Space Giraffe is an abstract action arcade style game that takes place in a succession of beautiful environments generated by an advanced graphics synthesizer. It presents itself as a shooter but the more you play the more you discover the hidden depths and strategies that make the gameplay satisfyingly rich and rewarding.
Дата выхода: 19 марта 2009

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Space Giraffe is an abstract action arcade style game that takes place in a succession of beautiful environments generated by an advanced graphics synthesizer. It presents itself as a shooter but the more you play the more you discover the hidden depths and strategies that make the gameplay satisfyingly rich and rewarding. This is the boldest evolution of the trance-shooter, created by the company that helped to define the genre with the groundbreaking “Tempest 2000”.

  • 200 levels of trancetastic action.
  • Beautiful abstract graphics that respond to audio input.
  • Deep gameplay that rewards strategic and thoughtful play.
  • Accessible enough to entertain a novice player, but deep enough to satisfy the arcade expert.
  • Intense, satisfying, synaesthesiac shooting action that you'll return to again and again in search of ever higher scores.

Системные требования

    • OS: Microsoft Windows® XP SP2 / Windows Vista ™
    • Processor: Intel® or AMD™ Processor 1.9 Ghz or higher
    • Memory: 256MB
    • Graphics: DirectX 9.0c compliant video card with 256MB RAM ( Shader Model 2.0 )
    • DirectX®: DirectX 9.0c
    • Hard Drive: 80MB of free space
    • Sound: 100% DirectX 9.0c compliant sound card
    • Controller Support: Generic HID controller DirectX compatible, XBOX 360 for Windows Controller, keyboard
Полезные обзоры покупателей
10 из 17 пользователей (59%) посчитали этот обзор полезным
Товаров на аккаунте: 1,325
Обзоры: 21
0.2 ч. в игре
It's Tempest 2000 on LSD. What's not to like?

11 ⅓ / 10
Опубликовано: 15 мая 2014
Был ли этот обзор полезен? Да Нет
4 из 6 пользователей (67%) посчитали этот обзор полезным
Товаров на аккаунте: 613
Обзоры: 10
0.2 ч. в игре
A thoroughly underwhelming Tempest-like. Weird for the sake of being weird, and not in a good way, this just isn't that engaging. The mechanics don't feel great, the visuals are so overdone that it's hard to follow what's going on, sound effects are annoying. Not only are there better games in this genre, but there are better games than this that are freeware. Even if you like Tempest, which I do, there's just no compelling reason to pick this one up, it's a poor variant on the genre with little original on offer (and what is original generally isn't good). Found this to be a sore disappointment when I first bought it and my opinion hasn't changed since.
Опубликовано: 26 мая 2014
Был ли этот обзор полезен? Да Нет
5 из 8 пользователей (63%) посчитали этот обзор полезным
Товаров на аккаунте: 176
Обзоры: 4
0.1 ч. в игре
A novel and innovative sequel of sorts to the legendary Tempest 2000 (T2K) that was a system seller on the Atari Jaguar and returned on the original PSX as Tempest X.

In Space Giraffe players are rewarded for getting into the zone and using not just visual cues but also the rich audio to survive.

Recommended.
Опубликовано: 4 апреля 2014
Был ли этот обзор полезен? Да Нет
7 из 15 пользователей (47%) посчитали этот обзор полезным
Товаров на аккаунте: 173
Обзоры: 1
8.8 ч. в игре
After completing 63 levels I would not recommend it. It's very chaotic and serves better as a learning experience for game developers. Main mechanics are explained in the help menu and provide you with the most basic information. Other things you have to figure out by yourself through many deaths. At first you won't even understand what's killing you. Some bullets can be avoided, some bullet-like bursts serve as powerups, some shapes can kill you even when bullying, but other can't - it's not clear at all why. Rules are just rules, you have to figure them out and try to follow them. Complexity curve is not consistent - some levels are hard and take 10-20 tries, while others are first try easy mode. Some level names seem meaningful while others are just for fun. Some angles and geometry introduce interesting behaviour which is never developed into consistent whole.
Never understood why people praise this game. Because it's funny? It gets old very fast. Because it's original? Yeah I've never seen anything quite like it, I've never played Tempest or any other tube-shooter. Is this a good introduction to the genre? No.
Опубликовано: 30 марта 2014
Был ли этот обзор полезен? Да Нет
1 из 20 пользователей (5%) посчитали этот обзор полезным
Товаров на аккаунте: 37
Обзоры: 1
1.4 ч. в игре
Great
Опубликовано: 16 февраля 2014
Был ли этот обзор полезен? Да Нет