where the player controls Elfie - the first giraffe to ever be sent into space. The game begins by quickly going through the two decade’s worth of intensive education which Elfie must first undergo before he can become the first space giraffe. Completing many assignments and even making a few friends along the way. At the end of the first level, Elfie is awarded a space giraffe diploma, and there is a beautiful shot where the player can see Elfie’s parents in the audience at the ceremony. Since the game is made with the same graphics engine that powered Sony’s Afrika on the Playstation 3, the level of emotion that Elfie’s parents are able to display was quite impressive at the time. Elfie finally boards a rocket in level 2 and is shot into the vast vacuum of space, wherein for the first time in his life, Elfie comes to the realization that he will have to spend the rest of his life alone. Over the course of a year, the player gets to witness Elfie’s descent into madness, and as he loses his mind, the universe around him starts to change in colour.

The rest of the game just rips off the end of 2001: A Space Odyssey, but instead of a space baby, we get to see the ghost of J. Allard.
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6 人中 4 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 34.1 時間
投稿日: 2014年9月19日
Just friggin awesome!

Have been playing for years on the 360 but bought the PC version recently as my ancient Xbox is having issues.
The PC version is way better (and I love the 360 version) playing in 1080p makes everything so much clearer.

As for the actual game, well it's one of the greatest twitch games of all time.
At first it can be really daunting with all the effects and deliberate obstructions but when it all starts to flow there's nothing like it.

It's all about the sound effects! In most games SFX are there as punctuation to the gameplay to just have something to accompany the explosions. With Space Giraffe the effects blend with the gameplay to really immerse you.
The ping as a flower leaves its stork can fill you with dread.

Also once it all starts to come together and you get into 'Bulling' there's nothing like it, probably the single most satisfying gameplay mechanic I have come across.

Basically it's just wonderful, give it a fair crack and you'll find something really special!

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8 人中 5 人 (63%) がこのレビューが参考になったと投票しました
記録時間: 3.0 時間
投稿日: 2011年12月27日
The did-slightly-♥♥♥♥ of Space Giraffe is one of the biggest crimes against videogames known to man.

Reaching way higher than it has any right to and, give or take the odd OH MY, pretty much getting there, this is the sort of videogame I could only dream of for many years.

Just about everything about it is absolute compressed videogame brilliance. The ♥♥♥♥♥♥♥ stepchild of Theurer's Tempest jettisoned into the Doctor Who title sequence. Which Doctor Who title sequence? All of them. At once. At the same time. Except it's not Tempest. Don't play it like Tempest. I mean, you can play it like Tempest but you'll end up with a really, tremendously rubbish score and look a bit silly missing out the clench-everything-hope-for-massive-score of a bullrun, throwing enemies off the web en masse for all the points, all the lives, all the things, the bullet juggling, the flower containment and on.

Progressive, smart, incredible to look at when all manner of hells shuffle forth onto the screen. Webs spin, explosions explode, things scream at you. Your giraffe sneezes into space. How many games feature a flying abstract giraffe that sneezes into space? Just this one? Thought so.

Don't touch the NUXX, take it raw as nature intended and it's a beautiful piece of futurism made game. I Adore My 64 is the stuff of legend and rightly so. You know you've nailed it when you can just shut your eyes and listen, knowing that the game gives you everything you need to survive in sound alone.

Just get it. It's incredible. Minter's masterwork and the sort of vision of videogames that so few have the technical ability to pull off, never mind the sheer gloriousness of the arcade-of-the-future design. Such a thing. Such a beautiful thing.
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10 人中 6 人 (60%) がこのレビューが参考になったと投票しました
記録時間: 9.2 時間
投稿日: 2012年9月15日
You can't handle the awesome. Get it and prove me wrong.
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7 人中 3 人 (43%) がこのレビューが参考になったと投票しました
記録時間: 0.5 時間
投稿日: 2010年11月27日
Pre-Release Review
I like to pretend this game is Polybius.
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3 人中 1 人 (33%) がこのレビューが参考になったと投票しました
記録時間: 0.2 時間
投稿日: 2014年12月4日
Total Dig-Dug rip off.
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14 人中 6 人 (43%) がこのレビューが参考になったと投票しました
記録時間: 0.2 時間
投稿日: 2013年10月28日
A sheep bleats. "Baaaaa"
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4 人中 1 人 (25%) がこのレビューが参考になったと投票しました
記録時間: 1.2 時間
投稿日: 2012年4月21日
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26 人中 11 人 (42%) がこのレビューが参考になったと投票しました
記録時間: 8.8 時間
投稿日: 2014年3月30日
After completing 63 levels I would not recommend it. It's very chaotic and serves better as a learning experience for game developers. Main mechanics are explained in the help menu and provide you with the most basic information. Other things you have to figure out by yourself through many deaths. At first you won't even understand what's killing you. Some bullets can be avoided, some bullet-like bursts serve as powerups, some shapes can kill you even when bullying, but other can't - it's not clear at all why. Rules are just rules, you have to figure them out and try to follow them. Complexity curve is not consistent - some levels are hard and take 10-20 tries, while others are first try easy mode. Some level names seem meaningful while others are just for fun. Some angles and geometry introduce interesting behaviour which is never developed into consistent whole.
Never understood why people praise this game. Because it's funny? It gets old very fast. Because it's original? Yeah I've never seen anything quite like it, I've never played Tempest or any other tube-shooter. Is this a good introduction to the genre? No.
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8 人中 2 人 (25%) がこのレビューが参考になったと投票しました
記録時間: 0.1 時間
投稿日: 2011年1月22日
Pre-Release Review
Be warned, I got this while drunk and on sale for £2... and I still think I was ripped off.

Confusing, overly complicated and to be honest ugly.
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6 人中 1 人 (17%) がこのレビューが参考になったと投票しました
記録時間: 0.1 時間
投稿日: 2014年10月15日
What is there to tell about Space Giraffe? Well you'll be controlling a weird thing, i guess it should be a Space Giraffe... you will be shooting all kinds of other weird things who also shoot back at you. You don't even have to press a button to shoot because the Space Giraffe shoots out of its own and the only thing you'll be doing is moving left and right.

To be fairly this isn't my kind of game and I knew it wasn't before I even started the game. I'm sure there are some people who enjoy shooting things in a trippy space kind of environment with spacey trance music on the background but I'm not one of them.

Also, the current Steam price is 9,- Euro which is way too much for a game like this.
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17 人中 6 人 (35%) がこのレビューが参考になったと投票しました
記録時間: 0.2 時間
投稿日: 2014年5月26日
A thoroughly underwhelming Tempest-like. Weird for the sake of being weird, and not in a good way, this just isn't that engaging. The mechanics don't feel great, the visuals are so overdone that it's hard to follow what's going on, sound effects are annoying. Not only are there better games in this genre, but there are better games than this that are freeware. Even if you like Tempest, which I do, there's just no compelling reason to pick this one up, it's a poor variant on the genre with little original on offer (and what is original generally isn't good). Found this to be a sore disappointment when I first bought it and my opinion hasn't changed since.
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10 人中 2 人 (20%) がこのレビューが参考になったと投票しました
記録時間: 0.0 時間
投稿日: 2011年7月3日
Pre-Release Review
I've been playing this for 10 minutes and I already have brain cancer.
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